2 * IDirect3DCubeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DCubeTexture8 IUnknown parts follow: */
27 HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
29 if (IsEqualGUID(riid, &IID_IUnknown)
30 || IsEqualGUID(riid, &IID_IDirect3DResource8)
31 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
32 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
33 IUnknown_AddRef(iface);
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42 ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
43 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
44 ULONG ref = InterlockedIncrement(&This->ref);
46 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
51 ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
52 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
53 ULONG ref = InterlockedDecrement(&This->ref);
55 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
59 IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
60 IUnknown_Release(This->parentDevice);
61 HeapFree(GetProcessHeap(), 0, This);
66 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
67 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
68 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
69 TRACE("(%p) Relay\n" , This);
70 return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
73 HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
74 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
75 TRACE("(%p) Relay\n", This);
76 return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
79 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
80 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
81 TRACE("(%p) Relay\n", This);
82 return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
85 HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
86 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
87 TRACE("(%p) Relay\n", This);
88 return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
91 DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
92 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
93 TRACE("(%p) Relay\n", This);
94 return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
97 DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
98 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
99 TRACE("(%p) Relay\n", This);
100 return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
103 void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
104 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
105 TRACE("(%p) Relay\n", This);
106 return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
109 D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
110 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
111 TRACE("(%p) Relay\n", This);
112 return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
115 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
116 DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
117 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
118 TRACE("(%p) Relay\n", This);
119 return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
122 DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
123 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
124 TRACE("(%p) Relay\n", This);
125 return IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
128 DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
129 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
130 TRACE("(%p) Relay\n", This);
131 return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
134 /* IDirect3DCubeTexture8 Interface follow: */
135 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
136 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
137 WINED3DSURFACE_DESC wined3ddesc;
139 TRACE("(%p) Relay\n", This);
141 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
142 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
143 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
144 wined3ddesc.Usage = &pDesc->Usage;
145 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
146 wined3ddesc.Size = &pDesc->Size;
147 wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
148 wined3ddesc.MultiSampleQuality = NULL; /* DirectX9 only */
149 wined3ddesc.Width = &pDesc->Width;
150 wined3ddesc.Height = &pDesc->Height;
152 return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
155 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) {
156 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
157 HRESULT hrc = D3D_OK;
158 IWineD3DSurface *mySurface = NULL;
160 TRACE("(%p) Relay\n", This);
162 hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
163 if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
164 IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
165 IWineD3DCubeTexture_Release(mySurface);
170 HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) {
171 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
172 TRACE("(%p) Relay\n", This);
173 return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
176 HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
177 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
178 TRACE("(%p) Relay\n", This);
179 return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
182 HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) {
183 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
184 TRACE("(%p) Relay\n", This);
185 return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
189 const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
192 IDirect3DCubeTexture8Impl_QueryInterface,
193 IDirect3DCubeTexture8Impl_AddRef,
194 IDirect3DCubeTexture8Impl_Release,
195 /* IDirect3DResource8 */
196 IDirect3DCubeTexture8Impl_GetDevice,
197 IDirect3DCubeTexture8Impl_SetPrivateData,
198 IDirect3DCubeTexture8Impl_GetPrivateData,
199 IDirect3DCubeTexture8Impl_FreePrivateData,
200 IDirect3DCubeTexture8Impl_SetPriority,
201 IDirect3DCubeTexture8Impl_GetPriority,
202 IDirect3DCubeTexture8Impl_PreLoad,
203 IDirect3DCubeTexture8Impl_GetType,
204 /* IDirect3DBaseTexture8 */
205 IDirect3DCubeTexture8Impl_SetLOD,
206 IDirect3DCubeTexture8Impl_GetLOD,
207 IDirect3DCubeTexture8Impl_GetLevelCount,
208 /* IDirect3DCubeTexture8 */
209 IDirect3DCubeTexture8Impl_GetLevelDesc,
210 IDirect3DCubeTexture8Impl_GetCubeMapSurface,
211 IDirect3DCubeTexture8Impl_LockRect,
212 IDirect3DCubeTexture8Impl_UnlockRect,
213 IDirect3DCubeTexture8Impl_AddDirtyRect