mshtml: Added beginning OnDataAvailable implementation.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3D IUnknown parts follow: */
30 HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32
33     if (IsEqualGUID(riid, &IID_IUnknown)
34         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35         IUnknown_AddRef(iface);
36         *ppobj = This;
37         return D3D_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     return E_NOINTERFACE;
42 }
43
44 ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
45     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
49
50     return ref;
51 }
52
53 ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
54     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58
59     if (ref == 0) {
60       IWineD3DDevice_Uninit3D(This->WineD3DDevice);
61       IWineD3DDevice_Release(This->WineD3DDevice);
62       HeapFree(GetProcessHeap(), 0, This);
63     }
64     return ref;
65 }
66
67 /* IDirect3DDevice Interface follow: */
68 HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
69     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
70     
71     TRACE("(%p) : Relay\n", This);
72     return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
73 }
74
75 UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
76     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
77     
78     TRACE("(%p) Relay\n", This);
79     return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);    
80 }
81
82 HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
83     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
84
85     TRACE("(%p) : Relay\n", This);
86     return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
87 }
88
89 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
90     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
91     HRESULT hr = D3D_OK;
92     IWineD3D* pWineD3D;
93
94     TRACE("(%p) Relay\n", This);
95
96     if (NULL == ppD3D9) {
97         return D3DERR_INVALIDCALL;
98     }
99     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
100     if (hr == D3D_OK && pWineD3D != NULL)
101     {
102         IWineD3DResource_GetParent((IWineD3DResource *)pWineD3D,(IUnknown **)ppD3D9);
103         IWineD3DResource_Release((IWineD3DResource *)pWineD3D);
104     } else {
105         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
106         *ppD3D9 = NULL;
107     }
108     TRACE("(%p) returning %p\n", This, *ppD3D9);
109     return hr;
110 }
111
112 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
113     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
114     HRESULT hrc = D3D_OK;
115     WINED3DCAPS *pWineCaps;
116
117     TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
118     if(NULL == pCaps){
119         return D3DERR_INVALIDCALL;
120     }
121     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
122     if(pWineCaps == NULL){
123         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
124     }
125
126     D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
127     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
128     HeapFree(GetProcessHeap(), 0, pWineCaps);
129     TRACE("Returning %p %p\n", This, pCaps);
130     return hrc;
131 }
132
133 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
134     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
135     TRACE("(%p) Relay\n", This);
136     return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
137 }
138
139 HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
140     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
141     TRACE("(%p) Relay\n", This);
142     return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
143 }
144
145 HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
146     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
147     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
148     TRACE("(%p) Relay\n", This);
149     return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
150 }
151
152 void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
153     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
154     TRACE("(%p) Relay\n", This);
155     return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
156 }
157
158 BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
159     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
160     TRACE("(%p) Relay\n", This);
161
162     return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
163 }
164
165 HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
166     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
167     WINED3DPRESENT_PARAMETERS localParameters;
168     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
169         
170     localParameters.BackBufferWidth                = &pPresentationParameters->BackBufferWidth;
171     localParameters.BackBufferHeight               = &pPresentationParameters->BackBufferHeight;           
172     localParameters.BackBufferFormat               = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
173     localParameters.BackBufferCount                = &pPresentationParameters->BackBufferCount;            
174     localParameters.MultiSampleType                = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;            
175     localParameters.MultiSampleQuality             = &pPresentationParameters->MultiSampleQuality;         
176     localParameters.SwapEffect                     = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;                 
177     localParameters.hDeviceWindow                  = &pPresentationParameters->hDeviceWindow;              
178     localParameters.Windowed                       = &pPresentationParameters->Windowed;                   
179     localParameters.EnableAutoDepthStencil         = &pPresentationParameters->EnableAutoDepthStencil;     
180     localParameters.AutoDepthStencilFormat         = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;     
181     localParameters.Flags                          = &pPresentationParameters->Flags;                      
182     localParameters.FullScreen_RefreshRateInHz     = &pPresentationParameters->FullScreen_RefreshRateInHz; 
183     localParameters.PresentationInterval           = &pPresentationParameters->PresentationInterval;       
184     return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
185 }
186
187 HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
188  pDirtyRegion) {
189     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
190     TRACE("(%p) Relay\n", This);
191     return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
192 }
193
194 HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
195     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
196     IWineD3DSurface *retSurface = NULL;
197     HRESULT rc = D3D_OK;
198
199     TRACE("(%p) Relay\n", This);
200
201     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
202     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
203         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
204         IWineD3DSurface_Release(retSurface);
205     }
206     return rc;
207 }
208 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
209     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
210     TRACE("(%p) Relay\n", This);
211     
212     return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);        
213 }
214
215 HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
216     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
217     TRACE("(%p) Relay\n", This);
218     
219     return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
220 }
221
222 void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
223     
224     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
225     TRACE("(%p) Relay\n", This);
226     
227     return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (WINED3DGAMMARAMP *) pRamp);
228 }
229
230 void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {    
231     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
232     TRACE("(%p) Relay\n", This);
233     
234     return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
235 }
236
237
238 HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
239     HRESULT hrc;
240     IDirect3DSurface9Impl *object;
241     IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
242     TRACE("(%p) Relay\n", This);
243     if(MultisampleQuality < 0) { 
244         FIXME("MultisampleQuality out of range %ld, substituting 0\n", MultisampleQuality);
245     /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
246         MultisampleQuality=0;
247     }
248     
249     if(MultisampleQuality > 0){
250         FIXME("MultisampleQuality set to %ld, bstituting 0\n", MultisampleQuality);
251     /*
252     MultisampleQuality
253  [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
254  */
255  
256         MultisampleQuality=0;
257     }
258     /*FIXME: Check MAX bounds of MultisampleQuality*/
259
260     /* Allocate the storage for the device */
261     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
262     if (NULL == object) {
263         FIXME("Allocation of memory failed\n");
264         return D3DERR_OUTOFVIDEOMEMORY;
265     }
266
267     object->lpVtbl = &Direct3DSurface9_Vtbl;
268     object->ref = 1;
269     
270     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
271            
272     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level,  &object->wineD3DSurface, Type, Usage, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
273     
274     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
275
276        /* free up object */
277         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
278         HeapFree(GetProcessHeap(), 0, object);
279     } else {
280         IUnknown_AddRef(iface);
281         object->parentDevice = iface;
282         TRACE("(%p) : Created surface %p\n", This, object);
283         *ppSurface = (LPDIRECT3DSURFACE9) object;
284     }
285     return hrc;
286 }
287
288
289
290 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, 
291                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
292                                                          DWORD MultisampleQuality, BOOL Lockable, 
293                                                          IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
294    TRACE("Relay\n");
295    /* Is this correct? */
296    return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
297      
298
299 }
300
301 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
302                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
303                                                                 DWORD MultisampleQuality, BOOL Discard,
304                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
305      TRACE("Relay\n");
306      return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
307                                                ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
308                                                 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
309 }
310
311
312 HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
313     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;     
314     TRACE("(%p) Relay\n" , This);
315     return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
316 }
317
318 HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
319     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
320     TRACE("(%p) Relay\n" , This);
321     return IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
322 }
323
324 /* This isn't in MSDN!
325 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
326     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
327     FIXME("(%p) : stub\n", This);
328     return D3D_OK;
329 }
330 */
331
332 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
333     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
334     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
335     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
336     TRACE("(%p) Relay\n" , This);
337     return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface);
338 }
339
340 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
341     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
342     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
343     TRACE("(%p) Relay\n" , This);
344     return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);    
345 }
346
347 HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
348     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
349     TRACE("(%p) Relay\n" , This);
350     return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, (WINED3DTEXTUREFILTERTYPE) Filter);            
351 }
352
353 HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
354     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
355     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
356     TRACE("(%p) Relay\n" , This);
357     return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST D3DRECT*)pRect, color);    
358 }
359
360 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
361     TRACE("Relay\n");
362     if(Pool == D3DPOOL_MANAGED ){
363         FIXME("Attempting to create a managed offscreen plain surface\n");
364         return D3DERR_INVALIDCALL;
365     }    
366         /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
367         
368         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
369         but then...
370         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
371         Why, their always lockable?
372         should I change the usage to dynamic?        
373         */
374     return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
375 }
376
377 /* TODO: move to wineD3D */
378 HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
379     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
380     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
381     TRACE("(%p) Relay\n" , This);
382     return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice,RenderTargetIndex,(IWineD3DSurface*)pSurface->wineD3DSurface);
383 }
384
385 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
386     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
387     HRESULT hr = D3D_OK;
388     IWineD3DSurface *pRenderTarget;
389
390     TRACE("(%p) Relay\n" , This);
391
392     if (ppRenderTarget == NULL) {
393         return D3DERR_INVALIDCALL;
394     }
395     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
396
397     if (hr == D3D_OK && pRenderTarget != NULL) {
398         IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget);
399         IWineD3DResource_Release((IWineD3DResource *)pRenderTarget);
400     } else {
401         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
402         *ppRenderTarget = NULL;
403     }
404     return hr;
405 }
406
407 HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
408     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
409     IDirect3DSurface9Impl *pSurface;
410
411     TRACE("(%p) Relay\n" , This);
412
413     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
414     return IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice,NULL==pSurface?NULL:(IWineD3DSurface*)pSurface->wineD3DSurface);
415 }
416
417 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
418     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
419     HRESULT hr = D3D_OK;
420     IWineD3DSurface *pZStencilSurface;
421
422     TRACE("(%p) Relay\n" , This);
423     if(ppZStencilSurface == NULL){
424         return D3DERR_INVALIDCALL;
425     }
426
427     hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
428     if(hr == D3D_OK && pZStencilSurface != NULL){
429         IWineD3DResource_GetParent((IWineD3DResource *)pZStencilSurface,(IUnknown**)ppZStencilSurface);
430         IWineD3DResource_Release((IWineD3DResource *)pZStencilSurface);
431     }else{
432         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
433         *ppZStencilSurface = NULL;
434     }
435     return D3D_OK;
436 }
437
438 HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
439     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
440     TRACE("(%p) Relay\n" , This);
441     return IWineD3DDevice_BeginScene(This->WineD3DDevice);
442 }
443
444 HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
445     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
446     TRACE("(%p) Relay\n" , This);
447     return IWineD3DDevice_EndScene(This->WineD3DDevice);
448     
449 }
450
451 HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
452     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
453     TRACE("(%p) Relay\n" , This);
454     return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
455 }
456
457 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
458     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
459     TRACE("(%p) Relay\n" , This);
460     return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
461 }
462
463 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
464     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
465     TRACE("(%p) Relay\n" , This);
466     return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
467 }
468
469 HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
470     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
471     TRACE("(%p) Relay\n" , This);
472     return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
473 }
474
475 HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
476     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
477     TRACE("(%p) Relay\n" , This);
478     return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
479 }
480
481 HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
482     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
483     TRACE("(%p) Relay\n" , This);
484     return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
485 }
486
487 HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
488     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
489     TRACE("(%p) Relay\n" , This);
490     return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
491 }
492
493 HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
494     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
495     TRACE("(%p) Relay\n" , This);
496     return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
497 }
498
499 HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
500     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
501     TRACE("(%p) Relay\n" , This);
502     return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
503 }
504
505 HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
506     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
507     TRACE("(%p) Relay\n" , This);
508     return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
509 }
510
511 HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
512     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
513     TRACE("(%p) Relay\n" , This);
514     return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
515 }
516
517 HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
518     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
519     TRACE("(%p) Relay\n" , This);
520     return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
521 }
522
523 HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
524     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
525     TRACE("(%p) Relay\n" , This);
526     return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
527 }
528
529 HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
530     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
531     TRACE("(%p) Relay\n" , This);
532     return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
533 }
534
535 HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
536     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
537     TRACE("(%p) Relay\n" , This);
538     return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
539 }
540
541 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
542     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
543     TRACE("(%p) Relay\n" , This);
544     return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
545 }
546
547 HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
548     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
549     TRACE("(%p) Relay\n" , This);
550     return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
551 }
552
553 HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
554     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
555     TRACE("(%p) Relay\n" , This);
556     return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
557 }
558
559 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
560     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
561     IWineD3DBaseTexture *retTexture = NULL;
562     HRESULT rc = D3D_OK;
563
564     TRACE("(%p) Relay\n" , This);
565
566     if(ppTexture == NULL){
567         return D3DERR_INVALIDCALL;
568     }
569
570     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
571     if (rc == D3D_OK && NULL != retTexture) {
572         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
573         IWineD3DBaseTexture_Release(retTexture);
574     }else{
575         FIXME("Call to get texture  (%ld) failed (%p)\n", Stage, retTexture);
576         *ppTexture = NULL;
577     }
578     return rc;
579 }
580
581 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
582     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
583     TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture);
584     return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
585                                      pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture); 
586 }
587
588 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
589     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
590     TRACE("(%p) Relay\n" , This);
591     return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
592 }
593
594 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
595     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
596     TRACE("(%p) Relay\n" , This);
597     return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
598 }
599
600 HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
601     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
602     TRACE("(%p) Relay\n" , This);
603     return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
604 }
605
606 HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
607     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
608     TRACE("(%p) Relay\n" , This);
609     return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);    
610 }
611
612 HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
613     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
614     TRACE("(%p) Relay\n" , This);
615     return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
616 }
617
618 HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
619     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
620     TRACE("(%p) Relay\n" , This);
621     return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
622 }
623
624 HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
625     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
626     TRACE("(%p) Relay\n" , This);
627     return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
628 }
629
630 HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
631     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
632     TRACE("(%p) Relay\n" , This);
633     return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
634 }
635
636 HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
637     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
638     TRACE("(%p) Relay\n" , This);
639     return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
640 }
641
642 HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
643     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
644     TRACE("(%p) Relay\n" , This);
645     return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);    
646 }
647
648 HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
649     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
650     TRACE("(%p) Relay\n" , This);
651     return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);   
652 }
653
654 HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
655     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
656     TRACE("(%p) Relay\n" , This);
657     return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
658 }
659
660 BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
661     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
662     TRACE("(%p) Relay\n" , This);
663     return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
664 }
665
666 HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
667     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
668     TRACE("(%p) Relay\n" , This);
669     return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
670 }
671
672 float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
673     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
674     TRACE("(%p) Relay\n" , This);
675     return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
676 }
677
678 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
679     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
680     TRACE("(%p) Relay\n" , This);
681     return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
682 }
683
684 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
685                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
686     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; 
687     TRACE("(%p) Relay\n" , This);
688     return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
689 }
690
691 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
692     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
693     TRACE("(%p) Relay\n" , This);
694     return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
695 }
696
697 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
698                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
699                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
700     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
701     TRACE("(%p) Relay\n" , This);
702     return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
703                                                  pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
704 }
705
706 HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
707     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
708     TRACE("(%p) Relay\n" , This);
709     return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags);       
710 }
711
712 HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
713     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
714     TRACE("(%p) Relay\n" , This);
715     return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
716 }
717
718 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
719     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
720     TRACE("(%p) Relay\n" , This);
721     return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
722 }
723
724 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
725     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
726     TRACE("(%p) Relay\n" , This);
727     return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, 
728                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
729                                           OffsetInBytes, Stride);
730 }
731
732 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
733     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
734     IWineD3DVertexBuffer *retStream = NULL;
735     HRESULT rc = D3D_OK;
736
737     TRACE("(%p) Relay\n" , This);
738
739     if(pStream == NULL){
740         return D3DERR_INVALIDCALL;
741     }
742
743     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
744     if (rc == D3D_OK  && NULL != retStream) {
745         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
746         IWineD3DVertexBuffer_Release(retStream);
747     }else{
748         FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
749         *pStream = NULL;
750     }
751     return rc;
752 }
753
754 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
755     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
756     TRACE("(%p) Relay\n" , This);
757     IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
758     return D3D_OK;
759 }
760
761 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
762     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
763     TRACE("(%p) Relay\n" , This);
764     return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
765     return D3D_OK;
766 }
767
768 HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
769     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
770     TRACE("(%p) Relay\n", This);
771     return IWineD3DDevice_SetIndices(This->WineD3DDevice, 
772                                      pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer, 
773                                      0);
774 }
775
776 HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
777     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
778     IWineD3DIndexBuffer *retIndexData = NULL;
779     HRESULT rc = D3D_OK;
780     UINT tmp;
781
782     TRACE("(%p) Relay\n", This);
783
784     if(ppIndexData == NULL){
785         return D3DERR_INVALIDCALL;
786     }
787
788     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
789     if (rc == D3D_OK && NULL != retIndexData) {
790         IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
791         IWineD3DVertexBuffer_Release(retIndexData);
792     }else{
793         if(rc != D3D_OK)  FIXME("Call to GetIndices failed\n");
794         *ppIndexData = NULL;
795     }
796     return rc;
797 }
798
799 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
800     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
801     TRACE("(%p) Relay\n", This);
802     return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DRECTPATCH_INFO *)pRectPatchInfo);
803 }
804 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
805 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
806     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
807     TRACE("(%p) Relay\n", This);
808     return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DTRIPATCH_INFO *) pTriPatchInfo);
809 }
810
811 HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
812     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
813     TRACE("(%p) Relay\n", This);
814     return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
815 }
816
817 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
818 {
819     /* IUnknown */
820     IDirect3DDevice9Impl_QueryInterface,
821     IDirect3DDevice9Impl_AddRef,
822     IDirect3DDevice9Impl_Release,
823     /* IDirect3DDevice9 */
824     IDirect3DDevice9Impl_TestCooperativeLevel,
825     IDirect3DDevice9Impl_GetAvailableTextureMem,
826     IDirect3DDevice9Impl_EvictManagedResources,
827     IDirect3DDevice9Impl_GetDirect3D,
828     IDirect3DDevice9Impl_GetDeviceCaps,
829     IDirect3DDevice9Impl_GetDisplayMode,
830     IDirect3DDevice9Impl_GetCreationParameters,
831     IDirect3DDevice9Impl_SetCursorProperties,
832     IDirect3DDevice9Impl_SetCursorPosition,
833     IDirect3DDevice9Impl_ShowCursor,
834     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
835     IDirect3DDevice9Impl_GetSwapChain,
836     IDirect3DDevice9Impl_GetNumberOfSwapChains,
837     IDirect3DDevice9Impl_Reset,
838     IDirect3DDevice9Impl_Present,
839     IDirect3DDevice9Impl_GetBackBuffer,
840     IDirect3DDevice9Impl_GetRasterStatus,
841     IDirect3DDevice9Impl_SetDialogBoxMode,
842     IDirect3DDevice9Impl_SetGammaRamp,
843     IDirect3DDevice9Impl_GetGammaRamp,
844     IDirect3DDevice9Impl_CreateTexture,
845     IDirect3DDevice9Impl_CreateVolumeTexture,
846     IDirect3DDevice9Impl_CreateCubeTexture,
847     IDirect3DDevice9Impl_CreateVertexBuffer,
848     IDirect3DDevice9Impl_CreateIndexBuffer,
849     IDirect3DDevice9Impl_CreateRenderTarget,
850     IDirect3DDevice9Impl_CreateDepthStencilSurface,
851     IDirect3DDevice9Impl_UpdateSurface,
852     IDirect3DDevice9Impl_UpdateTexture,
853     IDirect3DDevice9Impl_GetRenderTargetData,
854     IDirect3DDevice9Impl_GetFrontBufferData,
855     IDirect3DDevice9Impl_StretchRect,
856     IDirect3DDevice9Impl_ColorFill,
857     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
858     IDirect3DDevice9Impl_SetRenderTarget,
859     IDirect3DDevice9Impl_GetRenderTarget,
860     IDirect3DDevice9Impl_SetDepthStencilSurface,
861     IDirect3DDevice9Impl_GetDepthStencilSurface,
862     IDirect3DDevice9Impl_BeginScene,
863     IDirect3DDevice9Impl_EndScene,
864     IDirect3DDevice9Impl_Clear,
865     IDirect3DDevice9Impl_SetTransform,
866     IDirect3DDevice9Impl_GetTransform,
867     IDirect3DDevice9Impl_MultiplyTransform,
868     IDirect3DDevice9Impl_SetViewport,
869     IDirect3DDevice9Impl_GetViewport,
870     IDirect3DDevice9Impl_SetMaterial,
871     IDirect3DDevice9Impl_GetMaterial,
872     IDirect3DDevice9Impl_SetLight,
873     IDirect3DDevice9Impl_GetLight,
874     IDirect3DDevice9Impl_LightEnable,
875     IDirect3DDevice9Impl_GetLightEnable,
876     IDirect3DDevice9Impl_SetClipPlane,
877     IDirect3DDevice9Impl_GetClipPlane,
878     IDirect3DDevice9Impl_SetRenderState,
879     IDirect3DDevice9Impl_GetRenderState,
880     IDirect3DDevice9Impl_CreateStateBlock,
881     IDirect3DDevice9Impl_BeginStateBlock,
882     IDirect3DDevice9Impl_EndStateBlock,
883     IDirect3DDevice9Impl_SetClipStatus,
884     IDirect3DDevice9Impl_GetClipStatus,
885     IDirect3DDevice9Impl_GetTexture,
886     IDirect3DDevice9Impl_SetTexture,
887     IDirect3DDevice9Impl_GetTextureStageState,
888     IDirect3DDevice9Impl_SetTextureStageState,
889     IDirect3DDevice9Impl_GetSamplerState,
890     IDirect3DDevice9Impl_SetSamplerState,
891     IDirect3DDevice9Impl_ValidateDevice,
892     IDirect3DDevice9Impl_SetPaletteEntries,
893     IDirect3DDevice9Impl_GetPaletteEntries,
894     IDirect3DDevice9Impl_SetCurrentTexturePalette,
895     IDirect3DDevice9Impl_GetCurrentTexturePalette,
896     IDirect3DDevice9Impl_SetScissorRect,
897     IDirect3DDevice9Impl_GetScissorRect,
898     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
899     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
900     IDirect3DDevice9Impl_SetNPatchMode,
901     IDirect3DDevice9Impl_GetNPatchMode,
902     IDirect3DDevice9Impl_DrawPrimitive,
903     IDirect3DDevice9Impl_DrawIndexedPrimitive,
904     IDirect3DDevice9Impl_DrawPrimitiveUP,
905     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
906     IDirect3DDevice9Impl_ProcessVertices,
907     IDirect3DDevice9Impl_CreateVertexDeclaration,
908     IDirect3DDevice9Impl_SetVertexDeclaration,
909     IDirect3DDevice9Impl_GetVertexDeclaration,
910     IDirect3DDevice9Impl_SetFVF,
911     IDirect3DDevice9Impl_GetFVF,
912     IDirect3DDevice9Impl_CreateVertexShader,
913     IDirect3DDevice9Impl_SetVertexShader,
914     IDirect3DDevice9Impl_GetVertexShader,
915     IDirect3DDevice9Impl_SetVertexShaderConstantF,
916     IDirect3DDevice9Impl_GetVertexShaderConstantF,
917     IDirect3DDevice9Impl_SetVertexShaderConstantI,
918     IDirect3DDevice9Impl_GetVertexShaderConstantI,
919     IDirect3DDevice9Impl_SetVertexShaderConstantB,
920     IDirect3DDevice9Impl_GetVertexShaderConstantB,
921     IDirect3DDevice9Impl_SetStreamSource,
922     IDirect3DDevice9Impl_GetStreamSource,
923     IDirect3DDevice9Impl_SetStreamSourceFreq,
924     IDirect3DDevice9Impl_GetStreamSourceFreq,
925     IDirect3DDevice9Impl_SetIndices,
926     IDirect3DDevice9Impl_GetIndices,
927     IDirect3DDevice9Impl_CreatePixelShader,
928     IDirect3DDevice9Impl_SetPixelShader,
929     IDirect3DDevice9Impl_GetPixelShader,
930     IDirect3DDevice9Impl_SetPixelShaderConstantF,
931     IDirect3DDevice9Impl_GetPixelShaderConstantF,
932     IDirect3DDevice9Impl_SetPixelShaderConstantI,
933     IDirect3DDevice9Impl_GetPixelShaderConstantI,
934     IDirect3DDevice9Impl_SetPixelShaderConstantB,
935     IDirect3DDevice9Impl_GetPixelShaderConstantB,
936     IDirect3DDevice9Impl_DrawRectPatch,
937     IDirect3DDevice9Impl_DrawTriPatch,
938     IDirect3DDevice9Impl_DeletePatch,
939     IDirect3DDevice9Impl_CreateQuery
940 };
941
942
943 /* Internal function called back during the CreateDevice to create a render target  */
944 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, 
945                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
946                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
947     
948     HRESULT res = D3D_OK;
949     IDirect3DSurface9Impl *d3dSurface = NULL;
950     BOOL Lockable = TRUE;
951     
952     if((Pool == D3DPOOL_DEFAULT &&  Usage != D3DUSAGE_DYNAMIC)) 
953         Lockable = FALSE;
954         
955     TRACE("relay\n");
956     res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format,
957                 Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
958                 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);  
959
960     if (SUCCEEDED(res)) {
961         *ppSurface = d3dSurface->wineD3DSurface;
962         IUnknown_Release(d3dSurface->parentDevice);
963         d3dSurface->parentDevice = NULL;
964     } else {
965         FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
966     }
967     return res;
968 }