2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
27 HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
30 if (IsEqualGUID(riid, &IID_IUnknown)
31 || IsEqualGUID(riid, &IID_IDirect3DResource8)
32 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
33 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
34 IUnknown_AddRef(iface);
39 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
43 ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
44 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
45 ULONG ref = InterlockedIncrement(&This->ref);
47 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
52 ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
53 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
54 ULONG ref = InterlockedDecrement(&This->ref);
56 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
59 IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
60 IUnknown_Release(This->parentDevice);
61 HeapFree(GetProcessHeap(), 0, This);
66 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
67 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
68 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
69 TRACE("(%p) Relay\n", This);
70 return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
73 HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
74 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
75 TRACE("(%p) Relay\n", This);
76 return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
79 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
80 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
81 TRACE("(%p) Relay\n", This);
82 return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
85 HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
86 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
87 TRACE("(%p) Relay\n", This);
88 return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
91 DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
92 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
93 TRACE("(%p) Relay\n", This);
94 return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
97 DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
98 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
99 TRACE("(%p) Relay\n", This);
100 return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
103 void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
104 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
105 TRACE("(%p) Relay\n", This);
106 return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
109 D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
110 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
111 TRACE("(%p) Relay\n", This);
112 return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
115 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
116 DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
117 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
118 TRACE("(%p) Relay\n", This);
119 return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
122 DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
123 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
124 TRACE("(%p) Relay\n", This);
125 return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
128 DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
129 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
130 TRACE("(%p) Relay\n", This);
131 return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
134 /* IDirect3DVolumeTexture8 Interface follow: */
135 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
136 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
137 WINED3DVOLUME_DESC wined3ddesc;
140 TRACE("(%p) Relay\n", This);
142 /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
143 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
144 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
145 wined3ddesc.Usage = &pDesc->Usage;
146 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
147 wined3ddesc.Size = &tmpInt;
148 wined3ddesc.Width = &pDesc->Width;
149 wined3ddesc.Height = &pDesc->Height;
150 wined3ddesc.Depth = &pDesc->Depth;
152 return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
155 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) {
156 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
157 HRESULT hrc = D3D_OK;
158 IWineD3DVolume *myVolume = NULL;
160 TRACE("(%p) Relay\n", This);
162 hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
163 if (hrc == D3D_OK && NULL != ppVolumeLevel) {
164 IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
165 IWineD3DVolumeTexture_Release(myVolume);
170 HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
171 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
172 TRACE("(%p) Relay %p %p %p %ld\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
173 return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags);
176 HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
177 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
178 TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
179 return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
182 HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
183 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
184 TRACE("(%p) Relay\n", This);
185 return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (WINED3DBOX *) pDirtyBox);
189 const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
192 IDirect3DVolumeTexture8Impl_QueryInterface,
193 IDirect3DVolumeTexture8Impl_AddRef,
194 IDirect3DVolumeTexture8Impl_Release,
195 /* IDirect3DResource8 */
196 IDirect3DVolumeTexture8Impl_GetDevice,
197 IDirect3DVolumeTexture8Impl_SetPrivateData,
198 IDirect3DVolumeTexture8Impl_GetPrivateData,
199 IDirect3DVolumeTexture8Impl_FreePrivateData,
200 IDirect3DVolumeTexture8Impl_SetPriority,
201 IDirect3DVolumeTexture8Impl_GetPriority,
202 IDirect3DVolumeTexture8Impl_PreLoad,
203 IDirect3DVolumeTexture8Impl_GetType,
204 /* IDirect3DBaseTexture8 */
205 IDirect3DVolumeTexture8Impl_SetLOD,
206 IDirect3DVolumeTexture8Impl_GetLOD,
207 IDirect3DVolumeTexture8Impl_GetLevelCount,
208 /* IDirect3DVolumeTexture8 */
209 IDirect3DVolumeTexture8Impl_GetLevelDesc,
210 IDirect3DVolumeTexture8Impl_GetVolumeLevel,
211 IDirect3DVolumeTexture8Impl_LockBox,
212 IDirect3DVolumeTexture8Impl_UnlockBox,
213 IDirect3DVolumeTexture8Impl_AddDirtyBox