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[wine] / dlls / d3d9 / volumetexture.c
1 /*
2  * IDirect3DVolumeTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32     || IsEqualGUID(riid, &IID_IDirect3DResource9)
33     || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34     || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
35         IUnknown_AddRef(iface);
36         *ppobj = This;
37         return D3D_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     return E_NOINTERFACE;
42 }
43
44 ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
45     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
49
50     return ref;
51 }
52
53 ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
54     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58
59     if (ref == 0) {
60         IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
61         IUnknown_Release(This->parentDevice);
62         HeapFree(GetProcessHeap(), 0, This);
63     }
64     return ref;
65 }
66
67 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
68 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
69     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
70     TRACE("(%p) Relay\n", This);
71     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
72 }
73
74 HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
75     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
76     TRACE("(%p) Relay\n", This);
77     return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
78 }
79
80 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
81     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
82     TRACE("(%p) Relay\n", This);
83     return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
84 }
85
86 HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
87     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
88     TRACE("(%p) Relay\n", This);
89     return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
90 }
91
92 DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
93     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
94     TRACE("(%p) Relay\n", This);
95     return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
96 }
97
98 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
99     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
100     TRACE("(%p) Relay\n", This);
101     return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
102 }
103
104 void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
105     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
106     TRACE("(%p) Relay\n", This);
107     return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
108 }
109
110 D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
111     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
112     TRACE("(%p) Relay\n", This);
113     return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
114 }
115
116 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
117 DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
118     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
119     TRACE("(%p) Relay\n", This);
120     return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
121 }
122
123 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
124     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
125     TRACE("(%p) Relay\n", This);
126     return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
127 }
128
129 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
130     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
131     TRACE("(%p) Relay\n", This);
132     return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
133 }
134
135 HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
136     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
137     TRACE("(%p) Relay\n", This);
138     return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
139 }
140
141 D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
142     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
143     TRACE("(%p) Relay\n", This);
144     return (D3DTEXTUREFILTERTYPE) IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
145 }
146
147 void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
148     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
149     TRACE("(%p) Relay\n", This);
150     return IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
151 }
152
153 /* IDirect3DVolumeTexture9 Interface follow: */
154 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
155     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
156     WINED3DVOLUME_DESC     wined3ddesc;
157     UINT                   tmpInt = -1;
158
159     TRACE("(%p) Relay\n", This);
160
161     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
162     wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format;
163     wined3ddesc.Type                = (WINED3DRESOURCETYPE *)&pDesc->Type;
164     wined3ddesc.Usage               = &pDesc->Usage;
165     wined3ddesc.Pool                = (WINED3DPOOL *) &pDesc->Pool;
166     wined3ddesc.Size                = &tmpInt;
167     wined3ddesc.Width               = &pDesc->Width;
168     wined3ddesc.Height              = &pDesc->Height;
169     wined3ddesc.Depth               = &pDesc->Depth;
170
171     return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
172 }
173
174 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
175     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
176     HRESULT hrc = D3D_OK;
177     IWineD3DVolume *myVolume = NULL;
178
179     TRACE("(%p) Relay\n", This);
180
181     hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
182     if (hrc == D3D_OK && NULL != ppVolumeLevel) {
183        IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
184        IWineD3DVolumeTexture_Release(myVolume);
185     }
186     return hrc;
187 }
188
189 HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
190     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
191     TRACE("(%p) Relay %p %p %p %ld\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
192     return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags);
193 }
194
195 HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
196     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
197     TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
198     return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
199 }
200
201 HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
202     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
203     TRACE("(%p) Relay\n", This);
204     return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (WINED3DBOX *) pDirtyBox);
205 }
206
207
208 const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
209 {
210     /* IUnknown */
211     IDirect3DVolumeTexture9Impl_QueryInterface,
212     IDirect3DVolumeTexture9Impl_AddRef,
213     IDirect3DVolumeTexture9Impl_Release,
214     /* IDirect3DResource9 */
215     IDirect3DVolumeTexture9Impl_GetDevice,
216     IDirect3DVolumeTexture9Impl_SetPrivateData,
217     IDirect3DVolumeTexture9Impl_GetPrivateData,
218     IDirect3DVolumeTexture9Impl_FreePrivateData,
219     IDirect3DVolumeTexture9Impl_SetPriority,
220     IDirect3DVolumeTexture9Impl_GetPriority,
221     IDirect3DVolumeTexture9Impl_PreLoad,
222     IDirect3DVolumeTexture9Impl_GetType,
223     /* IDirect3DBaseTexture9 */
224     IDirect3DVolumeTexture9Impl_SetLOD,
225     IDirect3DVolumeTexture9Impl_GetLOD,
226     IDirect3DVolumeTexture9Impl_GetLevelCount,
227     IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
228     IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
229     IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
230     /* IDirect3DVolumeTexture9 */
231     IDirect3DVolumeTexture9Impl_GetLevelDesc,
232     IDirect3DVolumeTexture9Impl_GetVolumeLevel,
233     IDirect3DVolumeTexture9Impl_LockBox,
234     IDirect3DVolumeTexture9Impl_UnlockBox,
235     IDirect3DVolumeTexture9Impl_AddDirtyBox
236 };
237
238
239 /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
240 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, 
241                                                           UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, 
242                                                           D3DFORMAT Format, D3DPOOL Pool, 
243                                                           IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
244
245     IDirect3DVolumeTexture9Impl *object;
246     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
247     HRESULT hrc = D3D_OK;
248
249     TRACE("(%p) Relay\n", This);
250
251     /* Allocate the storage for the device */
252     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
253     if (NULL == object) {
254         FIXME("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This);
255         return D3DERR_OUTOFVIDEOMEMORY;
256     }
257
258     object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
259     object->ref = 1;
260     hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
261                                  (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, pSharedHandle,
262                                  (IUnknown *)object, D3D9CB_CreateVolume);
263
264
265     if (hrc != D3D_OK) {
266
267         /* free up object */
268         FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
269         HeapFree(GetProcessHeap(), 0, object);
270     } else {
271         IUnknown_AddRef(iface);
272         object->parentDevice = iface;
273         *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
274         TRACE("(%p) : Created volume texture %p\n", This, object);
275     }
276     TRACE("(%p)  returning %p\n", This , *ppVolumeTexture);
277     return hrc;
278 }