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[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber 
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
28 #endif
29
30 #include <stdarg.h>
31
32 #define NONAMELESSUNION
33 #define NONAMELESSSTRUCT
34 #define COBJMACROS
35 #include "windef.h"
36 #include "winbase.h"
37 #include "winuser.h"
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
40
41 #undef APIENTRY
42 #undef CALLBACK
43 #undef WINAPI
44
45 /* Redefines the constants */
46 #define CALLBACK    __stdcall
47 #define WINAPI      __stdcall
48 #define APIENTRY    WINAPI
49
50 #include "gdi.h"
51 #include "d3d9.h"
52 #include "ddraw.h"
53 #include "wine/wined3d_interface.h"
54
55 /* ===========================================================================
56     Macros
57    =========================================================================== */
58 /* Not nice, but it lets wined3d support different versions of directx */
59 #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
60     _pWineCaps->DeviceType                        = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \
61     _pWineCaps->AdapterOrdinal                    = &_pD3D9Caps->AdapterOrdinal; \
62     _pWineCaps->Caps                              = &_pD3D9Caps->Caps; \
63     _pWineCaps->Caps2                             = &_pD3D9Caps->Caps2; \
64     _pWineCaps->Caps3                             = &_pD3D9Caps->Caps3; \
65     _pWineCaps->PresentationIntervals             = &_pD3D9Caps->PresentationIntervals; \
66     _pWineCaps->CursorCaps                        = &_pD3D9Caps->CursorCaps; \
67     _pWineCaps->DevCaps                           = &_pD3D9Caps->DevCaps; \
68     _pWineCaps->PrimitiveMiscCaps                 = &_pD3D9Caps->PrimitiveMiscCaps; \
69     _pWineCaps->RasterCaps                        = &_pD3D9Caps->RasterCaps; \
70     _pWineCaps->ZCmpCaps                          = &_pD3D9Caps->ZCmpCaps; \
71     _pWineCaps->SrcBlendCaps                      = &_pD3D9Caps->SrcBlendCaps; \
72     _pWineCaps->DestBlendCaps                     = &_pD3D9Caps->DestBlendCaps; \
73     _pWineCaps->AlphaCmpCaps                      = &_pD3D9Caps->AlphaCmpCaps; \
74     _pWineCaps->ShadeCaps                         = &_pD3D9Caps->ShadeCaps; \
75     _pWineCaps->TextureCaps                       = &_pD3D9Caps->TextureCaps; \
76     _pWineCaps->TextureFilterCaps                 = &_pD3D9Caps->TextureFilterCaps; \
77     _pWineCaps->CubeTextureFilterCaps             = &_pD3D9Caps->CubeTextureFilterCaps; \
78     _pWineCaps->VolumeTextureFilterCaps           = &_pD3D9Caps->VolumeTextureFilterCaps; \
79     _pWineCaps->TextureAddressCaps                = &_pD3D9Caps->TextureAddressCaps; \
80     _pWineCaps->VolumeTextureAddressCaps          = &_pD3D9Caps->VolumeTextureAddressCaps; \
81     _pWineCaps->LineCaps                          = &_pD3D9Caps->LineCaps; \
82     _pWineCaps->MaxTextureWidth                   = &_pD3D9Caps->MaxTextureWidth; \
83     _pWineCaps->MaxTextureHeight                  = &_pD3D9Caps->MaxTextureHeight; \
84     _pWineCaps->MaxVolumeExtent                   = &_pD3D9Caps->MaxVolumeExtent; \
85     _pWineCaps->MaxTextureRepeat                  = &_pD3D9Caps->MaxTextureRepeat; \
86     _pWineCaps->MaxTextureAspectRatio             = &_pD3D9Caps->MaxTextureAspectRatio; \
87     _pWineCaps->MaxAnisotropy                     = &_pD3D9Caps->MaxAnisotropy; \
88     _pWineCaps->MaxVertexW                        = &_pD3D9Caps->MaxVertexW; \
89     _pWineCaps->GuardBandLeft                     = &_pD3D9Caps->GuardBandLeft; \
90     _pWineCaps->GuardBandTop                      = &_pD3D9Caps->GuardBandTop; \
91     _pWineCaps->GuardBandRight                    = &_pD3D9Caps->GuardBandRight; \
92     _pWineCaps->GuardBandBottom                   = &_pD3D9Caps->GuardBandBottom; \
93     _pWineCaps->ExtentsAdjust                     = &_pD3D9Caps->ExtentsAdjust; \
94     _pWineCaps->StencilCaps                       = &_pD3D9Caps->StencilCaps; \
95     _pWineCaps->FVFCaps                           = &_pD3D9Caps->FVFCaps; \
96     _pWineCaps->TextureOpCaps                     = &_pD3D9Caps->TextureOpCaps; \
97     _pWineCaps->MaxTextureBlendStages             = &_pD3D9Caps->MaxTextureBlendStages; \
98     _pWineCaps->MaxSimultaneousTextures           = &_pD3D9Caps->MaxSimultaneousTextures; \
99     _pWineCaps->VertexProcessingCaps              = &_pD3D9Caps->VertexProcessingCaps; \
100     _pWineCaps->MaxActiveLights                   = &_pD3D9Caps->MaxActiveLights; \
101     _pWineCaps->MaxUserClipPlanes                 = &_pD3D9Caps->MaxUserClipPlanes; \
102     _pWineCaps->MaxVertexBlendMatrices            = &_pD3D9Caps->MaxVertexBlendMatrices; \
103     _pWineCaps->MaxVertexBlendMatrixIndex         = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
104     _pWineCaps->MaxPointSize                      = &_pD3D9Caps->MaxPointSize; \
105     _pWineCaps->MaxPrimitiveCount                 = &_pD3D9Caps->MaxPrimitiveCount; \
106     _pWineCaps->MaxVertexIndex                    = &_pD3D9Caps->MaxVertexIndex; \
107     _pWineCaps->MaxStreams                        = &_pD3D9Caps->MaxStreams; \
108     _pWineCaps->MaxStreamStride                   = &_pD3D9Caps->MaxStreamStride; \
109     _pWineCaps->VertexShaderVersion               = &_pD3D9Caps->VertexShaderVersion; \
110     _pWineCaps->MaxVertexShaderConst              = &_pD3D9Caps->MaxVertexShaderConst; \
111     _pWineCaps->PixelShaderVersion                = &_pD3D9Caps->PixelShaderVersion; \
112     _pWineCaps->PixelShader1xMaxValue             = &_pD3D9Caps->PixelShader1xMaxValue; \
113     _pWineCaps->DevCaps2                          = &_pD3D9Caps->DevCaps2; \
114     _pWineCaps->MaxNpatchTessellationLevel        = &_pD3D9Caps->MaxNpatchTessellationLevel; \
115     _pWineCaps->MasterAdapterOrdinal              = &_pD3D9Caps->MasterAdapterOrdinal; \
116     _pWineCaps->AdapterOrdinalInGroup             = &_pD3D9Caps->AdapterOrdinalInGroup; \
117     _pWineCaps->NumberOfAdaptersInGroup           = &_pD3D9Caps->NumberOfAdaptersInGroup; \
118     _pWineCaps->DeclTypes                         = &_pD3D9Caps->DeclTypes; \
119     _pWineCaps->NumSimultaneousRTs                = &_pD3D9Caps->NumSimultaneousRTs; \
120     _pWineCaps->StretchRectFilterCaps             = &_pD3D9Caps->StretchRectFilterCaps; \
121     _pWineCaps->VS20Caps.Caps                     = &_pD3D9Caps->VS20Caps.Caps; \
122     _pWineCaps->VS20Caps.DynamicFlowControlDepth  = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
123     _pWineCaps->VS20Caps.NumTemps                 = &_pD3D9Caps->VS20Caps.NumTemps; \
124     _pWineCaps->VS20Caps.NumTemps                 = &_pD3D9Caps->VS20Caps.NumTemps; \
125     _pWineCaps->VS20Caps.StaticFlowControlDepth   = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
126     _pWineCaps->PS20Caps.Caps                     = &_pD3D9Caps->PS20Caps.Caps; \
127     _pWineCaps->PS20Caps.DynamicFlowControlDepth  = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
128     _pWineCaps->PS20Caps.NumTemps                 = &_pD3D9Caps->PS20Caps.NumTemps; \
129     _pWineCaps->PS20Caps.StaticFlowControlDepth   = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
130     _pWineCaps->PS20Caps.NumInstructionSlots      = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
131     _pWineCaps->VertexTextureFilterCaps           = &_pD3D9Caps->VertexTextureFilterCaps; \
132     _pWineCaps->MaxVShaderInstructionsExecuted    = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
133     _pWineCaps->MaxPShaderInstructionsExecuted    = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
134     _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
135     _pWineCaps->MaxPixelShader30InstructionSlots  = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
136
137 /* ===========================================================================
138     D3D9 interfactes
139    =========================================================================== */
140
141 /* ---------- */
142 /* IDirect3D9 */
143 /* ---------- */
144
145 /*****************************************************************************
146  * Predeclare the interface implementation structures
147  */
148 extern const IDirect3D9Vtbl Direct3D9_Vtbl;
149
150 /*****************************************************************************
151  * IDirect3D implementation structure
152  */
153 typedef struct IDirect3D9Impl
154 {
155     /* IUnknown fields */
156     const IDirect3D9Vtbl   *lpVtbl;
157     LONG                    ref;
158
159     /* The WineD3D device */
160     IWineD3D               *WineD3D;
161
162 } IDirect3D9Impl;
163
164 /* ---------------- */
165 /* IDirect3DDevice9 */
166 /* ---------------- */
167
168 /*****************************************************************************
169  * Predeclare the interface implementation structures
170  */
171 extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
172
173 /*****************************************************************************
174  * IDirect3DDevice9 implementation structure
175  */
176 typedef struct IDirect3DDevice9Impl
177 {
178     /* IUnknown fields */
179     const IDirect3DDevice9Vtbl   *lpVtbl;
180     LONG                          ref;
181
182     /* IDirect3DDevice9 fields */
183     IWineD3DDevice               *WineD3DDevice;
184
185 } IDirect3DDevice9Impl;
186
187
188 /* IDirect3DDevice9: */
189 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
190 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
191 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
192 extern UINT     WINAPI  IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
193 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
194 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
195 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
196 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
197 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
198 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
199 extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
200 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
201 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
202 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
203 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
204 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
205 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
206 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
207 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
208 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
209 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
210 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
211 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
212 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
213 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
214 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
215 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
216 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
217 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
218 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
219 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
220 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
221 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
222 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
223 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
224 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
225 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
226 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
227
228
229 /* ---------------- */
230 /* IDirect3DVolume9 */
231 /* ---------------- */
232
233 /*****************************************************************************
234  * Predeclare the interface implementation structures
235  */
236 extern const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl;
237
238 /*****************************************************************************
239  * IDirect3DVolume9 implementation structure
240  */
241 typedef struct IDirect3DVolume9Impl
242 {
243     /* IUnknown fields */
244     const IDirect3DVolume9Vtbl *lpVtbl;
245     LONG                    ref;
246
247     /* IDirect3DVolume9 fields */
248     IWineD3DVolume         *wineD3DVolume;
249     
250 } IDirect3DVolume9Impl;
251
252 /* ------------------- */
253 /* IDirect3DSwapChain9 */
254 /* ------------------- */
255
256 /*****************************************************************************
257  * Predeclare the interface implementation structures
258  */
259 extern const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl;
260
261 /*****************************************************************************
262  * IDirect3DSwapChain9 implementation structure
263  */
264 typedef struct IDirect3DSwapChain9Impl
265 {
266     /* IUnknown fields */
267     const IDirect3DSwapChain9Vtbl *lpVtbl;
268     LONG                    ref;
269
270     /* IDirect3DSwapChain9 fields */
271     IWineD3DSwapChain      *wineD3DSwapChain;
272
273     /* Parent reference */
274     LPDIRECT3DDEVICE9       parentDevice;
275 } IDirect3DSwapChain9Impl;
276
277 /* ------------------ */
278 /* IDirect3DResource9 */
279 /* ------------------ */
280
281 /*****************************************************************************
282  * Predeclare the interface implementation structures
283  */
284 extern const IDirect3DResource9Vtbl Direct3DResource9_Vtbl;
285
286 /*****************************************************************************
287  * IDirect3DResource9 implementation structure
288  */
289 typedef struct IDirect3DResource9Impl
290 {
291     /* IUnknown fields */
292     const IDirect3DResource9Vtbl *lpVtbl;
293     LONG                    ref;
294
295     /* IDirect3DResource9 fields */
296     IWineD3DResource       *wineD3DResource;
297 } IDirect3DResource9Impl;
298
299 /* IUnknown: */
300 extern HRESULT WINAPI         IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface,REFIID refiid,LPVOID *obj);
301 extern ULONG WINAPI           IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface);
302 extern ULONG WINAPI           IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface);
303
304 /* IDirect3DResource9: */
305 extern HRESULT  WINAPI        IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
306 extern HRESULT  WINAPI        IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
307 extern HRESULT  WINAPI        IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
308 extern HRESULT  WINAPI        IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid);
309 extern DWORD    WINAPI        IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew);
310 extern DWORD    WINAPI        IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface);
311 extern void     WINAPI        IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface);
312 extern D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface);
313
314
315 /* ----------------- */
316 /* IDirect3DSurface9 */
317 /* ----------------- */
318
319 /*****************************************************************************
320  * Predeclare the interface implementation structures
321  */
322 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
323
324 /*****************************************************************************
325  * IDirect3DSurface9 implementation structure
326  */
327 typedef struct IDirect3DSurface9Impl
328 {
329     /* IUnknown fields */
330     const IDirect3DSurface9Vtbl *lpVtbl;
331     LONG                    ref;
332
333     /* IDirect3DResource9 fields */
334     IWineD3DSurface        *wineD3DSurface;
335
336     /* Parent reference */
337     LPDIRECT3DDEVICE9       parentDevice;
338 } IDirect3DSurface9Impl;
339
340 /* ---------------------- */
341 /* IDirect3DVertexBuffer9 */
342 /* ---------------------- */
343
344 /*****************************************************************************
345  * Predeclare the interface implementation structures
346  */
347 extern const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl;
348
349 /*****************************************************************************
350  * IDirect3DVertexBuffer9 implementation structure
351  */
352 typedef struct IDirect3DVertexBuffer9Impl
353 {
354     /* IUnknown fields */
355     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
356     LONG                    ref;
357
358     /* IDirect3DResource9 fields */
359     IWineD3DVertexBuffer   *wineD3DVertexBuffer;
360
361     /* Parent reference */
362     LPDIRECT3DDEVICE9       parentDevice;
363 } IDirect3DVertexBuffer9Impl;
364
365 /* --------------------- */
366 /* IDirect3DIndexBuffer9 */
367 /* --------------------- */
368
369 /*****************************************************************************
370  * Predeclare the interface implementation structures
371  */
372 extern const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl;
373
374 /*****************************************************************************
375  * IDirect3DIndexBuffer9 implementation structure
376  */
377 typedef struct IDirect3DIndexBuffer9Impl
378 {
379     /* IUnknown fields */
380     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
381     LONG                    ref;
382
383     /* IDirect3DResource9 fields */
384     IWineD3DIndexBuffer    *wineD3DIndexBuffer;
385
386     /* Parent reference */
387     LPDIRECT3DDEVICE9       parentDevice;
388 } IDirect3DIndexBuffer9Impl;
389
390 /* --------------------- */
391 /* IDirect3DBaseTexture9 */
392 /* --------------------- */
393
394 /*****************************************************************************
395  * Predeclare the interface implementation structures
396  */
397 extern const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl;
398
399 /*****************************************************************************
400  * IDirect3DBaseTexture9 implementation structure
401  */
402 typedef struct IDirect3DBaseTexture9Impl
403 {
404     /* IUnknown fields */
405     const IDirect3DBaseTexture9Vtbl *lpVtbl;
406     LONG                    ref;
407
408     /* IDirect3DResource9 fields */
409     IWineD3DBaseTexture    *wineD3DBaseTexture;
410     
411 } IDirect3DBaseTexture9Impl;
412
413 /* IUnknown: */
414 extern HRESULT WINAPI         IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface,REFIID refiid,LPVOID *obj);
415 extern ULONG WINAPI           IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface);
416 extern ULONG WINAPI           IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface);
417
418 /* IDirect3DBaseTexture9: (Inherited from IDirect3DResource9) */
419 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice);
420 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
421 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
422 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid);
423 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew);
424 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface);
425 extern void     WINAPI        IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface);
426 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface);
427
428 /* IDirect3DBaseTexture9: */
429 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew);
430 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
431 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface);
432 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
433 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface);
434 extern void     WINAPI        IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface);
435
436
437 /* --------------------- */
438 /* IDirect3DCubeTexture9 */
439 /* --------------------- */
440
441 /*****************************************************************************
442  * Predeclare the interface implementation structures
443  */
444 extern const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl;
445
446 /*****************************************************************************
447  * IDirect3DCubeTexture9 implementation structure
448  */
449 typedef struct IDirect3DCubeTexture9Impl
450 {
451     /* IUnknown fields */
452     const IDirect3DCubeTexture9Vtbl *lpVtbl;
453     LONG                    ref;
454
455     /* IDirect3DResource9 fields */
456     IWineD3DCubeTexture    *wineD3DCubeTexture;
457
458     /* Parent reference */
459     LPDIRECT3DDEVICE9       parentDevice;
460 }  IDirect3DCubeTexture9Impl;
461
462
463 /* ----------------- */
464 /* IDirect3DTexture9 */
465 /* ----------------- */
466
467 /*****************************************************************************
468  * Predeclare the interface implementation structures
469  */
470 extern const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl;
471
472 /*****************************************************************************
473  * IDirect3DTexture9 implementation structure
474  */
475 typedef struct IDirect3DTexture9Impl
476 {
477     /* IUnknown fields */
478     const IDirect3DTexture9Vtbl *lpVtbl;
479     LONG                    ref;
480
481     /* IDirect3DResource9 fields */
482     IWineD3DTexture        *wineD3DTexture;
483
484     /* Parent reference */
485     LPDIRECT3DDEVICE9       parentDevice;
486 } IDirect3DTexture9Impl;
487
488 /* ----------------------- */
489 /* IDirect3DVolumeTexture9 */
490 /* ----------------------- */
491
492 /*****************************************************************************
493  * Predeclare the interface implementation structures
494  */
495 extern const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl;
496
497 /*****************************************************************************
498  * IDirect3DVolumeTexture9 implementation structure
499  */
500 typedef struct IDirect3DVolumeTexture9Impl
501 {
502     /* IUnknown fields */
503     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
504     LONG                    ref;
505
506     /* IDirect3DResource9 fields */
507     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
508
509     /* Parent reference */
510     LPDIRECT3DDEVICE9       parentDevice;
511 } IDirect3DVolumeTexture9Impl;
512
513 /* ----------------------- */
514 /* IDirect3DStateBlock9 */
515 /* ----------------------- */
516
517 /*****************************************************************************
518  * Predeclare the interface implementation structures
519  */
520 extern const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;
521
522 /*****************************************************************************
523  * IDirect3DStateBlock9 implementation structure
524  */
525 typedef struct  IDirect3DStateBlock9Impl {
526     /* IUnknown fields */
527     const IDirect3DStateBlock9Vtbl *lpVtbl;
528     LONG                    ref;
529
530     /* IDirect3DStateBlock9 fields */
531     IWineD3DStateBlock     *wineD3DStateBlock;
532
533     /* Parent reference */
534     LPDIRECT3DDEVICE9       parentDevice;
535 } IDirect3DStateBlock9Impl;
536
537
538 /* --------------------------- */
539 /* IDirect3DVertexDeclaration9 */
540 /* --------------------------- */
541
542 /*****************************************************************************
543  * Predeclare the interface implementation structures
544  */
545 extern const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl;
546
547 /*****************************************************************************
548  * IDirect3DVertexDeclaration implementation structure
549  */
550 typedef struct IDirect3DVertexDeclaration9Impl {
551   /* IUnknown fields */
552   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
553   LONG    ref;
554
555   /* IDirect3DVertexDeclaration9 fields */
556   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
557   
558   /* Parent reference */
559   LPDIRECT3DDEVICE9 parentDevice;
560 } IDirect3DVertexDeclaration9Impl;
561
562 /* ---------------------- */
563 /* IDirect3DVertexShader9 */
564 /* ---------------------- */
565
566 /*****************************************************************************
567  * Predeclare the interface implementation structures
568  */
569 extern const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;
570
571 /*****************************************************************************
572  * IDirect3DVertexShader implementation structure
573  */
574 typedef struct IDirect3DVertexShader9Impl {
575   /* IUnknown fields */
576   const IDirect3DVertexShader9Vtbl *lpVtbl;
577   LONG  ref;
578
579   /* IDirect3DVertexShader9 fields */
580   IWineD3DVertexShader *wineD3DVertexShader;
581
582   /* Parent reference */
583   LPDIRECT3DDEVICE9 parentDevice;
584 } IDirect3DVertexShader9Impl;
585
586 /* --------------------- */
587 /* IDirect3DPixelShader9 */
588 /* --------------------- */
589
590 /*****************************************************************************
591  * Predeclare the interface implementation structures
592  */
593 extern const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;
594
595 /*****************************************************************************
596  * IDirect3DPixelShader implementation structure
597  */
598 typedef struct IDirect3DPixelShader9Impl {
599   /* IUnknown fields */
600     const IDirect3DPixelShader9Vtbl *lpVtbl;
601     LONG                    ref;
602
603     /* IDirect3DPixelShader9 fields */
604     IWineD3DPixelShader    *wineD3DPixelShader;
605
606     /* Parent reference */
607     LPDIRECT3DDEVICE9       parentDevice;
608 } IDirect3DPixelShader9Impl;
609
610 /* --------------- */
611 /* IDirect3DQuery9 */
612 /* --------------- */
613
614 /*****************************************************************************
615  * Predeclare the interface implementation structures
616  */
617 extern const IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl;
618
619 /*****************************************************************************
620  * IDirect3DPixelShader implementation structure
621  */
622 typedef struct IDirect3DQuery9Impl {
623     /* IUnknown fields */
624     const IDirect3DQuery9Vtbl *lpVtbl;
625     LONG                 ref;
626
627     /* IDirect3DQuery9 fields */
628     IWineD3DQuery       *wineD3DQuery;
629
630     /* Parent reference */
631     LPDIRECT3DDEVICE9    parentDevice;
632 } IDirect3DQuery9Impl;
633
634
635 /* Callbacks */
636 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, 
637                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
638                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
639
640 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown  *pDevice, UINT Width, UINT Height, UINT Depth, 
641                                           WINED3DFORMAT  Format, WINED3DPOOL Pool, DWORD Usage,
642                                           IWineD3DVolume **ppVolume, 
643                                           HANDLE   * pSharedHandle);
644
645 extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
646                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
647                                          DWORD MultisampleQuality, BOOL Discard,
648                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
649
650 extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
651                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
652                                          DWORD MultisampleQuality, BOOL Lockable, 
653                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
654
655 #endif /* __WINE_D3D9_PRIVATE_H */