2 * Copyright (C) 2006 Vitaliy Margolen
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
24 static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
26 static int get_refcount(IUnknown *object)
28 IUnknown_AddRef( object );
29 return IUnknown_Release( object );
32 #define CHECK_CALL(r,c,d,rc) \
34 int tmp1 = get_refcount( (IUnknown *)d ); \
35 ok(rc == tmp1, "Invalid refcount. Expected %d got %d\n", rc, tmp1); \
37 trace("%s failed: %s\n", c, DXGetErrorString8(r)); \
40 void test_swapchain(void)
44 IDirect3D8 *pD3d = NULL;
45 IDirect3DDevice8 *pDevice = NULL;
46 IDirect3DSwapChain8 *swapchain1 = NULL;
47 IDirect3DSwapChain8 *swapchain2 = NULL;
48 IDirect3DSwapChain8 *swapchain3 = NULL;
49 IDirect3DSurface8 *backbuffer = NULL;
50 D3DPRESENT_PARAMETERS d3dpp;
53 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
54 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
55 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
56 ok(hwnd != NULL, "Failed to create window\n");
57 if (!pD3d || !hwnd) goto cleanup;
59 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
60 ZeroMemory( &d3dpp, sizeof(d3dpp) );
61 d3dpp.Windowed = TRUE;
62 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
63 d3dpp.BackBufferFormat = d3ddm.Format;
64 d3dpp.BackBufferCount = 0;
66 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
67 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
68 ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
69 if (FAILED(hr)) goto cleanup;
71 /* Check if the back buffer count was modified */
72 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
74 /* Create a bunch of swapchains */
75 d3dpp.BackBufferCount = 0;
76 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
77 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
78 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
80 d3dpp.BackBufferCount = 1;
81 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
82 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
84 /* Unsupported by wine for now */
85 d3dpp.BackBufferCount = 2;
86 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
87 todo_wine ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
89 /* Swapchain 3, created with backbuffercount 2 */
90 backbuffer = (void *) 0xdeadbeef;
91 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
92 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString8(hr));
93 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
94 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
96 backbuffer = (void *) 0xdeadbeef;
97 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
98 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString8(hr));
99 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
100 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
102 backbuffer = (void *) 0xdeadbeef;
103 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
104 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
105 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
106 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
108 backbuffer = (void *) 0xdeadbeef;
109 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
110 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
111 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
112 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
115 /* Check the back buffers of the swapchains */
116 /* Swapchain 1, created with backbuffercount 0 */
117 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
118 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
119 ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString8(hr));
120 if(backbuffer) IDirect3DSurface8_Release(backbuffer);
122 backbuffer = (void *) 0xdeadbeef;
123 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
124 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
125 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
126 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
128 /* Swapchain 2 - created with backbuffercount 1 */
129 backbuffer = (void *) 0xdeadbeef;
130 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
131 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
132 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
133 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
135 backbuffer = (void *) 0xdeadbeef;
136 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
137 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
138 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
139 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
141 backbuffer = (void *) 0xdeadbeef;
142 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
143 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
144 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
145 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
148 if(swapchain1) IDirect3DSwapChain8_Release(swapchain1);
149 if(swapchain2) IDirect3DSwapChain8_Release(swapchain2);
150 if(swapchain3) IDirect3DSwapChain8_Release(swapchain3);
151 if(pDevice) IDirect3DDevice8_Release(pDevice);
152 if(pD3d) IDirect3DDevice8_Release(pD3d);
153 DestroyWindow( hwnd );
156 void test_refcount(void)
160 IDirect3D8 *pD3d = NULL;
161 IDirect3DDevice8 *pDevice = NULL;
162 IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
163 IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
164 DWORD dVertexShader = -1;
165 DWORD dPixelShader = -1;
166 IDirect3DCubeTexture8 *pCubeTexture = NULL;
167 IDirect3DTexture8 *pTexture = NULL;
168 IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
169 IDirect3DSurface8 *pStencilSurface = NULL;
170 IDirect3DSurface8 *pImageSurface = NULL;
171 IDirect3DSurface8 *pRenderTarget = NULL;
172 IDirect3DSurface8 *pTextureLevel = NULL;
173 DWORD dStateBlock = -1;
174 IDirect3DSwapChain8 *pSwapChain = NULL;
176 D3DPRESENT_PARAMETERS d3dpp;
177 D3DDISPLAYMODE d3ddm;
183 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
184 D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
187 static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
188 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
189 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
190 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
191 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
192 0x0000FFFF}; /* END */
193 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
194 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
195 0x00000042, 0xB00F0000, /* tex t0 */
196 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
197 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
198 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
199 0x0000FFFF}; /* END */
202 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
203 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
204 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
205 ok(hwnd != NULL, "Failed to create window\n");
206 if (!pD3d || !hwnd) goto cleanup;
208 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
209 ZeroMemory( &d3dpp, sizeof(d3dpp) );
210 d3dpp.Windowed = TRUE;
211 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
212 d3dpp.BackBufferFormat = d3ddm.Format;
214 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
215 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
216 ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
217 if (FAILED(hr)) goto cleanup;
221 refcount = get_refcount( (IUnknown *)pDevice );
222 hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
223 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, refcount+1 );
224 refcount = get_refcount( (IUnknown *)pDevice );
225 hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
226 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, refcount+1 );
228 refcount = get_refcount( (IUnknown *)pDevice );
229 hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
230 CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
231 refcount = get_refcount( (IUnknown *)pDevice );
232 hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
233 CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
235 refcount = get_refcount( (IUnknown *)pDevice );
236 hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
237 CHECK_CALL( hr, "CreateTexture", pDevice, refcount+1 );
240 tmp = get_refcount( (IUnknown *)pTexture );
241 /* This should not increment device refcount */
242 hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
243 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount+1 );
244 /* But should increment texture's refcount */
245 CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
247 refcount = get_refcount( (IUnknown *)pDevice );
248 hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
249 CHECK_CALL( hr, "CreateCubeTexture", pDevice, refcount+1 );
250 refcount = get_refcount( (IUnknown *)pDevice );
251 hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
252 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, refcount+1 );
254 refcount = get_refcount( (IUnknown *)pDevice );
255 hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
256 todo_wine {CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, refcount+1 );}
257 refcount = get_refcount( (IUnknown *)pDevice );
258 hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
259 todo_wine {CHECK_CALL( hr, "CreateImageSurface", pDevice, refcount+1 );}
260 refcount = get_refcount( (IUnknown *)pDevice );
261 hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget );
262 todo_wine {CHECK_CALL( hr, "CreateRenderTarget", pDevice, refcount+1 );}
264 refcount = get_refcount( (IUnknown *)pDevice );
265 hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
266 CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
267 refcount = get_refcount( (IUnknown *)pDevice );
268 hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
269 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, refcount+1 );
272 if (pDevice) IUnknown_Release( pDevice );
275 if (pVertexBuffer) IUnknown_Release( pVertexBuffer );
276 if (pIndexBuffer) IUnknown_Release( pIndexBuffer );
278 if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
279 if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
281 if (pTexture) IUnknown_Release( pTexture );
282 if (pTextureLevel) IUnknown_Release( pTextureLevel );
283 if (pCubeTexture) IUnknown_Release( pCubeTexture );
284 if (pVolumeTexture) IUnknown_Release( pVolumeTexture );
286 if (pStencilSurface) IUnknown_Release( pStencilSurface );
287 if (pImageSurface) IUnknown_Release( pImageSurface );
288 if (pRenderTarget) IUnknown_Release( pRenderTarget );
290 if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
291 /* Avoid crash for now.
292 if (pSwapChain) IUnknown_Release( pSwapChain );
295 if (pD3d) IUnknown_Release( pD3d );
297 DestroyWindow( hwnd );
302 HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
304 pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
305 if (pDirect3DCreate8)