2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
38 #include "wine/exception.h"
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
48 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
49 static HRESULT IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
50 static HRESULT IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
67 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
69 ddraw_null_wined3d_object_destroyed,
72 /*****************************************************************************
74 *****************************************************************************/
76 /*****************************************************************************
77 * IDirectDraw7::QueryInterface
79 * Queries different interfaces of the DirectDraw object. It can return
80 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
81 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
83 * The returned interface is AddRef()-ed before it's returned
85 * Used for version 1, 2, 4 and 7
88 * refiid: Interface ID asked for
89 * obj: Used to return the interface pointer
92 * S_OK if an interface was found
93 * E_NOINTERFACE if the requested interface wasn't found
95 *****************************************************************************/
97 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
101 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
103 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
105 /* Can change surface impl type */
106 EnterCriticalSection(&ddraw_cs);
108 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
113 LeaveCriticalSection(&ddraw_cs);
114 return DDERR_INVALIDPARAMS;
117 /* Check DirectDraw Interfaces */
118 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
119 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
122 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
124 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
126 *obj = &This->IDirectDraw4_vtbl;
127 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
129 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
131 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
132 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
134 LeaveCriticalSection(&ddraw_cs);
135 return E_NOINTERFACE;
137 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
139 *obj = &This->IDirectDraw2_vtbl;
140 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
142 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
144 *obj = &This->IDirectDraw_vtbl;
145 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
149 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
150 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
151 * who had this idea and why. The older interfaces can query and IDirect3D version
152 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
153 * and messy to implement with the common creation function, so it has been left out here.
155 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
156 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
157 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
158 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
160 /* Check the surface implementation */
161 if(This->ImplType == SURFACE_UNKNOWN)
163 /* Apps may create the IDirect3D Interface before the primary surface.
164 * set the surface implementation */
165 This->ImplType = SURFACE_OPENGL;
166 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
168 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
170 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
171 ERR(" (%p) You may want to contact wine-devel for help\n", This);
172 /* Should I assert(0) here??? */
174 else if(This->ImplType != SURFACE_OPENGL)
176 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
177 /* Do not abort here, only reject 3D Device creation */
180 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
182 This->d3dversion = 1;
183 *obj = &This->IDirect3D_vtbl;
184 TRACE(" returning Direct3D interface at %p.\n", *obj);
186 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
188 This->d3dversion = 2;
189 *obj = &This->IDirect3D2_vtbl;
190 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
192 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
194 This->d3dversion = 3;
195 *obj = &This->IDirect3D3_vtbl;
196 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
198 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
200 This->d3dversion = 7;
201 *obj = &This->IDirect3D7_vtbl;
202 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
205 else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
207 *obj = &This->device_parent_vtbl;
210 /* Unknown interface */
213 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
214 LeaveCriticalSection(&ddraw_cs);
215 return E_NOINTERFACE;
218 IUnknown_AddRef( (IUnknown *) *obj );
219 LeaveCriticalSection(&ddraw_cs);
223 /*****************************************************************************
224 * IDirectDraw7::AddRef
226 * Increases the interfaces refcount, basically
228 * DDraw refcounting is a bit tricky. The different DirectDraw interface
229 * versions have individual refcounts, but the IDirect3D interfaces do not.
230 * All interfaces are from one object, that means calling QueryInterface on an
231 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
232 * IDirectDrawImpl object.
234 * That means all AddRef and Release implementations of IDirectDrawX work
235 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
236 * except of IDirect3D7 which thunks to IDirectDraw7
238 * Returns: The new refcount
240 *****************************************************************************/
242 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
244 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
245 ULONG ref = InterlockedIncrement(&This->ref7);
247 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
249 if(ref == 1) InterlockedIncrement(&This->numIfaces);
254 /*****************************************************************************
255 * IDirectDrawImpl_Destroy
257 * Destroys a ddraw object if all refcounts are 0. This is to share code
258 * between the IDirectDrawX::Release functions
261 * This: DirectDraw object to destroy
263 *****************************************************************************/
265 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
267 /* Clear the cooplevel to restore window and display mode */
268 IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL);
270 /* Destroy the device window if we created one */
271 if(This->devicewindow != 0)
273 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
274 DestroyWindow(This->devicewindow);
275 This->devicewindow = 0;
278 /* Unregister the window class */
279 UnregisterClassA(This->classname, 0);
281 EnterCriticalSection(&ddraw_cs);
282 list_remove(&This->ddraw_list_entry);
283 LeaveCriticalSection(&ddraw_cs);
285 /* Release the attached WineD3D stuff */
286 IWineD3DDevice_Release(This->wineD3DDevice);
287 IWineD3D_Release(This->wineD3D);
289 /* Now free the object */
290 HeapFree(GetProcessHeap(), 0, This);
293 /*****************************************************************************
294 * IDirectDraw7::Release
296 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
298 * Returns: The new refcount
299 *****************************************************************************/
301 IDirectDrawImpl_Release(IDirectDraw7 *iface)
303 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
304 ULONG ref = InterlockedDecrement(&This->ref7);
306 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
310 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
311 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
317 /*****************************************************************************
318 * IDirectDraw methods
319 *****************************************************************************/
321 /*****************************************************************************
322 * IDirectDraw7::SetCooperativeLevel
324 * Sets the cooperative level for the DirectDraw object, and the window
325 * assigned to it. The cooperative level determines the general behavior
326 * of the DirectDraw application
328 * Warning: This is quite tricky, as it's not really documented which
329 * cooperative levels can be combined with each other. If a game fails
330 * after this function, try to check the cooperative levels passed on
331 * Windows, and if it returns something different.
333 * If you think that this function caused the failure because it writes a
334 * fixme, be sure to run again with a +ddraw trace.
336 * What is known about cooperative levels (See the ddraw modes test):
337 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
338 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
339 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
340 * DDSCL_FULLSCREEN can be activated
341 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
343 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
344 * DDSCL_SETFOCUSWINDOW (partially),
345 * DDSCL_MULTITHREADED (work in progress)
347 * Unhandled flags, which should be implemented
348 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
349 * expect any difference to a normal window for wine)
350 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
351 * rendering (Possible test case: Half-life)
353 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
355 * These don't seem very important for wine:
356 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
359 * DD_OK if the cooperative level was set successfully
360 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
361 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
362 * (Probably others too, have to investigate)
364 *****************************************************************************/
365 static HRESULT WINAPI
366 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
370 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
373 TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
374 DDRAW_dump_cooperativelevel(cooplevel);
376 EnterCriticalSection(&ddraw_cs);
378 /* Get the old window */
379 window = This->dest_window;
381 /* Tests suggest that we need one of them: */
382 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
386 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
387 LeaveCriticalSection(&ddraw_cs);
388 return DDERR_INVALIDPARAMS;
391 /* Handle those levels first which set various hwnds */
392 if(cooplevel & DDSCL_SETFOCUSWINDOW)
394 /* This isn't compatible with a lot of flags */
395 if(cooplevel & ( DDSCL_MULTITHREADED |
400 DDSCL_SETDEVICEWINDOW |
405 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
406 LeaveCriticalSection(&ddraw_cs);
407 return DDERR_INVALIDPARAMS;
409 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
411 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
412 LeaveCriticalSection(&ddraw_cs);
413 return DDERR_HWNDALREADYSET;
416 This->focuswindow = hwnd;
417 /* Won't use the hwnd param for anything else */
420 /* Use the focus window for drawing too */
421 This->dest_window = This->focuswindow;
423 /* Destroy the device window, if we have one */
424 if(This->devicewindow)
426 DestroyWindow(This->devicewindow);
427 This->devicewindow = NULL;
430 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
431 if(cooplevel & DDSCL_NORMAL)
433 /* Can't coexist with fullscreen or exclusive */
434 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
436 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
437 LeaveCriticalSection(&ddraw_cs);
438 return DDERR_INVALIDPARAMS;
441 /* Switching from fullscreen? */
442 if(This->cooperative_level & DDSCL_FULLSCREEN)
444 /* Restore the display mode */
445 IDirectDraw7_RestoreDisplayMode(iface);
447 This->cooperative_level &= ~DDSCL_FULLSCREEN;
448 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
449 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
452 /* Don't override focus windows or private device windows */
454 !(This->focuswindow) &&
455 !(This->devicewindow) &&
458 This->dest_window = hwnd;
461 else if(cooplevel & DDSCL_FULLSCREEN)
463 /* Needs DDSCL_EXCLUSIVE */
464 if(!(cooplevel & DDSCL_EXCLUSIVE) )
466 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
467 LeaveCriticalSection(&ddraw_cs);
468 return DDERR_INVALIDPARAMS;
473 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
474 return DDERR_INVALIDPARAMS;
478 This->cooperative_level &= ~DDSCL_NORMAL;
480 /* Don't override focus windows or private device windows */
482 !(This->focuswindow) &&
483 !(This->devicewindow) &&
486 This->dest_window = hwnd;
489 else if(cooplevel & DDSCL_EXCLUSIVE)
491 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
492 LeaveCriticalSection(&ddraw_cs);
493 return DDERR_INVALIDPARAMS;
496 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
498 /* Don't create a device window if a focus window is set */
499 if( !(This->focuswindow) )
501 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
503 GetSystemMetrics(SM_CXSCREEN),
504 GetSystemMetrics(SM_CYSCREEN),
505 NULL, NULL, GetModuleHandleA(0), NULL);
507 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
508 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
510 This->devicewindow = devicewindow;
511 This->dest_window = devicewindow;
515 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
517 /* Enable thread safety in wined3d */
518 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
521 /* Unhandled flags */
522 if(cooplevel & DDSCL_ALLOWREBOOT)
523 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
524 if(cooplevel & DDSCL_ALLOWMODEX)
525 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
526 if(cooplevel & DDSCL_FPUSETUP)
527 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
529 /* Store the cooperative_level */
530 This->cooperative_level |= cooplevel;
531 TRACE("SetCooperativeLevel retuning DD_OK\n");
532 LeaveCriticalSection(&ddraw_cs);
536 /*****************************************************************************
538 * Helper function for SetDisplayMode and RestoreDisplayMode
540 * Implements DirectDraw's SetDisplayMode, but ignores the value of
541 * ForceRefreshRate, since it is already handled by
542 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
543 * without worrying that ForceRefreshRate will override the refresh rate. For
544 * argument and return value documentation, see
545 * IDirectDrawImpl_SetDisplayMode.
547 *****************************************************************************/
549 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
556 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
557 WINED3DDISPLAYMODE Mode;
559 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
561 EnterCriticalSection(&ddraw_cs);
562 if( !Width || !Height )
564 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
565 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
566 LeaveCriticalSection(&ddraw_cs);
570 /* Check the exclusive mode
571 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
572 return DDERR_NOEXCLUSIVEMODE;
573 * This is WRONG. Don't know if the SDK is completely
574 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
575 * is returned, but Half-Life 1.1.1.1 (Steam version)
580 Mode.Height = Height;
581 Mode.RefreshRate = RefreshRate;
584 case 8: Mode.Format = WINED3DFMT_P8_UINT; break;
585 case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; break;
586 case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM; break;
587 case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM; break;
588 case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; break;
591 /* TODO: The possible return values from msdn suggest that
592 * the screen mode can't be changed if a surface is locked
593 * or some drawing is in progress
596 /* TODO: Lose the primary surface */
597 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
598 0, /* First swapchain */
600 LeaveCriticalSection(&ddraw_cs);
603 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
608 /*****************************************************************************
609 * IDirectDraw7::SetDisplayMode
611 * Sets the display screen resolution, color depth and refresh frequency
612 * when in fullscreen mode (in theory).
613 * Possible return values listed in the SDK suggest that this method fails
614 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
615 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
616 * It seems to be valid to pass 0 for With and Height, this has to be tested
617 * It could mean that the current video mode should be left as-is. (But why
621 * Height, Width: Screen dimension
622 * BPP: Color depth in Bits per pixel
623 * Refreshrate: Screen refresh rate
629 *****************************************************************************/
630 static HRESULT WINAPI
631 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
638 if (force_refresh_rate != 0)
640 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
641 RefreshRate = force_refresh_rate;
644 return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
648 /*****************************************************************************
649 * IDirectDraw7::RestoreDisplayMode
651 * Restores the display mode to what it was at creation time. Basically.
653 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
654 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
655 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
656 * -> DD_1 is released. The screen should be left at 1024x768x32.
657 * -> DD_2 is released. The screen should be set to 1400x1050x32
658 * This case is unhandled right now, but Empire Earth does it this way.
659 * (But perhaps there is something in SetCooperativeLevel to prevent this)
661 * The msdn says that this method resets the display mode to what it was before
662 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
666 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
668 *****************************************************************************/
669 static HRESULT WINAPI
670 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
672 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
673 TRACE("(%p)\n", This);
675 return IDirectDrawImpl_SetDisplayModeNoOverride(iface,
676 This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
679 /*****************************************************************************
680 * IDirectDraw7::GetCaps
682 * Returns the drives capabilities
684 * Used for version 1, 2, 4 and 7
687 * DriverCaps: Structure to write the Hardware accelerated caps to
688 * HelCaps: Structure to write the emulation caps to
691 * This implementation returns DD_OK only
693 *****************************************************************************/
694 static HRESULT WINAPI
695 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
699 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
701 WINED3DCAPS winecaps;
703 DDSCAPS2 ddscaps = {0, 0, 0, 0};
704 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
706 /* One structure must be != NULL */
707 if( (!DriverCaps) && (!HELCaps) )
709 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
710 return DDERR_INVALIDPARAMS;
713 memset(&caps, 0, sizeof(caps));
714 memset(&winecaps, 0, sizeof(winecaps));
715 caps.dwSize = sizeof(caps);
716 EnterCriticalSection(&ddraw_cs);
717 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
719 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
720 LeaveCriticalSection(&ddraw_cs);
724 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
725 LeaveCriticalSection(&ddraw_cs);
727 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
731 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
732 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
733 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
734 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
735 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
736 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
737 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
738 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
739 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
740 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
741 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
742 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
743 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
744 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
745 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
747 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
750 if(DefaultSurfaceType == SURFACE_GDI) {
751 caps.dwCaps &= ~DDCAPS_3D;
752 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
754 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
755 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
756 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
761 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
764 TRACE("Driver Caps :\n");
765 DDRAW_dump_DDCAPS(DriverCaps);
771 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
774 TRACE("HEL Caps :\n");
775 DDRAW_dump_DDCAPS(HELCaps);
782 /*****************************************************************************
783 * IDirectDraw7::Compact
785 * No idea what it does, MSDN says it's not implemented.
788 * DD_OK, but this is unchecked
790 *****************************************************************************/
791 static HRESULT WINAPI
792 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
794 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
795 TRACE("(%p)\n", This);
800 /*****************************************************************************
801 * IDirectDraw7::GetDisplayMode
803 * Returns information about the current display mode
805 * Exists in Version 1, 2, 4 and 7
808 * DDSD: Address of a surface description structure to write the info to
813 *****************************************************************************/
814 static HRESULT WINAPI
815 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
816 DDSURFACEDESC2 *DDSD)
818 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
820 WINED3DDISPLAYMODE Mode;
822 TRACE("(%p)->(%p): Relay\n", This, DDSD);
824 EnterCriticalSection(&ddraw_cs);
825 /* This seems sane */
828 LeaveCriticalSection(&ddraw_cs);
829 return DDERR_INVALIDPARAMS;
832 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
833 * so one method can be used for all versions (Hopefully)
835 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
840 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
841 LeaveCriticalSection(&ddraw_cs);
846 memset(DDSD, 0, Size);
849 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
850 DDSD->dwWidth = Mode.Width;
851 DDSD->dwHeight = Mode.Height;
852 DDSD->u2.dwRefreshRate = 60;
853 DDSD->ddsCaps.dwCaps = 0;
854 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
855 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
856 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
860 TRACE("Returning surface desc :\n");
861 DDRAW_dump_surface_desc(DDSD);
864 LeaveCriticalSection(&ddraw_cs);
868 /*****************************************************************************
869 * IDirectDraw7::GetFourCCCodes
871 * Returns an array of supported FourCC codes.
873 * Exists in Version 1, 2, 4 and 7
876 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
877 * of enumerated codes
878 * Codes: Pointer to an array of DWORDs where the supported codes are written
882 * Always returns DD_OK, as it's a stub for now
884 *****************************************************************************/
885 static HRESULT WINAPI
886 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
887 DWORD *NumCodes, DWORD *Codes)
889 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
890 WINED3DFORMAT formats[] = {
891 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
892 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
893 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
895 DWORD count = 0, i, outsize;
897 WINED3DDISPLAYMODE d3ddm;
898 WINED3DSURFTYPE type = This->ImplType;
899 TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes);
901 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
905 outsize = NumCodes && Codes ? *NumCodes : 0;
907 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
909 for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
910 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
911 WINED3DADAPTER_DEFAULT,
913 d3ddm.Format /* AdapterFormat */,
915 WINED3DRTYPE_SURFACE,
919 if(count < outsize) {
920 Codes[count] = formats[i];
926 TRACE("Returning %u FourCC codes\n", count);
933 /*****************************************************************************
934 * IDirectDraw7::GetMonitorFrequency
936 * Returns the monitor's frequency
938 * Exists in Version 1, 2, 4 and 7
941 * Freq: Pointer to a DWORD to write the frequency to
944 * Always returns DD_OK
946 *****************************************************************************/
947 static HRESULT WINAPI
948 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
951 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
952 TRACE("(%p)->(%p)\n", This, Freq);
954 /* Ideally this should be in WineD3D, as it concerns the screen setup,
955 * but for now this should make the games happy
961 /*****************************************************************************
962 * IDirectDraw7::GetVerticalBlankStatus
964 * Returns the Vertical blank status of the monitor. This should be in WineD3D
965 * too basically, but as it's a semi stub, I didn't create a function there
968 * status: Pointer to a BOOL to be filled with the vertical blank status
972 * DDERR_INVALIDPARAMS if status is NULL
974 *****************************************************************************/
975 static HRESULT WINAPI
976 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
979 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
980 TRACE("(%p)->(%p)\n", This, status);
982 /* This looks sane, the MSDN suggests it too */
983 EnterCriticalSection(&ddraw_cs);
986 LeaveCriticalSection(&ddraw_cs);
987 return DDERR_INVALIDPARAMS;
990 *status = This->fake_vblank;
991 This->fake_vblank = !This->fake_vblank;
992 LeaveCriticalSection(&ddraw_cs);
996 /*****************************************************************************
997 * IDirectDraw7::GetAvailableVidMem
999 * Returns the total and free video memory
1002 * Caps: Specifies the memory type asked for
1003 * total: Pointer to a DWORD to be filled with the total memory
1004 * free: Pointer to a DWORD to be filled with the free memory
1008 * DDERR_INVALIDPARAMS of free and total are NULL
1010 *****************************************************************************/
1011 static HRESULT WINAPI
1012 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1014 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1015 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
1019 TRACE("(%p) Asked for memory with description: ", This);
1020 DDRAW_dump_DDSCAPS2(Caps);
1022 EnterCriticalSection(&ddraw_cs);
1024 /* Todo: System memory vs local video memory vs non-local video memory
1025 * The MSDN also mentions differences between texture memory and other
1026 * resources, but that's not important
1029 if( (!total) && (!free) )
1031 LeaveCriticalSection(&ddraw_cs);
1032 return DDERR_INVALIDPARAMS;
1035 if(total) *total = This->total_vidmem;
1036 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1038 LeaveCriticalSection(&ddraw_cs);
1042 /*****************************************************************************
1043 * IDirectDraw7::Initialize
1045 * Initializes a DirectDraw interface.
1048 * GUID: Interface identifier. Well, don't know what this is really good
1052 * Returns DD_OK on the first call,
1053 * DDERR_ALREADYINITIALIZED on repeated calls
1055 *****************************************************************************/
1056 static HRESULT WINAPI
1057 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1060 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1061 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1063 if(This->initialized)
1065 return DDERR_ALREADYINITIALIZED;
1073 /*****************************************************************************
1074 * IDirectDraw7::FlipToGDISurface
1076 * "Makes the surface that the GDI writes to the primary surface"
1077 * Looks like some windows specific thing we don't have to care about.
1078 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1079 * show error boxes ;)
1080 * Well, just return DD_OK.
1083 * Always returns DD_OK
1085 *****************************************************************************/
1086 static HRESULT WINAPI
1087 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1089 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1090 TRACE("(%p)\n", This);
1095 /*****************************************************************************
1096 * IDirectDraw7::WaitForVerticalBlank
1098 * This method allows applications to get in sync with the vertical blank
1100 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1101 * redraw the screen, most likely because of this stub
1104 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1105 * or DDWAITVB_BLOCKEND
1106 * h: Not used, according to MSDN
1109 * Always returns DD_OK
1111 *****************************************************************************/
1112 static HRESULT WINAPI
1113 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1117 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1118 static BOOL hide = FALSE;
1120 /* This function is called often, so print the fixme only once */
1123 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1127 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1128 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1129 return DDERR_UNSUPPORTED; /* unchecked */
1134 /*****************************************************************************
1135 * IDirectDraw7::GetScanLine
1137 * Returns the scan line that is being drawn on the monitor
1140 * Scanline: Address to write the scan line value to
1143 * Always returns DD_OK
1145 *****************************************************************************/
1146 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1148 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1149 static BOOL hide = FALSE;
1150 WINED3DDISPLAYMODE Mode;
1152 /* This function is called often, so print the fixme only once */
1153 EnterCriticalSection(&ddraw_cs);
1156 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1160 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1164 /* Fake the line sweeping of the monitor */
1165 /* FIXME: We should synchronize with a source to keep the refresh rate */
1166 *Scanline = This->cur_scanline++;
1167 /* Assume 20 scan lines in the vertical blank */
1168 if (This->cur_scanline >= Mode.Height + 20)
1169 This->cur_scanline = 0;
1171 LeaveCriticalSection(&ddraw_cs);
1175 /*****************************************************************************
1176 * IDirectDraw7::TestCooperativeLevel
1178 * Informs the application about the state of the video adapter, depending
1179 * on the cooperative level
1182 * DD_OK if the device is in a sane state
1183 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1184 * if the state is not correct(See below)
1186 *****************************************************************************/
1187 static HRESULT WINAPI
1188 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1190 TRACE("iface %p.\n", iface);
1195 /*****************************************************************************
1196 * IDirectDraw7::GetGDISurface
1198 * Returns the surface that GDI is treating as the primary surface.
1199 * For Wine this is the front buffer
1202 * GDISurface: Address to write the surface pointer to
1205 * DD_OK if the surface was found
1206 * DDERR_NOTFOUND if the GDI surface wasn't found
1208 *****************************************************************************/
1209 static HRESULT WINAPI
1210 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1211 IDirectDrawSurface7 **GDISurface)
1213 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1214 IWineD3DSurface *Surf;
1215 IDirectDrawSurface7 *ddsurf;
1218 TRACE("(%p)->(%p)\n", This, GDISurface);
1220 /* Get the back buffer from the wineD3DDevice and search its
1221 * attached surfaces for the front buffer
1223 EnterCriticalSection(&ddraw_cs);
1224 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1226 0, /* first back buffer*/
1227 WINED3DBACKBUFFER_TYPE_MONO,
1230 if( (hr != D3D_OK) ||
1233 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1234 LeaveCriticalSection(&ddraw_cs);
1235 return DDERR_NOTFOUND;
1238 /* GetBackBuffer AddRef()ed the surface, release it */
1239 IWineD3DSurface_Release(Surf);
1241 IWineD3DSurface_GetParent(Surf,
1242 (IUnknown **) &ddsurf);
1243 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1245 /* Find the front buffer */
1246 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1247 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1252 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1255 /* The AddRef is OK this time */
1256 LeaveCriticalSection(&ddraw_cs);
1260 /*****************************************************************************
1261 * IDirectDraw7::EnumDisplayModes
1263 * Enumerates the supported Display modes. The modes can be filtered with
1264 * the DDSD parameter.
1267 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1268 * DDSD: Surface description to filter the modes
1269 * Context: Pointer passed back to the callback function
1270 * cb: Application-provided callback function
1274 * DDERR_INVALIDPARAMS if the callback wasn't set
1276 *****************************************************************************/
1277 static HRESULT WINAPI
1278 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1280 DDSURFACEDESC2 *DDSD,
1282 LPDDENUMMODESCALLBACK2 cb)
1284 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1285 unsigned int modenum, fmt;
1286 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1287 WINED3DDISPLAYMODE mode;
1288 DDSURFACEDESC2 callback_sd;
1289 WINED3DDISPLAYMODE *enum_modes = NULL;
1290 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1292 WINED3DFORMAT checkFormatList[] =
1294 WINED3DFMT_B8G8R8X8_UNORM,
1295 WINED3DFMT_B5G6R5_UNORM,
1299 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1301 EnterCriticalSection(&ddraw_cs);
1302 /* This looks sane */
1305 LeaveCriticalSection(&ddraw_cs);
1306 return DDERR_INVALIDPARAMS;
1311 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1312 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1315 if(!(Flags & DDEDM_REFRESHRATES))
1317 enum_mode_array_size = 16;
1318 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1321 ERR("Out of memory\n");
1322 LeaveCriticalSection(&ddraw_cs);
1323 return DDERR_OUTOFMEMORY;
1327 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1329 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1335 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1336 WINED3DADAPTER_DEFAULT,
1337 checkFormatList[fmt],
1339 &mode) == WINED3D_OK)
1343 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1344 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1347 if(!(Flags & DDEDM_REFRESHRATES))
1349 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1350 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1351 * to be reduced to a single unique result in such case.
1356 for (i = 0; i < enum_mode_count; i++)
1358 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1359 enum_modes[i].Format == mode.Format)
1369 memset(&callback_sd, 0, sizeof(callback_sd));
1370 callback_sd.dwSize = sizeof(callback_sd);
1371 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1373 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1374 if(Flags & DDEDM_REFRESHRATES)
1376 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1377 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1380 callback_sd.dwWidth = mode.Width;
1381 callback_sd.dwHeight = mode.Height;
1383 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1385 /* Calc pitch and DWORD align like MSDN says */
1386 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1387 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1389 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1390 callback_sd.u2.dwRefreshRate);
1392 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1394 TRACE("Application asked to terminate the enumeration\n");
1395 HeapFree(GetProcessHeap(), 0, enum_modes);
1396 LeaveCriticalSection(&ddraw_cs);
1400 if(!(Flags & DDEDM_REFRESHRATES))
1402 if (enum_mode_count == enum_mode_array_size)
1404 WINED3DDISPLAYMODE *new_enum_modes;
1406 enum_mode_array_size *= 2;
1407 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1409 if (!new_enum_modes)
1411 ERR("Out of memory\n");
1412 HeapFree(GetProcessHeap(), 0, enum_modes);
1413 LeaveCriticalSection(&ddraw_cs);
1414 return DDERR_OUTOFMEMORY;
1417 enum_modes = new_enum_modes;
1420 enum_modes[enum_mode_count++] = mode;
1425 TRACE("End of enumeration\n");
1426 HeapFree(GetProcessHeap(), 0, enum_modes);
1427 LeaveCriticalSection(&ddraw_cs);
1431 /*****************************************************************************
1432 * IDirectDraw7::EvaluateMode
1434 * Used with IDirectDraw7::StartModeTest to test video modes.
1435 * EvaluateMode is used to pass or fail a mode, and continue with the next
1439 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1440 * Timeout: Returns the amount of seconds left before the mode would have
1441 * been failed automatically
1444 * This implementation always DD_OK, because it's a stub
1446 *****************************************************************************/
1447 static HRESULT WINAPI
1448 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1452 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1453 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1455 /* When implementing this, implement it in WineD3D */
1460 /*****************************************************************************
1461 * IDirectDraw7::GetDeviceIdentifier
1463 * Returns the device identifier, which gives information about the driver
1464 * Our device identifier is defined at the beginning of this file.
1467 * DDDI: Address for the returned structure
1468 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1471 * On success it returns DD_OK
1472 * DDERR_INVALIDPARAMS if DDDI is NULL
1474 *****************************************************************************/
1475 static HRESULT WINAPI
1476 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1477 DDDEVICEIDENTIFIER2 *DDDI,
1480 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1481 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1484 return DDERR_INVALIDPARAMS;
1486 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1487 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1488 * to any modern hardware, nor is it interesting for Wine, so ignore it.
1489 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
1490 * bytes too long. So only copy the relevant part of the structure
1493 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
1497 /*****************************************************************************
1498 * IDirectDraw7::GetSurfaceFromDC
1500 * Returns the Surface for a GDI device context handle.
1501 * Is this related to IDirectDrawSurface::GetDC ???
1504 * hdc: hdc to return the surface for
1505 * Surface: Address to write the surface pointer to
1508 * Always returns DD_OK because it's a stub
1510 *****************************************************************************/
1511 static HRESULT WINAPI
1512 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1514 IDirectDrawSurface7 **Surface)
1516 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1517 IWineD3DSurface *wined3d_surface;
1520 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
1522 if (!Surface) return E_INVALIDARG;
1524 hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface);
1527 TRACE("No surface found for dc %p.\n", hdc);
1529 return DDERR_NOTFOUND;
1532 IWineD3DSurface_GetParent(wined3d_surface, (IUnknown **)Surface);
1533 TRACE("Returning surface %p.\n", Surface);
1537 /*****************************************************************************
1538 * IDirectDraw7::RestoreAllSurfaces
1540 * Calls the restore method of all surfaces
1545 * Always returns DD_OK because it's a stub
1547 *****************************************************************************/
1548 static HRESULT WINAPI
1549 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1551 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1552 FIXME("(%p): Stub\n", This);
1554 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1555 * get their parent and call their restore method. Do not implement
1556 * it in WineD3D, as restoring a surface means re-creating the
1562 /*****************************************************************************
1563 * IDirectDraw7::StartModeTest
1565 * Tests the specified video modes to update the system registry with
1566 * refresh rate information. StartModeTest starts the mode test,
1567 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1568 * isn't called within 15 seconds, the mode is failed automatically
1570 * As refresh rates are handled by the X server, I don't think this
1571 * Method is important
1574 * Modes: An array of mode specifications
1575 * NumModes: The number of modes in Modes
1576 * Flags: Some flags...
1579 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1580 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1583 *****************************************************************************/
1584 static HRESULT WINAPI
1585 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1590 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1591 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1593 /* This looks sane */
1594 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1596 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1597 * As it is not, DDERR_TESTFINISHED is returned
1598 * (hopefully that's correct
1600 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1601 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1607 /*****************************************************************************
1608 * IDirectDrawImpl_RecreateSurfacesCallback
1610 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1611 * It re-recreates the WineD3DSurface. It's pretty straightforward
1613 *****************************************************************************/
1615 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1616 DDSURFACEDESC2 *desc,
1619 IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
1620 IDirectDrawImpl *This = surfImpl->ddraw;
1622 IWineD3DSurface *wineD3DSurface;
1623 IWineD3DSwapChain *swapchain;
1625 IWineD3DClipper *clipper = NULL;
1627 WINED3DSURFACE_DESC Desc;
1628 WINED3DFORMAT Format;
1632 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1633 DWORD MultiSampleQuality;
1637 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1639 /* For the enumeration */
1640 IDirectDrawSurface7_Release(surf);
1642 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1644 /* Get the objects */
1645 swapchain = surfImpl->wineD3DSwapChain;
1646 surfImpl->wineD3DSwapChain = NULL;
1647 wineD3DSurface = surfImpl->WineD3DSurface;
1649 /* get the clipper */
1650 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1652 /* Get the surface properties */
1653 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1654 if(hr != D3D_OK) return hr;
1656 Format = Desc.format;
1659 MultiSampleType = Desc.multisample_type;
1660 MultiSampleQuality = Desc.multisample_quality;
1662 Height = Desc.height;
1664 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1666 /* Create the new surface */
1667 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format,
1668 TRUE /* Lockable */, FALSE /* Discard */, surfImpl->mipmap_level, &surfImpl->WineD3DSurface, Usage, Pool,
1669 MultiSampleType, MultiSampleQuality, This->ImplType, Parent, &ddraw_null_wined3d_parent_ops);
1670 IUnknown_Release(Parent);
1673 surfImpl->WineD3DSurface = wineD3DSurface;
1677 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1679 /* TODO: Copy the surface content, except for render targets */
1681 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1685 /* The backbuffers have the swapchain set as well, but the primary
1686 * owns it and destroys it
1688 if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
1689 IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1691 surfImpl->isRenderTarget = FALSE;
1693 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1694 TRACE("Surface released successful, next surface\n");
1696 ERR("Something's still holding the old WineD3DSurface\n");
1699 surfImpl->ImplType = This->ImplType;
1703 IWineD3DClipper_Release(clipper);
1705 return DDENUMRET_OK;
1708 /*****************************************************************************
1709 * IDirectDrawImpl_RecreateAllSurfaces
1711 * A function, that converts all wineD3DSurfaces to the new implementation type
1712 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1713 * new WineD3DSurface, copies the content and releases the old surface
1715 *****************************************************************************/
1717 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1719 DDSURFACEDESC2 desc;
1720 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1722 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1724 /* Should happen almost never */
1725 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1727 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1729 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1731 memset(&desc, 0, sizeof(desc));
1732 desc.dwSize = sizeof(desc);
1734 return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, IDirectDrawImpl_RecreateSurfacesCallback);
1737 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1738 IUnknown* swapChainParent;
1739 TRACE("(%p) call back\n", pSwapChain);
1741 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1742 IUnknown_Release(swapChainParent);
1743 return IUnknown_Release(swapChainParent);
1746 /*****************************************************************************
1747 * IDirectDrawImpl_CreateNewSurface
1749 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1750 * with the passed parameters.
1753 * DDSD: Description of the surface to create
1754 * Surf: Address to store the interface pointer at
1759 *****************************************************************************/
1761 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1762 DDSURFACEDESC2 *pDDSD,
1763 IDirectDrawSurfaceImpl **ppSurf,
1768 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1770 WINED3DSURFTYPE ImplType = This->ImplType;
1771 WINED3DSURFACE_DESC Desc;
1772 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1774 if (TRACE_ON(ddraw))
1776 TRACE(" (%p) Requesting surface desc :\n", This);
1777 DDRAW_dump_surface_desc(pDDSD);
1780 /* Select the surface type, if it wasn't choosen yet */
1781 if(ImplType == SURFACE_UNKNOWN)
1783 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1784 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1786 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1787 ImplType = SURFACE_OPENGL;
1790 /* Otherwise use GDI surfaces for now */
1793 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1794 ImplType = SURFACE_GDI;
1797 /* Policy if all surface implementations are available:
1798 * First, check if a default type was set with winecfg. If not,
1799 * try Xrender surfaces, and use them if they work. Next, check if
1800 * accelerated OpenGL is available, and use GL surfaces in this
1801 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1802 * was created, always use OpenGL surfaces.
1804 * (Note: Xrender surfaces are not implemented for now, the
1805 * unaccelerated implementation uses GDI to render in Software)
1808 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1809 * be re-created. This could be done with IDirectDrawSurface7::Restore
1811 This->ImplType = ImplType;
1815 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1816 && (This->ImplType != SURFACE_OPENGL)
1817 && DefaultSurfaceType == SURFACE_UNKNOWN)
1819 /* We have to change to OpenGL,
1820 * and re-create all WineD3DSurfaces
1822 ImplType = SURFACE_OPENGL;
1823 This->ImplType = ImplType;
1824 TRACE("(%p) Re-creating all surfaces\n", This);
1825 IDirectDrawImpl_RecreateAllSurfaces(This);
1826 TRACE("(%p) Done recreating all surfaces\n", This);
1828 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1830 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1831 /* Do not fail surface creation, only fail 3D device creation */
1835 if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
1836 !((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
1838 /* Tests show surfaces without memory flags get these flags added right after creation. */
1839 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
1841 /* Get the correct wined3d usage */
1842 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1843 DDSCAPS_3DDEVICE ) )
1845 Usage |= WINED3DUSAGE_RENDERTARGET;
1847 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
1849 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1851 Usage |= WINED3DUSAGE_OVERLAY;
1853 if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
1855 /* The depth stencil creation callback sets this flag.
1856 * Set the WineD3D usage to let it know that it's a depth
1859 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1861 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1863 Pool = WINED3DPOOL_SYSTEMMEM;
1865 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1867 Pool = WINED3DPOOL_MANAGED;
1868 /* Managed textures have the system memory flag set */
1869 pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1871 else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1873 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1876 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1879 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1880 if(Format == WINED3DFMT_UNKNOWN)
1882 ERR("Unsupported / Unknown pixelformat\n");
1883 return DDERR_INVALIDPIXELFORMAT;
1886 /* Create the Surface object */
1887 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1890 ERR("(%p) Error allocating memory for a surface\n", This);
1891 return DDERR_OUTOFVIDEOMEMORY;
1893 (*ppSurf)->lpVtbl = &IDirectDrawSurface7_Vtbl;
1894 (*ppSurf)->IDirectDrawSurface3_vtbl = &IDirectDrawSurface3_Vtbl;
1895 (*ppSurf)->IDirectDrawGammaControl_vtbl = &IDirectDrawGammaControl_Vtbl;
1896 (*ppSurf)->IDirect3DTexture2_vtbl = &IDirect3DTexture2_Vtbl;
1897 (*ppSurf)->IDirect3DTexture_vtbl = &IDirect3DTexture1_Vtbl;
1899 (*ppSurf)->version = 7;
1900 TRACE("%p->version = %d\n", (*ppSurf), (*ppSurf)->version);
1901 (*ppSurf)->ddraw = This;
1902 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1903 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1904 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1906 /* Surface attachments */
1907 (*ppSurf)->next_attached = NULL;
1908 (*ppSurf)->first_attached = *ppSurf;
1910 /* Needed to re-create the surface on an implementation change */
1911 (*ppSurf)->ImplType = ImplType;
1913 /* For D3DDevice creation */
1914 (*ppSurf)->isRenderTarget = FALSE;
1916 /* A trace message for debugging */
1917 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1919 /* Now create the WineD3D Surface */
1920 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, pDDSD->dwWidth, pDDSD->dwHeight, Format,
1921 TRUE /* Lockable */, FALSE /* Discard */, level, &(*ppSurf)->WineD3DSurface,
1922 Usage, Pool, WINED3DMULTISAMPLE_NONE, 0 /* MultiSampleQuality */, ImplType,
1923 (IUnknown *)*ppSurf, &ddraw_null_wined3d_parent_ops);
1927 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1931 /* Increase the surface counter, and attach the surface */
1932 InterlockedIncrement(&This->surfaces);
1933 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1935 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1936 * But this could also be delegated to WineDDraw, as it keeps track of all its
1937 * resources. Not implemented for now, as there are more important things ;)
1940 /* Get the pixel format of the WineD3DSurface and store it.
1941 * Don't use the Format choosen above, WineD3D might have
1944 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1945 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1948 ERR("IWineD3DSurface::GetDesc failed\n");
1949 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1953 Format = Desc.format;
1955 Height = Desc.height;
1957 if(Format == WINED3DFMT_UNKNOWN)
1959 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1961 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
1963 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1964 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1965 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
1966 * TODO: Test other fourcc formats
1968 if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
1969 Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
1971 (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
1972 if(Format == WINED3DFMT_DXT1)
1974 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
1978 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
1983 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
1984 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
1987 /* Application passed a color key? Set it! */
1988 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
1990 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1992 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
1994 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
1996 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1998 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2000 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2002 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2004 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2006 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2008 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2010 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2012 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2014 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2015 if(hr != WINED3D_OK)
2017 /* No need for a trace here, wined3d does that for us */
2018 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)*ppSurf);
2025 /*****************************************************************************
2026 * CreateAdditionalSurfaces
2028 * Creates a new mipmap chain.
2031 * root: Root surface to attach the newly created chain to
2032 * count: number of surfaces to create
2033 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2034 * effects on the caller
2035 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2036 * creates an additional surface without the mipmapping flags
2038 *****************************************************************************/
2040 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2041 IDirectDrawSurfaceImpl *root,
2043 DDSURFACEDESC2 DDSD,
2046 UINT i, j, level = 0;
2048 IDirectDrawSurfaceImpl *last = root;
2050 for(i = 0; i < count; i++)
2052 IDirectDrawSurfaceImpl *object2 = NULL;
2054 /* increase the mipmap level, but only if a mipmap is created
2055 * In this case, also halve the size
2057 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2060 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2061 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2062 /* Set the mipmap sublevel flag according to msdn */
2063 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2067 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2069 CubeFaceRoot = FALSE;
2071 hr = IDirectDrawImpl_CreateNewSurface(This,
2080 /* Add the new surface to the complex attachment array */
2081 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2083 if(last->complex_array[j]) continue;
2084 last->complex_array[j] = object2;
2089 /* Remove the (possible) back buffer cap from the new surface description,
2090 * because only one surface in the flipping chain is a back buffer, one
2091 * is a front buffer, the others are just primary surfaces.
2093 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2098 /*****************************************************************************
2099 * IDirectDraw7::CreateSurface
2101 * Creates a new IDirectDrawSurface object and returns its interface.
2103 * The surface connections with wined3d are a bit tricky. Basically it works
2106 * |------------------------| |-----------------|
2107 * | DDraw surface | | WineD3DSurface |
2109 * | WineD3DSurface |-------------->| |
2110 * | Child |<------------->| Parent |
2111 * |------------------------| |-----------------|
2113 * The DDraw surface is the parent of the wined3d surface, and it releases
2114 * the WineD3DSurface when the ddraw surface is destroyed.
2116 * However, for all surfaces which can be in a container in WineD3D,
2117 * we have to do this. These surfaces are usually complex surfaces,
2118 * so this concerns primary surfaces with a front and a back buffer,
2121 * |------------------------| |-----------------|
2122 * | DDraw surface | | Container |
2124 * | Child |<------------->| Parent |
2125 * | Texture |<------------->| |
2126 * | WineD3DSurface |<----| | Levels |<--|
2127 * | Complex connection | | | | |
2128 * |------------------------| | |-----------------| |
2132 * | |------------------| | |-----------------| |
2133 * | | IParent | |-------->| WineD3DSurface | |
2135 * | | Child |<------------->| Parent | |
2136 * | | | | Container |<--|
2137 * | |------------------| |-----------------| |
2139 * | |----------------------| |
2140 * | | DDraw surface 2 | |
2142 * |<->| Complex root Child | |
2144 * | | WineD3DSurface |<----| |
2145 * | |----------------------| | |
2147 * | |---------------------| | |-----------------| |
2148 * | | IParent | |----->| WineD3DSurface | |
2150 * | | Child |<---------->| Parent | |
2151 * | |---------------------| | Container |<--|
2152 * | |-----------------| |
2154 * | ---More surfaces can follow--- |
2156 * The reason is that the IWineD3DSwapchain(render target container)
2157 * and the IWineD3DTexure(Texture container) release the parents
2158 * of their surface's children, but by releasing the complex root
2159 * the surfaces which are complexly attached to it are destroyed
2160 * too. See IDirectDrawSurface::Release for a more detailed
2164 * DDSD: Description of the surface to create
2165 * Surf: Address to store the interface pointer at
2166 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2167 * aggregation, so it has to be NULL
2171 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2172 * DDERR_* if an error occurs
2174 *****************************************************************************/
2175 static HRESULT WINAPI
2176 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2177 DDSURFACEDESC2 *DDSD,
2178 IDirectDrawSurface7 **Surf,
2181 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2182 IDirectDrawSurfaceImpl *object = NULL;
2184 LONG extra_surfaces = 0;
2185 DDSURFACEDESC2 desc2;
2186 WINED3DDISPLAYMODE Mode;
2187 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2189 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2191 /* Some checks before we start */
2192 if (TRACE_ON(ddraw))
2194 TRACE(" (%p) Requesting surface desc :\n", This);
2195 DDRAW_dump_surface_desc(DDSD);
2197 EnterCriticalSection(&ddraw_cs);
2199 if (UnkOuter != NULL)
2201 FIXME("(%p) : outer != NULL?\n", This);
2202 LeaveCriticalSection(&ddraw_cs);
2203 return CLASS_E_NOAGGREGATION; /* unchecked */
2208 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2209 LeaveCriticalSection(&ddraw_cs);
2210 return E_POINTER; /* unchecked */
2213 if (!(DDSD->dwFlags & DDSD_CAPS))
2215 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2216 DDSD->dwFlags |= DDSD_CAPS;
2219 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2221 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2222 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2225 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2227 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2228 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2229 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2232 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2233 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2235 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2237 LeaveCriticalSection(&ddraw_cs);
2238 return DDERR_NOEXCLUSIVEMODE;
2241 if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2242 WARN("Application tried to create an explicit front or back buffer\n");
2243 LeaveCriticalSection(&ddraw_cs);
2244 return DDERR_INVALIDCAPS;
2247 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2249 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2250 WARN("Application tries to put the surface in both system and video memory\n");
2251 LeaveCriticalSection(&ddraw_cs);
2253 return DDERR_INVALIDCAPS;
2256 /* Check cube maps but only if the size includes them */
2257 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2259 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2260 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2262 WARN("Cube map faces requested without cube map flag\n");
2263 LeaveCriticalSection(&ddraw_cs);
2264 return DDERR_INVALIDCAPS;
2266 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2267 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2269 WARN("Cube map without faces requested\n");
2270 LeaveCriticalSection(&ddraw_cs);
2271 return DDERR_INVALIDPARAMS;
2274 /* Quick tests confirm those can be created, but we don't do that yet */
2275 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2276 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2278 FIXME("Partial cube maps not supported yet\n");
2282 /* According to the msdn this flag is ignored by CreateSurface */
2283 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2284 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2286 /* Modify some flags */
2287 memset(&desc2, 0, sizeof(desc2));
2288 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2289 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2290 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2291 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2293 /* Get the video mode from WineD3D - we will need it */
2294 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2295 0, /* Swapchain 0 */
2299 ERR("Failed to read display mode from wined3d\n");
2300 switch(This->orig_bpp)
2303 Mode.Format = WINED3DFMT_P8_UINT;
2307 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
2311 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
2315 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
2319 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
2322 Mode.Width = This->orig_width;
2323 Mode.Height = This->orig_height;
2326 /* No pixelformat given? Use the current screen format */
2327 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2329 desc2.dwFlags |= DDSD_PIXELFORMAT;
2330 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2332 /* Wait: It could be a Z buffer */
2333 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2335 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2338 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
2341 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
2344 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
2347 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
2350 ERR("Unknown Z buffer bit depth\n");
2355 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2359 /* No Width or no Height? Use the original screen size
2361 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2362 !(desc2.dwFlags & DDSD_HEIGHT) )
2364 /* Invalid for non-render targets */
2365 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2367 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2369 LeaveCriticalSection(&ddraw_cs);
2370 return DDERR_INVALIDPARAMS;
2373 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2374 desc2.dwWidth = Mode.Width;
2375 desc2.dwHeight = Mode.Height;
2378 /* Mipmap count fixes */
2379 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2381 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2383 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2385 /* Mipmap count is given, should not be 0 */
2386 if( desc2.u2.dwMipMapCount == 0 )
2388 LeaveCriticalSection(&ddraw_cs);
2389 return DDERR_INVALIDPARAMS;
2394 /* Undocumented feature: Create sublevels until
2395 * either the width or the height is 1
2397 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2398 desc2.dwWidth : desc2.dwHeight;
2399 desc2.u2.dwMipMapCount = 0;
2402 desc2.u2.dwMipMapCount += 1;
2409 /* Not-complex mipmap -> Mipmapcount = 1 */
2410 desc2.u2.dwMipMapCount = 1;
2412 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2414 /* There's a mipmap count in the created surface in any case */
2415 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2417 /* If no mipmap is given, the texture has only one level */
2419 /* The first surface is a front buffer, the back buffer is created afterwards */
2420 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2422 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2425 /* The root surface in a cube map is positive x */
2426 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2428 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2429 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2432 /* Create the first surface */
2433 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2436 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2437 LeaveCriticalSection(&ddraw_cs);
2440 object->is_complex_root = TRUE;
2442 *Surf = (IDirectDrawSurface7 *)object;
2444 /* Create Additional surfaces if necessary
2445 * This applies to Primary surfaces which have a back buffer count
2446 * set, but not to mipmap textures. In case of Mipmap textures,
2447 * wineD3D takes care of the creation of additional surfaces
2449 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2451 extra_surfaces = DDSD->dwBackBufferCount;
2452 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2453 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2454 desc2.dwBackBufferCount = 0;
2458 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2460 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2461 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2462 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2463 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2464 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2465 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2466 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2467 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2468 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2469 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2470 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2471 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2472 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2473 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2474 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2475 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2476 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2479 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2482 /* This destroys and possibly created surfaces too */
2483 IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
2484 LeaveCriticalSection(&ddraw_cs);
2488 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2489 * But attach the d3ddevice only if the currently created surface was
2490 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2491 * The only case I can think of where this doesn't apply is when a
2492 * 2D app was configured by the user to run with OpenGL and it didn't create
2493 * the render target as first surface. In this case the render target creation
2494 * will cause the 3D init.
2496 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2497 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2499 IDirectDrawSurfaceImpl *target = object, *surface;
2502 /* Search for the primary to use as render target */
2503 LIST_FOR_EACH(entry, &This->surface_list)
2505 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2506 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2507 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2511 TRACE("Using primary %p as render target\n", target);
2516 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2517 hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2520 IDirectDrawSurfaceImpl *release_surf;
2521 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2524 /* The before created surface structures are in an incomplete state here.
2525 * WineD3D holds the reference on the IParents, and it released them on the failure
2526 * already. So the regular release method implementation would fail on the attempt
2527 * to destroy either the IParents or the swapchain. So free the surface here.
2528 * The surface structure here is a list, not a tree, because onscreen targets
2529 * cannot be cube textures
2533 release_surf = object;
2534 object = object->complex_array[0];
2535 IDirectDrawSurfaceImpl_Destroy(release_surf);
2537 LeaveCriticalSection(&ddraw_cs);
2540 } else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2541 IDirectDrawImpl_CreateGDISwapChain(This, object);
2544 /* Addref the ddraw interface to keep an reference for each surface */
2545 IDirectDraw7_AddRef(iface);
2546 object->ifaceToRelease = (IUnknown *) iface;
2548 /* Create a WineD3DTexture if a texture was requested */
2549 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2552 WINED3DFORMAT Format;
2553 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2555 This->tex_root = object;
2557 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2559 /* a mipmap is created, create enough levels */
2560 levels = desc2.u2.dwMipMapCount;
2564 /* No mipmap is created, create one level */
2568 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2569 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2571 Pool = WINED3DPOOL_SYSTEMMEM;
2573 /* Should I forward the MANAGED cap to the managed pool ? */
2575 /* Get the format. It's set already by CreateNewSurface */
2576 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2578 /* The surfaces are already created, the callback only
2579 * passes the IWineD3DSurface to WineD3D
2581 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2583 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */,
2584 levels, 0 /* usage */, Format, Pool, (IWineD3DCubeTexture **)&object->wineD3DTexture,
2585 (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2589 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
2590 0 /* usage */, Format, Pool, (IWineD3DTexture **)&object->wineD3DTexture,
2591 (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2593 This->tex_root = NULL;
2596 LeaveCriticalSection(&ddraw_cs);
2600 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2601 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2604 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2605 const DDPIXELFORMAT *provided)
2607 /* Some flags must be present in both or neither for a match. */
2608 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2609 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2610 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2612 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2615 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2618 if (requested->dwFlags & DDPF_FOURCC)
2619 if (requested->dwFourCC != provided->dwFourCC)
2622 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2623 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2624 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2627 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2628 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2629 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2632 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2633 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2636 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2637 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2639 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2642 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2643 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2650 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2651 const DDSURFACEDESC2* provided)
2660 #define CMP(FLAG, FIELD) \
2661 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2662 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2664 static const struct compare_info compare[] =
2666 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2667 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2669 CMP(CKDESTBLT, ddckCKDestBlt),
2670 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2671 CMP(CKSRCBLT, ddckCKSrcBlt),
2672 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2673 CMP(HEIGHT, dwHeight),
2674 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2675 CMP(LPSURFACE, lpSurface),
2676 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2677 CMP(PITCH, u1 /* lPitch */),
2678 /* PIXELFORMAT: manual */
2679 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2680 CMP(TEXTURESTAGE, dwTextureStage),
2681 CMP(WIDTH, dwWidth),
2682 /* ZBUFFERBITDEPTH: "obsolete" */
2689 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2692 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2694 if (requested->dwFlags & compare[i].flag
2695 && memcmp((const char *)provided + compare[i].offset,
2696 (const char *)requested + compare[i].offset,
2697 compare[i].size) != 0)
2701 if (requested->dwFlags & DDSD_PIXELFORMAT)
2703 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2704 &provided->u4.ddpfPixelFormat))
2711 #undef DDENUMSURFACES_SEARCHTYPE
2712 #undef DDENUMSURFACES_MATCHTYPE
2714 /*****************************************************************************
2715 * IDirectDraw7::EnumSurfaces
2717 * Loops through all surfaces attached to this device and calls the
2718 * application callback. This can't be relayed to WineD3DDevice,
2719 * because some WineD3DSurfaces' parents are IParent objects
2722 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2723 * DDSD: Description to filter for
2724 * Context: Application-provided pointer, it's passed unmodified to the
2726 * Callback: Address to call for each surface
2729 * DDERR_INVALIDPARAMS if the callback is NULL
2732 *****************************************************************************/
2733 static HRESULT WINAPI
2734 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2736 DDSURFACEDESC2 *DDSD,
2738 LPDDENUMSURFACESCALLBACK7 Callback)
2740 /* The surface enumeration is handled by WineDDraw,
2741 * because it keeps track of all surfaces attached to
2742 * it. The filtering is done by our callback function,
2743 * because WineDDraw doesn't handle ddraw-like surface
2746 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2747 IDirectDrawSurfaceImpl *surf;
2749 DDSURFACEDESC2 desc;
2750 struct list *entry, *entry2;
2752 all = Flags & DDENUMSURFACES_ALL;
2753 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2755 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2756 EnterCriticalSection(&ddraw_cs);
2760 LeaveCriticalSection(&ddraw_cs);
2761 return DDERR_INVALIDPARAMS;
2764 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2765 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2767 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2768 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2770 desc = surf->surface_desc;
2771 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
2772 if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
2774 LeaveCriticalSection(&ddraw_cs);
2779 LeaveCriticalSection(&ddraw_cs);
2783 static HRESULT WINAPI
2784 findRenderTarget(IDirectDrawSurface7 *surface,
2785 DDSURFACEDESC2 *desc,
2788 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)surface;
2789 IDirectDrawSurfaceImpl **target = ctx;
2791 if(!surf->isRenderTarget) {
2793 IDirectDrawSurface7_Release(surface);
2794 return DDENUMRET_CANCEL;
2797 /* Recurse into the surface tree */
2798 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2800 IDirectDrawSurface7_Release(surface);
2801 if(*target) return DDENUMRET_CANCEL;
2802 else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2805 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This,
2806 IDirectDrawSurfaceImpl *primary) {
2808 WINED3DPRESENT_PARAMETERS presentation_parameters;
2811 window = This->dest_window;
2813 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2815 /* Use the surface description for the device parameters, not the
2816 * Device settings. The app might render to an offscreen surface
2818 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2819 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2820 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2821 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2822 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2823 presentation_parameters.MultiSampleQuality = 0;
2824 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2825 presentation_parameters.hDeviceWindow = window;
2826 presentation_parameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2827 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2828 presentation_parameters.AutoDepthStencilFormat = 0;
2829 presentation_parameters.Flags = 0;
2830 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2831 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2833 This->d3d_target = primary;
2834 hr = IWineD3DDevice_InitGDI(This->wineD3DDevice, &presentation_parameters);
2835 This->d3d_target = NULL;
2839 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This);
2840 primary->wineD3DSwapChain = NULL;
2845 /*****************************************************************************
2846 * IDirectDrawImpl_AttachD3DDevice
2848 * Initializes the D3D capabilities of WineD3D
2851 * primary: The primary surface for D3D
2857 *****************************************************************************/
2859 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2860 IDirectDrawSurfaceImpl *primary)
2863 HWND window = This->dest_window;
2865 WINED3DPRESENT_PARAMETERS localParameters;
2867 TRACE("(%p)->(%p)\n", This, primary);
2869 /* If there's no window, create a hidden window. WineD3D needs it */
2870 if(window == 0 || window == GetDesktopWindow())
2872 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2874 GetSystemMetrics(SM_CXSCREEN),
2875 GetSystemMetrics(SM_CYSCREEN),
2876 NULL, NULL, GetModuleHandleA(0), NULL);
2878 ShowWindow(window, SW_HIDE); /* Just to be sure */
2879 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2883 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2885 This->d3d_window = window;
2887 /* Store the future Render Target surface */
2888 This->d3d_target = primary;
2890 /* Use the surface description for the device parameters, not the
2891 * Device settings. The app might render to an offscreen surface
2893 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2894 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2895 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2896 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2897 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2898 localParameters.MultiSampleQuality = 0;
2899 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2900 localParameters.hDeviceWindow = window;
2901 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2902 localParameters.EnableAutoDepthStencil = TRUE;
2903 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2904 localParameters.Flags = 0;
2905 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2906 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2908 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
2910 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2911 * recursive loop until ram or emulated video memory is full
2913 This->d3d_initialized = TRUE;
2915 hr = IWineD3DDevice_Init3D(This->wineD3DDevice, &localParameters);
2918 This->d3d_target = NULL;
2919 This->d3d_initialized = FALSE;
2923 This->declArraySize = 2;
2924 This->decls = HeapAlloc(GetProcessHeap(),
2926 sizeof(*This->decls) * This->declArraySize);
2929 ERR("Error allocating an array for the converted vertex decls\n");
2930 This->declArraySize = 0;
2931 hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2932 return E_OUTOFMEMORY;
2935 /* Create an Index Buffer parent */
2936 TRACE("(%p) Successfully initialized 3D\n", This);
2940 /*****************************************************************************
2941 * DirectDrawCreateClipper (DDRAW.@)
2943 * Creates a new IDirectDrawClipper object.
2946 * Clipper: Address to write the interface pointer to
2947 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2951 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2952 * E_OUTOFMEMORY if allocating the object failed
2954 *****************************************************************************/
2956 DirectDrawCreateClipper(DWORD Flags,
2957 LPDIRECTDRAWCLIPPER *Clipper,
2960 IDirectDrawClipperImpl* object;
2961 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
2963 EnterCriticalSection(&ddraw_cs);
2964 if (UnkOuter != NULL)
2966 LeaveCriticalSection(&ddraw_cs);
2967 return CLASS_E_NOAGGREGATION;
2972 LeaveCriticalSection(&ddraw_cs);
2973 return DDERR_NODIRECTDRAWSUPPORT;
2976 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2977 sizeof(IDirectDrawClipperImpl));
2980 LeaveCriticalSection(&ddraw_cs);
2981 return E_OUTOFMEMORY;
2984 object->lpVtbl = &IDirectDrawClipper_Vtbl;
2986 object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
2987 if(!object->wineD3DClipper)
2989 HeapFree(GetProcessHeap(), 0, object);
2990 LeaveCriticalSection(&ddraw_cs);
2991 return E_OUTOFMEMORY;
2994 *Clipper = (IDirectDrawClipper *) object;
2995 LeaveCriticalSection(&ddraw_cs);
2999 /*****************************************************************************
3000 * IDirectDraw7::CreateClipper
3002 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3004 *****************************************************************************/
3005 static HRESULT WINAPI
3006 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3008 IDirectDrawClipper **Clipper,
3011 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3012 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3013 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3016 /*****************************************************************************
3017 * IDirectDraw7::CreatePalette
3019 * Creates a new IDirectDrawPalette object
3022 * Flags: The flags for the new clipper
3023 * ColorTable: Color table to assign to the new clipper
3024 * Palette: Address to write the interface pointer to
3025 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3029 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3030 * E_OUTOFMEMORY if allocating the object failed
3032 *****************************************************************************/
3033 static HRESULT WINAPI
3034 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3036 PALETTEENTRY *ColorTable,
3037 IDirectDrawPalette **Palette,
3038 IUnknown *pUnkOuter)
3040 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3041 IDirectDrawPaletteImpl *object;
3042 HRESULT hr = DDERR_GENERIC;
3043 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3045 EnterCriticalSection(&ddraw_cs);
3046 if(pUnkOuter != NULL)
3048 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3049 LeaveCriticalSection(&ddraw_cs);
3050 return CLASS_E_NOAGGREGATION;
3053 /* The refcount test shows that a cooplevel is required for this */
3054 if(!This->cooperative_level)
3056 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3057 LeaveCriticalSection(&ddraw_cs);
3058 return DDERR_NOCOOPERATIVELEVELSET;
3061 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3064 ERR("Out of memory when allocating memory for a palette implementation\n");
3065 LeaveCriticalSection(&ddraw_cs);
3066 return E_OUTOFMEMORY;
3069 object->lpVtbl = &IDirectDrawPalette_Vtbl;
3071 object->ddraw_owner = This;
3073 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags,
3074 ColorTable, &object->wineD3DPalette, (IUnknown *)object);
3077 HeapFree(GetProcessHeap(), 0, object);
3078 LeaveCriticalSection(&ddraw_cs);
3082 IDirectDraw7_AddRef(iface);
3083 object->ifaceToRelease = (IUnknown *) iface;
3084 *Palette = (IDirectDrawPalette *)object;
3085 LeaveCriticalSection(&ddraw_cs);
3089 /*****************************************************************************
3090 * IDirectDraw7::DuplicateSurface
3092 * Duplicates a surface. The surface memory points to the same memory as
3093 * the original surface, and it's released when the last surface referencing
3094 * it is released. I guess that's beyond Wine's surface management right now
3095 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3096 * test application to implement this)
3099 * Src: Address of the source surface
3100 * Dest: Address to write the new surface pointer to
3103 * See IDirectDraw7::CreateSurface
3105 *****************************************************************************/
3106 static HRESULT WINAPI
3107 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3108 IDirectDrawSurface7 *Src,
3109 IDirectDrawSurface7 **Dest)
3111 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3112 IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
3114 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3116 /* For now, simply create a new, independent surface */
3117 return IDirectDraw7_CreateSurface(iface,
3118 &Surf->surface_desc,
3123 /*****************************************************************************
3124 * IDirectDraw7 VTable
3125 *****************************************************************************/
3126 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3129 IDirectDrawImpl_QueryInterface,
3130 IDirectDrawImpl_AddRef,
3131 IDirectDrawImpl_Release,
3132 /*** IDirectDraw ***/
3133 IDirectDrawImpl_Compact,
3134 IDirectDrawImpl_CreateClipper,
3135 IDirectDrawImpl_CreatePalette,
3136 IDirectDrawImpl_CreateSurface,
3137 IDirectDrawImpl_DuplicateSurface,
3138 IDirectDrawImpl_EnumDisplayModes,
3139 IDirectDrawImpl_EnumSurfaces,
3140 IDirectDrawImpl_FlipToGDISurface,
3141 IDirectDrawImpl_GetCaps,
3142 IDirectDrawImpl_GetDisplayMode,
3143 IDirectDrawImpl_GetFourCCCodes,
3144 IDirectDrawImpl_GetGDISurface,
3145 IDirectDrawImpl_GetMonitorFrequency,
3146 IDirectDrawImpl_GetScanLine,
3147 IDirectDrawImpl_GetVerticalBlankStatus,
3148 IDirectDrawImpl_Initialize,
3149 IDirectDrawImpl_RestoreDisplayMode,
3150 IDirectDrawImpl_SetCooperativeLevel,
3151 IDirectDrawImpl_SetDisplayMode,
3152 IDirectDrawImpl_WaitForVerticalBlank,
3153 /*** IDirectDraw2 ***/
3154 IDirectDrawImpl_GetAvailableVidMem,
3155 /*** IDirectDraw3 ***/
3156 IDirectDrawImpl_GetSurfaceFromDC,
3157 /*** IDirectDraw4 ***/
3158 IDirectDrawImpl_RestoreAllSurfaces,
3159 IDirectDrawImpl_TestCooperativeLevel,
3160 IDirectDrawImpl_GetDeviceIdentifier,
3161 /*** IDirectDraw7 ***/
3162 IDirectDrawImpl_StartModeTest,
3163 IDirectDrawImpl_EvaluateMode
3166 /*****************************************************************************
3167 * IDirectDrawImpl_FindDecl
3169 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3170 * if none was found.
3172 * This function is in ddraw.c and the DDraw object space because D3D7
3173 * vertex buffers are created using the IDirect3D interface to the ddraw
3174 * object, so they can be valid across D3D devices(theoretically. The ddraw
3175 * object also owns the wined3d device
3179 * fvf: Fvf to find the decl for
3182 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3185 *****************************************************************************/
3186 IWineD3DVertexDeclaration *
3187 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3191 IWineD3DVertexDeclaration* pDecl = NULL;
3192 int p, low, high; /* deliberately signed */
3193 struct FvfToDecl *convertedDecls = This->decls;
3195 TRACE("Searching for declaration for fvf %08x... ", fvf);
3198 high = This->numConvertedDecls - 1;
3199 while(low <= high) {
3200 p = (low + high) >> 1;
3202 if(convertedDecls[p].fvf == fvf) {
3203 TRACE("found %p\n", convertedDecls[p].decl);
3204 return convertedDecls[p].decl;
3205 } else if(convertedDecls[p].fvf < fvf) {
3211 TRACE("not found. Creating and inserting at position %d.\n", low);
3213 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice, &pDecl,
3214 (IUnknown *)This, &ddraw_null_wined3d_parent_ops, fvf);
3215 if (hr != S_OK) return NULL;
3217 if(This->declArraySize == This->numConvertedDecls) {
3218 int grow = max(This->declArraySize / 2, 8);
3219 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3220 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3221 if(!convertedDecls) {
3222 /* This will destroy it */
3223 IWineD3DVertexDeclaration_Release(pDecl);
3226 This->decls = convertedDecls;
3227 This->declArraySize += grow;
3230 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3231 convertedDecls[low].decl = pDecl;
3232 convertedDecls[low].fvf = fvf;
3233 This->numConvertedDecls++;
3235 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
3239 /* IWineD3DDeviceParent IUnknown methods */
3241 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
3243 return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
3246 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
3248 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3249 return IDirectDrawImpl_QueryInterface((IDirectDraw7 *)This, riid, object);
3252 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
3254 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3255 return IDirectDrawImpl_AddRef((IDirectDraw7 *)This);
3258 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
3260 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3261 return IDirectDrawImpl_Release((IDirectDraw7 *)This);
3264 /* IWineD3DDeviceParent methods */
3266 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
3268 TRACE("iface %p, device %p\n", iface, device);
3271 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
3272 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
3273 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
3275 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3276 IDirectDrawSurfaceImpl *surf = NULL;
3278 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
3280 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3281 "\tpool %#x, level %u, face %u, surface %p\n",
3282 iface, superior, width, height, format, usage, pool, level, face, surface);
3284 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3287 case WINED3DCUBEMAP_FACE_POSITIVE_X:
3288 TRACE("Asked for positive x\n");
3289 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3291 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3293 surf = This->tex_root; break;
3294 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
3295 TRACE("Asked for negative x\n");
3296 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
3297 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
3298 TRACE("Asked for positive y\n");
3299 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
3300 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
3301 TRACE("Asked for negative y\n");
3302 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
3303 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
3304 TRACE("Asked for positive z\n");
3305 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
3306 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
3307 TRACE("Asked for negative z\n");
3308 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
3309 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3314 IDirectDrawSurface7 *attached;
3315 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
3316 surf = (IDirectDrawSurfaceImpl *)attached;
3317 IDirectDrawSurface7_Release(attached);
3319 if (!surf) ERR("root search surface not found\n");
3321 /* Find the wanted mipmap. There are enough mipmaps in the chain */
3324 IDirectDrawSurface7 *attached;
3325 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
3326 if(!attached) ERR("Surface not found\n");
3327 surf = (IDirectDrawSurfaceImpl *)attached;
3328 IDirectDrawSurface7_Release(attached);
3332 /* Return the surface */
3333 *surface = surf->WineD3DSurface;
3334 IWineD3DSurface_AddRef(*surface);
3336 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
3341 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
3342 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3343 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
3345 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3346 IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
3347 IDirectDrawSurfaceImpl *target = NULL;
3349 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3350 "\tmultisample_quality %u, lockable %u, surface %p\n",
3351 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
3353 if (d3d_surface->isRenderTarget)
3355 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
3359 target = d3d_surface;
3364 target = This->d3d_target;
3365 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
3368 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3370 *surface = target->WineD3DSurface;
3371 IWineD3DSurface_AddRef(*surface);
3372 target->isRenderTarget = TRUE;
3374 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
3379 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
3380 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3381 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
3383 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3384 IDirectDrawSurfaceImpl *ddraw_surface;
3385 DDSURFACEDESC2 ddsd;
3388 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3389 "\tmultisample_quality %u, discard %u, surface %p\n",
3390 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
3394 /* Create a DirectDraw surface */
3395 memset(&ddsd, 0, sizeof(ddsd));
3396 ddsd.dwSize = sizeof(ddsd);
3397 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3398 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
3399 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
3400 ddsd.dwHeight = height;
3401 ddsd.dwWidth = width;
3404 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
3408 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
3411 This->depthstencil = TRUE;
3412 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This, &ddsd, (IDirectDrawSurface7 **)&ddraw_surface, NULL);
3413 This->depthstencil = FALSE;
3416 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
3420 *surface = ddraw_surface->WineD3DSurface;
3421 IWineD3DSurface_AddRef(*surface);
3422 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
3427 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
3428 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
3429 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
3431 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3432 iface, superior, width, height, depth, format, pool, usage, volume);
3434 ERR("Not implemented!\n");
3439 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
3440 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
3442 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3443 IDirectDrawSurfaceImpl *iterator;
3444 IParentImpl *object;
3447 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
3449 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
3452 FIXME("Allocation of memory failed\n");
3454 return DDERR_OUTOFVIDEOMEMORY;
3457 object->lpVtbl = &IParent_Vtbl;
3460 hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
3461 swapchain, (IUnknown *)object, This->ImplType);
3464 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
3465 HeapFree(GetProcessHeap(), 0 , object);
3470 object->child = (IUnknown *)*swapchain;
3471 This->d3d_target->wineD3DSwapChain = *swapchain;
3472 iterator = This->d3d_target->complex_array[0];
3475 iterator->wineD3DSwapChain = *swapchain;
3476 iterator = iterator->complex_array[0];
3482 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
3484 /* IUnknown methods */
3485 device_parent_QueryInterface,
3486 device_parent_AddRef,
3487 device_parent_Release,
3488 /* IWineD3DDeviceParent methods */
3489 device_parent_WineD3DDeviceCreated,
3490 device_parent_CreateSurface,
3491 device_parent_CreateRenderTarget,
3492 device_parent_CreateDepthStencilSurface,
3493 device_parent_CreateVolume,
3494 device_parent_CreateSwapChain,