2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #define NONAMELESSUNION
37 #include "wine/exception.h"
42 #include "ddraw_private.h"
43 #include "wine/debug.h"
45 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
47 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
48 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
49 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 /* Device identifier. Don't relay it to WineD3D */
52 static const DDDEVICEIDENTIFIER2 deviceidentifier =
56 { { 0x00010001, 0x00010001 } },
58 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
59 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
63 /*****************************************************************************
65 *****************************************************************************/
67 /*****************************************************************************
68 * IDirectDraw7::QueryInterface
70 * Queries different interfaces of the DirectDraw object. It can return
71 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
72 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
74 * The returned interface is AddRef()-ed before it's returned
76 * Rules for QueryInterface:
77 * http://msdn.microsoft.com/library/default.asp? \
78 * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
80 * Used for version 1, 2, 4 and 7
83 * refiid: Interface ID asked for
84 * obj: Used to return the interface pointer
87 * S_OK if an interface was found
88 * E_NOINTERFACE if the requested interface wasn't found
90 *****************************************************************************/
92 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
96 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
98 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
100 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
104 return DDERR_INVALIDPARAMS;
106 /* Check DirectDraw Interfaces */
107 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
108 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
110 *obj = ICOM_INTERFACE(This, IDirectDraw7);
111 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
113 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
115 *obj = ICOM_INTERFACE(This, IDirectDraw4);
116 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
118 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
120 *obj = ICOM_INTERFACE(This, IDirectDraw3);
121 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
123 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
125 *obj = ICOM_INTERFACE(This, IDirectDraw2);
126 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
128 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
130 *obj = ICOM_INTERFACE(This, IDirectDraw);
131 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
135 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
136 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
137 * who had this idea and why. The older interfaces can query and IDirect3D version
138 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
139 * and messy to implement with the common creation function, so it has been left out here.
141 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
142 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
143 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
144 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
146 /* Check the surface implementation */
147 if(This->ImplType == SURFACE_UNKNOWN)
149 /* Apps may create the IDirect3D Interface before the primary surface.
150 * set the surface implementation */
151 This->ImplType = SURFACE_OPENGL;
152 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
154 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
156 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
157 ERR(" (%p) You may want to contact wine-devel for help\n", This);
158 /* Should I assert(0) here??? */
160 else if(This->ImplType != SURFACE_OPENGL)
162 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
163 /* Do not abort here, only reject 3D Device creation */
166 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
168 This->d3dversion = 1;
169 *obj = ICOM_INTERFACE(This, IDirect3D);
170 TRACE(" returning Direct3D interface at %p.\n", *obj);
172 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
174 This->d3dversion = 2;
175 *obj = ICOM_INTERFACE(This, IDirect3D2);
176 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
178 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
180 This->d3dversion = 3;
181 *obj = ICOM_INTERFACE(This, IDirect3D3);
182 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
184 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
186 This->d3dversion = 7;
187 *obj = ICOM_INTERFACE(This, IDirect3D7);
188 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
192 /* Unknown interface */
195 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
196 return E_NOINTERFACE;
199 IUnknown_AddRef( (IUnknown *) *obj );
203 /*****************************************************************************
204 * IDirectDraw7::AddRef
206 * Increases the interfaces refcount, basically
208 * DDraw refcounting is a bit tricky. The different DirectDraw interface
209 * versions have individual refcounts, but the IDirect3D interfaces do not.
210 * All interfaces are from one object, that means calling QueryInterface on an
211 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
212 * IDirectDrawImpl object.
214 * That means all AddRef and Release implementations of IDirectDrawX work
215 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
216 * except of IDirect3D7 which thunks to IDirectDraw7
218 * Returns: The new refcount
220 *****************************************************************************/
222 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
224 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
225 ULONG ref = InterlockedIncrement(&This->ref7);
227 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
229 if(ref == 1) InterlockedIncrement(&This->numIfaces);
234 /*****************************************************************************
235 * IDirectDrawImpl_Destroy
237 * Destroys a ddraw object if all refcounts are 0. This is to share code
238 * between the IDirectDrawX::Release functions
241 * This: DirectDraw object to destroy
243 *****************************************************************************/
245 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
249 for(i = 0; i < This->numConvertedDecls; i++)
251 IWineD3DVertexDeclaration_Release(This->decls[i].decl);
253 HeapFree(GetProcessHeap(), 0, This->decls);
255 /* Clear the cooplevel to restore window and display mode */
256 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
260 /* Destroy the device window if we created one */
261 if(This->devicewindow != 0)
263 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
264 DestroyWindow(This->devicewindow);
265 This->devicewindow = 0;
268 /* Unregister the window class */
269 UnregisterClassA(This->classname, 0);
271 remove_ddraw_object(This);
273 /* Release the attached WineD3D stuff */
274 IWineD3DDevice_Release(This->wineD3DDevice);
275 IWineD3D_Release(This->wineD3D);
277 /* Now free the object */
278 HeapFree(GetProcessHeap(), 0, This);
281 /*****************************************************************************
282 * IDirectDraw7::Release
284 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
286 * Returns: The new refcount
287 *****************************************************************************/
289 IDirectDrawImpl_Release(IDirectDraw7 *iface)
291 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
292 ULONG ref = InterlockedDecrement(&This->ref7);
294 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
298 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
299 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
305 /*****************************************************************************
306 * IDirectDraw methods
307 *****************************************************************************/
309 /*****************************************************************************
310 * IDirectDraw7::SetCooperativeLevel
312 * Sets the cooperative level for the DirectDraw object, and the window
313 * assigned to it. The cooperative level determines the general behavior
314 * of the DirectDraw application
316 * Warning: This is quite tricky, as it's not really documented which
317 * cooperative levels can be combined with each other. If a game fails
318 * after this function, try to check the cooperative levels passed on
319 * Windows, and if it returns something different.
321 * If you think that this function caused the failure because it writes a
322 * fixme, be sure to run again with a +ddraw trace.
324 * What is known about cooperative levels (See the ddraw modes test):
325 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
326 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
327 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
328 * DDSCL_FULLSCREEN can be activated
329 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
331 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
332 * DDSCL_SETFOCUSWINDOW (partially),
333 * DDSCL_MULTITHREADED (work in progress)
335 * Unhandled flags, which should be implemented
336 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
337 * expect any difference to a normal window for wine)
338 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
339 * rendering (Possible test case: Half-life)
341 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
343 * These seem not really imporant for wine
344 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
347 * DD_OK if the cooperative level was set successfully
348 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
349 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
350 * (Probably others too, have to investigate)
352 *****************************************************************************/
353 static HRESULT WINAPI
354 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
358 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
362 FIXME("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
363 DDRAW_dump_cooperativelevel(cooplevel);
365 /* Get the old window */
366 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
369 ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr);
373 /* Tests suggest that we need one of them: */
374 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
378 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
379 return DDERR_INVALIDPARAMS;
382 /* Handle those levels first which set various hwnds */
383 if(cooplevel & DDSCL_SETFOCUSWINDOW)
385 /* This isn't compatible with a lot of flags */
386 if(cooplevel & ( DDSCL_MULTITHREADED |
391 DDSCL_SETDEVICEWINDOW |
396 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
397 return DDERR_INVALIDPARAMS;
399 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
401 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
402 return DDERR_HWNDALREADYSET;
405 This->focuswindow = hwnd;
406 /* Won't use the hwnd param for anything else */
409 /* Use the focus window for drawing too */
410 IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
412 /* Destroy the device window, if we have one */
413 if(This->devicewindow)
415 DestroyWindow(This->devicewindow);
416 This->devicewindow = NULL;
419 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
420 if(cooplevel & DDSCL_NORMAL)
422 /* Can't coexist with fullscreen or exclusive */
423 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
425 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
426 return DDERR_INVALIDPARAMS;
429 /* Switching from fullscreen? */
430 if(This->cooperative_level & DDSCL_FULLSCREEN)
432 /* Restore the display mode */
433 IDirectDraw7_RestoreDisplayMode(iface);
435 This->cooperative_level &= ~DDSCL_FULLSCREEN;
436 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
437 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
440 /* Don't override focus windows or private device windows */
442 !(This->focuswindow) &&
443 !(This->devicewindow) &&
446 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
449 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
452 else if(cooplevel & DDSCL_FULLSCREEN)
454 /* Needs DDSCL_EXCLUSIVE */
455 if(!(cooplevel & DDSCL_EXCLUSIVE) )
457 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
458 return DDERR_INVALIDPARAMS;
463 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
464 return DDERR_INVALIDPARAMS;
468 /* Switch from normal to full screen mode? */
469 if(This->cooperative_level & DDSCL_NORMAL)
471 This->cooperative_level &= ~DDSCL_NORMAL;
472 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
476 /* Don't override focus windows or private device windows */
478 !(This->focuswindow) &&
479 !(This->devicewindow) &&
482 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
485 else if(cooplevel & DDSCL_EXCLUSIVE)
487 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
488 return DDERR_INVALIDPARAMS;
491 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
493 /* Don't create a device window if a focus window is set */
494 if( !(This->focuswindow) )
496 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
498 GetSystemMetrics(SM_CXSCREEN),
499 GetSystemMetrics(SM_CYSCREEN),
500 NULL, NULL, GetModuleHandleA(0), NULL);
502 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
503 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
505 IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
506 This->devicewindow = devicewindow;
510 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
512 FIXME("DirectDraw is not thread safe yet\n");
514 /* Enable thread safety in wined3d */
515 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
518 /* Unhandled flags */
519 if(cooplevel & DDSCL_ALLOWREBOOT)
520 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
521 if(cooplevel & DDSCL_ALLOWMODEX)
522 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
523 if(cooplevel & DDSCL_FPUSETUP)
524 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
525 if(cooplevel & DDSCL_FPUPRESERVE)
526 WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This);
528 /* Store the cooperative_level */
529 This->cooperative_level |= cooplevel;
530 TRACE("SetCooperativeLevel retuning DD_OK\n");
534 /*****************************************************************************
535 * IDirectDraw7::SetDisplayMode
537 * Sets the display screen resolution, color depth and refresh frequency
538 * when in fullscreen mode (in theory).
539 * Possible return values listed in the SDK suggest that this method fails
540 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
541 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
542 * It seems to be valid to pass 0 for With and Height, this has to be tested
543 * It could mean that the current video mode should be left as-is. (But why
547 * Height, Width: Screen dimension
548 * BPP: Color depth in Bits per pixel
549 * Refreshrate: Screen refresh rate
555 *****************************************************************************/
556 static HRESULT WINAPI
557 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
564 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
565 WINED3DDISPLAYMODE Mode;
567 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
569 if( !Width || !Height )
571 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
572 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
576 /* Check the exclusive mode
577 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
578 return DDERR_NOEXCLUSIVEMODE;
579 * This is WRONG. Don't know if the SDK is completely
580 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
581 * is returned, but Half-Life 1.1.1.1 (Steam version)
586 Mode.Height = Height;
587 Mode.RefreshRate = RefreshRate;
590 case 8: Mode.Format = WINED3DFMT_P8; break;
591 case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
592 case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
593 case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
594 case 32: Mode.Format = WINED3DFMT_A8R8G8B8; break;
597 /* TODO: The possible return values from msdn suggest that
598 * the screen mode can't be changed if a surface is locked
599 * or some drawing is in progress
602 /* TODO: Lose the primary surface */
603 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
604 0, /* First swapchain */
608 case WINED3DERR_NOTAVAILABLE: return DDERR_INVALIDMODE;
613 /*****************************************************************************
614 * IDirectDraw7::RestoreDisplayMode
616 * Restores the display mode to what it was at creation time. Basically.
618 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
619 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
620 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
621 * -> DD_1 is released. The screen should be left at 1024x768x32.
622 * -> DD_2 is released. The screen should be set to 1400x1050x32
623 * This case is unhandled right now, but Empire Earth does it this way.
624 * (But perhaps there is something in SetCooperativeLevel to prevent this)
626 * The msdn says that this method resets the display mode to what it was before
627 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
631 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
633 *****************************************************************************/
634 static HRESULT WINAPI
635 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
637 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
638 TRACE("(%p)\n", This);
640 return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7),
648 /*****************************************************************************
649 * IDirectDraw7::GetCaps
651 * Returns the drives capabilities
653 * Used for version 1, 2, 4 and 7
656 * DriverCaps: Structure to write the Hardware accelerated caps to
657 * HelCaps: Structure to write the emulation caps to
660 * This implementation returns DD_OK only
662 *****************************************************************************/
663 static HRESULT WINAPI
664 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
668 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
669 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
671 /* One structure must be != NULL */
672 if( (!DriverCaps) && (!HELCaps) )
674 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
675 return DDERR_INVALIDPARAMS;
680 DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
683 TRACE("Driver Caps :\n");
684 DDRAW_dump_DDCAPS(DriverCaps);
690 DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
693 TRACE("HEL Caps :\n");
694 DDRAW_dump_DDCAPS(HELCaps);
701 /*****************************************************************************
702 * IDirectDraw7::Compact
704 * No idea what it does, MSDN says it's not implemented.
707 * DD_OK, but this is unchecked
709 *****************************************************************************/
710 static HRESULT WINAPI
711 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
713 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
714 TRACE("(%p)\n", This);
719 /*****************************************************************************
720 * IDirectDraw7::GetDisplayMode
722 * Returns information about the current display mode
724 * Exists in Version 1, 2, 4 and 7
727 * DDSD: Address of a surface description structure to write the info to
732 *****************************************************************************/
733 static HRESULT WINAPI
734 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
735 DDSURFACEDESC2 *DDSD)
737 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
739 WINED3DDISPLAYMODE Mode;
741 TRACE("(%p)->(%p): Relay\n", This, DDSD);
743 /* This seems sane */
746 return DDERR_INVALIDPARAMS;
749 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
750 * so one method can be used for all versions (Hopefully)
752 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
757 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
762 memset(DDSD, 0, Size);
765 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
766 DDSD->dwWidth = Mode.Width;
767 DDSD->dwHeight = Mode.Height;
768 DDSD->u2.dwRefreshRate = 60;
769 DDSD->ddsCaps.dwCaps = 0;
770 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
771 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
772 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
776 TRACE("Returning surface desc :\n");
777 DDRAW_dump_surface_desc(DDSD);
783 /*****************************************************************************
784 * IDirectDraw7::GetFourCCCodes
786 * Returns an array of supported FourCC codes.
788 * Exists in Version 1, 2, 4 and 7
791 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
792 * of enumerated codes
793 * Codes: Pointer to an array of DWORDs where the supported codes are written
797 * Always returns DD_OK, as it's a stub for now
799 *****************************************************************************/
800 static HRESULT WINAPI
801 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
802 DWORD *NumCodes, DWORD *Codes)
804 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
805 FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
807 if(NumCodes) *NumCodes = 0;
812 /*****************************************************************************
813 * IDirectDraw7::GetMonitorFrequency
815 * Returns the monitor's frequency
817 * Exists in Version 1, 2, 4 and 7
820 * Freq: Pointer to a DWORD to write the frequency to
823 * Always returns DD_OK
825 *****************************************************************************/
826 static HRESULT WINAPI
827 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
830 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
831 TRACE("(%p)->(%p)\n", This, Freq);
833 /* Ideally this should be in WineD3D, as it concerns the screen setup,
834 * but for now this should make the games happy
840 /*****************************************************************************
841 * IDirectDraw7::GetVerticalBlankStatus
843 * Returns the Vertical blank status of the monitor. This should be in WineD3D
844 * too basically, but as it's a semi stub, I didn't create a function there
847 * status: Pointer to a BOOL to be filled with the vertical blank status
851 * DDERR_INVALIDPARAMS if status is NULL
853 *****************************************************************************/
854 static HRESULT WINAPI
855 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
858 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
859 TRACE("(%p)->(%p)\n", This, status);
861 /* This looks sane, the MSDN suggests it too */
862 if(!status) return DDERR_INVALIDPARAMS;
864 *status = This->fake_vblank;
865 This->fake_vblank = !This->fake_vblank;
869 /*****************************************************************************
870 * IDirectDraw7::GetAvailableVidMem
872 * Returns the total and free video memory
875 * Caps: Specifies the memory type asked for
876 * total: Pointer to a DWORD to be filled with the total memory
877 * free: Pointer to a DWORD to be filled with the free memory
881 * DDERR_INVALIDPARAMS of free and total are NULL
883 *****************************************************************************/
884 static HRESULT WINAPI
885 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
887 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
888 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
892 TRACE("(%p) Asked for memory with description: ", This);
893 DDRAW_dump_DDSCAPS2(Caps);
897 /* Todo: System memory vs local video memory vs non-local video memory
898 * The MSDN also mentions differences between texture memory and other
899 * resources, but that's not important
902 if( (!total) && (!free) ) return DDERR_INVALIDPARAMS;
904 if(total) *total = This->total_vidmem;
905 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
910 /*****************************************************************************
911 * IDirectDraw7::Initialize
913 * Initializes a DirectDraw interface.
916 * GUID: Interface identifier. Well, don't know what this is really good
920 * Returns DD_OK on the first call,
921 * DDERR_ALREADYINITIALIZED on repeated calls
923 *****************************************************************************/
924 static HRESULT WINAPI
925 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
928 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
929 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
931 if(This->initialized)
933 return DDERR_ALREADYINITIALIZED;
941 /*****************************************************************************
942 * IDirectDraw7::FlipToGDISurface
944 * "Makes the surface that the GDI writes to the primary surface"
945 * Looks like some windows specific thing we don't have to care about.
946 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
947 * show error boxes ;)
948 * Well, just return DD_OK.
951 * Always returns DD_OK
953 *****************************************************************************/
954 static HRESULT WINAPI
955 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
957 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
958 TRACE("(%p)\n", This);
963 /*****************************************************************************
964 * IDirectDraw7::WaitForVerticalBlank
966 * This method allows applications to get in sync with the vertical blank
968 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
969 * redraw the screen, most likely because of this stub
972 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
973 * or DDWAITVB_BLOCKEND
974 * h: Not used, according to MSDN
977 * Always returns DD_OK
979 *****************************************************************************/
980 static HRESULT WINAPI
981 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
985 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
986 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
988 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
989 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
990 return DDERR_UNSUPPORTED; /* unchecked */
995 /*****************************************************************************
996 * IDirectDraw7::GetScanLine
998 * Returns the scan line that is being drawn on the monitor
1001 * Scanline: Address to write the scan line value to
1004 * Always returns DD_OK
1006 *****************************************************************************/
1007 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1009 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1010 static BOOL hide = FALSE;
1011 WINED3DDISPLAYMODE Mode;
1013 /* This function is called often, so print the fixme only once */
1016 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1020 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1024 /* Fake the line sweeping of the monitor */
1025 /* FIXME: We should synchronize with a source to keep the refresh rate */
1026 *Scanline = This->cur_scanline++;
1027 /* Assume 20 scan lines in the vertical blank */
1028 if (This->cur_scanline >= Mode.Height + 20)
1029 This->cur_scanline = 0;
1034 /*****************************************************************************
1035 * IDirectDraw7::TestCooperativeLevel
1037 * Informs the application about the state of the video adapter, depending
1038 * on the cooperative level
1041 * DD_OK if the device is in a sane state
1042 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1043 * if the state is not correct(See below)
1045 *****************************************************************************/
1046 static HRESULT WINAPI
1047 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1049 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1051 TRACE("(%p)\n", This);
1053 /* Description from MSDN:
1054 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1055 * away from the app with e.g. alt-tab. Windowed apps receive
1056 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1057 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1058 * when the video mode has changed
1061 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1063 /* Fix the result value. These values are mapped from their
1068 case WINED3DERR_DEVICELOST:
1069 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1071 return DDERR_NOEXCLUSIVEMODE;
1075 return DDERR_EXCLUSIVEMODEALREADYSET;
1078 case WINED3DERR_DEVICENOTRESET:
1084 case WINED3DERR_DRIVERINTERNALERROR:
1086 ERR("(%p) Unexpected return value %08x from wineD3D, "
1087 " returning DD_OK\n", This, hr);
1093 /*****************************************************************************
1094 * IDirectDraw7::GetGDISurface
1096 * Returns the surface that GDI is treating as the primary surface.
1097 * For Wine this is the front buffer
1100 * GDISurface: Address to write the surface pointer to
1103 * DD_OK if the surface was found
1104 * DDERR_NOTFOUND if the GDI surface wasn't found
1106 *****************************************************************************/
1107 static HRESULT WINAPI
1108 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1109 IDirectDrawSurface7 **GDISurface)
1111 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1112 IWineD3DSurface *Surf;
1113 IDirectDrawSurface7 *ddsurf;
1116 TRACE("(%p)->(%p)\n", This, GDISurface);
1118 /* Get the back buffer from the wineD3DDevice and search its
1119 * attached surfaces for the front buffer
1121 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1123 0, /* first back buffer*/
1124 WINED3DBACKBUFFER_TYPE_MONO,
1127 if( (hr != D3D_OK) ||
1130 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1131 return DDERR_NOTFOUND;
1134 /* GetBackBuffer AddRef()ed the surface, release it */
1135 IWineD3DSurface_Release(Surf);
1137 IWineD3DSurface_GetParent(Surf,
1138 (IUnknown **) &ddsurf);
1139 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1141 /* Find the front buffer */
1142 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1143 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1148 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1151 /* The AddRef is OK this time */
1155 /*****************************************************************************
1156 * IDirectDraw7::EnumDisplayModes
1158 * Enumerates the supported Display modes. The modes can be filtered with
1159 * the DDSD parameter.
1162 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1163 * DDSD: Surface description to filter the modes
1164 * Context: Pointer passed back to the callback function
1165 * cb: Application-provided callback function
1169 * DDERR_INVALIDPARAMS if the callback wasn't set
1171 *****************************************************************************/
1172 static HRESULT WINAPI
1173 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1175 DDSURFACEDESC2 *DDSD,
1177 LPDDENUMMODESCALLBACK2 cb)
1179 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1180 unsigned int modenum, fmt;
1181 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1182 WINED3DDISPLAYMODE mode;
1183 DDSURFACEDESC2 callback_sd;
1185 WINED3DFORMAT checkFormatList[] =
1188 WINED3DFMT_A8R8G8B8,
1189 WINED3DFMT_X8R8G8B8,
1191 WINED3DFMT_X1R5G5B5,
1192 WINED3DFMT_A1R5G5B5,
1193 WINED3DFMT_A4R4G4B4,
1195 WINED3DFMT_A8R3G3B2,
1196 WINED3DFMT_X4R4G4B4,
1197 WINED3DFMT_A2B10G10R10,
1198 WINED3DFMT_A8B8G8R8,
1199 WINED3DFMT_X8B8G8R8,
1200 WINED3DFMT_A2R10G10B10,
1205 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1207 /* This looks sane */
1208 if(!cb) return DDERR_INVALIDPARAMS;
1212 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1213 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1216 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1218 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1224 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1225 WINED3DADAPTER_DEFAULT,
1226 checkFormatList[fmt],
1228 &mode) == WINED3D_OK)
1232 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1233 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1236 memset(&callback_sd, 0, sizeof(callback_sd));
1237 callback_sd.dwSize = sizeof(callback_sd);
1238 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1240 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1241 if(Flags & DDEDM_REFRESHRATES)
1243 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1244 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1247 callback_sd.dwWidth = mode.Width;
1248 callback_sd.dwHeight = mode.Height;
1250 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1252 TRACE("Enumerating %dx%d@%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount);
1254 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1256 TRACE("Application asked to terminate the enumeration\n");
1262 TRACE("End of enumeration\n");
1266 /*****************************************************************************
1267 * IDirectDraw7::EvaluateMode
1269 * Used with IDirectDraw7::StartModeTest to test video modes.
1270 * EvaluateMode is used to pass or fail a mode, and continue with the next
1274 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1275 * Timeout: Returns the amount of seconds left before the mode would have
1276 * been failed automatically
1279 * This implementation always DD_OK, because it's a stub
1281 *****************************************************************************/
1282 static HRESULT WINAPI
1283 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1287 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1288 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1290 /* When implementing this, implement it in WineD3D */
1295 /*****************************************************************************
1296 * IDirectDraw7::GetDeviceIdentifier
1298 * Returns the device identifier, which gives information about the driver
1299 * Our device identifier is defined at the beginning of this file.
1302 * DDDI: Address for the returned structure
1303 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1306 * On success it returns DD_OK
1307 * DDERR_INVALIDPARAMS if DDDI is NULL
1309 *****************************************************************************/
1310 static HRESULT WINAPI
1311 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1312 DDDEVICEIDENTIFIER2 *DDDI,
1315 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1316 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1319 return DDERR_INVALIDPARAMS;
1321 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1322 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1323 * to any modern hardware, nor is it interesting for Wine, so ignore it
1326 *DDDI = deviceidentifier;
1330 /*****************************************************************************
1331 * IDirectDraw7::GetSurfaceFromDC
1333 * Returns the Surface for a GDI device context handle.
1334 * Is this related to IDirectDrawSurface::GetDC ???
1337 * hdc: hdc to return the surface for
1338 * Surface: Address to write the surface pointer to
1341 * Always returns DD_OK because it's a stub
1343 *****************************************************************************/
1344 static HRESULT WINAPI
1345 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1347 IDirectDrawSurface7 **Surface)
1349 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1350 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1352 /* Implementation idea if needed: Loop through all surfaces and compare
1353 * their hdc with hdc. Implement it in WineD3D! */
1354 return DDERR_NOTFOUND;
1357 /*****************************************************************************
1358 * IDirectDraw7::RestoreAllSurfaces
1360 * Calls the restore method of all surfaces
1365 * Always returns DD_OK because it's a stub
1367 *****************************************************************************/
1368 static HRESULT WINAPI
1369 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1371 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1372 FIXME("(%p): Stub\n", This);
1374 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1375 * get their parent and call their restore method. Do not implement
1376 * it in WineD3D, as restoring a surface means re-creating the
1382 /*****************************************************************************
1383 * IDirectDraw7::StartModeTest
1385 * Tests the specified video modes to update the system registry with
1386 * refresh rate information. StartModeTest starts the mode test,
1387 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1388 * isn't called within 15 seconds, the mode is failed automatically
1390 * As refresh rates are handled by the X server, I don't think this
1391 * Method is important
1394 * Modes: An array of mode specifications
1395 * NumModes: The number of modes in Modes
1396 * Flags: Some flags...
1399 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1400 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1403 *****************************************************************************/
1404 static HRESULT WINAPI
1405 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1410 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1411 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1413 /* This looks sane */
1414 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1416 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1417 * As it is not, DDERR_TESTFINISHED is returned
1418 * (hopefully that's correct
1420 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1421 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1427 /*****************************************************************************
1428 * IDirectDrawImpl_RecreateSurfacesCallback
1430 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1431 * It re-recreates the WineD3DSurface. It's pretty straightforward
1433 *****************************************************************************/
1435 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1436 DDSURFACEDESC2 *desc,
1439 IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1440 IDirectDrawSurface7,
1442 IDirectDrawImpl *This = surfImpl->ddraw;
1444 IParentImpl *parImpl = NULL;
1445 IWineD3DSurface *wineD3DSurface;
1449 WINED3DSURFACE_DESC Desc;
1450 WINED3DFORMAT Format;
1451 WINED3DRESOURCETYPE Type;
1456 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1457 DWORD MultiSampleQuality;
1461 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1463 /* For the enumeration */
1464 IDirectDrawSurface7_Release(surf);
1466 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1468 /* Get the objects */
1469 wineD3DSurface = surfImpl->WineD3DSurface;
1470 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1471 IUnknown_Release(Parent); /* For the getParent */
1473 /* Is the parent an IParent interface? */
1474 if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1476 /* It is a IParent interface! */
1477 IUnknown_Release(Parent); /* For the QueryInterface */
1478 parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1479 /* Release the reference the parent interface is holding */
1480 IWineD3DSurface_Release(wineD3DSurface);
1484 /* Get the surface properties */
1485 Desc.Format = &Format;
1487 Desc.Usage = &Usage;
1490 Desc.MultiSampleType = &MultiSampleType;
1491 Desc.MultiSampleQuality = &MultiSampleQuality;
1492 Desc.Width = &Width;
1493 Desc.Height = &Height;
1495 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1496 if(hr != D3D_OK) return hr;
1498 /* Create the new surface */
1499 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1500 Width, Height, Format,
1501 TRUE /* Lockable */,
1502 FALSE /* Discard */,
1503 surfImpl->mipmap_level,
1504 &surfImpl->WineD3DSurface,
1510 0 /* SharedHandle */,
1517 /* Update the IParent if it exists */
1520 parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1521 /* Add a reference for the IParent */
1522 IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1524 /* TODO: Copy the surface content, except for render targets */
1526 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1527 TRACE("Surface released successful, next surface\n");
1529 ERR("Something's still holding the old WineD3DSurface\n");
1531 surfImpl->ImplType = This->ImplType;
1533 return DDENUMRET_OK;
1536 /*****************************************************************************
1537 * IDirectDrawImpl_RecreateAllSurfaces
1539 * A function, that converts all wineD3DSurfaces to the new implementation type
1540 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1541 * new WineD3DSurface, copies the content and releases the old surface
1543 *****************************************************************************/
1545 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1547 DDSURFACEDESC2 desc;
1548 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1550 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1552 /* Should happen almost never */
1553 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1555 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1557 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1559 memset(&desc, 0, sizeof(desc));
1560 desc.dwSize = sizeof(desc);
1562 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1566 IDirectDrawImpl_RecreateSurfacesCallback);
1569 /*****************************************************************************
1570 * D3D7CB_CreateSurface
1572 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1573 * correct mipmap sublevel, and returns it to WineD3D.
1574 * The surfaces are created already by IDirectDraw7::CreateSurface
1577 * With, Height: With and height of the surface
1578 * Format: The requested format
1579 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1580 * level: The mipmap level
1581 * Face: The cube map face type
1582 * Surface: Pointer to pass the created surface back at
1583 * SharedHandle: NULL
1588 *****************************************************************************/
1589 static HRESULT WINAPI
1590 D3D7CB_CreateSurface(IUnknown *device,
1591 IUnknown *pSuperior,
1592 UINT Width, UINT Height,
1593 WINED3DFORMAT Format,
1594 DWORD Usage, WINED3DPOOL Pool, UINT level,
1595 WINED3DCUBEMAP_FACES Face,
1596 IWineD3DSurface **Surface,
1597 HANDLE *SharedHandle)
1599 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1600 IDirectDrawSurfaceImpl *surf = This->tex_root;
1602 TRACE("(%p) call back. surf=%p\n", device, surf);
1604 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1607 IDirectDrawSurface7 *attached;
1608 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf, IDirectDrawSurface7),
1609 &This->tex_root->surface_desc.ddsCaps,
1611 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1612 IDirectDrawSurface7_Release(attached);
1616 /* Return the surface */
1617 *Surface = surf->WineD3DSurface;
1619 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1623 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1624 IUnknown* swapChainParent;
1625 TRACE("(%p) call back\n", pSwapChain);
1627 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1628 IUnknown_Release(swapChainParent);
1629 return IUnknown_Release(swapChainParent);
1632 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1633 IUnknown* surfaceParent;
1634 TRACE("(%p) call back\n", pSurface);
1636 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1637 IUnknown_Release(surfaceParent);
1638 return IUnknown_Release(surfaceParent);
1641 /*****************************************************************************
1642 * IDirectDrawImpl_CreateNewSurface
1644 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1645 * with the passed parameters.
1648 * DDSD: Description of the surface to create
1649 * Surf: Address to store the interface pointer at
1654 *****************************************************************************/
1655 static HRESULT WINAPI
1656 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1657 DDSURFACEDESC2 *pDDSD,
1658 IDirectDrawSurfaceImpl **ppSurf,
1662 UINT Width = 0, Height = 0;
1663 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1664 WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1666 WINED3DSURFTYPE ImplType = This->ImplType;
1667 WINED3DSURFACE_DESC Desc;
1669 IParentImpl *parImpl = NULL;
1670 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1672 /* Dummies for GetDesc */
1673 WINED3DPOOL dummy_d3dpool;
1674 WINED3DMULTISAMPLE_TYPE dummy_mst;
1678 if (TRACE_ON(ddraw))
1680 TRACE(" (%p) Requesting surface desc :\n", This);
1681 DDRAW_dump_surface_desc(pDDSD);
1684 /* Select the surface type, if it wasn't choosen yet */
1685 if(ImplType == SURFACE_UNKNOWN)
1687 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1688 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1690 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1691 ImplType = SURFACE_OPENGL;
1694 /* Otherwise use GDI surfaces for now */
1697 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1698 ImplType = SURFACE_GDI;
1701 /* Policy if all surface implementations are available:
1702 * First, check if a default type was set with winecfg. If not,
1703 * try Xrender surfaces, and use them if they work. Next, check if
1704 * accelerated OpenGL is available, and use GL surfaces in this
1705 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1706 * was created, always use OpenGL surfaces.
1708 * (Note: Xrender surfaces are not implemented for now, the
1709 * unaccelerated implementation uses GDI to render in Software)
1712 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1713 * be re-created. This could be done with IDirectDrawSurface7::Restore
1715 This->ImplType = ImplType;
1719 if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
1720 (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1722 /* We have to change to OpenGL,
1723 * and re-create all WineD3DSurfaces
1725 ImplType = SURFACE_OPENGL;
1726 This->ImplType = ImplType;
1727 TRACE("(%p) Re-creating all surfaces\n", This);
1728 IDirectDrawImpl_RecreateAllSurfaces(This);
1729 TRACE("(%p) Done recreating all surfaces\n", This);
1731 else if(This->ImplType != SURFACE_OPENGL)
1733 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1734 /* Do not fail surface creation, only fail 3D device creation */
1738 /* Get the correct wined3d usage */
1739 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1740 DDSCAPS_BACKBUFFER |
1741 DDSCAPS_3DDEVICE ) )
1743 Usage |= WINED3DUSAGE_RENDERTARGET;
1745 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
1747 DDSCAPS_LOCALVIDMEM;
1749 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1751 Usage |= WINED3DUSAGE_OVERLAY;
1753 if(This->depthstencil)
1755 /* The depth stencil creation callback sets this flag.
1756 * Set the WineD3D usage to let it know that it's a depth
1759 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1761 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1763 Pool = WINED3DPOOL_SYSTEMMEM;
1765 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1767 Pool = WINED3DPOOL_MANAGED;
1770 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1771 if(Format == WINED3DFMT_UNKNOWN)
1773 ERR("Unsupported / Unknown pixelformat\n");
1774 return DDERR_INVALIDPIXELFORMAT;
1777 /* Create the Surface object */
1778 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1781 ERR("(%p) Error allocating memory for a surface\n", This);
1782 return DDERR_OUTOFVIDEOMEMORY;
1784 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
1785 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
1786 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
1787 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
1788 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
1790 (*ppSurf)->version = 7;
1791 (*ppSurf)->ddraw = This;
1792 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1793 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1794 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1796 /* Surface attachments */
1797 (*ppSurf)->next_attached = NULL;
1798 (*ppSurf)->first_attached = *ppSurf;
1800 /* Needed to re-create the surface on an implementation change */
1801 (*ppSurf)->ImplType = ImplType;
1803 /* For D3DDevice creation */
1804 (*ppSurf)->isRenderTarget = FALSE;
1806 /* A trace message for debugging */
1807 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1809 if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
1811 /* Render targets and textures need a IParent interface,
1812 * because WineD3D will destroy them when the swapchain
1815 parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
1818 ERR("Out of memory when allocating memory for a IParent implementation\n");
1819 return DDERR_OUTOFMEMORY;
1822 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1823 Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
1824 TRACE("Using IParent interface %p as parent\n", parImpl);
1828 /* Use the surface as parent */
1829 Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
1830 TRACE("Using Surface interface %p as parent\n", *ppSurf);
1833 /* Now create the WineD3D Surface */
1834 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1838 TRUE /* Lockable */,
1839 FALSE /* Discard */,
1841 &(*ppSurf)->WineD3DSurface,
1844 WINED3DMULTISAMPLE_NONE,
1845 0 /* MultiSampleQuality */,
1846 0 /* SharedHandle */,
1852 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1856 /* Set the child of the parent implementation if it exists */
1859 parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
1860 /* The IParent releases the WineD3DSurface, and
1861 * the ddraw surface does that too. Hold a reference
1863 IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
1866 /* Increase the surface counter, and attach the surface */
1867 InterlockedIncrement(&This->surfaces);
1868 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1870 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1871 * But this could also be delegated to WineDDraw, as it keeps track of all its
1872 * resources. Not implemented for now, as there are more important things ;)
1875 /* Get the pixel format of the WineD3DSurface and store it.
1876 * Don't use the Format choosen above, WineD3D might have
1879 Desc.Format = &Format;
1880 Desc.Type = &ResType;
1881 Desc.Usage = &Usage;
1882 Desc.Pool = &dummy_d3dpool;
1883 Desc.Size = &dummy_uint;
1884 Desc.MultiSampleType = &dummy_mst;
1885 Desc.MultiSampleQuality = &dummy_dword;
1886 Desc.Width = &Width;
1887 Desc.Height = &Height;
1889 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1890 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1893 ERR("IWineD3DSurface::GetDesc failed\n");
1894 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1898 if(Format == WINED3DFMT_UNKNOWN)
1900 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1902 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
1904 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1905 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1906 * WineD3DDevice might not be useable for 3D yet, so an extra method was created
1908 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
1909 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
1911 /* Application passed a color key? Set it! */
1912 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
1914 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1916 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
1918 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
1920 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1922 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
1924 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
1926 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1928 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
1930 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
1932 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1934 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
1936 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
1938 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
1939 if(hr != WINED3D_OK)
1941 /* No need for a trace here, wined3d does that for us */
1942 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
1951 CreateAdditionalSurfaces(IDirectDrawImpl *This,
1952 IDirectDrawSurfaceImpl *root,
1954 DDSURFACEDESC2 *DDSD)
1958 IDirectDrawSurfaceImpl *last = root;
1959 for(i = 0; i < count; i++)
1961 IDirectDrawSurfaceImpl *object2 = NULL;
1963 /* increase the mipmap level, but only if a mipmap is created
1964 * In this case, also halve the size
1966 if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
1969 if(DDSD->dwWidth > 1) DDSD->dwWidth /= 2;
1970 if(DDSD->dwHeight > 1) DDSD->dwHeight /= 2;
1973 hr = IDirectDrawImpl_CreateNewSurface(This,
1982 /* Add the new surface to the complex attachment array */
1983 last->complex_array[0] = object2;
1986 /* Remove the (possible) back buffer cap from the new surface description,
1987 * because only one surface in the flipping chain is a back buffer, one
1988 * is a front buffer, the others are just primary surfaces.
1990 DDSD->ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
1995 /*****************************************************************************
1996 * IDirectDraw7::CreateSurface
1998 * Creates a new IDirectDrawSurface object and returns its interface.
2000 * The surface connections with wined3d are a bit tricky. Basically it works
2003 * |------------------------| |-----------------|
2004 * | DDraw surface | | WineD3DSurface |
2006 * | WineD3DSurface |-------------->| |
2007 * | Child |<------------->| Parent |
2008 * |------------------------| |-----------------|
2010 * The DDraw surface is the parent of the wined3d surface, and it releases
2011 * the WineD3DSurface when the ddraw surface is destroyed.
2013 * However, for all surfaces which can be in a container in WineD3D,
2014 * we have to do this. These surfaces are ususally complex surfaces,
2015 * so this concerns primary surfaces with a front and a back buffer,
2018 * |------------------------| |-----------------|
2019 * | DDraw surface | | Containter |
2021 * | Child |<------------->| Parent |
2022 * | Texture |<------------->| |
2023 * | WineD3DSurface |<----| | Levels |<--|
2024 * | Complex connection | | | | |
2025 * |------------------------| | |-----------------| |
2029 * | |------------------| | |-----------------| |
2030 * | | IParent | |-------->| WineD3DSurface | |
2032 * | | Child |<------------->| Parent | |
2033 * | | | | Container |<--|
2034 * | |------------------| |-----------------| |
2036 * | |----------------------| |
2037 * | | DDraw surface 2 | |
2039 * |<->| Complex root Child | |
2041 * | | WineD3DSurface |<----| |
2042 * | |----------------------| | |
2044 * | |---------------------| | |-----------------| |
2045 * | | IParent | |----->| WineD3DSurface | |
2047 * | | Child |<---------->| Parent | |
2048 * | |---------------------| | Container |<--|
2049 * | |-----------------| |
2051 * | ---More surfaces can follow--- |
2053 * The reason is that the IWineD3DSwapchain(render target container)
2054 * and the IWineD3DTexure(Texture container) release the parents
2055 * of their surface's children, but by releasing the complex root
2056 * the surfaces which are complexly attached to it are destroyed
2057 * too. See IDirectDrawSurface::Release for a more detailed
2061 * DDSD: Description of the surface to create
2062 * Surf: Address to store the interface pointer at
2063 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2064 * aggregation, so it has to be NULL
2068 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2069 * DDERR_* if an error occurs
2071 *****************************************************************************/
2072 static HRESULT WINAPI
2073 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2074 DDSURFACEDESC2 *DDSD,
2075 IDirectDrawSurface7 **Surf,
2078 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2079 IDirectDrawSurfaceImpl *object = NULL;
2081 LONG extra_surfaces = 0;
2082 DDSURFACEDESC2 desc2;
2083 WINED3DDISPLAYMODE Mode;
2085 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2087 /* Some checks before we start */
2088 if (TRACE_ON(ddraw))
2090 TRACE(" (%p) Requesting surface desc :\n", This);
2091 DDRAW_dump_surface_desc(DDSD);
2094 if (UnkOuter != NULL)
2096 FIXME("(%p) : outer != NULL?\n", This);
2097 return CLASS_E_NOAGGREGATION; /* unchecked */
2100 if (!(DDSD->dwFlags & DDSD_CAPS))
2102 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2103 DDSD->dwFlags |= DDSD_CAPS;
2105 if (DDSD->ddsCaps.dwCaps == 0)
2107 /* This has been checked on real Windows */
2108 DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2111 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2113 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2114 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2117 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2119 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2120 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2121 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2124 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2125 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2127 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2129 return DDERR_NOEXCLUSIVEMODE;
2134 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2135 return E_POINTER; /* unchecked */
2138 /* According to the msdn this flag is ignored by CreateSurface */
2139 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2140 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2142 /* Modify some flags */
2143 memset(&desc2, 0, sizeof(desc2));
2144 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2145 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2146 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2147 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2149 /* Get the video mode from WineD3D - we will need it */
2150 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2151 0, /* Swapchain 0 */
2155 ERR("Failed to read display mode from wined3d\n");
2156 switch(This->orig_bpp)
2159 Mode.Format = WINED3DFMT_P8;
2163 Mode.Format = WINED3DFMT_X1R5G5B5;
2167 Mode.Format = WINED3DFMT_R5G6B5;
2171 Mode.Format = WINED3DFMT_R8G8B8;
2175 Mode.Format = WINED3DFMT_X8R8G8B8;
2178 Mode.Width = This->orig_width;
2179 Mode.Height = This->orig_height;
2182 /* No pixelformat given? Use the current screen format */
2183 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2185 desc2.dwFlags |= DDSD_PIXELFORMAT;
2186 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2188 /* Wait: It could be a Z buffer */
2189 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2191 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2194 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2197 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2200 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2203 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2206 ERR("Unknown Z buffer bit depth\n");
2211 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2215 /* No Width or no Height? Use the current window size or
2216 * the original screen size
2218 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2219 !(desc2.dwFlags & DDSD_HEIGHT) )
2223 /* Fallback: From WineD3D / original mode */
2224 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2225 desc2.dwWidth = Mode.Width;
2226 desc2.dwHeight = Mode.Height;
2228 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2230 if( (hr == D3D_OK) && (window != 0) )
2233 if(GetWindowRect(window, &rect) )
2235 /* This is a hack until I find a better solution */
2236 if( (rect.right - rect.left) <= 1 ||
2237 (rect.bottom - rect.top) <= 1 )
2239 FIXME("Wanted to get surface dimensions from window %p, but it has only "
2240 "a size of %dx%d. Using full screen dimensions\n",
2241 window, rect.right - rect.left, rect.bottom - rect.top);
2245 /* Not sure if this is correct */
2246 desc2.dwWidth = rect.right - rect.left;
2247 desc2.dwHeight = rect.bottom - rect.top;
2248 TRACE("Using window %p's dimensions: %dx%d\n", window, desc2.dwWidth, desc2.dwHeight);
2254 /* Mipmap count fixes */
2255 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2257 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2259 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2261 /* Mipmap count is given, nothing to do */
2265 /* Undocumented feature: Create sublevels until
2266 * either the width or the height is 1
2268 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2269 desc2.dwWidth : desc2.dwHeight;
2270 desc2.u2.dwMipMapCount = 0;
2273 desc2.u2.dwMipMapCount += 1;
2280 /* Not-complex mipmap -> Mipmapcount = 1 */
2281 desc2.u2.dwMipMapCount = 1;
2283 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2285 /* There's a mipmap count in the created surface in any case */
2286 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2288 /* If no mipmap is given, the texture has only one level */
2290 /* The first surface is a front buffer, the back buffer is created afterwards */
2291 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2293 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2296 /* Create the first surface */
2297 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2300 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2303 object->is_complex_root = TRUE;
2305 *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2307 /* Create Additional surfaces if necessary
2308 * This applies to Primary surfaces which have a back buffer count
2309 * set, but not to mipmap textures. In case of Mipmap textures,
2310 * wineD3D takes care of the creation of additional surfaces
2312 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2314 extra_surfaces = DDSD->dwBackBufferCount;
2315 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2316 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2318 /* Set the DDSCAPS2_MIPMAPSUBLEVEL flag on mipmap sublevels according to the msdn */
2319 if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2321 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2324 hr = CreateAdditionalSurfaces(This, object, extra_surfaces, &desc2);
2327 /* This destroys and possibly created surfaces too */
2328 IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2332 /* Addref the ddraw interface to keep an reference for each surface */
2333 IDirectDraw7_AddRef(iface);
2334 object->ifaceToRelease = (IUnknown *) iface;
2336 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2337 * But attach the d3ddevice only if the currently created surface was
2338 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2339 * The only case I can think of where this doesn't apply is when a
2340 * 2D app was configured by the user to run with OpenGL and it didn't create
2341 * the render target as first surface. In this case the render target creation
2342 * will cause the 3D init.
2344 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2345 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2347 IDirectDrawSurfaceImpl *target = object, *surface;
2350 /* Search for the primary to use as render target */
2351 LIST_FOR_EACH(entry, &This->surface_list)
2353 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2354 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2355 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2359 TRACE("Using primary %p as render target\n", target);
2364 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2365 hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2368 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2372 /* Create a WineD3DTexture if a texture was requested */
2373 if(DDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2376 WINED3DFORMAT Format;
2377 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2379 This->tex_root = object;
2381 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2383 /* a mipmap is created, create enough levels */
2384 levels = desc2.u2.dwMipMapCount;
2388 /* No mipmap is created, create one level */
2392 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2393 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2395 Pool = WINED3DPOOL_SYSTEMMEM;
2397 /* Should I forward the MANEGED cap to the managed pool ? */
2399 /* Get the format. It's set already by CreateNewSurface */
2400 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2402 /* The surfaces are already created, the callback only
2403 * passes the IWineD3DSurface to WineD3D
2405 hr = IWineD3DDevice_CreateTexture( This->wineD3DDevice,
2406 DDSD->dwWidth, DDSD->dwHeight,
2407 levels, /* MipMapCount = Levels */
2411 (IWineD3DTexture **) &object->wineD3DTexture,
2412 0, /* SharedHandle */
2413 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2414 D3D7CB_CreateSurface );
2415 This->tex_root = NULL;
2421 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2422 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2425 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2426 const DDPIXELFORMAT *provided)
2428 /* Some flags must be present in both or neither for a match. */
2429 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2430 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2431 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2433 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2436 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2439 if (requested->dwFlags & DDPF_FOURCC)
2440 if (requested->dwFourCC != provided->dwFourCC)
2443 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2444 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2445 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2448 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2449 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2450 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2453 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2454 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2457 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2458 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2460 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2463 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2464 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2471 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2472 const DDSURFACEDESC2* provided)
2481 #define CMP(FLAG, FIELD) \
2482 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2483 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2485 static const struct compare_info compare[] =
2487 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2488 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2490 CMP(CKDESTBLT, ddckCKDestBlt),
2491 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2492 CMP(CKSRCBLT, ddckCKSrcBlt),
2493 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2494 CMP(HEIGHT, dwHeight),
2495 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2496 CMP(LPSURFACE, lpSurface),
2497 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2498 CMP(PITCH, u1 /* lPitch */),
2499 /* PIXELFORMAT: manual */
2500 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2501 CMP(TEXTURESTAGE, dwTextureStage),
2502 CMP(WIDTH, dwWidth),
2503 /* ZBUFFERBITDEPTH: "obsolete" */
2510 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2513 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2515 if (requested->dwFlags & compare[i].flag
2516 && memcmp((const char *)provided + compare[i].offset,
2517 (const char *)requested + compare[i].offset,
2518 compare[i].size) != 0)
2522 if (requested->dwFlags & DDSD_PIXELFORMAT)
2524 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2525 &provided->u4.ddpfPixelFormat))
2532 #undef DDENUMSURFACES_SEARCHTYPE
2533 #undef DDENUMSURFACES_MATCHTYPE
2535 /*****************************************************************************
2536 * IDirectDraw7::EnumSurfaces
2538 * Loops through all surfaces attached to this device and calls the
2539 * application callback. This can't be relayed to WineD3DDevice,
2540 * because some WineD3DSurfaces' parents are IParent objects
2543 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2544 * DDSD: Description to filter for
2545 * Context: Application-provided pointer, it's passed unmodified to the
2547 * Callback: Address to call for each surface
2550 * DDERR_INVALIDPARAMS if the callback is NULL
2553 *****************************************************************************/
2554 static HRESULT WINAPI
2555 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2557 DDSURFACEDESC2 *DDSD,
2559 LPDDENUMSURFACESCALLBACK7 Callback)
2561 /* The surface enumeration is handled by WineDDraw,
2562 * because it keeps track of all surfaces attached to
2563 * it. The filtering is done by our callback function,
2564 * because WineDDraw doesn't handle ddraw-like surface
2567 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2568 IDirectDrawSurfaceImpl *surf;
2570 DDSURFACEDESC2 desc;
2571 struct list *entry, *entry2;
2573 all = Flags & DDENUMSURFACES_ALL;
2574 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2576 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2579 return DDERR_INVALIDPARAMS;
2581 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2582 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2584 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2585 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2587 desc = surf->surface_desc;
2588 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
2589 if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
2596 static HRESULT WINAPI
2597 findRenderTarget(IDirectDrawSurface7 *surface,
2598 DDSURFACEDESC2 *desc,
2601 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surface);
2602 IDirectDrawSurfaceImpl **target = (IDirectDrawSurfaceImpl **) ctx;
2604 if(!surf->isRenderTarget) {
2606 IDirectDrawSurface7_Release(surface);
2607 return DDENUMRET_CANCEL;
2610 /* Recurse into the surface tree */
2611 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2613 IDirectDrawSurface7_Release(surface);
2614 if(*target) return DDENUMRET_CANCEL;
2615 else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2618 /*****************************************************************************
2619 * D3D7CB_CreateRenderTarget
2621 * Callback called by WineD3D to create Surfaces for render target usage
2622 * This function takes the D3D target from the IDirectDrawImpl structure,
2623 * and returns the WineD3DSurface. To avoid double usage, the surface
2624 * is marked as render target afterwards
2627 * device: The WineD3DDevice's parent
2628 * Width, Height, Format: Dimensions and pixelformat of the render target
2629 * Ignored, because the surface already exists
2630 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2632 * ppSurface: Address to pass the surface pointer back at
2633 * pSharedHandle: Ignored
2636 * Always returns D3D_OK
2638 *****************************************************************************/
2639 static HRESULT WINAPI
2640 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
2641 UINT Width, UINT Height,
2642 WINED3DFORMAT Format,
2643 WINED3DMULTISAMPLE_TYPE MultiSample,
2644 DWORD MultisampleQuality,
2646 IWineD3DSurface** ppSurface,
2647 HANDLE* pSharedHandle)
2649 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2650 IDirectDrawSurfaceImpl *d3dSurface = This->d3d_target, *target = NULL;
2651 TRACE("(%p) call back\n", device);
2653 if(d3dSurface->isRenderTarget)
2655 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface, IDirectDrawSurface7),
2656 &target, findRenderTarget);
2660 target = d3dSurface;
2665 target = This->d3d_target;
2666 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
2669 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2671 *ppSurface = target->WineD3DSurface;
2672 target->isRenderTarget = TRUE;
2673 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
2677 static HRESULT WINAPI
2678 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
2679 IUnknown *pSuperior,
2682 WINED3DFORMAT Format,
2683 WINED3DMULTISAMPLE_TYPE MultiSample,
2684 DWORD MultisampleQuality,
2686 IWineD3DSurface** ppSurface,
2687 HANDLE* pSharedHandle)
2689 /* Create a Depth Stencil surface to make WineD3D happy */
2690 HRESULT hr = D3D_OK;
2691 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2692 DDSURFACEDESC2 ddsd;
2694 TRACE("(%p) call back\n", device);
2698 /* Create a DirectDraw surface */
2699 memset(&ddsd, 0, sizeof(ddsd));
2700 ddsd.dwSize = sizeof(ddsd);
2701 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2702 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2703 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2704 ddsd.dwHeight = Height;
2705 ddsd.dwWidth = Width;
2708 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
2712 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
2715 This->depthstencil = TRUE;
2716 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
2718 (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
2720 This->depthstencil = FALSE;
2723 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
2726 *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
2730 /*****************************************************************************
2731 * D3D7CB_CreateAdditionalSwapChain
2733 * Callback function for WineD3D which creates a new WineD3DSwapchain
2734 * interface. It also creates an IParent interface to store that pointer,
2735 * so the WineD3DSwapchain has a parent and can be released when the D3D
2736 * device is destroyed
2737 *****************************************************************************/
2738 static HRESULT WINAPI
2739 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
2740 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
2741 IWineD3DSwapChain ** ppSwapChain)
2743 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2744 IParentImpl *object = NULL;
2745 HRESULT res = D3D_OK;
2746 IWineD3DSwapChain *swapchain;
2747 TRACE("(%p) call back\n", device);
2749 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
2752 FIXME("Allocation of memory failed\n");
2753 *ppSwapChain = NULL;
2754 return DDERR_OUTOFVIDEOMEMORY;
2757 ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
2760 res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
2761 pPresentationParameters,
2763 (IUnknown*) ICOM_INTERFACE(object, IParent),
2764 D3D7CB_CreateRenderTarget,
2765 D3D7CB_CreateDepthStencilSurface);
2768 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
2769 HeapFree(GetProcessHeap(), 0 , object);
2770 *ppSwapChain = NULL;
2774 *ppSwapChain = swapchain;
2775 object->child = (IUnknown *) swapchain;
2781 /*****************************************************************************
2782 * IDirectDrawImpl_AttachD3DDevice
2784 * Initializes the D3D capabilities of WineD3D
2787 * primary: The primary surface for D3D
2793 *****************************************************************************/
2794 static HRESULT WINAPI
2795 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2796 IDirectDrawSurfaceImpl *primary)
2801 WINED3DPRESENT_PARAMETERS localParameters;
2803 TRACE("(%p)->(%p)\n", This, primary);
2805 /* Get the window */
2806 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2810 ERR("IWineD3DDevice::GetHWND failed\n");
2814 /* If there's no window, create a hidden window. WineD3D needs it */
2817 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2819 GetSystemMetrics(SM_CXSCREEN),
2820 GetSystemMetrics(SM_CYSCREEN),
2821 NULL, NULL, GetModuleHandleA(0), NULL);
2823 ShowWindow(window, SW_HIDE); /* Just to be sure */
2824 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2825 This->d3d_window = window;
2829 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2832 /* Store the future Render Target surface */
2833 This->d3d_target = primary;
2835 /* Use the surface description for the device parameters, not the
2836 * Device settings. The app might render to an offscreen surface
2838 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2839 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2840 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2841 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2842 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2843 localParameters.MultiSampleQuality = 0;
2844 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2845 localParameters.hDeviceWindow = window;
2846 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2847 localParameters.EnableAutoDepthStencil = FALSE;
2848 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16;
2849 localParameters.Flags = 0;
2850 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2851 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2853 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
2855 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2856 * recursive loop until ram or emulated video memory is full
2858 This->d3d_initialized = TRUE;
2860 hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
2862 D3D7CB_CreateAdditionalSwapChain);
2865 This->wineD3DDevice = NULL;
2869 /* Create an Index Buffer parent */
2870 TRACE("(%p) Successfully initialized 3D\n", This);
2874 /*****************************************************************************
2875 * DirectDrawCreateClipper (DDRAW.@)
2877 * Creates a new IDirectDrawClipper object.
2880 * Clipper: Address to write the interface pointer to
2881 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2885 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2886 * E_OUTOFMEMORY if allocating the object failed
2888 *****************************************************************************/
2890 DirectDrawCreateClipper(DWORD Flags,
2891 IDirectDrawClipper **Clipper,
2894 IDirectDrawClipperImpl* object;
2895 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
2897 if (UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
2899 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2900 sizeof(IDirectDrawClipperImpl));
2901 if (object == NULL) return E_OUTOFMEMORY;
2903 ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
2906 object->ddraw_owner = NULL;
2908 *Clipper = (IDirectDrawClipper *) object;
2912 /*****************************************************************************
2913 * IDirectDraw7::CreateClipper
2915 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
2917 *****************************************************************************/
2918 static HRESULT WINAPI
2919 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
2921 IDirectDrawClipper **Clipper,
2924 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2925 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
2926 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
2929 /*****************************************************************************
2930 * IDirectDraw7::CreatePalette
2932 * Creates a new IDirectDrawPalette object
2935 * Flags: The flags for the new clipper
2936 * ColorTable: Color table to assign to the new clipper
2937 * Palette: Address to write the interface pointer to
2938 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2942 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2943 * E_OUTOFMEMORY if allocating the object failed
2945 *****************************************************************************/
2946 static HRESULT WINAPI
2947 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
2949 PALETTEENTRY *ColorTable,
2950 IDirectDrawPalette **Palette,
2951 IUnknown *pUnkOuter)
2953 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2954 IDirectDrawPaletteImpl *object;
2955 HRESULT hr = DDERR_GENERIC;
2956 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
2958 if(pUnkOuter != NULL)
2960 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
2961 return CLASS_E_NOAGGREGATION;
2964 /* The refcount test shows that a cooplevel is required for this */
2965 if(!This->cooperative_level)
2967 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
2968 return DDERR_NOCOOPERATIVELEVELSET;
2971 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
2974 ERR("Out of memory when allocating memory for a palette implementation\n");
2975 return E_OUTOFMEMORY;
2978 ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
2980 object->ddraw_owner = This;
2982 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
2985 HeapFree(GetProcessHeap(), 0, object);
2989 IDirectDraw7_AddRef(iface);
2990 object->ifaceToRelease = (IUnknown *) iface;
2991 *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
2995 /*****************************************************************************
2996 * IDirectDraw7::DuplicateSurface
2998 * Duplicates a surface. The surface memory points to the same memory as
2999 * the original surface, and it's released when the last surface referencing
3000 * it is released. I guess that's beyond Wine's surface management right now
3001 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3002 * test application to implement this)
3005 * Src: Address of the source surface
3006 * Dest: Address to write the new surface pointer to
3009 * See IDirectDraw7::CreateSurface
3011 *****************************************************************************/
3012 static HRESULT WINAPI
3013 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3014 IDirectDrawSurface7 *Src,
3015 IDirectDrawSurface7 **Dest)
3017 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3018 IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3020 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3022 /* For now, simply create a new, independent surface */
3023 return IDirectDraw7_CreateSurface(iface,
3024 &Surf->surface_desc,
3029 /*****************************************************************************
3030 * IDirectDraw7 VTable
3031 *****************************************************************************/
3032 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3035 IDirectDrawImpl_QueryInterface,
3036 IDirectDrawImpl_AddRef,
3037 IDirectDrawImpl_Release,
3038 /*** IDirectDraw ***/
3039 IDirectDrawImpl_Compact,
3040 IDirectDrawImpl_CreateClipper,
3041 IDirectDrawImpl_CreatePalette,
3042 IDirectDrawImpl_CreateSurface,
3043 IDirectDrawImpl_DuplicateSurface,
3044 IDirectDrawImpl_EnumDisplayModes,
3045 IDirectDrawImpl_EnumSurfaces,
3046 IDirectDrawImpl_FlipToGDISurface,
3047 IDirectDrawImpl_GetCaps,
3048 IDirectDrawImpl_GetDisplayMode,
3049 IDirectDrawImpl_GetFourCCCodes,
3050 IDirectDrawImpl_GetGDISurface,
3051 IDirectDrawImpl_GetMonitorFrequency,
3052 IDirectDrawImpl_GetScanLine,
3053 IDirectDrawImpl_GetVerticalBlankStatus,
3054 IDirectDrawImpl_Initialize,
3055 IDirectDrawImpl_RestoreDisplayMode,
3056 IDirectDrawImpl_SetCooperativeLevel,
3057 IDirectDrawImpl_SetDisplayMode,
3058 IDirectDrawImpl_WaitForVerticalBlank,
3059 /*** IDirectDraw2 ***/
3060 IDirectDrawImpl_GetAvailableVidMem,
3061 /*** IDirectDraw7 ***/
3062 IDirectDrawImpl_GetSurfaceFromDC,
3063 IDirectDrawImpl_RestoreAllSurfaces,
3064 IDirectDrawImpl_TestCooperativeLevel,
3065 IDirectDrawImpl_GetDeviceIdentifier,
3066 /*** IDirectDraw7 ***/
3067 IDirectDrawImpl_StartModeTest,
3068 IDirectDrawImpl_EvaluateMode
3071 /*****************************************************************************
3072 * IDirectDrawImpl_FindDecl
3074 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3075 * if none was found.
3077 * This function is in ddraw.c and the DDraw object space because D3D7
3078 * vertex buffers are created using the IDirect3D interface to the ddraw
3079 * object, so they can be valid across D3D devices(theoretically. The ddraw
3080 * object also owns the wined3d device
3084 * fvf: Fvf to find the decl for
3087 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3090 *****************************************************************************/
3091 IWineD3DVertexDeclaration *
3092 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3096 IWineD3DVertexDeclaration* pDecl = NULL;
3097 int p, low, high; /* deliberately signed */
3098 struct FvfToDecl *convertedDecls = This->decls;
3100 TRACE("Searching for declaration for fvf %08x... ", fvf);
3103 high = This->numConvertedDecls - 1;
3104 while(low <= high) {
3105 p = (low + high) >> 1;
3107 if(convertedDecls[p].fvf == fvf) {
3108 TRACE("found %p\n", convertedDecls[p].decl);
3109 return convertedDecls[p].decl;
3110 } else if(convertedDecls[p].fvf < fvf) {
3116 TRACE("not found. Creating and inserting at position %d.\n", low);
3118 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
3120 (IUnknown *) ICOM_INTERFACE(This, IDirectDraw7),
3122 if (hr != S_OK) return NULL;
3124 if(This->declArraySize == This->numConvertedDecls) {
3125 int grow = max(This->declArraySize / 2, 8);
3126 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3127 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3128 if(!convertedDecls) {
3129 /* This will destroy it */
3130 IWineD3DVertexDeclaration_Release(pDecl);
3133 This->decls = convertedDecls;
3134 This->declArraySize += grow;
3137 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3138 convertedDecls[low].decl = pDecl;
3139 convertedDecls[low].fvf = fvf;
3140 This->numConvertedDecls++;
3142 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);