2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
31 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
33 /* The driver names reflect the lowest GPU supported
34 * by a certain driver, so DRIVER_AMD_R300 supports
35 * R3xx, R4xx and R5xx GPUs. */
36 enum wined3d_display_driver
38 DRIVER_AMD_RAGE_128PRO,
47 DRIVER_NVIDIA_GEFORCE2MX,
48 DRIVER_NVIDIA_GEFORCEFX,
49 DRIVER_NVIDIA_GEFORCE6,
53 enum wined3d_driver_model
61 enum wined3d_gl_vendor
71 /* The d3d device ID */
72 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
74 /* Extension detection */
77 const char *extension_string;
78 enum wined3d_gl_extension extension;
84 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
85 {"GL_APPLE_fence", APPLE_FENCE, 0 },
86 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
87 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
88 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
89 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
92 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
93 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
94 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
95 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
96 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
97 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
98 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
99 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
100 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
101 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
102 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
103 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
104 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
105 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
106 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
107 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
108 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
109 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
110 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
111 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
112 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
113 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
114 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
115 {"GL_ARB_shadow", ARB_SHADOW, 0 },
116 {"GL_ARB_sync", ARB_SYNC, 0 },
117 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
118 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
119 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
120 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
121 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
122 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
123 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
124 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
125 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
126 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
127 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
128 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
129 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
130 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
131 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
132 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
133 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
136 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
137 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
138 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
139 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
140 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
143 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
144 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
145 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
146 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
147 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT, 0 },
148 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
149 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
150 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
151 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
152 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
153 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
154 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
155 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
156 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
157 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
158 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
159 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
160 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
161 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
162 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
163 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
164 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
165 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
166 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
167 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
168 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
169 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
170 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
171 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
172 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE, 0 },
173 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
176 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
177 {"GL_NV_fence", NV_FENCE, 0 },
178 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
179 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
180 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
181 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
182 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
183 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
184 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
185 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
186 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
187 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
188 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
189 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
190 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
191 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
192 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
193 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
194 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
195 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
198 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
201 /**********************************************************
202 * Utility functions follow
203 **********************************************************/
205 const struct min_lookup minMipLookup[] =
207 /* NONE POINT LINEAR */
208 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
209 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
210 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
213 const struct min_lookup minMipLookup_noFilter[] =
215 /* NONE POINT LINEAR */
216 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
217 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
218 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
221 const struct min_lookup minMipLookup_noMip[] =
223 /* NONE POINT LINEAR */
224 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
225 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
226 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
229 const GLenum magLookup[] =
231 /* NONE POINT LINEAR */
232 GL_NEAREST, GL_NEAREST, GL_LINEAR,
235 const GLenum magLookup_noFilter[] =
237 /* NONE POINT LINEAR */
238 GL_NEAREST, GL_NEAREST, GL_NEAREST,
241 /* drawStridedSlow attributes */
242 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
243 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
244 glAttribFunc specular_func_3ubv;
245 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
246 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
247 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
250 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
251 * i.e., there is no GL Context - Get a default rendering context to enable the
252 * function query some info from GL.
255 struct wined3d_fake_gl_ctx
261 HGLRC restore_gl_ctx;
264 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
266 TRACE_(d3d_caps)("Destroying fake GL context.\n");
268 if (!pwglMakeCurrent(NULL, NULL))
270 ERR_(d3d_caps)("Failed to disable fake GL context.\n");
273 if (!pwglDeleteContext(ctx->gl_ctx))
275 DWORD err = GetLastError();
276 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
279 ReleaseDC(ctx->wnd, ctx->dc);
280 DestroyWindow(ctx->wnd);
282 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
284 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
288 /* Do not call while under the GL lock. */
289 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
291 PIXELFORMATDESCRIPTOR pfd;
294 TRACE("getting context...\n");
296 ctx->restore_dc = pwglGetCurrentDC();
297 ctx->restore_gl_ctx = pwglGetCurrentContext();
299 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
300 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
301 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
304 ERR_(d3d_caps)("Failed to create a window.\n");
308 ctx->dc = GetDC(ctx->wnd);
311 ERR_(d3d_caps)("Failed to get a DC.\n");
315 /* PixelFormat selection */
316 ZeroMemory(&pfd, sizeof(pfd));
317 pfd.nSize = sizeof(pfd);
319 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
320 pfd.iPixelType = PFD_TYPE_RGBA;
322 pfd.iLayerType = PFD_MAIN_PLANE;
324 iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
327 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
328 ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
331 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
332 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
334 /* Create a GL context. */
335 ctx->gl_ctx = pwglCreateContext(ctx->dc);
338 WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
342 /* Make it the current GL context. */
343 if (!context_set_current(NULL))
345 ERR_(d3d_caps)("Failed to clear current D3D context.\n");
348 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
350 ERR_(d3d_caps)("Failed to make fake GL context current.\n");
357 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
359 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
361 if (ctx->wnd) DestroyWindow(ctx->wnd);
363 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
365 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
371 /* Adjust the amount of used texture memory */
372 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
374 adapter->UsedTextureRam += amount;
375 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
376 return adapter->UsedTextureRam;
379 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
381 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
382 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
385 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
387 ULONG refcount = InterlockedIncrement(&wined3d->ref);
389 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
394 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
396 ULONG refcount = InterlockedDecrement(&wined3d->ref);
398 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
404 for (i = 0; i < wined3d->adapter_count; ++i)
406 wined3d_adapter_cleanup(&wined3d->adapters[i]);
408 HeapFree(GetProcessHeap(), 0, wined3d);
414 /* GL locking is done by the caller */
415 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
419 const char *testcode =
421 "PARAM C[66] = { program.env[0..65] };\n"
423 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
424 "ARL A0.x, zero.x;\n"
425 "MOV result.position, C[A0.x + 65];\n"
429 GL_EXTCALL(glGenProgramsARB(1, &prog));
431 ERR("Failed to create an ARB offset limit test program\n");
433 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
434 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
435 strlen(testcode), testcode));
438 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
439 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
441 } else TRACE("OpenGL implementation allows offsets > 63\n");
443 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
444 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
445 checkGLcall("ARB vp offset limit test cleanup");
450 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
453 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i) {
454 if(EXTENSION_MAP[i].extension == ext) {
455 return EXTENSION_MAP[i].version;
461 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
462 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
464 if (card_vendor != HW_VENDOR_AMD) return FALSE;
465 if (device == CARD_AMD_RADEON_9500) return TRUE;
466 if (device == CARD_AMD_RADEON_X700) return TRUE;
467 if (device == CARD_AMD_RADEON_X1600) return TRUE;
471 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
472 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
474 if (card_vendor == HW_VENDOR_NVIDIA)
476 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
477 device == CARD_NVIDIA_GEFORCEFX_5600 ||
478 device == CARD_NVIDIA_GEFORCEFX_5800)
486 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
487 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
489 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
490 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
491 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
493 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
494 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
495 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
496 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
497 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
498 * the chance that other implementations support them is rather small since Win32 QuickTime uses
499 * DirectDraw, not OpenGL.
501 * This test has been moved into wined3d_guess_gl_vendor()
503 if (gl_vendor == GL_VENDOR_APPLE)
510 /* Context activation is done by the caller. */
511 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
513 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
514 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
515 * all the texture. This function detects this bug by its symptom and disables PBOs
518 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
519 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
520 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
521 * read back is compared to the original. If they are equal PBOs are assumed to work,
522 * otherwise the PBO extension is disabled. */
524 static const unsigned int pattern[] =
526 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
527 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
528 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
529 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
531 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
533 /* No PBO -> No point in testing them. */
534 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
538 while (glGetError());
539 glGenTextures(1, &texture);
540 glBindTexture(GL_TEXTURE_2D, texture);
542 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
543 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
544 checkGLcall("Specifying the PBO test texture");
546 GL_EXTCALL(glGenBuffersARB(1, &pbo));
547 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
548 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
549 checkGLcall("Specifying the PBO test pbo");
551 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
552 checkGLcall("Loading the PBO test texture");
554 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
557 wglFinish(); /* just to be sure */
559 memset(check, 0, sizeof(check));
561 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
562 checkGLcall("Reading back the PBO test texture");
564 glDeleteTextures(1, &texture);
565 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
566 checkGLcall("PBO test cleanup");
570 if (memcmp(check, pattern, sizeof(check)))
572 WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
573 WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
574 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
578 TRACE_(d3d_caps)("PBO test successful.\n");
582 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
583 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
585 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
588 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
589 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
591 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
592 if (card_vendor != HW_VENDOR_AMD) return FALSE;
593 if (device == CARD_AMD_RADEON_X1600) return FALSE;
597 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
598 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
600 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
601 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
602 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
603 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
606 * dx10 cards usually have 64 varyings */
607 return gl_info->limits.glsl_varyings > 44;
610 /* A GL context is provided by the caller */
611 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
612 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
617 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
621 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
622 error = glGetError();
625 if(error == GL_NO_ERROR)
627 TRACE("GL Implementation accepts 4 component specular color pointers\n");
632 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
633 debug_glerror(error));
638 static BOOL match_apple_nvts(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
639 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
641 if (!match_apple(gl_info, gl_renderer, gl_vendor, card_vendor, device)) return FALSE;
642 return gl_info->supported[NV_TEXTURE_SHADER];
645 /* A GL context is provided by the caller */
646 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
647 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
652 const char *testcode =
654 "OPTION NV_vertex_program2;\n"
655 "MOV result.clip[0], 0.0;\n"
656 "MOV result.position, 0.0;\n"
659 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
664 GL_EXTCALL(glGenProgramsARB(1, &prog));
667 ERR("Failed to create the NVvp clip test program\n");
671 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
672 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
673 strlen(testcode), testcode));
674 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
677 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
678 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
682 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
684 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
685 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
686 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
692 /* Context activation is done by the caller. */
693 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
694 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
696 char data[4 * 4 * 4];
700 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
702 memset(data, 0xcc, sizeof(data));
706 glGenTextures(1, &tex);
707 glBindTexture(GL_TEXTURE_2D, tex);
708 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
709 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
710 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
711 checkGLcall("glTexImage2D");
713 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
714 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
715 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
716 checkGLcall("glFramebufferTexture2D");
718 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
719 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
720 checkGLcall("glCheckFramebufferStatus");
722 memset(data, 0x11, sizeof(data));
723 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
724 checkGLcall("glTexSubImage2D");
726 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
727 glClear(GL_COLOR_BUFFER_BIT);
728 checkGLcall("glClear");
730 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
731 checkGLcall("glGetTexImage");
733 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
734 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
735 glBindTexture(GL_TEXTURE_2D, 0);
736 checkGLcall("glBindTexture");
738 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
739 glDeleteTextures(1, &tex);
740 checkGLcall("glDeleteTextures");
744 return *(DWORD *)data == 0x11111111;
747 /* Context activation is done by the caller. */
748 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
749 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
751 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
752 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
758 glGenTextures(1, &tex);
759 glBindTexture(GL_TEXTURE_2D, tex);
760 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
761 checkGLcall("glTexImage2D");
763 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
764 checkGLcall("glGetTexLevelParameteriv");
765 TRACE("Real color depth is %d\n", size);
767 glBindTexture(GL_TEXTURE_2D, 0);
768 checkGLcall("glBindTexture");
769 glDeleteTextures(1, &tex);
770 checkGLcall("glDeleteTextures");
777 static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
779 TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants);
780 gl_info->limits.glsl_vs_float_constants = gl_info->limits.arb_vs_native_constants;
781 TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants);
782 gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants;
785 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
787 quirk_arb_constants(gl_info);
788 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
789 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
790 * allow 48 different offsets or other helper immediate values. */
791 TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
792 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
795 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
797 quirk_arb_constants(gl_info);
799 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
800 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
801 * If real NP2 textures are used, the driver falls back to software. We could just remove the
802 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
803 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
804 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
805 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
807 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
808 * has this extension promoted to core. The extension loading code sets this extension supported
809 * due to that, so this code works on fglrx as well. */
810 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
812 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
813 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
814 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
817 /* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although
818 * it is generally more efficient. Reserve just 8 constants. */
819 TRACE_(d3d_caps)("Reserving 8 GLSL constants for compiler private use.\n");
820 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 8);
823 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
825 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
826 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
827 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
828 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
829 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
830 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
832 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
833 * triggering the software fallback. There is not much we can do here apart from disabling the
834 * software-emulated extension and reenable ARB_tex_rect (which was previously disabled
835 * in wined3d_adapter_init_gl_caps).
836 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
837 * post-processing effects in the game "Max Payne 2").
838 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
839 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
840 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
841 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
844 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
846 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
847 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
848 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
849 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
850 * according to the spec.
852 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
853 * makes the shader slower and eats instruction slots which should be available to the d3d app.
855 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
856 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
857 * this workaround is activated on cards that do not need it, it won't break things, just affect
858 * performance negatively. */
859 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
860 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
863 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
865 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
868 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
870 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
873 static void quirk_apple_nvts(struct wined3d_gl_info *gl_info)
875 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
876 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
879 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
881 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
884 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
886 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
889 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
891 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
896 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
897 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
898 void (*apply)(struct wined3d_gl_info *gl_info);
899 const char *description;
902 static const struct driver_quirk quirk_table[] =
905 match_amd_r300_to_500,
907 "AMD GLSL constant and normalized texrect quirk"
909 /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
910 * used it falls back to software. While the compiler can detect if the shader uses all declared
911 * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
912 * using relative addressing falls back to software.
914 * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
917 quirk_apple_glsl_constants,
918 "Apple GLSL uniform override"
923 "Geforce 5 NP2 disable"
928 "Init texcoord .w for Apple Intel GPU driver"
931 match_apple_nonr500ati,
933 "Init texcoord .w for Apple ATI >= r600 GPU driver"
938 "Reserved varying for gl_ClipPos"
941 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
942 * GL implementations accept it. The Mac GL is the only implementation known to
945 * If we can pass 4 component specular colors, do it, because (a) we don't have
946 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
947 * passes specular alpha to the pixel shader if any is used. Otherwise the
948 * specular alpha is used to pass the fog coordinate, which we pass to opengl
949 * via GL_EXT_fog_coord.
951 match_allows_spec_alpha,
952 quirk_allows_specular_alpha,
953 "Allow specular alpha quirk"
956 /* The pixel formats provided by GL_NV_texture_shader are broken on OSX
961 "Apple NV_texture_shader disable"
964 match_broken_nv_clip,
965 quirk_disable_nvvp_clip,
966 "Apple NV_vertex_program clip bug quirk"
969 match_fbo_tex_update,
970 quirk_fbo_tex_update,
971 "FBO rebind for attachment updates"
976 "True RGBA16 is not available"
980 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
981 * reporting a driver version is moot because we are not the Windows driver, and we have different
982 * bugs, features, etc.
984 * The driver version has the form "x.y.z.w".
986 * "x" is the Windows version the driver is meant for:
993 * "y" is the maximum Direct3D version the driver supports.
994 * y -> d3d version mapping:
1003 * "z" is the subversion number.
1005 * "w" is the vendor specific driver build number.
1008 struct driver_version_information
1010 enum wined3d_display_driver driver;
1011 enum wined3d_driver_model driver_model;
1012 const char *driver_name; /* name of Windows driver */
1013 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1014 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1015 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1018 /* The driver version table contains driver information for different devices on several OS versions. */
1019 static const struct driver_version_information driver_version_table[] =
1022 * - Radeon HD2x00 (R600) and up supported by current drivers.
1023 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1024 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1025 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1026 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1027 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1028 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1029 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1030 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1031 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1034 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1035 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1036 * igxprd32.dll but the GMA800 driver was never updated. */
1037 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1038 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1039 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1040 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1041 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1042 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1045 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1046 * - GeforceFX support is up to 173.x on <= XP
1047 * - Geforce2MX/3/4 up to 96.x on <= XP
1048 * - TNT/Geforce1/2 up to 71.x on <= XP
1049 * All version numbers used below are from the Linux nvidia drivers. */
1050 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1051 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1052 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1053 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1054 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1057 struct gpu_description
1059 WORD vendor; /* reported PCI card vendor ID */
1060 WORD card; /* reported PCI card device ID */
1061 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1062 enum wined3d_display_driver driver;
1063 unsigned int vidmem;
1066 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1067 * found on a board containing a specific GPU. */
1068 static const struct gpu_description gpu_description_table[] =
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1126 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1127 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1128 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1129 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1130 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1131 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1132 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1133 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1134 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1135 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1150 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1152 {HW_VENDOR_INTEL, CARD_INTEL_I830G, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1153 {HW_VENDOR_INTEL, CARD_INTEL_I855G, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1154 {HW_VENDOR_INTEL, CARD_INTEL_I865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1155 {HW_VENDOR_INTEL, CARD_INTEL_I915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1156 {HW_VENDOR_INTEL, CARD_INTEL_I915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1157 {HW_VENDOR_INTEL, CARD_INTEL_I945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1158 {HW_VENDOR_INTEL, CARD_INTEL_X3100, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1159 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512}
1162 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1163 enum wined3d_driver_model driver_model)
1167 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1168 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1170 const struct driver_version_information *entry = &driver_version_table[i];
1172 if (entry->driver == driver && entry->driver_model == driver_model)
1174 TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1175 entry->driver_name, entry->version, entry->subversion, entry->build);
1183 static void init_driver_info(struct wined3d_driver_info *driver_info,
1184 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1186 OSVERSIONINFOW os_version;
1187 WORD driver_os_version;
1189 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1190 enum wined3d_driver_model driver_model;
1191 const struct driver_version_information *version_info;
1193 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1195 TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1196 vendor = wined3d_settings.pci_vendor_id;
1198 driver_info->vendor = vendor;
1200 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1202 TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1203 device = wined3d_settings.pci_device_id;
1205 driver_info->device = device;
1207 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1208 * overrides the pci ids to a card which is not in our database. */
1209 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1211 memset(&os_version, 0, sizeof(os_version));
1212 os_version.dwOSVersionInfoSize = sizeof(os_version);
1213 if (!GetVersionExW(&os_version))
1215 ERR("Failed to get OS version, reporting 2000/XP.\n");
1216 driver_os_version = 6;
1217 driver_model = DRIVER_MODEL_NT5X;
1221 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1222 switch (os_version.dwMajorVersion)
1225 /* If needed we could distinguish between 9x and NT4, but this code won't make
1226 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1228 driver_os_version = 4;
1229 driver_model = DRIVER_MODEL_WIN9X;
1233 driver_os_version = 6;
1234 driver_model = DRIVER_MODEL_NT5X;
1238 if (os_version.dwMinorVersion == 0)
1240 driver_os_version = 7;
1241 driver_model = DRIVER_MODEL_NT6X;
1245 if (os_version.dwMinorVersion > 1)
1247 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1248 os_version.dwMajorVersion, os_version.dwMinorVersion);
1250 driver_os_version = 8;
1251 driver_model = DRIVER_MODEL_NT6X;
1256 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1257 os_version.dwMajorVersion, os_version.dwMinorVersion);
1258 driver_os_version = 6;
1259 driver_model = DRIVER_MODEL_NT5X;
1264 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1265 * This means that unless the ids are overriden, we will always find a GPU description. */
1266 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1268 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1270 TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1272 driver_info->description = gpu_description_table[i].description;
1273 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1274 driver = gpu_description_table[i].driver;
1279 if (wined3d_settings.emulated_textureram)
1281 TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1282 driver_info->vidmem = wined3d_settings.emulated_textureram;
1285 /* Try to obtain driver version information for the current Windows version. This fails in
1287 * - the gpu is not available on the currently selected OS version:
1288 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1289 * version information for the current Windows version is returned instead of faked info.
1290 * We do the same and assume the default Windows version to emulate is WinXP.
1292 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1293 * For now return the XP driver info. Perhaps later on we should return VESA.
1295 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1296 * This could be an indication that our database is not up to date, so this should be fixed.
1298 version_info = get_driver_version_info(driver, driver_model);
1301 driver_info->name = version_info->driver_name;
1302 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1303 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1307 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1310 driver_info->name = version_info->driver_name;
1311 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1312 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1316 driver_info->description = "Direct3D HAL";
1317 driver_info->name = "Display";
1318 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1319 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1321 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1322 vendor, device, driver_model);
1326 TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1327 driver_info->version_high, driver_info->version_low);
1330 /* Context activation is done by the caller. */
1331 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1332 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1336 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1338 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1339 TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1340 quirk_table[i].apply(gl_info);
1343 /* Find out if PBOs work as they are supposed to. */
1344 test_pbo_functionality(gl_info);
1347 static DWORD wined3d_parse_gl_version(const char *gl_version)
1349 const char *ptr = gl_version;
1353 if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1355 while (isdigit(*ptr)) ++ptr;
1356 if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1360 TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1362 return MAKEDWORD_VERSION(major, minor);
1365 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1366 const char *gl_vendor_string, const char *gl_renderer)
1369 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1370 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1371 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1373 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1374 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1375 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1376 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1377 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1378 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1379 * DirectDraw, not OpenGL. */
1380 if (gl_info->supported[APPLE_FENCE]
1381 && gl_info->supported[APPLE_CLIENT_STORAGE]
1382 && gl_info->supported[APPLE_FLUSH_RENDER]
1383 && gl_info->supported[APPLE_YCBCR_422])
1384 return GL_VENDOR_APPLE;
1386 if (strstr(gl_vendor_string, "NVIDIA"))
1387 return GL_VENDOR_NVIDIA;
1389 if (strstr(gl_vendor_string, "ATI"))
1390 return GL_VENDOR_FGLRX;
1392 if (strstr(gl_vendor_string, "Intel(R)")
1393 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1394 || strstr(gl_renderer, "Intel")
1395 || strstr(gl_vendor_string, "Intel Inc."))
1396 return GL_VENDOR_INTEL;
1398 if (strstr(gl_vendor_string, "Mesa")
1399 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1400 || strstr(gl_vendor_string, "DRI R300 Project")
1401 || strstr(gl_vendor_string, "X.Org R300 Project")
1402 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1403 || strstr(gl_vendor_string, "VMware, Inc.")
1404 || strstr(gl_renderer, "Mesa")
1405 || strstr(gl_renderer, "Gallium"))
1406 return GL_VENDOR_MESA;
1408 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1409 debugstr_a(gl_vendor_string));
1411 return GL_VENDOR_UNKNOWN;
1414 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1416 if (strstr(gl_vendor_string, "NVIDIA")
1417 || strstr(gl_vendor_string, "nouveau"))
1418 return HW_VENDOR_NVIDIA;
1420 if (strstr(gl_vendor_string, "ATI")
1421 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1422 || strstr(gl_vendor_string, "X.Org R300 Project")
1423 || strstr(gl_renderer, "AMD")
1424 || strstr(gl_renderer, "R100")
1425 || strstr(gl_renderer, "R200")
1426 || strstr(gl_renderer, "R300")
1427 || strstr(gl_renderer, "R600")
1428 || strstr(gl_renderer, "R700"))
1429 return HW_VENDOR_AMD;
1431 if (strstr(gl_vendor_string, "Intel(R)")
1432 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1433 || strstr(gl_renderer, "Intel")
1434 || strstr(gl_vendor_string, "Intel Inc."))
1435 return HW_VENDOR_INTEL;
1437 if (strstr(gl_vendor_string, "Mesa")
1438 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1439 || strstr(gl_vendor_string, "VMware, Inc."))
1440 return HW_VENDOR_SOFTWARE;
1442 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1444 return HW_VENDOR_NVIDIA;
1447 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1451 if (gl_info->supported[ARB_MULTITEXTURE])
1453 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1454 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1455 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1457 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1458 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1460 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1461 && gl_info->supported[ARB_VERTEX_SHADER])
1463 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1469 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1470 const char *gl_renderer)
1472 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1475 if (d3d_level >= 10)
1479 const char *renderer;
1480 enum wined3d_pci_device id;
1484 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1485 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1486 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1487 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1488 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1489 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1490 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1491 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1492 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1493 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1494 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1495 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1496 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1497 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1498 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1499 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1500 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1501 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1502 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1503 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1504 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1505 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1506 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1507 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1508 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1509 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1510 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1511 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1512 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1513 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1514 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1515 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1516 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1517 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1518 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1519 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1520 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1521 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1522 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1523 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1524 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1525 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1526 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1527 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1528 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1529 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1530 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1531 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1532 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1533 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1534 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1535 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1536 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1537 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1540 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1542 if (strstr(gl_renderer, cards[i].renderer))
1546 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1547 return CARD_NVIDIA_GEFORCE_8300GS;
1550 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1551 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1553 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1557 const char *renderer;
1558 enum wined3d_pci_device id;
1562 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1563 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1564 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1565 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1566 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1567 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1568 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1569 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1570 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1571 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1572 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1573 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1574 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1577 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1579 if (strstr(gl_renderer, cards[i].renderer))
1583 /* Geforce 6/7 - lowend */
1584 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1589 /* GeforceFX - highend */
1590 if (strstr(gl_renderer, "5800")
1591 || strstr(gl_renderer, "5900")
1592 || strstr(gl_renderer, "5950")
1593 || strstr(gl_renderer, "Quadro FX"))
1595 return CARD_NVIDIA_GEFORCEFX_5800;
1598 /* GeforceFX - midend */
1599 if (strstr(gl_renderer, "5600")
1600 || strstr(gl_renderer, "5650")
1601 || strstr(gl_renderer, "5700")
1602 || strstr(gl_renderer, "5750"))
1604 return CARD_NVIDIA_GEFORCEFX_5600;
1607 /* GeforceFX - lowend */
1608 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1613 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1615 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1618 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1623 if (strstr(gl_renderer, "GeForce4 MX"))
1625 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1628 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1630 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1633 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1635 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1638 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1641 if (strstr(gl_renderer, "TNT2"))
1643 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1646 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1649 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1650 const char *gl_renderer)
1652 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1654 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1656 * Beware: renderer string do not match exact card model,
1657 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1658 if (d3d_level >= 10)
1664 const char *renderer;
1665 enum wined3d_pci_device id;
1670 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1671 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1672 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1673 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1674 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1675 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1676 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1677 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1678 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1679 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1681 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1682 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1683 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1684 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1685 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1686 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1687 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1688 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1689 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1690 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1691 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1692 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1693 /* R600/R700 integrated */
1694 {"HD 3300", CARD_AMD_RADEON_HD3200},
1695 {"HD 3200", CARD_AMD_RADEON_HD3200},
1696 {"HD 3100", CARD_AMD_RADEON_HD3200},
1698 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1699 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1700 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1701 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1702 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1703 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1704 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1705 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1706 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1707 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1708 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1709 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1710 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1713 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1715 if (strstr(gl_renderer, cards[i].renderer))
1719 /* Default for when no GPU has been found */
1720 return CARD_AMD_RADEON_HD3200;
1726 if (strstr(gl_renderer, "X1600")
1727 || strstr(gl_renderer, "X1650")
1728 || strstr(gl_renderer, "X1800")
1729 || strstr(gl_renderer, "X1900")
1730 || strstr(gl_renderer, "X1950"))
1732 return CARD_AMD_RADEON_X1600;
1735 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1736 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1737 if (strstr(gl_renderer, "X700")
1738 || strstr(gl_renderer, "X800")
1739 || strstr(gl_renderer, "X850")
1740 || strstr(gl_renderer, "X1300")
1741 || strstr(gl_renderer, "X1400")
1742 || strstr(gl_renderer, "X1450")
1743 || strstr(gl_renderer, "X1550")
1744 || strstr(gl_renderer, "X2300")
1745 || strstr(gl_renderer, "X2500")
1746 || strstr(gl_renderer, "HD 2300")
1749 return CARD_AMD_RADEON_X700;
1752 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1753 if (strstr(gl_renderer, "Radeon Xpress"))
1755 return CARD_AMD_RADEON_XPRESS_200M;
1759 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1763 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1766 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1768 return CARD_AMD_RAGE_128PRO;
1771 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1772 const char *gl_renderer)
1774 if (strstr(gl_renderer, "GM45")) return CARD_INTEL_GM45;
1775 if (strstr(gl_renderer, "X3100") || strstr(gl_renderer, "965GM"))
1777 /* MacOS calls the card GMA X3100, otherwise known as GM965/GL960 */
1778 return CARD_INTEL_X3100;
1781 if (strstr(gl_renderer, "GMA 950") || strstr(gl_renderer, "945GM"))
1783 /* MacOS calls the card GMA 950, but everywhere else the PCI ID is named 945GM */
1784 return CARD_INTEL_I945GM;
1787 if (strstr(gl_renderer, "915GM")) return CARD_INTEL_I915GM;
1788 if (strstr(gl_renderer, "915G")) return CARD_INTEL_I915G;
1789 if (strstr(gl_renderer, "865G")) return CARD_INTEL_I865G;
1790 if (strstr(gl_renderer, "855G")) return CARD_INTEL_I855G;
1791 if (strstr(gl_renderer, "830G")) return CARD_INTEL_I830G;
1792 return CARD_INTEL_I915G;
1796 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1797 const char *gl_renderer)
1802 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1804 * Beware: renderer string do not match exact card model,
1805 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1806 if (strstr(gl_renderer, "Gallium"))
1808 /* 20101109 - These are never returned by current Gallium radeon
1809 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1811 * These are returned but not handled: RC410, RV380. */
1814 const char *renderer;
1815 enum wined3d_pci_device id;
1819 /* Northern Islands */
1820 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1821 {"BARTS", CARD_AMD_RADEON_HD6800},
1822 {"TURKS", CARD_AMD_RADEON_HD6600},
1823 {"CAICOS", CARD_AMD_RADEON_HD6400},
1824 {"PALM", CARD_AMD_RADEON_HD6300},
1826 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1827 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1828 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1829 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1830 {"CEDAR", CARD_AMD_RADEON_HD5400},
1832 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1833 {"RV790", CARD_AMD_RADEON_HD4800},
1834 {"RV770", CARD_AMD_RADEON_HD4800},
1835 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1836 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1837 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1838 /* R600/R700 integrated */
1839 {"RS880", CARD_AMD_RADEON_HD3200},
1840 {"RS780", CARD_AMD_RADEON_HD3200},
1842 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1843 {"R600", CARD_AMD_RADEON_HD2900},
1844 {"RV670", CARD_AMD_RADEON_HD2900},
1845 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1846 {"RV630", CARD_AMD_RADEON_HD2600},
1847 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1848 {"RV610", CARD_AMD_RADEON_HD2350},
1850 {"R580", CARD_AMD_RADEON_X1600},
1851 {"R520", CARD_AMD_RADEON_X1600},
1852 {"RV570", CARD_AMD_RADEON_X1600},
1853 {"RV560", CARD_AMD_RADEON_X1600},
1854 {"RV535", CARD_AMD_RADEON_X1600},
1855 {"RV530", CARD_AMD_RADEON_X1600},
1856 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1857 {"RV515", CARD_AMD_RADEON_X700},
1859 {"R481", CARD_AMD_RADEON_X700},
1860 {"R480", CARD_AMD_RADEON_X700},
1861 {"R430", CARD_AMD_RADEON_X700},
1862 {"R423", CARD_AMD_RADEON_X700},
1863 {"R420", CARD_AMD_RADEON_X700},
1864 {"R410", CARD_AMD_RADEON_X700},
1865 {"RV410", CARD_AMD_RADEON_X700},
1866 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1867 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1868 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1869 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1870 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1871 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1872 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1873 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1875 {"R360", CARD_AMD_RADEON_9500},
1876 {"R350", CARD_AMD_RADEON_9500},
1877 {"R300", CARD_AMD_RADEON_9500},
1878 {"RV370", CARD_AMD_RADEON_9500},
1879 {"RV360", CARD_AMD_RADEON_9500},
1880 {"RV351", CARD_AMD_RADEON_9500},
1881 {"RV350", CARD_AMD_RADEON_9500},
1884 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1886 if (strstr(gl_renderer, cards[i].renderer))
1891 d3d_level = d3d_level_from_gl_info(gl_info);
1896 const char *renderer;
1897 enum wined3d_pci_device id;
1902 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1903 {"(RV790", CARD_AMD_RADEON_HD4800},
1904 {"(RV770", CARD_AMD_RADEON_HD4800},
1905 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1906 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1907 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1908 /* R600/R700 integrated */
1909 {"RS880", CARD_AMD_RADEON_HD3200},
1910 {"RS780", CARD_AMD_RADEON_HD3200},
1912 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1913 {"(R600", CARD_AMD_RADEON_HD2900},
1914 {"(RV670", CARD_AMD_RADEON_HD2900},
1915 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1916 {"(RV630", CARD_AMD_RADEON_HD2600},
1917 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
1918 {"(RV610", CARD_AMD_RADEON_HD2350},
1921 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1923 if (strstr(gl_renderer, cards[i].renderer))
1929 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1932 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1934 return CARD_AMD_RAGE_128PRO;
1937 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
1938 const char *gl_renderer)
1942 if (strstr(gl_renderer, "Gallium"))
1948 const char *renderer;
1949 enum wined3d_pci_device id;
1953 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
1954 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
1955 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
1956 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
1957 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
1958 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
1959 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
1960 {"NVA8", CARD_NVIDIA_GEFORCE_210},
1961 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
1962 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
1963 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
1964 {"NV98", CARD_NVIDIA_GEFORCE_9200},
1965 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
1966 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
1967 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
1968 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
1969 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
1970 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
1971 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
1972 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
1973 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
1974 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
1975 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
1976 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
1977 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
1978 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
1979 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
1980 {"NV46", CARD_NVIDIA_GEFORCE_7400},
1981 {"NV45", CARD_NVIDIA_GEFORCE_6800},
1982 {"NV44", CARD_NVIDIA_GEFORCE_6200},
1983 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
1984 {"NV42", CARD_NVIDIA_GEFORCE_6800},
1985 {"NV41", CARD_NVIDIA_GEFORCE_6800},
1986 {"NV40", CARD_NVIDIA_GEFORCE_6800},
1987 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
1988 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
1989 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
1990 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
1991 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
1992 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
1993 {"NV28", CARD_NVIDIA_GEFORCE4_TI4200},
1994 {"NV25", CARD_NVIDIA_GEFORCE4_TI4200},
1995 {"NV20", CARD_NVIDIA_GEFORCE3},
1996 {"NV1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
1997 {"NV1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
1998 {"NV18", CARD_NVIDIA_GEFORCE4_MX},
1999 {"NV17", CARD_NVIDIA_GEFORCE4_MX},
2000 {"NV16", CARD_NVIDIA_GEFORCE2},
2001 {"NV15", CARD_NVIDIA_GEFORCE2},
2002 {"NV11", CARD_NVIDIA_GEFORCE2_MX},
2003 {"NV10", CARD_NVIDIA_GEFORCE},
2004 {"NV05", CARD_NVIDIA_RIVA_TNT2},
2005 {"NV04", CARD_NVIDIA_RIVA_TNT},
2006 {"NV03", CARD_NVIDIA_RIVA_128},
2009 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2011 if (strstr(gl_renderer, cards[i].renderer))
2016 FIXME_(d3d_caps)("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2018 d3d_level = d3d_level_from_gl_info(gl_info);
2020 return CARD_NVIDIA_GEFORCEFX_5600;
2022 return CARD_NVIDIA_GEFORCE3;
2024 return CARD_NVIDIA_GEFORCE;
2026 return CARD_NVIDIA_RIVA_TNT;
2027 return CARD_NVIDIA_RIVA_128;
2031 struct vendor_card_selection
2033 enum wined3d_gl_vendor gl_vendor;
2034 enum wined3d_pci_vendor card_vendor;
2035 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2036 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2039 static const struct vendor_card_selection vendor_card_select_table[] =
2041 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2042 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2043 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2044 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2045 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2046 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2047 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2048 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2049 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2053 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2054 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2058 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2059 * different GPUs with roughly the same features. In most cases GPUs from a
2060 * certain family differ in clockspeeds, the amount of video memory and the
2061 * number of shader pipelines.
2063 * A Direct3D device object contains the PCI id (vendor + device) of the
2064 * videocard which is used for rendering. Various applications use this
2065 * information to get a rough estimation of the features of the card and
2066 * some might use it for enabling 3d effects only on certain types of
2067 * videocards. In some cases games might even use it to work around bugs
2068 * which happen on certain videocards/driver combinations. The problem is
2069 * that OpenGL only exposes a rendering string containing the name of the
2070 * videocard and not the PCI id.
2072 * Various games depend on the PCI id, so somehow we need to provide one.
2073 * A simple option is to parse the renderer string and translate this to
2074 * the right PCI id. This is a lot of work because there are more than 200
2075 * GPUs just for Nvidia. Various cards share the same renderer string, so
2076 * the amount of code might be 'small' but there are quite a number of
2077 * exceptions which would make this a pain to maintain. Another way would
2078 * be to query the PCI id from the operating system (assuming this is the
2079 * videocard which is used for rendering which is not always the case).
2080 * This would work but it is not very portable. Second it would not work
2081 * well in, let's say, a remote X situation in which the amount of 3d
2082 * features which can be used is limited.
2084 * As said most games only use the PCI id to get an indication of the
2085 * capabilities of the card. It doesn't really matter if the given id is
2086 * the correct one if we return the id of a card with similar 3d features.
2088 * The code below checks the OpenGL capabilities of a videocard and matches
2089 * that to a certain level of Direct3D functionality. Once a card passes
2090 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2091 * least a GeforceFX. To give a better estimate we do a basic check on the
2092 * renderer string but if that won't pass we return a default card. This
2093 * way is better than maintaining a full card database as even without a
2094 * full database we can return a card with similar features. Second the
2095 * size of the database can be made quite small because when you know what
2096 * type of 3d functionality a card has, you know to which GPU family the
2097 * GPU must belong. Because of this you only have to check a small part of
2098 * the renderer string to distinguishes between different models from that
2101 * The code also selects a default amount of video memory which we will
2102 * use for an estimation of the amount of free texture memory. In case of
2103 * real D3D the amount of texture memory includes video memory and system
2104 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2105 * HyperMemory). We don't know how much system memory can be addressed by
2106 * the system but we can make a reasonable estimation about the amount of
2107 * video memory. If the value is slightly wrong it doesn't matter as we
2108 * didn't include AGP-like memory which makes the amount of addressable
2109 * memory higher and second OpenGL isn't that critical it moves to system
2110 * memory behind our backs if really needed. Note that the amount of video
2111 * memory can be overruled using a registry setting. */
2115 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2117 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2118 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2120 TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2121 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2124 FIXME_(d3d_caps)("No card selector available for GL vendor %d and card vendor %04x.\n",
2125 *gl_vendor, *card_vendor);
2127 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2128 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2129 * them a good generic choice. */
2130 *card_vendor = HW_VENDOR_NVIDIA;
2131 d3d_level = d3d_level_from_gl_info(gl_info);
2133 return CARD_NVIDIA_GEFORCEFX_5600;
2135 return CARD_NVIDIA_GEFORCE3;
2137 return CARD_NVIDIA_GEFORCE;
2139 return CARD_NVIDIA_RIVA_TNT;
2140 return CARD_NVIDIA_RIVA_128;
2143 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2145 int vs_selected_mode, ps_selected_mode;
2147 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2148 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2149 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2150 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2151 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2152 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2153 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2154 else return &ffp_fragment_pipeline;
2157 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2159 int vs_selected_mode, ps_selected_mode;
2161 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2162 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2163 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2164 return &none_shader_backend;
2167 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2169 int vs_selected_mode, ps_selected_mode;
2171 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2172 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2173 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2174 else return &ffp_blit;
2177 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2181 #define USE_GL_FUNC(type, pfn, ext, replace) \
2182 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2183 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2184 else gl_info->pfn = NULL;
2189 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2194 /* Context activation is done by the caller. */
2195 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2197 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2198 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2199 const char *GL_Extensions = NULL;
2200 const char *WGL_Extensions = NULL;
2201 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2202 struct fragment_caps fragment_caps;
2203 enum wined3d_gl_vendor gl_vendor;
2204 enum wined3d_pci_vendor card_vendor;
2205 enum wined3d_pci_device device;
2207 GLfloat gl_floatv[2];
2213 TRACE_(d3d_caps)("(%p)\n", gl_info);
2217 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2218 TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2219 if (!gl_renderer_str)
2222 ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2226 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2227 TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2231 ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2235 /* Parse the GL_VERSION field into major and minor information */
2236 gl_version_str = (const char *)glGetString(GL_VERSION);
2237 TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2238 if (!gl_version_str)
2241 ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2244 gl_version = wined3d_parse_gl_version(gl_version_str);
2247 * Initialize openGL extension related variables
2248 * with Default values
2250 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2251 gl_info->limits.blends = 1;
2252 gl_info->limits.buffers = 1;
2253 gl_info->limits.textures = 1;
2254 gl_info->limits.fragment_samplers = 1;
2255 gl_info->limits.vertex_samplers = 0;
2256 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2257 gl_info->limits.sampler_stages = 1;
2258 gl_info->limits.vertex_attribs = 16;
2259 gl_info->limits.glsl_vs_float_constants = 0;
2260 gl_info->limits.glsl_ps_float_constants = 0;
2261 gl_info->limits.arb_vs_float_constants = 0;
2262 gl_info->limits.arb_vs_native_constants = 0;
2263 gl_info->limits.arb_vs_instructions = 0;
2264 gl_info->limits.arb_vs_temps = 0;
2265 gl_info->limits.arb_ps_float_constants = 0;
2266 gl_info->limits.arb_ps_local_constants = 0;
2267 gl_info->limits.arb_ps_instructions = 0;
2268 gl_info->limits.arb_ps_temps = 0;
2270 /* Retrieve opengl defaults */
2271 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2272 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2273 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2275 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2276 gl_info->limits.lights = gl_max;
2277 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2279 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2280 gl_info->limits.texture_size = gl_max;
2281 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2283 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2284 gl_info->limits.pointsize_min = gl_floatv[0];
2285 gl_info->limits.pointsize_max = gl_floatv[1];
2286 TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2288 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2289 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2293 ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2299 TRACE_(d3d_caps)("GL_Extensions reported:\n");
2301 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2303 while (*GL_Extensions)
2307 while (isspace(*GL_Extensions)) ++GL_Extensions;
2308 start = GL_Extensions;
2309 while (!isspace(*GL_Extensions) && *GL_Extensions) ++GL_Extensions;
2311 len = GL_Extensions - start;
2314 TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2316 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2318 if (len == strlen(EXTENSION_MAP[i].extension_string)
2319 && !memcmp(start, EXTENSION_MAP[i].extension_string, len))
2321 TRACE_(d3d_caps)(" FOUND: %s support.\n", EXTENSION_MAP[i].extension_string);
2322 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2328 /* Now work out what GL support this card really has */
2329 load_gl_funcs( gl_info, gl_version );
2333 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2334 * loading the functions, otherwise the code above will load the extension entry points instead of the
2335 * core functions, which may not work. */
2336 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2338 if (!gl_info->supported[EXTENSION_MAP[i].extension]
2339 && EXTENSION_MAP[i].version <= gl_version && EXTENSION_MAP[i].version)
2341 TRACE_(d3d_caps)(" GL CORE: %s support.\n", EXTENSION_MAP[i].extension_string);
2342 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2346 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2348 if (gl_info->supported[APPLE_FENCE])
2350 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2351 * The apple extension interacts with some other apple exts. Disable the NV
2352 * extension if the apple one is support to prevent confusion in other parts
2354 gl_info->supported[NV_FENCE] = FALSE;
2356 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2358 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2360 * The enums are the same:
2361 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2362 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2363 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2364 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2365 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2367 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2369 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2370 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2372 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2374 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2375 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2378 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2380 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2381 * functionality. Prefer the ARB extension */
2382 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2384 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2386 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2387 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2389 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2391 TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2392 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2394 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2396 TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2397 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2399 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2401 TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2402 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2404 if (gl_info->supported[NV_TEXTURE_SHADER2])
2406 if (gl_info->supported[NV_REGISTER_COMBINERS])
2408 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2409 * are supported. The nv extensions provide the same functionality as the
2410 * ATI one, and a bit more(signed pixelformats). */
2411 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2415 if (gl_info->supported[NV_REGISTER_COMBINERS])
2417 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2418 gl_info->limits.general_combiners = gl_max;
2419 TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2421 if (gl_info->supported[ARB_DRAW_BUFFERS])
2423 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2424 gl_info->limits.buffers = gl_max;
2425 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2427 if (gl_info->supported[ARB_MULTITEXTURE])
2429 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2430 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2431 TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2433 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2436 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2437 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2441 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2443 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2445 if (gl_info->supported[ARB_VERTEX_SHADER])
2448 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2449 gl_info->limits.vertex_samplers = tmp;
2450 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2451 gl_info->limits.combined_samplers = tmp;
2452 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2453 gl_info->limits.vertex_attribs = tmp;
2455 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2456 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2457 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2458 * shader is used with fixed function vertex processing we're fine too because fixed function
2459 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2460 * used we have to make sure that all vertex sampler setups are valid together with all
2461 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2462 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2463 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2464 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2465 * a fixed function pipeline anymore.
2467 * So this is just a check to check that our assumption holds true. If not, write a warning
2468 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2469 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2470 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2472 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2473 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2474 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2475 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2476 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2478 gl_info->limits.vertex_samplers = 0;
2483 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2485 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2486 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2488 if (gl_info->supported[ARB_VERTEX_BLEND])
2490 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2491 gl_info->limits.blends = gl_max;
2492 TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2494 if (gl_info->supported[EXT_TEXTURE3D])
2496 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2497 gl_info->limits.texture3d_size = gl_max;
2498 TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2500 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2502 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2503 gl_info->limits.anisotropy = gl_max;
2504 TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2506 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2508 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2509 gl_info->limits.arb_ps_float_constants = gl_max;
2510 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2511 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2512 gl_info->limits.arb_ps_native_constants = gl_max;
2513 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2514 gl_info->limits.arb_ps_native_constants);
2515 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2516 gl_info->limits.arb_ps_temps = gl_max;
2517 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2518 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2519 gl_info->limits.arb_ps_instructions = gl_max;
2520 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2521 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2522 gl_info->limits.arb_ps_local_constants = gl_max;
2523 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2525 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2527 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2528 gl_info->limits.arb_vs_float_constants = gl_max;
2529 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2530 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2531 gl_info->limits.arb_vs_native_constants = gl_max;
2532 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2533 gl_info->limits.arb_vs_native_constants);
2534 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2535 gl_info->limits.arb_vs_temps = gl_max;
2536 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2537 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2538 gl_info->limits.arb_vs_instructions = gl_max;
2539 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2541 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2543 if (gl_info->supported[ARB_VERTEX_SHADER])
2545 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2546 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2547 TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2549 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2551 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2552 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2553 TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2554 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2555 gl_info->limits.glsl_varyings = gl_max;
2556 TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2558 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2560 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2561 unsigned int major, minor;
2563 TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2565 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2566 sscanf(str, "%u.%u", &major, &minor);
2567 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2569 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2571 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2575 gl_info->limits.shininess = 128.0f;
2577 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2579 /* If we have full NP2 texture support, disable
2580 * GL_ARB_texture_rectangle because we will never use it.
2581 * This saves a few redundant glDisable calls. */
2582 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2584 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2586 /* Disable NV_register_combiners and fragment shader if this is supported.
2587 * generally the NV extensions are preferred over the ATI ones, and this
2588 * extension is disabled if register_combiners and texture_shader2 are both
2589 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2590 * fragment processing support. */
2591 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2592 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2593 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2594 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2596 if (gl_info->supported[NV_HALF_FLOAT])
2598 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2599 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2601 checkGLcall("extension detection");
2605 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2606 adapter->shader_backend = select_shader_backend(gl_info);
2607 adapter->blitter = select_blit_implementation(gl_info);
2609 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2610 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2611 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2613 /* In some cases the number of texture stages can be larger than the number
2614 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2615 * shaders), but 8 texture stages (register combiners). */
2616 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2618 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2620 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2621 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2622 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2623 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2624 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2625 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2626 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2627 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2628 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2629 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2630 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2631 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2632 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2633 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2634 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2635 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2636 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2637 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2638 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2639 if (wined3d_settings.allow_multisampling)
2641 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2642 gl_info->limits.samples = gl_max;
2647 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2649 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2650 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2651 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2652 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2653 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2654 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2655 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2656 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2657 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2658 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2659 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2660 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2661 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2662 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2663 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2664 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2665 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2667 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2669 WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2670 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2672 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2674 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2676 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2678 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2679 if (wined3d_settings.allow_multisampling)
2681 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2682 gl_info->limits.samples = gl_max;
2687 /* MRTs are currently only supported when FBOs are used. */
2688 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2690 gl_info->limits.buffers = 1;
2693 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2694 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2695 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2697 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2698 TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2700 gl_info->wrap_lookup[WINED3DTADDRESS_WRAP - WINED3DTADDRESS_WRAP] = GL_REPEAT;
2701 gl_info->wrap_lookup[WINED3DTADDRESS_MIRROR - WINED3DTADDRESS_WRAP] =
2702 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2703 gl_info->wrap_lookup[WINED3DTADDRESS_CLAMP - WINED3DTADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2704 gl_info->wrap_lookup[WINED3DTADDRESS_BORDER - WINED3DTADDRESS_WRAP] =
2705 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2706 gl_info->wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP] =
2707 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2709 /* Make sure there's an active HDC else the WGL extensions will fail */
2710 hdc = pwglGetCurrentDC();
2712 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox */
2713 if(GL_EXTCALL(wglGetExtensionsStringARB))
2714 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2716 if (!WGL_Extensions)
2718 ERR(" WGL_Extensions returns NULL\n");
2722 TRACE_(d3d_caps)("WGL_Extensions reported:\n");
2723 while (*WGL_Extensions)
2728 while (isspace(*WGL_Extensions)) WGL_Extensions++;
2729 Start = WGL_Extensions;
2730 while (!isspace(*WGL_Extensions) && *WGL_Extensions) ++WGL_Extensions;
2732 len = WGL_Extensions - Start;
2733 if (!len || len >= sizeof(ThisExtn))
2736 memcpy(ThisExtn, Start, len);
2737 ThisExtn[len] = '\0';
2738 TRACE_(d3d_caps)("- %s\n", debugstr_a(ThisExtn));
2740 if (!strcmp(ThisExtn, "WGL_ARB_pixel_format")) {
2741 gl_info->supported[WGL_ARB_PIXEL_FORMAT] = TRUE;
2742 TRACE_(d3d_caps)("FOUND: WGL_ARB_pixel_format support\n");
2744 if (!strcmp(ThisExtn, "WGL_EXT_swap_control")) {
2745 gl_info->supported[WGL_EXT_SWAP_CONTROL] = TRUE;
2746 TRACE_(d3d_caps)("FOUND: WGL_EXT_swap_control support\n");
2748 if (!strcmp(ThisExtn, "WGL_WINE_pixel_format_passthrough")) {
2749 gl_info->supported[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH] = TRUE;
2750 TRACE_(d3d_caps)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
2756 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2757 init_driver_info(driver_info, card_vendor, device);
2758 add_gl_compat_wrappers(gl_info);
2763 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2765 TRACE_(d3d_caps)("wined3d %p, reporting %u adapters.\n",
2766 wined3d, wined3d->adapter_count);
2768 return wined3d->adapter_count;
2771 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2773 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2778 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2780 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2782 if (adapter_idx >= wined3d->adapter_count)
2785 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2788 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2789 of the same bpp but different resolutions */
2791 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2792 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2793 enum wined3d_format_id format_id)
2795 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2797 if (adapter_idx >= wined3d->adapter_count)
2800 /* TODO: Store modes per adapter and read it from the adapter structure */
2803 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2804 UINT format_bits = format->byte_count * CHAR_BIT;
2809 memset(&mode, 0, sizeof(mode));
2810 mode.dmSize = sizeof(mode);
2812 while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2816 if (format_id == WINED3DFMT_UNKNOWN)
2818 /* This is for D3D8, do not enumerate P8 here */
2819 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2821 else if (mode.dmBitsPerPel == format_bits)
2827 TRACE_(d3d_caps)("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2833 FIXME_(d3d_caps)("Adapter not primary display.\n");
2839 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2840 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2841 enum wined3d_format_id format_id, UINT mode_idx, WINED3DDISPLAYMODE *mode)
2843 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2844 wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2846 /* Validate the parameters as much as possible */
2847 if (!mode || adapter_idx >= wined3d->adapter_count
2848 || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
2850 return WINED3DERR_INVALIDCALL;
2853 /* TODO: Store modes per adapter and read it from the adapter structure */
2856 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2857 UINT format_bits = format->byte_count * CHAR_BIT;
2863 ZeroMemory(&DevModeW, sizeof(DevModeW));
2864 DevModeW.dmSize = sizeof(DevModeW);
2866 /* If we are filtering to a specific format (D3D9), then need to skip
2867 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2868 just count through the ones with valid bit depths */
2869 while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2871 if (format_id == WINED3DFMT_UNKNOWN)
2873 /* This is for D3D8, do not enumerate P8 here */
2874 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2876 else if (DevModeW.dmBitsPerPel == format_bits)
2884 TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
2885 return WINED3DERR_INVALIDCALL;
2889 /* Now get the display mode via the calculated index */
2890 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
2892 mode->Width = DevModeW.dmPelsWidth;
2893 mode->Height = DevModeW.dmPelsHeight;
2894 mode->RefreshRate = DEFAULT_REFRESH_RATE;
2895 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
2896 mode->RefreshRate = DevModeW.dmDisplayFrequency;
2898 if (format_id == WINED3DFMT_UNKNOWN)
2899 mode->Format = pixelformat_for_depth(DevModeW.dmBitsPerPel);
2901 mode->Format = format_id;
2905 TRACE_(d3d_caps)("Requested mode %u out of range.\n", mode_idx);
2906 return WINED3DERR_INVALIDCALL;
2909 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
2910 mode->Width, mode->Height, mode->RefreshRate, mode->Format,
2911 debug_d3dformat(mode->Format), DevModeW.dmBitsPerPel);
2915 FIXME_(d3d_caps)("Adapter not primary display\n");
2921 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2922 WINED3DDISPLAYMODE *mode)
2924 TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
2926 if (!mode || adapter_idx >= wined3d->adapter_count)
2927 return WINED3DERR_INVALIDCALL;
2934 ZeroMemory(&DevModeW, sizeof(DevModeW));
2935 DevModeW.dmSize = sizeof(DevModeW);
2937 EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
2938 mode->Width = DevModeW.dmPelsWidth;
2939 mode->Height = DevModeW.dmPelsHeight;
2940 bpp = DevModeW.dmBitsPerPel;
2941 mode->RefreshRate = DEFAULT_REFRESH_RATE;
2942 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
2943 mode->RefreshRate = DevModeW.dmDisplayFrequency;
2944 mode->Format = pixelformat_for_depth(bpp);
2948 FIXME_(d3d_caps)("Adapter not primary display\n");
2951 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->Width,
2952 mode->Height, mode->RefreshRate, debug_d3dformat(mode->Format));
2956 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
2957 and fields being inserted in the middle, a new structure is used in place */
2958 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
2959 UINT adapter_idx, DWORD flags, WINED3DADAPTER_IDENTIFIER *identifier)
2961 const struct wined3d_adapter *adapter;
2964 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, flags %#x, indentifier %p.\n",
2965 wined3d, adapter_idx, flags, identifier);
2967 if (adapter_idx >= wined3d->adapter_count)
2968 return WINED3DERR_INVALIDCALL;
2970 adapter = &wined3d->adapters[adapter_idx];
2972 /* Return the information requested */
2973 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
2975 if (identifier->driver_size)
2977 const char *name = adapter->driver_info.name;
2978 len = min(strlen(name), identifier->driver_size - 1);
2979 memcpy(identifier->driver, name, len);
2980 identifier->driver[len] = '\0';
2983 if (identifier->description_size)
2985 const char *description = adapter->driver_info.description;
2986 len = min(strlen(description), identifier->description_size - 1);
2987 memcpy(identifier->description, description, len);
2988 identifier->description[len] = '\0';
2991 /* Note that d3d8 doesn't supply a device name. */
2992 if (identifier->device_name_size)
2994 static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
2996 len = strlen(device_name);
2997 if (len >= identifier->device_name_size)
2999 ERR("Device name size too small.\n");
3000 return WINED3DERR_INVALIDCALL;
3003 memcpy(identifier->device_name, device_name, len);
3004 identifier->device_name[len] = '\0';
3007 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3008 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3009 identifier->vendor_id = adapter->driver_info.vendor;
3010 identifier->device_id = adapter->driver_info.device;
3011 identifier->subsystem_id = 0;
3012 identifier->revision = 0;
3013 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3014 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3015 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3016 identifier->video_memory = adapter->TextureRam;
3021 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3022 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3024 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3026 /* Float formats need FBOs. If FBOs are used this function isn't called */
3027 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3029 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3030 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3032 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3036 if(cfg->redSize < redSize)
3039 if(cfg->greenSize < greenSize)
3042 if(cfg->blueSize < blueSize)
3045 if(cfg->alphaSize < alphaSize)
3051 /* Probably a RGBA_float or color index mode */
3055 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3056 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3058 BYTE depthSize, stencilSize;
3059 BOOL lockable = FALSE;
3061 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3063 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3067 /* Float formats need FBOs. If FBOs are used this function isn't called */
3068 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3070 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3073 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3074 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3075 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3076 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3079 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3080 * allow more stencil bits than requested. */
3081 if(cfg->stencilSize < stencilSize)
3087 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3088 UINT adapter_idx, WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id,
3089 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3091 const struct wined3d_format *rt_format;
3092 const struct wined3d_format *ds_format;
3093 const struct wined3d_adapter *adapter;
3095 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s,\n"
3096 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3097 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3098 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3100 if (adapter_idx >= wined3d->adapter_count)
3101 return WINED3DERR_INVALIDCALL;
3103 adapter = &wined3d->adapters[adapter_idx];
3104 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3105 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3106 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3108 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3109 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3111 TRACE_(d3d_caps)("Formats match.\n");
3117 const struct wined3d_pixel_format *cfgs;
3118 unsigned int cfg_count;
3121 cfgs = adapter->cfgs;
3122 cfg_count = adapter->nCfgs;
3123 for (i = 0; i < cfg_count; ++i)
3125 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3126 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3128 TRACE_(d3d_caps)("Formats match.\n");
3134 TRACE_(d3d_caps)("Unsupported format pair: %s and %s.\n",
3135 debug_d3dformat(render_target_format_id),
3136 debug_d3dformat(depth_stencil_format_id));
3138 return WINED3DERR_NOTAVAILABLE;
3141 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3142 WINED3DDEVTYPE device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3143 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels)
3145 const struct wined3d_gl_info *gl_info;
3147 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3148 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3149 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3150 windowed, multisample_type, quality_levels);
3152 if (adapter_idx >= wined3d->adapter_count)
3153 return WINED3DERR_INVALIDCALL;
3155 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3157 if (multisample_type > gl_info->limits.samples)
3159 TRACE("Returning not supported.\n");
3161 *quality_levels = 0;
3163 return WINED3DERR_NOTAVAILABLE;
3168 if (multisample_type == WINED3DMULTISAMPLE_NONMASKABLE)
3169 /* FIXME: This is probably wrong. */
3170 *quality_levels = gl_info->limits.samples;
3172 *quality_levels = 1;
3178 /* Check if we support bumpmapping for a format */
3179 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3181 /* Ask the fixed function pipeline implementation if it can deal
3182 * with the conversion. If we've got a GL extension giving native
3183 * support this will be an identity conversion. */
3184 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3185 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3188 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3189 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3190 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3194 /* Only allow depth/stencil formats */
3195 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3197 /* Blacklist formats not supported on Windows */
3198 switch (ds_format->id)
3200 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3201 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3202 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3209 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3211 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3212 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3216 /* Walk through all WGL pixel formats to find a match */
3217 for (it = 0; it < adapter->nCfgs; ++it)
3219 const struct wined3d_pixel_format *cfg = &adapter->cfgs[it];
3220 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3221 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3229 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3231 /* The flags entry of a format contains the filtering capability */
3232 if (format->flags & WINED3DFMT_FLAG_FILTERING) return TRUE;
3237 /* Check the render target capabilities of a format */
3238 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3239 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3241 /* Filter out non-RT formats */
3242 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3243 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3245 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3246 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3247 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3250 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3251 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3253 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3254 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3255 if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3256 TRACE_(d3d_caps)("[FAILED]\n");
3260 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3261 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3262 for (it = 0; it < adapter->nCfgs; ++it)
3264 if (cfgs[it].windowDrawable
3265 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[it], check_format))
3267 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3268 cfgs[it].iPixelFormat, debug_d3dformat(check_format->id));
3273 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3275 /* For now return TRUE for FBOs until we have some proper checks.
3276 * Note that this function will only be called when the format is around for texturing. */
3282 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3284 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3287 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3289 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3290 * doing the color fixup in shaders.
3291 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3292 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3294 int vs_selected_mode;
3295 int ps_selected_mode;
3296 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3298 if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3299 TRACE_(d3d_caps)("[OK]\n");
3304 TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3308 /* Check if a format support blending in combination with pixel shaders */
3309 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3310 const struct wined3d_format *format)
3312 /* The flags entry of a format contains the post pixel shader blending capability */
3313 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3318 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3320 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3321 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3322 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3323 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3324 * capability anyway.
3326 * For now lets report this on all formats, but in the future we may want to
3327 * restrict it to some should games need that
3332 /* Check if a texture format is supported on the given adapter */
3333 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3335 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3340 * supported: RGB(A) formats
3342 case WINED3DFMT_B8G8R8_UNORM: /* Enable for dx7, blacklisted for 8 and 9 above */
3343 case WINED3DFMT_B8G8R8A8_UNORM:
3344 case WINED3DFMT_B8G8R8X8_UNORM:
3345 case WINED3DFMT_B5G6R5_UNORM:
3346 case WINED3DFMT_B5G5R5X1_UNORM:
3347 case WINED3DFMT_B5G5R5A1_UNORM:
3348 case WINED3DFMT_B4G4R4A4_UNORM:
3349 case WINED3DFMT_A8_UNORM:
3350 case WINED3DFMT_B4G4R4X4_UNORM:
3351 case WINED3DFMT_R8G8B8A8_UNORM:
3352 case WINED3DFMT_R8G8B8X8_UNORM:
3353 case WINED3DFMT_B10G10R10A2_UNORM:
3354 case WINED3DFMT_R10G10B10A2_UNORM:
3355 case WINED3DFMT_R16G16_UNORM:
3356 TRACE_(d3d_caps)("[OK]\n");
3359 case WINED3DFMT_B2G3R3_UNORM:
3360 TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3364 * Not supported: Palettized
3365 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3366 * Since it is not widely available, don't offer it. Further no Windows driver offers
3367 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3369 case WINED3DFMT_P8_UINT:
3370 case WINED3DFMT_P8_UINT_A8_UNORM:
3374 * Supported: (Alpha)-Luminance
3376 case WINED3DFMT_L8_UNORM:
3377 case WINED3DFMT_L8A8_UNORM:
3378 case WINED3DFMT_L16_UNORM:
3379 TRACE_(d3d_caps)("[OK]\n");
3382 /* Not supported on Windows, thus disabled */
3383 case WINED3DFMT_L4A4_UNORM:
3384 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3388 * Supported: Depth/Stencil formats
3390 case WINED3DFMT_D16_LOCKABLE:
3391 case WINED3DFMT_D16_UNORM:
3392 case WINED3DFMT_X8D24_UNORM:
3393 case WINED3DFMT_D24_UNORM_S8_UINT:
3394 case WINED3DFMT_S8_UINT_D24_FLOAT:
3395 case WINED3DFMT_D32_UNORM:
3396 case WINED3DFMT_D32_FLOAT:
3399 case WINED3DFMT_INTZ:
3400 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3401 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3405 /* Not supported on Windows */
3406 case WINED3DFMT_S1_UINT_D15_UNORM:
3407 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3408 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3412 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3413 * GL_NV_texture_shader). Emulated by shaders
3415 case WINED3DFMT_R8G8_SNORM:
3416 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3417 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3418 case WINED3DFMT_R8G8B8A8_SNORM:
3419 case WINED3DFMT_R16G16_SNORM:
3420 /* Ask the shader backend if it can deal with the conversion. If
3421 * we've got a GL extension giving native support this will be an
3422 * identity conversion. */
3423 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3425 TRACE_(d3d_caps)("[OK]\n");
3428 TRACE_(d3d_caps)("[FAILED]\n");
3431 case WINED3DFMT_DXT1:
3432 case WINED3DFMT_DXT2:
3433 case WINED3DFMT_DXT3:
3434 case WINED3DFMT_DXT4:
3435 case WINED3DFMT_DXT5:
3436 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3438 TRACE_(d3d_caps)("[OK]\n");
3441 TRACE_(d3d_caps)("[FAILED]\n");
3446 * Odd formats - not supported
3448 case WINED3DFMT_VERTEXDATA:
3449 case WINED3DFMT_R16_UINT:
3450 case WINED3DFMT_R32_UINT:
3451 case WINED3DFMT_R16G16B16A16_SNORM:
3452 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3453 case WINED3DFMT_R10G11B11_SNORM:
3454 case WINED3DFMT_R16:
3455 case WINED3DFMT_AL16:
3456 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3460 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3462 case WINED3DFMT_R8G8_SNORM_Cx:
3463 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3467 case WINED3DFMT_UYVY:
3468 case WINED3DFMT_YUY2:
3469 if (gl_info->supported[APPLE_YCBCR_422])
3471 TRACE_(d3d_caps)("[OK]\n");
3474 TRACE_(d3d_caps)("[FAILED]\n");
3476 case WINED3DFMT_YV12:
3477 TRACE_(d3d_caps)("[FAILED]\n");
3480 case WINED3DFMT_R16G16B16A16_UNORM:
3481 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3483 TRACE_(d3d_caps)("[FAILED]\n");
3486 TRACE_(d3d_caps)("[OK]\n");
3490 case WINED3DFMT_B2G3R3A8_UNORM:
3491 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3494 /* Floating point formats */
3495 case WINED3DFMT_R16_FLOAT:
3496 case WINED3DFMT_R16G16_FLOAT:
3497 case WINED3DFMT_R16G16B16A16_FLOAT:
3498 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3500 TRACE_(d3d_caps)("[OK]\n");
3503 TRACE_(d3d_caps)("[FAILED]\n");
3506 case WINED3DFMT_R32_FLOAT:
3507 case WINED3DFMT_R32G32_FLOAT:
3508 case WINED3DFMT_R32G32B32A32_FLOAT:
3509 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3511 TRACE_(d3d_caps)("[OK]\n");
3514 TRACE_(d3d_caps)("[FAILED]\n");
3517 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3518 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3519 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3520 * We can do instancing with all shader versions, but we need vertex shaders.
3522 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3523 * to enable instancing. WineD3D doesn't need that and just ignores it.
3525 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3527 case WINED3DFMT_INST:
3528 TRACE("ATI Instancing check hack\n");
3529 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3531 TRACE_(d3d_caps)("[OK]\n");
3534 TRACE_(d3d_caps)("[FAILED]\n");
3537 /* Some weird FOURCC formats */
3538 case WINED3DFMT_R8G8_B8G8:
3539 case WINED3DFMT_G8R8_G8B8:
3540 case WINED3DFMT_MULTI2_ARGB8:
3541 TRACE_(d3d_caps)("[FAILED]\n");
3544 /* Vendor specific formats */
3545 case WINED3DFMT_ATI2N:
3546 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3547 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3549 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3550 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3552 TRACE_(d3d_caps)("[OK]\n");
3556 TRACE_(d3d_caps)("[OK]\n");
3559 TRACE_(d3d_caps)("[FAILED]\n");
3562 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3563 * format MAKEFOURCC('N','V','D','B') is used.
3564 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3565 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3568 case WINED3DFMT_NVDB:
3569 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3571 TRACE_(d3d_caps)("[OK]\n");
3574 TRACE_(d3d_caps)("[FAILED]\n");
3577 case WINED3DFMT_NVHU:
3578 case WINED3DFMT_NVHS:
3579 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3580 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3581 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3582 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3583 * Applications have to deal with not having NVHS and NVHU.
3585 TRACE_(d3d_caps)("[FAILED]\n");
3588 case WINED3DFMT_NULL:
3589 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3593 case WINED3DFMT_UNKNOWN:
3597 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3603 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3604 const struct wined3d_format *adapter_format,
3605 const struct wined3d_format *check_format,
3606 WINED3DSURFTYPE SurfaceType)
3608 if (SurfaceType == SURFACE_GDI)
3610 switch (check_format->id)
3612 case WINED3DFMT_B8G8R8_UNORM:
3613 case WINED3DFMT_B8G8R8A8_UNORM:
3614 case WINED3DFMT_B8G8R8X8_UNORM:
3615 case WINED3DFMT_B5G6R5_UNORM:
3616 case WINED3DFMT_B5G5R5X1_UNORM:
3617 case WINED3DFMT_B5G5R5A1_UNORM:
3618 case WINED3DFMT_B4G4R4A4_UNORM:
3619 case WINED3DFMT_B2G3R3_UNORM:
3620 case WINED3DFMT_A8_UNORM:
3621 case WINED3DFMT_B2G3R3A8_UNORM:
3622 case WINED3DFMT_B4G4R4X4_UNORM:
3623 case WINED3DFMT_R10G10B10A2_UNORM:
3624 case WINED3DFMT_R8G8B8A8_UNORM:
3625 case WINED3DFMT_R8G8B8X8_UNORM:
3626 case WINED3DFMT_R16G16_UNORM:
3627 case WINED3DFMT_B10G10R10A2_UNORM:
3628 case WINED3DFMT_R16G16B16A16_UNORM:
3629 case WINED3DFMT_P8_UINT:
3630 TRACE_(d3d_caps)("[OK]\n");
3633 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3638 /* All format that are supported for textures are supported for surfaces as well */
3639 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3640 /* All depth stencil formats are supported on surfaces */
3641 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3643 /* If opengl can't process the format natively, the blitter may be able to convert it */
3644 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3645 NULL, WINED3DPOOL_DEFAULT, 0, check_format,
3646 NULL, WINED3DPOOL_DEFAULT, 0, adapter_format))
3648 TRACE_(d3d_caps)("[OK]\n");
3652 /* Reject other formats */
3653 TRACE_(d3d_caps)("[FAILED]\n");
3657 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3658 const struct wined3d_format *format)
3660 return adapter->gl_info.limits.vertex_samplers && (format->flags & WINED3DFMT_FLAG_VTF);
3663 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3664 WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3665 WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id, WINED3DSURFTYPE surface_type)
3667 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3668 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3669 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3670 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3671 DWORD usage_caps = 0;
3673 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3674 "resource_type %s, check_format %s, surface_type %#x.\n",
3675 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3676 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3677 debug_d3dformat(check_format_id), surface_type);
3679 if (adapter_idx >= wined3d->adapter_count)
3680 return WINED3DERR_INVALIDCALL;
3682 switch (resource_type)
3684 case WINED3DRTYPE_CUBETEXTURE:
3685 /* Cubetexture allows:
3686 * - WINED3DUSAGE_AUTOGENMIPMAP
3687 * - WINED3DUSAGE_DEPTHSTENCIL
3688 * - WINED3DUSAGE_DYNAMIC
3689 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3690 * - WINED3DUSAGE_RENDERTARGET
3691 * - WINED3DUSAGE_SOFTWAREPROCESSING
3692 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3694 if (surface_type != SURFACE_OPENGL)
3696 TRACE_(d3d_caps)("[FAILED]\n");
3697 return WINED3DERR_NOTAVAILABLE;
3700 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3702 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3703 return WINED3DERR_NOTAVAILABLE;
3706 if (!CheckTextureCapability(adapter, format))
3708 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3709 return WINED3DERR_NOTAVAILABLE;
3712 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3714 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3715 /* When autogenmipmap isn't around continue and return
3716 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3717 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3719 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3722 /* Always report dynamic locking. */
3723 if (usage & WINED3DUSAGE_DYNAMIC)
3724 usage_caps |= WINED3DUSAGE_DYNAMIC;
3726 if (usage & WINED3DUSAGE_RENDERTARGET)
3728 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3730 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3731 return WINED3DERR_NOTAVAILABLE;
3733 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3736 /* Always report software processing. */
3737 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3738 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3740 if (usage & WINED3DUSAGE_QUERY_FILTER)
3742 if (!CheckFilterCapability(adapter, format))
3744 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3745 return WINED3DERR_NOTAVAILABLE;
3747 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3750 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3752 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3754 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3755 return WINED3DERR_NOTAVAILABLE;
3757 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3760 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3762 if (!CheckSrgbReadCapability(adapter, format))
3764 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3765 return WINED3DERR_NOTAVAILABLE;
3767 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3770 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3772 if (!CheckSrgbWriteCapability(adapter, format))
3774 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3775 return WINED3DERR_NOTAVAILABLE;
3777 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3780 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3782 if (!CheckVertexTextureCapability(adapter, format))
3784 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3785 return WINED3DERR_NOTAVAILABLE;
3787 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3790 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3792 if (!CheckWrapAndMipCapability(adapter, format))
3794 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3795 return WINED3DERR_NOTAVAILABLE;
3797 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3801 case WINED3DRTYPE_SURFACE:
3803 * - WINED3DUSAGE_DEPTHSTENCIL
3804 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3805 * - WINED3DUSAGE_RENDERTARGET
3807 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
3809 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
3810 return WINED3DERR_NOTAVAILABLE;
3813 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3815 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3817 TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
3818 return WINED3DERR_NOTAVAILABLE;
3820 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3823 if (usage & WINED3DUSAGE_RENDERTARGET)
3825 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3827 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3828 return WINED3DERR_NOTAVAILABLE;
3830 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3833 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3835 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3837 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3838 return WINED3DERR_NOTAVAILABLE;
3840 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3844 case WINED3DRTYPE_TEXTURE:
3846 * - WINED3DUSAGE_AUTOGENMIPMAP
3847 * - WINED3DUSAGE_DEPTHSTENCIL
3848 * - WINED3DUSAGE_DMAP
3849 * - WINED3DUSAGE_DYNAMIC
3850 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3851 * - WINED3DUSAGE_RENDERTARGET
3852 * - WINED3DUSAGE_SOFTWAREPROCESSING
3853 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3854 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3856 if (surface_type != SURFACE_OPENGL)
3858 TRACE_(d3d_caps)("[FAILED]\n");
3859 return WINED3DERR_NOTAVAILABLE;
3862 if (!CheckTextureCapability(adapter, format))
3864 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
3865 return WINED3DERR_NOTAVAILABLE;
3868 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3870 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3871 /* When autogenmipmap isn't around continue and return
3872 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3873 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3875 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3878 /* Always report dynamic locking. */
3879 if (usage & WINED3DUSAGE_DYNAMIC)
3880 usage_caps |= WINED3DUSAGE_DYNAMIC;
3882 if (usage & WINED3DUSAGE_RENDERTARGET)
3884 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3886 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3887 return WINED3DERR_NOTAVAILABLE;
3889 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3892 /* Always report software processing. */
3893 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3894 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3896 if (usage & WINED3DUSAGE_QUERY_FILTER)
3898 if (!CheckFilterCapability(adapter, format))
3900 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3901 return WINED3DERR_NOTAVAILABLE;
3903 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3906 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3908 if (!CheckBumpMapCapability(adapter, format))
3910 TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
3911 return WINED3DERR_NOTAVAILABLE;
3913 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
3916 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3918 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3920 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3921 return WINED3DERR_NOTAVAILABLE;
3923 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3926 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3928 if (!CheckSrgbReadCapability(adapter, format))
3930 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3931 return WINED3DERR_NOTAVAILABLE;
3933 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3936 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3938 if (!CheckSrgbWriteCapability(adapter, format))
3940 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3941 return WINED3DERR_NOTAVAILABLE;
3943 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3946 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3948 if (!CheckVertexTextureCapability(adapter, format))
3950 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3951 return WINED3DERR_NOTAVAILABLE;
3953 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3956 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3958 if (!CheckWrapAndMipCapability(adapter, format))
3960 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3961 return WINED3DERR_NOTAVAILABLE;
3963 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3966 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3968 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3970 TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
3971 return WINED3DERR_NOTAVAILABLE;
3973 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
3975 TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
3976 return WINED3DERR_NOTAVAILABLE;
3978 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3982 case WINED3DRTYPE_VOLUMETEXTURE:
3983 case WINED3DRTYPE_VOLUME:
3984 /* Volume is to VolumeTexture what Surface is to Texture, but its
3985 * usage caps are not documented. Most driver seem to offer
3986 * (nearly) the same on Volume and VolumeTexture, so do that too.
3988 * Volumetexture allows:
3989 * - D3DUSAGE_DYNAMIC
3990 * - D3DUSAGE_NONSECURE (d3d9ex)
3991 * - D3DUSAGE_SOFTWAREPROCESSING
3992 * - D3DUSAGE_QUERY_WRAPANDMIP
3994 if (surface_type != SURFACE_OPENGL)
3996 TRACE_(d3d_caps)("[FAILED]\n");
3997 return WINED3DERR_NOTAVAILABLE;
4000 if (!gl_info->supported[EXT_TEXTURE3D])
4002 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
4003 return WINED3DERR_NOTAVAILABLE;
4006 if (!CheckTextureCapability(adapter, format))
4008 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
4009 return WINED3DERR_NOTAVAILABLE;
4012 /* Filter formats that need conversion; For one part, this
4013 * conversion is unimplemented, and volume textures are huge, so
4014 * it would be a big performance hit. Unless we hit an application
4015 * needing one of those formats, don't advertize them to avoid
4016 * leading applications into temptation. The windows drivers don't
4017 * support most of those formats on volumes anyway, except for
4018 * WINED3DFMT_R32_FLOAT. */
4019 switch (check_format_id)
4021 case WINED3DFMT_P8_UINT:
4022 case WINED3DFMT_L4A4_UNORM:
4023 case WINED3DFMT_R32_FLOAT:
4024 case WINED3DFMT_R16_FLOAT:
4025 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4026 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4027 case WINED3DFMT_R16G16_UNORM:
4028 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4029 return WINED3DERR_NOTAVAILABLE;
4031 case WINED3DFMT_R8G8B8A8_SNORM:
4032 case WINED3DFMT_R16G16_SNORM:
4033 if (!gl_info->supported[NV_TEXTURE_SHADER])
4035 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4036 return WINED3DERR_NOTAVAILABLE;
4040 case WINED3DFMT_R8G8_SNORM:
4041 if (!gl_info->supported[NV_TEXTURE_SHADER])
4043 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4044 return WINED3DERR_NOTAVAILABLE;
4048 case WINED3DFMT_DXT1:
4049 case WINED3DFMT_DXT2:
4050 case WINED3DFMT_DXT3:
4051 case WINED3DFMT_DXT4:
4052 case WINED3DFMT_DXT5:
4053 /* The GL_EXT_texture_compression_s3tc spec requires that
4054 * loading an s3tc compressed texture results in an error.
4055 * While the D3D refrast does support s3tc volumes, at
4056 * least the nvidia windows driver does not, so we're free
4057 * not to support this format. */
4058 TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4059 return WINED3DERR_NOTAVAILABLE;
4062 /* Do nothing, continue with checking the format below */
4066 /* Always report dynamic locking. */
4067 if (usage & WINED3DUSAGE_DYNAMIC)
4068 usage_caps |= WINED3DUSAGE_DYNAMIC;
4070 /* Always report software processing. */
4071 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4072 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4074 if (usage & WINED3DUSAGE_QUERY_FILTER)
4076 if (!CheckFilterCapability(adapter, format))
4078 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4079 return WINED3DERR_NOTAVAILABLE;
4081 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4084 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4086 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4088 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4089 return WINED3DERR_NOTAVAILABLE;
4091 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4094 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4096 if (!CheckSrgbReadCapability(adapter, format))
4098 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4099 return WINED3DERR_NOTAVAILABLE;
4101 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4104 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4106 if (!CheckSrgbWriteCapability(adapter, format))
4108 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4109 return WINED3DERR_NOTAVAILABLE;
4111 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4114 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4116 if (!CheckVertexTextureCapability(adapter, format))
4118 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4119 return WINED3DERR_NOTAVAILABLE;
4121 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4124 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4126 if (!CheckWrapAndMipCapability(adapter, format))
4128 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4129 return WINED3DERR_NOTAVAILABLE;
4131 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4136 FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4137 return WINED3DERR_NOTAVAILABLE;
4140 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4141 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4142 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4143 if (usage_caps == usage)
4145 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4146 return WINED3DOK_NOAUTOGEN;
4148 TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4149 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4151 return WINED3DERR_NOTAVAILABLE;
4154 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4155 WINED3DDEVTYPE device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4157 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4158 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4159 debug_d3dformat(dst_format));
4164 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type,
4165 enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format, BOOL windowed)
4170 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4171 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4172 debug_d3dformat(backbuffer_format), windowed);
4174 if (adapter_idx >= wined3d->adapter_count)
4175 return WINED3DERR_INVALIDCALL;
4177 /* The task of this function is to check whether a certain display / backbuffer format
4178 * combination is available on the given adapter. In fullscreen mode microsoft specified
4179 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4180 * and display format should match exactly.
4181 * In windowed mode format conversion can occur and this depends on the driver. When format
4182 * conversion is done, this function should nevertheless fail and applications need to use
4183 * CheckDeviceFormatConversion.
4184 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4186 /* There are only 4 display formats. */
4187 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4188 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4189 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4190 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4192 TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4193 return WINED3DERR_NOTAVAILABLE;
4196 /* If the requested display format is not available, don't continue. */
4197 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4200 TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4201 return WINED3DERR_NOTAVAILABLE;
4204 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4205 * it means 'reuse' the display format for the backbuffer. */
4206 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4208 TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4209 return WINED3DERR_NOTAVAILABLE;
4212 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4213 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4214 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4216 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4217 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4218 return WINED3DERR_NOTAVAILABLE;
4221 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4222 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4223 * WINED3DFMT_B5G5R5A1_UNORM. */
4224 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4225 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4227 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4228 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4229 return WINED3DERR_NOTAVAILABLE;
4232 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4233 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4234 * WINED3DFMT_B8G8R8A8_UNORM. */
4235 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4236 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4238 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4239 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4240 return WINED3DERR_NOTAVAILABLE;
4243 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4244 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4245 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4246 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4248 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4249 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4250 return WINED3DERR_NOTAVAILABLE;
4253 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4254 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4255 WINED3DUSAGE_RENDERTARGET, WINED3DRTYPE_SURFACE, backbuffer_format, SURFACE_OPENGL);
4257 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4258 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4263 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
4264 subset of a D3DCAPS9 structure. However, it has to come via a void *
4265 as the d3d8 interface cannot import the d3d9 header */
4266 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4267 WINED3DDEVTYPE device_type, WINED3DCAPS *caps)
4269 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4270 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4271 int vs_selected_mode;
4272 int ps_selected_mode;
4273 struct shader_caps shader_caps;
4274 struct fragment_caps fragment_caps;
4275 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4277 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4278 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4280 if (adapter_idx >= wined3d->adapter_count)
4281 return WINED3DERR_INVALIDCALL;
4283 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4285 /* ------------------------------------------------
4286 The following fields apply to both d3d8 and d3d9
4287 ------------------------------------------------ */
4288 /* Not quite true, but use h/w supported by opengl I suppose */
4289 caps->DeviceType = (device_type == WINED3DDEVTYPE_HAL) ? WINED3DDEVTYPE_HAL : WINED3DDEVTYPE_REF;
4290 caps->AdapterOrdinal = adapter_idx;
4293 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4294 WINED3DCAPS2_FULLSCREENGAMMA |
4295 WINED3DCAPS2_DYNAMICTEXTURES;
4296 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4297 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4299 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4300 WINED3DCAPS3_COPY_TO_VIDMEM |
4301 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4303 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4304 WINED3DPRESENT_INTERVAL_ONE;
4306 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4307 WINED3DCURSORCAPS_LOWRES;
4309 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4310 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4311 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4312 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4313 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4314 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4315 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4316 WINED3DDEVCAPS_PUREDEVICE |
4317 WINED3DDEVCAPS_HWRASTERIZATION |
4318 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4319 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4320 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4321 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4322 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4323 WINED3DDEVCAPS_RTPATCHES;
4325 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4326 WINED3DPMISCCAPS_CULLCCW |
4327 WINED3DPMISCCAPS_CULLCW |
4328 WINED3DPMISCCAPS_COLORWRITEENABLE |
4329 WINED3DPMISCCAPS_CLIPTLVERTS |
4330 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4331 WINED3DPMISCCAPS_MASKZ |
4332 WINED3DPMISCCAPS_BLENDOP |
4333 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4335 WINED3DPMISCCAPS_NULLREFERENCE
4336 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4337 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4338 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4340 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4341 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4342 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4343 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4345 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4346 WINED3DPRASTERCAPS_PAT |
4347 WINED3DPRASTERCAPS_WFOG |
4348 WINED3DPRASTERCAPS_ZFOG |
4349 WINED3DPRASTERCAPS_FOGVERTEX |
4350 WINED3DPRASTERCAPS_FOGTABLE |
4351 WINED3DPRASTERCAPS_STIPPLE |
4352 WINED3DPRASTERCAPS_SUBPIXEL |
4353 WINED3DPRASTERCAPS_ZTEST |
4354 WINED3DPRASTERCAPS_SCISSORTEST |
4355 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4356 WINED3DPRASTERCAPS_DEPTHBIAS;
4358 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4360 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4361 WINED3DPRASTERCAPS_ZBIAS |
4362 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4364 if (gl_info->supported[NV_FOG_DISTANCE])
4366 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4369 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4370 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4371 WINED3DPRASTERCAPS_ANTIALIASEDGES
4372 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4373 WINED3DPRASTERCAPS_WBUFFER */
4375 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4376 WINED3DPCMPCAPS_EQUAL |
4377 WINED3DPCMPCAPS_GREATER |
4378 WINED3DPCMPCAPS_GREATEREQUAL |
4379 WINED3DPCMPCAPS_LESS |
4380 WINED3DPCMPCAPS_LESSEQUAL |
4381 WINED3DPCMPCAPS_NEVER |
4382 WINED3DPCMPCAPS_NOTEQUAL;
4384 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4385 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4386 WINED3DPBLENDCAPS_DESTALPHA |
4387 WINED3DPBLENDCAPS_DESTCOLOR |
4388 WINED3DPBLENDCAPS_INVDESTALPHA |
4389 WINED3DPBLENDCAPS_INVDESTCOLOR |
4390 WINED3DPBLENDCAPS_INVSRCALPHA |
4391 WINED3DPBLENDCAPS_INVSRCCOLOR |
4392 WINED3DPBLENDCAPS_ONE |
4393 WINED3DPBLENDCAPS_SRCALPHA |
4394 WINED3DPBLENDCAPS_SRCALPHASAT |
4395 WINED3DPBLENDCAPS_SRCCOLOR |
4396 WINED3DPBLENDCAPS_ZERO;
4398 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4399 WINED3DPBLENDCAPS_DESTCOLOR |
4400 WINED3DPBLENDCAPS_INVDESTALPHA |
4401 WINED3DPBLENDCAPS_INVDESTCOLOR |
4402 WINED3DPBLENDCAPS_INVSRCALPHA |
4403 WINED3DPBLENDCAPS_INVSRCCOLOR |
4404 WINED3DPBLENDCAPS_ONE |
4405 WINED3DPBLENDCAPS_SRCALPHA |
4406 WINED3DPBLENDCAPS_SRCCOLOR |
4407 WINED3DPBLENDCAPS_ZERO;
4408 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4409 * according to the glBlendFunc manpage
4411 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4412 * legacy settings for srcblend only
4415 if (gl_info->supported[EXT_BLEND_COLOR])
4417 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4418 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4422 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4423 WINED3DPCMPCAPS_EQUAL |
4424 WINED3DPCMPCAPS_GREATER |
4425 WINED3DPCMPCAPS_GREATEREQUAL |
4426 WINED3DPCMPCAPS_LESS |
4427 WINED3DPCMPCAPS_LESSEQUAL |
4428 WINED3DPCMPCAPS_NEVER |
4429 WINED3DPCMPCAPS_NOTEQUAL;
4431 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4432 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4433 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4434 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4435 WINED3DPSHADECAPS_COLORFLATRGB |
4436 WINED3DPSHADECAPS_FOGFLAT |
4437 WINED3DPSHADECAPS_FOGGOURAUD |
4438 WINED3DPSHADECAPS_SPECULARFLATRGB;
4440 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4441 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4442 WINED3DPTEXTURECAPS_TRANSPARENCY |
4443 WINED3DPTEXTURECAPS_BORDER |
4444 WINED3DPTEXTURECAPS_MIPMAP |
4445 WINED3DPTEXTURECAPS_PROJECTED |
4446 WINED3DPTEXTURECAPS_PERSPECTIVE;
4448 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4450 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4451 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4454 if (gl_info->supported[EXT_TEXTURE3D])
4456 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4457 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4458 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4460 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4464 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4466 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4467 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4468 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4470 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4474 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4475 WINED3DPTFILTERCAPS_MAGFPOINT |
4476 WINED3DPTFILTERCAPS_MINFLINEAR |
4477 WINED3DPTFILTERCAPS_MINFPOINT |
4478 WINED3DPTFILTERCAPS_MIPFLINEAR |
4479 WINED3DPTFILTERCAPS_MIPFPOINT |
4480 WINED3DPTFILTERCAPS_LINEAR |
4481 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4482 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4483 WINED3DPTFILTERCAPS_MIPLINEAR |
4484 WINED3DPTFILTERCAPS_MIPNEAREST |
4485 WINED3DPTFILTERCAPS_NEAREST;
4487 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4489 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4490 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4493 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4495 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4496 WINED3DPTFILTERCAPS_MAGFPOINT |
4497 WINED3DPTFILTERCAPS_MINFLINEAR |
4498 WINED3DPTFILTERCAPS_MINFPOINT |
4499 WINED3DPTFILTERCAPS_MIPFLINEAR |
4500 WINED3DPTFILTERCAPS_MIPFPOINT |
4501 WINED3DPTFILTERCAPS_LINEAR |
4502 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4503 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4504 WINED3DPTFILTERCAPS_MIPLINEAR |
4505 WINED3DPTFILTERCAPS_MIPNEAREST |
4506 WINED3DPTFILTERCAPS_NEAREST;
4508 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4510 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4511 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4516 caps->CubeTextureFilterCaps = 0;
4519 if (gl_info->supported[EXT_TEXTURE3D])
4521 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4522 WINED3DPTFILTERCAPS_MAGFPOINT |
4523 WINED3DPTFILTERCAPS_MINFLINEAR |
4524 WINED3DPTFILTERCAPS_MINFPOINT |
4525 WINED3DPTFILTERCAPS_MIPFLINEAR |
4526 WINED3DPTFILTERCAPS_MIPFPOINT |
4527 WINED3DPTFILTERCAPS_LINEAR |
4528 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4529 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4530 WINED3DPTFILTERCAPS_MIPLINEAR |
4531 WINED3DPTFILTERCAPS_MIPNEAREST |
4532 WINED3DPTFILTERCAPS_NEAREST;
4536 caps->VolumeTextureFilterCaps = 0;
4539 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4540 WINED3DPTADDRESSCAPS_CLAMP |
4541 WINED3DPTADDRESSCAPS_WRAP;
4543 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4545 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4547 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4549 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4551 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4553 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4556 if (gl_info->supported[EXT_TEXTURE3D])
4558 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4559 WINED3DPTADDRESSCAPS_CLAMP |
4560 WINED3DPTADDRESSCAPS_WRAP;
4561 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4563 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4565 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4567 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4569 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4571 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4576 caps->VolumeTextureAddressCaps = 0;
4579 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4580 WINED3DLINECAPS_ZTEST |
4581 WINED3DLINECAPS_BLEND |
4582 WINED3DLINECAPS_ALPHACMP |
4583 WINED3DLINECAPS_FOG;
4584 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4585 * idea how generating the smoothing alpha values works; the result is different
4588 caps->MaxTextureWidth = gl_info->limits.texture_size;
4589 caps->MaxTextureHeight = gl_info->limits.texture_size;
4591 if (gl_info->supported[EXT_TEXTURE3D])
4592 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4594 caps->MaxVolumeExtent = 0;
4596 caps->MaxTextureRepeat = 32768;
4597 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4598 caps->MaxVertexW = 1.0f;
4600 caps->GuardBandLeft = 0.0f;
4601 caps->GuardBandTop = 0.0f;
4602 caps->GuardBandRight = 0.0f;
4603 caps->GuardBandBottom = 0.0f;
4605 caps->ExtentsAdjust = 0.0f;
4607 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4608 WINED3DSTENCILCAPS_INCRSAT |
4609 WINED3DSTENCILCAPS_INVERT |
4610 WINED3DSTENCILCAPS_KEEP |
4611 WINED3DSTENCILCAPS_REPLACE |
4612 WINED3DSTENCILCAPS_ZERO;
4613 if (gl_info->supported[EXT_STENCIL_WRAP])
4615 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4616 WINED3DSTENCILCAPS_INCR;
4618 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4620 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4623 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4625 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4626 caps->MaxActiveLights = gl_info->limits.lights;
4628 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4629 caps->MaxVertexBlendMatrixIndex = 0;
4631 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4632 caps->MaxPointSize = gl_info->limits.pointsize_max;
4635 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4636 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4637 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4638 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4639 WINED3DVTXPCAPS_LOCALVIEWER |
4640 WINED3DVTXPCAPS_VERTEXFOG |
4641 WINED3DVTXPCAPS_TEXGEN;
4643 caps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4644 caps->MaxVertexIndex = 0xFFFFF;
4645 caps->MaxStreams = MAX_STREAMS;
4646 caps->MaxStreamStride = 1024;
4648 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4649 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4650 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4651 caps->MaxNpatchTessellationLevel = 0;
4652 caps->MasterAdapterOrdinal = 0;
4653 caps->AdapterOrdinalInGroup = 0;
4654 caps->NumberOfAdaptersInGroup = 1;
4656 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4658 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4659 WINED3DPTFILTERCAPS_MAGFPOINT |
4660 WINED3DPTFILTERCAPS_MINFLINEAR |
4661 WINED3DPTFILTERCAPS_MAGFLINEAR;
4662 caps->VertexTextureFilterCaps = 0;
4664 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4665 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4667 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4668 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4670 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4671 * Ignore shader model capabilities if disabled in config
4673 if (vs_selected_mode == SHADER_NONE)
4675 TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4676 caps->VertexShaderVersion = WINED3DVS_VERSION(0,0);
4677 caps->MaxVertexShaderConst = 0;
4681 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4682 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4685 if (ps_selected_mode == SHADER_NONE)
4687 TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4688 caps->PixelShaderVersion = WINED3DPS_VERSION(0,0);
4689 caps->PixelShader1xMaxValue = 0.0f;
4691 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4692 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4695 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4696 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4697 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4699 /* The following caps are shader specific, but they are things we cannot detect, or which
4700 * are the same among all shader models. So to avoid code duplication set the shader version
4701 * specific, but otherwise constant caps here
4703 if (caps->VertexShaderVersion == WINED3DVS_VERSION(3,0))
4705 /* Where possible set the caps based on OpenGL extensions and if they
4706 * aren't set (in case of software rendering) use the VS 3.0 from
4707 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4709 caps->VS20Caps.Caps = WINED3DVS20CAPS_PREDICATION;
4710 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4711 caps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4712 caps->VS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_vs_temps);
4713 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4714 caps->VS20Caps.StaticFlowControlDepth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4716 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4717 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4719 else if (caps->VertexShaderVersion == WINED3DVS_VERSION(2,0))
4721 caps->VS20Caps.Caps = 0;
4722 caps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4723 caps->VS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_vs_temps);
4724 caps->VS20Caps.StaticFlowControlDepth = 1;
4726 caps->MaxVShaderInstructionsExecuted = 65535;
4727 caps->MaxVertexShader30InstructionSlots = 0;
4731 caps->VS20Caps.Caps = 0;
4732 caps->VS20Caps.DynamicFlowControlDepth = 0;
4733 caps->VS20Caps.NumTemps = 0;
4734 caps->VS20Caps.StaticFlowControlDepth = 0;
4736 caps->MaxVShaderInstructionsExecuted = 0;
4737 caps->MaxVertexShader30InstructionSlots = 0;
4740 if (caps->PixelShaderVersion == WINED3DPS_VERSION(3,0))
4742 /* Where possible set the caps based on OpenGL extensions and if they
4743 * aren't set (in case of software rendering) use the PS 3.0 from
4744 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4747 /* Caps is more or less undocumented on MSDN but it appears to be
4748 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4749 * cards from Windows */
4750 caps->PS20Caps.Caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4751 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4752 WINED3DPS20CAPS_PREDICATION |
4753 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4754 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4755 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4756 caps->PS20Caps.DynamicFlowControlDepth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4757 caps->PS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_ps_temps);
4758 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4759 caps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4760 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4761 caps->PS20Caps.NumInstructionSlots = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4763 caps->MaxPShaderInstructionsExecuted = 65535;
4764 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4765 adapter->gl_info.limits.arb_ps_instructions);
4767 else if(caps->PixelShaderVersion == WINED3DPS_VERSION(2,0))
4769 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4770 caps->PS20Caps.Caps = 0;
4771 caps->PS20Caps.DynamicFlowControlDepth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4772 caps->PS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_ps_temps);
4773 caps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4774 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4775 caps->PS20Caps.NumInstructionSlots = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4777 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4778 caps->MaxPixelShader30InstructionSlots = 0;
4782 caps->PS20Caps.Caps = 0;
4783 caps->PS20Caps.DynamicFlowControlDepth = 0;
4784 caps->PS20Caps.NumTemps = 0;
4785 caps->PS20Caps.StaticFlowControlDepth = 0;
4786 caps->PS20Caps.NumInstructionSlots = 0;
4788 caps->MaxPShaderInstructionsExecuted = 0;
4789 caps->MaxPixelShader30InstructionSlots = 0;
4792 if (caps->VertexShaderVersion >= WINED3DVS_VERSION(2,0))
4794 /* OpenGL supports all the formats below, perhaps not always
4795 * without conversion, but it supports them.
4796 * Further GLSL doesn't seem to have an official unsigned type so
4797 * don't advertise it yet as I'm not sure how we handle it.
4798 * We might need to add some clamping in the shader engine to
4800 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4801 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4802 WINED3DDTCAPS_UBYTE4N |
4803 WINED3DDTCAPS_SHORT2N |
4804 WINED3DDTCAPS_SHORT4N;
4805 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4807 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4808 WINED3DDTCAPS_FLOAT16_4;
4813 caps->DeclTypes = 0;
4816 /* Set DirectDraw helper Caps */
4817 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4818 WINEDDCKEYCAPS_SRCBLT;
4819 fx_caps = WINEDDFXCAPS_BLTALPHA |
4820 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4821 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4822 WINEDDFXCAPS_BLTROTATION90 |
4823 WINEDDFXCAPS_BLTSHRINKX |
4824 WINEDDFXCAPS_BLTSHRINKXN |
4825 WINEDDFXCAPS_BLTSHRINKY |
4826 WINEDDFXCAPS_BLTSHRINKXN |
4827 WINEDDFXCAPS_BLTSTRETCHX |
4828 WINEDDFXCAPS_BLTSTRETCHXN |
4829 WINEDDFXCAPS_BLTSTRETCHY |
4830 WINEDDFXCAPS_BLTSTRETCHYN;
4831 blit_caps = WINEDDCAPS_BLT |
4832 WINEDDCAPS_BLTCOLORFILL |
4833 WINEDDCAPS_BLTDEPTHFILL |
4834 WINEDDCAPS_BLTSTRETCH |
4835 WINEDDCAPS_CANBLTSYSMEM |
4836 WINEDDCAPS_CANCLIP |
4837 WINEDDCAPS_CANCLIPSTRETCHED |
4838 WINEDDCAPS_COLORKEY |
4839 WINEDDCAPS_COLORKEYHWASSIST |
4840 WINEDDCAPS_ALIGNBOUNDARYSRC;
4841 pal_caps = WINEDDPCAPS_8BIT |
4842 WINEDDPCAPS_PRIMARYSURFACE;
4844 /* Fill the ddraw caps structure */
4845 caps->DirectDrawCaps.Caps = WINEDDCAPS_GDI |
4846 WINEDDCAPS_PALETTE |
4848 caps->DirectDrawCaps.Caps2 = WINEDDCAPS2_CERTIFIED |
4849 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4850 WINEDDCAPS2_PRIMARYGAMMA |
4851 WINEDDCAPS2_WIDESURFACES |
4852 WINEDDCAPS2_CANRENDERWINDOWED;
4853 caps->DirectDrawCaps.CKeyCaps = ckey_caps;
4854 caps->DirectDrawCaps.FXCaps = fx_caps;
4855 caps->DirectDrawCaps.PalCaps = pal_caps;
4856 caps->DirectDrawCaps.SVBCaps = blit_caps;
4857 caps->DirectDrawCaps.SVBCKeyCaps = ckey_caps;
4858 caps->DirectDrawCaps.SVBFXCaps = fx_caps;
4859 caps->DirectDrawCaps.VSBCaps = blit_caps;
4860 caps->DirectDrawCaps.VSBCKeyCaps = ckey_caps;
4861 caps->DirectDrawCaps.VSBFXCaps = fx_caps;
4862 caps->DirectDrawCaps.SSBCaps = blit_caps;
4863 caps->DirectDrawCaps.SSBCKeyCaps = ckey_caps;
4864 caps->DirectDrawCaps.SSBFXCaps = fx_caps;
4866 caps->DirectDrawCaps.ddsCaps = WINEDDSCAPS_ALPHA |
4867 WINEDDSCAPS_BACKBUFFER |
4869 WINEDDSCAPS_FRONTBUFFER |
4870 WINEDDSCAPS_OFFSCREENPLAIN |
4871 WINEDDSCAPS_PALETTE |
4872 WINEDDSCAPS_PRIMARYSURFACE |
4873 WINEDDSCAPS_SYSTEMMEMORY |
4874 WINEDDSCAPS_VIDEOMEMORY |
4875 WINEDDSCAPS_VISIBLE;
4876 caps->DirectDrawCaps.StrideAlign = DDRAW_PITCH_ALIGNMENT;
4878 /* Set D3D caps if OpenGL is available. */
4879 if (adapter->opengl)
4881 caps->DirectDrawCaps.ddsCaps |= WINEDDSCAPS_3DDEVICE |
4882 WINEDDSCAPS_MIPMAP |
4883 WINEDDSCAPS_TEXTURE |
4884 WINEDDSCAPS_ZBUFFER;
4885 caps->DirectDrawCaps.Caps |= WINEDDCAPS_3D;
4891 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type,
4892 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4893 struct wined3d_device **device)
4895 struct wined3d_device *object;
4898 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4899 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4901 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4902 * number and create a device without a 3D adapter for 2D only operation. */
4903 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4904 return WINED3DERR_INVALIDCALL;
4906 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4909 ERR("Failed to allocate device memory.\n");
4910 return E_OUTOFMEMORY;
4913 hr = device_init(object, wined3d, adapter_idx, device_type,
4914 focus_window, flags, surface_alignment, device_parent);
4917 WARN("Failed to initialize device, hr %#x.\n", hr);
4918 HeapFree(GetProcessHeap(), 0, object);
4922 TRACE("Created device %p.\n", object);
4925 device_parent->ops->wined3d_device_created(device_parent, *device);
4930 void * CDECL wined3d_get_parent(const struct wined3d *wined3d)
4932 TRACE("wined3d %p.\n", wined3d);
4934 return wined3d->parent;
4937 static void WINE_GLAPI invalid_func(const void *data)
4939 ERR("Invalid vertex attribute function called\n");
4943 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4945 ERR("Invalid texcoord function called\n");
4949 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4950 * the extension detection and are used in drawStridedSlow
4952 static void WINE_GLAPI position_d3dcolor(const void *data)
4954 DWORD pos = *((const DWORD *)data);
4956 FIXME("Add a test for fixed function position from d3dcolor type\n");
4957 glVertex4s(D3DCOLOR_B_R(pos),
4963 static void WINE_GLAPI position_float4(const void *data)
4965 const GLfloat *pos = data;
4967 if (pos[3] != 0.0f && pos[3] != 1.0f)
4969 float w = 1.0f / pos[3];
4971 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4979 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4981 DWORD diffuseColor = *((const DWORD *)data);
4983 glColor4ub(D3DCOLOR_B_R(diffuseColor),
4984 D3DCOLOR_B_G(diffuseColor),
4985 D3DCOLOR_B_B(diffuseColor),
4986 D3DCOLOR_B_A(diffuseColor));
4989 static void WINE_GLAPI specular_d3dcolor(const void *data)
4991 DWORD specularColor = *((const DWORD *)data);
4992 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
4993 D3DCOLOR_B_G(specularColor),
4994 D3DCOLOR_B_B(specularColor)};
4996 specular_func_3ubv(d);
4999 static void WINE_GLAPI warn_no_specular_func(const void *data)
5001 WARN("GL_EXT_secondary_color not supported\n");
5004 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5006 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5007 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5008 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
5009 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5010 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5011 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5012 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5013 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
5014 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5015 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5016 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5017 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5018 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5019 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5020 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5021 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5022 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5024 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5025 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5026 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5027 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5028 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5029 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5030 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5031 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5032 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5033 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5034 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5035 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5036 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5037 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5038 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5039 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5040 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5042 /* No 4 component entry points here */
5043 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5044 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5045 if (gl_info->supported[EXT_SECONDARY_COLOR])
5047 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5051 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5053 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5054 if (gl_info->supported[EXT_SECONDARY_COLOR])
5056 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5057 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5061 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5063 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5064 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5065 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5066 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5067 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5068 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5069 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5070 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5071 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5072 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5073 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5074 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5076 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5077 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5079 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5080 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5081 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5082 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5083 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5084 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5085 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5086 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5087 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5088 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5089 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5090 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5091 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5092 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5093 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5094 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5095 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5097 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5098 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5099 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5100 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5101 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5102 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5103 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5104 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5105 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5106 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5107 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5108 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5109 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5110 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5111 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5112 if (gl_info->supported[NV_HALF_FLOAT])
5114 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5115 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5116 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5118 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5119 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5123 /* Do not call while under the GL lock. */
5124 static BOOL InitAdapters(struct wined3d *wined3d)
5126 static HMODULE mod_gl;
5128 int ps_selected_mode, vs_selected_mode;
5130 /* No need to hold any lock. The calling library makes sure only one thread calls
5131 * wined3d simultaneously
5134 TRACE("Initializing adapters\n");
5137 #ifdef USE_WIN32_OPENGL
5138 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5139 mod_gl = LoadLibraryA("opengl32.dll");
5141 ERR("Can't load opengl32.dll!\n");
5145 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5146 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5147 mod_gl = GetModuleHandleA("gdi32.dll");
5151 /* Load WGL core functions from opengl32.dll */
5152 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5156 if(!pwglGetProcAddress) {
5157 ERR("Unable to load wglGetProcAddress!\n");
5161 /* Dynamically load all GL core functions */
5165 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5166 * otherwise because we have to use winex11.drv's override
5168 #ifdef USE_WIN32_OPENGL
5169 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5170 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5172 wglFinish = (void*)pwglGetProcAddress("wglFinish");
5173 wglFlush = (void*)pwglGetProcAddress("wglFlush");
5176 glEnableWINE = glEnable;
5177 glDisableWINE = glDisable;
5179 /* For now only one default adapter */
5181 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5182 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5183 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5184 struct wined3d_pixel_format *cfgs;
5188 DISPLAY_DEVICEW DisplayDevice;
5191 TRACE("Initializing default adapter\n");
5192 adapter->ordinal = 0;
5193 adapter->monitorPoint.x = -1;
5194 adapter->monitorPoint.y = -1;
5196 if (!AllocateLocallyUniqueId(&adapter->luid))
5198 DWORD err = GetLastError();
5199 ERR("Failed to set adapter LUID (%#x).\n", err);
5202 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5203 adapter->luid.HighPart, adapter->luid.LowPart);
5205 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5207 ERR("Failed to get a gl context for default adapter\n");
5211 ret = wined3d_adapter_init_gl_caps(adapter);
5213 ERR("Failed to initialize gl caps for default adapter\n");
5214 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5217 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5219 ERR("Failed to init gl formats\n");
5220 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5224 hdc = fake_gl_ctx.dc;
5226 adapter->TextureRam = adapter->driver_info.vidmem;
5227 adapter->UsedTextureRam = 0;
5228 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5230 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5231 DisplayDevice.cb = sizeof(DisplayDevice);
5232 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5233 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5234 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5236 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5243 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5244 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &adapter->nCfgs));
5246 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->nCfgs * sizeof(*adapter->cfgs));
5247 cfgs = adapter->cfgs;
5248 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5249 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5250 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5251 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5252 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5253 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5254 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5255 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5256 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5257 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5258 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5260 for (iPixelFormat=1; iPixelFormat <= adapter->nCfgs; ++iPixelFormat)
5262 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5267 /* Cache the pixel format */
5268 cfgs->iPixelFormat = iPixelFormat;
5269 cfgs->redSize = values[0];
5270 cfgs->greenSize = values[1];
5271 cfgs->blueSize = values[2];
5272 cfgs->alphaSize = values[3];
5273 cfgs->colorSize = values[4];
5274 cfgs->depthSize = values[5];
5275 cfgs->stencilSize = values[6];
5276 cfgs->windowDrawable = values[7];
5277 cfgs->iPixelType = values[8];
5278 cfgs->doubleBuffer = values[9];
5279 cfgs->auxBuffers = values[10];
5281 cfgs->numSamples = 0;
5282 /* Check multisample support */
5283 if (gl_info->supported[ARB_MULTISAMPLE])
5285 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5287 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5288 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5289 * value[1] = number of multi sample buffers*/
5291 cfgs->numSamples = value[1];
5295 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5296 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5297 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5298 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5299 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5305 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5306 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5307 adapter->nCfgs = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5309 cfgs = adapter->cfgs;
5310 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5312 PIXELFORMATDESCRIPTOR ppfd;
5314 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5318 /* We only want HW acceleration using an OpenGL ICD driver.
5319 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5320 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5322 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5324 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5328 cfgs->iPixelFormat = iPixelFormat;
5329 cfgs->redSize = ppfd.cRedBits;
5330 cfgs->greenSize = ppfd.cGreenBits;
5331 cfgs->blueSize = ppfd.cBlueBits;
5332 cfgs->alphaSize = ppfd.cAlphaBits;
5333 cfgs->colorSize = ppfd.cColorBits;
5334 cfgs->depthSize = ppfd.cDepthBits;
5335 cfgs->stencilSize = ppfd.cStencilBits;
5336 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5337 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5338 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5339 cfgs->auxBuffers = ppfd.cAuxBuffers;
5340 cfgs->numSamples = 0;
5342 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5343 "depth=%d, stencil=%d, windowDrawable=%d\n",
5344 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5345 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5346 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5351 /* Yikes we haven't found any suitable formats. This should only happen in case of GDI software rendering which we can't use anyway as its 3D functionality is very, very limited */
5354 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5356 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5357 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5362 /* D16, D24X8 and D24S8 are common depth / depth+stencil formats. All drivers support them though this doesn't
5363 * mean that the format is offered in hardware. For instance Geforce8 cards don't have offer D16 in hardware
5364 * but just fake it using D24(X8?) which is fine. D3D also allows that.
5365 * Some display drivers (i915 on Linux) only report mixed depth+stencil formats like D24S8. MSDN clearly mentions
5366 * that only on lockable formats (e.g. D16_locked) the bit order is guaranteed and that on other formats the
5367 * driver is allowed to consume more bits EXCEPT for stencil bits.
5369 * Mark an adapter with this broken stencil behavior.
5371 adapter->brokenStencil = TRUE;
5372 for (i = 0, cfgs = adapter->cfgs; i < adapter->nCfgs; ++i)
5374 /* Nearly all drivers offer depth formats without stencil, only on i915 this if-statement won't be entered. */
5375 if(cfgs[i].depthSize && !cfgs[i].stencilSize) {
5376 adapter->brokenStencil = FALSE;
5381 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5383 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5384 fillGLAttribFuncs(&adapter->gl_info);
5385 adapter->opengl = TRUE;
5387 wined3d->adapter_count = 1;
5388 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5393 /* Initialize an adapter for ddraw-only memory counting */
5394 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5395 wined3d->adapters[0].ordinal = 0;
5396 wined3d->adapters[0].opengl = FALSE;
5397 wined3d->adapters[0].monitorPoint.x = -1;
5398 wined3d->adapters[0].monitorPoint.y = -1;
5400 wined3d->adapters[0].driver_info.name = "Display";
5401 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5402 if (wined3d_settings.emulated_textureram)
5403 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5405 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5407 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5409 wined3d->adapter_count = 1;
5413 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5415 const struct wined3d_parent_ops wined3d_null_parent_ops =
5417 wined3d_null_wined3d_object_destroyed,
5420 /* Do not call while under the GL lock. */
5421 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags, void *parent)
5423 wined3d->dxVersion = version;
5425 wined3d->parent = parent;
5426 wined3d->flags = flags;
5428 if (!InitAdapters(wined3d))
5430 WARN("Failed to initialize adapters.\n");
5433 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);