Changed buffer size for EM_STREAMIN message to 4096, as it's what M$
[wine] / dlls / d3d8 / d3d8.spec
1 @ stdcall D3D8GetSWInfo()
2 @ stdcall DebugSetMute()
3 @ stdcall Direct3DCreate8(long)
4 @ stdcall ValidatePixelShader(ptr ptr)
5 @ stdcall ValidateVertexShader(ptr)