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[wine] / dlls / d3d9 / pixelshader.c
1 /*
2  * IDirect3DPixelShader9 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3DPixelShader9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) {
33         IUnknown_AddRef(iface);
34         *ppobj = This;
35         return D3D_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39     return E_NOINTERFACE;
40 }
41
42 ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
43     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
44     ULONG ref = InterlockedIncrement(&This->ref);
45
46     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
47
48     return ref;
49 }
50
51 ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
52     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
53     ULONG ref = InterlockedDecrement(&This->ref);
54
55     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
56
57     if (ref == 0) {
58         IWineD3DPixelShader_Release(This->wineD3DPixelShader);
59         IUnknown_Release(This->parentDevice);
60         HeapFree(GetProcessHeap(), 0, This);
61     }
62     return ref;
63 }
64
65 /* IDirect3DPixelShader9 Interface follow: */
66 HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) {
67     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
68     IWineD3DDevice *myDevice = NULL;
69
70     TRACE("(%p) : Relay\n", This);
71
72     IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
73     IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
74     IWineD3DDevice_Release(myDevice);
75     TRACE("(%p) returing (%p)", This, *ppDevice);
76     return D3D_OK;
77 }
78
79 HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
80     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
81     TRACE("(%p) Relay\n", This);
82     return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
83 }
84
85
86 const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
87 {
88     /* IUnknown */
89     IDirect3DPixelShader9Impl_QueryInterface,
90     IDirect3DPixelShader9Impl_AddRef,
91     IDirect3DPixelShader9Impl_Release,
92     /* IDirect3DPixelShader9 */
93     IDirect3DPixelShader9Impl_GetDevice,
94     IDirect3DPixelShader9Impl_GetFunction
95 };
96
97
98 /* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow:  */
99 HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) {
100     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
101     IDirect3DPixelShader9Impl *object;
102     HRESULT hrc = D3D_OK;
103
104     TRACE("(%p) Relay\n", This);
105
106     if (ppShader == NULL) {
107         TRACE("(%p) Invalid call\n", This);
108         return D3DERR_INVALIDCALL;
109     }
110
111     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
112
113     if (NULL == object) {
114         FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
115         return E_OUTOFMEMORY;
116     }
117
118     object->ref    = 1;
119     object->lpVtbl = &Direct3DPixelShader9_Vtbl;
120     hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
121     if (hrc != D3D_OK) {
122
123         /* free up object */
124         FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
125         HeapFree(GetProcessHeap(), 0 , object);
126     } else {
127         IUnknown_AddRef(iface);
128         object->parentDevice = iface;
129         *ppShader = (IDirect3DPixelShader9*) object;
130         TRACE("(%p) : Created pixel shader %p\n", This, object);
131     }
132
133     TRACE("(%p) : returning %p\n", This, *ppShader);
134     return hrc;
135 }
136
137 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader) {
138     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
139     IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
140     TRACE("(%p) Relay\n", This);
141     IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
142     return D3D_OK;
143 }
144
145 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader) {
146     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
147     IWineD3DPixelShader *object;
148
149     HRESULT hrc = D3D_OK;
150     TRACE("(%p) Relay\n", This);
151     if (ppShader == NULL) {
152         TRACE("(%p) Invalid call\n", This);
153         return D3DERR_INVALIDCALL;
154     }
155
156     hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
157     if (hrc == D3D_OK && object != NULL) {
158        hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
159        IWineD3DPixelShader_Release(object);
160     } else {
161         *ppShader = NULL;
162     }
163
164     TRACE("(%p) : returning %p\n", This, *ppShader);
165     return hrc;
166 }
167
168 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
169    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
170     TRACE("(%p) Relay\n", This);   
171     return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
172 }
173
174 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
175     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
176     TRACE("(%p) Relay\n", This);
177     return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
178 }
179
180 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
181     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
182     TRACE("(%p) Relay\n", This);
183     return IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
184 }
185
186 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
187     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
188     TRACE("(%p) Relay\n", This);
189     return IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
190 }
191
192 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
193     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
194     TRACE("(%p) Relay\n", This);
195     return  IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
196 }
197
198 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
199     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
200     TRACE("(%p) Relay\n", This);
201     return IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
202 }