rpcrt4: Add tests for freeing non-NdrAllocate allocated memory blocks.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber 
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d_interface.h"
40
41 /* ===========================================================================
42    Internal use
43    =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(
45     DWORD FVF,
46     D3DVERTEXELEMENT9** ppVertexElements);
47 extern CRITICAL_SECTION d3d9_cs;
48
49 /* ===========================================================================
50     Macros
51    =========================================================================== */
52 /* Not nice, but it lets wined3d support different versions of directx */
53 #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
54     _pWineCaps->DeviceType                        = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \
55     _pWineCaps->AdapterOrdinal                    = &_pD3D9Caps->AdapterOrdinal; \
56     _pWineCaps->Caps                              = &_pD3D9Caps->Caps; \
57     _pWineCaps->Caps2                             = &_pD3D9Caps->Caps2; \
58     _pWineCaps->Caps3                             = &_pD3D9Caps->Caps3; \
59     _pWineCaps->PresentationIntervals             = &_pD3D9Caps->PresentationIntervals; \
60     _pWineCaps->CursorCaps                        = &_pD3D9Caps->CursorCaps; \
61     _pWineCaps->DevCaps                           = &_pD3D9Caps->DevCaps; \
62     _pWineCaps->PrimitiveMiscCaps                 = &_pD3D9Caps->PrimitiveMiscCaps; \
63     _pWineCaps->RasterCaps                        = &_pD3D9Caps->RasterCaps; \
64     _pWineCaps->ZCmpCaps                          = &_pD3D9Caps->ZCmpCaps; \
65     _pWineCaps->SrcBlendCaps                      = &_pD3D9Caps->SrcBlendCaps; \
66     _pWineCaps->DestBlendCaps                     = &_pD3D9Caps->DestBlendCaps; \
67     _pWineCaps->AlphaCmpCaps                      = &_pD3D9Caps->AlphaCmpCaps; \
68     _pWineCaps->ShadeCaps                         = &_pD3D9Caps->ShadeCaps; \
69     _pWineCaps->TextureCaps                       = &_pD3D9Caps->TextureCaps; \
70     _pWineCaps->TextureFilterCaps                 = &_pD3D9Caps->TextureFilterCaps; \
71     _pWineCaps->CubeTextureFilterCaps             = &_pD3D9Caps->CubeTextureFilterCaps; \
72     _pWineCaps->VolumeTextureFilterCaps           = &_pD3D9Caps->VolumeTextureFilterCaps; \
73     _pWineCaps->TextureAddressCaps                = &_pD3D9Caps->TextureAddressCaps; \
74     _pWineCaps->VolumeTextureAddressCaps          = &_pD3D9Caps->VolumeTextureAddressCaps; \
75     _pWineCaps->LineCaps                          = &_pD3D9Caps->LineCaps; \
76     _pWineCaps->MaxTextureWidth                   = &_pD3D9Caps->MaxTextureWidth; \
77     _pWineCaps->MaxTextureHeight                  = &_pD3D9Caps->MaxTextureHeight; \
78     _pWineCaps->MaxVolumeExtent                   = &_pD3D9Caps->MaxVolumeExtent; \
79     _pWineCaps->MaxTextureRepeat                  = &_pD3D9Caps->MaxTextureRepeat; \
80     _pWineCaps->MaxTextureAspectRatio             = &_pD3D9Caps->MaxTextureAspectRatio; \
81     _pWineCaps->MaxAnisotropy                     = &_pD3D9Caps->MaxAnisotropy; \
82     _pWineCaps->MaxVertexW                        = &_pD3D9Caps->MaxVertexW; \
83     _pWineCaps->GuardBandLeft                     = &_pD3D9Caps->GuardBandLeft; \
84     _pWineCaps->GuardBandTop                      = &_pD3D9Caps->GuardBandTop; \
85     _pWineCaps->GuardBandRight                    = &_pD3D9Caps->GuardBandRight; \
86     _pWineCaps->GuardBandBottom                   = &_pD3D9Caps->GuardBandBottom; \
87     _pWineCaps->ExtentsAdjust                     = &_pD3D9Caps->ExtentsAdjust; \
88     _pWineCaps->StencilCaps                       = &_pD3D9Caps->StencilCaps; \
89     _pWineCaps->FVFCaps                           = &_pD3D9Caps->FVFCaps; \
90     _pWineCaps->TextureOpCaps                     = &_pD3D9Caps->TextureOpCaps; \
91     _pWineCaps->MaxTextureBlendStages             = &_pD3D9Caps->MaxTextureBlendStages; \
92     _pWineCaps->MaxSimultaneousTextures           = &_pD3D9Caps->MaxSimultaneousTextures; \
93     _pWineCaps->VertexProcessingCaps              = &_pD3D9Caps->VertexProcessingCaps; \
94     _pWineCaps->MaxActiveLights                   = &_pD3D9Caps->MaxActiveLights; \
95     _pWineCaps->MaxUserClipPlanes                 = &_pD3D9Caps->MaxUserClipPlanes; \
96     _pWineCaps->MaxVertexBlendMatrices            = &_pD3D9Caps->MaxVertexBlendMatrices; \
97     _pWineCaps->MaxVertexBlendMatrixIndex         = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
98     _pWineCaps->MaxPointSize                      = &_pD3D9Caps->MaxPointSize; \
99     _pWineCaps->MaxPrimitiveCount                 = &_pD3D9Caps->MaxPrimitiveCount; \
100     _pWineCaps->MaxVertexIndex                    = &_pD3D9Caps->MaxVertexIndex; \
101     _pWineCaps->MaxStreams                        = &_pD3D9Caps->MaxStreams; \
102     _pWineCaps->MaxStreamStride                   = &_pD3D9Caps->MaxStreamStride; \
103     _pWineCaps->VertexShaderVersion               = &_pD3D9Caps->VertexShaderVersion; \
104     _pWineCaps->MaxVertexShaderConst              = &_pD3D9Caps->MaxVertexShaderConst; \
105     _pWineCaps->PixelShaderVersion                = &_pD3D9Caps->PixelShaderVersion; \
106     _pWineCaps->PixelShader1xMaxValue             = &_pD3D9Caps->PixelShader1xMaxValue; \
107     _pWineCaps->DevCaps2                          = &_pD3D9Caps->DevCaps2; \
108     _pWineCaps->MaxNpatchTessellationLevel        = &_pD3D9Caps->MaxNpatchTessellationLevel; \
109     _pWineCaps->MasterAdapterOrdinal              = &_pD3D9Caps->MasterAdapterOrdinal; \
110     _pWineCaps->AdapterOrdinalInGroup             = &_pD3D9Caps->AdapterOrdinalInGroup; \
111     _pWineCaps->NumberOfAdaptersInGroup           = &_pD3D9Caps->NumberOfAdaptersInGroup; \
112     _pWineCaps->DeclTypes                         = &_pD3D9Caps->DeclTypes; \
113     _pWineCaps->NumSimultaneousRTs                = &_pD3D9Caps->NumSimultaneousRTs; \
114     _pWineCaps->StretchRectFilterCaps             = &_pD3D9Caps->StretchRectFilterCaps; \
115     _pWineCaps->VS20Caps.Caps                     = &_pD3D9Caps->VS20Caps.Caps; \
116     _pWineCaps->VS20Caps.DynamicFlowControlDepth  = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
117     _pWineCaps->VS20Caps.NumTemps                 = &_pD3D9Caps->VS20Caps.NumTemps; \
118     _pWineCaps->VS20Caps.NumTemps                 = &_pD3D9Caps->VS20Caps.NumTemps; \
119     _pWineCaps->VS20Caps.StaticFlowControlDepth   = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
120     _pWineCaps->PS20Caps.Caps                     = &_pD3D9Caps->PS20Caps.Caps; \
121     _pWineCaps->PS20Caps.DynamicFlowControlDepth  = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
122     _pWineCaps->PS20Caps.NumTemps                 = &_pD3D9Caps->PS20Caps.NumTemps; \
123     _pWineCaps->PS20Caps.StaticFlowControlDepth   = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
124     _pWineCaps->PS20Caps.NumInstructionSlots      = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
125     _pWineCaps->VertexTextureFilterCaps           = &_pD3D9Caps->VertexTextureFilterCaps; \
126     _pWineCaps->MaxVShaderInstructionsExecuted    = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
127     _pWineCaps->MaxPShaderInstructionsExecuted    = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
128     _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
129     _pWineCaps->MaxPixelShader30InstructionSlots  = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
130
131 /* ===========================================================================
132     D3D9 interfactes
133    =========================================================================== */
134
135 /* ---------- */
136 /* IDirect3D9 */
137 /* ---------- */
138
139 /*****************************************************************************
140  * Predeclare the interface implementation structures
141  */
142 extern const IDirect3D9Vtbl Direct3D9_Vtbl;
143
144 /*****************************************************************************
145  * IDirect3D implementation structure
146  */
147 typedef struct IDirect3D9Impl
148 {
149     /* IUnknown fields */
150     const IDirect3D9Vtbl   *lpVtbl;
151     LONG                    ref;
152
153     /* The WineD3D device */
154     IWineD3D               *WineD3D;
155
156 } IDirect3D9Impl;
157
158 void filter_caps(D3DCAPS9* pCaps);
159
160 /* ---------------- */
161 /* IDirect3DDevice9 */
162 /* ---------------- */
163
164 /*****************************************************************************
165  * Predeclare the interface implementation structures
166  */
167 extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
168
169 /*****************************************************************************
170  * IDirect3DDevice9 implementation structure
171  */
172 typedef struct IDirect3DDevice9Impl
173 {
174     /* IUnknown fields */
175     const IDirect3DDevice9Vtbl   *lpVtbl;
176     LONG                          ref;
177
178     /* IDirect3DDevice9 fields */
179     IWineD3DDevice               *WineD3DDevice;
180
181     /* Avoids recursion with nested ReleaseRef to 0 */
182     BOOL                          inDestruction;
183
184     IDirect3DVertexDeclaration9  **convertedDecls;
185     unsigned int                 numConvertedDecls, declArraySize;
186
187 } IDirect3DDevice9Impl;
188
189
190 /* IDirect3DDevice9: */
191 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
192 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
193 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
194 extern UINT     WINAPI  IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
195 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
196 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
197 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
198 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
199 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
200 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
201 extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
202 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
203 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
204 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
205 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
206 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
207 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
208 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
209 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
210 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
211 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
212 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
213 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
214 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
215 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
216 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
217 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
218 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
219 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
220 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
221 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
222 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
223 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
224 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
225 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
226 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
227 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
228 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
229
230
231 /* ---------------- */
232 /* IDirect3DVolume9 */
233 /* ---------------- */
234
235 /*****************************************************************************
236  * IDirect3DVolume9 implementation structure
237  */
238 typedef struct IDirect3DVolume9Impl
239 {
240     /* IUnknown fields */
241     const IDirect3DVolume9Vtbl *lpVtbl;
242     LONG                    ref;
243
244     /* IDirect3DVolume9 fields */
245     IWineD3DVolume         *wineD3DVolume;
246
247     /* The volume container */
248     IUnknown                    *container;
249
250     /* If set forward refcounting to this object */
251     IUnknown                    *forwardReference;
252 } IDirect3DVolume9Impl;
253
254 /* ------------------- */
255 /* IDirect3DSwapChain9 */
256 /* ------------------- */
257
258 /*****************************************************************************
259  * IDirect3DSwapChain9 implementation structure
260  */
261 typedef struct IDirect3DSwapChain9Impl
262 {
263     /* IUnknown fields */
264     const IDirect3DSwapChain9Vtbl *lpVtbl;
265     LONG                    ref;
266
267     /* IDirect3DSwapChain9 fields */
268     IWineD3DSwapChain      *wineD3DSwapChain;
269
270     /* Parent reference */
271     LPDIRECT3DDEVICE9       parentDevice;
272
273     /* Flags an implicit swap chain */
274     BOOL                        isImplicit;
275 } IDirect3DSwapChain9Impl;
276
277 /* ------------------ */
278 /* IDirect3DResource9 */
279 /* ------------------ */
280
281 /*****************************************************************************
282  * IDirect3DResource9 implementation structure
283  */
284 typedef struct IDirect3DResource9Impl
285 {
286     /* IUnknown fields */
287     const IDirect3DResource9Vtbl *lpVtbl;
288     LONG                    ref;
289
290     /* IDirect3DResource9 fields */
291     IWineD3DResource       *wineD3DResource;
292 } IDirect3DResource9Impl;
293
294 extern HRESULT  WINAPI        IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
295
296
297 /* ----------------- */
298 /* IDirect3DSurface9 */
299 /* ----------------- */
300
301 /*****************************************************************************
302  * Predeclare the interface implementation structures
303  */
304 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
305
306 /*****************************************************************************
307  * IDirect3DSurface9 implementation structure
308  */
309 typedef struct IDirect3DSurface9Impl
310 {
311     /* IUnknown fields */
312     const IDirect3DSurface9Vtbl *lpVtbl;
313     LONG                    ref;
314
315     /* IDirect3DResource9 fields */
316     IWineD3DSurface        *wineD3DSurface;
317
318     /* Parent reference */
319     LPDIRECT3DDEVICE9       parentDevice;
320
321     /* The surface container */
322     IUnknown                    *container;
323
324     /* If set forward refcounting to this object */
325     IUnknown                    *forwardReference;
326
327     /* Flags an implicit surface */
328     BOOL                        isImplicit;
329 } IDirect3DSurface9Impl;
330
331 /* ---------------------- */
332 /* IDirect3DVertexBuffer9 */
333 /* ---------------------- */
334
335 /*****************************************************************************
336  * IDirect3DVertexBuffer9 implementation structure
337  */
338 typedef struct IDirect3DVertexBuffer9Impl
339 {
340     /* IUnknown fields */
341     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
342     LONG                    ref;
343
344     /* IDirect3DResource9 fields */
345     IWineD3DVertexBuffer   *wineD3DVertexBuffer;
346
347     /* Parent reference */
348     LPDIRECT3DDEVICE9       parentDevice;
349 } IDirect3DVertexBuffer9Impl;
350
351 /* --------------------- */
352 /* IDirect3DIndexBuffer9 */
353 /* --------------------- */
354
355 /*****************************************************************************
356  * IDirect3DIndexBuffer9 implementation structure
357  */
358 typedef struct IDirect3DIndexBuffer9Impl
359 {
360     /* IUnknown fields */
361     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
362     LONG                    ref;
363
364     /* IDirect3DResource9 fields */
365     IWineD3DIndexBuffer    *wineD3DIndexBuffer;
366
367     /* Parent reference */
368     LPDIRECT3DDEVICE9       parentDevice;
369 } IDirect3DIndexBuffer9Impl;
370
371 /* --------------------- */
372 /* IDirect3DBaseTexture9 */
373 /* --------------------- */
374
375 /*****************************************************************************
376  * IDirect3DBaseTexture9 implementation structure
377  */
378 typedef struct IDirect3DBaseTexture9Impl
379 {
380     /* IUnknown fields */
381     const IDirect3DBaseTexture9Vtbl *lpVtbl;
382     LONG                    ref;
383
384     /* IDirect3DResource9 fields */
385     IWineD3DBaseTexture    *wineD3DBaseTexture;
386     
387 } IDirect3DBaseTexture9Impl;
388
389 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
390
391 /* --------------------- */
392 /* IDirect3DCubeTexture9 */
393 /* --------------------- */
394
395 /*****************************************************************************
396  * IDirect3DCubeTexture9 implementation structure
397  */
398 typedef struct IDirect3DCubeTexture9Impl
399 {
400     /* IUnknown fields */
401     const IDirect3DCubeTexture9Vtbl *lpVtbl;
402     LONG                    ref;
403
404     /* IDirect3DResource9 fields */
405     IWineD3DCubeTexture    *wineD3DCubeTexture;
406
407     /* Parent reference */
408     LPDIRECT3DDEVICE9       parentDevice;
409 }  IDirect3DCubeTexture9Impl;
410
411
412 /* ----------------- */
413 /* IDirect3DTexture9 */
414 /* ----------------- */
415
416 /*****************************************************************************
417  * IDirect3DTexture9 implementation structure
418  */
419 typedef struct IDirect3DTexture9Impl
420 {
421     /* IUnknown fields */
422     const IDirect3DTexture9Vtbl *lpVtbl;
423     LONG                    ref;
424
425     /* IDirect3DResource9 fields */
426     IWineD3DTexture        *wineD3DTexture;
427
428     /* Parent reference */
429     LPDIRECT3DDEVICE9       parentDevice;
430 } IDirect3DTexture9Impl;
431
432 /* ----------------------- */
433 /* IDirect3DVolumeTexture9 */
434 /* ----------------------- */
435
436 /*****************************************************************************
437  * IDirect3DVolumeTexture9 implementation structure
438  */
439 typedef struct IDirect3DVolumeTexture9Impl
440 {
441     /* IUnknown fields */
442     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
443     LONG                    ref;
444
445     /* IDirect3DResource9 fields */
446     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
447
448     /* Parent reference */
449     LPDIRECT3DDEVICE9       parentDevice;
450 } IDirect3DVolumeTexture9Impl;
451
452 /* ----------------------- */
453 /* IDirect3DStateBlock9 */
454 /* ----------------------- */
455
456 /*****************************************************************************
457  * IDirect3DStateBlock9 implementation structure
458  */
459 typedef struct  IDirect3DStateBlock9Impl {
460     /* IUnknown fields */
461     const IDirect3DStateBlock9Vtbl *lpVtbl;
462     LONG                    ref;
463
464     /* IDirect3DStateBlock9 fields */
465     IWineD3DStateBlock     *wineD3DStateBlock;
466
467     /* Parent reference */
468     LPDIRECT3DDEVICE9       parentDevice;
469 } IDirect3DStateBlock9Impl;
470
471
472 /* --------------------------- */
473 /* IDirect3DVertexDeclaration9 */
474 /* --------------------------- */
475
476 /*****************************************************************************
477  * IDirect3DVertexDeclaration implementation structure
478  */
479 typedef struct IDirect3DVertexDeclaration9Impl {
480   /* IUnknown fields */
481   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
482   LONG    ref;
483
484   D3DVERTEXELEMENT9 *elements;
485   size_t element_count;
486
487   /* IDirect3DVertexDeclaration9 fields */
488   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
489   DWORD convFVF;
490
491   /* Parent reference */
492   LPDIRECT3DDEVICE9 parentDevice;
493 } IDirect3DVertexDeclaration9Impl;
494
495 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface);
496
497 /* ---------------------- */
498 /* IDirect3DVertexShader9 */
499 /* ---------------------- */
500
501 /*****************************************************************************
502  * IDirect3DVertexShader implementation structure
503  */
504 typedef struct IDirect3DVertexShader9Impl {
505   /* IUnknown fields */
506   const IDirect3DVertexShader9Vtbl *lpVtbl;
507   LONG  ref;
508
509   /* IDirect3DVertexShader9 fields */
510   IWineD3DVertexShader *wineD3DVertexShader;
511
512   /* Parent reference */
513   LPDIRECT3DDEVICE9 parentDevice;
514 } IDirect3DVertexShader9Impl;
515
516 /* --------------------- */
517 /* IDirect3DPixelShader9 */
518 /* --------------------- */
519
520 /*****************************************************************************
521  * IDirect3DPixelShader implementation structure
522  */
523 typedef struct IDirect3DPixelShader9Impl {
524   /* IUnknown fields */
525     const IDirect3DPixelShader9Vtbl *lpVtbl;
526     LONG                    ref;
527
528     /* IDirect3DPixelShader9 fields */
529     IWineD3DPixelShader    *wineD3DPixelShader;
530
531     /* Parent reference */
532     LPDIRECT3DDEVICE9       parentDevice;
533 } IDirect3DPixelShader9Impl;
534
535 /* --------------- */
536 /* IDirect3DQuery9 */
537 /* --------------- */
538
539 /*****************************************************************************
540  * IDirect3DPixelShader implementation structure
541  */
542 typedef struct IDirect3DQuery9Impl {
543     /* IUnknown fields */
544     const IDirect3DQuery9Vtbl *lpVtbl;
545     LONG                 ref;
546
547     /* IDirect3DQuery9 fields */
548     IWineD3DQuery       *wineD3DQuery;
549
550     /* Parent reference */
551     LPDIRECT3DDEVICE9    parentDevice;
552 } IDirect3DQuery9Impl;
553
554
555 /* Callbacks */
556 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
557                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
558                                          WINED3DCUBEMAP_FACES Face, IWineD3DSurface** ppSurface,
559                                          HANDLE* pSharedHandle);
560
561 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown  *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
562                                           WINED3DFORMAT  Format, WINED3DPOOL Pool, DWORD Usage,
563                                           IWineD3DVolume **ppVolume,
564                                           HANDLE   * pSharedHandle);
565
566 extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
567                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
568                                          DWORD MultisampleQuality, BOOL Discard,
569                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
570
571 extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
572                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
573                                          DWORD MultisampleQuality, BOOL Lockable,
574                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
575
576 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
577
578 extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
579
580 extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
581
582 extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
583
584 extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
585
586 #endif /* __WINE_D3D9_PRIVATE_H */