po: Update French translation.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <assert.h>
27 #include <stdarg.h>
28
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "winuser.h"
36 #include "wine/debug.h"
37 #include "wine/unicode.h"
38
39 #include "d3d9.h"
40 #include "wine/wined3d.h"
41
42 /* ===========================================================================
43    Internal use
44    =========================================================================== */
45 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
46 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
47 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
48
49 /* ===========================================================================
50     Macros
51    =========================================================================== */
52 /* Not nice, but it lets wined3d support different versions of directx */
53 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
54     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
55     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
56     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
57     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
58     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
59     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
60     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
61     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
62     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
63     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
64     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
65     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
66     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
67     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
68     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
69     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
70     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
71     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
72     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
73     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
74     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
75     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
76     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
77     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
78     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
79     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
80     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
81     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
82     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
83     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
84     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
85     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
86     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
87     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
88     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
89     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
90     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
91     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
92     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
93     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
94     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
95     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
96     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
97     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
98     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
99     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
100     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
101     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
102     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
103     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
104     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
105     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
106     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
107     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
108     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
109     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
110     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
111     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
112     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
113     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
114     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
115     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.caps; \
116     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
117     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.temp_count; \
118     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.static_flow_control_depth; \
119     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.caps; \
120     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
121     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.temp_count; \
122     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.static_flow_control_depth; \
123     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.instruction_slot_count; \
124     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
125     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
126     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
127     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
129
130 /* ===========================================================================
131     D3D9 interfaces
132    =========================================================================== */
133
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
137
138 /*****************************************************************************
139  * Predeclare the interface implementation structures
140  */
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
142
143 /*****************************************************************************
144  * IDirect3D implementation structure
145  */
146 typedef struct IDirect3D9Impl
147 {
148     /* IUnknown fields */
149     IDirect3D9Ex            IDirect3D9Ex_iface;
150     LONG                    ref;
151
152     struct wined3d *WineD3D;
153
154     /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
155     BOOL                    extended;
156 } IDirect3D9Impl;
157
158 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
159
160 struct fvf_declaration
161 {
162     struct wined3d_vertex_declaration *decl;
163     DWORD fvf;
164 };
165
166 /*****************************************************************************
167  * IDirect3DDevice9 implementation structure
168  */
169 typedef struct IDirect3DDevice9Impl
170 {
171     IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
172     struct wined3d_device_parent device_parent;
173     LONG ref;
174     struct wined3d_device *wined3d_device;
175     struct IDirect3D9Impl *d3d_parent;
176     /* Avoids recursion with nested ReleaseRef to 0 */
177     BOOL                          inDestruction;
178
179     struct fvf_declaration *fvf_decls;
180     UINT fvf_decl_count, fvf_decl_size;
181
182     BOOL                          notreset;
183     BOOL                          in_scene;
184 } IDirect3DDevice9Impl;
185
186 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
187         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
188
189 /*****************************************************************************
190  * IDirect3DVolume9 implementation structure
191  */
192 typedef struct IDirect3DVolume9Impl
193 {
194     /* IUnknown fields */
195     IDirect3DVolume9 IDirect3DVolume9_iface;
196     LONG ref;
197     struct wined3d_volume *wined3d_volume;
198     IUnknown *container;
199     IUnknown *forwardReference;
200 } IDirect3DVolume9Impl;
201
202 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
203         UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
204
205 /* ------------------- */
206 /* IDirect3DSwapChain9 */
207 /* ------------------- */
208
209 /*****************************************************************************
210  * IDirect3DSwapChain9 implementation structure
211  */
212 typedef struct IDirect3DSwapChain9Impl
213 {
214     /* IUnknown fields */
215     IDirect3DSwapChain9 IDirect3DSwapChain9_iface;
216     LONG                    ref;
217     struct wined3d_swapchain *wined3d_swapchain;
218     IDirect3DDevice9Ex *parentDevice;
219 } IDirect3DSwapChain9Impl;
220
221 HRESULT d3d9_swapchain_create(IDirect3DDevice9Impl *device, D3DPRESENT_PARAMETERS *present_parameters,
222         IDirect3DSwapChain9Impl **swapchain) DECLSPEC_HIDDEN;
223
224 /* ----------------- */
225 /* IDirect3DSurface9 */
226 /* ----------------- */
227
228 /*****************************************************************************
229  * IDirect3DSurface9 implementation structure
230  */
231 typedef struct IDirect3DSurface9Impl
232 {
233     IDirect3DSurface9 IDirect3DSurface9_iface;
234     LONG ref;
235     struct wined3d_surface *wined3d_surface;
236     IDirect3DDevice9Ex *parentDevice;
237
238     /* The surface container */
239     IUnknown                    *container;
240
241     /* If set forward refcounting to this object */
242     IUnknown                    *forwardReference;
243
244     BOOL                        getdc_supported;
245 } IDirect3DSurface9Impl;
246
247 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
248         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
249         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
250 IDirect3DSurface9Impl *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
251
252 /* ---------------------- */
253 /* IDirect3DVertexBuffer9 */
254 /* ---------------------- */
255
256 /*****************************************************************************
257  * IDirect3DVertexBuffer9 implementation structure
258  */
259 typedef struct IDirect3DVertexBuffer9Impl
260 {
261     IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
262     LONG ref;
263     struct wined3d_buffer *wineD3DVertexBuffer;
264     IDirect3DDevice9Ex *parentDevice;
265     DWORD fvf;
266 } IDirect3DVertexBuffer9Impl;
267
268 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
269         UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
270 IDirect3DVertexBuffer9Impl *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
271
272 /* --------------------- */
273 /* IDirect3DIndexBuffer9 */
274 /* --------------------- */
275
276 /*****************************************************************************
277  * IDirect3DIndexBuffer9 implementation structure
278  */
279 typedef struct IDirect3DIndexBuffer9Impl
280 {
281     IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
282     LONG ref;
283     struct wined3d_buffer *wineD3DIndexBuffer;
284     IDirect3DDevice9Ex *parentDevice;
285     enum wined3d_format_id format;
286 } IDirect3DIndexBuffer9Impl;
287
288 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
289         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
290 IDirect3DIndexBuffer9Impl *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
291
292 struct d3d9_texture
293 {
294     IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
295     LONG refcount;
296     struct wined3d_texture *wined3d_texture;
297     IDirect3DDevice9Ex *parent_device;
298 };
299
300 HRESULT cubetexture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device,
301         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
302 HRESULT texture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device,
303         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
304 HRESULT volumetexture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device,
305         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
306 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
307
308 /* ----------------------- */
309 /* IDirect3DStateBlock9 */
310 /* ----------------------- */
311
312 /*****************************************************************************
313  * IDirect3DStateBlock9 implementation structure
314  */
315 typedef struct  IDirect3DStateBlock9Impl {
316     IDirect3DStateBlock9    IDirect3DStateBlock9_iface;
317     LONG                    ref;
318
319     /* IDirect3DStateBlock9 fields */
320     struct wined3d_stateblock *wined3d_stateblock;
321
322     /* Parent reference */
323     IDirect3DDevice9Ex      *parentDevice;
324 } IDirect3DStateBlock9Impl;
325
326 HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
327         D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
328
329 /* --------------------------- */
330 /* IDirect3DVertexDeclaration9 */
331 /* --------------------------- */
332
333 /*****************************************************************************
334  * IDirect3DVertexDeclaration implementation structure
335  */
336 typedef struct IDirect3DVertexDeclaration9Impl {
337   /* IUnknown fields */
338   IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
339   LONG    ref;
340
341   D3DVERTEXELEMENT9 *elements;
342   UINT element_count;
343
344   /* IDirect3DVertexDeclaration9 fields */
345   struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
346   DWORD convFVF;
347
348   /* Parent reference */
349   LPDIRECT3DDEVICE9EX parentDevice;
350 } IDirect3DVertexDeclaration9Impl;
351
352 HRESULT d3d9_vertex_declaration_create(IDirect3DDevice9Impl *device,
353         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9Impl **declaration) DECLSPEC_HIDDEN;
354 IDirect3DVertexDeclaration9Impl *unsafe_impl_from_IDirect3DVertexDeclaration9(
355         IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
356
357 /* ---------------------- */
358 /* IDirect3DVertexShader9 */
359 /* ---------------------- */
360
361 /*****************************************************************************
362  * IDirect3DVertexShader implementation structure
363  */
364 typedef struct IDirect3DVertexShader9Impl {
365   IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
366   LONG ref;
367   struct wined3d_shader *wined3d_shader;
368   IDirect3DDevice9Ex *parentDevice;
369 } IDirect3DVertexShader9Impl;
370
371 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
372         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
373 IDirect3DVertexShader9Impl *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
374
375 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
376 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
377
378 /* --------------------- */
379 /* IDirect3DPixelShader9 */
380 /* --------------------- */
381
382 /*****************************************************************************
383  * IDirect3DPixelShader implementation structure
384  */
385 typedef struct IDirect3DPixelShader9Impl {
386     IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
387     LONG ref;
388     struct wined3d_shader *wined3d_shader;
389     IDirect3DDevice9Ex *parentDevice;
390 } IDirect3DPixelShader9Impl;
391
392 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
393         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
394 IDirect3DPixelShader9Impl *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
395
396 /* --------------- */
397 /* IDirect3DQuery9 */
398 /* --------------- */
399
400 /*****************************************************************************
401  * IDirect3DPixelShader implementation structure
402  */
403 typedef struct IDirect3DQuery9Impl {
404     IDirect3DQuery9      IDirect3DQuery9_iface;
405     LONG                 ref;
406
407     /* IDirect3DQuery9 fields */
408     struct wined3d_query *wineD3DQuery;
409
410     /* Parent reference */
411     IDirect3DDevice9Ex   *parentDevice;
412 } IDirect3DQuery9Impl;
413
414 HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
415         D3DQUERYTYPE type) DECLSPEC_HIDDEN;
416
417 #endif /* __WINE_D3D9_PRIVATE_H */