2 * Copyright 2008 Luis Busquets
3 * Copyright 2011 Travis Athougies
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/test.h"
23 static const DWORD simple_vs[] = {
24 0xfffe0101, /* vs_1_1 */
25 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
26 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
27 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
28 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
29 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
30 0x0000ffff}; /* END */
32 static const DWORD simple_ps[] = {
33 0xffff0101, /* ps_1_1 */
34 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
35 0x00000042, 0xb00f0000, /* tex t0 */
36 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
37 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
38 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
39 0x0000ffff}; /* END */
41 #define FCC_TEXT MAKEFOURCC('T','E','X','T')
42 #define FCC_CTAB MAKEFOURCC('C','T','A','B')
44 static const DWORD shader_with_ctab[] = {
45 0xfffe0300, /* vs_3_0 */
46 0x0002fffe, FCC_TEXT, 0x00000000, /* TEXT comment */
47 0x0008fffe, FCC_CTAB, 0x0000001c, 0x00000010, 0xfffe0300, 0x00000000, /* CTAB comment */
48 0x00000000, 0x00000000, 0x00000000,
49 0x0004fffe, FCC_TEXT, 0x00000000, 0x00000000, 0x00000000, /* TEXT comment */
50 0x0000ffff}; /* END */
52 static const DWORD shader_with_invalid_ctab[] = {
53 0xfffe0300, /* vs_3_0 */
54 0x0005fffe, FCC_CTAB, /* CTAB comment */
55 0x0000001c, 0x000000a9, 0xfffe0300,
56 0x00000000, 0x00000000,
57 0x0000ffff}; /* END */
59 static const DWORD shader_with_ctab_constants[] = {
60 0xfffe0300, /* vs_3_0 */
61 0x002efffe, FCC_CTAB, /* CTAB comment */
62 0x0000001c, 0x000000a4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
64 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc */
65 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc */
66 0x00000090, 0x00040002, 0x00000003, 0x00000080, 0x00000000, /* Constant 3 desc */
67 0x736e6f43, 0x746e6174, 0xabab0031, /* Constant 1 name string */
68 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
69 0x736e6f43, 0x746e6174, 0xabab0032, /* Constant 2 name string */
70 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 & 3 type desc */
71 0x736e6f43, 0x746e6174, 0xabab0033, /* Constant 3 name string */
72 0x335f7376, 0xab00305f, /* Target name string */
73 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
74 0x0000ffff}; /* END */
76 static const DWORD ctab_basic[] = {
77 0xfffe0300, /* vs_3_0 */
78 0x0040fffe, FCC_CTAB, /* CTAB comment */
79 0x0000001c, 0x000000ec, 0xfffe0300, 0x00000005, 0x0000001c, 0x20008100, /* Header */
81 0x00000080, 0x00060002, 0x00000001, 0x00000084, 0x00000000, /* Constant 1 desc (f) */
82 0x00000094, 0x00070002, 0x00000001, 0x00000098, 0x00000000, /* Constant 2 desc (f4) */
83 0x000000A8, 0x00040002, 0x00000001, 0x000000AC, 0x00000000, /* Constant 3 desc (i) */
84 0x000000BC, 0x00050002, 0x00000001, 0x000000C0, 0x00000000, /* Constant 4 desc (i4) */
85 0x000000D0, 0x00000002, 0x00000004, 0x000000D4, 0x00000000, /* Constant 5 desc (mvp) */
86 0xabab0066, 0x00030000, 0x00010001, 0x00000001, 0x00000000, /* Constant 1 name/type desc */
87 0xab003466, 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 2 name/type desc */
88 0xabab0069, 0x00020000, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 name/type desc */
89 0xab003469, 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 4 name/type desc */
90 0x0070766d, 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 5 name/type desc */
91 0x335f7376, 0xab00305f, /* Target name string */
92 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
93 0x0000ffff}; /* END */
95 static const D3DXCONSTANT_DESC ctab_basic_expected[] = {
96 {"mvp", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL},
97 {"i", D3DXRS_FLOAT4, 4, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL},
98 {"i4", D3DXRS_FLOAT4, 5, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, NULL},
99 {"f", D3DXRS_FLOAT4, 6, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL},
100 {"f4", D3DXRS_FLOAT4, 7, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}};
102 static const DWORD ctab_matrices[] = {
103 0xfffe0300, /* vs_3_0 */
104 0x0032fffe, FCC_CTAB, /* CTAB comment */
105 0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
107 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (fmatrix3x1) */
108 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc (fmatrix4x4) */
109 0x00000090, 0x00040002, 0x00000003, 0x0000009c, 0x00000000, /* Constant 3 desc (imatrix2x3) */
110 0x74616D66, 0x33786972, 0xab003178, /* Constant 1 name */
111 0x00030003, 0x00010003, 0x00000001, 0x00000000, /* Constant 1 type desc */
112 0x74616D66, 0x34786972, 0xab003478, /* Constant 2 name */
113 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 type desc */
114 0x74616D69, 0x32786972, 0xab003378, /* Constant 3 name */
115 0x00020002, 0x00030002, 0x00000001, 0x00000000, /* Constant 3 type desc */
116 0x335f7376, 0xab00305f, /* Target name string */
117 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
118 0x0000ffff}; /* END */
120 static const D3DXCONSTANT_DESC ctab_matrices_expected[] = {
121 {"fmatrix4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL},
122 {"imatrix2x3", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 1, 0, 24, NULL},
123 {"fmatrix3x1", D3DXRS_FLOAT4, 7, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, NULL}};
125 static const DWORD ctab_matrices2[] = {
126 0xfffe0200, /* vs_2_0 */
127 0x0058fffe, FCC_CTAB, /* CTAB comment */
128 0x0000001c, 0x0000012b, 0xfffe0200, 0x00000006, 0x0000001c, 0x00000100, /* Header */
130 0x00000094, 0x00070002, 0x00000003, 0x0000009c, 0x00000000, /* Constant 1 desc (c2x3) */
131 0x000000ac, 0x000d0002, 0x00000002, 0x000000b4, 0x00000000, /* Constant 2 desc (c3x2) */
132 0x000000c4, 0x000a0002, 0x00000003, 0x000000cc, 0x00000000, /* Constant 3 desc (c3x3) */
133 0x000000dc, 0x000f0002, 0x00000002, 0x000000e4, 0x00000000, /* Constant 4 desc (r2x3) */
134 0x000000f4, 0x00040002, 0x00000003, 0x000000fc, 0x00000000, /* Constant 5 desc (r3x2) */
135 0x0000010c, 0x00000002, 0x00000004, 0x00000114, 0x00000000, /* Constant 6 desc (r4x4) */
136 0x33783263, 0xababab00, /* Constant 1 name */
137 0x00030003, 0x00030002, 0x00000001, 0x00000000, /* Constant 1 type desc */
138 0x32783363, 0xababab00, /* Constant 2 name */
139 0x00030003, 0x00020003, 0x00000001, 0x00000000, /* Constant 2 type desc */
140 0x33783363, 0xababab00, /* Constant 3 name */
141 0x00030003, 0x00030003, 0x00000001, 0x00000000, /* Constant 3 type desc */
142 0x33783272, 0xababab00, /* Constant 4 name */
143 0x00030002, 0x00030002, 0x00000001, 0x00000000, /* Constant 4 type desc */
144 0x32783372, 0xababab00, /* Constant 5 name */
145 0x00030002, 0x00020003, 0x00000001, 0x00000000, /* Constant 5 type desc */
146 0x34783472, 0xababab00, /* Constant 6 name */
147 0x00030002, 0x00040004, 0x00000001, 0x00000000, /* Constant 6 type desc */
148 0x325f7376, 0x4100305f, 0x41414141, 0x00414141, /* Target and Creator name */
149 0x0000ffff}; /* END */
151 static const D3DXCONSTANT_DESC ctab_matrices2_expected[] = {
152 {"c2x3", D3DXRS_FLOAT4, 7, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 2, 3, 1, 0, 24, NULL},
153 {"c3x2", D3DXRS_FLOAT4, 13, 2, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 2, 1, 0, 24, NULL},
154 {"c3x3", D3DXRS_FLOAT4, 10, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3, 1, 0, 36, NULL},
155 {"r2x3", D3DXRS_FLOAT4, 15, 2, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 3, 1, 0, 24, NULL},
156 {"r3x2", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 2, 1, 0, 24, NULL},
157 {"r4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL}};
159 static const DWORD ctab_arrays[] = {
160 0xfffe0300, /* vs_3_0 */
161 0x0052fffe, FCC_CTAB, /* CTAB comment */
162 0x0000001c, 0x0000013c, 0xfffe0300, 0x00000006, 0x0000001c, 0x20008100, /* Header */
164 0x00000094, 0x000E0002, 0x00000002, 0x0000009c, 0x00000000, /* Constant 1 desc (barray) */
165 0x000000ac, 0x00100002, 0x00000002, 0x000000b8, 0x00000000, /* Constant 2 desc (bvecarray) */
166 0x000000c8, 0x00080002, 0x00000004, 0x000000d0, 0x00000000, /* Constant 3 desc (farray) */
167 0x000000e0, 0x00000002, 0x00000008, 0x000000ec, 0x00000000, /* Constant 4 desc (fmtxarray) */
168 0x000000fc, 0x000C0002, 0x00000002, 0x00000108, 0x00000000, /* Constant 5 desc (fvecarray) */
169 0x00000118, 0x00120002, 0x00000001, 0x00000124, 0x00000000, /* Constant 6 desc (ivecarray) */
170 0x72726162, 0xab007961, /* Constant 1 name */
171 0x00010000, 0x00010001, 0x00000002, 0x00000000, /* Constant 1 type desc */
172 0x63657662, 0x61727261, 0xabab0079, /* Constant 2 name */
173 0x00010001, 0x00030001, 0x00000003, 0x00000000, /* Constant 2 type desc */
174 0x72726166, 0xab007961, /* Constant 3 name */
175 0x00030000, 0x00010001, 0x00000004, 0x00000000, /* constant 3 type desc */
176 0x78746d66, 0x61727261, 0xabab0079, /* Constant 4 name */
177 0x00030002, 0x00040004, 0x00000002, 0x00000000, /* Constant 4 type desc */
178 0x63657666, 0x61727261, 0xabab0079, /* Constant 5 name */
179 0x00030001, 0x00040001, 0x00000002, 0x00000000, /* Constant 5 type desc */
180 0x63657669, 0x61727261, 0xabab0079, /* Constant 6 name */
181 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 6 type desc */
182 0x335f7376, 0xab00305f, /* Target name string */
183 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
184 0x0000ffff}; /* END */
186 static const D3DXCONSTANT_DESC ctab_arrays_expected[] = {
187 {"fmtxarray", D3DXRS_FLOAT4, 0, 8, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 2, 0, 128, NULL},
188 {"farray", D3DXRS_FLOAT4, 8, 4, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 4, 0, 16, NULL},
189 {"fvecarray", D3DXRS_FLOAT4, 12, 2, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 2, 0, 32, NULL},
190 {"barray", D3DXRS_FLOAT4, 14, 2, D3DXPC_SCALAR, D3DXPT_BOOL, 1, 1, 2, 0, 8, NULL},
191 {"bvecarray", D3DXRS_FLOAT4, 16, 2, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 3, 0, 36, NULL},
192 {"ivecarray", D3DXRS_FLOAT4, 18, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, NULL}};
194 static const DWORD ctab_with_default_values[] = {
195 0xfffe0200, /* vs_2_0 */
196 0x007bfffe, FCC_CTAB, /* CTAB comment */
197 0x0000001c, 0x000001b7, 0xfffe0200, 0x00000005, 0x0000001c, /* header */
198 0x00000100, 0x000001b0,
199 0x00000080, 0x00080002, 0x00000003, 0x00000084, 0x00000094, /* constant 1 desc (arr) */
200 0x000000c4, 0x000c0002, 0x00000001, 0x000000c8, 0x000000d8, /* constant 2 desc (flt) */
201 0x000000e8, 0x00040002, 0x00000004, 0x000000f0, 0x00000100, /* constant 3 desc (mat3) */
202 0x00000140, 0x00000002, 0x00000004, 0x000000f0, 0x00000148, /* constant 4 desc (mat4) */
203 0x00000188, 0x000b0002, 0x00000001, 0x00000190, 0x000001a0, /* constant 5 desc (vec4) */
204 0x00727261, /* constant 1 name */
205 0x00030000, 0x00010001, 0x00000003, 0x00000000, /* constant 1 type desc */
206 0x42c80000, 0x00000000, 0x00000000, 0x00000000, /* constant 1 default value */
207 0x43480000, 0x00000000, 0x00000000, 0x00000000,
208 0x43960000, 0x00000000, 0x00000000, 0x00000000,
209 0x00746c66, /* constant 2 name */
210 0x00030000, 0x00010001, 0x00000001, 0x00000000, /* constant 2 type desc */
211 0x411fd70a, 0x00000000, 0x00000000, 0x00000000, /* constant 2 default value */
212 0x3374616d, /* constant 3 name */
214 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* constant 3 & 4 type desc */
215 0x41300000, 0x425c0000, 0x42c60000, 0x44a42000, /* constat 3 default value */
216 0x41b00000, 0x42840000, 0x447c8000, 0x44b0c000,
217 0x42040000, 0x429a0000, 0x448ae000, 0x44bd6000,
218 0x42300000, 0x42b00000, 0x44978000, 0x44ca0000,
219 0x3474616d, /* constant 4 name */
221 0x3f800000, 0x40a00000, 0x41100000, 0x41500000, /* constant 4 default value */
222 0x40000000, 0x40c00000, 0x41200000, 0x41600000,
223 0x40400000, 0x40e00000, 0x41300000, 0x41700000,
224 0x40800000, 0x41000000, 0x41400000, 0x41800000,
225 0x34636576, /* constant 5 name */
227 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* constant 5 type desc */
228 0x41200000, 0x41a00000, 0x41f00000, 0x42200000, /* constant 5 default value */
229 0x325f7376, 0x4d004141, 0x41414141, 0x00000000, /* target & creator string */
230 0x0000ffff}; /* END */
232 static const float mat4_default_value[] = {1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16};
233 static const float mat3_default_value[] = {11, 55, 99, 1313, 22, 66, 1010, 1414, 33, 77, 1111, 1515, 44, 88, 1212, 1616};
234 static const float arr_default_value[] = {100, 0, 0, 0, 200, 0, 0, 0, 300, 0, 0, 0};
235 static const float vec4_default_value[] = {10, 20, 30, 40};
236 static const float flt_default_value[] = {9.99, 0, 0, 0};
238 static const D3DXCONSTANT_DESC ctab_with_default_values_expected[] = {
239 {"mat4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, mat4_default_value},
240 {"mat3", D3DXRS_FLOAT4, 4, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, mat3_default_value},
241 {"arr", D3DXRS_FLOAT4, 8, 3, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 3, 0, 12, arr_default_value},
242 {"vec4", D3DXRS_FLOAT4, 11, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, vec4_default_value},
243 {"flt", D3DXRS_FLOAT4, 12, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, flt_default_value}};
245 static const DWORD ctab_samplers[] = {
246 0xfffe0300, /* vs_3_0 */
247 0x0032fffe, FCC_CTAB, /* CTAB comment */
248 0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
250 0x00000058, 0x00020002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (notsampler) */
251 0x00000074, 0x00000003, 0x00000001, 0x00000080, 0x00000000, /* Constant 2 desc (sampler1) */
252 0x00000090, 0x00030003, 0x00000001, 0x0000009c, 0x00000000, /* Constant 3 desc (sampler2) */
253 0x73746f6e, 0x6c706d61, 0xab007265, /* Constant 1 name */
254 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
255 0x706d6173, 0x3172656c, 0xababab00, /* Constant 2 name */
256 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 2 type desc */
257 0x706d6173, 0x3272656c, 0xababab00, /* Constant 3 name */
258 0x000d0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 type desc */
259 0x335f7376, 0xab00305f, /* Target name string */
260 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
261 0x0000ffff}; /* END */
263 static const D3DXCONSTANT_DESC ctab_samplers_expected[] = {
264 {"sampler1", D3DXRS_SAMPLER, 0, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER2D, 1, 1, 1, 0, 4, NULL},
265 {"sampler2", D3DXRS_SAMPLER, 3, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER3D, 1, 1, 1, 0, 4, NULL},
266 {"notsampler", D3DXRS_FLOAT4, 2, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}};
268 static void test_get_shader_size(void)
270 UINT shader_size, expected;
272 shader_size = D3DXGetShaderSize(simple_vs);
273 expected = sizeof(simple_vs);
274 ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
276 shader_size = D3DXGetShaderSize(simple_ps);
277 expected = sizeof(simple_ps);
278 ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
280 shader_size = D3DXGetShaderSize(NULL);
281 ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size);
284 static void test_get_shader_version(void)
286 DWORD shader_version;
288 shader_version = D3DXGetShaderVersion(simple_vs);
289 ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
290 shader_version, D3DVS_VERSION(1, 1));
292 shader_version = D3DXGetShaderVersion(simple_ps);
293 ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
294 shader_version, D3DPS_VERSION(1, 1));
296 shader_version = D3DXGetShaderVersion(NULL);
297 ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version);
300 static void test_find_shader_comment(void)
303 LPCVOID data = (LPVOID)0xdeadbeef;
306 hr = D3DXFindShaderComment(NULL, MAKEFOURCC('C','T','A','B'), &data, &size);
307 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
308 ok(!data, "Got %p, expected NULL\n", data);
309 ok(!size, "Got %u, expected 0\n", size);
311 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), NULL, &size);
312 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
313 ok(size == 28, "Got %u, expected 28\n", size);
315 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, NULL);
316 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
317 ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
319 hr = D3DXFindShaderComment(shader_with_ctab, 0, &data, &size);
320 ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
321 ok(!data, "Got %p, expected NULL\n", data);
322 ok(!size, "Got %u, expected 0\n", size);
324 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('X','X','X','X'), &data, &size);
325 ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
326 ok(!data, "Got %p, expected NULL\n", data);
327 ok(!size, "Got %u, expected 0\n", size);
329 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, &size);
330 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
331 ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
332 ok(size == 28, "Got result %d, expected 28\n", size);
335 static void test_get_shader_constant_table_ex(void)
337 LPD3DXCONSTANTTABLE constant_table = NULL;
341 D3DXCONSTANTTABLE_DESC desc;
343 hr = D3DXGetShaderConstantTableEx(NULL, 0, &constant_table);
344 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
347 hr = D3DXGetShaderConstantTableEx(simple_ps, 0, &constant_table);
348 ok(hr == D3DXERR_INVALIDDATA, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
350 /* With invalid CTAB data */
351 hr = D3DXGetShaderConstantTableEx(shader_with_invalid_ctab, 0, &constant_table);
352 ok(hr == D3DXERR_INVALIDDATA || broken(hr == D3D_OK), /* winxp 64-bit, w2k3 64-bit */
353 "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
354 if (constant_table) ID3DXConstantTable_Release(constant_table);
356 hr = D3DXGetShaderConstantTableEx(shader_with_ctab, 0, &constant_table);
357 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
361 size = ID3DXConstantTable_GetBufferSize(constant_table);
362 ok(size == 28, "Got result %x, expected 28\n", size);
364 data = ID3DXConstantTable_GetBufferPointer(constant_table);
365 ok(!memcmp(data, shader_with_ctab + 6, size), "Retrieved wrong CTAB data\n");
367 hr = ID3DXConstantTable_GetDesc(constant_table, NULL);
368 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
370 hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
371 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
372 ok(desc.Creator == (LPCSTR)data + 0x10, "Got result %p, expected %p\n", desc.Creator, (LPCSTR)data + 0x10);
373 ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
374 ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants);
376 ID3DXConstantTable_Release(constant_table);
379 hr = D3DXGetShaderConstantTableEx(shader_with_ctab_constants, 0, &constant_table);
380 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
385 D3DXCONSTANT_DESC constant_desc;
386 D3DXCONSTANT_DESC constant_desc_save;
390 hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
391 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
392 ok(!strcmp(desc.Creator, "Wine project"), "Got result '%s', expected 'Wine project'\n", desc.Creator);
393 ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
394 ok(desc.Constants == 3, "Got result %x, expected 3\n", desc.Constants);
396 /* Test GetConstant */
397 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
398 ok(constant != NULL, "No constant found\n");
399 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
400 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
401 ok(!strcmp(constant_desc.Name, "Constant1"), "Got result '%s', expected 'Constant1'\n",
403 ok(constant_desc.Class == D3DXPC_VECTOR, "Got result %x, expected %u (D3DXPC_VECTOR)\n",
404 constant_desc.Class, D3DXPC_VECTOR);
405 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
406 constant_desc.Type, D3DXPT_FLOAT);
407 ok(constant_desc.Rows == 1, "Got result %x, expected 1\n", constant_desc.Rows);
408 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
410 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 1);
411 ok(constant != NULL, "No constant found\n");
412 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
413 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
414 ok(!strcmp(constant_desc.Name, "Constant2"), "Got result '%s', expected 'Constant2'\n",
416 ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
417 constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
418 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
419 constant_desc.Type, D3DXPT_FLOAT);
420 ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
421 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
423 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 2);
424 ok(constant != NULL, "No constant found\n");
425 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
426 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
427 ok(!strcmp(constant_desc.Name, "Constant3"), "Got result '%s', expected 'Constant3'\n",
429 ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
430 constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
431 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
432 constant_desc.Type, D3DXPT_FLOAT);
433 ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
434 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
435 constant_desc_save = constant_desc; /* For GetConstantDesc test */
437 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 3);
438 ok(constant == NULL, "Got result %p, expected NULL\n", constant);
440 /* Test GetConstantByName */
441 constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant unknown");
442 ok(constant == NULL, "Got result %p, expected NULL\n", constant);
443 constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant3");
444 ok(constant != NULL, "No constant found\n");
445 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
446 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
447 ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
449 /* Test GetConstantDesc */
450 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
451 ok(constant != NULL, "No constant found\n");
452 hr = ID3DXConstantTable_GetConstantDesc(constant_table, NULL, &constant_desc, &nb);
453 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
454 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, NULL, &nb);
455 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
456 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL);
457 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
458 hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknow", &constant_desc, &nb);
459 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
460 hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb);
461 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
462 ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
464 ID3DXConstantTable_Release(constant_table);
468 static void test_constant_table(const char *test_name, const DWORD *ctable_fn,
469 const D3DXCONSTANT_DESC *expecteds, UINT count)
472 ID3DXConstantTable *ctable;
476 /* Get the constant table from the shader itself */
477 res = D3DXGetShaderConstantTable(ctable_fn, &ctable);
478 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on %s: got %08x\n", test_name, res);
480 for (i = 0; i < count; i++)
482 const D3DXCONSTANT_DESC *expected = &expecteds[i];
483 D3DXHANDLE const_handle;
484 D3DXCONSTANT_DESC actual;
487 const_handle = ID3DXConstantTable_GetConstantByName(ctable, NULL, expected->Name);
489 res = ID3DXConstantTable_GetConstantDesc(ctable, const_handle, &actual, &pCount);
490 ok(SUCCEEDED(res), "%s in %s: ID3DXConstantTable_GetConstantDesc returned %08x\n", expected->Name,
492 ok(pCount == 1, "%s in %s: Got more or less descriptions: %d\n", expected->Name, test_name, pCount);
494 ok(strcmp(actual.Name, expected->Name) == 0,
495 "%s in %s: Got different names: Got %s, expected %s\n", expected->Name,
496 test_name, actual.Name, expected->Name);
497 ok(actual.RegisterSet == expected->RegisterSet,
498 "%s in %s: Got different register sets: Got %d, expected %d\n",
499 expected->Name, test_name, actual.RegisterSet, expected->RegisterSet);
500 ok(actual.RegisterIndex == expected->RegisterIndex,
501 "%s in %s: Got different register indices: Got %d, expected %d\n",
502 expected->Name, test_name, actual.RegisterIndex, expected->RegisterIndex);
503 ok(actual.RegisterCount == expected->RegisterCount,
504 "%s in %s: Got different register counts: Got %d, expected %d\n",
505 expected->Name, test_name, actual.RegisterCount, expected->RegisterCount);
506 ok(actual.Class == expected->Class,
507 "%s in %s: Got different classes: Got %d, expected %d\n", expected->Name,
508 test_name, actual.Class, expected->Class);
509 ok(actual.Type == expected->Type,
510 "%s in %s: Got different types: Got %d, expected %d\n", expected->Name,
511 test_name, actual.Type, expected->Type);
512 ok(actual.Rows == expected->Rows && actual.Columns == expected->Columns,
513 "%s in %s: Got different dimensions: Got (%d, %d), expected (%d, %d)\n",
514 expected->Name, test_name, actual.Rows, actual.Columns, expected->Rows,
516 ok(actual.Elements == expected->Elements,
517 "%s in %s: Got different element count: Got %d, expected %d\n",
518 expected->Name, test_name, actual.Elements, expected->Elements);
519 ok(actual.StructMembers == expected->StructMembers,
520 "%s in %s: Got different struct member count: Got %d, expected %d\n",
521 expected->Name, test_name, actual.StructMembers, expected->StructMembers);
522 ok(actual.Bytes == expected->Bytes,
523 "%s in %s: Got different byte count: Got %d, expected %d\n",
524 expected->Name, test_name, actual.Bytes, expected->Bytes);
526 if (!expected->DefaultValue)
528 ok(actual.DefaultValue == NULL,
529 "%s in %s: Got different default value: expected NULL\n",
530 expected->Name, test_name);
534 ok(actual.DefaultValue != NULL,
535 "%s in %s: Got different default value: expected non-NULL\n",
536 expected->Name, test_name);
537 ok(memcmp(actual.DefaultValue, expected->DefaultValue, expected->Bytes) == 0,
538 "%s in %s: Got different default value\n", expected->Name, test_name);
542 /* Finally, release the constant table */
543 ID3DXConstantTable_Release(ctable);
546 static void test_constant_tables(void)
548 test_constant_table("test_basic", ctab_basic, ctab_basic_expected,
549 sizeof(ctab_basic_expected)/sizeof(*ctab_basic_expected));
550 test_constant_table("test_matrices", ctab_matrices, ctab_matrices_expected,
551 sizeof(ctab_matrices_expected)/sizeof(*ctab_matrices_expected));
552 test_constant_table("test_matrices2", ctab_matrices2, ctab_matrices2_expected,
553 sizeof(ctab_matrices2_expected)/sizeof(*ctab_matrices2_expected));
554 test_constant_table("test_arrays", ctab_arrays, ctab_arrays_expected,
555 sizeof(ctab_arrays_expected)/sizeof(*ctab_arrays_expected));
556 test_constant_table("test_default_values", ctab_with_default_values, ctab_with_default_values_expected,
557 sizeof(ctab_with_default_values_expected)/sizeof(*ctab_with_default_values_expected));
558 test_constant_table("test_samplers", ctab_samplers, ctab_samplers_expected,
559 sizeof(ctab_samplers_expected)/sizeof(*ctab_samplers_expected));
562 static void test_setting_basic_table(IDirect3DDevice9 *device)
564 static const D3DXMATRIX mvp = {{{
565 0.514f, 0.626f, 0.804f, 0.786f,
566 0.238f, 0.956f, 0.374f, 0.483f,
567 0.109f, 0.586f, 0.900f, 0.255f,
568 0.898f, 0.411f, 0.932f, 0.275f}}};
569 static const D3DXVECTOR4 f4 = {0.350f, 0.526f, 0.925f, 0.021f};
570 static const float f = 0.12543f;
571 static const int i = 321;
573 ID3DXConstantTable *ctable;
579 /* Get the constant table from the shader itself */
580 res = D3DXGetShaderConstantTable(ctab_basic, &ctable);
581 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res);
584 res = ID3DXConstantTable_SetMatrix(ctable, device, "mvp", &mvp);
585 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable mvp: got 0x%08x\n", res);
587 res = ID3DXConstantTable_SetInt(ctable, device, "i", i + 1);
588 ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res);
590 /* Check that setting i again will overwrite the previous value */
591 res = ID3DXConstantTable_SetInt(ctable, device, "i", i);
592 ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res);
594 res = ID3DXConstantTable_SetFloat(ctable, device, "f", f);
595 ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable f: got 0x%08x\n", res);
597 res = ID3DXConstantTable_SetVector(ctable, device, "f4", &f4);
598 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f4: got 0x%08x\n", res);
600 /* Get constants back and validate */
601 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
602 ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14,
603 "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
604 out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14);
605 ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24,
606 "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
607 out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24);
608 ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34,
609 "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
610 out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34);
611 ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44,
612 "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
613 out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44);
615 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 1);
616 ok(out[0] == (float)i && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
617 "The variable i was not set correctly, out={%f, %f, %f, %f}, should be {%d, 0.0, 0.0, 0.0}\n",
618 out[0], out[1], out[2], out[3], i);
620 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
621 ok(out[0] == f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
622 "The variable f was not set correctly, out={%f, %f, %f, %f}, should be {%f, 0.0, 0.0, 0.0}\n",
623 out[0], out[1], out[2], out[3], f);
625 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
626 ok(memcmp(out, (void*)&f4, sizeof(f4)) == 0,
627 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
628 out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
630 /* Finally test using a set* function for one type to set a variable of another type (should succeed) */
631 res = ID3DXConstantTable_SetVector(ctable, device, "f", &f4);
632 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f: 0x%08x\n", res);
634 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
635 ok(out[0] == f4.x && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
636 "The variable f was not set correctly by ID3DXConstantTable_SetVector, got %f, should be %f\n",
639 memset(out, 0, sizeof(out));
640 IDirect3DDevice9_SetVertexShaderConstantF(device, 6, out, 1);
641 res = ID3DXConstantTable_SetMatrix(ctable, device, "f", &mvp);
642 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable f: 0x%08x\n", res);
644 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
645 ok(out[0] == U(S(mvp))._11 && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
646 "The variable f was not set correctly by ID3DXConstantTable_SetMatrix, got %f, should be %f\n",
647 out[0], U(S(mvp))._11);
649 refcnt = ID3DXConstantTable_Release(ctable);
650 ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
653 static void test_setting_matrices_table(IDirect3DDevice9 *device)
655 static const D3DXMATRIX fmatrix =
656 {{{2.001f, 1.502f, 9.003f, 1.004f,
657 5.005f, 3.006f, 3.007f, 6.008f,
658 9.009f, 5.010f, 7.011f, 1.012f,
659 5.013f, 5.014f, 5.015f, 9.016f}}};
661 ID3DXConstantTable *ctable;
666 res = D3DXGetShaderConstantTable(ctab_matrices, &ctable);
667 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %#x\n", res);
669 res = ID3DXConstantTable_SetMatrix(ctable, device, "imatrix2x3", &fmatrix);
670 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable fmatrix2x3: got %#x\n", res);
672 res = ID3DXConstantTable_SetMatrix(ctable, device, "fmatrix3x1", &fmatrix);
673 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable fmatrix3x1: got %#x\n", res);
675 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 2);
676 todo_wine ok(out[0] == (int)S(U(fmatrix))._11 && out[1] == (int)S(U(fmatrix))._12 && out[2] == (int)S(U(fmatrix))._13
678 && out[4] == (int)S(U(fmatrix))._21 && out[5] == (int)S(U(fmatrix))._22 && out[6] == (int)S(U(fmatrix))._23
680 "The variable imatrix2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
681 "should be {%d, %d, %d, %d; %d, %d, %d, %d}\n",
682 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
683 (int)S(U(fmatrix))._11, (int)S(U(fmatrix))._12, (int)S(U(fmatrix))._13, 0,
684 (int)S(U(fmatrix))._21, (int)S(U(fmatrix))._22, (int)S(U(fmatrix))._23, 0);
686 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
687 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f,
688 "The variable fmatrix3x1 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
689 out[0], out[1], out[2], out[3],
690 S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f);
692 ID3DXConstantTable_Release(ctable);
694 res = D3DXGetShaderConstantTable(ctab_matrices2, &ctable);
695 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %#x\n", res);
697 res = ID3DXConstantTable_SetMatrix(ctable, device, "c2x3", &fmatrix);
698 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c2x3: got %#x\n", res);
700 res = ID3DXConstantTable_SetMatrix(ctable, device, "r2x3", &fmatrix);
701 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r2x3: got %#x\n", res);
703 res = ID3DXConstantTable_SetMatrix(ctable, device, "c3x2", &fmatrix);
704 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c3x2: got %#x\n", res);
706 res = ID3DXConstantTable_SetMatrix(ctable, device, "r3x2", &fmatrix);
707 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r3x2: got %#x\n", res);
709 res = ID3DXConstantTable_SetMatrix(ctable, device, "c3x3", &fmatrix);
710 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c3x3: got %#x\n", res);
712 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 3);
713 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == 0.0f && out[3] == 0.0f
714 && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
715 && out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == 0.0f && out[11] == 0.0f,
716 "The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
717 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
718 out[0], out[1], out[2], out[3],
719 out[4], out[5], out[6], out[7],
720 out[8], out[9], out[10], out[11],
721 S(U(fmatrix))._11, S(U(fmatrix))._21, 0.0f, 0.0f,
722 S(U(fmatrix))._12, S(U(fmatrix))._22, 0.0f, 0.0f,
723 S(U(fmatrix))._13, S(U(fmatrix))._23, 0.0f, 0.0f);
725 res = ID3DXConstantTable_SetMatrix(ctable, device, "r4x4", &fmatrix);
726 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r4x4: got %#x\n", res);
728 IDirect3DDevice9_GetVertexShaderConstantF(device, 15, out, 2);
729 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == 0.0f
730 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._23 && out[7] == 0.0f,
731 "The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
732 "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
733 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
734 S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, 0.0f,
735 S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, 0.0f);
737 IDirect3DDevice9_GetVertexShaderConstantF(device, 13, out, 2);
738 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
739 && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f,
740 "The variable c3x2 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
741 "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
742 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
743 S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f,
744 S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f);
746 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 3);
747 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == 0.0f && out[3] == 0.0f
748 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
749 && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == 0.0f && out[11] == 0.0f,
750 "The variable r3x2 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
751 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
752 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11],
753 S(U(fmatrix))._11, S(U(fmatrix))._12, 0.0f, 0.0f,
754 S(U(fmatrix))._21, S(U(fmatrix))._22, 0.0f, 0.0f,
755 S(U(fmatrix))._31, S(U(fmatrix))._32, 0.0f, 0.0f);
757 IDirect3DDevice9_GetVertexShaderConstantF(device, 10, out, 3);
758 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
759 && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f
760 && out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == S(U(fmatrix))._33 && out[11] == 0.0f,
761 "The variable c3x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
762 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
763 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11],
764 S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f,
765 S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f,
766 S(U(fmatrix))._13, S(U(fmatrix))._23, S(U(fmatrix))._33, 0.0f);
768 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
769 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == S(U(fmatrix))._14
770 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._23 && out[7] == S(U(fmatrix))._24
771 && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == S(U(fmatrix))._33 && out[11] == S(U(fmatrix))._34
772 && out[12] == S(U(fmatrix))._41 && out[13] == S(U(fmatrix))._42 && out[14] == S(U(fmatrix))._43 && out[15] == S(U(fmatrix))._44,
773 "The variable r4x4 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
774 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
775 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
776 out[8], out[9], out[10], out[11], out[12], out[13], out[14], out[15],
777 S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, S(U(fmatrix))._14,
778 S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, S(U(fmatrix))._24,
779 S(U(fmatrix))._31, S(U(fmatrix))._32, S(U(fmatrix))._33, S(U(fmatrix))._34,
780 S(U(fmatrix))._41, S(U(fmatrix))._42, S(U(fmatrix))._43, S(U(fmatrix))._44);
782 ID3DXConstantTable_Release(ctable);
785 static void test_setting_arrays_table(IDirect3DDevice9 *device)
787 static const float farray[8] = {
788 0.005f, 0.745f, 0.973f, 0.264f,
789 0.010f, 0.020f, 0.030f, 0.040f};
790 static const D3DXMATRIX fmtxarray[2] = {
791 {{{0.001f, 0.002f, 0.003f, 0.004f,
792 0.005f, 0.006f, 0.007f, 0.008f,
793 0.009f, 0.010f, 0.011f, 0.012f,
794 0.013f, 0.014f, 0.015f, 0.016f}}},
795 {{{0.010f, 0.020f, 0.030f, 0.040f,
796 0.050f, 0.060f, 0.070f, 0.080f,
797 0.090f, 0.100f, 0.110f, 0.120f,
798 0.130f, 0.140f, 0.150f, 0.160f}}}};
799 static const int iarray[4] = {1, 2, 3, 4};
800 static const D3DXVECTOR4 fvecarray[2] = {
801 {0.745f, 0.997f, 0.353f, 0.237f},
802 {0.060f, 0.455f, 0.333f, 0.983f}};
803 static BOOL barray[4] = {FALSE, 100, TRUE, TRUE};
805 ID3DXConstantTable *ctable;
811 /* Clear registers */
812 memset(out, 0, sizeof(out));
813 IDirect3DDevice9_SetVertexShaderConstantF(device, 8, out, 4);
814 IDirect3DDevice9_SetVertexShaderConstantF(device, 12, out, 4);
816 /* Get the constant table from the shader */
817 res = D3DXGetShaderConstantTable(ctab_arrays, &ctable);
818 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res);
822 /* Make sure that we cannot set registers that do not belong to this constant */
823 res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 8);
824 ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got 0x%08x\n", res);
826 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 8);
827 ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3],
828 "The in-bounds elements of the array were not set, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
829 out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]);
830 ok(out[16] == 0.0f && out[20] == 0.0f && out[24] == 0.0f && out[28] == 0.0f,
831 "The excess elements of the array were set, out={%f, %f, %f, %f}, should be all 0.0f\n",
832 out[16], out[20], out[24], out[28]);
834 /* ivecarray takes up only 1 register, but a matrix takes up 4, so no elements should be set */
835 res = ID3DXConstantTable_SetMatrix(ctable, device, "ivecarray", &fmtxarray[0]);
836 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed: got 0x%08x\n", res);
838 IDirect3DDevice9_GetVertexShaderConstantF(device, 18, out, 4);
839 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
840 "The array was set, out={%f, %f, %f, %f}, should be all 0.0f\n", out[0], out[1], out[2], out[3]);
842 /* Try setting an integer array to an array declared as a float array */
843 res = ID3DXConstantTable_SetIntArray(ctable, device, "farray", iarray, 4);
844 ok(res == D3D_OK, "ID3DXConstantTable_SetIntArray failed: got 0x%08x\n", res);
846 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
847 ok(out[0] == iarray[0] && out[4] == iarray[1] && out[8] == iarray[2] && out[12] == iarray[3],
848 "SetIntArray did not properly set a float array: out={%f, %f, %f, %f}, should be {%d, %d, %d, %d}\n",
849 out[0], out[4], out[8], out[12], iarray[0], iarray[1], iarray[2], iarray[3]);
851 res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 4);
852 ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got x0%08x\n", res);
854 res = ID3DXConstantTable_SetVectorArray(ctable, device, "fvecarray", fvecarray, 2);
855 ok(res == D3D_OK, "ID3DXConstantTable_SetVectorArray failed: got 0x%08x\n", res);
857 res = ID3DXConstantTable_SetMatrixArray(ctable, device, "fmtxarray", fmtxarray, 2);
858 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixArray failed: got 0x%08x\n", res);
860 res = ID3DXConstantTable_SetBoolArray(ctable, device, "barray", barray, 2);
861 ok(res == D3D_OK, "ID3DXConstantTable_SetBoolArray failed: got 0x%08x\n", res);
863 /* Read back constants */
864 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
865 ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3],
866 "The variable farray was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
867 out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]);
869 IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 2);
870 ok(out[0] == fvecarray[0].x && out[1] == fvecarray[0].y && out[2] == fvecarray[0].z && out[3] == fvecarray[0].w &&
871 out[4] == fvecarray[1].x && out[5] == fvecarray[1].y && out[6] == fvecarray[1].z && out[7] == fvecarray[1].w,
872 "The variable fvecarray was not set correctly, out={{%f, %f, %f, %f}, {%f, %f, %f, %f}}, should be "
873 "{{%f, %f, %f, %f}, {%f, %f, %f, %f}}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
874 fvecarray[0].x, fvecarray[0].y, fvecarray[0].z, fvecarray[0].w, fvecarray[1].x, fvecarray[1].y,
875 fvecarray[1].z, fvecarray[1].w);
877 IDirect3DDevice9_GetVertexShaderConstantF(device, 14, out, 2);
878 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
879 && out[4] == 1.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f,
880 "The variable barray was not set correctly, out={%f, %f %f, %f; %f, %f, %f, %f}, should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
881 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
882 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f);
884 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 8);
885 /* Just check a few elements in each matrix to make sure fmtxarray was set row-major */
886 ok(out[0] == S(U(fmtxarray[0]))._11 && out[1] == S(U(fmtxarray[0]))._12 && out[2] == S(U(fmtxarray[0]))._13 && out[3] == S(U(fmtxarray[0]))._14,
887 "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
888 out[0], out[1], out[2], out[3], S(U(fmtxarray[0]))._11, S(U(fmtxarray[0]))._12, S(U(fmtxarray[0]))._13, S(U(fmtxarray[0]))._14);
889 ok(out[16] == S(U(fmtxarray[1]))._11 && out[17] == S(U(fmtxarray[1]))._12 && out[18] == S(U(fmtxarray[1]))._13 && out[19] == S(U(fmtxarray[1]))._14,
890 "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
891 out[16], out[17], out[18], out[19], S(U(fmtxarray[1]))._11, S(U(fmtxarray[1]))._12, S(U(fmtxarray[1]))._13, S(U(fmtxarray[1]))._14);
893 refcnt = ID3DXConstantTable_Release(ctable);
894 ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
897 static void test_SetDefaults(IDirect3DDevice9 *device)
899 static const D3DXMATRIX mvp = {{{
900 0.51f, 0.62f, 0.80f, 0.78f,
901 0.23f, 0.95f, 0.37f, 0.48f,
902 0.10f, 0.58f, 0.90f, 0.25f,
903 0.89f, 0.41f, 0.93f, 0.27f}}};
904 static const D3DXVECTOR4 f4 = {0.2f, 0.4f, 0.8f, 1.2f};
909 ID3DXConstantTable *ctable;
911 res = D3DXGetShaderConstantTable(ctab_basic, &ctable);
912 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
914 res = ID3DXConstantTable_SetVector(ctable, device, "f4", &f4);
915 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed: got %08x\n", res);
917 res = ID3DXConstantTable_SetMatrix(ctable, device, "mvp", &mvp);
918 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed: got %08x\n", res);
920 res = ID3DXConstantTable_SetDefaults(ctable, device);
921 ok(res == D3D_OK, "ID3dXConstantTable_SetDefaults failed: got %08x\n", res);
923 /* SetDefaults doesn't change constants without default values */
924 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
925 ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14,
926 "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
927 out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14);
928 ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24,
929 "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
930 out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24);
931 ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34,
932 "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
933 out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34);
934 ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44,
935 "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
936 out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44);
938 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
939 ok(memcmp(out, &f4, sizeof(f4)) == 0,
940 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
941 out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
943 ID3DXConstantTable_Release(ctable);
945 res = D3DXGetShaderConstantTable(ctab_with_default_values, &ctable);
946 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
948 res = ID3DXConstantTable_SetDefaults(ctable, device);
949 ok(res == D3D_OK, "ID3DXConstantTable_SetDefaults failed: got %08x\n", res);
951 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
952 ok(memcmp(out, mat4_default_value, sizeof(mat4_default_value)) == 0,
953 "The variable mat4 was not set correctly to default value\n");
955 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 4);
956 ok(memcmp(out, mat3_default_value, sizeof(mat3_default_value)) == 0,
957 "The variable mat3 was not set correctly to default value\n");
959 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 3);
960 ok(memcmp(out, arr_default_value, sizeof(arr_default_value)) == 0,
961 "The variable array was not set correctly to default value\n");
963 IDirect3DDevice9_GetVertexShaderConstantF(device, 11, out, 1);
964 ok(memcmp(out, vec4_default_value, sizeof(vec4_default_value)) == 0,
965 "The variable vec4 was not set correctly to default value\n");
967 IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 1);
968 ok(memcmp(out, flt_default_value, sizeof(flt_default_value)) == 0,
969 "The variable flt was not set correctly to default value\n");
971 ID3DXConstantTable_Release(ctable);
974 static void test_SetValue(IDirect3DDevice9 *device)
976 static const D3DXMATRIX mvp = {{{
977 0.51f, 0.62f, 0.80f, 0.78f,
978 0.23f, 0.95f, 0.37f, 0.48f,
979 0.10f, 0.58f, 0.90f, 0.25f,
980 0.89f, 0.41f, 0.93f, 0.27f}}};
981 static const D3DXVECTOR4 f4 = {0.2f, 0.4f, 0.8f, 1.2f};
982 static const FLOAT arr[] = {0.33f, 0.55f, 0.96f, 1.00f,
983 1.00f, 1.00f, 1.00f, 1.00f,
984 1.00f, 1.00f, 1.00f, 1.00f};
985 static int imatrix[] = {1, 2, 3, 4, 5, 6};
986 static float fmatrix[] = {1.1f, 2.2f, 3.3f, 4.4f};
987 static BOOL barray[] = {TRUE, FALSE};
988 static float fvecarray[] = {9.1f, 9.2f, 9.3f, 9.4f, 9.5f, 9.6f, 9.7f, 9.8f};
989 static float farray[] = {2.2f, 3.3f};
991 static const float def[16] = {5.5f, 5.5f, 5.5f, 5.5f,
992 5.5f, 5.5f, 5.5f, 5.5f,
993 5.5f, 5.5f, 5.5f, 5.5f,
994 5.5f, 5.5f, 5.5f, 5.5f};
998 ID3DXConstantTable *ctable;
1000 res = D3DXGetShaderConstantTable(ctab_basic, &ctable);
1001 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1003 IDirect3DDevice9_SetVertexShaderConstantF(device, 7, def, 1);
1005 /* SetValue called with 0 bytes size doesn't change value */
1006 res = ID3DXConstantTable_SetValue(ctable, device, "f4", &f4, 0);
1007 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1009 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
1010 ok(memcmp(out, def, sizeof(f4)) == 0,
1011 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1012 out[0], out[1], out[2], out[3], def[0], def[1], def[2], def[3]);
1014 res = ID3DXConstantTable_SetValue(ctable, device, "f4", &f4, sizeof(f4));
1015 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1017 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
1018 ok(memcmp(out, &f4, sizeof(f4)) == 0,
1019 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1020 out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
1022 IDirect3DDevice9_SetVertexShaderConstantF(device, 0, def, 4);
1024 /* SetValue called with size smaller than constant size doesn't change value */
1025 res = ID3DXConstantTable_SetValue(ctable, device, "mvp", &mvp, sizeof(mvp) / 2);
1026 ok(res == D3D_OK, "ID3DXConstantTable_SetValue returned %08x\n", res);
1028 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
1029 ok(memcmp(out, def, sizeof(def)) == 0,
1030 "The variable mvp was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
1031 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
1032 out[0], out[4], out[ 8], out[12],
1033 out[1], out[5], out[ 9], out[13],
1034 out[2], out[6], out[10], out[14],
1035 out[3], out[7], out[11], out[15],
1036 def[0], def[4], def[ 8], def[12],
1037 def[1], def[5], def[ 9], def[13],
1038 def[2], def[6], def[10], def[14],
1039 def[3], def[7], def[11], def[15]);
1041 res = ID3DXConstantTable_SetValue(ctable, device, "mvp", &mvp, sizeof(mvp));
1042 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1044 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
1045 ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14,
1046 "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1047 out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14);
1048 ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24,
1049 "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1050 out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24);
1051 ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34,
1052 "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1053 out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34);
1054 ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44,
1055 "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1056 out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44);
1058 ID3DXConstantTable_Release(ctable);
1060 res = D3DXGetShaderConstantTable(ctab_with_default_values, &ctable);
1061 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1063 res = ID3DXConstantTable_SetValue(ctable, device, "arr", arr, sizeof(arr));
1064 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1066 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 3);
1067 ok(out[0] == arr[0] && out[4] == arr[1] && out[8] == arr[2]
1068 && out[1] == 0 && out[2] == 0 && out[3] == 0 && out[5] == 0 && out[6] == 0 && out[7] == 0
1069 && out[9] == 0 && out[10] == 0 && out[11] == 0,
1070 "The variable arr was not set correctly, out={%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f}, "
1071 "should be {0.33, 0, 0, 0, 0.55, 0, 0, 0, 0.96, 0, 0, 0}\n",
1072 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11]);
1074 ID3DXConstantTable_Release(ctable);
1076 res = D3DXGetShaderConstantTable(ctab_matrices, &ctable);
1077 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1079 res = ID3DXConstantTable_SetValue(ctable, device, "fmatrix3x1", fmatrix, sizeof(fmatrix));
1080 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1082 res = ID3DXConstantTable_SetValue(ctable, device, "imatrix2x3", imatrix, sizeof(imatrix));
1083 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1085 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 2);
1086 ok(out[0] == imatrix[0] && out[1] == imatrix[1] && out[2] == imatrix[2] && out[3] == 0.0f
1087 && out[4] == imatrix[3] && out[5] == imatrix[4] && out[6] == imatrix[5] && out[7] == 0.0f,
1088 "The variable imatrix2x3 was not set correctly, out={%f, %f, %f, %f, %f, %f, %f, %f}, "
1089 "should be {%d, %d, %d, 0, %d, %d, %d, 0}\n",
1090 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
1091 imatrix[0], imatrix[1], imatrix[2], imatrix[3], imatrix[4], imatrix[5]);
1093 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 2);
1094 ok(out[0] == fmatrix[0] && out[1] == fmatrix[1] && out[2] == fmatrix[2] && out[3] == 0.0f,
1095 "The variable fmatrix3x1 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1096 out[0], out[1] ,out[2], out[4],
1097 fmatrix[0], fmatrix[1], fmatrix[2], 0.0f);
1099 ID3DXConstantTable_Release(ctable);
1101 res = D3DXGetShaderConstantTable(ctab_arrays, &ctable);
1102 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1104 res = ID3DXConstantTable_SetValue(ctable, device, "barray", barray, sizeof(barray));
1105 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1107 res = ID3DXConstantTable_SetValue(ctable, device, "fvecarray", fvecarray, sizeof(fvecarray));
1108 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1110 IDirect3DDevice9_SetVertexShaderConstantF(device, 8, def, 4);
1111 res = ID3DXConstantTable_SetValue(ctable, device, "farray", farray, sizeof(farray));
1112 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1114 /* 2 elements of farray were set */
1115 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
1116 ok(out[0] == farray[0] && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
1117 && out[4] == farray[1] && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f
1118 && out[8] == def[8] && out[9] == def[9] && out[10] == def[10] && out[11] == def[11]
1119 && out[12] == def[12] && out[13] == def[13] && out[14] == def[14] && out[15] == def[15],
1120 "The variable farray was not set correctly, should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
1121 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
1122 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
1123 out[8], out[9], out[10], out[11], out[12], out[13], out[14], out[15],
1124 farray[0], 0.0f, 0.0f, 0.0f,
1125 farray[1], 0.0f, 0.0f, 0.0f,
1126 def[8], def[9], def[10], def[11],
1127 def[12], def[13], def[14], def[15]);
1129 IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 2);
1130 ok(out[0] == fvecarray[0] && out[1] == fvecarray[1] && out[2] == fvecarray[2] && out[3] == fvecarray[3]
1131 && out[4] == fvecarray[4] && out[5] == fvecarray[5] && out[6] == fvecarray[6] && out[7] == fvecarray[7],
1132 "The variable fvecarray was not set correctly, out ={%f, %f, %f, %f, %f, %f, %f, %f}, "
1133 "should be {%f, %f, %f, %f, %f, %f, %f, %f}\n",
1134 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
1135 fvecarray[0], fvecarray[1], fvecarray[2], fvecarray[3], fvecarray[4], fvecarray[5], fvecarray[6], fvecarray[7]);
1137 IDirect3DDevice9_GetVertexShaderConstantF(device, 14, out, 2);
1138 ok(out[0] == 1.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
1139 && out[4] == 0.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f,
1140 "The variable barray was not set correctly, out={%f, %f, %f, %f, %f, %f, %f, %f}, "
1141 "should be {%f, %f, %f, %f, %f, %f, %f, %f}\n",
1142 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
1143 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
1145 ID3DXConstantTable_Release(ctable);
1148 static void test_setting_constants(void)
1152 IDirect3DDevice9 *device;
1153 D3DPRESENT_PARAMETERS d3dpp;
1157 /* Create the device to use for our tests */
1158 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
1159 d3d = Direct3DCreate9(D3D_SDK_VERSION);
1162 skip("Couldn't create application window\n");
1167 skip("Couldn't create IDirect3D9 object\n");
1172 ZeroMemory(&d3dpp, sizeof(d3dpp));
1173 d3dpp.Windowed = TRUE;
1174 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1175 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
1178 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
1179 IDirect3D9_Release(d3d);
1184 test_setting_basic_table(device);
1185 test_setting_matrices_table(device);
1186 test_setting_arrays_table(device);
1187 test_SetDefaults(device);
1188 test_SetValue(device);
1190 /* Release resources */
1191 refcnt = IDirect3DDevice9_Release(device);
1192 ok(refcnt == 0, "The Direct3D device reference count was %u, should be 0\n", refcnt);
1194 refcnt = IDirect3D9_Release(d3d);
1195 ok(refcnt == 0, "The Direct3D object referenct count was %u, should be 0\n", refcnt);
1197 if (wnd) DestroyWindow(wnd);
1200 static void test_get_sampler_index(void)
1202 ID3DXConstantTable *ctable;
1209 res = D3DXGetShaderConstantTable(ctab_samplers, &ctable);
1210 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on ctab_samplers: got %08x\n", res);
1212 index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler1");
1213 ok(index == 0, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 0\n", index);
1215 index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler2");
1216 ok(index == 3, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 3\n", index);
1218 index = ID3DXConstantTable_GetSamplerIndex(ctable, "nonexistent");
1219 ok(index == -1, "ID3DXConstantTable_GetSamplerIndex found nonexistent sampler: Got %d\n",
1222 index = ID3DXConstantTable_GetSamplerIndex(ctable, "notsampler");
1223 ok(index == -1, "ID3DXConstantTable_GetSamplerIndex succeeded on non-sampler constant: Got %d\n",
1226 refcnt = ID3DXConstantTable_Release(ctable);
1227 ok(refcnt == 0, "The ID3DXConstantTable reference count was %u, should be 0\n", refcnt);
1240 float4 main(float3 tex : TEXCOORD0) : COLOR
1243 tmp = tmp + tex1D(s1D, tex.x);
1244 tmp = tmp + tex1D(s1D, tex.y);
1245 tmp = tmp + tex3D(s3D, tex.xyz);
1246 tmp = tmp + tex1D(s, tex.x);
1247 tmp = tmp + tex2D(s2D, tex.xy);
1248 tmp = tmp + texCUBE(scube, tex.xyz);
1252 static const DWORD get_shader_samplers_blob[] =
1254 0xffff0300, /* ps_3_0 */
1255 0x0054fffe, FCC_CTAB, /* CTAB comment */
1256 0x0000001c, 0x0000011b, 0xffff0300, 0x00000006, 0x0000001c, 0x00000100, /* Header */
1258 0x00000094, 0x00000002, 0x00000001, 0x0000009c, 0x00000000, /* Constant 1 desc (init) */
1259 0x000000ac, 0x00040003, 0x00000001, 0x000000b0, 0x00000000, /* Constant 2 desc (s) */
1260 0x000000c0, 0x00000003, 0x00000001, 0x000000c4, 0x00000000, /* Constant 3 desc (s1D) */
1261 0x000000d4, 0x00010003, 0x00000001, 0x000000d8, 0x00000000, /* Constant 4 desc (s2D) */
1262 0x000000e8, 0x00030003, 0x00000001, 0x000000ec, 0x00000000, /* Constant 5 desc (s3D) */
1263 0x000000fc, 0x00020003, 0x00000001, 0x00000104, 0x00000000, /* Constant 6 desc (scube) */
1264 0x74696e69, 0xababab00, /* Constant 1 name */
1265 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
1266 0xabab0073, /* Constant 2 name */
1267 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 2 type desc */
1268 0x00443173, /* Constant 3 name */
1269 0x000b0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 type desc */
1270 0x00443273, /* Constant 4 name */
1271 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 4 type desc */
1272 0x00443373, /* Constant 5 name */
1273 0x000d0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 5 type desc */
1274 0x62756373, 0xabab0065, /* Constant 6 name */
1275 0x000e0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 6 type desc */
1276 0x335f7370, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, /* Target/Creator name string */
1277 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932,
1278 0x332e3235, 0x00313131,
1279 0x0200001f, 0x80000005, 0x90070000, 0x0200001f, 0x90000000, 0xa00f0800, /* shader */
1280 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f, 0x98000000, 0xa00f0802,
1281 0x0200001f, 0xa0000000, 0xa00f0803, 0x0200001f, 0x90000000, 0xa00f0804,
1282 0x03000042, 0x800f0000, 0x90e40000, 0xa0e40800, 0x03000002, 0x800f0000,
1283 0x80e40000, 0xa0e40000, 0x03000042, 0x800f0001, 0x90550000, 0xa0e40800,
1284 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001,
1285 0x90e40000, 0xa0e40803, 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001,
1286 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40804, 0x03000002, 0x800f0000,
1287 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40801,
1288 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001,
1289 0x90e40000, 0xa0e40802, 0x03000002, 0x800f0800, 0x80e40000, 0x80e40001,
1290 0x0000ffff, /* END */
1293 static void test_get_shader_samplers(void)
1295 LPCSTR samplers[16] = {NULL}; /* maximum number of sampler registers v/ps 3.0 = 16 */
1296 LPCSTR sampler_orig;
1301 /* crashes if bytecode is NULL */
1302 hr = D3DXGetShaderSamplers(NULL, NULL, &count);
1303 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1306 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, NULL);
1307 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1309 samplers[5] = "dummy";
1311 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, NULL);
1312 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1314 /* check that sampler points to shader blob */
1315 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E];
1316 ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig);
1318 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33];
1319 ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig);
1321 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38];
1322 ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig);
1324 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D];
1325 ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig);
1327 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42];
1328 ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig);
1330 ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy");
1332 /* reset samplers */
1333 memset(samplers, 0, sizeof(samplers));
1334 samplers[5] = "dummy";
1336 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, &count);
1337 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1338 ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5);
1340 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, &count);
1341 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1342 ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5);
1344 /* check that sampler points to shader blob */
1345 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E];
1346 ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig);
1348 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33];
1349 ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig);
1351 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38];
1352 ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig);
1354 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D];
1355 ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig);
1357 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42];
1358 ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig);
1360 ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy");
1362 /* check without ctab */
1363 hr = D3DXGetShaderSamplers(simple_vs, samplers, &count);
1364 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1365 ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0);
1367 /* check invalid ctab */
1368 hr = D3DXGetShaderSamplers(shader_with_invalid_ctab, samplers, &count);
1369 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1370 ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0);
1375 test_get_shader_size();
1376 test_get_shader_version();
1377 test_find_shader_comment();
1378 test_get_shader_constant_table_ex();
1379 test_constant_tables();
1380 test_setting_constants();
1381 test_get_sampler_index();
1382 test_get_shader_samplers();