2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
184 static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
186 return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
189 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
191 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
193 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
194 || IsEqualGUID(riid, &IID_IUnknown))
196 IDirect3DDevice9Ex_AddRef(iface);
201 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
203 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created. */
207 if (!device->d3d_parent->extended)
209 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
211 return E_NOINTERFACE;
214 IDirect3DDevice9Ex_AddRef(iface);
219 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
222 return E_NOINTERFACE;
225 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
227 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
228 ULONG ref = InterlockedIncrement(&This->ref);
230 TRACE("%p increasing refcount to %u.\n", iface, ref);
235 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
237 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
240 if (device->inDestruction)
243 ref = InterlockedDecrement(&device->ref);
245 TRACE("%p decreasing refcount to %u.\n", iface, ref);
250 device->inDestruction = TRUE;
252 wined3d_mutex_lock();
253 for (i = 0; i < device->fvf_decl_count; ++i)
255 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
257 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
259 wined3d_device_uninit_3d(device->wined3d_device);
260 wined3d_device_release_focus_window(device->wined3d_device);
261 wined3d_device_decref(device->wined3d_device);
262 wined3d_mutex_unlock();
264 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
266 HeapFree(GetProcessHeap(), 0, device);
272 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
274 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
276 TRACE("iface %p.\n", iface);
280 TRACE("D3D9 device is marked not reset.\n");
281 return D3DERR_DEVICENOTRESET;
287 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
289 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
292 TRACE("iface %p.\n", iface);
294 wined3d_mutex_lock();
295 hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
296 wined3d_mutex_unlock();
301 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
303 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
305 TRACE("iface %p.\n", iface);
307 wined3d_mutex_lock();
308 wined3d_device_evict_managed_resources(This->wined3d_device);
309 wined3d_mutex_unlock();
314 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
317 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
319 TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
321 if (NULL == ppD3D9) {
322 return D3DERR_INVALIDCALL;
325 return IDirect3D9Ex_QueryInterface(&This->d3d_parent->IDirect3D9Ex_iface,
326 &IID_IDirect3D9, (void **)ppD3D9);
329 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
331 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
332 HRESULT hrc = D3D_OK;
333 WINED3DCAPS *pWineCaps;
335 TRACE("iface %p, caps %p.\n", iface, pCaps);
338 return D3DERR_INVALIDCALL;
340 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
341 if(pWineCaps == NULL){
342 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
345 memset(pCaps, 0, sizeof(*pCaps));
347 wined3d_mutex_lock();
348 hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
349 wined3d_mutex_unlock();
351 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
352 HeapFree(GetProcessHeap(), 0, pWineCaps);
354 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
355 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
359 TRACE("Returning %p %p\n", This, pCaps);
363 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
364 UINT iSwapChain, D3DDISPLAYMODE *pMode)
366 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
369 TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
371 wined3d_mutex_lock();
372 hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (struct wined3d_display_mode *)pMode);
373 wined3d_mutex_unlock();
375 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
380 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
381 D3DDEVICE_CREATION_PARAMETERS *pParameters)
383 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
386 TRACE("iface %p, parameters %p.\n", iface, pParameters);
388 wined3d_mutex_lock();
389 hr = wined3d_device_get_creation_parameters(This->wined3d_device,
390 (struct wined3d_device_creation_parameters *)pParameters);
391 wined3d_mutex_unlock();
396 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
397 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
399 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
400 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap);
403 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
404 iface, XHotSpot, YHotSpot, pCursorBitmap);
408 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
409 return D3DERR_INVALIDCALL;
412 wined3d_mutex_lock();
413 hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
414 wined3d_mutex_unlock();
419 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
420 int XScreenSpace, int YScreenSpace, DWORD Flags)
422 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
424 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
426 wined3d_mutex_lock();
427 wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
428 wined3d_mutex_unlock();
431 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
433 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
436 TRACE("iface %p, show %#x.\n", iface, bShow);
438 wined3d_mutex_lock();
439 ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
440 wined3d_mutex_unlock();
445 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
446 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
448 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
449 IDirect3DSwapChain9Impl *object;
452 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
453 iface, present_parameters, swapchain);
455 if (SUCCEEDED(hr = d3d9_swapchain_create(device, present_parameters, &object)))
456 *swapchain = &object->IDirect3DSwapChain9_iface;
461 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
462 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
464 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
465 struct wined3d_swapchain *wined3d_swapchain = NULL;
466 IDirect3DSwapChain9Impl *swapchain_impl;
469 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
471 wined3d_mutex_lock();
472 hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
473 if (SUCCEEDED(hr) && wined3d_swapchain)
475 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
476 *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
477 IDirect3DSwapChain9_AddRef(*swapchain);
478 wined3d_swapchain_decref(wined3d_swapchain);
484 wined3d_mutex_unlock();
489 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
491 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
494 TRACE("iface %p.\n", iface);
496 wined3d_mutex_lock();
497 count = wined3d_device_get_swapchain_count(This->wined3d_device);
498 wined3d_mutex_unlock();
503 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
505 struct wined3d_resource_desc desc;
507 wined3d_resource_get_desc(resource, &desc);
508 if (desc.pool == WINED3D_POOL_DEFAULT)
510 IDirect3DSurface9Impl *surface;
512 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
514 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
515 return D3DERR_INVALIDCALL;
518 surface = wined3d_resource_get_parent(resource);
521 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
522 return D3DERR_INVALIDCALL;
525 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
531 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
532 D3DPRESENT_PARAMETERS *pPresentationParameters)
534 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
535 struct wined3d_swapchain_desc swapchain_desc;
538 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
540 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
541 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
542 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
543 * make use of the hidden reference and destroys the objects.
545 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
546 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
548 wined3d_mutex_lock();
550 swapchain_desc.backbuffer_width = pPresentationParameters->BackBufferWidth;
551 swapchain_desc.backbuffer_height = pPresentationParameters->BackBufferHeight;
552 swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
553 swapchain_desc.backbuffer_count = pPresentationParameters->BackBufferCount;
554 swapchain_desc.multisample_type = pPresentationParameters->MultiSampleType;
555 swapchain_desc.multisample_quality = pPresentationParameters->MultiSampleQuality;
556 swapchain_desc.swap_effect = pPresentationParameters->SwapEffect;
557 swapchain_desc.device_window = pPresentationParameters->hDeviceWindow;
558 swapchain_desc.windowed = pPresentationParameters->Windowed;
559 swapchain_desc.enable_auto_depth_stencil = pPresentationParameters->EnableAutoDepthStencil;
560 swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
561 swapchain_desc.flags = pPresentationParameters->Flags;
562 swapchain_desc.refresh_rate = pPresentationParameters->FullScreen_RefreshRateInHz;
563 swapchain_desc.swap_interval = pPresentationParameters->PresentationInterval;
564 swapchain_desc.auto_restore_display_mode = TRUE;
566 hr = wined3d_device_reset(This->wined3d_device, &swapchain_desc, reset_enum_callback);
568 This->notreset = TRUE;
570 This->notreset = FALSE;
572 wined3d_mutex_unlock();
577 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
578 const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
579 const RGNDATA *pDirtyRegion)
581 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
584 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
585 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
587 wined3d_mutex_lock();
588 hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
589 wined3d_mutex_unlock();
594 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
595 UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
597 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
598 struct wined3d_surface *wined3d_surface = NULL;
599 IDirect3DSurface9Impl *surface_impl;
602 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
603 iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
605 wined3d_mutex_lock();
606 hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
607 BackBuffer, (enum wined3d_backbuffer_type)Type, &wined3d_surface);
608 if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
610 surface_impl = wined3d_surface_get_parent(wined3d_surface);
611 *ppBackBuffer = &surface_impl->IDirect3DSurface9_iface;
612 IDirect3DSurface9_AddRef(*ppBackBuffer);
613 wined3d_surface_decref(wined3d_surface);
615 wined3d_mutex_unlock();
619 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
620 UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
622 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
625 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
627 wined3d_mutex_lock();
628 hr = wined3d_device_get_raster_status(This->wined3d_device,
629 iSwapChain, (struct wined3d_raster_status *)pRasterStatus);
630 wined3d_mutex_unlock();
635 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
638 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
641 TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
643 wined3d_mutex_lock();
644 hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
645 wined3d_mutex_unlock();
650 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
651 DWORD Flags, const D3DGAMMARAMP *pRamp)
653 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
655 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
657 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
658 wined3d_mutex_lock();
659 wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const struct wined3d_gamma_ramp *)pRamp);
660 wined3d_mutex_unlock();
663 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
666 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
668 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
670 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
671 wined3d_mutex_lock();
672 wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (struct wined3d_gamma_ramp *)pRamp);
673 wined3d_mutex_unlock();
676 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
677 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
678 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
680 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
681 struct d3d9_texture *object;
682 BOOL set_mem = FALSE;
685 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
686 iface, width, height, levels, usage, format, pool, texture, shared_handle);
690 if (pool == D3DPOOL_SYSTEMMEM)
693 return D3DERR_INVALIDCALL;
697 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
700 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
703 ERR("Failed to allocate texture memory.\n");
704 return D3DERR_OUTOFVIDEOMEMORY;
707 hr = texture_init(object, This, width, height, levels, usage, format, pool);
710 WARN("Failed to initialize texture, hr %#x.\n", hr);
711 HeapFree(GetProcessHeap(), 0, object);
717 struct wined3d_resource *resource;
718 IDirect3DSurface9Impl *surface;
720 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
721 surface = wined3d_resource_get_parent(resource);
722 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
725 TRACE("Created texture %p.\n", object);
726 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
731 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
732 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
733 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
735 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
736 struct d3d9_texture *object;
739 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
740 iface, width, height, depth, levels);
741 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
742 usage, format, pool, texture, shared_handle);
745 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
747 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
750 ERR("Failed to allocate volume texture memory.\n");
751 return D3DERR_OUTOFVIDEOMEMORY;
754 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
757 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
758 HeapFree(GetProcessHeap(), 0, object);
762 TRACE("Created volume texture %p.\n", object);
763 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
768 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
769 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
770 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
772 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
773 struct d3d9_texture *object;
776 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
777 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
780 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
782 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
785 ERR("Failed to allocate cube texture memory.\n");
786 return D3DERR_OUTOFVIDEOMEMORY;
789 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
792 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
793 HeapFree(GetProcessHeap(), 0, object);
797 TRACE("Created cube texture %p.\n", object);
798 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
803 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
804 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
805 HANDLE *shared_handle)
807 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
808 IDirect3DVertexBuffer9Impl *object;
811 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
812 iface, size, usage, fvf, pool, buffer, shared_handle);
815 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
817 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
820 ERR("Failed to allocate buffer memory.\n");
821 return D3DERR_OUTOFVIDEOMEMORY;
824 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
827 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
828 HeapFree(GetProcessHeap(), 0, object);
832 TRACE("Created vertex buffer %p.\n", object);
833 *buffer = &object->IDirect3DVertexBuffer9_iface;
838 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
839 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
840 HANDLE *shared_handle)
842 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
843 IDirect3DIndexBuffer9Impl *object;
846 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
847 iface, size, usage, format, pool, buffer, shared_handle);
850 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
852 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
855 ERR("Failed to allocate buffer memory.\n");
856 return D3DERR_OUTOFVIDEOMEMORY;
859 hr = indexbuffer_init(object, This, size, usage, format, pool);
862 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
863 HeapFree(GetProcessHeap(), 0, object);
867 TRACE("Created index buffer %p.\n", object);
868 *buffer = &object->IDirect3DIndexBuffer9_iface;
873 static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
874 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
875 IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
876 DWORD MultisampleQuality)
878 IDirect3DSurface9Impl *object;
881 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
882 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
883 device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
884 MultiSample, MultisampleQuality);
886 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
889 FIXME("Failed to allocate surface memory.\n");
890 return D3DERR_OUTOFVIDEOMEMORY;
893 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
894 MultiSample, MultisampleQuality);
897 WARN("Failed to initialize surface, hr %#x.\n", hr);
898 HeapFree(GetProcessHeap(), 0, object);
902 TRACE("Created surface %p.\n", object);
903 *ppSurface = &object->IDirect3DSurface9_iface;
908 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
909 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
910 BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *shared_handle)
912 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
915 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
916 "lockable %#x, surface %p, shared_handle %p.\n",
917 iface, Width, Height, Format, MultiSample, MultisampleQuality,
918 Lockable, ppSurface, shared_handle);
921 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
923 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
924 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
925 MultiSample, MultisampleQuality);
930 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
931 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
932 DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
933 HANDLE *shared_handle)
935 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
938 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
939 "discard %#x, surface %p, shared_handle %p.\n",
940 iface, Width, Height, Format, MultiSample, MultisampleQuality,
941 Discard, ppSurface, shared_handle);
944 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
946 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
947 Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
954 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
955 IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
956 IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
958 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
959 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
960 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface);
963 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
964 iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
966 wined3d_mutex_lock();
967 hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect,
968 dst->wined3d_surface, pDestPoint);
969 wined3d_mutex_unlock();
974 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
975 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
977 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
978 struct d3d9_texture *src_impl, *dst_impl;
981 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
983 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
984 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
986 wined3d_mutex_lock();
987 hr = wined3d_device_update_texture(This->wined3d_device,
988 src_impl->wined3d_texture, dst_impl->wined3d_texture);
989 wined3d_mutex_unlock();
994 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
995 IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
997 IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
998 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1001 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
1003 wined3d_mutex_lock();
1004 hr = wined3d_surface_get_render_target_data(destSurface->wined3d_surface, renderTarget->wined3d_surface);
1005 wined3d_mutex_unlock();
1010 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1011 UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
1013 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1014 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1017 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1019 wined3d_mutex_lock();
1020 hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
1021 wined3d_mutex_unlock();
1026 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1027 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1029 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1030 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1031 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1032 HRESULT hr = D3DERR_INVALIDCALL;
1033 struct wined3d_resource_desc src_desc, dst_desc;
1034 struct wined3d_resource *wined3d_resource;
1036 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1037 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1039 wined3d_mutex_lock();
1040 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1041 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1043 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1044 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1046 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1050 WARN("Rejecting depth / stencil blit while in scene.\n");
1056 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1057 || src_rect->bottom != src_desc.height)
1059 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1060 wine_dbgstr_rect(src_rect));
1066 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1067 || dst_rect->bottom != dst_desc.height)
1069 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1070 wine_dbgstr_rect(dst_rect));
1074 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1076 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1081 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1082 if (hr == WINEDDERR_INVALIDRECT)
1083 hr = D3DERR_INVALIDCALL;
1086 wined3d_mutex_unlock();
1090 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1091 IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1093 const struct wined3d_color c =
1095 ((color >> 16) & 0xff) / 255.0f,
1096 ((color >> 8) & 0xff) / 255.0f,
1097 (color & 0xff) / 255.0f,
1098 ((color >> 24) & 0xff) / 255.0f,
1100 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1101 IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface);
1102 struct wined3d_resource *wined3d_resource;
1103 struct wined3d_resource_desc desc;
1106 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1108 wined3d_mutex_lock();
1110 wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
1111 wined3d_resource_get_desc(wined3d_resource, &desc);
1113 /* This method is only allowed with surfaces that are render targets, or
1114 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1115 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1117 wined3d_mutex_unlock();
1118 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1119 return D3DERR_INVALIDCALL;
1122 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1123 hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
1125 wined3d_mutex_unlock();
1130 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1131 UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
1132 HANDLE *shared_handle)
1134 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1137 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1138 iface, Width, Height, Format, Pool, ppSurface, shared_handle);
1141 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1143 if (Pool == D3DPOOL_MANAGED)
1145 FIXME("Attempting to create a managed offscreen plain surface\n");
1146 return D3DERR_INVALIDCALL;
1149 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1151 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1152 Why, their always lockable?
1153 should I change the usage to dynamic?
1155 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
1156 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
1157 Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1162 /* TODO: move to wineD3D */
1163 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
1164 DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
1166 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1167 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1170 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1172 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1174 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1175 return D3DERR_INVALIDCALL;
1178 wined3d_mutex_lock();
1179 hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
1180 pSurface ? pSurface->wined3d_surface : NULL, TRUE);
1181 wined3d_mutex_unlock();
1186 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1187 DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1189 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1190 struct wined3d_surface *wined3d_surface;
1191 IDirect3DSurface9Impl *surface_impl;
1194 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1196 if (ppRenderTarget == NULL) {
1197 return D3DERR_INVALIDCALL;
1200 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1202 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1203 return D3DERR_INVALIDCALL;
1206 wined3d_mutex_lock();
1207 hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
1210 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1211 *ppRenderTarget = &surface_impl->IDirect3DSurface9_iface;
1212 IDirect3DSurface9_AddRef(*ppRenderTarget);
1213 wined3d_surface_decref(wined3d_surface);
1217 if (hr != WINED3DERR_NOTFOUND)
1218 WARN("Failed to get render target %u, hr %#x.\n", RenderTargetIndex, hr);
1219 *ppRenderTarget = NULL;
1221 wined3d_mutex_unlock();
1226 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1227 IDirect3DSurface9 *pZStencilSurface)
1229 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1230 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface);
1233 TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1235 wined3d_mutex_lock();
1236 hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
1237 wined3d_mutex_unlock();
1242 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1243 IDirect3DSurface9 **ppZStencilSurface)
1245 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1246 struct wined3d_surface *wined3d_surface;
1247 IDirect3DSurface9Impl *surface_impl;
1250 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1252 if(ppZStencilSurface == NULL){
1253 return D3DERR_INVALIDCALL;
1256 wined3d_mutex_lock();
1257 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1260 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1261 *ppZStencilSurface = &surface_impl->IDirect3DSurface9_iface;
1262 IDirect3DSurface9_AddRef(*ppZStencilSurface);
1263 wined3d_surface_decref(wined3d_surface);
1267 if (hr != WINED3DERR_NOTFOUND)
1268 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1269 *ppZStencilSurface = NULL;
1271 wined3d_mutex_unlock();
1276 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
1278 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1281 TRACE("iface %p.\n", iface);
1283 wined3d_mutex_lock();
1284 hr = wined3d_device_begin_scene(This->wined3d_device);
1285 if (SUCCEEDED(hr)) This->in_scene = TRUE;
1286 wined3d_mutex_unlock();
1291 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
1293 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1296 TRACE("iface %p.\n", iface);
1298 wined3d_mutex_lock();
1299 hr = wined3d_device_end_scene(This->wined3d_device);
1300 if (SUCCEEDED(hr)) This->in_scene = FALSE;
1301 wined3d_mutex_unlock();
1306 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1307 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1309 const struct wined3d_color c =
1311 ((color >> 16) & 0xff) / 255.0f,
1312 ((color >> 8) & 0xff) / 255.0f,
1313 (color & 0xff) / 255.0f,
1314 ((color >> 24) & 0xff) / 255.0f,
1316 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1319 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1320 iface, rect_count, rects, flags, color, z, stencil);
1322 wined3d_mutex_lock();
1323 hr = wined3d_device_clear(This->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1324 wined3d_mutex_unlock();
1329 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
1330 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1332 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1335 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1337 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1338 wined3d_mutex_lock();
1339 hr = wined3d_device_set_transform(This->wined3d_device, State, (const struct wined3d_matrix *)lpMatrix);
1340 wined3d_mutex_unlock();
1345 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
1346 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1348 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1351 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1353 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1354 wined3d_mutex_lock();
1355 hr = wined3d_device_get_transform(This->wined3d_device, State, (struct wined3d_matrix *)pMatrix);
1356 wined3d_mutex_unlock();
1361 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
1362 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1364 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1367 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1369 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1370 wined3d_mutex_lock();
1371 hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const struct wined3d_matrix *)pMatrix);
1372 wined3d_mutex_unlock();
1377 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
1378 const D3DVIEWPORT9 *pViewport)
1380 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1383 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1385 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1386 wined3d_mutex_lock();
1387 hr = wined3d_device_set_viewport(This->wined3d_device, (const struct wined3d_viewport *)pViewport);
1388 wined3d_mutex_unlock();
1393 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
1394 D3DVIEWPORT9 *pViewport)
1396 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1399 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1401 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1402 wined3d_mutex_lock();
1403 hr = wined3d_device_get_viewport(This->wined3d_device, (struct wined3d_viewport *)pViewport);
1404 wined3d_mutex_unlock();
1409 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
1410 const D3DMATERIAL9 *pMaterial)
1412 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1415 TRACE("iface %p, material %p.\n", iface, pMaterial);
1417 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1418 wined3d_mutex_lock();
1419 hr = wined3d_device_set_material(This->wined3d_device, (const struct wined3d_material *)pMaterial);
1420 wined3d_mutex_unlock();
1425 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
1426 D3DMATERIAL9 *pMaterial)
1428 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1431 TRACE("iface %p, material %p.\n", iface, pMaterial);
1433 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1434 wined3d_mutex_lock();
1435 hr = wined3d_device_get_material(This->wined3d_device, (struct wined3d_material *)pMaterial);
1436 wined3d_mutex_unlock();
1441 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1442 const D3DLIGHT9 *pLight)
1444 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1447 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1449 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1450 wined3d_mutex_lock();
1451 hr = wined3d_device_set_light(This->wined3d_device, Index, (const struct wined3d_light *)pLight);
1452 wined3d_mutex_unlock();
1457 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1460 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1463 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1465 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1466 wined3d_mutex_lock();
1467 hr = wined3d_device_get_light(This->wined3d_device, Index, (struct wined3d_light *)pLight);
1468 wined3d_mutex_unlock();
1473 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1476 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1479 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1481 wined3d_mutex_lock();
1482 hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1483 wined3d_mutex_unlock();
1488 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1491 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1494 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1496 wined3d_mutex_lock();
1497 hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1498 wined3d_mutex_unlock();
1503 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1505 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1508 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1510 wined3d_mutex_lock();
1511 hr = wined3d_device_set_clip_plane(This->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1512 wined3d_mutex_unlock();
1517 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1519 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1522 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1524 wined3d_mutex_lock();
1525 hr = wined3d_device_get_clip_plane(This->wined3d_device, index, (struct wined3d_vec4 *)plane);
1526 wined3d_mutex_unlock();
1531 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
1532 D3DRENDERSTATETYPE State, DWORD Value)
1534 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1537 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1539 wined3d_mutex_lock();
1540 hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1541 wined3d_mutex_unlock();
1546 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
1547 D3DRENDERSTATETYPE State, DWORD *pValue)
1549 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1552 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1554 wined3d_mutex_lock();
1555 hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1556 wined3d_mutex_unlock();
1561 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1562 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1564 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1565 IDirect3DStateBlock9Impl *object;
1568 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1570 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1572 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1573 return D3DERR_INVALIDCALL;
1576 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1579 ERR("Failed to allocate stateblock memory.\n");
1580 return E_OUTOFMEMORY;
1583 hr = stateblock_init(object, This, type, NULL);
1586 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1587 HeapFree(GetProcessHeap(), 0, object);
1591 TRACE("Created stateblock %p.\n", object);
1592 *stateblock = &object->IDirect3DStateBlock9_iface;
1597 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1599 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1602 TRACE("iface %p.\n", iface);
1604 wined3d_mutex_lock();
1605 hr = wined3d_device_begin_stateblock(This->wined3d_device);
1606 wined3d_mutex_unlock();
1611 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
1612 IDirect3DStateBlock9 **stateblock)
1614 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1615 struct wined3d_stateblock *wined3d_stateblock;
1616 IDirect3DStateBlock9Impl *object;
1619 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1621 wined3d_mutex_lock();
1622 hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
1623 wined3d_mutex_unlock();
1626 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1630 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1633 ERR("Failed to allocate stateblock memory.\n");
1634 wined3d_mutex_lock();
1635 wined3d_stateblock_decref(wined3d_stateblock);
1636 wined3d_mutex_unlock();
1637 return E_OUTOFMEMORY;
1640 hr = stateblock_init(object, This, 0, wined3d_stateblock);
1643 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1644 wined3d_mutex_lock();
1645 wined3d_stateblock_decref(wined3d_stateblock);
1646 wined3d_mutex_unlock();
1647 HeapFree(GetProcessHeap(), 0, object);
1651 TRACE("Created stateblock %p.\n", object);
1652 *stateblock = &object->IDirect3DStateBlock9_iface;
1657 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
1658 const D3DCLIPSTATUS9 *pClipStatus)
1660 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1663 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1665 wined3d_mutex_lock();
1666 hr = wined3d_device_set_clip_status(This->wined3d_device, (const struct wined3d_clip_status *)pClipStatus);
1667 wined3d_mutex_unlock();
1672 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
1673 D3DCLIPSTATUS9 *pClipStatus)
1675 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1678 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1680 wined3d_mutex_lock();
1681 hr = wined3d_device_get_clip_status(This->wined3d_device, (struct wined3d_clip_status *)pClipStatus);
1682 wined3d_mutex_unlock();
1687 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
1688 IDirect3DBaseTexture9 **ppTexture)
1690 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1691 struct wined3d_texture *wined3d_texture = NULL;
1692 struct d3d9_texture *texture_impl;
1695 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1697 if(ppTexture == NULL){
1698 return D3DERR_INVALIDCALL;
1701 wined3d_mutex_lock();
1702 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1703 if (SUCCEEDED(hr) && wined3d_texture)
1705 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1706 *ppTexture = &texture_impl->IDirect3DBaseTexture9_iface;
1707 IDirect3DBaseTexture9_AddRef(*ppTexture);
1708 wined3d_texture_decref(wined3d_texture);
1714 WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1718 wined3d_mutex_unlock();
1723 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
1724 IDirect3DBaseTexture9 *texture)
1726 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
1727 struct d3d9_texture *texture_impl;
1730 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1732 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1734 wined3d_mutex_lock();
1735 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1736 texture_impl ? texture_impl->wined3d_texture : NULL);
1737 wined3d_mutex_unlock();
1742 static const enum wined3d_texture_stage_state tss_lookup[] =
1744 WINED3D_TSS_INVALID, /* 0, unused */
1745 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1746 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1747 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1748 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1749 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1750 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1751 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1752 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1753 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1754 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1755 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1756 WINED3D_TSS_INVALID, /* 12, unused */
1757 WINED3D_TSS_INVALID, /* 13, unused */
1758 WINED3D_TSS_INVALID, /* 14, unused */
1759 WINED3D_TSS_INVALID, /* 15, unused */
1760 WINED3D_TSS_INVALID, /* 16, unused */
1761 WINED3D_TSS_INVALID, /* 17, unused */
1762 WINED3D_TSS_INVALID, /* 18, unused */
1763 WINED3D_TSS_INVALID, /* 19, unused */
1764 WINED3D_TSS_INVALID, /* 20, unused */
1765 WINED3D_TSS_INVALID, /* 21, unused */
1766 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1767 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1768 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1769 WINED3D_TSS_INVALID, /* 25, unused */
1770 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
1771 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
1772 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
1773 WINED3D_TSS_INVALID, /* 29, unused */
1774 WINED3D_TSS_INVALID, /* 30, unused */
1775 WINED3D_TSS_INVALID, /* 31, unused */
1776 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1779 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
1780 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1782 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1785 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1787 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1789 WARN("Invalid Type %#x passed.\n", Type);
1793 wined3d_mutex_lock();
1794 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
1795 wined3d_mutex_unlock();
1800 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
1801 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1803 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1806 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1808 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1810 WARN("Invalid Type %#x passed.\n", Type);
1814 wined3d_mutex_lock();
1815 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
1816 wined3d_mutex_unlock();
1821 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1822 D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1824 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1827 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1829 wined3d_mutex_lock();
1830 hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
1831 wined3d_mutex_unlock();
1836 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
1837 DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
1839 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1842 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1844 wined3d_mutex_lock();
1845 hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
1846 wined3d_mutex_unlock();
1851 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
1854 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1857 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1859 wined3d_mutex_lock();
1860 hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1861 wined3d_mutex_unlock();
1866 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1867 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1869 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1871 return D3DERR_INVALIDCALL;
1874 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1875 UINT PaletteNumber, PALETTEENTRY *pEntries)
1877 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1879 return D3DERR_INVALIDCALL;
1882 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1885 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, PaletteNumber);
1887 return D3DERR_INVALIDCALL;
1890 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1891 UINT *PaletteNumber)
1893 FIXME("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1895 return D3DERR_INVALIDCALL;
1898 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
1901 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1904 TRACE("iface %p, rect %p.\n", iface, pRect);
1906 wined3d_mutex_lock();
1907 hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
1908 wined3d_mutex_unlock();
1913 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
1915 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1918 TRACE("iface %p, rect %p.\n", iface, pRect);
1920 wined3d_mutex_lock();
1921 hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
1922 wined3d_mutex_unlock();
1927 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
1930 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1933 TRACE("iface %p, software %#x.\n", iface, bSoftware);
1935 wined3d_mutex_lock();
1936 hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
1937 wined3d_mutex_unlock();
1942 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1944 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1947 TRACE("iface %p.\n", iface);
1949 wined3d_mutex_lock();
1950 ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
1951 wined3d_mutex_unlock();
1956 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
1958 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1961 TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1963 wined3d_mutex_lock();
1964 hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
1965 wined3d_mutex_unlock();
1970 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
1972 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1975 TRACE("iface %p.\n", iface);
1977 wined3d_mutex_lock();
1978 ret = wined3d_device_get_npatch_mode(This->wined3d_device);
1979 wined3d_mutex_unlock();
1984 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
1985 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1987 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1990 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1991 iface, PrimitiveType, StartVertex, PrimitiveCount);
1993 wined3d_mutex_lock();
1994 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1995 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1996 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1997 wined3d_mutex_unlock();
2002 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
2003 D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
2004 UINT startIndex, UINT primCount)
2006 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2009 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2010 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2011 iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
2012 NumVertices, startIndex, primCount);
2014 wined3d_mutex_lock();
2015 wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
2016 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2017 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
2018 vertex_count_from_primitive_count(PrimitiveType, primCount));
2019 wined3d_mutex_unlock();
2024 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2025 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
2026 UINT VertexStreamZeroStride)
2028 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2031 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2032 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
2034 wined3d_mutex_lock();
2035 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2036 hr = wined3d_device_draw_primitive_up(This->wined3d_device,
2037 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
2038 pVertexStreamZeroData, VertexStreamZeroStride);
2039 wined3d_mutex_unlock();
2044 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2045 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
2046 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
2047 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
2049 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2052 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2053 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2054 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
2055 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
2057 wined3d_mutex_lock();
2058 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2059 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
2060 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
2061 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
2062 wined3d_mutex_unlock();
2067 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
2068 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
2069 IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
2071 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2072 IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer);
2073 IDirect3DVertexDeclaration9Impl *Decl = unsafe_impl_from_IDirect3DVertexDeclaration9(pVertexDecl);
2076 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2077 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
2079 wined3d_mutex_lock();
2080 hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
2081 dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
2082 wined3d_mutex_unlock();
2087 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2088 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2090 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
2091 IDirect3DVertexDeclaration9Impl *object;
2094 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2098 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2099 return D3DERR_INVALIDCALL;
2102 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2103 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2108 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2109 IDirect3DVertexDeclaration9 *declaration)
2111 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2112 IDirect3DVertexDeclaration9Impl *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2115 TRACE("iface %p, declaration %p.\n", iface, declaration);
2117 wined3d_mutex_lock();
2118 hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2119 decl_impl ? decl_impl->wineD3DVertexDeclaration : NULL);
2120 wined3d_mutex_unlock();
2125 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2126 IDirect3DVertexDeclaration9 **declaration)
2128 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2129 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2130 IDirect3DVertexDeclaration9Impl *declaration_impl;
2133 TRACE("iface %p, declaration %p.\n", iface, declaration);
2135 if (!declaration) return D3DERR_INVALIDCALL;
2137 wined3d_mutex_lock();
2138 hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2139 if (SUCCEEDED(hr) && wined3d_declaration)
2141 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2142 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2143 IDirect3DVertexDeclaration9_AddRef(*declaration);
2144 wined3d_vertex_declaration_decref(wined3d_declaration);
2148 *declaration = NULL;
2150 wined3d_mutex_unlock();
2152 TRACE("Returning %p.\n", *declaration);
2156 static struct wined3d_vertex_declaration *device_get_fvf_declaration(IDirect3DDevice9Impl *device, DWORD fvf)
2158 struct wined3d_vertex_declaration *wined3d_declaration;
2159 struct fvf_declaration *fvf_decls = device->fvf_decls;
2160 IDirect3DVertexDeclaration9Impl *d3d9_declaration;
2161 D3DVERTEXELEMENT9 *elements;
2162 int p, low, high; /* deliberately signed */
2165 TRACE("Searching for declaration for fvf %08x... ", fvf);
2168 high = device->fvf_decl_count - 1;
2171 p = (low + high) >> 1;
2174 if (fvf_decls[p].fvf == fvf)
2176 TRACE("found %p.\n", fvf_decls[p].decl);
2177 return fvf_decls[p].decl;
2180 if (fvf_decls[p].fvf < fvf)
2185 TRACE("not found. Creating and inserting at position %d.\n", low);
2187 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2190 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2191 HeapFree(GetProcessHeap(), 0, elements);
2195 if (device->fvf_decl_size == device->fvf_decl_count)
2197 UINT grow = max(device->fvf_decl_size / 2, 8);
2199 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2202 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2205 device->fvf_decls = fvf_decls;
2206 device->fvf_decl_size += grow;
2209 d3d9_declaration->convFVF = fvf;
2210 wined3d_declaration = d3d9_declaration->wineD3DVertexDeclaration;
2211 wined3d_vertex_declaration_incref(wined3d_declaration);
2212 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2214 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2215 fvf_decls[low].decl = wined3d_declaration;
2216 fvf_decls[low].fvf = fvf;
2217 ++device->fvf_decl_count;
2219 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2221 return wined3d_declaration;
2224 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2226 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2227 struct wined3d_vertex_declaration *decl;
2230 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2234 WARN("%#x is not a valid FVF.\n", fvf);
2238 wined3d_mutex_lock();
2239 if (!(decl = device_get_fvf_declaration(This, fvf)))
2241 wined3d_mutex_unlock();
2242 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2243 return D3DERR_DRIVERINTERNALERROR;
2246 hr = wined3d_device_set_vertex_declaration(This->wined3d_device, decl);
2248 ERR("Failed to set vertex declaration.\n");
2249 wined3d_mutex_unlock();
2254 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2256 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
2257 struct wined3d_vertex_declaration *wined3d_declaration;
2258 IDirect3DVertexDeclaration9Impl *d3d9_declaration;
2261 TRACE("iface %p, fvf %p.\n", iface, fvf);
2263 wined3d_mutex_lock();
2264 if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
2266 wined3d_mutex_unlock();
2267 WARN("Failed to get vertex declaration, hr %#x.\n", hr);
2272 if (wined3d_declaration)
2274 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2275 *fvf = d3d9_declaration->convFVF;
2276 wined3d_vertex_declaration_decref(wined3d_declaration);
2282 wined3d_mutex_unlock();
2284 TRACE("Returning FVF %#x.\n", *fvf);
2289 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2290 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2292 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2293 IDirect3DVertexShader9Impl *object;
2296 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2298 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2301 ERR("Failed to allocate vertex shader memory.\n");
2302 return E_OUTOFMEMORY;
2305 hr = vertexshader_init(object, This, byte_code);
2308 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2309 HeapFree(GetProcessHeap(), 0, object);
2313 TRACE("Created vertex shader %p.\n", object);
2314 *shader = &object->IDirect3DVertexShader9_iface;
2319 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2320 IDirect3DVertexShader9 *shader)
2322 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2323 IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2326 TRACE("iface %p, shader %p.\n", iface, shader);
2328 wined3d_mutex_lock();
2329 hr = wined3d_device_set_vertex_shader(This->wined3d_device,
2330 shader_obj ? shader_obj->wined3d_shader : NULL);
2331 wined3d_mutex_unlock();
2336 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2337 IDirect3DVertexShader9 **shader)
2339 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2340 IDirect3DVertexShader9Impl *shader_impl;
2341 struct wined3d_shader *wined3d_shader;
2343 TRACE("iface %p, shader %p.\n", iface, shader);
2345 wined3d_mutex_lock();
2346 wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
2349 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2350 *shader = &shader_impl->IDirect3DVertexShader9_iface;
2351 IDirect3DVertexShader9_AddRef(*shader);
2352 wined3d_shader_decref(wined3d_shader);
2358 wined3d_mutex_unlock();
2360 TRACE("Returning %p.\n", *shader);
2365 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2366 UINT reg_idx, const float *data, UINT count)
2368 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2371 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2373 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2375 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2376 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2377 return D3DERR_INVALIDCALL;
2380 wined3d_mutex_lock();
2381 hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2382 wined3d_mutex_unlock();
2387 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2388 UINT reg_idx, float *data, UINT count)
2390 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2393 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2395 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2397 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2398 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2399 return D3DERR_INVALIDCALL;
2402 wined3d_mutex_lock();
2403 hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2404 wined3d_mutex_unlock();
2409 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2410 UINT reg_idx, const int *data, UINT count)
2412 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2415 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2417 wined3d_mutex_lock();
2418 hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2419 wined3d_mutex_unlock();
2424 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2425 UINT reg_idx, int *data, UINT count)
2427 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2430 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2432 wined3d_mutex_lock();
2433 hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2434 wined3d_mutex_unlock();
2439 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2440 UINT reg_idx, const BOOL *data, UINT count)
2442 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2445 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2447 wined3d_mutex_lock();
2448 hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2449 wined3d_mutex_unlock();
2454 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2455 UINT reg_idx, BOOL *data, UINT count)
2457 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2460 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2462 wined3d_mutex_lock();
2463 hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2464 wined3d_mutex_unlock();
2469 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
2470 UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
2472 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2473 IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData);
2476 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2477 iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2479 wined3d_mutex_lock();
2480 hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2481 streamdata ? streamdata->wineD3DVertexBuffer : NULL,
2482 OffsetInBytes, Stride);
2483 wined3d_mutex_unlock();
2488 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2489 UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
2491 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2492 struct wined3d_buffer *retStream = NULL;
2493 IDirect3DVertexBuffer9Impl *buffer_impl;
2496 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2497 iface, StreamNumber, pStream, OffsetInBytes, pStride);
2499 if(pStream == NULL){
2500 return D3DERR_INVALIDCALL;
2503 wined3d_mutex_lock();
2504 hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
2505 if (SUCCEEDED(hr) && retStream)
2507 buffer_impl = wined3d_buffer_get_parent(retStream);
2508 *pStream = &buffer_impl->IDirect3DVertexBuffer9_iface;
2509 IDirect3DVertexBuffer9_AddRef(*pStream);
2510 wined3d_buffer_decref(retStream);
2516 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2520 wined3d_mutex_unlock();
2525 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2526 UINT StreamNumber, UINT Divider)
2528 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2531 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2533 wined3d_mutex_lock();
2534 hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2535 wined3d_mutex_unlock();
2540 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2541 UINT StreamNumber, UINT *Divider)
2543 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2546 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2548 wined3d_mutex_lock();
2549 hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2550 wined3d_mutex_unlock();
2555 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
2556 IDirect3DIndexBuffer9 *pIndexData)
2558 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2559 IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData);
2562 TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2564 wined3d_mutex_lock();
2565 hr = wined3d_device_set_index_buffer(This->wined3d_device,
2566 ib ? ib->wineD3DIndexBuffer : NULL,
2567 ib ? ib->format : WINED3DFMT_UNKNOWN);
2568 wined3d_mutex_unlock();
2573 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
2574 IDirect3DIndexBuffer9 **ppIndexData)
2576 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2577 struct wined3d_buffer *retIndexData = NULL;
2578 IDirect3DIndexBuffer9Impl *buffer_impl;
2581 TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2583 if(ppIndexData == NULL){
2584 return D3DERR_INVALIDCALL;
2587 wined3d_mutex_lock();
2588 hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2589 if (SUCCEEDED(hr) && retIndexData)
2591 buffer_impl = wined3d_buffer_get_parent(retIndexData);
2592 *ppIndexData = &buffer_impl->IDirect3DIndexBuffer9_iface;
2593 IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2594 wined3d_buffer_decref(retIndexData);
2598 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2599 *ppIndexData = NULL;
2601 wined3d_mutex_unlock();
2606 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2607 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2609 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2610 IDirect3DPixelShader9Impl *object;
2613 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2615 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2618 FIXME("Failed to allocate pixel shader memory.\n");
2619 return E_OUTOFMEMORY;
2622 hr = pixelshader_init(object, This, byte_code);
2625 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2626 HeapFree(GetProcessHeap(), 0, object);
2630 TRACE("Created pixel shader %p.\n", object);
2631 *shader = &object->IDirect3DPixelShader9_iface;
2636 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2637 IDirect3DPixelShader9 *shader)
2639 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2640 IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2643 TRACE("iface %p, shader %p.\n", iface, shader);
2645 wined3d_mutex_lock();
2646 hr = wined3d_device_set_pixel_shader(This->wined3d_device,
2647 shader_obj ? shader_obj->wined3d_shader : NULL);
2648 wined3d_mutex_unlock();
2653 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2654 IDirect3DPixelShader9 **shader)
2656 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2657 IDirect3DPixelShader9Impl *shader_impl;
2658 struct wined3d_shader *wined3d_shader;
2660 TRACE("iface %p, shader %p.\n", iface, shader);
2662 if (!shader) return D3DERR_INVALIDCALL;
2664 wined3d_mutex_lock();
2665 wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
2668 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2669 *shader = &shader_impl->IDirect3DPixelShader9_iface;
2670 IDirect3DPixelShader9_AddRef(*shader);
2671 wined3d_shader_decref(wined3d_shader);
2677 wined3d_mutex_unlock();
2679 TRACE("Returning %p.\n", *shader);
2684 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2685 UINT reg_idx, const float *data, UINT count)
2687 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2690 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2692 wined3d_mutex_lock();
2693 hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2694 wined3d_mutex_unlock();
2699 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2700 UINT reg_idx, float *data, UINT count)
2702 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2705 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2707 wined3d_mutex_lock();
2708 hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2709 wined3d_mutex_unlock();
2714 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2715 UINT reg_idx, const int *data, UINT count)
2717 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2720 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2722 wined3d_mutex_lock();
2723 hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2724 wined3d_mutex_unlock();
2729 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2730 UINT reg_idx, int *data, UINT count)
2732 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2735 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2737 wined3d_mutex_lock();
2738 hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2739 wined3d_mutex_unlock();
2744 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2745 UINT reg_idx, const BOOL *data, UINT count)
2747 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2750 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2752 wined3d_mutex_lock();
2753 hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2754 wined3d_mutex_unlock();
2759 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2760 UINT reg_idx, BOOL *data, UINT count)
2762 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2765 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2767 wined3d_mutex_lock();
2768 hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2769 wined3d_mutex_unlock();
2774 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2775 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2777 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2780 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2781 iface, Handle, pNumSegs, pRectPatchInfo);
2783 wined3d_mutex_lock();
2784 hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2785 pNumSegs, (const struct wined3d_rect_patch_info *)pRectPatchInfo);
2786 wined3d_mutex_unlock();
2791 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2792 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2794 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2797 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2798 iface, Handle, pNumSegs, pTriPatchInfo);
2800 wined3d_mutex_lock();
2801 hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2802 pNumSegs, (const struct wined3d_tri_patch_info *)pTriPatchInfo);
2803 wined3d_mutex_unlock();
2808 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
2810 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2813 TRACE("iface %p, handle %#x.\n", iface, Handle);
2815 wined3d_mutex_lock();
2816 hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2817 wined3d_mutex_unlock();
2822 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
2823 IDirect3DQuery9 **query)
2825 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2826 IDirect3DQuery9Impl *object;
2829 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2831 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2834 ERR("Failed to allocate query memory.\n");
2835 return E_OUTOFMEMORY;
2838 hr = query_init(object, This, type);
2841 WARN("Failed to initialize query, hr %#x.\n", hr);
2842 HeapFree(GetProcessHeap(), 0, object);
2846 TRACE("Created query %p.\n", object);
2847 if (query) *query = &object->IDirect3DQuery9_iface;
2848 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2853 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2854 UINT width, UINT height, float *rows, float *columns)
2856 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2857 iface, width, height, rows, columns);
2862 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2863 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2864 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2866 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2867 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2868 iface, src_surface, dst_surface, src_descs, rect_count,
2869 dst_descs, operation, offset_x, offset_y);
2874 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2875 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2876 const RGNDATA *dirty_region, DWORD flags)
2878 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2879 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2884 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2886 FIXME("iface %p, priority %p stub!\n", iface, priority);
2891 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2893 FIXME("iface %p, priority %d stub!\n", iface, priority);
2898 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2900 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2905 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2906 IDirect3DResource9 **resources, UINT32 resource_count)
2908 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2909 iface, resources, resource_count);
2914 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2916 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2921 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2923 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2930 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2934 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2937 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2942 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2943 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2944 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2946 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2947 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2948 iface, width, height, format, multisample_type, multisample_quality,
2949 lockable, surface, shared_handle, usage);
2952 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2957 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2958 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2959 HANDLE *shared_handle, DWORD usage)
2961 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2962 iface, width, height, format, pool, surface, shared_handle, usage);
2967 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2968 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2969 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2971 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2972 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2973 iface, width, height, format, multisample_type, multisample_quality,
2974 discard, surface, shared_handle, usage);
2977 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2982 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2983 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2985 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2990 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2991 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2993 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2998 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
3001 IDirect3DDevice9Impl_QueryInterface,
3002 IDirect3DDevice9Impl_AddRef,
3003 IDirect3DDevice9Impl_Release,
3004 /* IDirect3DDevice9 */
3005 IDirect3DDevice9Impl_TestCooperativeLevel,
3006 IDirect3DDevice9Impl_GetAvailableTextureMem,
3007 IDirect3DDevice9Impl_EvictManagedResources,
3008 IDirect3DDevice9Impl_GetDirect3D,
3009 IDirect3DDevice9Impl_GetDeviceCaps,
3010 IDirect3DDevice9Impl_GetDisplayMode,
3011 IDirect3DDevice9Impl_GetCreationParameters,
3012 IDirect3DDevice9Impl_SetCursorProperties,
3013 IDirect3DDevice9Impl_SetCursorPosition,
3014 IDirect3DDevice9Impl_ShowCursor,
3015 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
3016 IDirect3DDevice9Impl_GetSwapChain,
3017 IDirect3DDevice9Impl_GetNumberOfSwapChains,
3018 IDirect3DDevice9Impl_Reset,
3019 IDirect3DDevice9Impl_Present,
3020 IDirect3DDevice9Impl_GetBackBuffer,
3021 IDirect3DDevice9Impl_GetRasterStatus,
3022 IDirect3DDevice9Impl_SetDialogBoxMode,
3023 IDirect3DDevice9Impl_SetGammaRamp,
3024 IDirect3DDevice9Impl_GetGammaRamp,
3025 IDirect3DDevice9Impl_CreateTexture,
3026 IDirect3DDevice9Impl_CreateVolumeTexture,
3027 IDirect3DDevice9Impl_CreateCubeTexture,
3028 IDirect3DDevice9Impl_CreateVertexBuffer,
3029 IDirect3DDevice9Impl_CreateIndexBuffer,
3030 IDirect3DDevice9Impl_CreateRenderTarget,
3031 IDirect3DDevice9Impl_CreateDepthStencilSurface,
3032 IDirect3DDevice9Impl_UpdateSurface,
3033 IDirect3DDevice9Impl_UpdateTexture,
3034 IDirect3DDevice9Impl_GetRenderTargetData,
3035 IDirect3DDevice9Impl_GetFrontBufferData,
3036 IDirect3DDevice9Impl_StretchRect,
3037 IDirect3DDevice9Impl_ColorFill,
3038 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
3039 IDirect3DDevice9Impl_SetRenderTarget,
3040 IDirect3DDevice9Impl_GetRenderTarget,
3041 IDirect3DDevice9Impl_SetDepthStencilSurface,
3042 IDirect3DDevice9Impl_GetDepthStencilSurface,
3043 IDirect3DDevice9Impl_BeginScene,
3044 IDirect3DDevice9Impl_EndScene,
3045 IDirect3DDevice9Impl_Clear,
3046 IDirect3DDevice9Impl_SetTransform,
3047 IDirect3DDevice9Impl_GetTransform,
3048 IDirect3DDevice9Impl_MultiplyTransform,
3049 IDirect3DDevice9Impl_SetViewport,
3050 IDirect3DDevice9Impl_GetViewport,
3051 IDirect3DDevice9Impl_SetMaterial,
3052 IDirect3DDevice9Impl_GetMaterial,
3053 IDirect3DDevice9Impl_SetLight,
3054 IDirect3DDevice9Impl_GetLight,
3055 IDirect3DDevice9Impl_LightEnable,
3056 IDirect3DDevice9Impl_GetLightEnable,
3057 IDirect3DDevice9Impl_SetClipPlane,
3058 IDirect3DDevice9Impl_GetClipPlane,
3059 IDirect3DDevice9Impl_SetRenderState,
3060 IDirect3DDevice9Impl_GetRenderState,
3061 IDirect3DDevice9Impl_CreateStateBlock,
3062 IDirect3DDevice9Impl_BeginStateBlock,
3063 IDirect3DDevice9Impl_EndStateBlock,
3064 IDirect3DDevice9Impl_SetClipStatus,
3065 IDirect3DDevice9Impl_GetClipStatus,
3066 IDirect3DDevice9Impl_GetTexture,
3067 IDirect3DDevice9Impl_SetTexture,
3068 IDirect3DDevice9Impl_GetTextureStageState,
3069 IDirect3DDevice9Impl_SetTextureStageState,
3070 IDirect3DDevice9Impl_GetSamplerState,
3071 IDirect3DDevice9Impl_SetSamplerState,
3072 IDirect3DDevice9Impl_ValidateDevice,
3073 IDirect3DDevice9Impl_SetPaletteEntries,
3074 IDirect3DDevice9Impl_GetPaletteEntries,
3075 IDirect3DDevice9Impl_SetCurrentTexturePalette,
3076 IDirect3DDevice9Impl_GetCurrentTexturePalette,
3077 IDirect3DDevice9Impl_SetScissorRect,
3078 IDirect3DDevice9Impl_GetScissorRect,
3079 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
3080 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
3081 IDirect3DDevice9Impl_SetNPatchMode,
3082 IDirect3DDevice9Impl_GetNPatchMode,
3083 IDirect3DDevice9Impl_DrawPrimitive,
3084 IDirect3DDevice9Impl_DrawIndexedPrimitive,
3085 IDirect3DDevice9Impl_DrawPrimitiveUP,
3086 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
3087 IDirect3DDevice9Impl_ProcessVertices,
3088 IDirect3DDevice9Impl_CreateVertexDeclaration,
3089 IDirect3DDevice9Impl_SetVertexDeclaration,
3090 IDirect3DDevice9Impl_GetVertexDeclaration,
3091 IDirect3DDevice9Impl_SetFVF,
3092 IDirect3DDevice9Impl_GetFVF,
3093 IDirect3DDevice9Impl_CreateVertexShader,
3094 IDirect3DDevice9Impl_SetVertexShader,
3095 IDirect3DDevice9Impl_GetVertexShader,
3096 IDirect3DDevice9Impl_SetVertexShaderConstantF,
3097 IDirect3DDevice9Impl_GetVertexShaderConstantF,
3098 IDirect3DDevice9Impl_SetVertexShaderConstantI,
3099 IDirect3DDevice9Impl_GetVertexShaderConstantI,
3100 IDirect3DDevice9Impl_SetVertexShaderConstantB,
3101 IDirect3DDevice9Impl_GetVertexShaderConstantB,
3102 IDirect3DDevice9Impl_SetStreamSource,
3103 IDirect3DDevice9Impl_GetStreamSource,
3104 IDirect3DDevice9Impl_SetStreamSourceFreq,
3105 IDirect3DDevice9Impl_GetStreamSourceFreq,
3106 IDirect3DDevice9Impl_SetIndices,
3107 IDirect3DDevice9Impl_GetIndices,
3108 IDirect3DDevice9Impl_CreatePixelShader,
3109 IDirect3DDevice9Impl_SetPixelShader,
3110 IDirect3DDevice9Impl_GetPixelShader,
3111 IDirect3DDevice9Impl_SetPixelShaderConstantF,
3112 IDirect3DDevice9Impl_GetPixelShaderConstantF,
3113 IDirect3DDevice9Impl_SetPixelShaderConstantI,
3114 IDirect3DDevice9Impl_GetPixelShaderConstantI,
3115 IDirect3DDevice9Impl_SetPixelShaderConstantB,
3116 IDirect3DDevice9Impl_GetPixelShaderConstantB,
3117 IDirect3DDevice9Impl_DrawRectPatch,
3118 IDirect3DDevice9Impl_DrawTriPatch,
3119 IDirect3DDevice9Impl_DeletePatch,
3120 IDirect3DDevice9Impl_CreateQuery,
3121 /* IDirect3DDevice9Ex */
3122 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
3123 IDirect3DDevice9ExImpl_ComposeRects,
3124 IDirect3DDevice9ExImpl_PresentEx,
3125 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
3126 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
3127 IDirect3DDevice9ExImpl_WaitForVBlank,
3128 IDirect3DDevice9ExImpl_CheckResourceResidency,
3129 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
3130 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
3131 IDirect3DDevice9ExImpl_CheckDeviceState,
3132 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
3133 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
3134 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
3135 IDirect3DDevice9ExImpl_ResetEx,
3136 IDirect3DDevice9ExImpl_GetDisplayModeEx
3139 static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
3141 return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
3144 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3145 struct wined3d_device *device)
3147 TRACE("device_parent %p, device %p.\n", device_parent, device);
3150 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3152 TRACE("device_parent %p.\n", device_parent);
3155 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3156 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3157 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
3159 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3160 IDirect3DSurface9Impl *d3d_surface;
3161 BOOL lockable = TRUE;
3164 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3165 "\tpool %#x, level %u, face %u, surface %p.\n",
3166 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3168 if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3171 hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
3172 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3173 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3176 WARN("Failed to create surface, hr %#x.\n", hr);
3180 *surface = d3d_surface->wined3d_surface;
3181 wined3d_surface_incref(*surface);
3183 d3d_surface->container = container_parent;
3184 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3185 d3d_surface->parentDevice = NULL;
3187 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3188 d3d_surface->forwardReference = container_parent;
3193 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3194 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3195 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
3196 struct wined3d_surface **surface)
3198 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3199 IDirect3DSurface9Impl *d3d_surface;
3202 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3203 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3204 device_parent, container_parent, width, height, format, multisample_type,
3205 multisample_quality, lockable, surface);
3207 hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3208 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3209 (IDirect3DSurface9 **)&d3d_surface, NULL);
3212 WARN("Failed to create rendertarget, hr %#x.\n", hr);
3216 *surface = d3d_surface->wined3d_surface;
3217 wined3d_surface_incref(*surface);
3219 d3d_surface->container = container_parent;
3220 /* Implicit surfaces are created with an refcount of 0 */
3221 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3226 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3227 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
3228 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3230 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3231 IDirect3DSurface9Impl *d3d_surface;
3234 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3235 "\tmultisample_quality %u, discard %u, surface %p.\n",
3236 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3238 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3239 height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3240 discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3243 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3247 *surface = d3d_surface->wined3d_surface;
3248 wined3d_surface_incref(*surface);
3249 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3250 /* Implicit surfaces are created with an refcount of 0 */
3251 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3256 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3257 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3258 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3260 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3261 IDirect3DVolume9Impl *object;
3264 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3265 "format %#x, pool %#x, usage %#x, volume %p\n",
3266 device_parent, container_parent, width, height, depth,
3267 format, pool, usage, volume);
3269 /* Allocate the storage for the device */
3270 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3273 FIXME("Allocation of memory failed\n");
3275 return D3DERR_OUTOFVIDEOMEMORY;
3278 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3281 WARN("Failed to initialize volume, hr %#x.\n", hr);
3282 HeapFree(GetProcessHeap(), 0, object);
3286 *volume = object->wined3d_volume;
3287 wined3d_volume_incref(*volume);
3288 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3290 object->container = container_parent;
3291 object->forwardReference = container_parent;
3293 TRACE("Created volume %p.\n", object);
3298 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3299 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3301 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3302 D3DPRESENT_PARAMETERS local_parameters;
3303 IDirect3DSwapChain9Impl *d3d_swapchain;
3306 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3308 /* Copy the presentation parameters */
3309 local_parameters.BackBufferWidth = desc->backbuffer_width;
3310 local_parameters.BackBufferHeight = desc->backbuffer_height;
3311 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
3312 local_parameters.BackBufferCount = desc->backbuffer_count;
3313 local_parameters.MultiSampleType = desc->multisample_type;
3314 local_parameters.MultiSampleQuality = desc->multisample_quality;
3315 local_parameters.SwapEffect = desc->swap_effect;
3316 local_parameters.hDeviceWindow = desc->device_window;
3317 local_parameters.Windowed = desc->windowed;
3318 local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
3319 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
3320 local_parameters.Flags = desc->flags;
3321 local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
3322 local_parameters.PresentationInterval = desc->swap_interval;
3324 hr = d3d9_swapchain_create(device, &local_parameters, &d3d_swapchain);
3327 WARN("Failed to create swapchain, hr %#x.\n", hr);
3332 *swapchain = d3d_swapchain->wined3d_swapchain;
3333 wined3d_swapchain_incref(*swapchain);
3334 IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3336 /* Copy back the presentation parameters */
3337 desc->backbuffer_width = local_parameters.BackBufferWidth;
3338 desc->backbuffer_height = local_parameters.BackBufferHeight;
3339 desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3340 desc->backbuffer_count = local_parameters.BackBufferCount;
3341 desc->multisample_type = local_parameters.MultiSampleType;
3342 desc->multisample_quality = local_parameters.MultiSampleQuality;
3343 desc->swap_effect = local_parameters.SwapEffect;
3344 desc->device_window = local_parameters.hDeviceWindow;
3345 desc->windowed = local_parameters.Windowed;
3346 desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
3347 desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3348 desc->flags = local_parameters.Flags;
3349 desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
3350 desc->swap_interval = local_parameters.PresentationInterval;
3355 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3357 device_parent_wined3d_device_created,
3358 device_parent_mode_changed,
3359 device_parent_create_surface,
3360 device_parent_create_rendertarget,
3361 device_parent_create_depth_stencil,
3362 device_parent_create_volume,
3363 device_parent_create_swapchain,
3366 static void setup_fpu(void)
3368 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3370 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3371 cw = (cw & ~0xf3f) | 0x3f;
3372 __asm__ volatile ("fldcw %0" : : "m" (cw));
3373 #elif defined(__i386__) && defined(_MSC_VER)
3376 cw = (cw & ~0xf3f) | 0x3f;
3379 FIXME("FPU setup not implemented for this platform.\n");
3383 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d,
3384 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3385 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3387 struct wined3d_swapchain_desc *swapchain_desc;
3392 FIXME("Ignoring display mode.\n");
3394 device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
3395 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3398 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3400 wined3d_mutex_lock();
3401 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3402 &device->device_parent, &device->wined3d_device);
3405 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3406 wined3d_mutex_unlock();
3410 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3414 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3415 count = caps.NumberOfAdaptersInGroup;
3418 if (flags & D3DCREATE_MULTITHREADED)
3419 wined3d_device_set_multithreaded(device->wined3d_device);
3421 if (!parameters->Windowed)
3424 focus_window = parameters->hDeviceWindow;
3425 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3427 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3428 wined3d_device_decref(device->wined3d_device);
3429 wined3d_mutex_unlock();
3433 for (i = 0; i < count; ++i)
3435 HWND device_window = parameters[i].hDeviceWindow;
3437 if (!device_window) device_window = focus_window;
3438 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3439 parameters[i].BackBufferWidth,
3440 parameters[i].BackBufferHeight);
3444 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3445 if (!swapchain_desc)
3447 ERR("Failed to allocate wined3d parameters.\n");
3448 wined3d_device_decref(device->wined3d_device);
3449 wined3d_mutex_unlock();
3450 return E_OUTOFMEMORY;
3453 for (i = 0; i < count; ++i)
3455 swapchain_desc[i].backbuffer_width = parameters[i].BackBufferWidth;
3456 swapchain_desc[i].backbuffer_height = parameters[i].BackBufferHeight;
3457 swapchain_desc[i].backbuffer_format = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3458 swapchain_desc[i].backbuffer_count = parameters[i].BackBufferCount;
3459 swapchain_desc[i].multisample_type = parameters[i].MultiSampleType;
3460 swapchain_desc[i].multisample_quality = parameters[i].MultiSampleQuality;
3461 swapchain_desc[i].swap_effect = parameters[i].SwapEffect;
3462 swapchain_desc[i].device_window = parameters[i].hDeviceWindow;
3463 swapchain_desc[i].windowed = parameters[i].Windowed;
3464 swapchain_desc[i].enable_auto_depth_stencil = parameters[i].EnableAutoDepthStencil;
3465 swapchain_desc[i].auto_depth_stencil_format =
3466 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3467 swapchain_desc[i].flags = parameters[i].Flags;
3468 swapchain_desc[i].refresh_rate = parameters[i].FullScreen_RefreshRateInHz;
3469 swapchain_desc[i].swap_interval = parameters[i].PresentationInterval;
3470 swapchain_desc[i].auto_restore_display_mode = TRUE;
3473 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3476 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3477 wined3d_device_release_focus_window(device->wined3d_device);
3478 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3479 wined3d_device_decref(device->wined3d_device);
3480 wined3d_mutex_unlock();
3484 wined3d_mutex_unlock();
3486 for (i = 0; i < count; ++i)
3488 parameters[i].BackBufferWidth = swapchain_desc[i].backbuffer_width;
3489 parameters[i].BackBufferHeight = swapchain_desc[i].backbuffer_height;
3490 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc[i].backbuffer_format);
3491 parameters[i].BackBufferCount = swapchain_desc[i].backbuffer_count;
3492 parameters[i].MultiSampleType = swapchain_desc[i].multisample_type;
3493 parameters[i].MultiSampleQuality = swapchain_desc[i].multisample_quality;
3494 parameters[i].SwapEffect = swapchain_desc[i].swap_effect;
3495 parameters[i].hDeviceWindow = swapchain_desc[i].device_window;
3496 parameters[i].Windowed = swapchain_desc[i].windowed;
3497 parameters[i].EnableAutoDepthStencil = swapchain_desc[i].enable_auto_depth_stencil;
3498 parameters[i].AutoDepthStencilFormat =
3499 d3dformat_from_wined3dformat(swapchain_desc[i].auto_depth_stencil_format);
3500 parameters[i].Flags = swapchain_desc[i].flags;
3501 parameters[i].FullScreen_RefreshRateInHz = swapchain_desc[i].refresh_rate;
3502 parameters[i].PresentationInterval = swapchain_desc[i].swap_interval;
3504 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3506 /* Initialize the converted declaration array. This creates a valid pointer
3507 * and when adding decls HeapReAlloc() can be used without further checking. */
3508 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3509 if (!device->fvf_decls)
3511 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3512 wined3d_mutex_lock();
3513 wined3d_device_uninit_3d(device->wined3d_device);
3514 wined3d_device_release_focus_window(device->wined3d_device);
3515 wined3d_device_decref(device->wined3d_device);
3516 wined3d_mutex_unlock();
3517 return E_OUTOFMEMORY;
3520 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3521 device->d3d_parent = parent;