2 * IDirect3DVolumeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DResource9)
33 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
35 IUnknown_AddRef(iface);
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
44 ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
45 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
53 ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
54 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
60 IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
61 IUnknown_Release(This->parentDevice);
62 HeapFree(GetProcessHeap(), 0, This);
67 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
68 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
69 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
70 TRACE("(%p) Relay\n", This);
71 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
74 HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
75 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
76 TRACE("(%p) Relay\n", This);
77 return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
80 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
81 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
82 TRACE("(%p) Relay\n", This);
83 return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
86 HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
87 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
88 TRACE("(%p) Relay\n", This);
89 return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
92 DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
93 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
94 TRACE("(%p) Relay\n", This);
95 return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
98 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
99 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
100 TRACE("(%p) Relay\n", This);
101 return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
104 void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
105 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
106 TRACE("(%p) Relay\n", This);
107 return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
110 D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
111 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
112 TRACE("(%p) Relay\n", This);
113 return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
116 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
117 DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
118 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
119 TRACE("(%p) Relay\n", This);
120 return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
123 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
124 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
125 TRACE("(%p) Relay\n", This);
126 return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
129 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
130 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
131 TRACE("(%p) Relay\n", This);
132 return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
135 HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
136 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
137 TRACE("(%p) Relay\n", This);
138 return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
141 D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
142 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
143 TRACE("(%p) Relay\n", This);
144 return (D3DTEXTUREFILTERTYPE) IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
147 void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
148 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
149 TRACE("(%p) Relay\n", This);
150 return IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
153 /* IDirect3DVolumeTexture9 Interface follow: */
154 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
155 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
156 WINED3DVOLUME_DESC wined3ddesc;
159 TRACE("(%p) Relay\n", This);
161 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
162 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
163 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
164 wined3ddesc.Usage = &pDesc->Usage;
165 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
166 wined3ddesc.Size = &tmpInt;
167 wined3ddesc.Width = &pDesc->Width;
168 wined3ddesc.Height = &pDesc->Height;
169 wined3ddesc.Depth = &pDesc->Depth;
171 return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
174 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
175 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
176 HRESULT hrc = D3D_OK;
177 IWineD3DVolume *myVolume = NULL;
179 TRACE("(%p) Relay\n", This);
181 hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
182 if (hrc == D3D_OK && NULL != ppVolumeLevel) {
183 IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
184 IWineD3DVolumeTexture_Release(myVolume);
189 HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
190 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
191 TRACE("(%p) Relay %p %p %p %ld\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
192 return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags);
195 HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
196 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
197 TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
198 return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
201 HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
202 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
203 TRACE("(%p) Relay\n", This);
204 return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (WINED3DBOX *) pDirtyBox);
208 const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
211 IDirect3DVolumeTexture9Impl_QueryInterface,
212 IDirect3DVolumeTexture9Impl_AddRef,
213 IDirect3DVolumeTexture9Impl_Release,
214 /* IDirect3DResource9 */
215 IDirect3DVolumeTexture9Impl_GetDevice,
216 IDirect3DVolumeTexture9Impl_SetPrivateData,
217 IDirect3DVolumeTexture9Impl_GetPrivateData,
218 IDirect3DVolumeTexture9Impl_FreePrivateData,
219 IDirect3DVolumeTexture9Impl_SetPriority,
220 IDirect3DVolumeTexture9Impl_GetPriority,
221 IDirect3DVolumeTexture9Impl_PreLoad,
222 IDirect3DVolumeTexture9Impl_GetType,
223 /* IDirect3DBaseTexture9 */
224 IDirect3DVolumeTexture9Impl_SetLOD,
225 IDirect3DVolumeTexture9Impl_GetLOD,
226 IDirect3DVolumeTexture9Impl_GetLevelCount,
227 IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
228 IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
229 IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
230 /* IDirect3DVolumeTexture9 */
231 IDirect3DVolumeTexture9Impl_GetLevelDesc,
232 IDirect3DVolumeTexture9Impl_GetVolumeLevel,
233 IDirect3DVolumeTexture9Impl_LockBox,
234 IDirect3DVolumeTexture9Impl_UnlockBox,
235 IDirect3DVolumeTexture9Impl_AddDirtyBox
239 /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
240 HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface,
241 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
242 D3DFORMAT Format, D3DPOOL Pool,
243 IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
245 IDirect3DVolumeTexture9Impl *object;
246 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
247 HRESULT hrc = D3D_OK;
249 TRACE("(%p) Relay\n", This);
251 /* Allocate the storage for the device */
252 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
253 if (NULL == object) {
254 FIXME("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This);
255 return D3DERR_OUTOFVIDEOMEMORY;
258 object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
260 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
261 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, pSharedHandle,
262 (IUnknown *)object, D3D9CB_CreateVolume);
268 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
269 HeapFree(GetProcessHeap(), 0, object);
271 IUnknown_AddRef(iface);
272 object->parentDevice = iface;
273 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
274 TRACE("(%p) : Created volume texture %p\n", This, object);
276 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);