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[wine] / dlls / d3d9 / tests / device.c
1 /*
2  * Copyright (C) 2006 Vitaliy Margolen
3  * Copyright (C) 2006 Stefan Dösinger(For CodeWeavers)
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19
20 #define COBJMACROS
21 #include <d3d9.h>
22 #include <dxerr9.h>
23 #include "wine/test.h"
24
25 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
26
27 static int get_refcount(IUnknown *object)
28 {
29     IUnknown_AddRef( object );
30     return IUnknown_Release( object );
31 }
32
33 #define CHECK_CALL(r,c,d,rc) \
34     if (SUCCEEDED(r)) {\
35         int tmp1 = get_refcount( (IUnknown *)d ); \
36         int rc_new = rc; \
37         ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
38     } else {\
39         trace("%s failed: %s\n", c, DXGetErrorString9(r)); \
40     }
41 #define CHECK_RELEASE(obj,d,rc) \
42     if (obj) { \
43         int tmp1, rc_new = rc; \
44         IUnknown_Release( obj ); \
45         tmp1 = get_refcount( (IUnknown *)d ); \
46         ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
47     }
48
49 void test_swapchain(void)
50 {
51     HRESULT                      hr;
52     HWND                         hwnd               = NULL;
53     IDirect3D9                  *pD3d               = NULL;
54     IDirect3DDevice9            *pDevice            = NULL;
55     IDirect3DSwapChain9         *swapchain0         = NULL;
56     IDirect3DSwapChain9         *swapchain1         = NULL;
57     IDirect3DSwapChain9         *swapchain2         = NULL;
58     IDirect3DSwapChain9         *swapchain3         = NULL;
59     IDirect3DSwapChain9         *swapchainX         = NULL;
60     IDirect3DSurface9           *backbuffer         = NULL;
61     D3DPRESENT_PARAMETERS        d3dpp;
62     D3DDISPLAYMODE               d3ddm;
63
64     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
65     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
66     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
67     ok(hwnd != NULL, "Failed to create window\n");
68     if (!pD3d || !hwnd) goto cleanup;
69
70     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
71     ZeroMemory( &d3dpp, sizeof(d3dpp) );
72     d3dpp.Windowed         = TRUE;
73     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
74     d3dpp.BackBufferFormat = d3ddm.Format;
75     d3dpp.BackBufferCount  = 0;
76
77     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
78                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
79     ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
80     if (FAILED(hr)) goto cleanup;
81
82     /* Check if the back buffer count was modified */
83     ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
84
85     /* Get the implicit swapchain */
86     hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
87     ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%s)\n", DXGetErrorString9(hr));
88     if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
89
90     /* Check if there is a back buffer */
91     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
92     ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
93     ok(backbuffer != NULL, "The back buffer is NULL\n");
94     if(backbuffer) IDirect3DSurface9_Release(backbuffer);
95
96     /* Try to get a nonexistant swapchain */
97     hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
98     ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an non-existant swapchain returned (%s)\n", DXGetErrorString9(hr));
99     ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
100     if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
101
102     /* Create a bunch of swapchains */
103     d3dpp.BackBufferCount = 0;
104     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
105     ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
106     ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
107
108     d3dpp.BackBufferCount  = 1;
109     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
110     ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
111
112     /* Unsupported by wine for now */
113     d3dpp.BackBufferCount  = 2;
114     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
115     todo_wine ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
116     if(SUCCEEDED(hr)) {
117         /* Swapchain 3, created with backbuffercount 2 */
118         backbuffer = (void *) 0xdeadbeef;
119         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
120         ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString9(hr));
121         ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
122         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
123
124         backbuffer = (void *) 0xdeadbeef;
125         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
126         ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString9(hr));
127         ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
128         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
129
130         backbuffer = (void *) 0xdeadbeef;
131         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
132         ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
133         ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
134         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
135
136         backbuffer = (void *) 0xdeadbeef;
137         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
138         ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
139         ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
140         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
141     }
142
143     /* Check the back buffers of the swapchains */
144     /* Swapchain 1, created with backbuffercount 0 */
145     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
146     ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
147     ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString9(hr));
148     if(backbuffer) IDirect3DSurface9_Release(backbuffer);
149
150     backbuffer = (void *) 0xdeadbeef;
151     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
152     ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
153     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
154     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
155
156     /* Swapchain 2 - created with backbuffercount 1 */
157     backbuffer = (void *) 0xdeadbeef;
158     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
159     ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
160     ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
161     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
162
163     backbuffer = (void *) 0xdeadbeef;
164     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
165     ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
166     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
167     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
168
169     backbuffer = (void *) 0xdeadbeef;
170     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
171     ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
172     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
173     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
174
175     /* Try getSwapChain on a manually created swapchain
176      * it should fail, apparently GetSwapChain only returns implicit swapchains
177      */
178     swapchainX = (void *) 0xdeadbeef;
179     hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
180     ok(hr == D3DERR_INVALIDCALL, "Failed to get the secound swapchain (%s)\n", DXGetErrorString9(hr));
181     ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
182     if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
183
184     cleanup:
185     if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
186     if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
187     if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
188     if(pDevice) IDirect3DDevice9_Release(pDevice);
189     if(pD3d) IDirect3DDevice9_Release(pD3d);
190     DestroyWindow( hwnd );
191 }
192
193 void test_refcount(void)
194 {
195     HRESULT                      hr;
196     HWND                         hwnd               = NULL;
197     IDirect3D9                  *pD3d               = NULL;
198     IDirect3DDevice9            *pDevice            = NULL;
199     IDirect3DVertexBuffer9      *pVertexBuffer      = NULL;
200     IDirect3DIndexBuffer9       *pIndexBuffer       = NULL;
201     IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
202     IDirect3DVertexShader9      *pVertexShader      = NULL;
203     IDirect3DPixelShader9       *pPixelShader       = NULL;
204     IDirect3DCubeTexture9       *pCubeTexture       = NULL;
205     IDirect3DTexture9           *pTexture           = NULL;
206     IDirect3DVolumeTexture9     *pVolumeTexture     = NULL;
207     IDirect3DSurface9           *pStencilSurface    = NULL;
208     IDirect3DSurface9           *pOffscreenSurface  = NULL;
209     IDirect3DSurface9           *pRenderTarget      = NULL;
210     IDirect3DSurface9           *pTextureLevel      = NULL;
211     IDirect3DStateBlock9        *pStateBlock        = NULL;
212     IDirect3DStateBlock9        *pStateBlock1       = NULL;
213     IDirect3DSwapChain9         *pSwapChain         = NULL;
214     IDirect3DQuery9             *pQuery             = NULL;
215     D3DPRESENT_PARAMETERS        d3dpp;
216     D3DDISPLAYMODE               d3ddm;
217     int                          refcount = 0, tmp;
218
219     D3DVERTEXELEMENT9 decl[] =
220     {
221         D3DDECL_END()
222     };
223     static DWORD simple_vs[] = {0xFFFE0101,             /* vs_1_1               */
224         0x0000001F, 0x80000000, 0x900F0000,             /* dcl_position0 v0     */
225         0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0   */
226         0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1   */
227         0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2   */
228         0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3   */
229         0x0000FFFF};                                    /* END                  */
230     static DWORD simple_ps[] = {0xFFFF0101,                                     /* ps_1_1                       */
231         0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0  */
232         0x00000042, 0xB00F0000,                                                 /* tex t0                       */
233         0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000,                         /* dp3 r0, c1, c0               */
234         0x00000005, 0x800F0000, 0x90E40000, 0x80E40000,                         /* mul r0, v0, r0               */
235         0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000,                         /* mul r0, t0, r0               */
236         0x0000FFFF};                                                            /* END                          */
237
238
239     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
240     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
241     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
242     ok(hwnd != NULL, "Failed to create window\n");
243     if (!pD3d || !hwnd) goto cleanup;
244
245     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
246     ZeroMemory( &d3dpp, sizeof(d3dpp) );
247     d3dpp.Windowed         = TRUE;
248     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
249     d3dpp.BackBufferFormat = d3ddm.Format;
250
251     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
252                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
253     ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
254     if (FAILED(hr)) goto cleanup;
255
256     refcount = get_refcount( (IUnknown *)pDevice );
257     ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
258
259     /* Buffers */
260     hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
261     CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
262     hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
263     CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
264     /* Shaders */
265     hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
266     CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
267     hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
268     CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
269     hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
270     CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
271     /* Textures */
272     hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
273     CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
274     if (pTexture)
275     {
276         tmp = get_refcount( (IUnknown *)pTexture );
277         /* This should not increment device refcount */
278         hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
279         CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
280         /* But should increment texture's refcount */
281         CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
282     }
283     hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
284     CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
285     hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
286     CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
287     /* Surfaces */
288     hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
289     CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
290     hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
291     CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
292     hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget, NULL );
293     CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
294     /* Misc */
295     hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
296     CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
297     hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
298     CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
299     hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
300     CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
301
302     hr = IDirect3DDevice9_BeginStateBlock( pDevice );
303     CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
304     hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
305     CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
306
307 cleanup:
308     CHECK_RELEASE(pDevice,              pDevice, --refcount);
309
310     /* Buffers */
311     CHECK_RELEASE(pVertexBuffer,        pDevice, --refcount);
312     CHECK_RELEASE(pIndexBuffer,         pDevice, --refcount);
313     /* Shaders */
314     CHECK_RELEASE(pVertexDeclaration,   pDevice, --refcount);
315     CHECK_RELEASE(pVertexShader,        pDevice, --refcount);
316     CHECK_RELEASE(pPixelShader,         pDevice, --refcount);
317     /* Textures */
318     /* pTextureLevel is holding a reference to the pTexture */
319     CHECK_RELEASE(pTexture,             pDevice,   refcount);
320     CHECK_RELEASE(pTextureLevel,        pDevice, --refcount);
321     CHECK_RELEASE(pCubeTexture,         pDevice, --refcount);
322     CHECK_RELEASE(pVolumeTexture,       pDevice, --refcount);
323     /* Surfaces */
324     CHECK_RELEASE(pStencilSurface,      pDevice, --refcount);
325     CHECK_RELEASE(pOffscreenSurface,    pDevice, --refcount);
326     CHECK_RELEASE(pRenderTarget,        pDevice, --refcount);
327     /* Misc */
328     CHECK_RELEASE(pStateBlock,          pDevice, --refcount);
329     CHECK_RELEASE(pSwapChain,           pDevice, --refcount);
330     CHECK_RELEASE(pQuery,               pDevice, --refcount);
331     /* This will destroy device - can not check the refcount here */
332     if (pStateBlock1)         IUnknown_Release( pStateBlock1 );
333
334     if (pD3d)                 IUnknown_Release( pD3d );
335
336     DestroyWindow( hwnd );
337 }
338
339 START_TEST(device)
340 {
341     HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
342
343     pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
344     if (pDirect3DCreate9)
345     {
346         test_swapchain();
347         test_refcount();
348     }
349 }