mshtml: Added beginning OnDataAvailable implementation.
[wine] / dlls / d3d8 / volumetexture.c
1 /*
2  * IDirect3DVolumeTexture8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
27 HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
29
30     if (IsEqualGUID(riid, &IID_IUnknown)
31     || IsEqualGUID(riid, &IID_IDirect3DResource8)
32     || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
33     || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
34         IUnknown_AddRef(iface);
35         *ppobj = This;
36         return D3D_OK;
37     }
38
39     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40     return E_NOINTERFACE;
41 }
42
43 ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
44     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
45     ULONG ref = InterlockedIncrement(&This->ref);
46
47     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
48
49     return ref;
50 }
51
52 ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
53     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
54     ULONG ref = InterlockedDecrement(&This->ref);
55
56     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
57
58     if (ref == 0) {
59         IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
60         IUnknown_Release(This->parentDevice);
61         HeapFree(GetProcessHeap(), 0, This);
62     }
63     return ref;
64 }
65
66 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
67 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
68     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
69     TRACE("(%p) Relay\n", This);
70     return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
71 }
72
73 HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
74     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
75     TRACE("(%p) Relay\n", This);
76     return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
77 }
78
79 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
80     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
81     TRACE("(%p) Relay\n", This);
82     return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
83 }
84
85 HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
86     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
87     TRACE("(%p) Relay\n", This);
88     return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
89 }
90
91 DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
92     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
93     TRACE("(%p) Relay\n", This);
94     return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
95 }
96
97 DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
98     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
99     TRACE("(%p) Relay\n", This);
100     return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
101 }
102
103 void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
104     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
105     TRACE("(%p) Relay\n", This);
106     return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
107 }
108
109 D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
110     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
111     TRACE("(%p) Relay\n", This);
112     return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
113 }
114
115 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
116 DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
117     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
118     TRACE("(%p) Relay\n", This);
119     return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
120 }
121
122 DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
123     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
124     TRACE("(%p) Relay\n", This);
125     return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
126 }
127
128 DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
129     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
130     TRACE("(%p) Relay\n", This);
131     return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
132 }
133
134 /* IDirect3DVolumeTexture8 Interface follow: */
135 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
136     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
137     WINED3DVOLUME_DESC     wined3ddesc;
138     UINT                   tmpInt = -1;
139
140     TRACE("(%p) Relay\n", This);
141
142     /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
143     wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format;
144     wined3ddesc.Type                = (WINED3DRESOURCETYPE *)&pDesc->Type;
145     wined3ddesc.Usage               = &pDesc->Usage;
146     wined3ddesc.Pool                = (WINED3DPOOL *) &pDesc->Pool;
147     wined3ddesc.Size                = &tmpInt;
148     wined3ddesc.Width               = &pDesc->Width;
149     wined3ddesc.Height              = &pDesc->Height;
150     wined3ddesc.Depth               = &pDesc->Depth;
151
152     return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
153 }
154
155 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) {
156     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
157     HRESULT hrc = D3D_OK;
158     IWineD3DVolume *myVolume = NULL;
159
160     TRACE("(%p) Relay\n", This);
161
162     hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
163     if (hrc == D3D_OK && NULL != ppVolumeLevel) {
164        IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
165        IWineD3DVolumeTexture_Release(myVolume);
166     }
167     return hrc;
168 }
169
170 HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
171     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
172     TRACE("(%p) Relay %p %p %p %ld\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
173     return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags);
174 }
175
176 HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
177     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
178     TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
179     return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
180 }
181
182 HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
183     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
184     TRACE("(%p) Relay\n", This);
185     return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (WINED3DBOX *) pDirtyBox);
186 }
187
188
189 const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
190 {
191     /* IUnknown */
192     IDirect3DVolumeTexture8Impl_QueryInterface,
193     IDirect3DVolumeTexture8Impl_AddRef,
194     IDirect3DVolumeTexture8Impl_Release,
195     /* IDirect3DResource8 */
196     IDirect3DVolumeTexture8Impl_GetDevice,
197     IDirect3DVolumeTexture8Impl_SetPrivateData,
198     IDirect3DVolumeTexture8Impl_GetPrivateData,
199     IDirect3DVolumeTexture8Impl_FreePrivateData,
200     IDirect3DVolumeTexture8Impl_SetPriority,
201     IDirect3DVolumeTexture8Impl_GetPriority,
202     IDirect3DVolumeTexture8Impl_PreLoad,
203     IDirect3DVolumeTexture8Impl_GetType,
204     /* IDirect3DBaseTexture8 */
205     IDirect3DVolumeTexture8Impl_SetLOD,
206     IDirect3DVolumeTexture8Impl_GetLOD,
207     IDirect3DVolumeTexture8Impl_GetLevelCount,
208     /* IDirect3DVolumeTexture8 */
209     IDirect3DVolumeTexture8Impl_GetLevelDesc,
210     IDirect3DVolumeTexture8Impl_GetVolumeLevel,
211     IDirect3DVolumeTexture8Impl_LockBox,
212     IDirect3DVolumeTexture8Impl_UnlockBox,
213     IDirect3DVolumeTexture8Impl_AddDirtyBox
214 };