mshtml: Added beginning OnDataAvailable implementation.
[wine] / dlls / d3d9 / texture.c
1 /*
2  * IDirect3DTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
30     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
31
32     if (IsEqualGUID(riid, &IID_IUnknown)
33         || IsEqualGUID(riid, &IID_IDirect3DResource9)
34         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35         || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
36         IUnknown_AddRef(iface);
37         *ppobj = This;
38         return D3D_OK;
39     }
40
41     WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
42     return E_NOINTERFACE;
43 }
44
45 ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
46     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
47     ULONG ref = InterlockedIncrement(&This->ref);
48
49     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
50
51     return ref;
52 }
53
54 ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
55     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
56     ULONG ref = InterlockedDecrement(&This->ref);
57
58     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
59
60     if (ref == 0) {
61         IWineD3DTexture_Release(This->wineD3DTexture);
62         IUnknown_Release(This->parentDevice);
63         HeapFree(GetProcessHeap(), 0, This);
64     }
65     return ref;
66 }
67
68 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
69 HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
70     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
71     TRACE("(%p) Relay\n", This);
72     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
73 }
74
75 HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
76     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
77     TRACE("(%p) Relay\n", This);
78     return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
79 }
80
81 HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
82     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
83     TRACE("(%p) Relay\n", This);
84     return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
85 }
86
87 HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
88     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
89     TRACE("(%p) Relay\n", This);
90     return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
91 }
92
93 DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
94     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
95     TRACE("(%p) Relay\n", This);
96     return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
97 }
98
99 DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
100     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
101     TRACE("(%p) Relay\n", This);
102     return IWineD3DTexture_GetPriority(This->wineD3DTexture);
103 }
104
105 void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
106     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
107     TRACE("(%p) Relay\n", This);
108     return IWineD3DTexture_PreLoad(This->wineD3DTexture);
109 }
110
111 D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
112     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
113     TRACE("(%p) Relay\n", This);
114     return IWineD3DTexture_GetType(This->wineD3DTexture);
115 }
116
117 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
118 DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
119     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
120     TRACE("(%p) Relay\n", This);
121     return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
122 }
123
124 DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
125     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
126     TRACE("(%p) Relay\n", This);
127     return IWineD3DTexture_GetLOD(This->wineD3DTexture);
128 }
129
130 DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
131     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
132     TRACE("(%p) Relay\n", This);
133     return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
134 }
135
136 HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
137     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
138     TRACE("(%p) Relay\n", This);
139     return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
140 }
141
142 D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
143     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
144     TRACE("(%p) Relay\n", This);
145     return (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
146 }
147
148 void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
149     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
150     TRACE("(%p) Relay\n", This);
151     return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
152 }
153
154 /* IDirect3DTexture9 Interface follow: */
155 HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
156     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
157
158     WINED3DSURFACE_DESC    wined3ddesc;
159     UINT                   tmpInt = -1;
160     TRACE("(%p) Relay\n", This);
161
162     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
163     wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format;
164     wined3ddesc.Type                = (WINED3DRESOURCETYPE *)&pDesc->Type;
165     wined3ddesc.Usage               = &pDesc->Usage;
166     wined3ddesc.Pool                = (WINED3DPOOL *) &pDesc->Pool;
167     wined3ddesc.Size                = &tmpInt; /* required for d3d8 */
168     wined3ddesc.MultiSampleType     = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
169     wined3ddesc.MultiSampleQuality  = &pDesc->MultiSampleQuality;
170     wined3ddesc.Width               = &pDesc->Width;
171     wined3ddesc.Height              = &pDesc->Height;
172
173     return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
174 }
175
176 HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
177     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
178     HRESULT hrc = D3D_OK;
179     IWineD3DSurface *mySurface = NULL;
180
181     TRACE("(%p) Relay\n", This);
182     hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
183     if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
184        IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
185        IWineD3DSurface_Release(mySurface);
186     }
187     return hrc;
188 }
189
190 HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
191     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
192     TRACE("(%p) Relay\n", This);
193     return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
194 }
195
196 HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
197     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
198     TRACE("(%p) Relay\n", This);
199     return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
200 }
201
202 HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
203     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
204     TRACE("(%p) Relay\n", This);
205     return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
206 }
207
208 const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
209 {
210     /* IUnknown */
211     IDirect3DTexture9Impl_QueryInterface,
212     IDirect3DTexture9Impl_AddRef,
213     IDirect3DTexture9Impl_Release,
214      /* IDirect3DResource9 */
215     IDirect3DTexture9Impl_GetDevice,
216     IDirect3DTexture9Impl_SetPrivateData,
217     IDirect3DTexture9Impl_GetPrivateData,
218     IDirect3DTexture9Impl_FreePrivateData,
219     IDirect3DTexture9Impl_SetPriority,
220     IDirect3DTexture9Impl_GetPriority,
221     IDirect3DTexture9Impl_PreLoad,
222     IDirect3DTexture9Impl_GetType,
223     /* IDirect3dBaseTexture9 */
224     IDirect3DTexture9Impl_SetLOD,
225     IDirect3DTexture9Impl_GetLOD,
226     IDirect3DTexture9Impl_GetLevelCount,
227     IDirect3DTexture9Impl_SetAutoGenFilterType,
228     IDirect3DTexture9Impl_GetAutoGenFilterType,
229     IDirect3DTexture9Impl_GenerateMipSubLevels,
230     /* IDirect3DTexture9 */
231     IDirect3DTexture9Impl_GetLevelDesc,
232     IDirect3DTexture9Impl_GetSurfaceLevel,
233     IDirect3DTexture9Impl_LockRect,
234     IDirect3DTexture9Impl_UnlockRect,
235     IDirect3DTexture9Impl_AddDirtyRect
236 };
237
238
239 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
240 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
241                                                     D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
242     IDirect3DTexture9Impl *object;
243     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
244     HRESULT hrc = D3D_OK;
245     
246     TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format,  Pool);
247
248     /* Allocate the storage for the device */
249     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
250
251     if (NULL == object) {
252         FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
253         return D3DERR_OUTOFVIDEOMEMORY;
254     }
255
256     object->lpVtbl = &Direct3DTexture9_Vtbl;
257     object->ref = 1;
258     hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
259                                  (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
260
261     if (FAILED(hrc)) {
262
263         /* free up object */
264         FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
265         HeapFree(GetProcessHeap(), 0, object);
266    } else {
267         IUnknown_AddRef(iface);
268         object->parentDevice = iface;
269         *ppTexture= (LPDIRECT3DTEXTURE9) object;
270         TRACE("(%p) Created Texture %p, %p\n", This, object, object->wineD3DTexture);
271    }
272
273    return hrc;
274 }