wined3d: Get rid of WINED3DSHADERDECLUSAGE.
[wine] / include / d3d8.h
1 /*
2  * Copyright (C) 2002 Jason Edmeades
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_D3D8_H
20 #define __WINE_D3D8_H
21
22 #ifndef DIRECT3D_VERSION
23 #define DIRECT3D_VERSION  0x0800
24 #endif
25
26 #include <stdlib.h>
27
28 #define COM_NO_WINDOWS_H
29 #include <objbase.h>
30
31 #ifndef __WINESRC__
32 # include <windows.h>
33 #endif
34
35 #include <d3d8types.h>
36 #include <d3d8caps.h>
37
38 /*****************************************************************************
39  * Behavior Flags for IDirect3D8::CreateDevice
40  */
41 #define D3DCREATE_FPU_PRESERVE                  0x00000002L
42 #define D3DCREATE_MULTITHREADED                 0x00000004L
43 #define D3DCREATE_PUREDEVICE                    0x00000010L
44 #define D3DCREATE_SOFTWARE_VERTEXPROCESSING     0x00000020L
45 #define D3DCREATE_HARDWARE_VERTEXPROCESSING     0x00000040L
46 #define D3DCREATE_MIXED_VERTEXPROCESSING        0x00000080L
47
48 /*****************************************************************************
49  * #defines and error codes
50  */
51 #define D3D_SDK_VERSION              220
52 #define D3DADAPTER_DEFAULT           0
53 #define D3DENUM_NO_WHQL_LEVEL        2
54
55 #define _FACD3D  0x876
56 #define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code )
57
58 /*
59  * Direct3D Errors
60  */
61 #define D3D_OK                                  S_OK
62 #define D3DERR_WRONGTEXTUREFORMAT               MAKE_D3DHRESULT(2072)
63 #define D3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_D3DHRESULT(2073)
64 #define D3DERR_UNSUPPORTEDCOLORARG              MAKE_D3DHRESULT(2074)
65 #define D3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_D3DHRESULT(2075)
66 #define D3DERR_UNSUPPORTEDALPHAARG              MAKE_D3DHRESULT(2076)
67 #define D3DERR_TOOMANYOPERATIONS                MAKE_D3DHRESULT(2077)
68 #define D3DERR_CONFLICTINGTEXTUREFILTER         MAKE_D3DHRESULT(2078)
69 #define D3DERR_UNSUPPORTEDFACTORVALUE           MAKE_D3DHRESULT(2079)
70 #define D3DERR_CONFLICTINGRENDERSTATE           MAKE_D3DHRESULT(2081)
71 #define D3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_D3DHRESULT(2082)
72 #define D3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_D3DHRESULT(2086)
73 #define D3DERR_DRIVERINTERNALERROR              MAKE_D3DHRESULT(2087)
74
75 #define D3DERR_NOTFOUND                         MAKE_D3DHRESULT(2150)
76 #define D3DERR_MOREDATA                         MAKE_D3DHRESULT(2151)
77 #define D3DERR_DEVICELOST                       MAKE_D3DHRESULT(2152)
78 #define D3DERR_DEVICENOTRESET                   MAKE_D3DHRESULT(2153)
79 #define D3DERR_NOTAVAILABLE                     MAKE_D3DHRESULT(2154)
80 #define D3DERR_OUTOFVIDEOMEMORY                 MAKE_D3DHRESULT(380)
81 #define D3DERR_INVALIDDEVICE                    MAKE_D3DHRESULT(2155)
82 #define D3DERR_INVALIDCALL                      MAKE_D3DHRESULT(2156)
83 #define D3DERR_DRIVERINVALIDCALL                MAKE_D3DHRESULT(2157)
84
85 /*****************************************************************************
86  * Predeclare the interfaces
87  */
88 DEFINE_GUID(IID_IDirect3D8,              0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
89 typedef struct IDirect3D8 *LPDIRECT3D8;
90
91 DEFINE_GUID(IID_IDirect3DDevice8,        0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF);
92 typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8;
93
94 DEFINE_GUID(IID_IDirect3DResource8,      0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F);
95 typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
96
97 DEFINE_GUID(IID_IDirect3DVertexBuffer8,  0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95);
98 typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
99
100 DEFINE_GUID(IID_IDirect3DVolume8,        0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0);
101 typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
102
103 DEFINE_GUID(IID_IDirect3DSwapChain8,     0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD);
104 typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
105
106 DEFINE_GUID(IID_IDirect3DSurface8,       0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD);
107 typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
108
109 DEFINE_GUID(IID_IDirect3DIndexBuffer8,   0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86);
110 typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
111
112 DEFINE_GUID(IID_IDirect3DBaseTexture8,   0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E);
113 typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
114
115 DEFINE_GUID(IID_IDirect3DTexture8,       0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58);
116 typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
117
118 DEFINE_GUID(IID_IDirect3DCubeTexture8,   0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50);
119 typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
120
121 DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD);
122 typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
123
124 /*****************************************************************************
125  * IDirect3D8 interface
126  */
127 #define INTERFACE IDirect3D8
128 DECLARE_INTERFACE_(IDirect3D8,IUnknown)
129 {
130     /*** IUnknown methods ***/
131     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
132     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
133     STDMETHOD_(ULONG,Release)(THIS) PURE;
134     /*** IDirect3D8 methods ***/
135     STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
136     STDMETHOD_(UINT,GetAdapterCount             )(THIS) PURE;
137     STDMETHOD(GetAdapterIdentifier)(THIS_ UINT  Adapter, DWORD  Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE;
138     STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT  Adapter) PURE;
139     STDMETHOD(EnumAdapterModes)(THIS_ UINT  Adapter, UINT  Mode, D3DDISPLAYMODE * pMode) PURE;
140     STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT  Adapter, D3DDISPLAYMODE * pMode) PURE;
141     STDMETHOD(CheckDeviceType)(THIS_ UINT  Adapter, D3DDEVTYPE  CheckType, D3DFORMAT  DisplayFormat, D3DFORMAT  BackBufferFormat, BOOL  Windowed) PURE;
142     STDMETHOD(CheckDeviceFormat)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, DWORD  Usage, D3DRESOURCETYPE  RType, D3DFORMAT  CheckFormat) PURE;
143     STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  SurfaceFormat, BOOL  Windowed, D3DMULTISAMPLE_TYPE  MultiSampleType) PURE;
144     STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, D3DFORMAT  RenderTargetFormat, D3DFORMAT  DepthStencilFormat) PURE;
145     STDMETHOD(GetDeviceCaps)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DCAPS8 * pCaps) PURE;
146     STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT  Adapter) PURE;
147     STDMETHOD(CreateDevice)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType,HWND  hFocusWindow, DWORD  BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, struct IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE;
148 };
149 #undef INTERFACE
150
151 #if !defined(__cplusplus) || defined(CINTERFACE)
152 /*** IUnknown methods ***/
153 #define IDirect3D8_QueryInterface(p,a,b)                    (p)->lpVtbl->QueryInterface(p,a,b)
154 #define IDirect3D8_AddRef(p)                                (p)->lpVtbl->AddRef(p)
155 #define IDirect3D8_Release(p)                               (p)->lpVtbl->Release(p)
156 /*** IDirect3D8 methods ***/
157 #define IDirect3D8_RegisterSoftwareDevice(p,a)              (p)->lpVtbl->RegisterSoftwareDevice(p,a)
158 #define IDirect3D8_GetAdapterCount(p)                       (p)->lpVtbl->GetAdapterCount(p)
159 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c)            (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
160 #define IDirect3D8_GetAdapterModeCount(p,a)                 (p)->lpVtbl->GetAdapterModeCount(p,a)
161 #define IDirect3D8_EnumAdapterModes(p,a,b,c)                (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
162 #define IDirect3D8_GetAdapterDisplayMode(p,a,b)             (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
163 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e)             (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
164 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
165 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e)  (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
166 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
167 #define IDirect3D8_GetDeviceCaps(p,a,b,c)                   (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
168 #define IDirect3D8_GetAdapterMonitor(p,a)                   (p)->lpVtbl->GetAdapterMonitor(p,a)
169 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f)              (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
170 #else
171 /*** IUnknown methods ***/
172 #define IDirect3D8_QueryInterface(p,a,b)                    (p)->QueryInterface(a,b)
173 #define IDirect3D8_AddRef(p)                                (p)->AddRef()
174 #define IDirect3D8_Release(p)                               (p)->Release()
175 /*** IDirect3D8 methods ***/
176 #define IDirect3D8_RegisterSoftwareDevice(p,a)              (p)->RegisterSoftwareDevice(a)
177 #define IDirect3D8_GetAdapterCount(p)                       (p)->GetAdapterCount()
178 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c)            (p)->GetAdapterIdentifier(a,b,c)
179 #define IDirect3D8_GetAdapterModeCount(p,a)                 (p)->GetAdapterModeCount(a)
180 #define IDirect3D8_EnumAdapterModes(p,a,b,c)                (p)->EnumAdapterModes(a,b,c)
181 #define IDirect3D8_GetAdapterDisplayMode(p,a,b)             (p)->GetAdapterDisplayMode(a,b)
182 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e)             (p)->CheckDeviceType(a,b,c,d,e)
183 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->CheckDeviceFormat(a,b,c,d,e,f)
184 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e)  (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
185 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->CheckDepthStencilMatch(a,b,c,d,e)
186 #define IDirect3D8_GetDeviceCaps(p,a,b,c)                   (p)->GetDeviceCaps(a,b,c)
187 #define IDirect3D8_GetAdapterMonitor(p,a)                   (p)->GetAdapterMonitor(a)
188 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f)              (p)->CreateDevice(a,b,c,d,e,f)
189 #endif
190
191 /*****************************************************************************
192  * IDirect3DVolume8 interface
193  */
194 #define INTERFACE IDirect3DVolume8
195 DECLARE_INTERFACE_(IDirect3DVolume8,IUnknown)
196 {
197     /*** IUnknown methods ***/
198     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
199     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
200     STDMETHOD_(ULONG,Release)(THIS) PURE;
201     /*** IDirect3DVolume8 methods ***/
202     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
203     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid,CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
204     STDMETHOD(GetPrivateData)(THIS_ REFGUID   refguid,void * pData, DWORD * pSizeOfData) PURE;
205     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
206     STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
207     STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE;
208     STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX * pBox, DWORD  Flags) PURE;
209     STDMETHOD(UnlockBox)(THIS) PURE;
210 };
211 #undef INTERFACE
212
213 #if !defined(__cplusplus) || defined(CINTERFACE)
214 /*** IUnknown methods ***/
215 #define IDirect3DVolume8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
216 #define IDirect3DVolume8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
217 #define IDirect3DVolume8_Release(p)                   (p)->lpVtbl->Release(p)
218 /*** IDirect3DVolume8 methods ***/
219 #define IDirect3DVolume8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
220 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
221 #define IDirect3DVolume8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
222 #define IDirect3DVolume8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
223 #define IDirect3DVolume8_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
224 #define IDirect3DVolume8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
225 #define IDirect3DVolume8_LockBox(p,a,b,c)             (p)->lpVtbl->LockBox(p,a,b,c)
226 #define IDirect3DVolume8_UnlockBox(p)                 (p)->lpVtbl->UnlockBox(p)
227 #else
228 /*** IUnknown methods ***/
229 #define IDirect3DVolume8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
230 #define IDirect3DVolume8_AddRef(p)                    (p)->AddRef()
231 #define IDirect3DVolume8_Release(p)                   (p)->Release()
232 /*** IDirect3DVolume8 methods ***/
233 #define IDirect3DVolume8_GetDevice(p,a)               (p)->GetDevice(a)
234 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
235 #define IDirect3DVolume8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
236 #define IDirect3DVolume8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
237 #define IDirect3DVolume8_GetContainer(p,a,b)          (p)->GetContainer(a,b)
238 #define IDirect3DVolume8_GetDesc(p,a)                 (p)->GetDesc(a)
239 #define IDirect3DVolume8_LockBox(p,a,b,c)             (p)->LockBox(a,b,c)
240 #define IDirect3DVolume8_UnlockBox(p)                 (p)->UnlockBox()
241 #endif
242
243 /*****************************************************************************
244  * IDirect3DSwapChain8 interface
245  */
246 #define INTERFACE IDirect3DSwapChain8
247 DECLARE_INTERFACE_(IDirect3DSwapChain8,IUnknown)
248 {
249     /*** IUnknown methods ***/
250     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
251     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
252     STDMETHOD_(ULONG,Release)(THIS) PURE;
253     /*** IDirect3DSwapChain8 methods ***/
254     STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect, CONST RECT * pDestRect, HWND  hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
255     STDMETHOD(GetBackBuffer)(THIS_ UINT  BackBuffer, D3DBACKBUFFER_TYPE  Type, struct IDirect3DSurface8 ** ppBackBuffer) PURE;
256 };
257 #undef INTERFACE
258
259 #if !defined(__cplusplus) || defined(CINTERFACE)
260 /*** IUnknown methods ***/
261 #define IDirect3DSwapChain8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
262 #define IDirect3DSwapChain8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
263 #define IDirect3DSwapChain8_Release(p)                   (p)->lpVtbl->Release(p)
264 /*** IDirect3DSwapChain8 methods ***/
265 #define IDirect3DSwapChain8_Present(p,a,b,c)             (p)->lpVtbl->Present(p,a,b,c)
266 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c)       (p)->lpVtbl->GetBackBuffer(p,a,b,c)
267 #else
268 /*** IUnknown methods ***/
269 #define IDirect3DSwapChain8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
270 #define IDirect3DSwapChain8_AddRef(p)                    (p)->AddRef()
271 #define IDirect3DSwapChain8_Release(p)                   (p)->Release()
272 /*** IDirect3DSwapChain8 methods ***/
273 #define IDirect3DSwapChain8_Present(p,a,b,c)             (p)->Present(a,b,c)
274 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c)       (p)->GetBackBuffer(a,b,c)
275 #endif
276
277 /*****************************************************************************
278  * IDirect3DSurface8 interface
279  */
280 #define INTERFACE IDirect3DSurface8
281 DECLARE_INTERFACE_(IDirect3DSurface8,IUnknown)
282 {
283     /*** IUnknown methods ***/
284     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
285     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
286     STDMETHOD_(ULONG,Release)(THIS) PURE;
287     /*** IDirect3DSurface8 methods ***/
288     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
289     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid,CONST void * pData,DWORD  SizeOfData,DWORD  Flags) PURE;
290     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid,void * pData,DWORD * pSizeOfData) PURE;
291     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
292     STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
293     STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE;
294     STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD  Flags) PURE;
295     STDMETHOD(UnlockRect)(THIS) PURE;
296 };
297 #undef INTERFACE
298
299 #if !defined(__cplusplus) || defined(CINTERFACE)
300 /*** IUnknown methods ***/
301 #define IDirect3DSurface8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
302 #define IDirect3DSurface8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
303 #define IDirect3DSurface8_Release(p)                   (p)->lpVtbl->Release(p)
304 /*** IDirect3DSurface8 methods ***/
305 #define IDirect3DSurface8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
306 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
307 #define IDirect3DSurface8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
308 #define IDirect3DSurface8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
309 #define IDirect3DSurface8_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
310 #define IDirect3DSurface8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
311 #define IDirect3DSurface8_LockRect(p,a,b,c)            (p)->lpVtbl->LockRect(p,a,b,c)
312 #define IDirect3DSurface8_UnlockRect(p)                (p)->lpVtbl->UnlockRect(p)
313 #else
314 /*** IUnknown methods ***/
315 #define IDirect3DSurface8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
316 #define IDirect3DSurface8_AddRef(p)                    (p)->AddRef()
317 #define IDirect3DSurface8_Release(p)                   (p)->Release()
318 /*** IDirect3DSurface8 methods ***/
319 #define IDirect3DSurface8_GetDevice(p,a)               (p)->GetDevice(a)
320 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
321 #define IDirect3DSurface8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
322 #define IDirect3DSurface8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
323 #define IDirect3DSurface8_GetContainer(p,a,b)          (p)->GetContainer(a,b)
324 #define IDirect3DSurface8_GetDesc(p,a)                 (p)->GetDesc(a)
325 #define IDirect3DSurface8_LockRect(p,a,b,c)            (p)->LockRect(a,b,c)
326 #define IDirect3DSurface8_UnlockRect(p)                (p)->UnlockRect()
327 #endif
328
329 /*****************************************************************************
330  * IDirect3DResource8 interface
331  */
332 #define INTERFACE IDirect3DResource8
333 DECLARE_INTERFACE_(IDirect3DResource8,IUnknown)
334 {
335     /*** IUnknown methods ***/
336     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
337     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
338     STDMETHOD_(ULONG,Release)(THIS) PURE;
339     /*** IDirect3DResource8 methods ***/
340     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
341     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
342     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
343     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
344     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
345     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
346     STDMETHOD_(void,PreLoad)(THIS) PURE;
347     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
348 };
349 #undef INTERFACE
350
351 #if !defined(__cplusplus) || defined(CINTERFACE)
352 /*** IUnknown methods ***/
353 #define IDirect3DResource8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
354 #define IDirect3DResource8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
355 #define IDirect3DResource8_Release(p)                   (p)->lpVtbl->Release(p)
356 /*** IDirect3DResource8 methods ***/
357 #define IDirect3DResource8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
358 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
359 #define IDirect3DResource8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
360 #define IDirect3DResource8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
361 #define IDirect3DResource8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
362 #define IDirect3DResource8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
363 #define IDirect3DResource8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
364 #define IDirect3DResource8_GetType(p)                   (p)->lpVtbl->GetType(p)
365 #else
366 /*** IUnknown methods ***/
367 #define IDirect3DResource8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
368 #define IDirect3DResource8_AddRef(p)                    (p)->AddRef()
369 #define IDirect3DResource8_Release(p)                   (p)->Release()
370 /*** IDirect3DResource8 methods ***/
371 #define IDirect3DResource8_GetDevice(p,a)               (p)->GetDevice(a)
372 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
373 #define IDirect3DResource8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
374 #define IDirect3DResource8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
375 #define IDirect3DResource8_SetPriority(p,a)             (p)->SetPriority(a)
376 #define IDirect3DResource8_GetPriority(p)               (p)->GetPriority()
377 #define IDirect3DResource8_PreLoad(p)                   (p)->PreLoad()
378 #define IDirect3DResource8_GetType(p)                   (p)->GetType()
379 #endif
380
381 /*****************************************************************************
382  * IDirect3DVertexBuffer8 interface
383  */
384 #define INTERFACE IDirect3DVertexBuffer8
385 DECLARE_INTERFACE_(IDirect3DVertexBuffer8,IDirect3DResource8)
386 {
387     /*** IUnknown methods ***/
388     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
389     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
390     STDMETHOD_(ULONG,Release)(THIS) PURE;
391     /*** IDirect3DResource8 methods ***/
392     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
393     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
394     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
395     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
396     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
397     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
398     STDMETHOD_(void,PreLoad)(THIS) PURE;
399     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
400     /*** IDirect3DVertexBuffer8 methods ***/
401     STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
402     STDMETHOD(Unlock)(THIS) PURE;
403     STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC  * pDesc) PURE;
404 };
405 #undef INTERFACE
406
407 #if !defined(__cplusplus) || defined(CINTERFACE)
408 /*** IUnknown methods ***/
409 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
410 #define IDirect3DVertexBuffer8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
411 #define IDirect3DVertexBuffer8_Release(p)                   (p)->lpVtbl->Release(p)
412 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
413 #define IDirect3DVertexBuffer8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
414 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
415 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
416 #define IDirect3DVertexBuffer8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
417 #define IDirect3DVertexBuffer8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
418 #define IDirect3DVertexBuffer8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
419 #define IDirect3DVertexBuffer8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
420 #define IDirect3DVertexBuffer8_GetType(p)                   (p)->lpVtbl->GetType(p)
421 /*** IDirect3DVertexBuffer8 methods ***/
422 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
423 #define IDirect3DVertexBuffer8_Unlock(p)                    (p)->lpVtbl->Unlock(p)
424 #define IDirect3DVertexBuffer8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
425 #else
426 /*** IUnknown methods ***/
427 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
428 #define IDirect3DVertexBuffer8_AddRef(p)                    (p)->AddRef()
429 #define IDirect3DVertexBuffer8_Release(p)                   (p)->Release()
430 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
431 #define IDirect3DVertexBuffer8_GetDevice(p,a)               (p)->GetDevice(a)
432 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
433 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
434 #define IDirect3DVertexBuffer8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
435 #define IDirect3DVertexBuffer8_SetPriority(p,a)             (p)->SetPriority(a)
436 #define IDirect3DVertexBuffer8_GetPriority(p)               (p)->GetPriority()
437 #define IDirect3DVertexBuffer8_PreLoad(p)                   (p)->PreLoad()
438 #define IDirect3DVertexBuffer8_GetType(p)                   (p)->GetType()
439 /*** IDirect3DVertexBuffer8 methods ***/
440 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
441 #define IDirect3DVertexBuffer8_Unlock(p)                    (p)->Unlock()
442 #define IDirect3DVertexBuffer8_GetDesc(p,a)                 (p)->GetDesc(a)
443 #endif
444
445 /*****************************************************************************
446  * IDirect3DIndexBuffer8 interface
447  */
448 #define INTERFACE IDirect3DIndexBuffer8
449 DECLARE_INTERFACE_(IDirect3DIndexBuffer8,IDirect3DResource8)
450 {
451     /*** IUnknown methods ***/
452     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
453     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
454     STDMETHOD_(ULONG,Release)(THIS) PURE;
455     /*** IDirect3DResource8 methods ***/
456     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
457     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
458     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
459     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
460     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
461     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
462     STDMETHOD_(void,PreLoad)(THIS) PURE;
463     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
464     /*** IDirect3DIndexBuffer8 methods ***/
465     STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
466     STDMETHOD(Unlock)(THIS) PURE;
467     STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE;
468 };
469 #undef INTERFACE
470
471 #if !defined(__cplusplus) || defined(CINTERFACE)
472 /*** IUnknown methods ***/
473 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
474 #define IDirect3DIndexBuffer8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
475 #define IDirect3DIndexBuffer8_Release(p)                   (p)->lpVtbl->Release(p)
476 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
477 #define IDirect3DIndexBuffer8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
478 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
479 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
480 #define IDirect3DIndexBuffer8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
481 #define IDirect3DIndexBuffer8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
482 #define IDirect3DIndexBuffer8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
483 #define IDirect3DIndexBuffer8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
484 #define IDirect3DIndexBuffer8_GetType(p)                   (p)->lpVtbl->GetType(p)
485 /*** IDirect3DIndexBuffer8 methods ***/
486 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
487 #define IDirect3DIndexBuffer8_Unlock(p)                    (p)->lpVtbl->Unlock(p)
488 #define IDirect3DIndexBuffer8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
489 #else
490 /*** IUnknown methods ***/
491 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
492 #define IDirect3DIndexBuffer8_AddRef(p)                    (p)->AddRef()
493 #define IDirect3DIndexBuffer8_Release(p)                   (p)->Release()
494 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
495 #define IDirect3DIndexBuffer8_GetDevice(p,a)               (p)->GetDevice(a)
496 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
497 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
498 #define IDirect3DIndexBuffer8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
499 #define IDirect3DIndexBuffer8_SetPriority(p,a)             (p)->SetPriority(a)
500 #define IDirect3DIndexBuffer8_GetPriority(p)               (p)->GetPriority()
501 #define IDirect3DIndexBuffer8_PreLoad(p)                   (p)->PreLoad()
502 #define IDirect3DIndexBuffer8_GetType(p)                   (p)->GetType()
503 /*** IDirect3DIndexBuffer8 methods ***/
504 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
505 #define IDirect3DIndexBuffer8_Unlock(p)                    (p)->Unlock()
506 #define IDirect3DIndexBuffer8_GetDesc(p,a)                 (p)->GetDesc(a)
507 #endif
508
509 /*****************************************************************************
510  * IDirect3DBaseTexture8 interface
511  */
512 #define INTERFACE IDirect3DBaseTexture8
513 DECLARE_INTERFACE_(IDirect3DBaseTexture8,IDirect3DResource8)
514 {
515     /*** IUnknown methods ***/
516     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
517     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
518     STDMETHOD_(ULONG,Release)(THIS) PURE;
519     /*** IDirect3DResource8 methods ***/
520     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
521     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
522     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
523     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
524     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
525     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
526     STDMETHOD_(void,PreLoad)(THIS) PURE;
527     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
528     /*** IDirect3DBaseTexture8 methods ***/
529     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
530     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
531     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
532 };
533 #undef INTERFACE
534
535 #if !defined(__cplusplus) || defined(CINTERFACE)
536 /*** IUnknown methods ***/
537 #define IDirect3DBaseTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
538 #define IDirect3DBaseTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
539 #define IDirect3DBaseTexture8_Release(p)                   (p)->lpVtbl->Release(p)
540 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
541 #define IDirect3DBaseTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
542 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
543 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
544 #define IDirect3DBaseTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
545 #define IDirect3DBaseTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
546 #define IDirect3DBaseTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
547 #define IDirect3DBaseTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
548 #define IDirect3DBaseTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
549 /*** IDirect3DBaseTexture8 methods ***/
550 #define IDirect3DBaseTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
551 #define IDirect3DBaseTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
552 #define IDirect3DBaseTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
553 #else
554 /*** IUnknown methods ***/
555 #define IDirect3DBaseTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
556 #define IDirect3DBaseTexture8_AddRef(p)                    (p)->AddRef()
557 #define IDirect3DBaseTexture8_Release(p)                   (p)->Release()
558 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
559 #define IDirect3DBaseTexture8_GetDevice(p,a)               (p)->GetDevice(a)
560 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
561 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
562 #define IDirect3DBaseTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
563 #define IDirect3DBaseTexture8_SetPriority(p,a)             (p)->SetPriority(a)
564 #define IDirect3DBaseTexture8_GetPriority(p)               (p)->GetPriority()
565 #define IDirect3DBaseTexture8_PreLoad(p)                   (p)->PreLoad()
566 #define IDirect3DBaseTexture8_GetType(p)                   (p)->GetType()
567 /*** IDirect3DBaseTexture8 methods ***/
568 #define IDirect3DBaseTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
569 #define IDirect3DBaseTexture8_GetLOD(p)                    (p)->GetLOD()
570 #define IDirect3DBaseTexture8_GetLevelCount(p)             (p)->GetLevelCount()
571 #endif
572
573 /*****************************************************************************
574  * IDirect3DCubeTexture8 interface
575  */
576 #define INTERFACE IDirect3DCubeTexture8
577 DECLARE_INTERFACE_(IDirect3DCubeTexture8,IDirect3DBaseTexture8)
578 {
579     /*** IUnknown methods ***/
580     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
581     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
582     STDMETHOD_(ULONG,Release)(THIS) PURE;
583     /*** IDirect3DResource8 methods ***/
584     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
585     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
586     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
587     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
588     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
589     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
590     STDMETHOD_(void,PreLoad)(THIS) PURE;
591     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
592     /*** IDirect3DBaseTexture8 methods ***/
593     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
594     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
595     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
596     /*** IDirect3DCubeTexture8 methods ***/
597     STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DSURFACE_DESC * pDesc) PURE;
598     STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE;
599     STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level,D3DLOCKED_RECT * pLockedRect,CONST RECT * pRect,DWORD  Flags) PURE;
600     STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level) PURE;
601     STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES  FaceType,CONST RECT * pDirtyRect) PURE;
602 };
603 #undef INTERFACE
604
605 #if !defined(__cplusplus) || defined(CINTERFACE)
606 /*** IUnknown methods ***/
607 #define IDirect3DCubeTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
608 #define IDirect3DCubeTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
609 #define IDirect3DCubeTexture8_Release(p)                   (p)->lpVtbl->Release(p)
610 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
611 #define IDirect3DCubeTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
612 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
613 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
614 #define IDirect3DCubeTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
615 #define IDirect3DCubeTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
616 #define IDirect3DCubeTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
617 #define IDirect3DCubeTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
618 #define IDirect3DCubeTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
619 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
620 #define IDirect3DCubeTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
621 #define IDirect3DCubeTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
622 #define IDirect3DCubeTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
623 /*** IDirect3DCubeTexture8 methods ***/
624 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
625 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c)   (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
626 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e)        (p)->lpVtbl->LockRect(p,a,b,c,d,e)
627 #define IDirect3DCubeTexture8_UnlockRect(p,a,b)            (p)->lpVtbl->UnlockRect(p,a,b)
628 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b)          (p)->lpVtbl->AddDirtyRect(p,a,b)
629 #else
630 /*** IUnknown methods ***/
631 #define IDirect3DCubeTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
632 #define IDirect3DCubeTexture8_AddRef(p)                    (p)->AddRef()
633 #define IDirect3DCubeTexture8_Release(p)                   (p)->Release()
634 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
635 #define IDirect3DCubeTexture8_GetDevice(p,a)               (p)->GetDevice(a)
636 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
637 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
638 #define IDirect3DCubeTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
639 #define IDirect3DCubeTexture8_SetPriority(p,a)             (p)->SetPriority(a)
640 #define IDirect3DCubeTexture8_GetPriority(p)               (p)->GetPriority()
641 #define IDirect3DCubeTexture8_PreLoad(p)                   (p)->PreLoad()
642 #define IDirect3DCubeTexture8_GetType(p)                   (p)->GetType()
643 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
644 #define IDirect3DCubeTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
645 #define IDirect3DCubeTexture8_GetLOD(p)                    (p)->GetLOD()
646 #define IDirect3DCubeTexture8_GetLevelCount(p)             (p)->GetLevelCount()
647 /*** IDirect3DCubeTexture8 methods ***/
648 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
649 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c)   (p)->GetCubeMapSurface(a,b,c)
650 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e)        (p)->LockRect(a,b,c,d,e)
651 #define IDirect3DCubeTexture8_UnlockRect(p,a,b)            (p)->UnlockRect(a,b)
652 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b)          (p)->AddDirtyRect(a,b)
653 #endif
654
655 /*****************************************************************************
656  * IDirect3DTexture8 interface
657  */
658 #define INTERFACE IDirect3DTexture8
659 DECLARE_INTERFACE_(IDirect3DTexture8,IDirect3DBaseTexture8)
660 {
661     /*** IUnknown methods ***/
662     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
663     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
664     STDMETHOD_(ULONG,Release)(THIS) PURE;
665     /*** IDirect3DResource8 methods ***/
666     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
667     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
668     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
669     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
670     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
671     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
672     STDMETHOD_(void,PreLoad)(THIS) PURE;
673     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
674     /*** IDirect3DBaseTexture8 methods ***/
675     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
676     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
677     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
678     /*** IDirect3DTexture8 methods ***/
679     STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DSURFACE_DESC * pDesc) PURE;
680     STDMETHOD(GetSurfaceLevel)(THIS_ UINT  Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE;
681     STDMETHOD(LockRect)(THIS_ UINT  Level,D3DLOCKED_RECT * pLockedRect,CONST RECT * pRect,DWORD  Flags) PURE;
682     STDMETHOD(UnlockRect)(THIS_ UINT  Level) PURE;
683     STDMETHOD(AddDirtyRect)(THIS_ CONST RECT * pDirtyRect) PURE;
684 };
685 #undef INTERFACE
686
687 #if !defined(__cplusplus) || defined(CINTERFACE)
688 /*** IUnknown methods ***/
689 #define IDirect3DTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
690 #define IDirect3DTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
691 #define IDirect3DTexture8_Release(p)                   (p)->lpVtbl->Release(p)
692 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
693 #define IDirect3DTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
694 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
695 #define IDirect3DTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
696 #define IDirect3DTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
697 #define IDirect3DTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
698 #define IDirect3DTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
699 #define IDirect3DTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
700 #define IDirect3DTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
701 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
702 #define IDirect3DTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
703 #define IDirect3DTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
704 #define IDirect3DTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
705 /*** IDirect3DTexture8 methods ***/
706 #define IDirect3DTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
707 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b)       (p)->lpVtbl->GetSurfaceLevel(p,a,b)
708 #define IDirect3DTexture8_LockRect(p,a,b,c,d)          (p)->lpVtbl->LockRect(p,a,b,c,d)
709 #define IDirect3DTexture8_UnlockRect(p,a)              (p)->lpVtbl->UnlockRect(p,a)
710 #define IDirect3DTexture8_AddDirtyRect(p,a)            (p)->lpVtbl->AddDirtyRect(p,a)
711 #else
712 /*** IUnknown methods ***/
713 #define IDirect3DTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
714 #define IDirect3DTexture8_AddRef(p)                    (p)->AddRef()
715 #define IDirect3DTexture8_Release(p)                   (p)->Release()
716 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
717 #define IDirect3DTexture8_GetDevice(p,a)               (p)->GetDevice(a)
718 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
719 #define IDirect3DTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
720 #define IDirect3DTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
721 #define IDirect3DTexture8_SetPriority(p,a)             (p)->SetPriority(a)
722 #define IDirect3DTexture8_GetPriority(p)               (p)->GetPriority()
723 #define IDirect3DTexture8_PreLoad(p)                   (p)->PreLoad()
724 #define IDirect3DTexture8_GetType(p)                   (p)->GetType()
725 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
726 #define IDirect3DTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
727 #define IDirect3DTexture8_GetLOD(p)                    (p)->GetLOD()
728 #define IDirect3DTexture8_GetLevelCount(p)             (p)->GetLevelCount()
729 /*** IDirect3DTexture8 methods ***/
730 #define IDirect3DTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
731 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b)       (p)->GetSurfaceLevel(a,b)
732 #define IDirect3DTexture8_LockRect(p,a,b,c,d)          (p)->LockRect(a,b,c,d)
733 #define IDirect3DTexture8_UnlockRect(p,a)              (p)->UnlockRect(a)
734 #define IDirect3DTexture8_AddDirtyRect(p,a)            (p)->AddDirtyRect(a)
735 #endif
736
737 /*****************************************************************************
738  * IDirect3DVolumeTexture8 interface
739  */
740 #define INTERFACE IDirect3DVolumeTexture8
741 DECLARE_INTERFACE_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8)
742 {
743     /*** IUnknown methods ***/
744     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
745     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
746     STDMETHOD_(ULONG,Release)(THIS) PURE;
747     /*** IDirect3DResource8 methods ***/
748     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
749     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
750     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
751     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
752     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
753     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
754     STDMETHOD_(void,PreLoad)(THIS) PURE;
755     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
756     /*** IDirect3DBaseTexture8 methods ***/
757     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
758     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
759     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
760     /*** IDirect3DVolumeTexture8 methods ***/
761     STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DVOLUME_DESC * pDesc) PURE;
762     STDMETHOD(GetVolumeLevel)(THIS_ UINT  Level,IDirect3DVolume8 ** ppVolumeLevel) PURE;
763     STDMETHOD(LockBox)(THIS_ UINT  Level,D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX * pBox,DWORD  Flags) PURE;
764     STDMETHOD(UnlockBox)(THIS_ UINT  Level) PURE;
765     STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX * pDirtyBox) PURE;
766 };
767 #undef INTERFACE
768
769 #if !defined(__cplusplus) || defined(CINTERFACE)
770 /*** IUnknown methods ***/
771 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
772 #define IDirect3DVolumeTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
773 #define IDirect3DVolumeTexture8_Release(p)                   (p)->lpVtbl->Release(p)
774 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
775 #define IDirect3DVolumeTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
776 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
777 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
778 #define IDirect3DVolumeTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
779 #define IDirect3DVolumeTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
780 #define IDirect3DVolumeTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
781 #define IDirect3DVolumeTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
782 #define IDirect3DVolumeTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
783 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
784 #define IDirect3DVolumeTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
785 #define IDirect3DVolumeTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
786 #define IDirect3DVolumeTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
787 /*** IDirect3DVolumeTexture8 methods ***/
788 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
789 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b)        (p)->lpVtbl->GetVolumeLevel(p,a,b)
790 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d)           (p)->lpVtbl->LockBox(p,a,b,c,d)
791 #define IDirect3DVolumeTexture8_UnlockBox(p,a)               (p)->lpVtbl->UnlockBox(p,a)
792 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a)             (p)->lpVtbl->AddDirtyBox(p,a)
793 #else
794 /*** IUnknown methods ***/
795 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
796 #define IDirect3DVolumeTexture8_AddRef(p)                    (p)->AddRef()
797 #define IDirect3DVolumeTexture8_Release(p)                   (p)->Release()
798 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
799 #define IDirect3DVolumeTexture8_GetDevice(p,a)               (p)->GetDevice(a)
800 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
801 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
802 #define IDirect3DVolumeTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
803 #define IDirect3DVolumeTexture8_SetPriority(p,a)             (p)->SetPriority(a)
804 #define IDirect3DVolumeTexture8_GetPriority(p)               (p)->GetPriority()
805 #define IDirect3DVolumeTexture8_PreLoad(p)                   (p)->PreLoad()
806 #define IDirect3DVolumeTexture8_GetType(p)                   (p)->GetType()
807 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
808 #define IDirect3DVolumeTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
809 #define IDirect3DVolumeTexture8_GetLOD(p)                    (p)->GetLOD()
810 #define IDirect3DVolumeTexture8_GetLevelCount(p)             (p)->GetLevelCount()
811 /*** IDirect3DVolumeTexture8 methods ***/
812 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
813 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b)        (p)->GetVolumeLevel(a,b)
814 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d)           (p)->LockBox(a,b,c,d)
815 #define IDirect3DVolumeTexture8_UnlockBox(p,a)               (p)->UnlockBox(a)
816 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a)             (p)->AddDirtyBox(a)
817 #endif
818
819 /*****************************************************************************
820  * IDirect3DDevice8 interface
821  */
822 #define INTERFACE IDirect3DDevice8
823 DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown)
824 {
825     /*** IUnknown methods ***/
826     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
827     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
828     STDMETHOD_(ULONG,Release)(THIS) PURE;
829     /*** IDirect3DDevice8 methods ***/
830     STDMETHOD(TestCooperativeLevel)(THIS) PURE;
831     STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE;
832     STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD  Bytes) PURE;
833     STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE;
834     STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE;
835     STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE;
836     STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS  * pParameters) PURE;
837     STDMETHOD(SetCursorProperties)(THIS_ UINT  XHotSpot, UINT  YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE;
838     STDMETHOD_(void,SetCursorPosition)(THIS_ UINT  XScreenSpace, UINT  YScreenSpace,DWORD  Flags) PURE;
839     STDMETHOD_(BOOL,ShowCursor)(THIS_ BOOL  bShow) PURE;
840     STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE;
841     STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE;
842     STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND  hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
843     STDMETHOD(GetBackBuffer)(THIS_ UINT  BackBuffer,D3DBACKBUFFER_TYPE  Type,IDirect3DSurface8 ** ppBackBuffer) PURE;
844     STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE;
845     STDMETHOD_(void,SetGammaRamp)(THIS_ DWORD  Flags,CONST D3DGAMMARAMP * pRamp) PURE;
846     STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE;
847     STDMETHOD(CreateTexture)(THIS_ UINT  Width,UINT  Height,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DTexture8 ** ppTexture) PURE;
848     STDMETHOD(CreateVolumeTexture)(THIS_ UINT  Width,UINT  Height,UINT  Depth,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE;
849     STDMETHOD(CreateCubeTexture)(THIS_ UINT  EdgeLength,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE;
850     STDMETHOD(CreateVertexBuffer)(THIS_ UINT  Length,DWORD  Usage,DWORD  FVF,D3DPOOL  Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE;
851     STDMETHOD(CreateIndexBuffer)(THIS_ UINT  Length,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE;
852     STDMETHOD(CreateRenderTarget)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,D3DMULTISAMPLE_TYPE  MultiSample,BOOL  Lockable,IDirect3DSurface8 ** ppSurface) PURE;
853     STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,D3DMULTISAMPLE_TYPE  MultiSample,IDirect3DSurface8 ** ppSurface) PURE;
854     STDMETHOD(CreateImageSurface)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,IDirect3DSurface8 ** ppSurface) PURE;
855     STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 * pSourceSurface,CONST RECT * pSourceRectsArray,UINT  cRects,IDirect3DSurface8 * pDestinationSurface,CONST POINT * pDestPointsArray) PURE;
856     STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE;
857     STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE;
858     STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE;
859     STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE;
860     STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE;
861     STDMETHOD(BeginScene)(THIS) PURE;
862     STDMETHOD(EndScene)(THIS) PURE;
863     STDMETHOD(Clear)(THIS_ DWORD  Count,CONST D3DRECT * pRects,DWORD  Flags,D3DCOLOR  Color,float  Z,DWORD  Stencil) PURE;
864     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE  State,CONST D3DMATRIX * pMatrix) PURE;
865     STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE  State,D3DMATRIX * pMatrix) PURE;
866     STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE  State, CONST D3DMATRIX * pMatrix) PURE;
867     STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT8 * pViewport) PURE;
868     STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE;
869     STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL8 * pMaterial) PURE;
870     STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE;
871     STDMETHOD(SetLight)(THIS_ DWORD  Index,CONST D3DLIGHT8 * pLight) PURE;
872     STDMETHOD(GetLight)(THIS_ DWORD  Index,D3DLIGHT8 * pLight) PURE;
873     STDMETHOD(LightEnable)(THIS_ DWORD  Index,BOOL  Enable) PURE;
874     STDMETHOD(GetLightEnable)(THIS_ DWORD  Index,BOOL * pEnable) PURE;
875     STDMETHOD(SetClipPlane)(THIS_ DWORD  Index,CONST float * pPlane) PURE;
876     STDMETHOD(GetClipPlane)(THIS_ DWORD  Index,float * pPlane) PURE;
877     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD  Value) PURE;
878     STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD * pValue) PURE;
879     STDMETHOD(BeginStateBlock)(THIS) PURE;
880     STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE;
881     STDMETHOD(ApplyStateBlock)(THIS_ DWORD  Token) PURE;
882     STDMETHOD(CaptureStateBlock)(THIS_ DWORD  Token) PURE;
883     STDMETHOD(DeleteStateBlock)(THIS_ DWORD  Token) PURE;
884     STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE  Type,DWORD * pToken) PURE;
885     STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS8 * pClipStatus) PURE;
886     STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE;
887     STDMETHOD(GetTexture)(THIS_ DWORD  Stage,IDirect3DBaseTexture8 ** ppTexture) PURE;
888     STDMETHOD(SetTexture)(THIS_ DWORD  Stage,IDirect3DBaseTexture8 * pTexture) PURE;
889     STDMETHOD(GetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD * pValue) PURE;
890     STDMETHOD(SetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD  Value) PURE;
891     STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE;
892     STDMETHOD(GetInfo)(THIS_ DWORD  DevInfoID,void * pDevInfoStruct,DWORD  DevInfoStructSize) PURE;
893     STDMETHOD(SetPaletteEntries)(THIS_ UINT  PaletteNumber,CONST PALETTEENTRY * pEntries) PURE;
894     STDMETHOD(GetPaletteEntries)(THIS_ UINT  PaletteNumber,PALETTEENTRY * pEntries) PURE;
895     STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT  PaletteNumber) PURE;
896     STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT  * PaletteNumber) PURE;
897     STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  StartVertex,UINT  PrimitiveCount) PURE;
898     STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  minIndex,UINT  NumVertices,UINT  startIndex,UINT  primCount) PURE;
899     STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  PrimitiveCount,CONST void * pVertexStreamZeroData,UINT  VertexStreamZeroStride) PURE;
900     STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  MinVertexIndex,UINT  NumVertexIndices,UINT  PrimitiveCount,CONST void * pIndexData,D3DFORMAT  IndexDataFormat,CONST void * pVertexStreamZeroData,UINT  VertexStreamZeroStride) PURE;
901     STDMETHOD(ProcessVertices)(THIS_ UINT  SrcStartIndex,UINT  DestIndex,UINT  VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD  Flags) PURE;
902     STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD * pDeclaration,CONST DWORD * pFunction,DWORD * pHandle,DWORD  Usage) PURE;
903     STDMETHOD(SetVertexShader)(THIS_ DWORD  Handle) PURE;
904     STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE;
905     STDMETHOD(DeleteVertexShader)(THIS_ DWORD  Handle) PURE;
906     STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD  Register,CONST void * pConstantData,DWORD  ConstantCount) PURE;
907     STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD  Register,void * pConstantData,DWORD  ConstantCount) PURE;
908     STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
909     STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
910     STDMETHOD(SetStreamSource)(THIS_ UINT  StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT  Stride) PURE;
911     STDMETHOD(GetStreamSource)(THIS_ UINT  StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE;
912     STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT  BaseVertexIndex) PURE;
913     STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE;
914     STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD * pFunction,DWORD * pHandle) PURE;
915     STDMETHOD(SetPixelShader)(THIS_ DWORD  Handle) PURE;
916     STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE;
917     STDMETHOD(DeletePixelShader)(THIS_ DWORD  Handle) PURE;
918     STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD  Register,CONST void * pConstantData,DWORD  ConstantCount) PURE;
919     STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD  Register,void * pConstantData,DWORD  ConstantCount) PURE;
920     STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
921     STDMETHOD(DrawRectPatch)(THIS_ UINT  Handle,CONST float * pNumSegs,CONST D3DRECTPATCH_INFO * pRectPatchInfo) PURE;
922     STDMETHOD(DrawTriPatch)(THIS_ UINT  Handle,CONST float * pNumSegs,CONST D3DTRIPATCH_INFO * pTriPatchInfo) PURE;
923     STDMETHOD(DeletePatch)(THIS_ UINT  Handle) PURE;
924 };
925 #undef INTERFACE
926
927 #if !defined(__cplusplus) || defined(CINTERFACE)
928 /*** IUnknown methods ***/
929 #define IDirect3DDevice8_QueryInterface(p,a,b)                     (p)->lpVtbl->QueryInterface(p,a,b)
930 #define IDirect3DDevice8_AddRef(p)                                 (p)->lpVtbl->AddRef(p)
931 #define IDirect3DDevice8_Release(p)                                (p)->lpVtbl->Release(p)
932 /*** IDirect3DDevice8 methods ***/
933 #define IDirect3DDevice8_TestCooperativeLevel(p)                   (p)->lpVtbl->TestCooperativeLevel(p)
934 #define IDirect3DDevice8_GetAvailableTextureMem(p)                 (p)->lpVtbl->GetAvailableTextureMem(p)
935 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a)          (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
936 #define IDirect3DDevice8_GetDirect3D(p,a)                          (p)->lpVtbl->GetDirect3D(p,a)
937 #define IDirect3DDevice8_GetDeviceCaps(p,a)                        (p)->lpVtbl->GetDeviceCaps(p,a)
938 #define IDirect3DDevice8_GetDisplayMode(p,a)                       (p)->lpVtbl->GetDisplayMode(p,a)
939 #define IDirect3DDevice8_GetCreationParameters(p,a)                (p)->lpVtbl->GetCreationParameters(p,a)
940 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c)              (p)->lpVtbl->SetCursorProperties(p,a,b,c)
941 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c)                (p)->lpVtbl->SetCursorPosition(p,a,b,c)
942 #define IDirect3DDevice8_ShowCursor(p,a)                           (p)->lpVtbl->ShowCursor(p,a)
943 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b)          (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
944 #define IDirect3DDevice8_Reset(p,a)                                (p)->lpVtbl->Reset(p,a)
945 #define IDirect3DDevice8_Present(p,a,b,c,d)                        (p)->lpVtbl->Present(p,a,b,c,d)
946 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c)                    (p)->lpVtbl->GetBackBuffer(p,a,b,c)
947 #define IDirect3DDevice8_GetRasterStatus(p,a)                      (p)->lpVtbl->GetRasterStatus(p,a)
948 #define IDirect3DDevice8_SetGammaRamp(p,a,b)                       (p)->lpVtbl->SetGammaRamp(p,a,b)
949 #define IDirect3DDevice8_GetGammaRamp(p,a)                         (p)->lpVtbl->GetGammaRamp(p,a)
950 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g)            (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
951 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h)    (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
952 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f)          (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
953 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e)           (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
954 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e)            (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
955 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f)         (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
956 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e)    (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
957 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d)             (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
958 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e)                    (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
959 #define IDirect3DDevice8_UpdateTexture(p,a,b)                      (p)->lpVtbl->UpdateTexture(p,a,b)
960 #define IDirect3DDevice8_GetFrontBuffer(p,a)                       (p)->lpVtbl->GetFrontBuffer(p,a)
961 #define IDirect3DDevice8_SetRenderTarget(p,a,b)                    (p)->lpVtbl->SetRenderTarget(p,a,b)
962 #define IDirect3DDevice8_GetRenderTarget(p,a)                      (p)->lpVtbl->GetRenderTarget(p,a)
963 #define IDirect3DDevice8_GetDepthStencilSurface(p,a)               (p)->lpVtbl->GetDepthStencilSurface(p,a)
964 #define IDirect3DDevice8_BeginScene(p)                             (p)->lpVtbl->BeginScene(p)
965 #define IDirect3DDevice8_EndScene(p)                               (p)->lpVtbl->EndScene(p)
966 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f)                      (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
967 #define IDirect3DDevice8_SetTransform(p,a,b)                       (p)->lpVtbl->SetTransform(p,a,b)
968 #define IDirect3DDevice8_GetTransform(p,a,b)                       (p)->lpVtbl->GetTransform(p,a,b)
969 #define IDirect3DDevice8_MultiplyTransform(p,a,b)                  (p)->lpVtbl->MultiplyTransform(p,a,b)
970 #define IDirect3DDevice8_SetViewport(p,a)                          (p)->lpVtbl->SetViewport(p,a)
971 #define IDirect3DDevice8_GetViewport(p,a)                          (p)->lpVtbl->GetViewport(p,a)
972 #define IDirect3DDevice8_SetMaterial(p,a)                          (p)->lpVtbl->SetMaterial(p,a)
973 #define IDirect3DDevice8_GetMaterial(p,a)                          (p)->lpVtbl->GetMaterial(p,a)
974 #define IDirect3DDevice8_SetLight(p,a,b)                           (p)->lpVtbl->SetLight(p,a,b)
975 #define IDirect3DDevice8_GetLight(p,a,b)                           (p)->lpVtbl->GetLight(p,a,b)
976 #define IDirect3DDevice8_LightEnable(p,a,b)                        (p)->lpVtbl->LightEnable(p,a,b)
977 #define IDirect3DDevice8_GetLightEnable(p,a,b)                     (p)->lpVtbl->GetLightEnable(p,a,b)
978 #define IDirect3DDevice8_SetClipPlane(p,a,b)                       (p)->lpVtbl->SetClipPlane(p,a,b)
979 #define IDirect3DDevice8_GetClipPlane(p,a,b)                       (p)->lpVtbl->GetClipPlane(p,a,b)
980 #define IDirect3DDevice8_SetRenderState(p,a,b)                     (p)->lpVtbl->SetRenderState(p,a,b)
981 #define IDirect3DDevice8_GetRenderState(p,a,b)                     (p)->lpVtbl->GetRenderState(p,a,b)
982 #define IDirect3DDevice8_BeginStateBlock(p)                        (p)->lpVtbl->BeginStateBlock(p)
983 #define IDirect3DDevice8_EndStateBlock(p,a)                        (p)->lpVtbl->EndStateBlock(p,a)
984 #define IDirect3DDevice8_ApplyStateBlock(p,a)                      (p)->lpVtbl->ApplyStateBlock(p,a)
985 #define IDirect3DDevice8_CaptureStateBlock(p,a)                    (p)->lpVtbl->CaptureStateBlock(p,a)
986 #define IDirect3DDevice8_DeleteStateBlock(p,a)                     (p)->lpVtbl->DeleteStateBlock(p,a)
987 #define IDirect3DDevice8_CreateStateBlock(p,a,b)                   (p)->lpVtbl->CreateStateBlock(p,a,b)
988 #define IDirect3DDevice8_SetClipStatus(p,a)                        (p)->lpVtbl->SetClipStatus(p,a)
989 #define IDirect3DDevice8_GetClipStatus(p,a)                        (p)->lpVtbl->GetClipStatus(p,a)
990 #define IDirect3DDevice8_GetTexture(p,a,b)                         (p)->lpVtbl->GetTexture(p,a,b)
991 #define IDirect3DDevice8_SetTexture(p,a,b)                         (p)->lpVtbl->SetTexture(p,a,b)
992 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c)             (p)->lpVtbl->GetTextureStageState(p,a,b,c)
993 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c)             (p)->lpVtbl->SetTextureStageState(p,a,b,c)
994 #define IDirect3DDevice8_ValidateDevice(p,a)                       (p)->lpVtbl->ValidateDevice(p,a)
995 #define IDirect3DDevice8_GetInfo(p,a,b,c)                          (p)->lpVtbl->GetInfo(p,a,b,c)
996 #define IDirect3DDevice8_SetPaletteEntries(p,a,b)                  (p)->lpVtbl->SetPaletteEntries(p,a,b)
997 #define IDirect3DDevice8_GetPaletteEntries(p,a,b)                  (p)->lpVtbl->GetPaletteEntries(p,a,b)
998 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a)             (p)->lpVtbl->SetCurrentTexturePalette(p,a)
999 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a)             (p)->lpVtbl->GetCurrentTexturePalette(p,a)
1000 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c)                    (p)->lpVtbl->DrawPrimitive(p,a,b,c)
1001 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e)         (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
1002 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d)                (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
1003 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
1004 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e)              (p)->lpVtbl->processVertices(p,a,b,c,d,e)
1005 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d)             (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
1006 #define IDirect3DDevice8_SetVertexShader(p,a)                      (p)->lpVtbl->SetVertexShader(p,a)
1007 #define IDirect3DDevice8_GetVertexShader(p,a)                      (p)->lpVtbl->GetVertexShader(p,a)
1008 #define IDirect3DDevice8_DeleteVertexShader(p,a)                   (p)->lpVtbl->DeleteVertexShader(p,a)
1009 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c)          (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
1010 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c)          (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
1011 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c)       (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
1012 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c)          (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
1013 #define IDirect3DDevice8_SetStreamSource(p,a,b,c)                  (p)->lpVtbl->SetStreamSource(p,a,b,c)
1014 #define IDirect3DDevice8_GetStreamSource(p,a,b,c)                  (p)->lpVtbl->GetStreamSource(p,a,b,c)
1015 #define IDirect3DDevice8_SetIndices(p,a,b)                         (p)->lpVtbl->SetIndices(p,a,b)
1016 #define IDirect3DDevice8_GetIndices(p,a,b)                         (p)->lpVtbl->GetIndices(p,a,b)
1017 #define IDirect3DDevice8_CreatePixelShader(p,a,b)                  (p)->lpVtbl->CreatePixelShader(p,a,b)
1018 #define IDirect3DDevice8_SetPixelShader(p,a)                       (p)->lpVtbl->SetPixelShader(p,a)
1019 #define IDirect3DDevice8_GetPixelShader(p,a)                       (p)->lpVtbl->GetPixelShader(p,a)
1020 #define IDirect3DDevice8_DeletePixelShader(p,a)                    (p)->lpVtbl->DeletePixelShader(p,a)
1021 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c)           (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
1022 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c)           (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
1023 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c)           (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
1024 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c)                    (p)->lpVtbl->DrawRectPatch(p,a,b,c)
1025 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c)                     (p)->lpVtbl->DrawTriPatch(p,a,b,c)
1026 #define IDirect3DDevice8_DeletePatch(p,a)                          (p)->lpVtbl->DeletePatch(p,a)
1027 #else
1028 /*** IUnknown methods ***/
1029 #define IDirect3DDevice8_QueryInterface(p,a,b)                     (p)->QueryInterface(a,b)
1030 #define IDirect3DDevice8_AddRef(p)                                 (p)->AddRef()
1031 #define IDirect3DDevice8_Release(p)                                (p)->Release()
1032 /*** IDirect3DDevice8 methods ***/
1033 #define IDirect3DDevice8_TestCooperativeLevel(p)                   (p)->TestCooperativeLevel()
1034 #define IDirect3DDevice8_GetAvailableTextureMem(p)                 (p)->GetAvailableTextureMem()
1035 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a)          (p)->ResourceManagerDiscardBytes(a)
1036 #define IDirect3DDevice8_GetDirect3D(p,a)                          (p)->GetDirect3D(a)
1037 #define IDirect3DDevice8_GetDeviceCaps(p,a)                        (p)->GetDeviceCaps(a)
1038 #define IDirect3DDevice8_GetDisplayMode(p,a)                       (p)->GetDisplayMode(a)
1039 #define IDirect3DDevice8_GetCreationParameters(p,a)                (p)->GetCreationParameters(a)
1040 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c)              (p)->SetCursorProperties(a,b,c)
1041 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c)                (p)->SetCursorPosition(a,b,c)
1042 #define IDirect3DDevice8_ShowCursor(p,a)                           (p)->ShowCursor(a)
1043 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b)          (p)->CreateAdditionalSwapChain(a,b)
1044 #define IDirect3DDevice8_Reset(p,a)                                (p)->Reset(a)
1045 #define IDirect3DDevice8_Present(p,a,b,c,d)                        (p)->Present(a,b,c,d)
1046 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c)                    (p)->GetBackBuffer(a,b,c)
1047 #define IDirect3DDevice8_GetRasterStatus(p,a)                      (p)->GetRasterStatus(a)
1048 #define IDirect3DDevice8_SetGammaRamp(p,a,b)                       (p)->SetGammaRamp(a,b)
1049 #define IDirect3DDevice8_GetGammaRamp(p,a)                         (p)->GetGammaRamp(a)
1050 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g)            (p)->CreateTexture(a,b,c,d,e,f,g)
1051 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h)    (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
1052 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f)          (p)->CreateCubeTexture(a,b,c,d,e,f)
1053 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e)           (p)->CreateVertexBuffer(a,b,c,d,e)
1054 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e)            (p)->CreateIndexBuffer(a,b,c,d,e)
1055 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f)         (p)->CreateRenderTarget(a,b,c,d,e,f)
1056 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e)    (p)->CreateDepthStencilSurface(a,b,c,d,e)
1057 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d)             (p)->CreateImageSurface(a,b,c,d)
1058 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e)                    (p)->CopyRects(a,b,c,d,e)
1059 #define IDirect3DDevice8_UpdateTexture(p,a,b)                      (p)->UpdateTexture(a,b)
1060 #define IDirect3DDevice8_GetFrontBuffer(p,a)                       (p)->GetFrontBuffer(a)
1061 #define IDirect3DDevice8_SetRenderTarget(p,a,b)                    (p)->SetRenderTarget(a,b)
1062 #define IDirect3DDevice8_GetRenderTarget(p,a)                      (p)->GetRenderTarget(a)
1063 #define IDirect3DDevice8_GetDepthStencilSurface(p,a)               (p)->GetDepthStencilSurface(a)
1064 #define IDirect3DDevice8_BeginScene(p)                             (p)->BeginScene()
1065 #define IDirect3DDevice8_EndScene(p)                               (p)->EndScene()
1066 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f)                      (p)->Clear(a,b,c,d,e,f)
1067 #define IDirect3DDevice8_SetTransform(p,a,b)                       (p)->SetTransform(a,b)
1068 #define IDirect3DDevice8_GetTransform(p,a,b)                       (p)->GetTransform(a,b)
1069 #define IDirect3DDevice8_MultiplyTransform(p,a,b)                  (p)->MultiplyTransform(a,b)
1070 #define IDirect3DDevice8_SetViewport(p,a)                          (p)->SetViewport(a)
1071 #define IDirect3DDevice8_GetViewport(p,a)                          (p)->GetViewport(a)
1072 #define IDirect3DDevice8_SetMaterial(p,a)                          (p)->SetMaterial(a)
1073 #define IDirect3DDevice8_GetMaterial(p,a)                          (p)->GetMaterial(a)
1074 #define IDirect3DDevice8_SetLight(p,a,b)                           (p)->SetLight(a,b)
1075 #define IDirect3DDevice8_GetLight(p,a,b)                           (p)->GetLight(a,b)
1076 #define IDirect3DDevice8_LightEnable(p,a,b)                        (p)->LightEnable(a,b)
1077 #define IDirect3DDevice8_GetLightEnable(p,a,b)                     (p)->GetLightEnable(a,b)
1078 #define IDirect3DDevice8_SetClipPlane(p,a,b)                       (p)->SetClipPlane(a,b)
1079 #define IDirect3DDevice8_GetClipPlane(p,a,b)                       (p)->GetClipPlane(a,b)
1080 #define IDirect3DDevice8_SetRenderState(p,a,b)                     (p)->SetRenderState(a,b)
1081 #define IDirect3DDevice8_GetRenderState(p,a,b)                     (p)->GetRenderState(a,b)
1082 #define IDirect3DDevice8_BeginStateBlock(p)                        (p)->BeginStateBlock()
1083 #define IDirect3DDevice8_EndStateBlock(p,a)                        (p)->EndStateBlock(a)
1084 #define IDirect3DDevice8_ApplyStateBlock(p,a)                      (p)->ApplyStateBlock(a)
1085 #define IDirect3DDevice8_CaptureStateBlock(p,a)                    (p)->CaptureStateBlock(a)
1086 #define IDirect3DDevice8_DeleteStateBlock(p,a)                     (p)->DeleteStateBlock(a)
1087 #define IDirect3DDevice8_CreateStateBlock(p,a,b)                   (p)->CreateStateBlock(a,b)
1088 #define IDirect3DDevice8_SetClipStatus(p,a)                        (p)->SetClipStatus(a)
1089 #define IDirect3DDevice8_GetClipStatus(p,a)                        (p)->GetClipStatus(a)
1090 #define IDirect3DDevice8_GetTexture(p,a,b)                         (p)->GetTexture(a,b)
1091 #define IDirect3DDevice8_SetTexture(p,a,b)                         (p)->SetTexture(a,b)
1092 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c)             (p)->GetTextureStageState(a,b,c)
1093 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c)             (p)->SetTextureStageState(a,b,c)
1094 #define IDirect3DDevice8_ValidateDevice(p,a)                       (p)->ValidateDevice(a)
1095 #define IDirect3DDevice8_GetInfo(p,a,b,c)                          (p)->GetInfo(a,b,c)
1096 #define IDirect3DDevice8_SetPaletteEntries(p,a,b)                  (p)->SetPaletteEntries(a,b)
1097 #define IDirect3DDevice8_GetPaletteEntries(p,a,b)                  (p)->GetPaletteEntries(a,b)
1098 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a)             (p)->SetCurrentTexturePalette(a)
1099 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a)             (p)->GetCurrentTexturePalette(a)
1100 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c)                    (p)->DrawPrimitive(a,b,c)
1101 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e)         (p)->DrawIndexedPrimitive(a,b,c,d,e)
1102 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d)                (p)->DrawPrimitiveUP(a,b,c,d)
1103 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
1104 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e)              (p)->processVertices(a,b,c,d,e)
1105 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d)             (p)->CreateVertexShader(a,b,c,d)
1106 #define IDirect3DDevice8_SetVertexShader(p,a)                      (p)->SetVertexShader(a)
1107 #define IDirect3DDevice8_GetVertexShader(p,a)                      (p)->GetVertexShader(a)
1108 #define IDirect3DDevice8_DeleteVertexShader(p,a)                   (p)->DeleteVertexShader(a)
1109 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c)          (p)->SetVertexShaderConstant(a,b,c)
1110 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c)          (p)->GetVertexShaderConstant(a,b,c)
1111 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c)       (p)->GetVertexShaderDeclaration(a,b,c)
1112 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c)          (p)->GetVertexShaderFunction(a,b,c)
1113 #define IDirect3DDevice8_SetStreamSource(p,a,b,c)                  (p)->SetStreamSource(a,b,c)
1114 #define IDirect3DDevice8_GetStreamSource(p,a,b,c)                  (p)->GetStreamSource(a,b,c)
1115 #define IDirect3DDevice8_SetIndices(p,a,b)                         (p)->SetIndices(a,b)
1116 #define IDirect3DDevice8_GetIndices(p,a,b)                         (p)->GetIndices(a,b)
1117 #define IDirect3DDevice8_CreatePixelShader(p,a,b)                  (p)->CreatePixelShader(a,b)
1118 #define IDirect3DDevice8_SetPixelShader(p,a)                       (p)->SetPixelShader(a)
1119 #define IDirect3DDevice8_GetPixelShader(p,a)                       (p)->GetPixelShader(a)
1120 #define IDirect3DDevice8_DeletePixelShader(p,a)                    (p)->DeletePixelShader(a)
1121 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c)           (p)->SetPixelShaderConstant(a,b,c)
1122 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c)           (p)->GetPixelShaderConstant(a,b,c)
1123 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c)           (p)->GetPixelShaderFunction(a,b,c)
1124 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c)                    (p)->DrawRectPatch(a,b,c)
1125 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c)                     (p)->DrawTriPatch(a,b,c)
1126 #define IDirect3DDevice8_DeletePatch(p,a)                          (p)->DeletePatch(a)
1127 #endif
1128
1129 #ifdef __cplusplus
1130 extern "C" {
1131 #endif  /* defined(__cplusplus) */
1132
1133 /* Define the main entrypoint as well */
1134 IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion);
1135
1136 #ifdef __cplusplus
1137 } /* extern "C" */
1138 #endif /* defined(__cplusplus) */
1139
1140 #endif /* __WINE_D3D8_H */