2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Stefan Dösinger(For CodeWeavers)
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/test.h"
25 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
27 static int get_refcount(IUnknown *object)
29 IUnknown_AddRef( object );
30 return IUnknown_Release( object );
33 #define CHECK_CALL(r,c,d,rc) \
35 int tmp1 = get_refcount( (IUnknown *)d ); \
37 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
39 trace("%s failed: %s\n", c, DXGetErrorString9(r)); \
41 #define CHECK_RELEASE(obj,d,rc) \
43 int tmp1, rc_new = rc; \
44 IUnknown_Release( obj ); \
45 tmp1 = get_refcount( (IUnknown *)d ); \
46 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
49 void test_swapchain(void)
53 IDirect3D9 *pD3d = NULL;
54 IDirect3DDevice9 *pDevice = NULL;
55 IDirect3DSwapChain9 *swapchain0 = NULL;
56 IDirect3DSwapChain9 *swapchain1 = NULL;
57 IDirect3DSwapChain9 *swapchain2 = NULL;
58 IDirect3DSwapChain9 *swapchain3 = NULL;
59 IDirect3DSwapChain9 *swapchainX = NULL;
60 IDirect3DSurface9 *backbuffer = NULL;
61 D3DPRESENT_PARAMETERS d3dpp;
64 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
65 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
66 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
67 ok(hwnd != NULL, "Failed to create window\n");
68 if (!pD3d || !hwnd) goto cleanup;
70 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
71 ZeroMemory( &d3dpp, sizeof(d3dpp) );
72 d3dpp.Windowed = TRUE;
73 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
74 d3dpp.BackBufferFormat = d3ddm.Format;
75 d3dpp.BackBufferCount = 0;
77 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
78 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
79 ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
80 if (FAILED(hr)) goto cleanup;
82 /* Check if the back buffer count was modified */
83 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
85 /* Get the implicit swapchain */
86 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
87 ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%s)\n", DXGetErrorString9(hr));
88 if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
90 /* Check if there is a back buffer */
91 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
92 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
93 ok(backbuffer != NULL, "The back buffer is NULL\n");
94 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
96 /* Try to get a nonexistant swapchain */
97 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
98 ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an non-existant swapchain returned (%s)\n", DXGetErrorString9(hr));
99 ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
100 if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
102 /* Create a bunch of swapchains */
103 d3dpp.BackBufferCount = 0;
104 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
105 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
106 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
108 d3dpp.BackBufferCount = 1;
109 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
110 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
112 /* Unsupported by wine for now */
113 d3dpp.BackBufferCount = 2;
114 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
115 todo_wine ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
117 /* Swapchain 3, created with backbuffercount 2 */
118 backbuffer = (void *) 0xdeadbeef;
119 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
120 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString9(hr));
121 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
122 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
124 backbuffer = (void *) 0xdeadbeef;
125 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
126 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString9(hr));
127 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
128 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
130 backbuffer = (void *) 0xdeadbeef;
131 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
132 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
133 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
134 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
136 backbuffer = (void *) 0xdeadbeef;
137 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
138 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
139 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
140 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
143 /* Check the back buffers of the swapchains */
144 /* Swapchain 1, created with backbuffercount 0 */
145 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
146 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
147 ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString9(hr));
148 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
150 backbuffer = (void *) 0xdeadbeef;
151 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
152 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
153 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
154 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
156 /* Swapchain 2 - created with backbuffercount 1 */
157 backbuffer = (void *) 0xdeadbeef;
158 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
159 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
160 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
161 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
163 backbuffer = (void *) 0xdeadbeef;
164 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
165 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
166 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
167 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
169 backbuffer = (void *) 0xdeadbeef;
170 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
171 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
172 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
173 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
175 /* Try getSwapChain on a manually created swapchain
176 * it should fail, apparently GetSwapChain only returns implicit swapchains
178 swapchainX = (void *) 0xdeadbeef;
179 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
180 ok(hr == D3DERR_INVALIDCALL, "Failed to get the secound swapchain (%s)\n", DXGetErrorString9(hr));
181 ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
182 if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
185 if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
186 if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
187 if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
188 if(pDevice) IDirect3DDevice9_Release(pDevice);
189 if(pD3d) IDirect3DDevice9_Release(pD3d);
190 DestroyWindow( hwnd );
193 void test_refcount(void)
197 IDirect3D9 *pD3d = NULL;
198 IDirect3DDevice9 *pDevice = NULL;
199 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
200 IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
201 IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
202 IDirect3DVertexShader9 *pVertexShader = NULL;
203 IDirect3DPixelShader9 *pPixelShader = NULL;
204 IDirect3DCubeTexture9 *pCubeTexture = NULL;
205 IDirect3DTexture9 *pTexture = NULL;
206 IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
207 IDirect3DSurface9 *pStencilSurface = NULL;
208 IDirect3DSurface9 *pOffscreenSurface = NULL;
209 IDirect3DSurface9 *pRenderTarget = NULL;
210 IDirect3DSurface9 *pTextureLevel = NULL;
211 IDirect3DStateBlock9 *pStateBlock = NULL;
212 IDirect3DStateBlock9 *pStateBlock1 = NULL;
213 IDirect3DSwapChain9 *pSwapChain = NULL;
214 IDirect3DQuery9 *pQuery = NULL;
215 D3DPRESENT_PARAMETERS d3dpp;
216 D3DDISPLAYMODE d3ddm;
217 int refcount = 0, tmp;
219 D3DVERTEXELEMENT9 decl[] =
223 static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
224 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
225 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
226 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
227 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
228 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
229 0x0000FFFF}; /* END */
230 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
231 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
232 0x00000042, 0xB00F0000, /* tex t0 */
233 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
234 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
235 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
236 0x0000FFFF}; /* END */
239 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
240 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
241 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
242 ok(hwnd != NULL, "Failed to create window\n");
243 if (!pD3d || !hwnd) goto cleanup;
245 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
246 ZeroMemory( &d3dpp, sizeof(d3dpp) );
247 d3dpp.Windowed = TRUE;
248 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
249 d3dpp.BackBufferFormat = d3ddm.Format;
251 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
252 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
253 ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
254 if (FAILED(hr)) goto cleanup;
256 refcount = get_refcount( (IUnknown *)pDevice );
257 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
260 hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
261 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
262 hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
263 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
265 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
266 CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
267 hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
268 CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
269 hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
270 CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
272 hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
273 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
276 tmp = get_refcount( (IUnknown *)pTexture );
277 /* This should not increment device refcount */
278 hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
279 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
280 /* But should increment texture's refcount */
281 CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
283 hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
284 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
285 hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
286 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
288 hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
289 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
290 hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
291 CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
292 hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget, NULL );
293 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
295 hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
296 CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
297 hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
298 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
299 hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
300 CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
302 hr = IDirect3DDevice9_BeginStateBlock( pDevice );
303 CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
304 hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
305 CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
308 CHECK_RELEASE(pDevice, pDevice, --refcount);
311 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
312 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
314 CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
315 CHECK_RELEASE(pVertexShader, pDevice, --refcount);
316 CHECK_RELEASE(pPixelShader, pDevice, --refcount);
318 /* pTextureLevel is holding a reference to the pTexture */
319 CHECK_RELEASE(pTexture, pDevice, refcount);
320 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
321 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
322 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
324 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
325 CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
326 CHECK_RELEASE(pRenderTarget, pDevice, --refcount);
328 CHECK_RELEASE(pStateBlock, pDevice, --refcount);
329 CHECK_RELEASE(pSwapChain, pDevice, --refcount);
330 CHECK_RELEASE(pQuery, pDevice, --refcount);
331 /* This will destroy device - can not check the refcount here */
332 if (pStateBlock1) IUnknown_Release( pStateBlock1 );
334 if (pD3d) IUnknown_Release( pD3d );
336 DestroyWindow( hwnd );
341 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
343 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
344 if (pDirect3DCreate9)