2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
44 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
46 ddraw_null_wined3d_object_destroyed,
49 static inline IDirectDrawImpl *ddraw_from_ddraw1(IDirectDraw *iface)
51 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw_vtbl));
54 static inline IDirectDrawImpl *ddraw_from_ddraw2(IDirectDraw2 *iface)
56 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw2_vtbl));
59 static inline IDirectDrawImpl *ddraw_from_ddraw3(IDirectDraw3 *iface)
61 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw3_vtbl));
64 static inline IDirectDrawImpl *ddraw_from_ddraw4(IDirectDraw4 *iface)
66 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw4_vtbl));
69 /*****************************************************************************
71 *****************************************************************************/
73 /*****************************************************************************
74 * IDirectDraw7::QueryInterface
76 * Queries different interfaces of the DirectDraw object. It can return
77 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
78 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
80 * The returned interface is AddRef()-ed before it's returned
82 * Used for version 1, 2, 4 and 7
85 * refiid: Interface ID asked for
86 * obj: Used to return the interface pointer
89 * S_OK if an interface was found
90 * E_NOINTERFACE if the requested interface wasn't found
92 *****************************************************************************/
93 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
95 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
97 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
99 /* Can change surface impl type */
100 EnterCriticalSection(&ddraw_cs);
102 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
107 LeaveCriticalSection(&ddraw_cs);
108 return DDERR_INVALIDPARAMS;
111 /* Check DirectDraw Interfaces */
112 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
113 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
116 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
118 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
120 *obj = &This->IDirectDraw4_vtbl;
121 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
123 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
125 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
126 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
128 LeaveCriticalSection(&ddraw_cs);
129 return E_NOINTERFACE;
131 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
133 *obj = &This->IDirectDraw2_vtbl;
134 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
136 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
138 *obj = &This->IDirectDraw_vtbl;
139 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
143 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
144 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
145 * who had this idea and why. The older interfaces can query and IDirect3D version
146 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
147 * and messy to implement with the common creation function, so it has been left out here.
149 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
150 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
151 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
152 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
154 /* Check the surface implementation */
155 if(This->ImplType == SURFACE_UNKNOWN)
157 /* Apps may create the IDirect3D Interface before the primary surface.
158 * set the surface implementation */
159 This->ImplType = SURFACE_OPENGL;
160 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
162 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
164 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
165 ERR(" (%p) You may want to contact wine-devel for help\n", This);
166 /* Should I assert(0) here??? */
168 else if(This->ImplType != SURFACE_OPENGL)
170 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
171 /* Do not abort here, only reject 3D Device creation */
174 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
176 This->d3dversion = 1;
177 *obj = &This->IDirect3D_vtbl;
178 TRACE(" returning Direct3D interface at %p.\n", *obj);
180 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
182 This->d3dversion = 2;
183 *obj = &This->IDirect3D2_vtbl;
184 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
186 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
188 This->d3dversion = 3;
189 *obj = &This->IDirect3D3_vtbl;
190 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
192 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
194 This->d3dversion = 7;
195 *obj = &This->IDirect3D7_vtbl;
196 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
199 else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
201 *obj = &This->device_parent_vtbl;
204 /* Unknown interface */
207 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
208 LeaveCriticalSection(&ddraw_cs);
209 return E_NOINTERFACE;
212 IUnknown_AddRef( (IUnknown *) *obj );
213 LeaveCriticalSection(&ddraw_cs);
217 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
219 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
221 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw4(iface), riid, object);
224 static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object)
226 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
228 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw3(iface), riid, object);
231 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
233 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
235 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw2(iface), riid, object);
238 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
240 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
242 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw1(iface), riid, object);
245 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
247 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
249 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d7(iface), riid, object);
252 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
254 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
256 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d3(iface), riid, object);
259 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
261 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
263 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d2(iface), riid, object);
266 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
268 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
270 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d1(iface), riid, object);
273 /*****************************************************************************
274 * IDirectDraw7::AddRef
276 * Increases the interfaces refcount, basically
278 * DDraw refcounting is a bit tricky. The different DirectDraw interface
279 * versions have individual refcounts, but the IDirect3D interfaces do not.
280 * All interfaces are from one object, that means calling QueryInterface on an
281 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
282 * IDirectDrawImpl object.
284 * That means all AddRef and Release implementations of IDirectDrawX work
285 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
286 * except of IDirect3D7 which thunks to IDirectDraw7
288 * Returns: The new refcount
290 *****************************************************************************/
291 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
293 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
294 ULONG ref = InterlockedIncrement(&This->ref7);
296 TRACE("%p increasing refcount to %u.\n", This, ref);
298 if(ref == 1) InterlockedIncrement(&This->numIfaces);
303 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
305 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
306 ULONG ref = InterlockedIncrement(&ddraw->ref4);
308 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
310 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
315 static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface)
317 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
318 ULONG ref = InterlockedIncrement(&ddraw->ref3);
320 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
322 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
327 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
329 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
330 ULONG ref = InterlockedIncrement(&ddraw->ref2);
332 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
334 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
339 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
341 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
342 ULONG ref = InterlockedIncrement(&ddraw->ref1);
344 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
346 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
351 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
353 TRACE("iface %p.\n", iface);
355 return ddraw7_AddRef((IDirectDraw7 *)ddraw_from_d3d7(iface));
358 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
360 TRACE("iface %p.\n", iface);
362 return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d3(iface)->IDirectDraw_vtbl);
365 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
367 TRACE("iface %p.\n", iface);
369 return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d2(iface)->IDirectDraw_vtbl);
372 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
374 TRACE("iface %p.\n", iface);
376 return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d1(iface)->IDirectDraw_vtbl);
379 /*****************************************************************************
382 * Destroys a ddraw object if all refcounts are 0. This is to share code
383 * between the IDirectDrawX::Release functions
386 * This: DirectDraw object to destroy
388 *****************************************************************************/
389 static void ddraw_destroy(IDirectDrawImpl *This)
391 IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL);
392 IDirectDraw7_RestoreDisplayMode((IDirectDraw7 *)This);
394 /* Destroy the device window if we created one */
395 if(This->devicewindow != 0)
397 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
398 DestroyWindow(This->devicewindow);
399 This->devicewindow = 0;
402 EnterCriticalSection(&ddraw_cs);
403 list_remove(&This->ddraw_list_entry);
404 LeaveCriticalSection(&ddraw_cs);
406 /* Release the attached WineD3D stuff */
407 IWineD3DDevice_Release(This->wineD3DDevice);
408 IWineD3D_Release(This->wineD3D);
410 /* Now free the object */
411 HeapFree(GetProcessHeap(), 0, This);
414 /*****************************************************************************
415 * IDirectDraw7::Release
417 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
419 * Returns: The new refcount
420 *****************************************************************************/
421 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
423 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
424 ULONG ref = InterlockedDecrement(&This->ref7);
426 TRACE("%p decreasing refcount to %u.\n", This, ref);
428 if (!ref && !InterlockedDecrement(&This->numIfaces))
434 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
436 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
437 ULONG ref = InterlockedDecrement(&ddraw->ref4);
439 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
441 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
442 ddraw_destroy(ddraw);
447 static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface)
449 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
450 ULONG ref = InterlockedDecrement(&ddraw->ref3);
452 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
454 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
455 ddraw_destroy(ddraw);
460 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
462 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
463 ULONG ref = InterlockedDecrement(&ddraw->ref2);
465 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
467 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
468 ddraw_destroy(ddraw);
473 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
475 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
476 ULONG ref = InterlockedDecrement(&ddraw->ref1);
478 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
480 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
481 ddraw_destroy(ddraw);
486 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
488 TRACE("iface %p.\n", iface);
490 return ddraw7_Release((IDirectDraw7 *)ddraw_from_d3d7(iface));
493 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
495 TRACE("iface %p.\n", iface);
497 return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d3(iface)->IDirectDraw_vtbl);
500 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
502 TRACE("iface %p.\n", iface);
504 return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d2(iface)->IDirectDraw_vtbl);
507 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
509 TRACE("iface %p.\n", iface);
511 return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d1(iface)->IDirectDraw_vtbl);
514 /*****************************************************************************
515 * IDirectDraw methods
516 *****************************************************************************/
518 /*****************************************************************************
519 * IDirectDraw7::SetCooperativeLevel
521 * Sets the cooperative level for the DirectDraw object, and the window
522 * assigned to it. The cooperative level determines the general behavior
523 * of the DirectDraw application
525 * Warning: This is quite tricky, as it's not really documented which
526 * cooperative levels can be combined with each other. If a game fails
527 * after this function, try to check the cooperative levels passed on
528 * Windows, and if it returns something different.
530 * If you think that this function caused the failure because it writes a
531 * fixme, be sure to run again with a +ddraw trace.
533 * What is known about cooperative levels (See the ddraw modes test):
534 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
535 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
536 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
537 * DDSCL_FULLSCREEN can be activated
538 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
540 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
541 * DDSCL_SETFOCUSWINDOW (partially),
542 * DDSCL_MULTITHREADED (work in progress)
544 * Unhandled flags, which should be implemented
545 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
546 * expect any difference to a normal window for wine)
547 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
548 * rendering (Possible test case: Half-Life)
550 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
552 * These don't seem very important for wine:
553 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
556 * DD_OK if the cooperative level was set successfully
557 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
558 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
559 * (Probably others too, have to investigate)
561 *****************************************************************************/
562 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
564 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
567 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
568 DDRAW_dump_cooperativelevel(cooplevel);
570 EnterCriticalSection(&ddraw_cs);
572 /* Get the old window */
573 window = This->dest_window;
575 /* Tests suggest that we need one of them: */
576 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
580 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
581 LeaveCriticalSection(&ddraw_cs);
582 return DDERR_INVALIDPARAMS;
585 /* Handle those levels first which set various hwnds */
586 if(cooplevel & DDSCL_SETFOCUSWINDOW)
588 /* This isn't compatible with a lot of flags */
589 if(cooplevel & ( DDSCL_MULTITHREADED |
590 DDSCL_CREATEDEVICEWINDOW |
595 DDSCL_SETDEVICEWINDOW |
600 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
601 LeaveCriticalSection(&ddraw_cs);
602 return DDERR_INVALIDPARAMS;
605 if( (This->cooperative_level & DDSCL_EXCLUSIVE) && window )
607 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
608 LeaveCriticalSection(&ddraw_cs);
609 return DDERR_HWNDALREADYSET;
612 This->focuswindow = hwnd;
613 /* Won't use the hwnd param for anything else */
616 /* Use the focus window for drawing too */
617 This->dest_window = This->focuswindow;
619 /* Destroy the device window, if we have one */
620 if(This->devicewindow)
622 DestroyWindow(This->devicewindow);
623 This->devicewindow = NULL;
626 LeaveCriticalSection(&ddraw_cs);
630 if(cooplevel & DDSCL_EXCLUSIVE)
632 if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
634 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
635 LeaveCriticalSection(&ddraw_cs);
636 return DDERR_INVALIDPARAMS;
639 else if( !(cooplevel & DDSCL_NORMAL) )
641 TRACE("(%p) SetCooperativeLevel needs at least SetFocusWindow or Exclusive or Normal mode\n", This);
642 LeaveCriticalSection(&ddraw_cs);
643 return DDERR_INVALIDPARAMS;
646 /* Do we switch from fullscreen to non-fullscreen ? */
647 if (!(cooplevel & DDSCL_FULLSCREEN) && (This->cooperative_level & DDSCL_FULLSCREEN))
649 IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
650 IWineD3DDevice_RestoreFullscreenWindow(This->wineD3DDevice, This->dest_window);
653 /* Don't override focus windows or private device windows */
654 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
656 if (cooplevel & DDSCL_FULLSCREEN)
658 WINED3DDISPLAYMODE display_mode;
661 IWineD3D_GetAdapterDisplayMode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
662 IWineD3DDevice_SetupFullscreenWindow(This->wineD3DDevice, hwnd, display_mode.Width, display_mode.Height);
663 hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
666 ERR("Failed to acquire focus window, hr %#x.\n", hr);
667 LeaveCriticalSection(&ddraw_cs);
671 This->dest_window = hwnd;
674 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
676 /* Don't create a device window if a focus window is set */
677 if( !(This->focuswindow) )
679 HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
680 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
681 NULL, NULL, NULL, NULL);
684 ERR("Failed to create window, last error %#x.\n", GetLastError());
685 LeaveCriticalSection(&ddraw_cs);
689 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
690 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
692 This->devicewindow = devicewindow;
693 This->dest_window = devicewindow;
697 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
699 /* Enable thread safety in wined3d */
700 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
703 /* Unhandled flags */
704 if(cooplevel & DDSCL_ALLOWREBOOT)
705 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
706 if(cooplevel & DDSCL_ALLOWMODEX)
707 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
708 if(cooplevel & DDSCL_FPUSETUP)
709 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
711 /* Store the cooperative_level */
712 This->cooperative_level = cooplevel;
713 TRACE("SetCooperativeLevel retuning DD_OK\n");
714 LeaveCriticalSection(&ddraw_cs);
718 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
720 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
722 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw4(iface), window, flags);
725 static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags)
727 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
729 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw3(iface), window, flags);
732 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
734 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
736 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw2(iface), window, flags);
739 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
741 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
743 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw1(iface), window, flags);
746 /*****************************************************************************
748 * Helper function for SetDisplayMode and RestoreDisplayMode
750 * Implements DirectDraw's SetDisplayMode, but ignores the value of
751 * ForceRefreshRate, since it is already handled by
752 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
753 * without worrying that ForceRefreshRate will override the refresh rate. For
754 * argument and return value documentation, see
755 * ddraw7_SetDisplayMode.
757 *****************************************************************************/
758 static HRESULT ddraw_set_display_mode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
759 DWORD BPP, DWORD RefreshRate, DWORD Flags)
761 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
762 WINED3DDISPLAYMODE Mode;
765 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
766 iface, Width, Height, BPP, RefreshRate, Flags);
768 EnterCriticalSection(&ddraw_cs);
769 if( !Width || !Height )
771 ERR("Width %u, Height %u, what to do?\n", Width, Height);
772 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
773 LeaveCriticalSection(&ddraw_cs);
777 /* Check the exclusive mode
778 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
779 return DDERR_NOEXCLUSIVEMODE;
780 * This is WRONG. Don't know if the SDK is completely
781 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
782 * is returned, but Half-Life 1.1.1.1 (Steam version)
787 Mode.Height = Height;
788 Mode.RefreshRate = RefreshRate;
791 case 8: Mode.Format = WINED3DFMT_P8_UINT; break;
792 case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; break;
793 case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM; break;
794 case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM; break;
795 case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; break;
798 /* TODO: The possible return values from msdn suggest that
799 * the screen mode can't be changed if a surface is locked
800 * or some drawing is in progress
803 /* TODO: Lose the primary surface */
804 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
805 0, /* First swapchain */
807 IWineD3DDevice_RestoreFullscreenWindow(This->wineD3DDevice, This->dest_window);
808 IWineD3DDevice_SetupFullscreenWindow(This->wineD3DDevice, This->dest_window, Width, Height);
809 LeaveCriticalSection(&ddraw_cs);
812 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
817 /*****************************************************************************
818 * IDirectDraw7::SetDisplayMode
820 * Sets the display screen resolution, color depth and refresh frequency
821 * when in fullscreen mode (in theory).
822 * Possible return values listed in the SDK suggest that this method fails
823 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
824 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
825 * It seems to be valid to pass 0 for With and Height, this has to be tested
826 * It could mean that the current video mode should be left as-is. (But why
830 * Height, Width: Screen dimension
831 * BPP: Color depth in Bits per pixel
832 * Refreshrate: Screen refresh rate
838 *****************************************************************************/
839 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
840 DWORD BPP, DWORD RefreshRate, DWORD Flags)
842 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
843 iface, Width, Height, BPP, RefreshRate, Flags);
845 if (force_refresh_rate != 0)
847 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
848 RefreshRate, force_refresh_rate);
849 RefreshRate = force_refresh_rate;
852 return ddraw_set_display_mode(iface, Width, Height, BPP, RefreshRate, Flags);
855 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface,
856 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
858 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
859 iface, width, height, bpp, refresh_rate, flags);
861 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface),
862 width, height, bpp, refresh_rate, flags);
865 static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface,
866 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
868 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
869 iface, width, height, bpp, refresh_rate, flags);
871 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface),
872 width, height, bpp, refresh_rate, flags);
875 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
876 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
878 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
879 iface, width, height, bpp, refresh_rate, flags);
881 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface),
882 width, height, bpp, refresh_rate, flags);
885 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
887 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
889 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface), width, height, bpp, 0, 0);
892 /*****************************************************************************
893 * IDirectDraw7::RestoreDisplayMode
895 * Restores the display mode to what it was at creation time. Basically.
897 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
898 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
899 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
900 * -> DD_1 is released. The screen should be left at 1024x768x32.
901 * -> DD_2 is released. The screen should be set to 1400x1050x32
902 * This case is unhandled right now, but Empire Earth does it this way.
903 * (But perhaps there is something in SetCooperativeLevel to prevent this)
905 * The msdn says that this method resets the display mode to what it was before
906 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
910 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
912 *****************************************************************************/
913 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
915 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
917 TRACE("iface %p.\n", iface);
919 return ddraw_set_display_mode(iface, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
922 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
924 TRACE("iface %p.\n", iface);
926 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface));
929 static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface)
931 TRACE("iface %p.\n", iface);
933 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface));
936 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
938 TRACE("iface %p.\n", iface);
940 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface));
943 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
945 TRACE("iface %p.\n", iface);
947 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface));
950 /*****************************************************************************
951 * IDirectDraw7::GetCaps
953 * Returns the drives capabilities
955 * Used for version 1, 2, 4 and 7
958 * DriverCaps: Structure to write the Hardware accelerated caps to
959 * HelCaps: Structure to write the emulation caps to
962 * This implementation returns DD_OK only
964 *****************************************************************************/
965 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
967 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
969 WINED3DCAPS winecaps;
971 DDSCAPS2 ddscaps = {0, 0, 0, 0};
973 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
975 /* One structure must be != NULL */
976 if( (!DriverCaps) && (!HELCaps) )
978 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
979 return DDERR_INVALIDPARAMS;
982 memset(&caps, 0, sizeof(caps));
983 memset(&winecaps, 0, sizeof(winecaps));
984 caps.dwSize = sizeof(caps);
985 EnterCriticalSection(&ddraw_cs);
986 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
988 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
989 LeaveCriticalSection(&ddraw_cs);
993 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
994 LeaveCriticalSection(&ddraw_cs);
996 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1000 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1001 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1002 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1003 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1004 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1005 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1006 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1007 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1008 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1009 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1010 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1011 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1012 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1013 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1014 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1016 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1019 if(DefaultSurfaceType == SURFACE_GDI) {
1020 caps.dwCaps &= ~DDCAPS_3D;
1021 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1023 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1024 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1025 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1030 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1031 if (TRACE_ON(ddraw))
1033 TRACE("Driver Caps :\n");
1034 DDRAW_dump_DDCAPS(DriverCaps);
1040 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1041 if (TRACE_ON(ddraw))
1043 TRACE("HEL Caps :\n");
1044 DDRAW_dump_DDCAPS(HELCaps);
1051 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1053 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1055 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw4(iface), driver_caps, hel_caps);
1058 static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1060 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1062 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw3(iface), driver_caps, hel_caps);
1065 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1067 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1069 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw2(iface), driver_caps, hel_caps);
1072 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1074 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1076 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw1(iface), driver_caps, hel_caps);
1079 /*****************************************************************************
1080 * IDirectDraw7::Compact
1082 * No idea what it does, MSDN says it's not implemented.
1085 * DD_OK, but this is unchecked
1087 *****************************************************************************/
1088 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1090 TRACE("iface %p.\n", iface);
1095 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1097 TRACE("iface %p.\n", iface);
1099 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw4(iface));
1102 static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface)
1104 TRACE("iface %p.\n", iface);
1106 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw3(iface));
1109 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1111 TRACE("iface %p.\n", iface);
1113 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw2(iface));
1116 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1118 TRACE("iface %p.\n", iface);
1120 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw1(iface));
1123 /*****************************************************************************
1124 * IDirectDraw7::GetDisplayMode
1126 * Returns information about the current display mode
1128 * Exists in Version 1, 2, 4 and 7
1131 * DDSD: Address of a surface description structure to write the info to
1136 *****************************************************************************/
1137 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1139 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1141 WINED3DDISPLAYMODE Mode;
1144 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1146 EnterCriticalSection(&ddraw_cs);
1147 /* This seems sane */
1150 LeaveCriticalSection(&ddraw_cs);
1151 return DDERR_INVALIDPARAMS;
1154 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1155 * so one method can be used for all versions (Hopefully)
1157 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1158 0 /* swapchain 0 */,
1162 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1163 LeaveCriticalSection(&ddraw_cs);
1167 Size = DDSD->dwSize;
1168 memset(DDSD, 0, Size);
1170 DDSD->dwSize = Size;
1171 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1172 DDSD->dwWidth = Mode.Width;
1173 DDSD->dwHeight = Mode.Height;
1174 DDSD->u2.dwRefreshRate = 60;
1175 DDSD->ddsCaps.dwCaps = 0;
1176 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1177 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1178 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1182 TRACE("Returning surface desc :\n");
1183 DDRAW_dump_surface_desc(DDSD);
1186 LeaveCriticalSection(&ddraw_cs);
1190 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1192 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1194 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface), surface_desc);
1197 static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc)
1199 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1201 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface), (DDSURFACEDESC2 *)surface_desc);
1204 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1206 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1208 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface), (DDSURFACEDESC2 *)surface_desc);
1211 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1213 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1215 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface), (DDSURFACEDESC2 *)surface_desc);
1218 /*****************************************************************************
1219 * IDirectDraw7::GetFourCCCodes
1221 * Returns an array of supported FourCC codes.
1223 * Exists in Version 1, 2, 4 and 7
1226 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1227 * of enumerated codes
1228 * Codes: Pointer to an array of DWORDs where the supported codes are written
1232 * Always returns DD_OK, as it's a stub for now
1234 *****************************************************************************/
1235 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1237 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1238 static const enum wined3d_format_id formats[] =
1240 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1241 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1242 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1244 DWORD count = 0, i, outsize;
1246 WINED3DDISPLAYMODE d3ddm;
1247 WINED3DSURFTYPE type = This->ImplType;
1249 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1251 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1252 0 /* swapchain 0 */,
1255 outsize = NumCodes && Codes ? *NumCodes : 0;
1257 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
1259 for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
1260 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
1261 WINED3DADAPTER_DEFAULT,
1263 d3ddm.Format /* AdapterFormat */,
1265 WINED3DRTYPE_SURFACE,
1269 if(count < outsize) {
1270 Codes[count] = formats[i];
1276 TRACE("Returning %u FourCC codes\n", count);
1283 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1285 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1287 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw4(iface), codes_count, codes);
1290 static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes)
1292 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1294 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw3(iface), codes_count, codes);
1297 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1299 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1301 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw2(iface), codes_count, codes);
1304 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1306 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1308 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw1(iface), codes_count, codes);
1311 /*****************************************************************************
1312 * IDirectDraw7::GetMonitorFrequency
1314 * Returns the monitor's frequency
1316 * Exists in Version 1, 2, 4 and 7
1319 * Freq: Pointer to a DWORD to write the frequency to
1322 * Always returns DD_OK
1324 *****************************************************************************/
1325 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1327 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1329 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1330 * but for now this should make the games happy
1336 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1338 TRACE("iface %p, frequency %p.\n", iface, frequency);
1340 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw4(iface), frequency);
1343 static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency)
1345 TRACE("iface %p, frequency %p.\n", iface, frequency);
1347 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw3(iface), frequency);
1350 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1352 TRACE("iface %p, frequency %p.\n", iface, frequency);
1354 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw2(iface), frequency);
1357 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1359 TRACE("iface %p, frequency %p.\n", iface, frequency);
1361 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw1(iface), frequency);
1364 /*****************************************************************************
1365 * IDirectDraw7::GetVerticalBlankStatus
1367 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1368 * too basically, but as it's a semi stub, I didn't create a function there
1371 * status: Pointer to a BOOL to be filled with the vertical blank status
1375 * DDERR_INVALIDPARAMS if status is NULL
1377 *****************************************************************************/
1378 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1380 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1382 TRACE("iface %p, status %p.\n", iface, status);
1384 /* This looks sane, the MSDN suggests it too */
1385 EnterCriticalSection(&ddraw_cs);
1388 LeaveCriticalSection(&ddraw_cs);
1389 return DDERR_INVALIDPARAMS;
1392 *status = This->fake_vblank;
1393 This->fake_vblank = !This->fake_vblank;
1394 LeaveCriticalSection(&ddraw_cs);
1398 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1400 TRACE("iface %p, status %p.\n", iface, status);
1402 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw4(iface), status);
1405 static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status)
1407 TRACE("iface %p, status %p.\n", iface, status);
1409 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw3(iface), status);
1412 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1414 TRACE("iface %p, status %p.\n", iface, status);
1416 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw2(iface), status);
1419 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1421 TRACE("iface %p, status %p.\n", iface, status);
1423 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw1(iface), status);
1426 /*****************************************************************************
1427 * IDirectDraw7::GetAvailableVidMem
1429 * Returns the total and free video memory
1432 * Caps: Specifies the memory type asked for
1433 * total: Pointer to a DWORD to be filled with the total memory
1434 * free: Pointer to a DWORD to be filled with the free memory
1438 * DDERR_INVALIDPARAMS of free and total are NULL
1440 *****************************************************************************/
1441 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1443 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1445 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1449 TRACE("(%p) Asked for memory with description: ", This);
1450 DDRAW_dump_DDSCAPS2(Caps);
1452 EnterCriticalSection(&ddraw_cs);
1454 /* Todo: System memory vs local video memory vs non-local video memory
1455 * The MSDN also mentions differences between texture memory and other
1456 * resources, but that's not important
1459 if( (!total) && (!free) )
1461 LeaveCriticalSection(&ddraw_cs);
1462 return DDERR_INVALIDPARAMS;
1465 if(total) *total = This->total_vidmem;
1466 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1468 LeaveCriticalSection(&ddraw_cs);
1472 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1473 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1475 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1477 return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw4(iface), caps, total, free);
1480 static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface,
1481 DDSCAPS *caps, DWORD *total, DWORD *free)
1485 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1487 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1488 return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw3(iface), &caps2, total, free);
1491 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1492 DDSCAPS *caps, DWORD *total, DWORD *free)
1496 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1498 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1499 return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw2(iface), &caps2, total, free);
1502 /*****************************************************************************
1503 * IDirectDraw7::Initialize
1505 * Initializes a DirectDraw interface.
1508 * GUID: Interface identifier. Well, don't know what this is really good
1512 * Returns DD_OK on the first call,
1513 * DDERR_ALREADYINITIALIZED on repeated calls
1515 *****************************************************************************/
1516 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid)
1518 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1520 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(Guid));
1522 if(This->initialized)
1524 return DDERR_ALREADYINITIALIZED;
1532 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1534 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1536 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw4(iface), guid);
1539 static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid)
1541 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1543 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw3(iface), guid);
1546 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1548 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1550 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw2(iface), guid);
1553 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1555 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1557 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw1(iface), guid);
1560 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1562 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1567 /*****************************************************************************
1568 * IDirectDraw7::FlipToGDISurface
1570 * "Makes the surface that the GDI writes to the primary surface"
1571 * Looks like some windows specific thing we don't have to care about.
1572 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1573 * show error boxes ;)
1574 * Well, just return DD_OK.
1577 * Always returns DD_OK
1579 *****************************************************************************/
1580 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1582 FIXME("iface %p stub!\n", iface);
1587 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1589 TRACE("iface %p.\n", iface);
1591 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw4(iface));
1594 static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface)
1596 TRACE("iface %p.\n", iface);
1598 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw3(iface));
1601 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1603 TRACE("iface %p.\n", iface);
1605 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw2(iface));
1608 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1610 TRACE("iface %p.\n", iface);
1612 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw1(iface));
1615 /*****************************************************************************
1616 * IDirectDraw7::WaitForVerticalBlank
1618 * This method allows applications to get in sync with the vertical blank
1620 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1621 * redraw the screen, most likely because of this stub
1624 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1625 * or DDWAITVB_BLOCKEND
1626 * h: Not used, according to MSDN
1629 * Always returns DD_OK
1631 *****************************************************************************/
1632 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1636 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1638 /* This function is called often, so print the fixme only once */
1641 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1645 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1646 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1647 return DDERR_UNSUPPORTED; /* unchecked */
1652 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1654 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1656 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags, event);
1659 static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event)
1661 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1663 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags, event);
1666 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1668 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1670 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags, event);
1673 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1675 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1677 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags, event);
1680 /*****************************************************************************
1681 * IDirectDraw7::GetScanLine
1683 * Returns the scan line that is being drawn on the monitor
1686 * Scanline: Address to write the scan line value to
1689 * Always returns DD_OK
1691 *****************************************************************************/
1692 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1694 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1695 static BOOL hide = FALSE;
1696 WINED3DDISPLAYMODE Mode;
1698 TRACE("iface %p, line %p.\n", iface, Scanline);
1700 /* This function is called often, so print the fixme only once */
1701 EnterCriticalSection(&ddraw_cs);
1704 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1708 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1712 /* Fake the line sweeping of the monitor */
1713 /* FIXME: We should synchronize with a source to keep the refresh rate */
1714 *Scanline = This->cur_scanline++;
1715 /* Assume 20 scan lines in the vertical blank */
1716 if (This->cur_scanline >= Mode.Height + 20)
1717 This->cur_scanline = 0;
1719 LeaveCriticalSection(&ddraw_cs);
1723 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1725 TRACE("iface %p, line %p.\n", iface, line);
1727 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw4(iface), line);
1730 static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line)
1732 TRACE("iface %p, line %p.\n", iface, line);
1734 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw3(iface), line);
1737 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1739 TRACE("iface %p, line %p.\n", iface, line);
1741 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw2(iface), line);
1744 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1746 TRACE("iface %p, line %p.\n", iface, line);
1748 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw1(iface), line);
1751 /*****************************************************************************
1752 * IDirectDraw7::TestCooperativeLevel
1754 * Informs the application about the state of the video adapter, depending
1755 * on the cooperative level
1758 * DD_OK if the device is in a sane state
1759 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1760 * if the state is not correct(See below)
1762 *****************************************************************************/
1763 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1765 TRACE("iface %p.\n", iface);
1770 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1772 TRACE("iface %p.\n", iface);
1774 return ddraw7_TestCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw4(iface));
1777 /*****************************************************************************
1778 * IDirectDraw7::GetGDISurface
1780 * Returns the surface that GDI is treating as the primary surface.
1781 * For Wine this is the front buffer
1784 * GDISurface: Address to write the surface pointer to
1787 * DD_OK if the surface was found
1788 * DDERR_NOTFOUND if the GDI surface wasn't found
1790 *****************************************************************************/
1791 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1793 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1794 IWineD3DSurface *Surf;
1795 IDirectDrawSurface7 *ddsurf;
1799 TRACE("iface %p, surface %p.\n", iface, GDISurface);
1801 /* Get the back buffer from the wineD3DDevice and search its
1802 * attached surfaces for the front buffer
1804 EnterCriticalSection(&ddraw_cs);
1805 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1807 0, /* first back buffer*/
1808 WINED3DBACKBUFFER_TYPE_MONO,
1811 if( (hr != D3D_OK) ||
1814 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1815 LeaveCriticalSection(&ddraw_cs);
1816 return DDERR_NOTFOUND;
1819 ddsurf = IWineD3DSurface_GetParent(Surf);
1820 IWineD3DSurface_Release(Surf);
1822 /* Find the front buffer */
1823 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1824 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1829 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1832 /* The AddRef is OK this time */
1833 LeaveCriticalSection(&ddraw_cs);
1837 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
1839 TRACE("iface %p, surface %p.\n", iface, surface);
1841 return ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw4(iface), (IDirectDrawSurface7 **)surface);
1844 static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface)
1846 IDirectDrawSurface7 *surface7;
1849 TRACE("iface %p, surface %p.\n", iface, surface);
1851 hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw3(iface), &surface7);
1852 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
1857 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
1859 IDirectDrawSurface7 *surface7;
1862 TRACE("iface %p, surface %p.\n", iface, surface);
1864 hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw2(iface), &surface7);
1865 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
1870 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
1872 IDirectDrawSurface7 *surface7;
1875 TRACE("iface %p, surface %p.\n", iface, surface);
1877 hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw1(iface), &surface7);
1878 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
1883 struct displaymodescallback_context
1885 LPDDENUMMODESCALLBACK func;
1889 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
1891 struct displaymodescallback_context *cbcontext = context;
1894 memcpy(&desc, surface_desc, sizeof(desc));
1895 desc.dwSize = sizeof(desc);
1897 return cbcontext->func(&desc, cbcontext->context);
1900 /*****************************************************************************
1901 * IDirectDraw7::EnumDisplayModes
1903 * Enumerates the supported Display modes. The modes can be filtered with
1904 * the DDSD parameter.
1907 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1908 * DDSD: Surface description to filter the modes
1909 * Context: Pointer passed back to the callback function
1910 * cb: Application-provided callback function
1914 * DDERR_INVALIDPARAMS if the callback wasn't set
1916 *****************************************************************************/
1917 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
1918 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
1920 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1921 unsigned int modenum, fmt;
1922 enum wined3d_format_id pixelformat = WINED3DFMT_UNKNOWN;
1923 WINED3DDISPLAYMODE mode;
1924 DDSURFACEDESC2 callback_sd;
1925 WINED3DDISPLAYMODE *enum_modes = NULL;
1926 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1928 static const enum wined3d_format_id checkFormatList[] =
1930 WINED3DFMT_B8G8R8X8_UNORM,
1931 WINED3DFMT_B5G6R5_UNORM,
1935 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
1936 iface, Flags, DDSD, Context, cb);
1938 EnterCriticalSection(&ddraw_cs);
1939 /* This looks sane */
1942 LeaveCriticalSection(&ddraw_cs);
1943 return DDERR_INVALIDPARAMS;
1948 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1949 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1952 if(!(Flags & DDEDM_REFRESHRATES))
1954 enum_mode_array_size = 16;
1955 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1958 ERR("Out of memory\n");
1959 LeaveCriticalSection(&ddraw_cs);
1960 return DDERR_OUTOFMEMORY;
1964 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1966 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1972 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1973 WINED3DADAPTER_DEFAULT,
1974 checkFormatList[fmt],
1976 &mode) == WINED3D_OK)
1980 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1981 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1984 if(!(Flags & DDEDM_REFRESHRATES))
1986 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1987 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1988 * to be reduced to a single unique result in such case.
1993 for (i = 0; i < enum_mode_count; i++)
1995 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1996 enum_modes[i].Format == mode.Format)
2006 memset(&callback_sd, 0, sizeof(callback_sd));
2007 callback_sd.dwSize = sizeof(callback_sd);
2008 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2010 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
2011 if(Flags & DDEDM_REFRESHRATES)
2013 callback_sd.dwFlags |= DDSD_REFRESHRATE;
2014 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2017 callback_sd.dwWidth = mode.Width;
2018 callback_sd.dwHeight = mode.Height;
2020 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
2022 /* Calc pitch and DWORD align like MSDN says */
2023 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2024 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2026 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2027 callback_sd.u2.dwRefreshRate);
2029 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2031 TRACE("Application asked to terminate the enumeration\n");
2032 HeapFree(GetProcessHeap(), 0, enum_modes);
2033 LeaveCriticalSection(&ddraw_cs);
2037 if(!(Flags & DDEDM_REFRESHRATES))
2039 if (enum_mode_count == enum_mode_array_size)
2041 WINED3DDISPLAYMODE *new_enum_modes;
2043 enum_mode_array_size *= 2;
2044 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2046 if (!new_enum_modes)
2048 ERR("Out of memory\n");
2049 HeapFree(GetProcessHeap(), 0, enum_modes);
2050 LeaveCriticalSection(&ddraw_cs);
2051 return DDERR_OUTOFMEMORY;
2054 enum_modes = new_enum_modes;
2057 enum_modes[enum_mode_count++] = mode;
2062 TRACE("End of enumeration\n");
2063 HeapFree(GetProcessHeap(), 0, enum_modes);
2064 LeaveCriticalSection(&ddraw_cs);
2068 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2069 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2071 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2072 iface, flags, surface_desc, context, callback);
2074 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags,
2075 surface_desc, context, callback);
2078 static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags,
2079 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2081 struct displaymodescallback_context cbcontext;
2083 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2084 iface, flags, surface_desc, context, callback);
2086 cbcontext.func = callback;
2087 cbcontext.context = context;
2089 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags,
2090 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
2093 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2094 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2096 struct displaymodescallback_context cbcontext;
2098 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2099 iface, flags, surface_desc, context, callback);
2101 cbcontext.func = callback;
2102 cbcontext.context = context;
2104 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags,
2105 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
2108 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2109 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2111 struct displaymodescallback_context cbcontext;
2113 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2114 iface, flags, surface_desc, context, callback);
2116 cbcontext.func = callback;
2117 cbcontext.context = context;
2119 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags,
2120 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
2123 /*****************************************************************************
2124 * IDirectDraw7::EvaluateMode
2126 * Used with IDirectDraw7::StartModeTest to test video modes.
2127 * EvaluateMode is used to pass or fail a mode, and continue with the next
2131 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2132 * Timeout: Returns the amount of seconds left before the mode would have
2133 * been failed automatically
2136 * This implementation always DD_OK, because it's a stub
2138 *****************************************************************************/
2139 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2141 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2143 /* When implementing this, implement it in WineD3D */
2148 /*****************************************************************************
2149 * IDirectDraw7::GetDeviceIdentifier
2151 * Returns the device identifier, which gives information about the driver
2152 * Our device identifier is defined at the beginning of this file.
2155 * DDDI: Address for the returned structure
2156 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2159 * On success it returns DD_OK
2160 * DDERR_INVALIDPARAMS if DDDI is NULL
2162 *****************************************************************************/
2163 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2164 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2166 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2169 return DDERR_INVALIDPARAMS;
2171 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2172 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2173 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2174 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2175 * bytes too long. So only copy the relevant part of the structure
2178 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2182 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2183 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2185 DDDEVICEIDENTIFIER2 identifier2;
2188 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2190 hr = ddraw7_GetDeviceIdentifier((IDirectDraw7 *)ddraw_from_ddraw4(iface), &identifier2, flags);
2191 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2196 /*****************************************************************************
2197 * IDirectDraw7::GetSurfaceFromDC
2199 * Returns the Surface for a GDI device context handle.
2200 * Is this related to IDirectDrawSurface::GetDC ???
2203 * hdc: hdc to return the surface for
2204 * Surface: Address to write the surface pointer to
2207 * Always returns DD_OK because it's a stub
2209 *****************************************************************************/
2210 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc, IDirectDrawSurface7 **Surface)
2212 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2213 IWineD3DSurface *wined3d_surface;
2216 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2218 if (!Surface) return E_INVALIDARG;
2220 hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface);
2223 TRACE("No surface found for dc %p.\n", hdc);
2225 return DDERR_NOTFOUND;
2228 *Surface = IWineD3DSurface_GetParent(wined3d_surface);
2229 IDirectDrawSurface7_AddRef(*Surface);
2230 TRACE("Returning surface %p.\n", Surface);
2234 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc, IDirectDrawSurface4 **surface)
2236 IDirectDrawSurface7 *surface7;
2239 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2241 if (!surface) return E_INVALIDARG;
2243 hr = ddraw7_GetSurfaceFromDC((IDirectDraw7 *)ddraw_from_ddraw4(iface), dc, &surface7);
2244 *surface = surface7 ? (IDirectDrawSurface4 *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2249 static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc, IDirectDrawSurface **surface)
2251 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2253 return ddraw7_GetSurfaceFromDC((IDirectDraw7 *)ddraw_from_ddraw3(iface),
2254 dc, (IDirectDrawSurface7 **)surface);
2257 /*****************************************************************************
2258 * IDirectDraw7::RestoreAllSurfaces
2260 * Calls the restore method of all surfaces
2265 * Always returns DD_OK because it's a stub
2267 *****************************************************************************/
2268 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2270 FIXME("iface %p stub!\n", iface);
2272 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2273 * get their parent and call their restore method. Do not implement
2274 * it in WineD3D, as restoring a surface means re-creating the
2280 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2282 TRACE("iface %p.\n", iface);
2284 return ddraw7_RestoreAllSurfaces((IDirectDraw7 *)ddraw_from_ddraw4(iface));
2287 /*****************************************************************************
2288 * IDirectDraw7::StartModeTest
2290 * Tests the specified video modes to update the system registry with
2291 * refresh rate information. StartModeTest starts the mode test,
2292 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2293 * isn't called within 15 seconds, the mode is failed automatically
2295 * As refresh rates are handled by the X server, I don't think this
2296 * Method is important
2299 * Modes: An array of mode specifications
2300 * NumModes: The number of modes in Modes
2301 * Flags: Some flags...
2304 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2305 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2308 *****************************************************************************/
2309 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2311 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2312 iface, Modes, NumModes, Flags);
2314 /* This looks sane */
2315 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2317 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2318 * As it is not, DDERR_TESTFINISHED is returned
2319 * (hopefully that's correct
2321 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2322 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2328 /*****************************************************************************
2329 * ddraw_recreate_surfaces_cb
2331 * Enumeration callback for ddraw_recreate_surface.
2332 * It re-recreates the WineD3DSurface. It's pretty straightforward
2334 *****************************************************************************/
2335 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
2337 IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
2338 IDirectDrawImpl *This = surfImpl->ddraw;
2339 IWineD3DSurface *wineD3DSurface;
2340 IWineD3DSwapChain *swapchain;
2343 IWineD3DClipper *clipper = NULL;
2345 WINED3DSURFACE_DESC Desc;
2346 enum wined3d_format_id Format;
2350 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2351 DWORD MultiSampleQuality;
2355 TRACE("surface %p, surface_desc %p, context %p.\n",
2356 surf, desc, Context);
2358 /* For the enumeration */
2359 IDirectDrawSurface7_Release(surf);
2361 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
2363 /* Get the objects */
2364 swapchain = surfImpl->wineD3DSwapChain;
2365 surfImpl->wineD3DSwapChain = NULL;
2366 wineD3DSurface = surfImpl->WineD3DSurface;
2368 /* get the clipper */
2369 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
2371 /* Get the surface properties */
2372 IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
2374 Format = Desc.format;
2377 MultiSampleType = Desc.multisample_type;
2378 MultiSampleQuality = Desc.multisample_quality;
2380 Height = Desc.height;
2382 parent = IWineD3DSurface_GetParent(wineD3DSurface);
2383 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format, TRUE /* Lockable */,
2384 FALSE /* Discard */, surfImpl->mipmap_level, Usage, Pool, MultiSampleType, MultiSampleQuality,
2385 This->ImplType, parent, &ddraw_null_wined3d_parent_ops, &surfImpl->WineD3DSurface);
2388 surfImpl->WineD3DSurface = wineD3DSurface;
2392 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
2394 /* TODO: Copy the surface content, except for render targets */
2396 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2400 /* The backbuffers have the swapchain set as well, but the primary
2401 * owns it and destroys it
2403 if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2404 IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2406 surfImpl->isRenderTarget = FALSE;
2408 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
2409 TRACE("Surface released successful, next surface\n");
2411 ERR("Something's still holding the old WineD3DSurface\n");
2414 surfImpl->ImplType = This->ImplType;
2418 IWineD3DClipper_Release(clipper);
2420 return DDENUMRET_OK;
2423 /*****************************************************************************
2424 * ddraw_recreate_surfaces
2426 * A function, that converts all wineD3DSurfaces to the new implementation type
2427 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2428 * new WineD3DSurface, copies the content and releases the old surface
2430 *****************************************************************************/
2431 static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
2433 DDSURFACEDESC2 desc;
2434 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
2436 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
2438 /* Should happen almost never */
2439 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
2441 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2443 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2445 memset(&desc, 0, sizeof(desc));
2446 desc.dwSize = sizeof(desc);
2448 return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, ddraw_recreate_surfaces_cb);
2451 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain)
2453 IUnknown *swapChainParent;
2455 TRACE("swapchain %p.\n", pSwapChain);
2457 swapChainParent = IWineD3DSwapChain_GetParent(pSwapChain);
2458 return IUnknown_Release(swapChainParent);
2461 /*****************************************************************************
2462 * ddraw_create_surface
2464 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2465 * with the passed parameters.
2468 * DDSD: Description of the surface to create
2469 * Surf: Address to store the interface pointer at
2474 *****************************************************************************/
2475 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2476 IDirectDrawSurfaceImpl **ppSurf, UINT level)
2478 WINED3DSURFTYPE ImplType = This->ImplType;
2481 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2482 This, pDDSD, ppSurf, level);
2484 if (TRACE_ON(ddraw))
2486 TRACE(" (%p) Requesting surface desc :\n", This);
2487 DDRAW_dump_surface_desc(pDDSD);
2490 /* Select the surface type, if it wasn't choosen yet */
2491 if(ImplType == SURFACE_UNKNOWN)
2493 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2494 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2496 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
2497 ImplType = SURFACE_OPENGL;
2500 /* Otherwise use GDI surfaces for now */
2503 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
2504 ImplType = SURFACE_GDI;
2507 /* Policy if all surface implementations are available:
2508 * First, check if a default type was set with winecfg. If not,
2509 * try Xrender surfaces, and use them if they work. Next, check if
2510 * accelerated OpenGL is available, and use GL surfaces in this
2511 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2512 * was created, always use OpenGL surfaces.
2514 * (Note: Xrender surfaces are not implemented for now, the
2515 * unaccelerated implementation uses GDI to render in Software)
2518 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2519 * be re-created. This could be done with IDirectDrawSurface7::Restore
2521 This->ImplType = ImplType;
2525 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2526 && (This->ImplType != SURFACE_OPENGL)
2527 && DefaultSurfaceType == SURFACE_UNKNOWN)
2529 /* We have to change to OpenGL,
2530 * and re-create all WineD3DSurfaces
2532 ImplType = SURFACE_OPENGL;
2533 This->ImplType = ImplType;
2534 TRACE("(%p) Re-creating all surfaces\n", This);
2535 ddraw_recreate_surfaces(This);
2536 TRACE("(%p) Done recreating all surfaces\n", This);
2538 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2540 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2541 /* Do not fail surface creation, only fail 3D device creation */
2545 /* Create the Surface object */
2546 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2549 ERR("(%p) Error allocating memory for a surface\n", This);
2550 return DDERR_OUTOFVIDEOMEMORY;
2553 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, ImplType);
2556 WARN("Failed to initialize surface, hr %#x.\n", hr);
2557 HeapFree(GetProcessHeap(), 0, *ppSurf);
2561 /* Increase the surface counter, and attach the surface */
2562 InterlockedIncrement(&This->surfaces);
2563 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2565 TRACE("Created surface %p.\n", *ppSurf);
2569 /*****************************************************************************
2570 * CreateAdditionalSurfaces
2572 * Creates a new mipmap chain.
2575 * root: Root surface to attach the newly created chain to
2576 * count: number of surfaces to create
2577 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2578 * effects on the caller
2579 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2580 * creates an additional surface without the mipmapping flags
2582 *****************************************************************************/
2584 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2585 IDirectDrawSurfaceImpl *root,
2587 DDSURFACEDESC2 DDSD,
2590 UINT i, j, level = 0;
2592 IDirectDrawSurfaceImpl *last = root;
2594 for(i = 0; i < count; i++)
2596 IDirectDrawSurfaceImpl *object2 = NULL;
2598 /* increase the mipmap level, but only if a mipmap is created
2599 * In this case, also halve the size
2601 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2604 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2605 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2606 /* Set the mipmap sublevel flag according to msdn */
2607 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2611 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2613 CubeFaceRoot = FALSE;
2615 hr = ddraw_create_surface(This, &DDSD, &object2, level);
2621 /* Add the new surface to the complex attachment array */
2622 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2624 if(last->complex_array[j]) continue;
2625 last->complex_array[j] = object2;
2630 /* Remove the (possible) back buffer cap from the new surface description,
2631 * because only one surface in the flipping chain is a back buffer, one
2632 * is a front buffer, the others are just primary surfaces.
2634 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2639 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2640 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl *surface, UINT version)
2644 TRACE("surface %p, version %u -> %u.\n", surface, surface->version, version);
2646 surface->version = version;
2647 for (i = 0; i < MAX_COMPLEX_ATTACHED; ++i)
2649 if (!surface->complex_array[i]) break;
2650 ddraw_set_surface_version(surface->complex_array[i], version);
2652 while ((surface = surface->next_attached))
2654 ddraw_set_surface_version(surface, version);
2658 /*****************************************************************************
2659 * ddraw_attach_d3d_device
2661 * Initializes the D3D capabilities of WineD3D
2664 * primary: The primary surface for D3D
2670 *****************************************************************************/
2671 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2673 WINED3DPRESENT_PARAMETERS localParameters;
2674 HWND window = ddraw->dest_window;
2677 TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2679 if (!window || window == GetDesktopWindow())
2681 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2682 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2683 NULL, NULL, NULL, NULL);
2686 ERR("Failed to create window, last error %#x.\n", GetLastError());
2690 ShowWindow(window, SW_HIDE); /* Just to be sure */
2691 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2695 TRACE("Using existing window %p for Direct3D rendering.\n", window);
2697 ddraw->d3d_window = window;
2699 /* Store the future Render Target surface */
2700 ddraw->d3d_target = primary;
2702 /* Use the surface description for the device parameters, not the device
2703 * settings. The application might render to an offscreen surface. */
2704 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2705 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2706 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2707 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2708 ? primary->surface_desc.dwBackBufferCount : 0;
2709 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2710 localParameters.MultiSampleQuality = 0;
2711 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2712 localParameters.hDeviceWindow = window;
2713 localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2714 localParameters.EnableAutoDepthStencil = TRUE;
2715 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2716 localParameters.Flags = 0;
2717 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2718 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2720 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2721 * recursive loop until ram or emulated video memory is full. */
2722 ddraw->d3d_initialized = TRUE;
2723 hr = IWineD3DDevice_Init3D(ddraw->wineD3DDevice, &localParameters);
2726 ddraw->d3d_target = NULL;
2727 ddraw->d3d_initialized = FALSE;
2731 ddraw->declArraySize = 2;
2732 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2735 ERR("Error allocating an array for the converted vertex decls.\n");
2736 ddraw->declArraySize = 0;
2737 hr = IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice, D3D7CB_DestroySwapChain);
2738 return E_OUTOFMEMORY;
2741 TRACE("Successfully initialized 3D.\n");
2746 static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2748 WINED3DPRESENT_PARAMETERS presentation_parameters;
2752 window = ddraw->dest_window;
2754 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2756 /* Use the surface description for the device parameters, not the device
2757 * settings. The application might render to an offscreen surface. */
2758 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2759 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2760 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2761 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2762 ? primary->surface_desc.dwBackBufferCount : 0;
2763 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2764 presentation_parameters.MultiSampleQuality = 0;
2765 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2766 presentation_parameters.hDeviceWindow = window;
2767 presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2768 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2769 presentation_parameters.AutoDepthStencilFormat = 0;
2770 presentation_parameters.Flags = 0;
2771 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2772 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2774 ddraw->d3d_target = primary;
2775 hr = IWineD3DDevice_InitGDI(ddraw->wineD3DDevice, &presentation_parameters);
2776 ddraw->d3d_target = NULL;
2779 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
2780 primary->wineD3DSwapChain = NULL;
2786 /*****************************************************************************
2787 * IDirectDraw7::CreateSurface
2789 * Creates a new IDirectDrawSurface object and returns its interface.
2791 * The surface connections with wined3d are a bit tricky. Basically it works
2794 * |------------------------| |-----------------|
2795 * | DDraw surface | | WineD3DSurface |
2797 * | WineD3DSurface |-------------->| |
2798 * | Child |<------------->| Parent |
2799 * |------------------------| |-----------------|
2801 * The DDraw surface is the parent of the wined3d surface, and it releases
2802 * the WineD3DSurface when the ddraw surface is destroyed.
2804 * However, for all surfaces which can be in a container in WineD3D,
2805 * we have to do this. These surfaces are usually complex surfaces,
2806 * so this concerns primary surfaces with a front and a back buffer,
2809 * |------------------------| |-----------------|
2810 * | DDraw surface | | Container |
2812 * | Child |<------------->| Parent |
2813 * | Texture |<------------->| |
2814 * | WineD3DSurface |<----| | Levels |<--|
2815 * | Complex connection | | | | |
2816 * |------------------------| | |-----------------| |
2820 * | |------------------| | |-----------------| |
2821 * | | IParent | |-------->| WineD3DSurface | |
2823 * | | Child |<------------->| Parent | |
2824 * | | | | Container |<--|
2825 * | |------------------| |-----------------| |
2827 * | |----------------------| |
2828 * | | DDraw surface 2 | |
2830 * |<->| Complex root Child | |
2832 * | | WineD3DSurface |<----| |
2833 * | |----------------------| | |
2835 * | |---------------------| | |-----------------| |
2836 * | | IParent | |----->| WineD3DSurface | |
2838 * | | Child |<---------->| Parent | |
2839 * | |---------------------| | Container |<--|
2840 * | |-----------------| |
2842 * | ---More surfaces can follow--- |
2844 * The reason is that the IWineD3DSwapchain(render target container)
2845 * and the IWineD3DTexure(Texture container) release the parents
2846 * of their surface's children, but by releasing the complex root
2847 * the surfaces which are complexly attached to it are destroyed
2848 * too. See IDirectDrawSurface::Release for a more detailed
2852 * DDSD: Description of the surface to create
2853 * Surf: Address to store the interface pointer at
2854 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2855 * aggregation, so it has to be NULL
2859 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2860 * DDERR_* if an error occurs
2862 *****************************************************************************/
2863 static HRESULT CreateSurface(IDirectDraw7 *iface,
2864 DDSURFACEDESC2 *DDSD, IDirectDrawSurface7 **Surf, IUnknown *UnkOuter)
2866 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2867 IDirectDrawSurfaceImpl *object = NULL;
2869 LONG extra_surfaces = 0;
2870 DDSURFACEDESC2 desc2;
2871 WINED3DDISPLAYMODE Mode;
2872 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2874 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2875 iface, DDSD, Surf, UnkOuter);
2877 /* Some checks before we start */
2878 if (TRACE_ON(ddraw))
2880 TRACE(" (%p) Requesting surface desc :\n", This);
2881 DDRAW_dump_surface_desc(DDSD);
2883 EnterCriticalSection(&ddraw_cs);
2885 if (UnkOuter != NULL)
2887 FIXME("(%p) : outer != NULL?\n", This);
2888 LeaveCriticalSection(&ddraw_cs);
2889 return CLASS_E_NOAGGREGATION; /* unchecked */
2894 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2895 LeaveCriticalSection(&ddraw_cs);
2896 return E_POINTER; /* unchecked */
2899 if (!(DDSD->dwFlags & DDSD_CAPS))
2901 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2902 DDSD->dwFlags |= DDSD_CAPS;
2905 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2907 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2908 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2911 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2913 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2914 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2915 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2918 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2919 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2921 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2923 LeaveCriticalSection(&ddraw_cs);
2924 return DDERR_NOEXCLUSIVEMODE;
2927 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2929 WARN("Application wanted to create back buffer primary surface\n");
2930 LeaveCriticalSection(&ddraw_cs);
2931 return DDERR_INVALIDCAPS;
2934 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2936 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2937 WARN("Application tries to put the surface in both system and video memory\n");
2938 LeaveCriticalSection(&ddraw_cs);
2940 return DDERR_INVALIDCAPS;
2943 /* Check cube maps but only if the size includes them */
2944 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2946 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2947 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2949 WARN("Cube map faces requested without cube map flag\n");
2950 LeaveCriticalSection(&ddraw_cs);
2951 return DDERR_INVALIDCAPS;
2953 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2954 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2956 WARN("Cube map without faces requested\n");
2957 LeaveCriticalSection(&ddraw_cs);
2958 return DDERR_INVALIDPARAMS;
2961 /* Quick tests confirm those can be created, but we don't do that yet */
2962 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2963 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2965 FIXME("Partial cube maps not supported yet\n");
2969 /* According to the msdn this flag is ignored by CreateSurface */
2970 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2971 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2973 /* Modify some flags */
2974 memset(&desc2, 0, sizeof(desc2));
2975 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2976 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2977 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2978 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2980 /* Get the video mode from WineD3D - we will need it */
2981 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2982 0, /* Swapchain 0 */
2986 ERR("Failed to read display mode from wined3d\n");
2987 switch(This->orig_bpp)
2990 Mode.Format = WINED3DFMT_P8_UINT;
2994 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
2998 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
3002 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
3006 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
3009 Mode.Width = This->orig_width;
3010 Mode.Height = This->orig_height;
3013 /* No pixelformat given? Use the current screen format */
3014 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
3016 desc2.dwFlags |= DDSD_PIXELFORMAT;
3017 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
3019 /* Wait: It could be a Z buffer */
3020 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
3022 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
3025 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
3028 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
3031 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
3034 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
3037 ERR("Unknown Z buffer bit depth\n");
3042 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
3046 /* No Width or no Height? Use the original screen size
3048 if(!(desc2.dwFlags & DDSD_WIDTH) ||
3049 !(desc2.dwFlags & DDSD_HEIGHT) )
3051 /* Invalid for non-render targets */
3052 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
3054 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3056 LeaveCriticalSection(&ddraw_cs);
3057 return DDERR_INVALIDPARAMS;
3060 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
3061 desc2.dwWidth = Mode.Width;
3062 desc2.dwHeight = Mode.Height;
3065 /* Mipmap count fixes */
3066 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3068 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
3070 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
3072 /* Mipmap count is given, should not be 0 */
3073 if( desc2.u2.dwMipMapCount == 0 )
3075 LeaveCriticalSection(&ddraw_cs);
3076 return DDERR_INVALIDPARAMS;
3081 /* Undocumented feature: Create sublevels until
3082 * either the width or the height is 1
3084 DWORD min = desc2.dwWidth < desc2.dwHeight ?
3085 desc2.dwWidth : desc2.dwHeight;
3086 desc2.u2.dwMipMapCount = 0;
3089 desc2.u2.dwMipMapCount += 1;
3096 /* Not-complex mipmap -> Mipmapcount = 1 */
3097 desc2.u2.dwMipMapCount = 1;
3099 extra_surfaces = desc2.u2.dwMipMapCount - 1;
3101 /* There's a mipmap count in the created surface in any case */
3102 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3104 /* If no mipmap is given, the texture has only one level */
3106 /* The first surface is a front buffer, the back buffer is created afterwards */
3107 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3109 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3112 /* The root surface in a cube map is positive x */
3113 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3115 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3116 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3119 /* Create the first surface */
3120 hr = ddraw_create_surface(This, &desc2, &object, 0);
3123 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3124 LeaveCriticalSection(&ddraw_cs);
3127 object->is_complex_root = TRUE;
3129 *Surf = (IDirectDrawSurface7 *)object;
3131 /* Create Additional surfaces if necessary
3132 * This applies to Primary surfaces which have a back buffer count
3133 * set, but not to mipmap textures. In case of Mipmap textures,
3134 * wineD3D takes care of the creation of additional surfaces
3136 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3138 extra_surfaces = DDSD->dwBackBufferCount;
3139 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3140 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3141 desc2.dwBackBufferCount = 0;
3145 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3147 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3148 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3149 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3150 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3151 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3152 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3153 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3154 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3155 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3156 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3157 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3158 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3159 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3160 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3161 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3162 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3163 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3166 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
3169 /* This destroys and possibly created surfaces too */
3170 IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
3171 LeaveCriticalSection(&ddraw_cs);
3175 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3176 * But attach the d3ddevice only if the currently created surface was
3177 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3178 * The only case I can think of where this doesn't apply is when a
3179 * 2D app was configured by the user to run with OpenGL and it didn't create
3180 * the render target as first surface. In this case the render target creation
3181 * will cause the 3D init.
3183 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
3184 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
3186 IDirectDrawSurfaceImpl *target = object, *surface;
3189 /* Search for the primary to use as render target */
3190 LIST_FOR_EACH(entry, &This->surface_list)
3192 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3193 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
3194 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
3198 TRACE("Using primary %p as render target\n", target);
3203 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
3204 hr = ddraw_attach_d3d_device(This, target);
3207 IDirectDrawSurfaceImpl *release_surf;
3208 ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
3211 /* The before created surface structures are in an incomplete state here.
3212 * WineD3D holds the reference on the IParents, and it released them on the failure
3213 * already. So the regular release method implementation would fail on the attempt
3214 * to destroy either the IParents or the swapchain. So free the surface here.
3215 * The surface structure here is a list, not a tree, because onscreen targets
3216 * cannot be cube textures
3220 release_surf = object;
3221 object = object->complex_array[0];
3222 ddraw_surface_destroy(release_surf);
3224 LeaveCriticalSection(&ddraw_cs);
3228 else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3230 ddraw_create_gdi_swapchain(This, object);
3233 /* Addref the ddraw interface to keep an reference for each surface */
3234 IDirectDraw7_AddRef(iface);
3235 object->ifaceToRelease = (IUnknown *) iface;
3237 /* Create a WineD3DTexture if a texture was requested */
3238 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3240 enum wined3d_format_id Format;
3242 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
3244 This->tex_root = object;
3246 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3248 /* a mipmap is created, create enough levels */
3249 levels = desc2.u2.dwMipMapCount;
3253 /* No mipmap is created, create one level */
3257 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
3258 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
3260 Pool = WINED3DPOOL_SYSTEMMEM;
3262 /* Should I forward the MANAGED cap to the managed pool ? */
3264 /* Get the format. It's set already by CreateNewSurface */
3265 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
3267 /* The surfaces are already created, the callback only
3268 * passes the IWineD3DSurface to WineD3D
3270 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3272 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */, levels,
3273 0 /* usage */, Format, Pool, object, &ddraw_null_wined3d_parent_ops,
3274 (IWineD3DCubeTexture **)&object->wineD3DTexture);
3278 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
3279 0 /* usage */, Format, Pool, object, &ddraw_null_wined3d_parent_ops,
3280 (IWineD3DTexture **)&object->wineD3DTexture);
3282 This->tex_root = NULL;
3285 LeaveCriticalSection(&ddraw_cs);
3289 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface,
3290 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3292 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3293 iface, surface_desc, surface, outer_unknown);
3295 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3297 WARN("Application supplied invalid surface descriptor\n");
3298 return DDERR_INVALIDPARAMS;
3301 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3303 if (TRACE_ON(ddraw))
3305 TRACE(" (%p) Requesting surface desc :\n", iface);
3306 DDRAW_dump_surface_desc(surface_desc);
3309 WARN("Application tried to create an explicit front or back buffer\n");
3310 return DDERR_INVALIDCAPS;
3313 return CreateSurface(iface, surface_desc, surface, outer_unknown);
3316 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3317 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3319 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
3320 IDirectDrawSurfaceImpl *impl;
3323 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3324 iface, surface_desc, surface, outer_unknown);
3326 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3328 WARN("Application supplied invalid surface descriptor\n");
3329 return DDERR_INVALIDPARAMS;
3332 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3334 if (TRACE_ON(ddraw))
3336 TRACE(" (%p) Requesting surface desc :\n", iface);
3337 DDRAW_dump_surface_desc(surface_desc);
3340 WARN("Application tried to create an explicit front or back buffer\n");
3341 return DDERR_INVALIDCAPS;
3344 hr = CreateSurface((IDirectDraw7 *)ddraw, surface_desc, (IDirectDrawSurface7 **)surface, outer_unknown);
3345 impl = (IDirectDrawSurfaceImpl *)*surface;
3346 if (SUCCEEDED(hr) && impl)
3348 ddraw_set_surface_version(impl, 4);
3349 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3350 IDirectDraw4_AddRef(iface);
3351 impl->ifaceToRelease = (IUnknown *)iface;
3357 static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface,
3358 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3360 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
3361 IDirectDrawSurface7 *surface7;
3362 IDirectDrawSurfaceImpl *impl;
3365 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3366 iface, surface_desc, surface, outer_unknown);
3368 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3370 WARN("Application supplied invalid surface descriptor\n");
3371 return DDERR_INVALIDPARAMS;
3374 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3376 if (TRACE_ON(ddraw))
3378 TRACE(" (%p) Requesting surface desc :\n", iface);
3379 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3382 WARN("Application tried to create an explicit front or back buffer\n");
3383 return DDERR_INVALIDCAPS;
3386 hr = CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3393 impl = (IDirectDrawSurfaceImpl *)surface7;
3394 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3395 ddraw_set_surface_version(impl, 3);
3396 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3397 IDirectDraw3_AddRef(iface);
3398 impl->ifaceToRelease = (IUnknown *)iface;
3403 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3404 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3406 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
3407 IDirectDrawSurface7 *surface7;
3408 IDirectDrawSurfaceImpl *impl;
3411 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3412 iface, surface_desc, surface, outer_unknown);
3414 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3416 WARN("Application supplied invalid surface descriptor\n");
3417 return DDERR_INVALIDPARAMS;
3420 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3422 if (TRACE_ON(ddraw))
3424 TRACE(" (%p) Requesting surface desc :\n", iface);
3425 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3428 WARN("Application tried to create an explicit front or back buffer\n");
3429 return DDERR_INVALIDCAPS;
3432 hr = CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3439 impl = (IDirectDrawSurfaceImpl *)surface7;
3440 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3441 ddraw_set_surface_version(impl, 2);
3442 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3443 impl->ifaceToRelease = NULL;
3448 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3449 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3451 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
3452 IDirectDrawSurface7 *surface7;
3453 IDirectDrawSurfaceImpl *impl;
3456 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3457 iface, surface_desc, surface, outer_unknown);
3459 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3461 WARN("Application supplied invalid surface descriptor\n");
3462 return DDERR_INVALIDPARAMS;
3465 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3466 * primaries anyway. */
3467 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3468 hr = CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3475 impl = (IDirectDrawSurfaceImpl *)surface7;
3476 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3477 ddraw_set_surface_version(impl, 1);
3478 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3479 impl->ifaceToRelease = NULL;
3484 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3485 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3488 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3489 const DDPIXELFORMAT *provided)
3491 /* Some flags must be present in both or neither for a match. */
3492 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3493 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3494 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3496 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3499 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3502 if (requested->dwFlags & DDPF_FOURCC)
3503 if (requested->dwFourCC != provided->dwFourCC)
3506 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3507 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3508 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3511 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3512 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3513 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3516 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3517 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3520 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3521 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3523 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3526 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3527 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3533 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3542 #define CMP(FLAG, FIELD) \
3543 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3544 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3546 static const struct compare_info compare[] =
3548 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3549 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3551 CMP(CKDESTBLT, ddckCKDestBlt),
3552 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3553 CMP(CKSRCBLT, ddckCKSrcBlt),
3554 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3555 CMP(HEIGHT, dwHeight),
3556 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3557 CMP(LPSURFACE, lpSurface),
3558 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3559 CMP(PITCH, u1 /* lPitch */),
3560 /* PIXELFORMAT: manual */
3561 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3562 CMP(TEXTURESTAGE, dwTextureStage),
3563 CMP(WIDTH, dwWidth),
3564 /* ZBUFFERBITDEPTH: "obsolete" */
3571 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3574 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3576 if (requested->dwFlags & compare[i].flag
3577 && memcmp((const char *)provided + compare[i].offset,
3578 (const char *)requested + compare[i].offset,
3579 compare[i].size) != 0)
3583 if (requested->dwFlags & DDSD_PIXELFORMAT)
3585 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3586 &provided->u4.ddpfPixelFormat))
3593 #undef DDENUMSURFACES_SEARCHTYPE
3594 #undef DDENUMSURFACES_MATCHTYPE
3596 struct surfacescallback_context
3598 LPDDENUMSURFACESCALLBACK func;
3602 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3603 DDSURFACEDESC2 *surface_desc, void *context)
3605 struct surfacescallback_context *cbcontext = context;
3607 return cbcontext->func((IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface)->IDirectDrawSurface3_vtbl,
3608 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3611 /*****************************************************************************
3612 * IDirectDraw7::EnumSurfaces
3614 * Loops through all surfaces attached to this device and calls the
3615 * application callback. This can't be relayed to WineD3DDevice,
3616 * because some WineD3DSurfaces' parents are IParent objects
3619 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3620 * DDSD: Description to filter for
3621 * Context: Application-provided pointer, it's passed unmodified to the
3623 * Callback: Address to call for each surface
3626 * DDERR_INVALIDPARAMS if the callback is NULL
3629 *****************************************************************************/
3630 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3631 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3633 /* The surface enumeration is handled by WineDDraw,
3634 * because it keeps track of all surfaces attached to
3635 * it. The filtering is done by our callback function,
3636 * because WineDDraw doesn't handle ddraw-like surface
3639 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3640 IDirectDrawSurfaceImpl *surf;
3642 DDSURFACEDESC2 desc;
3643 struct list *entry, *entry2;
3645 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3646 iface, Flags, DDSD, Context, Callback);
3648 all = Flags & DDENUMSURFACES_ALL;
3649 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3651 EnterCriticalSection(&ddraw_cs);
3655 LeaveCriticalSection(&ddraw_cs);
3656 return DDERR_INVALIDPARAMS;
3659 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3660 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3662 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3663 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3665 desc = surf->surface_desc;
3666 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
3667 if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
3669 LeaveCriticalSection(&ddraw_cs);
3674 LeaveCriticalSection(&ddraw_cs);
3678 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3679 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3681 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3682 iface, flags, surface_desc, context, callback);
3684 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw4(iface),
3685 flags, surface_desc, context, (LPDDENUMSURFACESCALLBACK7)callback);
3688 static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags,
3689 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3691 struct surfacescallback_context cbcontext;
3693 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3694 iface, flags, surface_desc, context, callback);
3696 cbcontext.func = callback;
3697 cbcontext.context = context;
3699 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags,
3700 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
3703 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3704 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3706 struct surfacescallback_context cbcontext;
3708 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3709 iface, flags, surface_desc, context, callback);
3711 cbcontext.func = callback;
3712 cbcontext.context = context;
3714 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags,
3715 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
3718 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3719 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3721 struct surfacescallback_context cbcontext;
3723 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3724 iface, flags, surface_desc, context, callback);
3726 cbcontext.func = callback;
3727 cbcontext.context = context;
3729 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags,
3730 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
3733 /*****************************************************************************
3734 * DirectDrawCreateClipper (DDRAW.@)
3736 * Creates a new IDirectDrawClipper object.
3739 * Clipper: Address to write the interface pointer to
3740 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3744 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3745 * E_OUTOFMEMORY if allocating the object failed
3747 *****************************************************************************/
3749 DirectDrawCreateClipper(DWORD Flags,
3750 LPDIRECTDRAWCLIPPER *Clipper,
3753 IDirectDrawClipperImpl* object;
3756 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3757 Flags, Clipper, UnkOuter);
3759 EnterCriticalSection(&ddraw_cs);
3760 if (UnkOuter != NULL)
3762 LeaveCriticalSection(&ddraw_cs);
3763 return CLASS_E_NOAGGREGATION;
3768 LeaveCriticalSection(&ddraw_cs);
3769 return DDERR_NODIRECTDRAWSUPPORT;
3772 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3773 sizeof(IDirectDrawClipperImpl));
3776 LeaveCriticalSection(&ddraw_cs);
3777 return E_OUTOFMEMORY;
3780 hr = ddraw_clipper_init(object);
3783 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3784 HeapFree(GetProcessHeap(), 0, object);
3785 LeaveCriticalSection(&ddraw_cs);
3789 TRACE("Created clipper %p.\n", object);
3790 *Clipper = (IDirectDrawClipper *) object;
3791 LeaveCriticalSection(&ddraw_cs);
3795 /*****************************************************************************
3796 * IDirectDraw7::CreateClipper
3798 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3800 *****************************************************************************/
3801 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3802 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3804 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3805 iface, Flags, Clipper, UnkOuter);
3807 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3810 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface,
3811 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3813 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3814 iface, flags, clipper, outer_unknown);
3816 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags, clipper, outer_unknown);
3819 static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface,
3820 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3822 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3823 iface, flags, clipper, outer_unknown);
3825 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags, clipper, outer_unknown);
3828 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3829 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3831 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3832 iface, flags, clipper, outer_unknown);
3834 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags, clipper, outer_unknown);
3837 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3838 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3840 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3841 iface, flags, clipper, outer_unknown);
3843 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags, clipper, outer_unknown);
3846 /*****************************************************************************
3847 * IDirectDraw7::CreatePalette
3849 * Creates a new IDirectDrawPalette object
3852 * Flags: The flags for the new clipper
3853 * ColorTable: Color table to assign to the new clipper
3854 * Palette: Address to write the interface pointer to
3855 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3859 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3860 * E_OUTOFMEMORY if allocating the object failed
3862 *****************************************************************************/
3863 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3864 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3866 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3867 IDirectDrawPaletteImpl *object;
3870 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3871 iface, Flags, ColorTable, Palette, pUnkOuter);
3873 EnterCriticalSection(&ddraw_cs);
3874 if(pUnkOuter != NULL)
3876 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3877 LeaveCriticalSection(&ddraw_cs);
3878 return CLASS_E_NOAGGREGATION;
3881 /* The refcount test shows that a cooplevel is required for this */
3882 if(!This->cooperative_level)
3884 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3885 LeaveCriticalSection(&ddraw_cs);
3886 return DDERR_NOCOOPERATIVELEVELSET;
3889 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3892 ERR("Out of memory when allocating memory for a palette implementation\n");
3893 LeaveCriticalSection(&ddraw_cs);
3894 return E_OUTOFMEMORY;
3897 hr = ddraw_palette_init(object, This, Flags, ColorTable);
3900 WARN("Failed to initialize palette, hr %#x.\n", hr);
3901 HeapFree(GetProcessHeap(), 0, object);
3902 LeaveCriticalSection(&ddraw_cs);
3906 TRACE("Created palette %p.\n", object);
3907 *Palette = (IDirectDrawPalette *)object;
3908 LeaveCriticalSection(&ddraw_cs);
3912 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags,
3913 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3915 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
3918 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3919 iface, flags, entries, palette, outer_unknown);
3921 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3922 if (SUCCEEDED(hr) && *palette)
3924 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3925 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3926 IDirectDraw4_AddRef(iface);
3927 impl->ifaceToRelease = (IUnknown *)iface;
3932 static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags,
3933 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3935 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
3938 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3939 iface, flags, entries, palette, outer_unknown);
3941 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3942 if (SUCCEEDED(hr) && *palette)
3944 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3945 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3946 IDirectDraw4_AddRef(iface);
3947 impl->ifaceToRelease = (IUnknown *)iface;
3953 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3954 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3956 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
3959 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3960 iface, flags, entries, palette, outer_unknown);
3962 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3963 if (SUCCEEDED(hr) && *palette)
3965 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3966 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3967 impl->ifaceToRelease = NULL;
3973 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3974 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3976 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
3979 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3980 iface, flags, entries, palette, outer_unknown);
3982 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3983 if (SUCCEEDED(hr) && *palette)
3985 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3986 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3987 impl->ifaceToRelease = NULL;
3993 /*****************************************************************************
3994 * IDirectDraw7::DuplicateSurface
3996 * Duplicates a surface. The surface memory points to the same memory as
3997 * the original surface, and it's released when the last surface referencing
3998 * it is released. I guess that's beyond Wine's surface management right now
3999 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
4000 * test application to implement this)
4003 * Src: Address of the source surface
4004 * Dest: Address to write the new surface pointer to
4007 * See IDirectDraw7::CreateSurface
4009 *****************************************************************************/
4010 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
4011 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
4013 IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
4015 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
4017 /* For now, simply create a new, independent surface */
4018 return IDirectDraw7_CreateSurface(iface,
4019 &Surf->surface_desc,
4024 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface,
4025 IDirectDrawSurface4 *src, IDirectDrawSurface4 **dst)
4027 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4029 return ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw4(iface),
4030 (IDirectDrawSurface7 *)src, (IDirectDrawSurface7 **)dst);
4033 static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface,
4034 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4036 IDirectDrawSurface7 *src7, *dst7;
4039 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4040 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4041 hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw3(iface), src7, &dst7);
4044 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4048 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
4049 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4051 IDirectDrawSurface7 *src7, *dst7;
4054 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4055 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4056 hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw2(iface), src7, &dst7);
4059 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4063 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface,
4064 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4066 IDirectDrawSurface7 *src7, *dst7;
4069 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4070 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4071 hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw1(iface), src7, &dst7);
4074 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4078 /*****************************************************************************
4079 * IDirect3D7::EnumDevices
4081 * The EnumDevices method for IDirect3D7. It enumerates all supported
4082 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4085 * callback: Function to call for each enumerated device
4086 * context: Pointer to pass back to the app
4089 * D3D_OK, or the return value of the GetCaps call
4091 *****************************************************************************/
4092 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
4094 char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
4095 char device_name_tnl[] = "Wine D3D7 T&L HAL";
4096 char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
4097 char device_name_hal[] = "Wine D3D7 HAL";
4098 char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
4099 char device_name_rgb[] = "Wine D3D7 RGB";
4101 IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
4102 D3DDEVICEDESC7 device_desc7;
4103 D3DDEVICEDESC device_desc1;
4106 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4108 EnterCriticalSection(&ddraw_cs);
4110 hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &device_desc1, &device_desc7);
4113 LeaveCriticalSection(&ddraw_cs);
4116 callback(interface_name_tnl, device_name_tnl, &device_desc7, context);
4118 device_desc7.deviceGUID = IID_IDirect3DHALDevice;
4119 callback(interface_name_hal, device_name_hal, &device_desc7, context);
4121 device_desc7.deviceGUID = IID_IDirect3DRGBDevice;
4122 callback(interface_name_rgb, device_name_rgb, &device_desc7, context);
4124 TRACE("End of enumeration.\n");
4126 LeaveCriticalSection(&ddraw_cs);
4131 /*****************************************************************************
4132 * IDirect3D3::EnumDevices
4134 * Enumerates all supported Direct3DDevice interfaces. This is the
4135 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4137 * Version 1, 2 and 3
4140 * callback: Application-provided routine to call for each enumerated device
4141 * Context: Pointer to pass to the callback
4144 * D3D_OK on success,
4145 * The result of IDirect3DImpl_GetCaps if it failed
4147 *****************************************************************************/
4148 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4150 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
4152 IDirectDrawImpl *ddraw = ddraw_from_d3d3(iface);
4153 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
4154 D3DDEVICEDESC7 device_desc7;
4157 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4158 * name string. Let's put the string in a sufficiently sized array in
4159 * writable memory. */
4160 char device_name[50];
4161 strcpy(device_name,"Direct3D HEL");
4163 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4165 EnterCriticalSection(&ddraw_cs);
4167 hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &device_desc1, &device_desc7);
4170 LeaveCriticalSection(&ddraw_cs);
4174 /* Do I have to enumerate the reference id? Note from old d3d7:
4175 * "It seems that enumerating the reference IID on Direct3D 1 games
4176 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4178 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4179 * EnumReference which enables / disables enumerating the reference
4180 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4181 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4182 * demo directory suggest this.
4184 * Some games(GTA 2) seem to use the second enumerated device, so I have
4185 * to enumerate at least 2 devices. So enumerate the reference device to
4188 * Other games (Rollcage) tell emulation and hal device apart by certain
4189 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4190 * limitation flag), and it refuses all devices that have the perspective
4191 * flag set. This way it refuses the emulation device, and HAL devices
4192 * never have POW2 unset in d3d7 on windows. */
4193 if (ddraw->d3dversion != 1)
4195 static CHAR reference_description[] = "RGB Direct3D emulation";
4197 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4198 hal_desc = device_desc1;
4199 hel_desc = device_desc1;
4200 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4201 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4202 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4203 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4204 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4205 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4206 device_name, &hal_desc, &hel_desc, context);
4207 if (hr != D3DENUMRET_OK)
4209 TRACE("Application cancelled the enumeration.\n");
4210 LeaveCriticalSection(&ddraw_cs);
4215 strcpy(device_name,"Direct3D HAL");
4217 TRACE("Enumerating HAL Direct3D device.\n");
4218 hal_desc = device_desc1;
4219 hel_desc = device_desc1;
4220 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4221 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4222 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4223 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4224 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4225 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4226 device_name, &hal_desc, &hel_desc, context);
4227 if (hr != D3DENUMRET_OK)
4229 TRACE("Application cancelled the enumeration.\n");
4230 LeaveCriticalSection(&ddraw_cs);
4234 TRACE("End of enumeration.\n");
4236 LeaveCriticalSection(&ddraw_cs);
4240 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4242 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4244 return d3d3_EnumDevices((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, callback, context);
4247 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4249 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4251 return d3d3_EnumDevices((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, callback, context);
4254 /*****************************************************************************
4255 * IDirect3D3::CreateLight
4257 * Creates an IDirect3DLight interface. This interface is used in
4258 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4259 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4260 * uses the IDirect3DDevice7 interface with D3D7 lights.
4262 * Version 1, 2 and 3
4265 * light: Address to store the new interface pointer
4266 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4271 * DDERR_OUTOFMEMORY if memory allocation failed
4272 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4274 *****************************************************************************/
4275 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4277 IDirect3DLightImpl *object;
4279 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4281 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4283 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4286 ERR("Failed to allocate light memory.\n");
4287 return DDERR_OUTOFMEMORY;
4290 d3d_light_init(object, ddraw_from_d3d3(iface));
4292 TRACE("Created light %p.\n", object);
4293 *light = (IDirect3DLight *)object;
4298 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4300 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4302 return d3d3_CreateLight((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, light, outer_unknown);
4305 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4307 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4309 return d3d3_CreateLight((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, light, outer_unknown);
4312 /*****************************************************************************
4313 * IDirect3D3::CreateMaterial
4315 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4316 * and older versions. The IDirect3DMaterial implementation wraps its
4317 * functionality to IDirect3DDevice7::SetMaterial and friends.
4319 * Version 1, 2 and 3
4322 * material: Address to store the new interface's pointer to
4323 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4328 * DDERR_OUTOFMEMORY if memory allocation failed
4329 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4331 *****************************************************************************/
4332 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material, IUnknown *outer_unknown)
4334 IDirect3DMaterialImpl *object;
4336 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4338 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4340 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4343 ERR("Failed to allocate material memory.\n");
4344 return DDERR_OUTOFMEMORY;
4347 d3d_material_init(object, ddraw_from_d3d3(iface));
4349 TRACE("Created material %p.\n", object);
4350 *material = (IDirect3DMaterial3 *)object;
4355 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown)
4357 IDirect3DMaterial3 *material3;
4360 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4362 hr = d3d3_CreateMaterial((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, &material3, outer_unknown);
4363 *material = material3 ? (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial2_vtbl : NULL;
4365 TRACE("Returning material %p.\n", *material);
4370 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown)
4372 IDirect3DMaterial3 *material3;
4375 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4377 hr = d3d3_CreateMaterial((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, &material3, outer_unknown);
4378 *material = material3 ? (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial_vtbl : NULL;
4380 TRACE("Returning material %p.\n", *material);
4385 /*****************************************************************************
4386 * IDirect3D3::CreateViewport
4388 * Creates an IDirect3DViewport interface. This interface is used
4389 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4390 * it has been replaced by a viewport structure and
4391 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4392 * uses the IDirect3DDevice7 methods for its functionality
4395 * Viewport: Address to store the new interface pointer
4396 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4401 * DDERR_OUTOFMEMORY if memory allocation failed
4402 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4404 *****************************************************************************/
4405 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport, IUnknown *outer_unknown)
4407 IDirect3DViewportImpl *object;
4409 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4411 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4413 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4416 ERR("Failed to allocate viewport memory.\n");
4417 return DDERR_OUTOFMEMORY;
4420 d3d_viewport_init(object, ddraw_from_d3d3(iface));
4422 TRACE("Created viewport %p.\n", object);
4423 *viewport = (IDirect3DViewport3 *)object;
4428 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4430 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4432 return d3d3_CreateViewport((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl,
4433 (IDirect3DViewport3 **)viewport, outer_unknown);
4436 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4438 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4440 return d3d3_CreateViewport((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl,
4441 (IDirect3DViewport3 **)viewport, outer_unknown);
4444 /*****************************************************************************
4445 * IDirect3D3::FindDevice
4447 * This method finds a device with the requested properties and returns a
4448 * device description
4452 * fds: Describes the requested device characteristics
4453 * fdr: Returns the device description
4457 * DDERR_INVALIDPARAMS if no device was found
4459 *****************************************************************************/
4460 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4462 IDirectDrawImpl *ddraw = ddraw_from_d3d3(iface);
4463 D3DDEVICEDESC7 desc7;
4464 D3DDEVICEDESC desc1;
4467 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4469 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4471 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4472 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4473 return DDERR_INVALIDPARAMS;
4475 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4476 && fds->dcmColorModel != D3DCOLOR_RGB)
4478 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4479 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4482 if (fds->dwFlags & D3DFDS_GUID)
4484 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4485 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4486 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4487 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4489 WARN("No match for this GUID.\n");
4490 return DDERR_NOTFOUND;
4495 hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &desc1, &desc7);
4496 if (hr != D3D_OK) return hr;
4498 /* Now return our own GUID */
4499 fdr->guid = IID_D3DDEVICE_WineD3D;
4500 fdr->ddHwDesc = desc1;
4501 fdr->ddSwDesc = desc1;
4503 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4508 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4510 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4512 return d3d3_FindDevice((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, fds, fdr);
4515 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4517 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4519 return d3d3_FindDevice((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, fds, fdr);
4522 /*****************************************************************************
4523 * IDirect3D7::CreateDevice
4525 * Creates an IDirect3DDevice7 interface.
4527 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4528 * DirectDraw surfaces and are created with
4529 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4530 * create the device object and QueryInterfaces for IDirect3DDevice
4533 * refiid: IID of the device to create
4534 * Surface: Initial rendertarget
4535 * Device: Address to return the interface pointer
4539 * DDERR_OUTOFMEMORY if memory allocation failed
4540 * DDERR_INVALIDPARAMS if a device exists already
4542 *****************************************************************************/
4543 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4544 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4546 IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)surface;
4547 IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
4548 IDirect3DDeviceImpl *object;
4551 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4553 EnterCriticalSection(&ddraw_cs);
4556 /* Fail device creation if non-opengl surfaces are used. */
4557 if (ddraw->ImplType != SURFACE_OPENGL)
4559 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4560 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4562 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4563 * is caught in CreateSurface or QueryInterface. */
4564 LeaveCriticalSection(&ddraw_cs);
4568 if (ddraw->d3ddevice)
4570 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4571 LeaveCriticalSection(&ddraw_cs);
4572 return DDERR_INVALIDPARAMS;
4575 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4578 ERR("Failed to allocate device memory.\n");
4579 LeaveCriticalSection(&ddraw_cs);
4580 return DDERR_OUTOFMEMORY;
4583 hr = d3d_device_init(object, ddraw, target);
4586 WARN("Failed to initialize device, hr %#x.\n", hr);
4587 HeapFree(GetProcessHeap(), 0, object);
4588 LeaveCriticalSection(&ddraw_cs);
4592 TRACE("Created device %p.\n", object);
4593 *device = (IDirect3DDevice7 *)object;
4595 LeaveCriticalSection(&ddraw_cs);
4599 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4600 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4604 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4605 iface, debugstr_guid(riid), surface, device, outer_unknown);
4607 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4609 hr = d3d7_CreateDevice((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl, riid,
4610 (IDirectDrawSurface7 *)surface, (IDirect3DDevice7 **)device);
4611 if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
4616 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4617 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4621 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4622 iface, debugstr_guid(riid), surface, device);
4624 hr = d3d7_CreateDevice((IDirect3D7 *)&ddraw_from_d3d2(iface)->IDirect3D7_vtbl, riid,
4625 surface ? (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)surface) : NULL,
4626 (IDirect3DDevice7 **)device);
4627 if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
4632 /*****************************************************************************
4633 * IDirect3D7::CreateVertexBuffer
4635 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4641 * desc: Requested Vertex buffer properties
4642 * vertex_buffer: Address to return the interface pointer at
4643 * flags: Some flags, should be 0
4647 * DDERR_OUTOFMEMORY if memory allocation failed
4648 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4649 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4651 *****************************************************************************/
4652 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4653 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4655 IDirect3DVertexBufferImpl *object;
4658 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4659 iface, desc, vertex_buffer, flags);
4661 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4663 TRACE("Vertex buffer description:\n");
4664 TRACE(" dwSize %u\n", desc->dwSize);
4665 TRACE(" dwCaps %#x\n", desc->dwCaps);
4666 TRACE(" FVF %#x\n", desc->dwFVF);
4667 TRACE(" dwNumVertices %u\n", desc->dwNumVertices);
4669 /* Now create the vertex buffer */
4670 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4673 ERR("Failed to allocate vertex buffer memory.\n");
4674 return DDERR_OUTOFMEMORY;
4677 hr = d3d_vertex_buffer_init(object, ddraw_from_d3d7(iface), desc);
4680 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
4681 HeapFree(GetProcessHeap(), 0, object);
4685 TRACE("Created vertex buffer %p.\n", object);
4686 *vertex_buffer = (IDirect3DVertexBuffer7 *)object;
4691 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4692 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4694 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
4697 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4698 iface, desc, vertex_buffer, flags, outer_unknown);
4700 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4702 hr = d3d7_CreateVertexBuffer((IDirect3D7 *)&This->IDirect3D7_vtbl,
4703 desc, (IDirect3DVertexBuffer7 **)vertex_buffer, flags);
4705 *vertex_buffer = (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*vertex_buffer)->IDirect3DVertexBuffer_vtbl;
4710 /*****************************************************************************
4711 * IDirect3D7::EnumZBufferFormats
4713 * Enumerates all supported Z buffer pixel formats
4719 * callback: callback to call for each pixel format
4720 * context: Pointer to pass back to the callback
4724 * DDERR_INVALIDPARAMS if callback is NULL
4725 * For details, see IWineD3DDevice::EnumZBufferFormats
4727 *****************************************************************************/
4728 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4729 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4731 IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
4732 WINED3DDISPLAYMODE d3ddm;
4733 WINED3DDEVTYPE type;
4737 /* Order matters. Specifically, BattleZone II (full version) expects the
4738 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4739 static const enum wined3d_format_id formats[] =
4741 WINED3DFMT_S1_UINT_D15_UNORM,
4742 WINED3DFMT_D16_UNORM,
4743 WINED3DFMT_X8D24_UNORM,
4744 WINED3DFMT_S4X4_UINT_D24_UNORM,
4745 WINED3DFMT_D24_UNORM_S8_UINT,
4746 WINED3DFMT_D32_UNORM,
4749 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4750 iface, debugstr_guid(device_iid), callback, context);
4752 if (!callback) return DDERR_INVALIDPARAMS;
4754 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4755 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4756 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4758 TRACE("Asked for HAL device.\n");
4759 type = WINED3DDEVTYPE_HAL;
4761 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4762 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4764 TRACE("Asked for SW device.\n");
4765 type = WINED3DDEVTYPE_SW;
4767 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4769 TRACE("Asked for REF device.\n");
4770 type = WINED3DDEVTYPE_REF;
4772 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4774 TRACE("Asked for NULLREF device.\n");
4775 type = WINED3DDEVTYPE_NULLREF;
4779 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4780 type = WINED3DDEVTYPE_HAL;
4783 EnterCriticalSection(&ddraw_cs);
4784 /* We need an adapter format from somewhere to please wined3d and WGL.
4785 * Use the current display mode. So far all cards offer the same depth
4786 * stencil format for all modes, but if some do not and applications do
4787 * not like that we'll have to find some workaround, like iterating over
4788 * all imaginable formats and collecting all the depth stencil formats we
4790 hr = IWineD3DDevice_GetDisplayMode(ddraw->wineD3DDevice, 0, &d3ddm);
4792 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4794 hr = IWineD3D_CheckDeviceFormat(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
4795 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
4798 DDPIXELFORMAT pformat;
4800 memset(&pformat, 0, sizeof(pformat));
4801 pformat.dwSize = sizeof(pformat);
4802 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4804 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4805 hr = callback(&pformat, context);
4806 if (hr != DDENUMRET_OK)
4808 TRACE("Format enumeration cancelled by application.\n");
4809 LeaveCriticalSection(&ddraw_cs);
4814 TRACE("End of enumeration.\n");
4816 LeaveCriticalSection(&ddraw_cs);
4820 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4821 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4823 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4824 iface, debugstr_guid(device_iid), callback, context);
4826 return d3d7_EnumZBufferFormats((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl,
4827 device_iid, callback, context);
4830 /*****************************************************************************
4831 * IDirect3D7::EvictManagedTextures
4833 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4834 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4839 * D3D_OK, because it's a stub
4841 *****************************************************************************/
4842 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4844 FIXME("iface %p stub!\n", iface);
4846 /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
4847 * then unload surfaces / textures. */
4852 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4854 TRACE("iface %p.\n", iface);
4856 return d3d7_EvictManagedTextures((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl);
4859 /*****************************************************************************
4860 * IDirect3DImpl_GetCaps
4862 * This function retrieves the device caps from wined3d
4863 * and converts it into a D3D7 and D3D - D3D3 structure
4864 * This is a helper function called from various places in ddraw
4867 * wined3d: The interface to get the caps from
4868 * desc1: Old D3D <3 structure to fill (needed)
4869 * desc7: D3D7 device desc structure to fill (needed)
4872 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4874 *****************************************************************************/
4875 HRESULT IDirect3DImpl_GetCaps(IWineD3D *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4877 WINED3DCAPS wined3d_caps;
4880 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4882 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4884 EnterCriticalSection(&ddraw_cs);
4885 hr = IWineD3D_GetDeviceCaps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
4886 LeaveCriticalSection(&ddraw_cs);
4889 WARN("Failed to get device caps, hr %#x.\n", hr);
4893 /* Copy the results into the d3d7 and d3d3 structures */
4894 desc7->dwDevCaps = wined3d_caps.DevCaps;
4895 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4896 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4897 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4898 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4899 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4900 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4901 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4902 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4903 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4904 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4906 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4907 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4909 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4910 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4911 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4912 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4914 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4915 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4916 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4917 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4919 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4920 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4922 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4923 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4925 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4926 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4928 /* Remove all non-d3d7 caps */
4929 desc7->dwDevCaps &= (
4930 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4931 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4932 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4933 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4934 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4935 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4936 D3DDEVCAPS_HWRASTERIZATION);
4938 desc7->dwStencilCaps &= (
4939 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4940 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4941 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4945 desc7->dwTextureOpCaps &= (
4946 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4947 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4948 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4949 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4950 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4951 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4952 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4953 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4955 desc7->dwVertexProcessingCaps &= (
4956 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4957 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4959 desc7->dpcLineCaps.dwMiscCaps &= (
4960 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4961 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4962 D3DPMISCCAPS_CULLCCW);
4964 desc7->dpcLineCaps.dwRasterCaps &= (
4965 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4966 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4967 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4968 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4969 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4970 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4971 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4972 D3DPRASTERCAPS_ZFOG);
4974 desc7->dpcLineCaps.dwZCmpCaps &= (
4975 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4976 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4977 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4979 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4980 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4981 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4982 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4983 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4984 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4986 desc7->dpcLineCaps.dwDestBlendCaps &= (
4987 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4988 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4989 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4990 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4991 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4993 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4994 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4995 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4996 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4998 desc7->dpcLineCaps.dwShadeCaps &= (
4999 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
5000 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
5001 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
5002 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
5003 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
5004 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
5005 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
5007 desc7->dpcLineCaps.dwTextureCaps &= (
5008 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
5009 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
5010 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
5011 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
5013 desc7->dpcLineCaps.dwTextureFilterCaps &= (
5014 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
5015 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
5016 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
5017 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
5018 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
5019 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
5021 desc7->dpcLineCaps.dwTextureBlendCaps &= (
5022 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
5023 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
5024 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
5026 desc7->dpcLineCaps.dwTextureAddressCaps &= (
5027 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
5028 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
5030 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
5032 /* DirectX7 always has the np2 flag set, no matter what the card
5033 * supports. Some old games (Rollcage) check the caps incorrectly.
5034 * If wined3d supports nonpow2 textures it also has np2 conditional
5036 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5039 /* Fill the missing members, and do some fixup */
5040 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
5041 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
5042 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
5043 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
5044 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
5045 desc7->dpcLineCaps.dwStippleWidth = 32;
5046 desc7->dpcLineCaps.dwStippleHeight = 32;
5047 /* Use the same for the TriCaps */
5048 desc7->dpcTriCaps = desc7->dpcLineCaps;
5050 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
5051 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
5052 desc7->dwMinTextureWidth = 1;
5053 desc7->dwMinTextureHeight = 1;
5055 /* Convert DWORDs safely to WORDs */
5056 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
5057 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
5058 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
5059 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
5061 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
5062 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
5063 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
5064 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
5066 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
5068 desc7->dwReserved1 = 0;
5069 desc7->dwReserved2 = 0;
5070 desc7->dwReserved3 = 0;
5071 desc7->dwReserved4 = 0;
5073 /* Fill the old structure */
5074 memset(desc1, 0, sizeof(*desc1));
5075 desc1->dwSize = sizeof(D3DDEVICEDESC);
5076 desc1->dwFlags = D3DDD_COLORMODEL
5078 | D3DDD_TRANSFORMCAPS
5080 | D3DDD_LIGHTINGCAPS
5083 | D3DDD_DEVICERENDERBITDEPTH
5084 | D3DDD_DEVICEZBUFFERBITDEPTH
5085 | D3DDD_MAXBUFFERSIZE
5086 | D3DDD_MAXVERTEXCOUNT;
5088 desc1->dcmColorModel = D3DCOLOR_RGB;
5089 desc1->dwDevCaps = desc7->dwDevCaps;
5090 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5091 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5092 desc1->bClipping = TRUE;
5093 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5094 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5095 | D3DLIGHTCAPS_PARALLELPOINT
5096 | D3DLIGHTCAPS_POINT
5097 | D3DLIGHTCAPS_SPOT;
5099 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5100 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5102 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5103 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5104 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5105 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5106 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5107 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5108 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5109 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5110 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5111 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5112 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5113 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5114 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5116 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5117 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5118 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5119 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5120 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5121 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5122 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5123 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5124 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5125 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5126 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5127 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5128 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5130 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5131 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5132 desc1->dwMaxBufferSize = 0;
5133 desc1->dwMaxVertexCount = 65536;
5134 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
5135 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5136 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
5137 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5138 desc1->dwMinStippleWidth = 1;
5139 desc1->dwMinStippleHeight = 1;
5140 desc1->dwMaxStippleWidth = 32;
5141 desc1->dwMaxStippleHeight = 32;
5142 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5143 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5144 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5145 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5146 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5147 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5148 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5149 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5150 desc1->dwStencilCaps = desc7->dwStencilCaps;
5151 desc1->dwFVFCaps = desc7->dwFVFCaps;
5152 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5153 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5154 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5159 /*****************************************************************************
5160 * IDirectDraw7 VTable
5161 *****************************************************************************/
5162 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5165 ddraw7_QueryInterface,
5170 ddraw7_CreateClipper,
5171 ddraw7_CreatePalette,
5172 ddraw7_CreateSurface,
5173 ddraw7_DuplicateSurface,
5174 ddraw7_EnumDisplayModes,
5175 ddraw7_EnumSurfaces,
5176 ddraw7_FlipToGDISurface,
5178 ddraw7_GetDisplayMode,
5179 ddraw7_GetFourCCCodes,
5180 ddraw7_GetGDISurface,
5181 ddraw7_GetMonitorFrequency,
5183 ddraw7_GetVerticalBlankStatus,
5185 ddraw7_RestoreDisplayMode,
5186 ddraw7_SetCooperativeLevel,
5187 ddraw7_SetDisplayMode,
5188 ddraw7_WaitForVerticalBlank,
5190 ddraw7_GetAvailableVidMem,
5192 ddraw7_GetSurfaceFromDC,
5194 ddraw7_RestoreAllSurfaces,
5195 ddraw7_TestCooperativeLevel,
5196 ddraw7_GetDeviceIdentifier,
5198 ddraw7_StartModeTest,
5202 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5205 ddraw4_QueryInterface,
5210 ddraw4_CreateClipper,
5211 ddraw4_CreatePalette,
5212 ddraw4_CreateSurface,
5213 ddraw4_DuplicateSurface,
5214 ddraw4_EnumDisplayModes,
5215 ddraw4_EnumSurfaces,
5216 ddraw4_FlipToGDISurface,
5218 ddraw4_GetDisplayMode,
5219 ddraw4_GetFourCCCodes,
5220 ddraw4_GetGDISurface,
5221 ddraw4_GetMonitorFrequency,
5223 ddraw4_GetVerticalBlankStatus,
5225 ddraw4_RestoreDisplayMode,
5226 ddraw4_SetCooperativeLevel,
5227 ddraw4_SetDisplayMode,
5228 ddraw4_WaitForVerticalBlank,
5230 ddraw4_GetAvailableVidMem,
5232 ddraw4_GetSurfaceFromDC,
5234 ddraw4_RestoreAllSurfaces,
5235 ddraw4_TestCooperativeLevel,
5236 ddraw4_GetDeviceIdentifier,
5239 static const struct IDirectDraw3Vtbl ddraw3_vtbl =
5242 ddraw3_QueryInterface,
5247 ddraw3_CreateClipper,
5248 ddraw3_CreatePalette,
5249 ddraw3_CreateSurface,
5250 ddraw3_DuplicateSurface,
5251 ddraw3_EnumDisplayModes,
5252 ddraw3_EnumSurfaces,
5253 ddraw3_FlipToGDISurface,
5255 ddraw3_GetDisplayMode,
5256 ddraw3_GetFourCCCodes,
5257 ddraw3_GetGDISurface,
5258 ddraw3_GetMonitorFrequency,
5260 ddraw3_GetVerticalBlankStatus,
5262 ddraw3_RestoreDisplayMode,
5263 ddraw3_SetCooperativeLevel,
5264 ddraw3_SetDisplayMode,
5265 ddraw3_WaitForVerticalBlank,
5267 ddraw3_GetAvailableVidMem,
5269 ddraw3_GetSurfaceFromDC,
5272 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5275 ddraw2_QueryInterface,
5280 ddraw2_CreateClipper,
5281 ddraw2_CreatePalette,
5282 ddraw2_CreateSurface,
5283 ddraw2_DuplicateSurface,
5284 ddraw2_EnumDisplayModes,
5285 ddraw2_EnumSurfaces,
5286 ddraw2_FlipToGDISurface,
5288 ddraw2_GetDisplayMode,
5289 ddraw2_GetFourCCCodes,
5290 ddraw2_GetGDISurface,
5291 ddraw2_GetMonitorFrequency,
5293 ddraw2_GetVerticalBlankStatus,
5295 ddraw2_RestoreDisplayMode,
5296 ddraw2_SetCooperativeLevel,
5297 ddraw2_SetDisplayMode,
5298 ddraw2_WaitForVerticalBlank,
5300 ddraw2_GetAvailableVidMem,
5303 static const struct IDirectDrawVtbl ddraw1_vtbl =
5306 ddraw1_QueryInterface,
5311 ddraw1_CreateClipper,
5312 ddraw1_CreatePalette,
5313 ddraw1_CreateSurface,
5314 ddraw1_DuplicateSurface,
5315 ddraw1_EnumDisplayModes,
5316 ddraw1_EnumSurfaces,
5317 ddraw1_FlipToGDISurface,
5319 ddraw1_GetDisplayMode,
5320 ddraw1_GetFourCCCodes,
5321 ddraw1_GetGDISurface,
5322 ddraw1_GetMonitorFrequency,
5324 ddraw1_GetVerticalBlankStatus,
5326 ddraw1_RestoreDisplayMode,
5327 ddraw1_SetCooperativeLevel,
5328 ddraw1_SetDisplayMode,
5329 ddraw1_WaitForVerticalBlank,
5332 static const struct IDirect3D7Vtbl d3d7_vtbl =
5334 /* IUnknown methods */
5335 d3d7_QueryInterface,
5338 /* IDirect3D7 methods */
5341 d3d7_CreateVertexBuffer,
5342 d3d7_EnumZBufferFormats,
5343 d3d7_EvictManagedTextures
5346 static const struct IDirect3D3Vtbl d3d3_vtbl =
5348 /* IUnknown methods */
5349 d3d3_QueryInterface,
5352 /* IDirect3D3 methods */
5355 d3d3_CreateMaterial,
5356 d3d3_CreateViewport,
5359 d3d3_CreateVertexBuffer,
5360 d3d3_EnumZBufferFormats,
5361 d3d3_EvictManagedTextures
5364 static const struct IDirect3D2Vtbl d3d2_vtbl =
5366 /* IUnknown methods */
5367 d3d2_QueryInterface,
5370 /* IDirect3D2 methods */
5373 d3d2_CreateMaterial,
5374 d3d2_CreateViewport,
5379 static const struct IDirect3DVtbl d3d1_vtbl =
5381 /* IUnknown methods */
5382 d3d1_QueryInterface,
5385 /* IDirect3D methods */
5389 d3d1_CreateMaterial,
5390 d3d1_CreateViewport,
5394 /*****************************************************************************
5397 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5398 * if none was found.
5400 * This function is in ddraw.c and the DDraw object space because D3D7
5401 * vertex buffers are created using the IDirect3D interface to the ddraw
5402 * object, so they can be valid across D3D devices(theoretically. The ddraw
5403 * object also owns the wined3d device
5407 * fvf: Fvf to find the decl for
5410 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
5413 *****************************************************************************/
5414 IWineD3DVertexDeclaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5417 IWineD3DVertexDeclaration* pDecl = NULL;
5418 int p, low, high; /* deliberately signed */
5419 struct FvfToDecl *convertedDecls = This->decls;
5421 TRACE("Searching for declaration for fvf %08x... ", fvf);
5424 high = This->numConvertedDecls - 1;
5425 while(low <= high) {
5426 p = (low + high) >> 1;
5428 if(convertedDecls[p].fvf == fvf) {
5429 TRACE("found %p\n", convertedDecls[p].decl);
5430 return convertedDecls[p].decl;
5431 } else if(convertedDecls[p].fvf < fvf) {
5437 TRACE("not found. Creating and inserting at position %d.\n", low);
5439 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
5440 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5441 if (hr != S_OK) return NULL;
5443 if(This->declArraySize == This->numConvertedDecls) {
5444 int grow = max(This->declArraySize / 2, 8);
5445 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5446 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5447 if(!convertedDecls) {
5448 /* This will destroy it */
5449 IWineD3DVertexDeclaration_Release(pDecl);
5452 This->decls = convertedDecls;
5453 This->declArraySize += grow;
5456 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5457 convertedDecls[low].decl = pDecl;
5458 convertedDecls[low].fvf = fvf;
5459 This->numConvertedDecls++;
5461 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5465 /* IWineD3DDeviceParent IUnknown methods */
5467 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
5469 return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
5472 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
5474 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5475 return ddraw7_QueryInterface((IDirectDraw7 *)This, riid, object);
5478 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
5480 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5481 return ddraw7_AddRef((IDirectDraw7 *)This);
5484 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
5486 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5487 return ddraw7_Release((IDirectDraw7 *)This);
5490 /* IWineD3DDeviceParent methods */
5492 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
5494 TRACE("iface %p, device %p\n", iface, device);
5497 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
5498 IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5499 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
5501 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5502 IDirectDrawSurfaceImpl *surf = NULL;
5504 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
5506 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
5507 "\tpool %#x, level %u, face %u, surface %p\n",
5508 iface, superior, width, height, format, usage, pool, level, face, surface);
5510 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5513 case WINED3DCUBEMAP_FACE_POSITIVE_X:
5514 TRACE("Asked for positive x\n");
5515 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5517 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5519 surf = This->tex_root; break;
5520 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5521 TRACE("Asked for negative x\n");
5522 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5523 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5524 TRACE("Asked for positive y\n");
5525 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5526 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5527 TRACE("Asked for negative y\n");
5528 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5529 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5530 TRACE("Asked for positive z\n");
5531 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5532 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5533 TRACE("Asked for negative z\n");
5534 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5535 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5540 IDirectDrawSurface7 *attached;
5541 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
5542 surf = (IDirectDrawSurfaceImpl *)attached;
5543 IDirectDrawSurface7_Release(attached);
5545 if (!surf) ERR("root search surface not found\n");
5547 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5550 IDirectDrawSurface7 *attached;
5551 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
5552 if(!attached) ERR("Surface not found\n");
5553 surf = (IDirectDrawSurfaceImpl *)attached;
5554 IDirectDrawSurface7_Release(attached);
5558 /* Return the surface */
5559 *surface = surf->WineD3DSurface;
5560 IWineD3DSurface_AddRef(*surface);
5562 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5567 static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx)
5569 IDirectDrawSurfaceImpl *s = (IDirectDrawSurfaceImpl *)surface;
5570 IDirectDrawSurfaceImpl **target = ctx;
5572 if (!s->isRenderTarget)
5575 IDirectDrawSurface7_Release(surface);
5576 return DDENUMRET_CANCEL;
5579 /* Recurse into the surface tree */
5580 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
5582 IDirectDrawSurface7_Release(surface);
5583 if (*target) return DDENUMRET_CANCEL;
5585 return DDENUMRET_OK;
5588 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
5589 IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format,
5590 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5591 IWineD3DSurface **surface)
5593 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5594 IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
5595 IDirectDrawSurfaceImpl *target = NULL;
5597 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5598 "\tmultisample_quality %u, lockable %u, surface %p\n",
5599 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
5601 if (d3d_surface->isRenderTarget)
5603 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
5607 target = d3d_surface;
5612 target = This->d3d_target;
5613 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
5616 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5618 *surface = target->WineD3DSurface;
5619 IWineD3DSurface_AddRef(*surface);
5620 target->isRenderTarget = TRUE;
5622 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
5627 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
5628 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5629 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
5631 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5632 IDirectDrawSurfaceImpl *ddraw_surface;
5633 DDSURFACEDESC2 ddsd;
5636 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5637 "\tmultisample_quality %u, discard %u, surface %p\n",
5638 iface, width, height, format, multisample_type, multisample_quality, discard, surface);
5642 /* Create a DirectDraw surface */
5643 memset(&ddsd, 0, sizeof(ddsd));
5644 ddsd.dwSize = sizeof(ddsd);
5645 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
5646 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
5647 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
5648 ddsd.dwHeight = height;
5649 ddsd.dwWidth = width;
5652 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
5656 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
5659 This->depthstencil = TRUE;
5660 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This, &ddsd, (IDirectDrawSurface7 **)&ddraw_surface, NULL);
5661 This->depthstencil = FALSE;
5664 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
5668 *surface = ddraw_surface->WineD3DSurface;
5669 IWineD3DSurface_AddRef(*surface);
5670 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
5675 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
5676 IUnknown *superior, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5677 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
5679 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
5680 iface, superior, width, height, depth, format, pool, usage, volume);
5682 ERR("Not implemented!\n");
5687 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
5688 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
5690 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5691 IDirectDrawSurfaceImpl *iterator;
5692 IParentImpl *object;
5695 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
5697 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
5700 FIXME("Allocation of memory failed\n");
5702 return DDERR_OUTOFVIDEOMEMORY;
5705 ddraw_parent_init(object);
5707 hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
5708 This->ImplType, object, swapchain);
5711 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
5712 HeapFree(GetProcessHeap(), 0 , object);
5717 object->child = (IUnknown *)*swapchain;
5718 This->d3d_target->wineD3DSwapChain = *swapchain;
5719 iterator = This->d3d_target->complex_array[0];
5722 iterator->wineD3DSwapChain = *swapchain;
5723 iterator = iterator->complex_array[0];
5729 static const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
5731 /* IUnknown methods */
5732 device_parent_QueryInterface,
5733 device_parent_AddRef,
5734 device_parent_Release,
5735 /* IWineD3DDeviceParent methods */
5736 device_parent_WineD3DDeviceCreated,
5737 device_parent_CreateSurface,
5738 device_parent_CreateRenderTarget,
5739 device_parent_CreateDepthStencilSurface,
5740 device_parent_CreateVolume,
5741 device_parent_CreateSwapChain,
5744 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5749 ddraw->lpVtbl = &ddraw7_vtbl;
5750 ddraw->IDirectDraw_vtbl = &ddraw1_vtbl;
5751 ddraw->IDirectDraw2_vtbl = &ddraw2_vtbl;
5752 ddraw->IDirectDraw3_vtbl = &ddraw3_vtbl;
5753 ddraw->IDirectDraw4_vtbl = &ddraw4_vtbl;
5754 ddraw->IDirect3D_vtbl = &d3d1_vtbl;
5755 ddraw->IDirect3D2_vtbl = &d3d2_vtbl;
5756 ddraw->IDirect3D3_vtbl = &d3d3_vtbl;
5757 ddraw->IDirect3D7_vtbl = &d3d7_vtbl;
5758 ddraw->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl;
5759 ddraw->numIfaces = 1;
5762 /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
5764 ddraw->ImplType = DefaultSurfaceType;
5766 /* Get the current screen settings. */
5768 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5770 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5771 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5775 ERR("Failed to load wined3d - broken OpenGL setup?\n");
5776 return DDERR_NODIRECTDRAWSUPPORT;
5779 ddraw->wineD3D = pWineDirect3DCreate(7, (IUnknown *)ddraw);
5780 if (!ddraw->wineD3D)
5782 WARN("Failed to create a wined3d object.\n");
5783 return E_OUTOFMEMORY;
5786 hr = IWineD3D_CreateDevice(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type, NULL, 0,
5787 (IWineD3DDeviceParent *)&ddraw->device_parent_vtbl, &ddraw->wineD3DDevice);
5790 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5791 IWineD3D_Release(ddraw->wineD3D);
5795 /* Get the amount of video memory */
5796 ddraw->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(ddraw->wineD3DDevice);
5798 list_init(&ddraw->surface_list);