ddraw/tests: New visual back buffer flipping tests.
[wine] / dlls / wined3d / wined3d_private.h
1 /*
2  * Direct3D wine internal private include file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2002-2003, 2004 Jason Edmeades
7  * Copyright 2005 Oliver Stieber
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
26
27 #include <stdarg.h>
28 #include <math.h>
29 #include <limits.h>
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
32 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winreg.h"
36 #include "wingdi.h"
37 #include "winuser.h"
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
40
41 #include "objbase.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
46
47 /* Driver quirks */
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT       0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W            0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING         0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA     0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN            0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE            0x00000020
54
55 /* Texture format fixups */
56
57 enum fixup_channel_source
58 {
59     CHANNEL_SOURCE_ZERO = 0,
60     CHANNEL_SOURCE_ONE = 1,
61     CHANNEL_SOURCE_X = 2,
62     CHANNEL_SOURCE_Y = 3,
63     CHANNEL_SOURCE_Z = 4,
64     CHANNEL_SOURCE_W = 5,
65     CHANNEL_SOURCE_COMPLEX0 = 6,
66     CHANNEL_SOURCE_COMPLEX1 = 7,
67 };
68
69 enum complex_fixup
70 {
71     COMPLEX_FIXUP_NONE = 0,
72     COMPLEX_FIXUP_YUY2 = 1,
73     COMPLEX_FIXUP_UYVY = 2,
74     COMPLEX_FIXUP_YV12 = 3,
75     COMPLEX_FIXUP_P8   = 4,
76 };
77
78 #include <pshpack2.h>
79 struct color_fixup_desc
80 {
81     unsigned x_sign_fixup : 1;
82     unsigned x_source : 3;
83     unsigned y_sign_fixup : 1;
84     unsigned y_source : 3;
85     unsigned z_sign_fixup : 1;
86     unsigned z_source : 3;
87     unsigned w_sign_fixup : 1;
88     unsigned w_source : 3;
89 };
90 #include <poppack.h>
91
92 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
93         {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
94
95 static inline struct color_fixup_desc create_color_fixup_desc(
96         int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
97         int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
98 {
99     struct color_fixup_desc fixup =
100     {
101         sign0, src0,
102         sign1, src1,
103         sign2, src2,
104         sign3, src3,
105     };
106     return fixup;
107 }
108
109 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
110 {
111     struct color_fixup_desc fixup =
112     {
113         0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
114         0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
115         0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
116         0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
117     };
118     return fixup;
119 }
120
121 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
122 {
123     return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
124 }
125
126 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
127 {
128     return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
129 }
130
131 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
132 {
133     enum complex_fixup complex_fixup = 0;
134     if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
135     if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
136     if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
137     if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
138     return complex_fixup;
139 }
140
141 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
142 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
143 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
144
145 /* Device caps */
146 #define MAX_PALETTES            65536
147 #define MAX_STREAMS             16
148 #define MAX_TEXTURES            8
149 #define MAX_FRAGMENT_SAMPLERS   16
150 #define MAX_VERTEX_SAMPLERS     4
151 #define MAX_COMBINED_SAMPLERS   (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
152 #define MAX_ACTIVE_LIGHTS       8
153 #define MAX_CLIPPLANES          WINED3DMAXUSERCLIPPLANES
154
155 struct min_lookup
156 {
157     GLenum mip[WINED3DTEXF_LINEAR + 1];
158 };
159
160 const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
161 const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
162 const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
163 const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
164 const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
165
166 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
167 {
168     return mag_lookup[mag_filter];
169 }
170
171 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
172         WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
173 {
174     return min_mip_lookup[min_filter].mip[mip_filter];
175 }
176
177 /* float_16_to_32() and float_32_to_16() (see implementation in
178  * surface_base.c) convert 16 bit floats in the FLOAT16 data type
179  * to standard C floats and vice versa. They do not depend on the encoding
180  * of the C float, so they are platform independent, but slow. On x86 and
181  * other IEEE 754 compliant platforms the conversion can be accelerated by
182  * bit shifting the exponent and mantissa. There are also some SSE-based
183  * assembly routines out there.
184  *
185  * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
186  */
187 static inline float float_16_to_32(const unsigned short *in) {
188     const unsigned short s = ((*in) & 0x8000);
189     const unsigned short e = ((*in) & 0x7C00) >> 10;
190     const unsigned short m = (*in) & 0x3FF;
191     const float sgn = (s ? -1.0f : 1.0f);
192
193     if(e == 0) {
194         if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
195         else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
196     } else if(e < 31) {
197         return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
198     } else {
199         if(m == 0) return sgn / 0.0f; /* +INF / -INF */
200         else return 0.0f / 0.0f; /* NAN */
201     }
202 }
203
204 static inline float float_24_to_32(DWORD in)
205 {
206     const float sgn = in & 0x800000 ? -1.0f : 1.0f;
207     const unsigned short e = (in & 0x780000) >> 19;
208     const unsigned int m = in & 0x7ffff;
209
210     if (e == 0)
211     {
212         if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
213         else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
214     }
215     else if (e < 15)
216     {
217         return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
218     }
219     else
220     {
221         if (m == 0) return sgn / 0.0f; /* +INF / -INF */
222         else return 0.0f / 0.0f; /* NAN */
223     }
224 }
225
226 /**
227  * Settings
228  */
229 #define VS_NONE    0
230 #define VS_HW      1
231
232 #define PS_NONE    0
233 #define PS_HW      1
234
235 #define VBO_NONE   0
236 #define VBO_HW     1
237
238 #define ORM_BACKBUFFER  0
239 #define ORM_FBO         1
240
241 #define SHADER_ARB  1
242 #define SHADER_GLSL 2
243 #define SHADER_ATI  3
244 #define SHADER_NONE 4
245
246 #define RTL_DISABLE   -1
247 #define RTL_READDRAW   1
248 #define RTL_READTEX    2
249
250 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
251 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
252
253 /* NOTE: When adding fields to this structure, make sure to update the default
254  * values in wined3d_main.c as well. */
255 typedef struct wined3d_settings_s {
256 /* vertex and pixel shader modes */
257   int vs_mode;
258   int ps_mode;
259 /* Ideally, we don't want the user to have to request GLSL.  If the hardware supports GLSL,
260     we should use it.  However, until it's fully implemented, we'll leave it as a registry
261     setting for developers. */
262   BOOL glslRequested;
263   int offscreen_rendering_mode;
264   int rendertargetlock_mode;
265   unsigned short pci_vendor_id;
266   unsigned short pci_device_id;
267 /* Memory tracking and object counting */
268   unsigned int emulated_textureram;
269   char *logo;
270   int allow_multisampling;
271   BOOL strict_draw_ordering;
272 } wined3d_settings_t;
273
274 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
275
276 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
277 {
278     WINED3DSTT_UNKNOWN = 0,
279     WINED3DSTT_1D = 1,
280     WINED3DSTT_2D = 2,
281     WINED3DSTT_CUBE = 3,
282     WINED3DSTT_VOLUME = 4,
283 } WINED3DSAMPLER_TEXTURE_TYPE;
284
285 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
286 {
287     WINED3DSPR_TEMP = 0,
288     WINED3DSPR_INPUT = 1,
289     WINED3DSPR_CONST = 2,
290     WINED3DSPR_ADDR = 3,
291     WINED3DSPR_TEXTURE = 3,
292     WINED3DSPR_RASTOUT = 4,
293     WINED3DSPR_ATTROUT = 5,
294     WINED3DSPR_TEXCRDOUT = 6,
295     WINED3DSPR_OUTPUT = 6,
296     WINED3DSPR_CONSTINT = 7,
297     WINED3DSPR_COLOROUT = 8,
298     WINED3DSPR_DEPTHOUT = 9,
299     WINED3DSPR_SAMPLER = 10,
300     WINED3DSPR_CONST2 = 11,
301     WINED3DSPR_CONST3 = 12,
302     WINED3DSPR_CONST4 = 13,
303     WINED3DSPR_CONSTBOOL = 14,
304     WINED3DSPR_LOOP = 15,
305     WINED3DSPR_TEMPFLOAT16 = 16,
306     WINED3DSPR_MISCTYPE = 17,
307     WINED3DSPR_LABEL = 18,
308     WINED3DSPR_PREDICATE = 19,
309     WINED3DSPR_IMMCONST,
310     WINED3DSPR_CONSTBUFFER,
311 } WINED3DSHADER_PARAM_REGISTER_TYPE;
312
313 enum wined3d_immconst_type
314 {
315     WINED3D_IMMCONST_FLOAT,
316     WINED3D_IMMCONST_FLOAT4,
317 };
318
319 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
320
321 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
322 {
323     WINED3DSPSM_NONE = 0,
324     WINED3DSPSM_NEG = 1,
325     WINED3DSPSM_BIAS = 2,
326     WINED3DSPSM_BIASNEG = 3,
327     WINED3DSPSM_SIGN = 4,
328     WINED3DSPSM_SIGNNEG = 5,
329     WINED3DSPSM_COMP = 6,
330     WINED3DSPSM_X2 = 7,
331     WINED3DSPSM_X2NEG = 8,
332     WINED3DSPSM_DZ = 9,
333     WINED3DSPSM_DW = 10,
334     WINED3DSPSM_ABS = 11,
335     WINED3DSPSM_ABSNEG = 12,
336     WINED3DSPSM_NOT = 13,
337 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
338
339 #define WINED3DSP_WRITEMASK_0   0x1 /* .x r */
340 #define WINED3DSP_WRITEMASK_1   0x2 /* .y g */
341 #define WINED3DSP_WRITEMASK_2   0x4 /* .z b */
342 #define WINED3DSP_WRITEMASK_3   0x8 /* .w a */
343 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
344
345 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
346 {
347     WINED3DSPDM_NONE = 0,
348     WINED3DSPDM_SATURATE = 1,
349     WINED3DSPDM_PARTIALPRECISION = 2,
350     WINED3DSPDM_MSAMPCENTROID = 4,
351 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
352
353 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
354 #define WINED3DSI_TEXLD_PROJECT 1
355 #define WINED3DSI_TEXLD_BIAS    2
356
357 typedef enum COMPARISON_TYPE
358 {
359     COMPARISON_GT = 1,
360     COMPARISON_EQ = 2,
361     COMPARISON_GE = 3,
362     COMPARISON_LT = 4,
363     COMPARISON_NE = 5,
364     COMPARISON_LE = 6,
365 } COMPARISON_TYPE;
366
367 #define WINED3D_SM1_VS  0xfffe
368 #define WINED3D_SM1_PS  0xffff
369 #define WINED3D_SM4_PS  0x0000
370 #define WINED3D_SM4_VS  0x0001
371 #define WINED3D_SM4_GS  0x0002
372
373 /* Shader version tokens, and shader end tokens */
374 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
375 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
376
377 /* Shader backends */
378
379 /* TODO: Make this dynamic, based on shader limits ? */
380 #define MAX_ATTRIBS 16
381 #define MAX_REG_ADDR 1
382 #define MAX_REG_TEMP 32
383 #define MAX_REG_TEXCRD 8
384 #define MAX_REG_INPUT 12
385 #define MAX_REG_OUTPUT 12
386 #define MAX_CONST_I 16
387 #define MAX_CONST_B 16
388
389 /* FIXME: This needs to go up to 2048 for
390  * Shader model 3 according to msdn (and for software shaders) */
391 #define MAX_LABELS 16
392
393 #define SHADER_PGMSIZE 65535
394
395 struct wined3d_shader_buffer
396 {
397     char *buffer;
398     unsigned int bsize;
399     unsigned int lineNo;
400     BOOL newline;
401 };
402
403 enum WINED3D_SHADER_INSTRUCTION_HANDLER
404 {
405     WINED3DSIH_ABS,
406     WINED3DSIH_ADD,
407     WINED3DSIH_BEM,
408     WINED3DSIH_BREAK,
409     WINED3DSIH_BREAKC,
410     WINED3DSIH_BREAKP,
411     WINED3DSIH_CALL,
412     WINED3DSIH_CALLNZ,
413     WINED3DSIH_CMP,
414     WINED3DSIH_CND,
415     WINED3DSIH_CRS,
416     WINED3DSIH_CUT,
417     WINED3DSIH_DCL,
418     WINED3DSIH_DEF,
419     WINED3DSIH_DEFB,
420     WINED3DSIH_DEFI,
421     WINED3DSIH_DP2ADD,
422     WINED3DSIH_DP3,
423     WINED3DSIH_DP4,
424     WINED3DSIH_DST,
425     WINED3DSIH_DSX,
426     WINED3DSIH_DSY,
427     WINED3DSIH_ELSE,
428     WINED3DSIH_EMIT,
429     WINED3DSIH_ENDIF,
430     WINED3DSIH_ENDLOOP,
431     WINED3DSIH_ENDREP,
432     WINED3DSIH_EXP,
433     WINED3DSIH_EXPP,
434     WINED3DSIH_FRC,
435     WINED3DSIH_IADD,
436     WINED3DSIH_IF,
437     WINED3DSIH_IFC,
438     WINED3DSIH_IGE,
439     WINED3DSIH_LABEL,
440     WINED3DSIH_LIT,
441     WINED3DSIH_LOG,
442     WINED3DSIH_LOGP,
443     WINED3DSIH_LOOP,
444     WINED3DSIH_LRP,
445     WINED3DSIH_LT,
446     WINED3DSIH_M3x2,
447     WINED3DSIH_M3x3,
448     WINED3DSIH_M3x4,
449     WINED3DSIH_M4x3,
450     WINED3DSIH_M4x4,
451     WINED3DSIH_MAD,
452     WINED3DSIH_MAX,
453     WINED3DSIH_MIN,
454     WINED3DSIH_MOV,
455     WINED3DSIH_MOVA,
456     WINED3DSIH_MUL,
457     WINED3DSIH_NOP,
458     WINED3DSIH_NRM,
459     WINED3DSIH_PHASE,
460     WINED3DSIH_POW,
461     WINED3DSIH_RCP,
462     WINED3DSIH_REP,
463     WINED3DSIH_RET,
464     WINED3DSIH_RSQ,
465     WINED3DSIH_SETP,
466     WINED3DSIH_SGE,
467     WINED3DSIH_SGN,
468     WINED3DSIH_SINCOS,
469     WINED3DSIH_SLT,
470     WINED3DSIH_SUB,
471     WINED3DSIH_TEX,
472     WINED3DSIH_TEXBEM,
473     WINED3DSIH_TEXBEML,
474     WINED3DSIH_TEXCOORD,
475     WINED3DSIH_TEXDEPTH,
476     WINED3DSIH_TEXDP3,
477     WINED3DSIH_TEXDP3TEX,
478     WINED3DSIH_TEXKILL,
479     WINED3DSIH_TEXLDD,
480     WINED3DSIH_TEXLDL,
481     WINED3DSIH_TEXM3x2DEPTH,
482     WINED3DSIH_TEXM3x2PAD,
483     WINED3DSIH_TEXM3x2TEX,
484     WINED3DSIH_TEXM3x3,
485     WINED3DSIH_TEXM3x3DIFF,
486     WINED3DSIH_TEXM3x3PAD,
487     WINED3DSIH_TEXM3x3SPEC,
488     WINED3DSIH_TEXM3x3TEX,
489     WINED3DSIH_TEXM3x3VSPEC,
490     WINED3DSIH_TEXREG2AR,
491     WINED3DSIH_TEXREG2GB,
492     WINED3DSIH_TEXREG2RGB,
493     WINED3DSIH_TABLE_SIZE
494 };
495
496 enum wined3d_shader_type
497 {
498     WINED3D_SHADER_TYPE_PIXEL,
499     WINED3D_SHADER_TYPE_VERTEX,
500     WINED3D_SHADER_TYPE_GEOMETRY,
501 };
502
503 struct wined3d_shader_version
504 {
505     enum wined3d_shader_type type;
506     BYTE major;
507     BYTE minor;
508 };
509
510 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
511
512 typedef struct shader_reg_maps
513 {
514     struct wined3d_shader_version shader_version;
515     BYTE texcoord;                          /* MAX_REG_TEXCRD, 8 */
516     BYTE address;                           /* MAX_REG_ADDR, 1 */
517     WORD labels;                            /* MAX_LABELS, 16 */
518     DWORD temporary;                        /* MAX_REG_TEMP, 32 */
519     DWORD *constf;                          /* pixel, vertex */
520     DWORD texcoord_mask[MAX_REG_TEXCRD];    /* vertex < 3.0 */
521     WORD input_registers;                   /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
522     WORD output_registers;                  /* MAX_REG_OUTPUT, 12 */
523     WORD integer_constants;                 /* MAX_CONST_I, 16 */
524     WORD boolean_constants;                 /* MAX_CONST_B, 16 */
525     WORD local_int_consts;                  /* MAX_CONST_I, 16 */
526     WORD local_bool_consts;                 /* MAX_CONST_B, 16 */
527
528     WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
529     BYTE bumpmat;                           /* MAX_TEXTURES, 8 */
530     BYTE luminanceparams;                   /* MAX_TEXTURES, 8 */
531
532     WORD usesnrm        : 1;
533     WORD vpos           : 1;
534     WORD usesdsx        : 1;
535     WORD usesdsy        : 1;
536     WORD usestexldd     : 1;
537     WORD usesmova       : 1;
538     WORD usesfacing     : 1;
539     WORD usesrelconstF  : 1;
540     WORD fog            : 1;
541     WORD usestexldl     : 1;
542     WORD usesifc        : 1;
543     WORD usescall       : 1;
544     WORD usesrcp        : 1;
545     WORD padding        : 3;
546
547     /* Whether or not loops are used in this shader, and nesting depth */
548     unsigned loop_depth;
549     unsigned highest_render_target;
550
551 } shader_reg_maps;
552
553 struct wined3d_shader_context
554 {
555     IWineD3DBaseShader *shader;
556     const struct wined3d_gl_info *gl_info;
557     const struct shader_reg_maps *reg_maps;
558     struct wined3d_shader_buffer *buffer;
559     void *backend_data;
560 };
561
562 struct wined3d_shader_register
563 {
564     WINED3DSHADER_PARAM_REGISTER_TYPE type;
565     UINT idx;
566     UINT array_idx;
567     const struct wined3d_shader_src_param *rel_addr;
568     enum wined3d_immconst_type immconst_type;
569     DWORD immconst_data[4];
570 };
571
572 struct wined3d_shader_dst_param
573 {
574     struct wined3d_shader_register reg;
575     DWORD write_mask;
576     DWORD modifiers;
577     DWORD shift;
578 };
579
580 struct wined3d_shader_src_param
581 {
582     struct wined3d_shader_register reg;
583     DWORD swizzle;
584     DWORD modifiers;
585 };
586
587 struct wined3d_shader_instruction
588 {
589     const struct wined3d_shader_context *ctx;
590     enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
591     DWORD flags;
592     BOOL coissue;
593     DWORD predicate;
594     UINT dst_count;
595     const struct wined3d_shader_dst_param *dst;
596     UINT src_count;
597     const struct wined3d_shader_src_param *src;
598 };
599
600 struct wined3d_shader_semantic
601 {
602     WINED3DDECLUSAGE usage;
603     UINT usage_idx;
604     WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
605     struct wined3d_shader_dst_param reg;
606 };
607
608 struct wined3d_shader_attribute
609 {
610     WINED3DDECLUSAGE usage;
611     UINT usage_idx;
612 };
613
614 struct wined3d_shader_loop_control
615 {
616     unsigned int count;
617     unsigned int start;
618     int step;
619 };
620
621 struct wined3d_shader_frontend
622 {
623     void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
624     void (*shader_free)(void *data);
625     void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
626     void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
627     void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
628             struct wined3d_shader_src_param *src_rel_addr);
629     void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
630             struct wined3d_shader_src_param *dst_rel_addr);
631     void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
632     void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
633     BOOL (*shader_is_end)(void *data, const DWORD **ptr);
634 };
635
636 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
637 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
638
639 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
640
641 struct shader_caps {
642     DWORD               VertexShaderVersion;
643     DWORD               MaxVertexShaderConst;
644
645     DWORD               PixelShaderVersion;
646     float               PixelShader1xMaxValue;
647     DWORD               MaxPixelShaderConst;
648
649     BOOL                VSClipping;
650 };
651
652 enum tex_types
653 {
654     tex_1d       = 0,
655     tex_2d       = 1,
656     tex_3d       = 2,
657     tex_cube     = 3,
658     tex_rect     = 4,
659     tex_type_count = 5,
660 };
661
662 enum vertexprocessing_mode {
663     fixedfunction,
664     vertexshader,
665     pretransformed
666 };
667
668 #define WINED3D_CONST_NUM_UNUSED ~0U
669
670 enum fogmode {
671     FOG_OFF,
672     FOG_LINEAR,
673     FOG_EXP,
674     FOG_EXP2
675 };
676
677 /* Stateblock dependent parameters which have to be hardcoded
678  * into the shader code
679  */
680 struct ps_compile_args {
681     struct color_fixup_desc     color_fixup[MAX_FRAGMENT_SAMPLERS];
682     enum vertexprocessing_mode  vp_mode;
683     enum fogmode                fog;
684     /* Projected textures(ps 1.0-1.3) */
685     /* Texture types(2D, Cube, 3D) in ps 1.x */
686     BOOL                        srgb_correction;
687     WORD                        np2_fixup;
688     /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
689        D3D9 has a limit of 16 samplers and the fixup is superfluous
690        in D3D10 (unconditional NP2 support mandatory). */
691     WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
692 };
693
694 enum fog_src_type {
695     VS_FOG_Z        = 0,
696     VS_FOG_COORD    = 1
697 };
698
699 struct vs_compile_args {
700     BYTE                        fog_src;
701     BYTE                        clip_enabled;
702     WORD                        swizzle_map;   /* MAX_ATTRIBS, 16 */
703 };
704
705 struct wined3d_context;
706
707 typedef struct {
708     void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
709     void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
710     void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type, const SIZE *ds_mask_size);
711     void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
712     void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
713     void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
714     void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
715     void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
716     void (*shader_destroy)(IWineD3DBaseShader *iface);
717     HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
718     void (*shader_free_private)(IWineD3DDevice *iface);
719     BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
720     void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
721     BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
722     void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
723 } shader_backend_t;
724
725 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
726 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
727 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
728
729 /* X11 locking */
730
731 extern void (CDECL *wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
732 extern void (CDECL *wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
733
734 /* As GLX relies on X, this is needed */
735 extern int num_lock DECLSPEC_HIDDEN;
736
737 #if 0
738 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
739 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
740 #else
741 #define ENTER_GL() wine_tsx11_lock_ptr()
742 #define LEAVE_GL() wine_tsx11_unlock_ptr()
743 #endif
744
745 /*****************************************************************************
746  * Defines
747  */
748
749 /* GL related defines */
750 /* ------------------ */
751 #define GL_EXTCALL(f) (gl_info->f)
752
753 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
754 #define D3DCOLOR_B_G(dw) (((dw) >>  8) & 0xFF)
755 #define D3DCOLOR_B_B(dw) (((dw) >>  0) & 0xFF)
756 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
757
758 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
759 #define D3DCOLOR_G(dw) (((float) (((dw) >>  8) & 0xFF)) / 255.0f)
760 #define D3DCOLOR_B(dw) (((float) (((dw) >>  0) & 0xFF)) / 255.0f)
761 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
762
763 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
764   (vec)[0] = D3DCOLOR_R(dw); \
765   (vec)[1] = D3DCOLOR_G(dw); \
766   (vec)[2] = D3DCOLOR_B(dw); \
767   (vec)[3] = D3DCOLOR_A(dw); \
768 } while(0)
769
770 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
771
772 /* Checking of API calls */
773 /* --------------------- */
774 #ifndef WINE_NO_DEBUG_MSGS
775 #define checkGLcall(A)                                              \
776 do {                                                                \
777     GLint err;                                                      \
778     if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break;   \
779     err = glGetError();                                             \
780     if (err == GL_NO_ERROR) {                                       \
781        TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__);        \
782                                                                     \
783     } else do {                                                     \
784         ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n",       \
785             debug_glerror(err), err, A, __FILE__, __LINE__);        \
786        err = glGetError();                                          \
787     } while (err != GL_NO_ERROR);                                   \
788 } while(0)
789 #else
790 #define checkGLcall(A) do {} while(0)
791 #endif
792
793 /* Trace routines / diagnostics */
794 /* ---------------------------- */
795
796 /* Dump out a matrix and copy it */
797 #define conv_mat(mat,gl_mat)                                                                \
798 do {                                                                                        \
799     TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
800     TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
801     TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
802     TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
803     memcpy(gl_mat, (mat), 16 * sizeof(float));                                              \
804 } while (0)
805
806 /* Trace vector and strided data information */
807 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
808         TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
809         si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->id, \
810         si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
811
812 /* Advance declaration of structures to satisfy compiler */
813 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
814 typedef struct IWineD3DSurfaceImpl    IWineD3DSurfaceImpl;
815 typedef struct IWineD3DPaletteImpl    IWineD3DPaletteImpl;
816 typedef struct IWineD3DDeviceImpl     IWineD3DDeviceImpl;
817 typedef struct IWineD3DSwapChainImpl  IWineD3DSwapChainImpl;
818
819 /* Global variables */
820 extern const float identity[16] DECLSPEC_HIDDEN;
821
822 enum wined3d_ffp_idx
823 {
824     WINED3D_FFP_POSITION = 0,
825     WINED3D_FFP_BLENDWEIGHT = 1,
826     WINED3D_FFP_BLENDINDICES = 2,
827     WINED3D_FFP_NORMAL = 3,
828     WINED3D_FFP_PSIZE = 4,
829     WINED3D_FFP_DIFFUSE = 5,
830     WINED3D_FFP_SPECULAR = 6,
831     WINED3D_FFP_TEXCOORD0 = 7,
832     WINED3D_FFP_TEXCOORD1 = 8,
833     WINED3D_FFP_TEXCOORD2 = 9,
834     WINED3D_FFP_TEXCOORD3 = 10,
835     WINED3D_FFP_TEXCOORD4 = 11,
836     WINED3D_FFP_TEXCOORD5 = 12,
837     WINED3D_FFP_TEXCOORD6 = 13,
838     WINED3D_FFP_TEXCOORD7 = 14,
839 };
840
841 enum wined3d_ffp_emit_idx
842 {
843     WINED3D_FFP_EMIT_FLOAT1 = 0,
844     WINED3D_FFP_EMIT_FLOAT2 = 1,
845     WINED3D_FFP_EMIT_FLOAT3 = 2,
846     WINED3D_FFP_EMIT_FLOAT4 = 3,
847     WINED3D_FFP_EMIT_D3DCOLOR = 4,
848     WINED3D_FFP_EMIT_UBYTE4 = 5,
849     WINED3D_FFP_EMIT_SHORT2 = 6,
850     WINED3D_FFP_EMIT_SHORT4 = 7,
851     WINED3D_FFP_EMIT_UBYTE4N = 8,
852     WINED3D_FFP_EMIT_SHORT2N = 9,
853     WINED3D_FFP_EMIT_SHORT4N = 10,
854     WINED3D_FFP_EMIT_USHORT2N = 11,
855     WINED3D_FFP_EMIT_USHORT4N = 12,
856     WINED3D_FFP_EMIT_UDEC3 = 13,
857     WINED3D_FFP_EMIT_DEC3N = 14,
858     WINED3D_FFP_EMIT_FLOAT16_2 = 15,
859     WINED3D_FFP_EMIT_FLOAT16_4 = 16,
860     WINED3D_FFP_EMIT_COUNT = 17
861 };
862
863 struct wined3d_stream_info_element
864 {
865     const struct wined3d_format_desc *format_desc;
866     GLsizei stride;
867     const BYTE *data;
868     UINT stream_idx;
869     GLuint buffer_object;
870 };
871
872 struct wined3d_stream_info
873 {
874     struct wined3d_stream_info_element elements[MAX_ATTRIBS];
875     BOOL position_transformed;
876     WORD swizzle_map; /* MAX_ATTRIBS, 16 */
877     WORD use_map; /* MAX_ATTRIBS, 16 */
878 };
879
880 /*****************************************************************************
881  * Prototypes
882  */
883
884 /* Routine common to the draw primitive and draw indexed primitive routines */
885 void drawPrimitive(IWineD3DDevice *iface, UINT index_count,
886         UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
887 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
888
889 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
890 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
891 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
892 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
893 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
894 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
895 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
896 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
897
898 #define eps 1e-8
899
900 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
901     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
902
903 /* Routines and structures related to state management */
904
905 #define STATE_RENDER(a) (a)
906 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
907
908 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
909 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
910
911 /* + 1 because samplers start with 0 */
912 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
913 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
914
915 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
916 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
917
918 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
919 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
920
921 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
922 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
923 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
924 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
925
926 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
927 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
928
929 #define STATE_VSHADER (STATE_VDECL + 1)
930 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
931
932 #define STATE_VIEWPORT (STATE_VSHADER + 1)
933 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
934
935 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
936 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
937 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
938 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
939
940 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
941 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
942
943 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
944 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
945
946 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
947 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
948
949 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
950 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
951
952 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
953 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
954
955 #define STATE_HIGHEST (STATE_FRONTFACE)
956
957 enum fogsource {
958     FOGSOURCE_FFP,
959     FOGSOURCE_VS,
960     FOGSOURCE_COORD,
961 };
962
963 #define WINED3D_MAX_FBO_ENTRIES 64
964
965 struct wined3d_occlusion_query
966 {
967     struct list entry;
968     GLuint id;
969     struct wined3d_context *context;
970 };
971
972 union wined3d_gl_query_object
973 {
974     GLuint id;
975     GLsync sync;
976 };
977
978 struct wined3d_event_query
979 {
980     struct list entry;
981     union wined3d_gl_query_object object;
982     struct wined3d_context *context;
983 };
984
985 enum wined3d_event_query_result
986 {
987     WINED3D_EVENT_QUERY_OK,
988     WINED3D_EVENT_QUERY_WAITING,
989     WINED3D_EVENT_QUERY_NOT_STARTED,
990     WINED3D_EVENT_QUERY_WRONG_THREAD,
991     WINED3D_EVENT_QUERY_ERROR
992 };
993
994 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
995 enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
996 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
997 void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
998 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
999
1000 struct wined3d_context
1001 {
1002     const struct wined3d_gl_info *gl_info;
1003     /* State dirtification
1004      * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1005      * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1006      * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1007      * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1008      */
1009     DWORD                   dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1010     DWORD                   numDirtyEntries;
1011     DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1012
1013     IWineD3DSwapChainImpl *swapchain;
1014     IWineD3DSurfaceImpl *current_rt;
1015     DWORD                   tid;    /* Thread ID which owns this context at the moment */
1016
1017     /* Stores some information about the context state for optimization */
1018     WORD render_offscreen : 1;
1019     WORD draw_buffer_dirty : 1;
1020     WORD last_was_rhw : 1;              /* true iff last draw_primitive was in xyzrhw mode */
1021     WORD last_was_pshader : 1;
1022     WORD last_was_vshader : 1;
1023     WORD namedArraysLoaded : 1;
1024     WORD numberedArraysLoaded : 1;
1025     WORD last_was_blit : 1;
1026     WORD last_was_ckey : 1;
1027     WORD fog_coord : 1;
1028     WORD fog_enabled : 1;
1029     WORD num_untracked_materials : 2;   /* Max value 2 */
1030     WORD current : 1;
1031     WORD destroyed : 1;
1032     WORD valid : 1;
1033     BYTE texShaderBumpMap;              /* MAX_TEXTURES, 8 */
1034     BYTE lastWasPow2Texture;            /* MAX_TEXTURES, 8 */
1035     DWORD                   numbered_array_mask;
1036     GLenum                  tracking_parm;     /* Which source is tracking current colour         */
1037     GLenum                  untracked_materials[2];
1038     UINT                    blit_w, blit_h;
1039     enum fogsource          fog_source;
1040
1041     char                    *vshader_const_dirty, *pshader_const_dirty;
1042
1043     /* The actual opengl context */
1044     UINT level;
1045     HGLRC restore_ctx;
1046     HDC restore_dc;
1047     HGLRC                   glCtx;
1048     HWND                    win_handle;
1049     HDC                     hdc;
1050     int pixel_format;
1051     GLint                   aux_buffers;
1052
1053     /* FBOs */
1054     UINT                    fbo_entry_count;
1055     struct list             fbo_list;
1056     struct list             fbo_destroy_list;
1057     struct fbo_entry        *current_fbo;
1058     GLuint                  dst_fbo;
1059     GLuint                  fbo_read_binding;
1060     GLuint                  fbo_draw_binding;
1061     BOOL rebind_fbo;
1062     IWineD3DSurfaceImpl **blit_targets;
1063     GLenum *draw_buffers;
1064
1065     /* Queries */
1066     GLuint *free_occlusion_queries;
1067     UINT free_occlusion_query_size;
1068     UINT free_occlusion_query_count;
1069     struct list occlusion_queries;
1070
1071     union wined3d_gl_query_object *free_event_queries;
1072     UINT free_event_query_size;
1073     UINT free_event_query_count;
1074     struct list event_queries;
1075
1076     /* Extension emulation */
1077     GLint                   gl_fog_source;
1078     GLfloat                 fog_coord_value;
1079     GLfloat                 color[4], fogstart, fogend, fogcolor[4];
1080     GLuint                  dummy_arbfp_prog;
1081 };
1082
1083 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1084
1085 struct StateEntry
1086 {
1087     DWORD representative;
1088     APPLYSTATEFUNC apply;
1089 };
1090
1091 struct StateEntryTemplate
1092 {
1093     DWORD state;
1094     struct StateEntry content;
1095     GL_SupportedExt extension;
1096 };
1097
1098 struct fragment_caps
1099 {
1100     DWORD PrimitiveMiscCaps;
1101     DWORD TextureOpCaps;
1102     DWORD MaxTextureBlendStages;
1103     DWORD MaxSimultaneousTextures;
1104 };
1105
1106 struct fragment_pipeline
1107 {
1108     void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
1109     void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1110     HRESULT (*alloc_private)(IWineD3DDevice *iface);
1111     void (*free_private)(IWineD3DDevice *iface);
1112     BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1113     const struct StateEntryTemplate *states;
1114     BOOL ffp_proj_control;
1115 };
1116
1117 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1118 extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1119 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1120 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1121 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1122 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1123 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1124
1125 /* "Base" state table */
1126 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1127         const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1128         const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1129
1130 enum blit_operation
1131 {
1132     BLIT_OP_BLIT,
1133     BLIT_OP_COLOR_FILL
1134 };
1135
1136 /* Shaders for color conversions in blits */
1137 struct blit_shader
1138 {
1139     HRESULT (*alloc_private)(IWineD3DDevice *iface);
1140     void (*free_private)(IWineD3DDevice *iface);
1141     HRESULT (*set_shader)(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface);
1142     void (*unset_shader)(IWineD3DDevice *iface);
1143     BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1144                            const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format_desc *src_format_desc,
1145                            const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format_desc *dst_format_desc);
1146     HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface,
1147             const RECT *dst_rect, const WINED3DCOLORVALUE *color);
1148 };
1149
1150 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1151 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1152 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1153
1154 /* Temporary blit_shader helper functions */
1155 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1156                            IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
1157                            DWORD Filter) DECLSPEC_HIDDEN;
1158
1159 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target) DECLSPEC_HIDDEN;
1160 void context_alloc_event_query(struct wined3d_context *context,
1161         struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1162 void context_alloc_occlusion_query(struct wined3d_context *context,
1163         struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1164 void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1165 void context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceImpl *device,
1166         UINT rt_count, IWineD3DSurfaceImpl **rts, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1167 void context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1168 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1169         IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1170 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1171         GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1172 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1173 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1174         const struct wined3d_format_desc *ds_format_desc) DECLSPEC_HIDDEN;
1175 void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1176 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1177 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1178 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1179 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1180 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1181 void context_resource_released(IWineD3DDeviceImpl *device,
1182         IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1183 void context_resource_unloaded(IWineD3DDeviceImpl *device,
1184         IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1185 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1186 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1187 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1188 void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1189
1190 /* Macros for doing basic GPU detection based on opengl capabilities */
1191 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1192 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1193 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1194 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1195 #define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1196
1197 /*****************************************************************************
1198  * Internal representation of a light
1199  */
1200 struct wined3d_light_info
1201 {
1202     WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1203     DWORD        OriginalIndex;
1204     LONG         glIndex;
1205     BOOL         enabled;
1206
1207     /* Converted parms to speed up swapping lights */
1208     float                         lightPosn[4];
1209     float                         lightDirn[4];
1210     float                         exponent;
1211     float                         cutoff;
1212
1213     struct list entry;
1214 };
1215
1216 /* The default light parameters */
1217 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1218
1219 typedef struct WineD3D_PixelFormat
1220 {
1221     int iPixelFormat; /* WGL pixel format */
1222     int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1223     int redSize, greenSize, blueSize, alphaSize, colorSize;
1224     int depthSize, stencilSize;
1225     BOOL windowDrawable;
1226     BOOL doubleBuffer;
1227     int auxBuffers;
1228     int numSamples;
1229 } WineD3D_PixelFormat;
1230
1231 enum wined3d_gl_vendor
1232 {
1233     GL_VENDOR_UNKNOWN,
1234     GL_VENDOR_APPLE,
1235     GL_VENDOR_FGLRX,
1236     GL_VENDOR_INTEL,
1237     GL_VENDOR_MESA,
1238     GL_VENDOR_NVIDIA,
1239 };
1240
1241
1242 enum wined3d_pci_vendor
1243 {
1244     HW_VENDOR_SOFTWARE                 = 0x0000,
1245     HW_VENDOR_ATI                      = 0x1002,
1246     HW_VENDOR_NVIDIA                   = 0x10de,
1247     HW_VENDOR_INTEL                    = 0x8086,
1248 };
1249
1250 enum wined3d_pci_device
1251 {
1252     CARD_WINE                       = 0x0000,
1253
1254     CARD_ATI_RAGE_128PRO            = 0x5246,
1255     CARD_ATI_RADEON_7200            = 0x5144,
1256     CARD_ATI_RADEON_8500            = 0x514c,
1257     CARD_ATI_RADEON_9500            = 0x4144,
1258     CARD_ATI_RADEON_XPRESS_200M     = 0x5955,
1259     CARD_ATI_RADEON_X700            = 0x5e4c,
1260     CARD_ATI_RADEON_X1600           = 0x71c2,
1261     CARD_ATI_RADEON_HD2350          = 0x94c7,
1262     CARD_ATI_RADEON_HD2600          = 0x9581,
1263     CARD_ATI_RADEON_HD2900          = 0x9400,
1264     CARD_ATI_RADEON_HD3200          = 0x9620,
1265     CARD_ATI_RADEON_HD4350          = 0x954f,
1266     CARD_ATI_RADEON_HD4550          = 0x9540,
1267     CARD_ATI_RADEON_HD4600          = 0x9495,
1268     CARD_ATI_RADEON_HD4650          = 0x9498,
1269     CARD_ATI_RADEON_HD4670          = 0x9490,
1270     CARD_ATI_RADEON_HD4700          = 0x944e,
1271     CARD_ATI_RADEON_HD4770          = 0x94b3,
1272     CARD_ATI_RADEON_HD4800          = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1273     CARD_ATI_RADEON_HD4830          = 0x944c,
1274     CARD_ATI_RADEON_HD4850          = 0x9442,
1275     CARD_ATI_RADEON_HD4870          = 0x9440,
1276     CARD_ATI_RADEON_HD4890          = 0x9460,
1277     CARD_ATI_RADEON_HD5700          = 0x68BE, /* Picked HD5750 */
1278     CARD_ATI_RADEON_HD5750          = 0x68BE,
1279     CARD_ATI_RADEON_HD5770          = 0x68B8,
1280     CARD_ATI_RADEON_HD5800          = 0x6898, /* Picked HD5850 */
1281     CARD_ATI_RADEON_HD5850          = 0x6898,
1282     CARD_ATI_RADEON_HD5870          = 0x6899,
1283
1284     CARD_NVIDIA_RIVA_128            = 0x0018,
1285     CARD_NVIDIA_RIVA_TNT            = 0x0020,
1286     CARD_NVIDIA_RIVA_TNT2           = 0x0028,
1287     CARD_NVIDIA_GEFORCE             = 0x0100,
1288     CARD_NVIDIA_GEFORCE2_MX         = 0x0110,
1289     CARD_NVIDIA_GEFORCE2            = 0x0150,
1290     CARD_NVIDIA_GEFORCE3            = 0x0200,
1291     CARD_NVIDIA_GEFORCE4_MX         = 0x0170,
1292     CARD_NVIDIA_GEFORCE4_TI4200     = 0x0253,
1293     CARD_NVIDIA_GEFORCEFX_5200      = 0x0320,
1294     CARD_NVIDIA_GEFORCEFX_5600      = 0x0312,
1295     CARD_NVIDIA_GEFORCEFX_5800      = 0x0302,
1296     CARD_NVIDIA_GEFORCE_6200        = 0x014f,
1297     CARD_NVIDIA_GEFORCE_6600GT      = 0x0140,
1298     CARD_NVIDIA_GEFORCE_6800        = 0x0041,
1299     CARD_NVIDIA_GEFORCE_7400        = 0x01d8,
1300     CARD_NVIDIA_GEFORCE_7300        = 0x01d7, /* GeForce Go 7300 */
1301     CARD_NVIDIA_GEFORCE_7600        = 0x0391,
1302     CARD_NVIDIA_GEFORCE_7800GT      = 0x0092,
1303     CARD_NVIDIA_GEFORCE_8100        = 0x084F,
1304     CARD_NVIDIA_GEFORCE_8200        = 0x0849, /* Other PCI ID 0x084B */
1305     CARD_NVIDIA_GEFORCE_8300GS      = 0x0423,
1306     CARD_NVIDIA_GEFORCE_8400GS      = 0x0404,
1307     CARD_NVIDIA_GEFORCE_8500GT      = 0x0421,
1308     CARD_NVIDIA_GEFORCE_8600GT      = 0x0402,
1309     CARD_NVIDIA_GEFORCE_8600MGT     = 0x0407,
1310     CARD_NVIDIA_GEFORCE_8800GTS     = 0x0193,
1311     CARD_NVIDIA_GEFORCE_8800GTX     = 0x0191,
1312     CARD_NVIDIA_GEFORCE_9200        = 0x086d,
1313     CARD_NVIDIA_GEFORCE_9400GT      = 0x042c,
1314     CARD_NVIDIA_GEFORCE_9500GT      = 0x0640,
1315     CARD_NVIDIA_GEFORCE_9600GT      = 0x0622,
1316     CARD_NVIDIA_GEFORCE_9800GT      = 0x0614,
1317     CARD_NVIDIA_GEFORCE_210         = 0x0a23,
1318     CARD_NVIDIA_GEFORCE_GT220       = 0x0a20,
1319     CARD_NVIDIA_GEFORCE_GT240       = 0x0ca3,
1320     CARD_NVIDIA_GEFORCE_GTX260      = 0x05e2,
1321     CARD_NVIDIA_GEFORCE_GTX275      = 0x05e6,
1322     CARD_NVIDIA_GEFORCE_GTX280      = 0x05e1,
1323     CARD_NVIDIA_GEFORCE_GT325M      = 0x0a35,
1324     CARD_NVIDIA_GEFORCE_GTS350M     = 0x0cb0,
1325     CARD_NVIDIA_GEFORCE_GTX470      = 0x06cd,
1326     CARD_NVIDIA_GEFORCE_GTX480      = 0x06c0,
1327
1328     CARD_INTEL_845G                 = 0x2562,
1329     CARD_INTEL_I830G                = 0x3577,
1330     CARD_INTEL_I855G                = 0x3582,
1331     CARD_INTEL_I865G                = 0x2572,
1332     CARD_INTEL_I915G                = 0x2582,
1333     CARD_INTEL_I915GM               = 0x2592,
1334     CARD_INTEL_I945GM               = 0x27a2, /* Same as GMA 950? */
1335     CARD_INTEL_X3100                = 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1336 };
1337
1338 struct wined3d_fbo_ops
1339 {
1340     PGLFNGLISRENDERBUFFERPROC                       glIsRenderbuffer;
1341     PGLFNGLBINDRENDERBUFFERPROC                     glBindRenderbuffer;
1342     PGLFNGLDELETERENDERBUFFERSPROC                  glDeleteRenderbuffers;
1343     PGLFNGLGENRENDERBUFFERSPROC                     glGenRenderbuffers;
1344     PGLFNGLRENDERBUFFERSTORAGEPROC                  glRenderbufferStorage;
1345     PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC         glRenderbufferStorageMultisample;
1346     PGLFNGLGETRENDERBUFFERPARAMETERIVPROC           glGetRenderbufferParameteriv;
1347     PGLFNGLISFRAMEBUFFERPROC                        glIsFramebuffer;
1348     PGLFNGLBINDFRAMEBUFFERPROC                      glBindFramebuffer;
1349     PGLFNGLDELETEFRAMEBUFFERSPROC                   glDeleteFramebuffers;
1350     PGLFNGLGENFRAMEBUFFERSPROC                      glGenFramebuffers;
1351     PGLFNGLCHECKFRAMEBUFFERSTATUSPROC               glCheckFramebufferStatus;
1352     PGLFNGLFRAMEBUFFERTEXTURE1DPROC                 glFramebufferTexture1D;
1353     PGLFNGLFRAMEBUFFERTEXTURE2DPROC                 glFramebufferTexture2D;
1354     PGLFNGLFRAMEBUFFERTEXTURE3DPROC                 glFramebufferTexture3D;
1355     PGLFNGLFRAMEBUFFERRENDERBUFFERPROC              glFramebufferRenderbuffer;
1356     PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC  glGetFramebufferAttachmentParameteriv;
1357     PGLFNGLBLITFRAMEBUFFERPROC                      glBlitFramebuffer;
1358     PGLFNGLGENERATEMIPMAPPROC                       glGenerateMipmap;
1359 };
1360
1361 struct wined3d_gl_limits
1362 {
1363     UINT buffers;
1364     UINT lights;
1365     UINT textures;
1366     UINT texture_stages;
1367     UINT fragment_samplers;
1368     UINT vertex_samplers;
1369     UINT combined_samplers;
1370     UINT general_combiners;
1371     UINT sampler_stages;
1372     UINT clipplanes;
1373     UINT texture_size;
1374     UINT texture3d_size;
1375     float pointsize_max;
1376     float pointsize_min;
1377     UINT point_sprite_units;
1378     UINT blends;
1379     UINT anisotropy;
1380     float shininess;
1381
1382     UINT glsl_varyings;
1383     UINT glsl_vs_float_constants;
1384     UINT glsl_ps_float_constants;
1385
1386     UINT arb_vs_float_constants;
1387     UINT arb_vs_native_constants;
1388     UINT arb_vs_instructions;
1389     UINT arb_vs_temps;
1390     UINT arb_ps_float_constants;
1391     UINT arb_ps_local_constants;
1392     UINT arb_ps_native_constants;
1393     UINT arb_ps_instructions;
1394     UINT arb_ps_temps;
1395 };
1396
1397 struct wined3d_gl_info
1398 {
1399     DWORD glsl_version;
1400     UINT vidmem;
1401     struct wined3d_gl_limits limits;
1402     DWORD reserved_glsl_constants;
1403     DWORD quirks;
1404     BOOL supported[WINED3D_GL_EXT_COUNT];
1405     GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
1406
1407     struct wined3d_fbo_ops fbo_ops;
1408 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1409     /* GL function pointers */
1410     GL_EXT_FUNCS_GEN
1411     /* WGL function pointers */
1412     WGL_EXT_FUNCS_GEN
1413 #undef USE_GL_FUNC
1414
1415     struct wined3d_format_desc *gl_formats;
1416 };
1417
1418 struct wined3d_driver_info
1419 {
1420     enum wined3d_pci_vendor vendor;
1421     enum wined3d_pci_device device;
1422     const char *name;
1423     const char *description;
1424     DWORD version_high;
1425     DWORD version_low;
1426 };
1427
1428 /* The adapter structure */
1429 struct wined3d_adapter
1430 {
1431     UINT ordinal;
1432     BOOL                    opengl;
1433     POINT                   monitorPoint;
1434     struct wined3d_gl_info  gl_info;
1435     struct wined3d_driver_info driver_info;
1436     WCHAR                   DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1437     int                     nCfgs;
1438     WineD3D_PixelFormat     *cfgs;
1439     BOOL                    brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1440     unsigned int            TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1441     unsigned int            UsedTextureRam;
1442     LUID luid;
1443
1444     const struct fragment_pipeline *fragment_pipe;
1445     const shader_backend_t *shader_backend;
1446     const struct blit_shader *blitter;
1447 };
1448
1449 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1450 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1451 extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, unsigned int glram) DECLSPEC_HIDDEN;
1452 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1453
1454 /*****************************************************************************
1455  * High order patch management
1456  */
1457 struct WineD3DRectPatch
1458 {
1459     UINT                            Handle;
1460     float                          *mem;
1461     WineDirect3DVertexStridedData   strided;
1462     WINED3DRECTPATCH_INFO           RectPatchInfo;
1463     float                           numSegs[4];
1464     char                            has_normals, has_texcoords;
1465     struct list                     entry;
1466 };
1467
1468 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1469
1470 enum projection_types
1471 {
1472     proj_none    = 0,
1473     proj_count3  = 1,
1474     proj_count4  = 2
1475 };
1476
1477 enum dst_arg
1478 {
1479     resultreg    = 0,
1480     tempreg      = 1
1481 };
1482
1483 /*****************************************************************************
1484  * Fixed function pipeline replacements
1485  */
1486 #define ARG_UNUSED          0xff
1487 struct texture_stage_op
1488 {
1489     unsigned                cop : 8;
1490     unsigned                carg1 : 8;
1491     unsigned                carg2 : 8;
1492     unsigned                carg0 : 8;
1493
1494     unsigned                aop : 8;
1495     unsigned                aarg1 : 8;
1496     unsigned                aarg2 : 8;
1497     unsigned                aarg0 : 8;
1498
1499     struct color_fixup_desc color_fixup;
1500     unsigned                tex_type : 3;
1501     unsigned                dst : 1;
1502     unsigned                projected : 2;
1503     unsigned                padding : 10;
1504 };
1505
1506 struct ffp_frag_settings {
1507     struct texture_stage_op     op[MAX_TEXTURES];
1508     enum fogmode fog;
1509     /* Use shorts instead of chars to get dword alignment */
1510     unsigned short sRGB_write;
1511     unsigned short emul_clipplanes;
1512 };
1513
1514 struct ffp_frag_desc
1515 {
1516     struct wine_rb_entry entry;
1517     struct ffp_frag_settings    settings;
1518 };
1519
1520 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1521 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1522
1523 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
1524         BOOL ignore_textype) DECLSPEC_HIDDEN;
1525 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1526         const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1527 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1528
1529 /*****************************************************************************
1530  * IWineD3D implementation structure
1531  */
1532 typedef struct IWineD3DImpl
1533 {
1534     /* IUnknown fields */
1535     const IWineD3DVtbl     *lpVtbl;
1536     LONG                    ref;     /* Note: Ref counting not required */
1537
1538     /* WineD3D Information */
1539     IUnknown               *parent;
1540     UINT                    dxVersion;
1541
1542     UINT adapter_count;
1543     struct wined3d_adapter adapters[1];
1544 } IWineD3DImpl;
1545
1546 HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, IUnknown *parent) DECLSPEC_HIDDEN;
1547 BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1548 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1549
1550 /*****************************************************************************
1551  * IWineD3DDevice implementation structure
1552  */
1553 #define WINED3D_UNMAPPED_STAGE ~0U
1554
1555 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1556 #define WINED3DCREATE_MULTITHREADED 0x00000004
1557
1558 struct IWineD3DDeviceImpl
1559 {
1560     /* IUnknown fields      */
1561     const IWineD3DDeviceVtbl *lpVtbl;
1562     LONG                    ref;     /* Note: Ref counting not required */
1563
1564     /* WineD3D Information  */
1565     IUnknown               *parent;
1566     IWineD3DDeviceParent   *device_parent;
1567     IWineD3D *wined3d;
1568     struct wined3d_adapter *adapter;
1569
1570     /* Window styles to restore when switching fullscreen mode */
1571     LONG                    style;
1572     LONG                    exStyle;
1573
1574     /* X and GL Information */
1575     GLint                   maxConcurrentLights;
1576     GLenum                  offscreenBuffer;
1577
1578     /* Selected capabilities */
1579     int vs_selected_mode;
1580     int ps_selected_mode;
1581     const shader_backend_t *shader_backend;
1582     void *shader_priv;
1583     void *fragment_priv;
1584     void *blit_priv;
1585     struct StateEntry StateTable[STATE_HIGHEST + 1];
1586     /* Array of functions for states which are handled by more than one pipeline part */
1587     APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1588     const struct fragment_pipeline *frag_pipe;
1589     const struct blit_shader *blitter;
1590
1591     unsigned int max_ffp_textures;
1592     DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1593     DWORD vs_clipping;
1594
1595     WORD view_ident : 1;                /* true iff view matrix is identity */
1596     WORD untransformed : 1;
1597     WORD vertexBlendUsed : 1;           /* To avoid needless setting of the blend matrices */
1598     WORD isRecordingState : 1;
1599     WORD isInDraw : 1;
1600     WORD bCursorVisible : 1;
1601     WORD haveHardwareCursor : 1;
1602     WORD d3d_initialized : 1;
1603     WORD inScene : 1;                   /* A flag to check for proper BeginScene / EndScene call pairs */
1604     WORD softwareVertexProcessing : 1;  /* process vertex shaders using software or hardware */
1605     WORD useDrawStridedSlow : 1;
1606     WORD instancedDraw : 1;
1607     WORD filter_messages : 1;
1608     WORD padding : 3;
1609
1610     BYTE fixed_function_usage_map;      /* MAX_TEXTURES, 8 */
1611
1612 #define DDRAW_PITCH_ALIGNMENT 8
1613 #define D3D8_PITCH_ALIGNMENT 4
1614     unsigned char           surface_alignment; /* Line Alignment of surfaces                      */
1615
1616     /* State block related */
1617     IWineD3DStateBlockImpl *stateBlock;
1618     IWineD3DStateBlockImpl *updateStateBlock;
1619
1620     /* Internal use fields  */
1621     WINED3DDEVICE_CREATION_PARAMETERS createParms;
1622     WINED3DDEVTYPE                  devType;
1623     HWND focus_window;
1624
1625     IWineD3DSwapChain     **swapchains;
1626     UINT                    NumberOfSwapChains;
1627
1628     struct list             resources; /* a linked list to track resources created by the device */
1629     struct list             shaders;   /* a linked list to track shaders (pixel and vertex)      */
1630     unsigned int            highest_dirty_ps_const, highest_dirty_vs_const;
1631
1632     /* Render Target Support */
1633     IWineD3DSurfaceImpl **render_targets;
1634     IWineD3DSurfaceImpl *auto_depth_stencil;
1635     IWineD3DSurfaceImpl *onscreen_depth_stencil;
1636     IWineD3DSurfaceImpl *depth_stencil;
1637
1638     /* palettes texture management */
1639     UINT                    NumberOfPalettes;
1640     PALETTEENTRY            **palettes;
1641     UINT                    currentPalette;
1642
1643     /* For rendering to a texture using glCopyTexImage */
1644     GLuint                  depth_blt_texture;
1645     GLuint                  depth_blt_rb;
1646     UINT                    depth_blt_rb_w;
1647     UINT                    depth_blt_rb_h;
1648
1649     /* Cursor management */
1650     UINT                    xHotSpot;
1651     UINT                    yHotSpot;
1652     UINT                    xScreenSpace;
1653     UINT                    yScreenSpace;
1654     UINT                    cursorWidth, cursorHeight;
1655     GLuint                  cursorTexture;
1656     HCURSOR                 hardwareCursor;
1657
1658     /* The Wine logo surface */
1659     IWineD3DSurface        *logo_surface;
1660
1661     /* Textures for when no other textures are mapped */
1662     UINT                          dummyTextureName[MAX_TEXTURES];
1663
1664     /* DirectDraw stuff */
1665     DWORD ddraw_width, ddraw_height;
1666     enum wined3d_format_id ddraw_format;
1667
1668     /* Final position fixup constant */
1669     float                       posFixup[4];
1670
1671     /* With register combiners we can skip junk texture stages */
1672     DWORD                     texUnitMap[MAX_COMBINED_SAMPLERS];
1673     DWORD                     rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1674
1675     /* Stream source management */
1676     struct wined3d_stream_info strided_streams;
1677     const WineDirect3DVertexStridedData *up_strided;
1678     struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1679     unsigned int num_buffer_queries;
1680
1681     /* Context management */
1682     struct wined3d_context **contexts;
1683     UINT                    numContexts;
1684
1685     /* High level patch management */
1686 #define PATCHMAP_SIZE 43
1687 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1688     struct list             patches[PATCHMAP_SIZE];
1689     struct WineD3DRectPatch *currentPatch;
1690 };
1691
1692 HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, IWineD3DSurfaceImpl **rts,
1693         UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
1694         const WINED3DCOLORVALUE *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
1695 BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1696 void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1697 void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect) DECLSPEC_HIDDEN;
1698 HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
1699         UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
1700         IUnknown *parent, IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
1701 void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1702 LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window,
1703         UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
1704 void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1705 void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1706 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1707         BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
1708 void device_switch_onscreen_ds(IWineD3DDeviceImpl *device, struct wined3d_context *context,
1709         IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1710 void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1711 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
1712 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
1713
1714 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
1715 {
1716     DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
1717     BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
1718     return context->isStateDirty[idx] & (1 << shift);
1719 }
1720
1721 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1722 typedef struct PrivateData
1723 {
1724     struct list entry;
1725
1726     GUID tag;
1727     DWORD flags; /* DDSPD_* */
1728
1729     union
1730     {
1731         LPVOID data;
1732         LPUNKNOWN object;
1733     } ptr;
1734
1735     DWORD size;
1736 } PrivateData;
1737
1738 /*****************************************************************************
1739  * IWineD3DResource implementation structure
1740  */
1741 typedef struct IWineD3DResourceClass
1742 {
1743     /* IUnknown fields */
1744     LONG                    ref;     /* Note: Ref counting not required */
1745
1746     /* WineD3DResource Information */
1747     IUnknown               *parent;
1748     WINED3DRESOURCETYPE     resourceType;
1749     IWineD3DDeviceImpl *device;
1750     WINED3DPOOL             pool;
1751     UINT                    size;
1752     DWORD                   usage;
1753     const struct wined3d_format_desc *format_desc;
1754     DWORD                   priority;
1755     BYTE                   *allocatedMemory; /* Pointer to the real data location */
1756     BYTE                   *heapMemory; /* Pointer to the HeapAlloced block of memory */
1757     struct list             privateData;
1758     struct list             resource_list_entry;
1759     const struct wined3d_parent_ops *parent_ops;
1760 } IWineD3DResourceClass;
1761
1762 typedef struct IWineD3DResourceImpl
1763 {
1764     /* IUnknown & WineD3DResource Information     */
1765     const IWineD3DResourceVtbl *lpVtbl;
1766     IWineD3DResourceClass   resource;
1767 } IWineD3DResourceImpl;
1768
1769 void resource_cleanup(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1770 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid) DECLSPEC_HIDDEN;
1771 HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent) DECLSPEC_HIDDEN;
1772 DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1773 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
1774         void *data, DWORD *data_size) DECLSPEC_HIDDEN;
1775 HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
1776         IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
1777         WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1778 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1779 DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
1780 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
1781         const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
1782 void resource_unload(IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
1783
1784 /* Tests show that the start address of resources is 32 byte aligned */
1785 #define RESOURCE_ALIGNMENT 16
1786
1787 /*****************************************************************************
1788  * IWineD3DBaseTexture D3D- > openGL state map lookups
1789  */
1790
1791 typedef enum winetexturestates {
1792     WINED3DTEXSTA_ADDRESSU       = 0,
1793     WINED3DTEXSTA_ADDRESSV       = 1,
1794     WINED3DTEXSTA_ADDRESSW       = 2,
1795     WINED3DTEXSTA_BORDERCOLOR    = 3,
1796     WINED3DTEXSTA_MAGFILTER      = 4,
1797     WINED3DTEXSTA_MINFILTER      = 5,
1798     WINED3DTEXSTA_MIPFILTER      = 6,
1799     WINED3DTEXSTA_MAXMIPLEVEL    = 7,
1800     WINED3DTEXSTA_MAXANISOTROPY  = 8,
1801     WINED3DTEXSTA_SRGBTEXTURE    = 9,
1802     WINED3DTEXSTA_SHADOW         = 10,
1803     MAX_WINETEXTURESTATES        = 11,
1804 } winetexturestates;
1805
1806 enum WINED3DSRGB
1807 {
1808     SRGB_ANY                                = 0,    /* Uses the cached value(e.g. external calls) */
1809     SRGB_RGB                                = 1,    /* Loads the rgb texture */
1810     SRGB_SRGB                               = 2,    /* Loads the srgb texture */
1811     SRGB_BOTH                               = 3,    /* Loads both textures */
1812 };
1813
1814 struct gl_texture
1815 {
1816     DWORD                   states[MAX_WINETEXTURESTATES];
1817     BOOL                    dirty;
1818     GLuint                  name;
1819 };
1820
1821 /*****************************************************************************
1822  * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1823  */
1824 typedef struct IWineD3DBaseTextureClass
1825 {
1826     struct gl_texture       texture_rgb, texture_srgb;
1827     IWineD3DResourceImpl **sub_resources;
1828     UINT layer_count;
1829     UINT level_count;
1830     float                   pow2Matrix[16];
1831     UINT                    LOD;
1832     WINED3DTEXTUREFILTERTYPE filterType;
1833     LONG                    bindCount;
1834     DWORD                   sampler;
1835     BOOL                    is_srgb;
1836     BOOL                    pow2Matrix_identity;
1837     const struct min_lookup *minMipLookup;
1838     const GLenum            *magLookup;
1839     void                    (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1840 } IWineD3DBaseTextureClass;
1841
1842 typedef struct IWineD3DBaseTextureImpl
1843 {
1844     /* IUnknown & WineD3DResource Information     */
1845     const IWineD3DBaseTextureVtbl *lpVtbl;
1846     IWineD3DResourceClass     resource;
1847     IWineD3DBaseTextureClass  baseTexture;
1848
1849 } IWineD3DBaseTextureImpl;
1850
1851 void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
1852         const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
1853         const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
1854         const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1855 HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
1856 void basetexture_cleanup(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1857 void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1858 WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1859 BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1860 DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1861 DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1862 IWineD3DResourceImpl *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture,
1863         UINT layer, UINT level) DECLSPEC_HIDDEN;
1864 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT layer_count, UINT level_count,
1865         WINED3DRESOURCETYPE resource_type, IWineD3DDeviceImpl *device, UINT size, DWORD usage,
1866         const struct wined3d_format_desc *format_desc, WINED3DPOOL pool, IUnknown *parent,
1867         const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1868 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
1869         WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
1870 BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN;
1871 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN;
1872 void basetexture_unload(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1873
1874 /*****************************************************************************
1875  * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1876  */
1877 typedef struct IWineD3DTextureImpl
1878 {
1879     /* IUnknown & WineD3DResource/WineD3DBaseTexture Information     */
1880     const IWineD3DTextureVtbl *lpVtbl;
1881     IWineD3DResourceClass     resource;
1882     IWineD3DBaseTextureClass  baseTexture;
1883
1884     /* IWineD3DTexture */
1885     UINT                      target;
1886     BOOL                      cond_np2;
1887
1888 } IWineD3DTextureImpl;
1889
1890 HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
1891         IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1892         IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1893
1894 /*****************************************************************************
1895  * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1896  */
1897 typedef struct IWineD3DCubeTextureImpl
1898 {
1899     /* IUnknown & WineD3DResource/WineD3DBaseTexture Information     */
1900     const IWineD3DCubeTextureVtbl *lpVtbl;
1901     IWineD3DResourceClass     resource;
1902     IWineD3DBaseTextureClass  baseTexture;
1903 } IWineD3DCubeTextureImpl;
1904
1905 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
1906         IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1907         IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1908
1909 typedef struct _WINED3DVOLUMET_DESC
1910 {
1911     UINT                    Width;
1912     UINT                    Height;
1913     UINT                    Depth;
1914 } WINED3DVOLUMET_DESC;
1915
1916 /*****************************************************************************
1917  * IWineD3DVolume implementation structure (extends IUnknown)
1918  */
1919 typedef struct IWineD3DVolumeImpl
1920 {
1921     /* IUnknown & WineD3DResource fields */
1922     const IWineD3DVolumeVtbl  *lpVtbl;
1923     IWineD3DResourceClass      resource;
1924
1925     /* WineD3DVolume Information */
1926     WINED3DVOLUMET_DESC      currentDesc;
1927     struct IWineD3DVolumeTextureImpl *container;
1928     BOOL                    lockable;
1929     BOOL                    locked;
1930     WINED3DBOX              lockedBox;
1931     WINED3DBOX              dirtyBox;
1932     BOOL                    dirty;
1933 } IWineD3DVolumeImpl;
1934
1935 void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
1936 HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
1937         UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1938         IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1939 void volume_set_container(IWineD3DVolumeImpl *volume, struct IWineD3DVolumeTextureImpl *container) DECLSPEC_HIDDEN;
1940
1941 /*****************************************************************************
1942  * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1943  */
1944 typedef struct IWineD3DVolumeTextureImpl
1945 {
1946     /* IUnknown & WineD3DResource/WineD3DBaseTexture Information     */
1947     const IWineD3DVolumeTextureVtbl *lpVtbl;
1948     IWineD3DResourceClass     resource;
1949     IWineD3DBaseTextureClass  baseTexture;
1950 } IWineD3DVolumeTextureImpl;
1951
1952 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
1953         UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
1954         WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1955
1956 typedef struct _WINED3DSURFACET_DESC
1957 {
1958     WINED3DMULTISAMPLE_TYPE MultiSampleType;
1959     DWORD                   MultiSampleQuality;
1960     UINT                    Width;
1961     UINT                    Height;
1962 } WINED3DSURFACET_DESC;
1963
1964 /*****************************************************************************
1965  * Structure for DIB Surfaces (GetDC and GDI surfaces)
1966  */
1967 typedef struct wineD3DSurface_DIB {
1968     HBITMAP DIBsection;
1969     void* bitmap_data;
1970     UINT bitmap_size;
1971     HGDIOBJ holdbitmap;
1972     BOOL client_memory;
1973 } wineD3DSurface_DIB;
1974
1975 typedef struct {
1976     struct list entry;
1977     GLuint id;
1978     UINT width;
1979     UINT height;
1980 } renderbuffer_entry_t;
1981
1982 struct fbo_entry
1983 {
1984     struct list entry;
1985     IWineD3DSurfaceImpl **render_targets;
1986     IWineD3DSurfaceImpl *depth_stencil;
1987     DWORD location;
1988     BOOL attached;
1989     GLuint id;
1990 };
1991
1992 /*****************************************************************************
1993  * IWineD3DClipp implementation structure
1994  */
1995 typedef struct IWineD3DClipperImpl
1996 {
1997     const IWineD3DClipperVtbl *lpVtbl;
1998     LONG ref;
1999
2000     IUnknown *Parent;
2001     HWND hWnd;
2002 } IWineD3DClipperImpl;
2003
2004 enum wined3d_container_type
2005 {
2006     WINED3D_CONTAINER_NONE = 0,
2007     WINED3D_CONTAINER_SWAPCHAIN,
2008     WINED3D_CONTAINER_TEXTURE,
2009 };
2010
2011 struct wined3d_subresource_container
2012 {
2013     enum wined3d_container_type type;
2014     union
2015     {
2016         struct IWineD3DBase *base;
2017         struct IWineD3DSwapChainImpl *swapchain;
2018         struct IWineD3DBaseTextureImpl *texture;
2019     } u;
2020 };
2021
2022 /*****************************************************************************
2023  * IWineD3DSurface implementation structure
2024  */
2025 struct IWineD3DSurfaceImpl
2026 {
2027     /* IUnknown & IWineD3DResource Information     */
2028     const IWineD3DSurfaceVtbl *lpVtbl;
2029     IWineD3DResourceClass     resource;
2030
2031     /* IWineD3DSurface fields */
2032     struct wined3d_subresource_container container;
2033     WINED3DSURFACET_DESC      currentDesc;
2034     IWineD3DPaletteImpl       *palette; /* D3D7 style palette handling */
2035     PALETTEENTRY              *palette9; /* D3D8/9 style palette handling */
2036
2037     /* TODO: move this off into a management class(maybe!) */
2038     DWORD                      Flags;
2039
2040     UINT                      pow2Width;
2041     UINT                      pow2Height;
2042
2043     /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2044     void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
2045
2046     /* PBO */
2047     GLuint                    pbo;
2048     GLuint texture_name;
2049     GLuint texture_name_srgb;
2050     GLint texture_level;
2051     GLenum texture_target;
2052
2053     RECT                      lockedRect;
2054     RECT                      dirtyRect;
2055     int                       lockCount;
2056 #define MAXLOCKCOUNT          50 /* After this amount of locks do not free the sysmem copy */
2057
2058     /* For GetDC */
2059     wineD3DSurface_DIB        dib;
2060     HDC                       hDC;
2061
2062     /* Color keys for DDraw */
2063     WINEDDCOLORKEY            DestBltCKey;
2064     WINEDDCOLORKEY            DestOverlayCKey;
2065     WINEDDCOLORKEY            SrcOverlayCKey;
2066     WINEDDCOLORKEY            SrcBltCKey;
2067     DWORD                     CKeyFlags;
2068
2069     WINEDDCOLORKEY            glCKey;
2070
2071     struct list               renderbuffers;
2072     renderbuffer_entry_t      *current_renderbuffer;
2073     SIZE ds_current_size;
2074
2075     /* DirectDraw clippers */
2076     IWineD3DClipper           *clipper;
2077
2078     /* DirectDraw Overlay handling */
2079     RECT                      overlay_srcrect;
2080     RECT                      overlay_destrect;
2081     IWineD3DSurfaceImpl       *overlay_dest;
2082     struct list               overlays;
2083     struct list               overlay_entry;
2084 };
2085
2086 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
2087 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
2088
2089 void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
2090 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2091 GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2092 HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
2093         UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
2094         UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
2095         WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2096 BOOL surface_init_sysmem(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2097 void surface_internal_preload(IWineD3DSurfaceImpl *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2098 BOOL surface_is_offscreen(IWineD3DSurfaceImpl *iface) DECLSPEC_HIDDEN;
2099 void surface_load_ds_location(IWineD3DSurfaceImpl *surface,
2100         struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2101 HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RECT *rect) DECLSPEC_HIDDEN;
2102 void surface_modify_ds_location(IWineD3DSurfaceImpl *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2103 void surface_modify_location(IWineD3DSurfaceImpl *surface, DWORD flag, BOOL persistent) DECLSPEC_HIDDEN;
2104 void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
2105         const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2106 void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface,
2107         unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
2108 void surface_set_container(IWineD3DSurfaceImpl *surface,
2109         enum wined3d_container_type type, IWineD3DBase *container) DECLSPEC_HIDDEN;
2110 void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
2111 void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
2112 void surface_translate_frontbuffer_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2113
2114 /* Predeclare the shared Surface functions */
2115 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
2116         REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2117 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2118 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) DECLSPEC_HIDDEN;
2119 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
2120         REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) DECLSPEC_HIDDEN;
2121 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
2122         REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
2123 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
2124 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
2125 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2126 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2127 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) DECLSPEC_HIDDEN;
2128 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2129 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2130 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2131 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2132 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN;
2133 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
2134 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
2135         DWORD Flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
2136 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2137 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
2138 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
2139 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
2140         DWORD Flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
2141 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2142         IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
2143 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN;
2144 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN;
2145 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface,
2146         enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2147 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2148 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *dst_rect, IWineD3DSurface *src_surface,
2149         const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
2150 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
2151         IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
2152 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
2153         const RECT *pRect, DWORD Flags) DECLSPEC_HIDDEN;
2154 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2155
2156 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2157 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2158 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2159
2160 void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
2161                         const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2162 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2163
2164 /* Surface flags: */
2165 #define SFLAG_CONVERTED     0x00000002 /* Converted for color keying or Palettized */
2166 #define SFLAG_DIBSECTION    0x00000004 /* Has a DIB section attached for GetDC */
2167 #define SFLAG_LOCKABLE      0x00000008 /* Surface can be locked */
2168 #define SFLAG_DISCARD       0x00000010 /* ??? */
2169 #define SFLAG_LOCKED        0x00000020 /* Surface is locked atm */
2170 #define SFLAG_INTEXTURE     0x00000040 /* The GL texture contains the newest surface content */
2171 #define SFLAG_INSRGBTEX     0x00000080 /* The GL srgb texture contains the newest surface content */
2172 #define SFLAG_INDRAWABLE    0x00000100 /* The gl drawable contains the most up to date data */
2173 #define SFLAG_INSYSMEM      0x00000200 /* The system memory copy is most up to date */
2174 #define SFLAG_NONPOW2       0x00000400 /* Surface sizes are not a power of 2 */
2175 #define SFLAG_DYNLOCK       0x00000800 /* Surface is often locked by the app */
2176 #define SFLAG_DCINUSE       0x00001000 /* Set between GetDC and ReleaseDC calls */
2177 #define SFLAG_LOST          0x00002000 /* Surface lost flag for DDraw */
2178 #define SFLAG_USERPTR       0x00004000 /* The application allocated the memory for this surface */
2179 #define SFLAG_GLCKEY        0x00008000 /* The gl texture was created with a color key */
2180 #define SFLAG_CLIENT        0x00010000 /* GL_APPLE_client_storage is used on that texture */
2181 #define SFLAG_ALLOCATED     0x00020000 /* A gl texture is allocated for this surface */
2182 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2183 #define SFLAG_PBO           0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2184 #define SFLAG_NORMCOORD     0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2185 #define SFLAG_DS_ONSCREEN   0x00200000 /* Is a depth stencil, last modified onscreen */
2186 #define SFLAG_DS_OFFSCREEN  0x00400000 /* Is a depth stencil, last modified offscreen */
2187 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2188
2189 /* In some conditions the surface memory must not be freed:
2190  * SFLAG_CONVERTED: Converting the data back would take too long
2191  * SFLAG_DIBSECTION: The dib code manages the memory
2192  * SFLAG_LOCKED: The app requires access to the surface data
2193  * SFLAG_DYNLOCK: Avoid freeing the data for performance
2194  * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2195  * SFLAG_CLIENT: OpenGL uses our memory as backup
2196  */
2197 #define SFLAG_DONOTFREE     (SFLAG_CONVERTED  | \
2198                              SFLAG_DIBSECTION | \
2199                              SFLAG_LOCKED     | \
2200                              SFLAG_DYNLOCK    | \
2201                              SFLAG_USERPTR    | \
2202                              SFLAG_PBO        | \
2203                              SFLAG_CLIENT)
2204
2205 #define SFLAG_LOCATIONS     (SFLAG_INSYSMEM   | \
2206                              SFLAG_INTEXTURE  | \
2207                              SFLAG_INDRAWABLE | \
2208                              SFLAG_INSRGBTEX)
2209
2210 #define SFLAG_DS_LOCATIONS  (SFLAG_DS_ONSCREEN | \
2211                              SFLAG_DS_OFFSCREEN)
2212 #define SFLAG_DS_DISCARDED   SFLAG_DS_LOCATIONS
2213
2214 typedef enum {
2215     NO_CONVERSION,
2216     CONVERT_PALETTED,
2217     CONVERT_PALETTED_CK,
2218     CONVERT_CK_565,
2219     CONVERT_CK_5551,
2220     CONVERT_CK_RGB24,
2221     CONVERT_RGB32_888
2222 } CONVERT_TYPES;
2223
2224 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing,
2225                         struct wined3d_format_desc *desc, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
2226 void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2227
2228 BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2229
2230 /*****************************************************************************
2231  * IWineD3DVertexDeclaration implementation structure
2232  */
2233
2234 struct wined3d_vertex_declaration_element
2235 {
2236     const struct wined3d_format_desc *format_desc;
2237     BOOL ffp_valid;
2238     WORD input_slot;
2239     WORD offset;
2240     UINT output_slot;
2241     BYTE method;
2242     BYTE usage;
2243     BYTE usage_idx;
2244 };
2245
2246 typedef struct IWineD3DVertexDeclarationImpl {
2247     /* IUnknown  Information */
2248     const IWineD3DVertexDeclarationVtbl *lpVtbl;
2249     LONG                    ref;
2250
2251     IUnknown                *parent;
2252     const struct wined3d_parent_ops *parent_ops;
2253     IWineD3DDeviceImpl *device;
2254
2255     struct wined3d_vertex_declaration_element *elements;
2256     UINT element_count;
2257
2258     DWORD                   streams[MAX_STREAMS];
2259     UINT                    num_streams;
2260     BOOL                    position_transformed;
2261     BOOL                    half_float_conv_needed;
2262 } IWineD3DVertexDeclarationImpl;
2263
2264 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
2265         const WINED3DVERTEXELEMENT *elements, UINT element_count,
2266         IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2267
2268 /*****************************************************************************
2269  * IWineD3DStateBlock implementation structure
2270  */
2271
2272 /* Internal state Block for Begin/End/Capture/Create/Apply info  */
2273 /*   Note: Very long winded but gl Lists are not flexible enough */
2274 /*   to resolve everything we need, so doing it manually for now */
2275 typedef struct SAVEDSTATES {
2276     DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2277     WORD streamSource;                          /* MAX_STREAMS, 16 */
2278     WORD streamFreq;                            /* MAX_STREAMS, 16 */
2279     DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2280     DWORD textureState[MAX_TEXTURES];           /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2281     WORD samplerState[MAX_COMBINED_SAMPLERS];   /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2282     DWORD clipplane;                            /* WINED3DMAXUSERCLIPPLANES, 32 */
2283     WORD pixelShaderConstantsB;                 /* MAX_CONST_B, 16 */
2284     WORD pixelShaderConstantsI;                 /* MAX_CONST_I, 16 */
2285     BOOL *pixelShaderConstantsF;
2286     WORD vertexShaderConstantsB;                /* MAX_CONST_B, 16 */
2287     WORD vertexShaderConstantsI;                /* MAX_CONST_I, 16 */
2288     BOOL *vertexShaderConstantsF;
2289     DWORD textures : 20;                        /* MAX_COMBINED_SAMPLERS, 20 */
2290     DWORD primitive_type : 1;
2291     DWORD indices : 1;
2292     DWORD material : 1;
2293     DWORD viewport : 1;
2294     DWORD vertexDecl : 1;
2295     DWORD pixelShader : 1;
2296     DWORD vertexShader : 1;
2297     DWORD scissorRect : 1;
2298     DWORD padding : 4;
2299 } SAVEDSTATES;
2300
2301 struct StageState {
2302     DWORD stage;
2303     DWORD state;
2304 };
2305
2306 struct IWineD3DStateBlockImpl
2307 {
2308     /* IUnknown fields */
2309     const IWineD3DStateBlockVtbl *lpVtbl;
2310     LONG                      ref;     /* Note: Ref counting not required */
2311
2312     /* IWineD3DStateBlock information */
2313     IWineD3DDeviceImpl *device;
2314     WINED3DSTATEBLOCKTYPE     blockType;
2315
2316     /* Array indicating whether things have been set or changed */
2317     SAVEDSTATES               changed;
2318
2319     /* Vertex Shader Declaration */
2320     IWineD3DVertexDeclaration *vertexDecl;
2321
2322     IWineD3DVertexShader      *vertexShader;
2323
2324     /* Vertex Shader Constants */
2325     BOOL                       vertexShaderConstantB[MAX_CONST_B];
2326     INT                        vertexShaderConstantI[MAX_CONST_I * 4];
2327     float                     *vertexShaderConstantF;
2328
2329     /* primitive type */
2330     GLenum gl_primitive_type;
2331
2332     /* Stream Source */
2333     BOOL                      streamIsUP;
2334     UINT                      streamStride[MAX_STREAMS];
2335     UINT                      streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
2336     IWineD3DBuffer           *streamSource[MAX_STREAMS];
2337     UINT                      streamFreq[MAX_STREAMS + 1];
2338     UINT                      streamFlags[MAX_STREAMS + 1];     /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA  */
2339
2340     /* Indices */
2341     IWineD3DBuffer*           pIndexData;
2342     enum wined3d_format_id IndexFmt;
2343     INT                       baseVertexIndex;
2344     INT                       loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2345
2346     /* Transform */
2347     WINED3DMATRIX             transforms[HIGHEST_TRANSFORMSTATE + 1];
2348
2349     /* Light hashmap . Collisions are handled using standard wine double linked lists */
2350 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2351 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2352     struct list               lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2353     const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2354
2355     /* Clipping */
2356     double                    clipplane[MAX_CLIPPLANES][4];
2357     WINED3DCLIPSTATUS         clip_status;
2358
2359     /* ViewPort */
2360     WINED3DVIEWPORT           viewport;
2361
2362     /* Material */
2363     WINED3DMATERIAL           material;
2364
2365     /* Pixel Shader */
2366     IWineD3DPixelShader      *pixelShader;
2367
2368     /* Pixel Shader Constants */
2369     BOOL                       pixelShaderConstantB[MAX_CONST_B];
2370     INT                        pixelShaderConstantI[MAX_CONST_I * 4];
2371     float                     *pixelShaderConstantF;
2372
2373     /* RenderState */
2374     DWORD                     renderState[WINEHIGHEST_RENDER_STATE + 1];
2375
2376     /* Texture */
2377     IWineD3DBaseTexture      *textures[MAX_COMBINED_SAMPLERS];
2378
2379     /* Texture State Stage */
2380     DWORD                     textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2381     DWORD                     lowest_disabled_stage;
2382     /* Sampler States */
2383     DWORD                     samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2384
2385     /* Scissor test rectangle */
2386     RECT                      scissorRect;
2387
2388     /* Contained state management */
2389     DWORD                     contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2390     unsigned int              num_contained_render_states;
2391     DWORD                     contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2392     unsigned int              num_contained_transform_states;
2393     DWORD                     contained_vs_consts_i[MAX_CONST_I];
2394     unsigned int              num_contained_vs_consts_i;
2395     DWORD                     contained_vs_consts_b[MAX_CONST_B];
2396     unsigned int              num_contained_vs_consts_b;
2397     DWORD                     *contained_vs_consts_f;
2398     unsigned int              num_contained_vs_consts_f;
2399     DWORD                     contained_ps_consts_i[MAX_CONST_I];
2400     unsigned int              num_contained_ps_consts_i;
2401     DWORD                     contained_ps_consts_b[MAX_CONST_B];
2402     unsigned int              num_contained_ps_consts_b;
2403     DWORD                     *contained_ps_consts_f;
2404     unsigned int              num_contained_ps_consts_f;
2405     struct StageState         contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2406     unsigned int              num_contained_tss_states;
2407     struct StageState         contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2408     unsigned int              num_contained_sampler_states;
2409 };
2410
2411 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
2412         IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2413 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2414
2415 static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock,
2416         struct wined3d_context *context)
2417 {
2418     const struct StateEntry *statetable = stateblock->device->StateTable;
2419     DWORD rep = statetable[state].representative;
2420     statetable[rep].apply(rep, stateblock, context);
2421 }
2422
2423 /* Direct3D terminology with little modifications. We do not have an issued state
2424  * because only the driver knows about it, but we have a created state because d3d
2425  * allows GetData on a created issue, but opengl doesn't
2426  */
2427 enum query_state {
2428     QUERY_CREATED,
2429     QUERY_SIGNALLED,
2430     QUERY_BUILDING
2431 };
2432 /*****************************************************************************
2433  * IWineD3DQueryImpl implementation structure (extends IUnknown)
2434  */
2435 typedef struct IWineD3DQueryImpl
2436 {
2437     const IWineD3DQueryVtbl  *lpVtbl;
2438     LONG                      ref;     /* Note: Ref counting not required */
2439
2440     IUnknown                 *parent;
2441     IWineD3DDeviceImpl *device;
2442
2443     /* IWineD3DQuery fields */
2444     enum query_state         state;
2445     WINED3DQUERYTYPE         type;
2446     /* TODO: Think about using a IUnknown instead of a void* */
2447     void                     *extendedData;
2448 } IWineD3DQueryImpl;
2449
2450 HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device,
2451         WINED3DQUERYTYPE type, IUnknown *parent) DECLSPEC_HIDDEN;
2452
2453 /* IWineD3DBuffer */
2454
2455 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2456  * fixed function semantics as D3DCOLOR or FLOAT16 */
2457 enum wined3d_buffer_conversion_type
2458 {
2459     CONV_NONE,
2460     CONV_D3DCOLOR,
2461     CONV_POSITIONT,
2462     CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2463 };
2464
2465 struct wined3d_map_range
2466 {
2467     UINT offset;
2468     UINT size;
2469 };
2470
2471 #define WINED3D_BUFFER_OPTIMIZED    0x01    /* Optimize has been called for the buffer */
2472 #define WINED3D_BUFFER_HASDESC      0x02    /* A vertex description has been found */
2473 #define WINED3D_BUFFER_CREATEBO     0x04    /* Attempt to create a buffer object next PreLoad */
2474 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08    /* Use a vbo and local allocated memory */
2475 #define WINED3D_BUFFER_FLUSH        0x10    /* Manual unmap flushing */
2476 #define WINED3D_BUFFER_DISCARD      0x20    /* A DISCARD lock has occurred since the last PreLoad */
2477 #define WINED3D_BUFFER_NOSYNC       0x40    /* All locks since the last PreLoad had NOOVERWRITE set */
2478 #define WINED3D_BUFFER_APPLESYNC    0x80    /* Using sync as in GL_APPLE_flush_buffer_range */
2479
2480 struct wined3d_buffer
2481 {
2482     const struct IWineD3DBufferVtbl *vtbl;
2483     IWineD3DResourceClass resource;
2484
2485     struct wined3d_buffer_desc desc;
2486
2487     GLuint buffer_object;
2488     GLenum buffer_object_usage;
2489     GLenum buffer_type_hint;
2490     UINT buffer_object_size;
2491     LONG bind_count;
2492     DWORD flags;
2493
2494     LONG lock_count;
2495     struct wined3d_map_range *maps;
2496     ULONG maps_size, modified_areas;
2497     struct wined3d_event_query *query;
2498
2499     /* conversion stuff */
2500     UINT decl_change_count, full_conversion_count;
2501     UINT draw_count;
2502     UINT stride;                                            /* 0 if no conversion */
2503     UINT conversion_stride;                                 /* 0 if no shifted conversion */
2504     enum wined3d_buffer_conversion_type *conversion_map;    /* NULL if no conversion */
2505     /* Extra load offsets, for FLOAT16 conversion */
2506     UINT *conversion_shift;                                 /* NULL if no shifted conversion */
2507 };
2508
2509 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, const struct wined3d_gl_info *gl_info,
2510         GLuint *buffer_object) DECLSPEC_HIDDEN;
2511 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2512 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2513         UINT size, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, GLenum bind_hint,
2514         const char *data, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2515
2516 /* IWineD3DRendertargetView */
2517 struct wined3d_rendertarget_view
2518 {
2519     const struct IWineD3DRendertargetViewVtbl *vtbl;
2520     LONG refcount;
2521
2522     IWineD3DResource *resource;
2523     IUnknown *parent;
2524 };
2525
2526 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
2527         IWineD3DResource *resource, IUnknown *parent) DECLSPEC_HIDDEN;
2528
2529 /*****************************************************************************
2530  * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2531  */
2532
2533 struct IWineD3DSwapChainImpl
2534 {
2535     /*IUnknown part*/
2536     const IWineD3DSwapChainVtbl *lpVtbl;
2537     LONG                      ref;     /* Note: Ref counting not required */
2538
2539     IUnknown                 *parent;
2540     IWineD3DDeviceImpl *device;
2541
2542     /* IWineD3DSwapChain fields */
2543     IWineD3DSurfaceImpl **back_buffers;
2544     IWineD3DSurfaceImpl *front_buffer;
2545     WINED3DPRESENT_PARAMETERS presentParms;
2546     DWORD                     orig_width, orig_height;
2547     enum wined3d_format_id orig_fmt;
2548     WINED3DGAMMARAMP          orig_gamma;
2549     BOOL                      render_to_fbo;
2550     const struct wined3d_format_desc *ds_format;
2551
2552     LONG prev_time, frames;   /* Performance tracking */
2553     unsigned int vSyncCounter;
2554
2555     struct wined3d_context **context;
2556     unsigned int            num_contexts;
2557
2558     HWND                    win_handle;
2559     HWND device_window;
2560 };
2561
2562 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
2563 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
2564
2565 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
2566         REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2567 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2568 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2569 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown **ppParent) DECLSPEC_HIDDEN;
2570 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
2571         IWineD3DSurface *dst_surface) DECLSPEC_HIDDEN;
2572 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
2573         WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
2574 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
2575         WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
2576 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
2577         WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
2578 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
2579         IWineD3DDevice **device) DECLSPEC_HIDDEN;
2580 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
2581         WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
2582 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
2583         DWORD Flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2584 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
2585         WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2586
2587 struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2588 HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
2589         IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, IUnknown *parent) DECLSPEC_HIDDEN;
2590 void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
2591 void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w, UINT h) DECLSPEC_HIDDEN;
2592
2593 #define DEFAULT_REFRESH_RATE 0
2594
2595 /*****************************************************************************
2596  * Utility function prototypes
2597  */
2598
2599 /* Trace routines */
2600 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2601 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
2602 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
2603 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2604 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2605 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
2606 const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
2607 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
2608 const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
2609 const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
2610 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2611 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2612 const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
2613 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
2614 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
2615 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2616 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2617 const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
2618 const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
2619 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
2620 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2621 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
2622
2623 /* Routines for GL <-> D3D values */
2624 GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
2625 GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
2626 BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op,
2627         DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2628 void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op,
2629         DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2630 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
2631         BOOL transformed, enum wined3d_format_id coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
2632 void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
2633         struct wined3d_context *context) DECLSPEC_HIDDEN;
2634 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
2635         struct wined3d_context *context) DECLSPEC_HIDDEN;
2636 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock,
2637         struct wined3d_context *context) DECLSPEC_HIDDEN;
2638 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
2639         struct wined3d_context *context) DECLSPEC_HIDDEN;
2640 void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock,
2641         struct wined3d_context *context) DECLSPEC_HIDDEN;
2642 void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock,
2643         struct wined3d_context *context) DECLSPEC_HIDDEN;
2644 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
2645         struct wined3d_context *context) DECLSPEC_HIDDEN;
2646 void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
2647         struct wined3d_context *context) DECLSPEC_HIDDEN;
2648
2649 BOOL getColorBits(const struct wined3d_format_desc *format_desc,
2650         short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
2651 BOOL getDepthStencilBits(const struct wined3d_format_desc *format_desc,
2652         short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
2653
2654 /* Math utils */
2655 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
2656 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
2657 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2658
2659 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
2660
2661 typedef struct local_constant {
2662     struct list entry;
2663     unsigned int idx;
2664     DWORD value[4];
2665 } local_constant;
2666
2667 typedef struct SHADER_LIMITS {
2668     unsigned int temporary;
2669     unsigned int texcoord;
2670     unsigned int sampler;
2671     unsigned int constant_int;
2672     unsigned int constant_float;
2673     unsigned int constant_bool;
2674     unsigned int address;
2675     unsigned int packed_output;
2676     unsigned int packed_input;
2677     unsigned int attributes;
2678     unsigned int label;
2679 } SHADER_LIMITS;
2680
2681 /* Keeps track of details for TEX_M#x# shader opcodes which need to
2682  * maintain state information between multiple codes */
2683 typedef struct SHADER_PARSE_STATE {
2684     unsigned int current_row;
2685     DWORD texcoord_w[2];
2686 } SHADER_PARSE_STATE;
2687
2688 #ifdef __GNUC__
2689 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2690 #else
2691 #define PRINTF_ATTR(fmt,args)
2692 #endif
2693
2694 /* Base Shader utility functions. */
2695 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2696 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2697
2698 /* Vertex shader utility functions */
2699 extern BOOL vshader_get_input(IWineD3DVertexShader *iface,
2700         BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2701
2702 /*****************************************************************************
2703  * IDirect3DBaseShader implementation structure
2704  */
2705 typedef struct IWineD3DBaseShaderClass
2706 {
2707     LONG                            ref;
2708     SHADER_LIMITS                   limits;
2709     SHADER_PARSE_STATE              parse_state;
2710     DWORD                          *function;
2711     UINT                            functionLength;
2712     UINT                            cur_loop_depth, cur_loop_regno;
2713     BOOL                            load_local_constsF;
2714     const struct wined3d_shader_frontend *frontend;
2715     void *frontend_data;
2716     void *backend_data;
2717
2718     IUnknown *parent;
2719     const struct wined3d_parent_ops *parent_ops;
2720
2721     /* Programs this shader is linked with */
2722     struct list linked_programs;
2723
2724     /* Immediate constants (override global ones) */
2725     struct list constantsB;
2726     struct list constantsF;
2727     struct list constantsI;
2728     shader_reg_maps reg_maps;
2729
2730     struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
2731     struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2732
2733     /* Pointer to the parent device */
2734     IWineD3DDevice *device;
2735     struct list     shader_list_entry;
2736
2737 } IWineD3DBaseShaderClass;
2738
2739 typedef struct IWineD3DBaseShaderImpl {
2740     /* IUnknown */
2741     const IWineD3DBaseShaderVtbl    *lpVtbl;
2742
2743     /* IWineD3DBaseShader */
2744     IWineD3DBaseShaderClass         baseShader;
2745 } IWineD3DBaseShaderImpl;
2746
2747 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2748 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2749 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2750 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2751         const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2752 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2753         const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2754 unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max) DECLSPEC_HIDDEN;
2755 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
2756         const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
2757 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
2758
2759 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
2760 {
2761     return type == WINED3D_SHADER_TYPE_PIXEL;
2762 }
2763
2764 static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
2765 {
2766     return type == WINED3D_SHADER_TYPE_VERTEX;
2767 }
2768
2769 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2770 {
2771     switch (reg->type)
2772     {
2773         case WINED3DSPR_RASTOUT:
2774             /* oFog & oPts */
2775             if (reg->idx != 0) return TRUE;
2776             /* oPos */
2777             return FALSE;
2778
2779         case WINED3DSPR_DEPTHOUT:   /* oDepth */
2780         case WINED3DSPR_CONSTBOOL:  /* b# */
2781         case WINED3DSPR_LOOP:       /* aL */
2782         case WINED3DSPR_PREDICATE:  /* p0 */
2783             return TRUE;
2784
2785         case WINED3DSPR_MISCTYPE:
2786             switch(reg->idx)
2787             {
2788                 case 0: /* vPos */
2789                     return FALSE;
2790                 case 1: /* vFace */
2791                     return TRUE;
2792                 default:
2793                     return FALSE;
2794             }
2795
2796         case WINED3DSPR_IMMCONST:
2797             switch(reg->immconst_type)
2798             {
2799                 case WINED3D_IMMCONST_FLOAT:
2800                     return TRUE;
2801                 default:
2802                     return FALSE;
2803             }
2804
2805         default:
2806             return FALSE;
2807     }
2808 }
2809
2810 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2811     local_constant* lconst;
2812
2813     if(This->baseShader.load_local_constsF) return FALSE;
2814     LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2815         if(lconst->idx == reg) return TRUE;
2816     }
2817     return FALSE;
2818
2819 }
2820
2821 /*****************************************************************************
2822  * IDirect3DVertexShader implementation structures
2823  */
2824 typedef struct IWineD3DVertexShaderImpl {
2825     /* IUnknown parts */
2826     const IWineD3DVertexShaderVtbl *lpVtbl;
2827
2828     /* IWineD3DBaseShader */
2829     IWineD3DBaseShaderClass     baseShader;
2830
2831     /* Vertex shader attributes. */
2832     struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2833
2834     UINT                       min_rel_offset, max_rel_offset;
2835     UINT                       rel_offset;
2836 } IWineD3DVertexShaderImpl;
2837
2838 void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
2839         struct vs_compile_args *args) DECLSPEC_HIDDEN;
2840 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
2841         const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2842         IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2843
2844 struct wined3d_geometryshader
2845 {
2846     const struct IWineD3DGeometryShaderVtbl *vtbl;
2847     IWineD3DBaseShaderClass base_shader;
2848 };
2849
2850 HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
2851         const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2852         IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2853
2854 /*****************************************************************************
2855  * IDirect3DPixelShader implementation structure
2856  */
2857
2858 /* Using additional shader constants (uniforms in GLSL / program environment
2859  * or local parameters in ARB) is costly:
2860  * ARB only knows float4 parameters and GLSL compiler are not really smart
2861  * when it comes to efficiently pack float2 uniforms, so no space is wasted
2862  * (in fact most compilers map a float2 to a full float4 uniform).
2863  *
2864  * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2865  * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2866  * into a single shader constant (uniform / program parameter).
2867  *
2868  * This structure is shared between the GLSL and the ARB backend.*/
2869 struct ps_np2fixup_info {
2870     unsigned char     idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2871     WORD              active; /* bitfield indicating if we can apply the fixup */
2872     WORD              num_consts;
2873 };
2874
2875 typedef struct IWineD3DPixelShaderImpl {
2876     /* IUnknown parts */
2877     const IWineD3DPixelShaderVtbl *lpVtbl;
2878
2879     /* IWineD3DBaseShader */
2880     IWineD3DBaseShaderClass     baseShader;
2881
2882     /* Pixel shader input semantics */
2883     DWORD                 input_reg_map[MAX_REG_INPUT];
2884     BOOL                  input_reg_used[MAX_REG_INPUT];
2885     unsigned int declared_in_count;
2886
2887     /* Some information about the shader behavior */
2888     char                        vpos_uniform;
2889
2890     BOOL                        color0_mov;
2891     DWORD                       color0_reg;
2892
2893 } IWineD3DPixelShaderImpl;
2894
2895 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
2896         const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2897         IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2898 void pixelshader_update_samplers(struct shader_reg_maps *reg_maps,
2899         IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN;
2900 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
2901         struct ps_compile_args *args) DECLSPEC_HIDDEN;
2902
2903 /* sRGB correction constants */
2904 static const float srgb_cmp = 0.0031308f;
2905 static const float srgb_mul_low = 12.92f;
2906 static const float srgb_pow = 0.41666f;
2907 static const float srgb_mul_high = 1.055f;
2908 static const float srgb_sub_high = 0.055f;
2909
2910 /*****************************************************************************
2911  * IWineD3DPalette implementation structure
2912  */
2913 struct IWineD3DPaletteImpl {
2914     /* IUnknown parts */
2915     const IWineD3DPaletteVtbl  *lpVtbl;
2916     LONG                       ref;
2917
2918     IUnknown                   *parent;
2919     IWineD3DDeviceImpl *device;
2920
2921     /* IWineD3DPalette */
2922     HPALETTE                   hpal;
2923     WORD                       palVersion;     /*|               */
2924     WORD                       palNumEntries;  /*|  LOGPALETTE   */
2925     PALETTEENTRY               palents[256];   /*|               */
2926     /* This is to store the palette in 'screen format' */
2927     int                        screen_palents[256];
2928     DWORD                      Flags;
2929 };
2930
2931 HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,
2932         DWORD flags, const PALETTEENTRY *entries, IUnknown *parent) DECLSPEC_HIDDEN;
2933
2934 /* DirectDraw utility functions */
2935 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
2936
2937 /*****************************************************************************
2938  * Pixel format management
2939  */
2940
2941 /* WineD3D pixel format flags */
2942 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING    0x00000001
2943 #define WINED3DFMT_FLAG_FILTERING                   0x00000002
2944 #define WINED3DFMT_FLAG_DEPTH                       0x00000004
2945 #define WINED3DFMT_FLAG_STENCIL                     0x00000008
2946 #define WINED3DFMT_FLAG_RENDERTARGET                0x00000010
2947 #define WINED3DFMT_FLAG_FOURCC                      0x00000020
2948 #define WINED3DFMT_FLAG_FBO_ATTACHABLE              0x00000040
2949 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB         0x00000080
2950 #define WINED3DFMT_FLAG_GETDC                       0x00000100
2951 #define WINED3DFMT_FLAG_FLOAT                       0x00000200
2952 #define WINED3DFMT_FLAG_BUMPMAP                     0x00000400
2953 #define WINED3DFMT_FLAG_SRGB_READ                   0x00000800
2954 #define WINED3DFMT_FLAG_SRGB_WRITE                  0x00001000
2955 #define WINED3DFMT_FLAG_VTF                         0x00002000
2956 #define WINED3DFMT_FLAG_SHADOW                      0x00004000
2957 #define WINED3DFMT_FLAG_COMPRESSED                  0x00008000
2958 #define WINED3DFMT_FLAG_BROKEN_PITCH                0x00010000
2959
2960 struct wined3d_format_desc
2961 {
2962     enum wined3d_format_id id;
2963
2964     DWORD red_mask;
2965     DWORD green_mask;
2966     DWORD blue_mask;
2967     DWORD alpha_mask;
2968     UINT byte_count;
2969     WORD depth_size;
2970     WORD stencil_size;
2971
2972     UINT block_width;
2973     UINT block_height;
2974     UINT block_byte_count;
2975
2976     enum wined3d_ffp_emit_idx emit_idx;
2977     GLint component_count;
2978     GLenum gl_vtx_type;
2979     GLint gl_vtx_format;
2980     GLboolean gl_normalized;
2981     unsigned int component_size;
2982
2983     GLint glInternal;
2984     GLint glGammaInternal;
2985     GLint rtInternal;
2986     GLint glFormat;
2987     GLint glType;
2988     UINT  conv_byte_count;
2989     unsigned int Flags;
2990     float heightscale;
2991     struct color_fixup_desc color_fixup;
2992     void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
2993 };
2994
2995 const struct wined3d_format_desc *getFormatDescEntry(enum wined3d_format_id format_id,
2996         const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2997 UINT wined3d_format_calculate_size(const struct wined3d_format_desc *format,
2998         UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
2999 DWORD wined3d_format_convert_from_float(const struct wined3d_format_desc *format,
3000         const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
3001
3002 static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
3003 {
3004     /* Check stateblock->vertexDecl to allow this to be used from
3005      * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
3006      * stateblock->vertexShader implies a vertex declaration instead of ddraw
3007      * style strided data. */
3008     return (stateblock->vertexShader
3009             && !((IWineD3DVertexDeclarationImpl *)stateblock->vertexDecl)->position_transformed
3010             && stateblock->device->vs_selected_mode != SHADER_NONE);
3011 }
3012
3013 static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
3014 {
3015     return (stateblock->pixelShader && stateblock->device->ps_selected_mode != SHADER_NONE);
3016 }
3017
3018 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3019 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3020
3021 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3022         ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3023         ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3024
3025 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
3026
3027 #endif