2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3D IUnknown parts follow: */
30 HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35 IUnknown_AddRef(iface);
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
44 ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
45 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
53 ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
54 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
60 IWineD3DDevice_Uninit3D(This->WineD3DDevice);
61 IWineD3DDevice_Release(This->WineD3DDevice);
62 HeapFree(GetProcessHeap(), 0, This);
67 /* IDirect3DDevice Interface follow: */
68 HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
69 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
71 TRACE("(%p) : Relay\n", This);
72 return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
75 UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
76 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
78 TRACE("(%p) Relay\n", This);
79 return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
82 HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
83 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
85 TRACE("(%p) : Relay\n", This);
86 return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
89 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
90 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
94 TRACE("(%p) Relay\n", This);
97 return D3DERR_INVALIDCALL;
99 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
100 if (hr == D3D_OK && pWineD3D != NULL)
102 IWineD3DResource_GetParent((IWineD3DResource *)pWineD3D,(IUnknown **)ppD3D9);
103 IWineD3DResource_Release((IWineD3DResource *)pWineD3D);
105 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
108 TRACE("(%p) returning %p\n", This, *ppD3D9);
112 HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
113 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
114 HRESULT hrc = D3D_OK;
115 WINED3DCAPS *pWineCaps;
117 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
119 return D3DERR_INVALIDCALL;
121 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
122 if(pWineCaps == NULL){
123 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
126 D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
127 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
128 HeapFree(GetProcessHeap(), 0, pWineCaps);
129 TRACE("Returning %p %p\n", This, pCaps);
133 HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
134 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
135 TRACE("(%p) Relay\n", This);
136 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
139 HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
140 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
141 TRACE("(%p) Relay\n", This);
142 return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
145 HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
146 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
147 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
148 TRACE("(%p) Relay\n", This);
149 return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
152 void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
153 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
154 TRACE("(%p) Relay\n", This);
155 return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
158 BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
159 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
160 TRACE("(%p) Relay\n", This);
162 return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
165 HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
166 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
167 WINED3DPRESENT_PARAMETERS localParameters;
168 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
170 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
171 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
172 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
173 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
174 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
175 localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality;
176 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
177 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
178 localParameters.Windowed = &pPresentationParameters->Windowed;
179 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
180 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
181 localParameters.Flags = &pPresentationParameters->Flags;
182 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
183 localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
184 return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
187 HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
189 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
190 TRACE("(%p) Relay\n", This);
191 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
194 HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
195 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
196 IWineD3DSurface *retSurface = NULL;
199 TRACE("(%p) Relay\n", This);
201 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
202 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
203 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
204 IWineD3DSurface_Release(retSurface);
208 HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
209 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
210 TRACE("(%p) Relay\n", This);
212 return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
215 HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
216 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
217 TRACE("(%p) Relay\n", This);
219 return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
222 void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
224 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
225 TRACE("(%p) Relay\n", This);
227 return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (WINED3DGAMMARAMP *) pRamp);
230 void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
231 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
232 TRACE("(%p) Relay\n", This);
234 return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
238 HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
240 IDirect3DSurface9Impl *object;
241 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
242 TRACE("(%p) Relay\n", This);
243 if(MultisampleQuality < 0) {
244 FIXME("MultisampleQuality out of range %ld, substituting 0\n", MultisampleQuality);
245 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
246 MultisampleQuality=0;
249 if(MultisampleQuality > 0){
250 FIXME("MultisampleQuality set to %ld, bstituting 0\n", MultisampleQuality);
253 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
256 MultisampleQuality=0;
258 /*FIXME: Check MAX bounds of MultisampleQuality*/
260 /* Allocate the storage for the device */
261 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
262 if (NULL == object) {
263 FIXME("Allocation of memory failed\n");
264 return D3DERR_OUTOFVIDEOMEMORY;
267 object->lpVtbl = &Direct3DSurface9_Vtbl;
270 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
272 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
274 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
277 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
278 HeapFree(GetProcessHeap(), 0, object);
280 IUnknown_AddRef(iface);
281 object->parentDevice = iface;
282 TRACE("(%p) : Created surface %p\n", This, object);
283 *ppSurface = (LPDIRECT3DSURFACE9) object;
290 HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
291 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
292 DWORD MultisampleQuality, BOOL Lockable,
293 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
295 /* Is this correct? */
296 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
301 HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
302 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
303 DWORD MultisampleQuality, BOOL Discard,
304 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
306 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
307 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
308 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
312 HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
313 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
314 TRACE("(%p) Relay\n" , This);
315 return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
318 HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
319 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
320 TRACE("(%p) Relay\n" , This);
321 return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
324 /* This isn't in MSDN!
325 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
326 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
327 FIXME("(%p) : stub\n", This);
332 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
333 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
334 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
335 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
336 TRACE("(%p) Relay\n" , This);
337 return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface);
340 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
341 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
342 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
343 TRACE("(%p) Relay\n" , This);
344 return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
347 HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
348 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
349 TRACE("(%p) Relay\n" , This);
350 return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, (WINED3DTEXTUREFILTERTYPE) Filter);
353 HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
354 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
355 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
356 TRACE("(%p) Relay\n" , This);
357 return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST D3DRECT*)pRect, color);
360 HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
362 if(Pool == D3DPOOL_MANAGED ){
363 FIXME("Attempting to create a managed offscreen plain surface\n");
364 return D3DERR_INVALIDCALL;
366 /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
368 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
370 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
371 Why, their always lockable?
372 should I change the usage to dynamic?
374 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
377 /* TODO: move to wineD3D */
378 HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
379 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
380 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
381 TRACE("(%p) Relay\n" , This);
382 return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice,RenderTargetIndex,(IWineD3DSurface*)pSurface->wineD3DSurface);
385 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
386 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
388 IWineD3DSurface *pRenderTarget;
390 TRACE("(%p) Relay\n" , This);
392 if (ppRenderTarget == NULL) {
393 return D3DERR_INVALIDCALL;
395 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
397 if (hr == D3D_OK && pRenderTarget != NULL) {
398 IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget);
399 IWineD3DResource_Release((IWineD3DResource *)pRenderTarget);
401 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
402 *ppRenderTarget = NULL;
407 HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
408 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
409 IDirect3DSurface9Impl *pSurface;
411 TRACE("(%p) Relay\n" , This);
413 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
414 return IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice,NULL==pSurface?NULL:(IWineD3DSurface*)pSurface->wineD3DSurface);
417 HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
418 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
420 IWineD3DSurface *pZStencilSurface;
422 TRACE("(%p) Relay\n" , This);
423 if(ppZStencilSurface == NULL){
424 return D3DERR_INVALIDCALL;
427 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
428 if(hr == D3D_OK && pZStencilSurface != NULL){
429 IWineD3DResource_GetParent((IWineD3DResource *)pZStencilSurface,(IUnknown**)ppZStencilSurface);
430 IWineD3DResource_Release((IWineD3DResource *)pZStencilSurface);
432 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
433 *ppZStencilSurface = NULL;
438 HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
439 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
440 TRACE("(%p) Relay\n" , This);
441 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
444 HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
445 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
446 TRACE("(%p) Relay\n" , This);
447 return IWineD3DDevice_EndScene(This->WineD3DDevice);
451 HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
452 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
453 TRACE("(%p) Relay\n" , This);
454 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
457 HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
458 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
459 TRACE("(%p) Relay\n" , This);
460 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
463 HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
464 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
465 TRACE("(%p) Relay\n" , This);
466 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
469 HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
470 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
471 TRACE("(%p) Relay\n" , This);
472 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
475 HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
476 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
477 TRACE("(%p) Relay\n" , This);
478 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
481 HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
482 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
483 TRACE("(%p) Relay\n" , This);
484 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
487 HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
488 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
489 TRACE("(%p) Relay\n" , This);
490 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
493 HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
494 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
495 TRACE("(%p) Relay\n" , This);
496 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
499 HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
500 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
501 TRACE("(%p) Relay\n" , This);
502 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
505 HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
506 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
507 TRACE("(%p) Relay\n" , This);
508 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
511 HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
512 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
513 TRACE("(%p) Relay\n" , This);
514 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
517 HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
518 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
519 TRACE("(%p) Relay\n" , This);
520 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
523 HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
524 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
525 TRACE("(%p) Relay\n" , This);
526 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
529 HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
530 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
531 TRACE("(%p) Relay\n" , This);
532 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
535 HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
536 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
537 TRACE("(%p) Relay\n" , This);
538 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
541 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
542 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
543 TRACE("(%p) Relay\n" , This);
544 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
547 HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
548 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
549 TRACE("(%p) Relay\n" , This);
550 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
553 HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
554 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
555 TRACE("(%p) Relay\n" , This);
556 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
559 HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
560 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
561 IWineD3DBaseTexture *retTexture = NULL;
564 TRACE("(%p) Relay\n" , This);
566 if(ppTexture == NULL){
567 return D3DERR_INVALIDCALL;
570 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
571 if (rc == D3D_OK && NULL != retTexture) {
572 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
573 IWineD3DBaseTexture_Release(retTexture);
575 FIXME("Call to get texture (%ld) failed (%p)\n", Stage, retTexture);
581 HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
582 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
583 TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture);
584 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
585 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
588 HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
589 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
590 TRACE("(%p) Relay\n" , This);
591 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
594 HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
595 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
596 TRACE("(%p) Relay\n" , This);
597 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
600 HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
601 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
602 TRACE("(%p) Relay\n" , This);
603 return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
606 HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
607 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
608 TRACE("(%p) Relay\n" , This);
609 return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
612 HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
613 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
614 TRACE("(%p) Relay\n" , This);
615 return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
618 HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
619 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
620 TRACE("(%p) Relay\n" , This);
621 return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
624 HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
625 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
626 TRACE("(%p) Relay\n" , This);
627 return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
630 HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
631 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
632 TRACE("(%p) Relay\n" , This);
633 return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
636 HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
637 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
638 TRACE("(%p) Relay\n" , This);
639 return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
642 HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
643 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
644 TRACE("(%p) Relay\n" , This);
645 return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
648 HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
649 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
650 TRACE("(%p) Relay\n" , This);
651 return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
654 HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
655 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
656 TRACE("(%p) Relay\n" , This);
657 return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
660 BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
661 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
662 TRACE("(%p) Relay\n" , This);
663 return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
666 HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
667 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
668 TRACE("(%p) Relay\n" , This);
669 return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
672 float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
673 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
674 TRACE("(%p) Relay\n" , This);
675 return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
678 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
679 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
680 TRACE("(%p) Relay\n" , This);
681 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
684 HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
685 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
686 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
687 TRACE("(%p) Relay\n" , This);
688 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
691 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
692 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
693 TRACE("(%p) Relay\n" , This);
694 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
697 HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
698 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
699 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
700 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
701 TRACE("(%p) Relay\n" , This);
702 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
703 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
706 HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
707 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
708 TRACE("(%p) Relay\n" , This);
709 return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags);
712 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
713 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
714 TRACE("(%p) Relay\n" , This);
715 return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
718 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
719 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
720 TRACE("(%p) Relay\n" , This);
721 return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
724 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
725 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
726 TRACE("(%p) Relay\n" , This);
727 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
728 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
729 OffsetInBytes, Stride);
732 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
733 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
734 IWineD3DVertexBuffer *retStream = NULL;
737 TRACE("(%p) Relay\n" , This);
740 return D3DERR_INVALIDCALL;
743 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
744 if (rc == D3D_OK && NULL != retStream) {
745 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
746 IWineD3DVertexBuffer_Release(retStream);
748 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
754 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
755 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
756 TRACE("(%p) Relay\n" , This);
757 IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
761 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
762 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
763 TRACE("(%p) Relay\n" , This);
764 return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
768 HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
769 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
770 TRACE("(%p) Relay\n", This);
771 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
772 pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer,
776 HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
777 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
778 IWineD3DIndexBuffer *retIndexData = NULL;
782 TRACE("(%p) Relay\n", This);
784 if(ppIndexData == NULL){
785 return D3DERR_INVALIDCALL;
788 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
789 if (rc == D3D_OK && NULL != retIndexData) {
790 IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
791 IWineD3DVertexBuffer_Release(retIndexData);
793 if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
799 HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
800 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
801 TRACE("(%p) Relay\n", This);
802 return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DRECTPATCH_INFO *)pRectPatchInfo);
804 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
805 HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
806 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
807 TRACE("(%p) Relay\n", This);
808 return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DTRIPATCH_INFO *) pTriPatchInfo);
811 HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
812 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
813 TRACE("(%p) Relay\n", This);
814 return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
817 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
820 IDirect3DDevice9Impl_QueryInterface,
821 IDirect3DDevice9Impl_AddRef,
822 IDirect3DDevice9Impl_Release,
823 /* IDirect3DDevice9 */
824 IDirect3DDevice9Impl_TestCooperativeLevel,
825 IDirect3DDevice9Impl_GetAvailableTextureMem,
826 IDirect3DDevice9Impl_EvictManagedResources,
827 IDirect3DDevice9Impl_GetDirect3D,
828 IDirect3DDevice9Impl_GetDeviceCaps,
829 IDirect3DDevice9Impl_GetDisplayMode,
830 IDirect3DDevice9Impl_GetCreationParameters,
831 IDirect3DDevice9Impl_SetCursorProperties,
832 IDirect3DDevice9Impl_SetCursorPosition,
833 IDirect3DDevice9Impl_ShowCursor,
834 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
835 IDirect3DDevice9Impl_GetSwapChain,
836 IDirect3DDevice9Impl_GetNumberOfSwapChains,
837 IDirect3DDevice9Impl_Reset,
838 IDirect3DDevice9Impl_Present,
839 IDirect3DDevice9Impl_GetBackBuffer,
840 IDirect3DDevice9Impl_GetRasterStatus,
841 IDirect3DDevice9Impl_SetDialogBoxMode,
842 IDirect3DDevice9Impl_SetGammaRamp,
843 IDirect3DDevice9Impl_GetGammaRamp,
844 IDirect3DDevice9Impl_CreateTexture,
845 IDirect3DDevice9Impl_CreateVolumeTexture,
846 IDirect3DDevice9Impl_CreateCubeTexture,
847 IDirect3DDevice9Impl_CreateVertexBuffer,
848 IDirect3DDevice9Impl_CreateIndexBuffer,
849 IDirect3DDevice9Impl_CreateRenderTarget,
850 IDirect3DDevice9Impl_CreateDepthStencilSurface,
851 IDirect3DDevice9Impl_UpdateSurface,
852 IDirect3DDevice9Impl_UpdateTexture,
853 IDirect3DDevice9Impl_GetRenderTargetData,
854 IDirect3DDevice9Impl_GetFrontBufferData,
855 IDirect3DDevice9Impl_StretchRect,
856 IDirect3DDevice9Impl_ColorFill,
857 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
858 IDirect3DDevice9Impl_SetRenderTarget,
859 IDirect3DDevice9Impl_GetRenderTarget,
860 IDirect3DDevice9Impl_SetDepthStencilSurface,
861 IDirect3DDevice9Impl_GetDepthStencilSurface,
862 IDirect3DDevice9Impl_BeginScene,
863 IDirect3DDevice9Impl_EndScene,
864 IDirect3DDevice9Impl_Clear,
865 IDirect3DDevice9Impl_SetTransform,
866 IDirect3DDevice9Impl_GetTransform,
867 IDirect3DDevice9Impl_MultiplyTransform,
868 IDirect3DDevice9Impl_SetViewport,
869 IDirect3DDevice9Impl_GetViewport,
870 IDirect3DDevice9Impl_SetMaterial,
871 IDirect3DDevice9Impl_GetMaterial,
872 IDirect3DDevice9Impl_SetLight,
873 IDirect3DDevice9Impl_GetLight,
874 IDirect3DDevice9Impl_LightEnable,
875 IDirect3DDevice9Impl_GetLightEnable,
876 IDirect3DDevice9Impl_SetClipPlane,
877 IDirect3DDevice9Impl_GetClipPlane,
878 IDirect3DDevice9Impl_SetRenderState,
879 IDirect3DDevice9Impl_GetRenderState,
880 IDirect3DDevice9Impl_CreateStateBlock,
881 IDirect3DDevice9Impl_BeginStateBlock,
882 IDirect3DDevice9Impl_EndStateBlock,
883 IDirect3DDevice9Impl_SetClipStatus,
884 IDirect3DDevice9Impl_GetClipStatus,
885 IDirect3DDevice9Impl_GetTexture,
886 IDirect3DDevice9Impl_SetTexture,
887 IDirect3DDevice9Impl_GetTextureStageState,
888 IDirect3DDevice9Impl_SetTextureStageState,
889 IDirect3DDevice9Impl_GetSamplerState,
890 IDirect3DDevice9Impl_SetSamplerState,
891 IDirect3DDevice9Impl_ValidateDevice,
892 IDirect3DDevice9Impl_SetPaletteEntries,
893 IDirect3DDevice9Impl_GetPaletteEntries,
894 IDirect3DDevice9Impl_SetCurrentTexturePalette,
895 IDirect3DDevice9Impl_GetCurrentTexturePalette,
896 IDirect3DDevice9Impl_SetScissorRect,
897 IDirect3DDevice9Impl_GetScissorRect,
898 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
899 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
900 IDirect3DDevice9Impl_SetNPatchMode,
901 IDirect3DDevice9Impl_GetNPatchMode,
902 IDirect3DDevice9Impl_DrawPrimitive,
903 IDirect3DDevice9Impl_DrawIndexedPrimitive,
904 IDirect3DDevice9Impl_DrawPrimitiveUP,
905 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
906 IDirect3DDevice9Impl_ProcessVertices,
907 IDirect3DDevice9Impl_CreateVertexDeclaration,
908 IDirect3DDevice9Impl_SetVertexDeclaration,
909 IDirect3DDevice9Impl_GetVertexDeclaration,
910 IDirect3DDevice9Impl_SetFVF,
911 IDirect3DDevice9Impl_GetFVF,
912 IDirect3DDevice9Impl_CreateVertexShader,
913 IDirect3DDevice9Impl_SetVertexShader,
914 IDirect3DDevice9Impl_GetVertexShader,
915 IDirect3DDevice9Impl_SetVertexShaderConstantF,
916 IDirect3DDevice9Impl_GetVertexShaderConstantF,
917 IDirect3DDevice9Impl_SetVertexShaderConstantI,
918 IDirect3DDevice9Impl_GetVertexShaderConstantI,
919 IDirect3DDevice9Impl_SetVertexShaderConstantB,
920 IDirect3DDevice9Impl_GetVertexShaderConstantB,
921 IDirect3DDevice9Impl_SetStreamSource,
922 IDirect3DDevice9Impl_GetStreamSource,
923 IDirect3DDevice9Impl_SetStreamSourceFreq,
924 IDirect3DDevice9Impl_GetStreamSourceFreq,
925 IDirect3DDevice9Impl_SetIndices,
926 IDirect3DDevice9Impl_GetIndices,
927 IDirect3DDevice9Impl_CreatePixelShader,
928 IDirect3DDevice9Impl_SetPixelShader,
929 IDirect3DDevice9Impl_GetPixelShader,
930 IDirect3DDevice9Impl_SetPixelShaderConstantF,
931 IDirect3DDevice9Impl_GetPixelShaderConstantF,
932 IDirect3DDevice9Impl_SetPixelShaderConstantI,
933 IDirect3DDevice9Impl_GetPixelShaderConstantI,
934 IDirect3DDevice9Impl_SetPixelShaderConstantB,
935 IDirect3DDevice9Impl_GetPixelShaderConstantB,
936 IDirect3DDevice9Impl_DrawRectPatch,
937 IDirect3DDevice9Impl_DrawTriPatch,
938 IDirect3DDevice9Impl_DeletePatch,
939 IDirect3DDevice9Impl_CreateQuery
943 /* Internal function called back during the CreateDevice to create a render target */
944 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
945 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
946 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
948 HRESULT res = D3D_OK;
949 IDirect3DSurface9Impl *d3dSurface = NULL;
950 BOOL Lockable = TRUE;
952 if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
956 res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format,
957 Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
958 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
960 if (SUCCEEDED(res)) {
961 *ppSurface = d3dSurface->wineD3DSurface;
962 IUnknown_Release(d3dSurface->parentDevice);
963 d3dSurface->parentDevice = NULL;
965 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);