Declaration, implemention and test for BuildTrusteeWithSid.
[wine] / dlls / dsound / mixer.c
1 /*                      DirectSound
2  *
3  * Copyright 1998 Marcus Meissner
4  * Copyright 1998 Rob Riggs
5  * Copyright 2000-2002 TransGaming Technologies, Inc.
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include <assert.h>
24 #include <stdarg.h>
25 #include <stdio.h>
26 #include <sys/types.h>
27 #include <sys/fcntl.h>
28 #ifdef HAVE_UNISTD_H
29 # include <unistd.h>
30 #endif
31 #include <stdlib.h>
32 #include <string.h>
33 #include <math.h>       /* Insomnia - pow() function */
34
35 #include "windef.h"
36 #include "winbase.h"
37 #include "wingdi.h"
38 #include "winuser.h"
39 #include "winerror.h"
40 #include "mmsystem.h"
41 #include "winreg.h"
42 #include "winternl.h"
43 #include "mmddk.h"
44 #include "wine/windef16.h"
45 #include "wine/debug.h"
46 #include "dsound.h"
47 #include "dsdriver.h"
48 #include "dsound_private.h"
49
50 WINE_DEFAULT_DEBUG_CHANNEL(dsound);
51
52 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
53 {
54         double temp;
55         TRACE("(%p)\n",volpan);
56
57         TRACE("Vol=%ld Pan=%ld\n", volpan->lVolume, volpan->lPan);
58         /* the AmpFactors are expressed in 16.16 fixed point */
59         volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 0xffff);
60         /* FIXME: dwPan{Left|Right}AmpFactor */
61
62         /* FIXME: use calculated vol and pan ampfactors */
63         temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
64         volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
65         temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
66         volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
67
68         TRACE("left = %lx, right = %lx\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);
69 }
70
71 void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan)
72 {
73     double left,right;
74     TRACE("(%p)\n",volpan);
75
76     TRACE("left=%lx, right=%lx\n",volpan->dwTotalLeftAmpFactor,volpan->dwTotalRightAmpFactor);
77     if (volpan->dwTotalLeftAmpFactor==0)
78         left=-10000;
79     else
80         left=600 * log(((double)volpan->dwTotalLeftAmpFactor) / 0xffff) / log(2);
81     if (volpan->dwTotalRightAmpFactor==0)
82         right=-10000;
83     else
84         right=600 * log(((double)volpan->dwTotalRightAmpFactor) / 0xffff) / log(2);
85     if (left<right)
86     {
87         volpan->lVolume=right;
88         volpan->dwVolAmpFactor=volpan->dwTotalRightAmpFactor;
89     }
90     else
91     {
92         volpan->lVolume=left;
93         volpan->dwVolAmpFactor=volpan->dwTotalLeftAmpFactor;
94     }
95     if (volpan->lVolume < -10000)
96         volpan->lVolume=-10000;
97     volpan->lPan=right-left;
98     if (volpan->lPan < -10000)
99         volpan->lPan=-10000;
100
101     TRACE("Vol=%ld Pan=%ld\n", volpan->lVolume, volpan->lPan);
102 }
103
104 void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
105 {
106         DWORD sw;
107         TRACE("(%p)\n",dsb);
108
109         sw = dsb->wfx.nChannels * (dsb->wfx.wBitsPerSample / 8);
110         /* calculate the 10ms write lead */
111         dsb->writelead = (dsb->freq / 100) * sw;
112 }
113
114 void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
115 {
116         int                     i;
117         DWORD                   offset;
118         LPDSBPOSITIONNOTIFY     event;
119         TRACE("(%p,%d)\n",dsb,len);
120
121         if (dsb->nrofnotifies == 0)
122                 return;
123
124         TRACE("(%p) buflen = %ld, playpos = %ld, len = %d\n",
125                 dsb, dsb->buflen, dsb->playpos, len);
126         for (i = 0; i < dsb->nrofnotifies ; i++) {
127                 event = dsb->notifies + i;
128                 offset = event->dwOffset;
129                 TRACE("checking %d, position %ld, event = %p\n",
130                         i, offset, event->hEventNotify);
131                 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
132                 /* OK. [Inside DirectX, p274] */
133                 /*  */
134                 /* This also means we can't sort the entries by offset, */
135                 /* because DSBPN_OFFSETSTOP == -1 */
136                 if (offset == DSBPN_OFFSETSTOP) {
137                         if (dsb->state == STATE_STOPPED) {
138                                 SetEvent(event->hEventNotify);
139                                 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
140                                 return;
141                         } else
142                                 return;
143                 }
144                 if ((dsb->playpos + len) >= dsb->buflen) {
145                         if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
146                             (offset >= dsb->playpos)) {
147                                 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
148                                 SetEvent(event->hEventNotify);
149                         }
150                 } else {
151                         if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
152                                 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
153                                 SetEvent(event->hEventNotify);
154                         }
155                 }
156         }
157 }
158
159 /* WAV format info can be found at:
160  *
161  *    http://www.cwi.nl/ftp/audio/AudioFormats.part2
162  *    ftp://ftp.cwi.nl/pub/audio/RIFF-format
163  *
164  * Import points to remember:
165  *    8-bit WAV is unsigned
166  *    16-bit WAV is signed
167  */
168  /* Use the same formulas as pcmconverter.c */
169 static inline INT16 cvtU8toS16(BYTE b)
170 {
171     return (short)((b+(b << 8))-32768);
172 }
173
174 static inline BYTE cvtS16toU8(INT16 s)
175 {
176     return (s >> 8) ^ (unsigned char)0x80;
177 }
178
179 static inline void cp_fields(const IDirectSoundBufferImpl *dsb, BYTE *ibuf, BYTE *obuf )
180 {
181         INT fl,fr;
182
183         if (dsb->wfx.wBitsPerSample == 8)  {
184                 if (dsb->dsound->wfx.wBitsPerSample == 8 &&
185                     dsb->dsound->wfx.nChannels == dsb->wfx.nChannels) {
186                         /* avoid needless 8->16->8 conversion */
187                         *obuf=*ibuf;
188                         if (dsb->wfx.nChannels==2)
189                                 *(obuf+1)=*(ibuf+1);
190                         return;
191                 }
192                 fl = cvtU8toS16(*ibuf);
193                 fr = (dsb->wfx.nChannels==2 ? cvtU8toS16(*(ibuf + 1)) : fl);
194         } else {
195                 fl = *((INT16 *)ibuf);
196                 fr = (dsb->wfx.nChannels==2 ? *(((INT16 *)ibuf) + 1)  : fl);
197         }
198
199         if (dsb->dsound->wfx.nChannels == 2) {
200                 if (dsb->dsound->wfx.wBitsPerSample == 8) {
201                         *obuf = cvtS16toU8(fl);
202                         *(obuf + 1) = cvtS16toU8(fr);
203                         return;
204                 }
205                 if (dsb->dsound->wfx.wBitsPerSample == 16) {
206                         *((INT16 *)obuf) = fl;
207                         *(((INT16 *)obuf) + 1) = fr;
208                         return;
209                 }
210         }
211         if (dsb->dsound->wfx.nChannels == 1) {
212                 fl = (fl + fr) >> 1;
213                 if (dsb->dsound->wfx.wBitsPerSample == 8) {
214                         *obuf = cvtS16toU8(fl);
215                         return;
216                 }
217                 if (dsb->dsound->wfx.wBitsPerSample == 16) {
218                         *((INT16 *)obuf) = fl;
219                         return;
220                 }
221         }
222 }
223
224 /* Now with PerfectPitch (tm) technology */
225 static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
226 {
227         INT     i, size, ipos, ilen;
228         BYTE    *ibp, *obp;
229         INT     iAdvance = dsb->wfx.nBlockAlign;
230         INT     oAdvance = dsb->dsound->wfx.nBlockAlign;
231
232         ibp = dsb->buffer->memory + dsb->buf_mixpos;
233         obp = buf;
234
235         TRACE("(%p, %p, %p), buf_mixpos=%ld\n", dsb, ibp, obp, dsb->buf_mixpos);
236         /* Check for the best case */
237         if ((dsb->freq == dsb->dsound->wfx.nSamplesPerSec) &&
238             (dsb->wfx.wBitsPerSample == dsb->dsound->wfx.wBitsPerSample) &&
239             (dsb->wfx.nChannels == dsb->dsound->wfx.nChannels)) {
240                 DWORD bytesleft = dsb->buflen - dsb->buf_mixpos;
241                 TRACE("(%p) Best case\n", dsb);
242                 if (len <= bytesleft )
243                         memcpy(obp, ibp, len);
244                 else { /* wrap */
245                         memcpy(obp, ibp, bytesleft );
246                         memcpy(obp + bytesleft, dsb->buffer->memory, len - bytesleft);
247                 }
248                 return len;
249         }
250
251         /* Check for same sample rate */
252         if (dsb->freq == dsb->dsound->wfx.nSamplesPerSec) {
253                 TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb,
254                         dsb->freq, dsb->dsound->wfx.nSamplesPerSec);
255                 ilen = 0;
256                 for (i = 0; i < len; i += oAdvance) {
257                         cp_fields(dsb, ibp, obp );
258                         ibp += iAdvance;
259                         ilen += iAdvance;
260                         obp += oAdvance;
261                         if (ibp >= (BYTE *)(dsb->buffer->memory + dsb->buflen))
262                                 ibp = dsb->buffer->memory;      /* wrap */
263                 }
264                 return (ilen);
265         }
266
267         /* Mix in different sample rates */
268         /* */
269         /* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
270         /* Patent Pending :-] */
271
272         /* Patent enhancements (c) 2000 Ove KÃ¥ven,
273          * TransGaming Technologies Inc. */
274
275         /* FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n",
276            dsb, dsb->freq, dsb->dsound->wfx.nSamplesPerSec); */
277
278         size = len / oAdvance;
279         ilen = 0;
280         ipos = dsb->buf_mixpos;
281         for (i = 0; i < size; i++) {
282                 cp_fields(dsb, (dsb->buffer->memory + ipos), obp);
283                 obp += oAdvance;
284                 dsb->freqAcc += dsb->freqAdjust;
285                 if (dsb->freqAcc >= (1<<DSOUND_FREQSHIFT)) {
286                         ULONG adv = (dsb->freqAcc>>DSOUND_FREQSHIFT) * iAdvance;
287                         dsb->freqAcc &= (1<<DSOUND_FREQSHIFT)-1;
288                         ipos += adv; ilen += adv;
289                         while (ipos >= dsb->buflen)
290                                 ipos -= dsb->buflen;
291                 }
292         }
293         return ilen;
294 }
295
296 static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
297 {
298         INT     i;
299         BYTE    *bpc = buf;
300         INT16   *bps = (INT16 *) buf;
301
302         TRACE("(%p,%p,%d)\n",dsb,buf,len);
303         TRACE("left = %lx, right = %lx\n", dsb->cvolpan.dwTotalLeftAmpFactor, 
304                 dsb->cvolpan.dwTotalRightAmpFactor);
305
306         if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->cvolpan.lPan == 0)) &&
307             (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->cvolpan.lVolume == 0)) &&
308             !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
309                 return;         /* Nothing to do */
310
311         /* If we end up with some bozo coder using panning or 3D sound */
312         /* with a mono primary buffer, it could sound very weird using */
313         /* this method. Oh well, tough patooties. */
314
315         switch (dsb->dsound->wfx.wBitsPerSample) {
316         case 8:
317                 /* 8-bit WAV is unsigned, but we need to operate */
318                 /* on signed data for this to work properly */
319                 switch (dsb->dsound->wfx.nChannels) {
320                 case 1:
321                         for (i = 0; i < len; i++) {
322                                 INT val = *bpc - 128;
323                                 val = (val * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
324                                 *bpc = val + 128;
325                                 bpc++;
326                         }
327                         break;
328                 case 2:
329                         for (i = 0; i < len; i+=2) {
330                                 INT val = *bpc - 128;
331                                 val = (val * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
332                                 *bpc++ = val + 128;
333                                 val = *bpc - 128;
334                                 val = (val * dsb->cvolpan.dwTotalRightAmpFactor) >> 16;
335                                 *bpc = val + 128;
336                                 bpc++;
337                         }
338                         break;
339                 default:
340                         FIXME("doesn't support %d channels\n", dsb->dsound->wfx.nChannels);
341                         break;
342                 }
343                 break;
344         case 16:
345                 /* 16-bit WAV is signed -- much better */
346                 switch (dsb->dsound->wfx.nChannels) {
347                 case 1:
348                         for (i = 0; i < len; i += 2) {
349                                 *bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
350                                 bps++;
351                         }
352                         break;
353                 case 2:
354                         for (i = 0; i < len; i += 4) {
355                                 *bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
356                                 bps++;
357                                 *bps = (*bps * dsb->cvolpan.dwTotalRightAmpFactor) >> 16;
358                                 bps++;
359                         }
360                         break;
361                 default:
362                         FIXME("doesn't support %d channels\n", dsb->dsound->wfx.nChannels);
363                         break;
364                 }
365                 break;
366         default:
367                 FIXME("doesn't support %d bit samples\n", dsb->dsound->wfx.wBitsPerSample);
368                 break;
369         }
370 }
371
372 static void *tmp_buffer;
373 static size_t tmp_buffer_len = 0;
374
375 static void *DSOUND_tmpbuffer(size_t len)
376 {
377   if (len>tmp_buffer_len) {
378     void *new_buffer = realloc(tmp_buffer, len);
379     if (new_buffer) {
380       tmp_buffer = new_buffer;
381       tmp_buffer_len = len;
382     }
383     return new_buffer;
384   }
385   return tmp_buffer;
386 }
387
388 static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
389 {
390         INT     i, len, ilen, temp, field, nBlockAlign, todo;
391         BYTE    *buf, *ibuf;
392
393         TRACE("(%p,%ld,%ld)\n",dsb,writepos,fraglen);
394
395         len = fraglen;
396         if (!(dsb->playflags & DSBPLAY_LOOPING)) {
397                 temp = MulDiv(dsb->dsound->wfx.nAvgBytesPerSec, dsb->buflen,
398                         dsb->nAvgBytesPerSec) -
399                        MulDiv(dsb->dsound->wfx.nAvgBytesPerSec, dsb->buf_mixpos,
400                         dsb->nAvgBytesPerSec);
401                 len = (len > temp) ? temp : len;
402         }
403         nBlockAlign = dsb->dsound->wfx.nBlockAlign;
404         len = len / nBlockAlign * nBlockAlign;  /* data alignment */
405
406         if (len == 0) {
407                 /* This should only happen if we aren't looping and temp < nBlockAlign */
408                 return 0;
409         }
410
411         /* Been seeing segfaults in malloc() for some reason... */
412         TRACE("allocating buffer (size = %d)\n", len);
413         if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
414                 return 0;
415
416         TRACE("MixInBuffer (%p) len = %d, dest = %ld\n", dsb, len, writepos);
417
418         ilen = DSOUND_MixerNorm(dsb, ibuf, len);
419         if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
420             (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
421             (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
422                 DSOUND_MixerVol(dsb, ibuf, len);
423
424         if (dsb->dsound->wfx.wBitsPerSample == 8) {
425                 BYTE    *obuf = dsb->dsound->buffer + writepos;
426
427                 if ((writepos + len) <= dsb->dsound->buflen)
428                         todo = len;
429                 else
430                         todo = dsb->dsound->buflen - writepos;
431
432                 for (i = 0; i < todo; i++) {
433                         /* 8-bit WAV is unsigned */
434                         field = (*ibuf++ - 128);
435                         field += (*obuf - 128);
436                         if (field > 127) field = 127;
437                         else if (field < -128) field = -128;
438                         *obuf++ = field + 128;
439                 }
440  
441                 if (todo < len) {
442                         todo = len - todo;
443                         obuf = dsb->dsound->buffer;
444
445                         for (i = 0; i < todo; i++) {
446                                 /* 8-bit WAV is unsigned */
447                                 field = (*ibuf++ - 128);
448                                 field += (*obuf - 128);
449                                 if (field > 127) field = 127;
450                                 else if (field < -128) field = -128;
451                                 *obuf++ = field + 128;
452                         }
453                 }
454         } else {
455                 INT16   *ibufs, *obufs;
456
457                 ibufs = (INT16 *) ibuf;
458                 obufs = (INT16 *)(dsb->dsound->buffer + writepos);
459
460                 if ((writepos + len) <= dsb->dsound->buflen)
461                         todo = len / 2;
462                 else
463                         todo = (dsb->dsound->buflen - writepos) / 2;
464
465                 for (i = 0; i < todo; i++) {
466                         /* 16-bit WAV is signed */
467                         field = *ibufs++;
468                         field += *obufs;
469                         if (field > 32767) field = 32767;
470                         else if (field < -32768) field = -32768;
471                         *obufs++ = field;
472                 }
473
474                 if (todo < (len / 2)) {
475                         todo = (len / 2) - todo;
476                         obufs = (INT16 *)dsb->dsound->buffer;
477
478                         for (i = 0; i < todo; i++) {
479                                 /* 16-bit WAV is signed */
480                                 field = *ibufs++;
481                                 field += *obufs;
482                                 if (field > 32767) field = 32767;
483                                 else if (field < -32768) field = -32768;
484                                 *obufs++ = field;
485                         }
486                 }
487         }
488
489         if (dsb->leadin && (dsb->startpos > dsb->buf_mixpos) && (dsb->startpos <= dsb->buf_mixpos + ilen)) {
490                 /* HACK... leadin should be reset when the PLAY position reaches the startpos,
491                  * not the MIX position... but if the sound buffer is bigger than our prebuffering
492                  * (which must be the case for the streaming buffers that need this hack anyway)
493                  * plus DS_HEL_MARGIN or equivalent, then this ought to work anyway. */
494                 dsb->leadin = FALSE;
495         }
496
497         dsb->buf_mixpos += ilen;
498
499         if (dsb->buf_mixpos >= dsb->buflen) {
500                 if (dsb->playflags & DSBPLAY_LOOPING) {
501                         /* wrap */
502                         while (dsb->buf_mixpos >= dsb->buflen)
503                                 dsb->buf_mixpos -= dsb->buflen;
504                         if (dsb->leadin && (dsb->startpos <= dsb->buf_mixpos))
505                                 dsb->leadin = FALSE; /* HACK: see above */
506                 }
507         }
508
509         return len;
510 }
511
512 static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD len)
513 {
514         INT     i, ilen, field, nBlockAlign, todo;
515         BYTE    *buf, *ibuf;
516
517         TRACE("(%p,%ld,%ld)\n",dsb,writepos,len);
518
519         nBlockAlign = dsb->dsound->wfx.nBlockAlign;
520         len = len / nBlockAlign * nBlockAlign;  /* data alignment */
521
522         TRACE("allocating buffer (size = %ld)\n", len);
523         if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
524                 return;
525
526         TRACE("PhaseCancel (%p) len = %ld, dest = %ld\n", dsb, len, writepos);
527
528         ilen = DSOUND_MixerNorm(dsb, ibuf, len);
529         if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
530             (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
531             (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
532                 DSOUND_MixerVol(dsb, ibuf, len);
533
534         /* subtract instead of add, to phase out premixed data */
535         if (dsb->dsound->wfx.wBitsPerSample == 8) {
536                 BYTE    *obuf = dsb->dsound->buffer + writepos;
537
538                 if ((writepos + len) <= dsb->dsound->buflen)
539                         todo = len;
540                 else
541                         todo = dsb->dsound->buflen - writepos;
542
543                 for (i = 0; i < todo; i++) {
544                         /* 8-bit WAV is unsigned */
545                         field = (*ibuf++ - 128);
546                         field -= (*obuf - 128);
547                         if (field > 127) field = 127;
548                         else if (field < -128) field = -128;
549                         *obuf++ = field + 128;
550                 }
551  
552                 if (todo < len) {
553                         todo = len - todo;
554                         obuf = dsb->dsound->buffer;
555
556                         for (i = 0; i < todo; i++) {
557                                 /* 8-bit WAV is unsigned */
558                                 field = (*ibuf++ - 128);
559                                 field -= (*obuf - 128);
560                                 if (field > 127) field = 127;
561                                 else if (field < -128) field = -128;
562                                 *obuf++ = field + 128;
563                         }
564                 }
565         } else {
566                 INT16   *ibufs, *obufs;
567
568                 ibufs = (INT16 *) ibuf;
569                 obufs = (INT16 *)(dsb->dsound->buffer + writepos);
570
571                 if ((writepos + len) <= dsb->dsound->buflen)
572                         todo = len / 2;
573                 else
574                         todo = (dsb->dsound->buflen - writepos) / 2;
575
576                 for (i = 0; i < todo; i++) {
577                         /* 16-bit WAV is signed */
578                         field = *ibufs++;
579                         field -= *obufs;
580                         if (field > 32767) field = 32767;
581                         else if (field < -32768) field = -32768;
582                         *obufs++ = field;
583                 }
584
585                 if (todo < (len / 2)) {
586                         todo = (len / 2) - todo;
587                         obufs = (INT16 *)dsb->dsound->buffer;
588
589                         for (i = 0; i < todo; i++) {
590                                 /* 16-bit WAV is signed */
591                                 field = *ibufs++;
592                                 field -= *obufs;
593                                 if (field > 32767) field = 32767;
594                                 else if (field < -32768) field = -32768;
595                                 *obufs++ = field;
596                         }
597                 }
598         }
599 }
600
601 static void DSOUND_MixCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, BOOL cancel)
602 {
603         DWORD   size, flen, len, npos, nlen;
604         INT     iAdvance = dsb->wfx.nBlockAlign;
605         INT     oAdvance = dsb->dsound->wfx.nBlockAlign;
606         /* determine amount of premixed data to cancel */
607         DWORD primary_done =
608                 ((dsb->primary_mixpos < writepos) ? dsb->dsound->buflen : 0) +
609                 dsb->primary_mixpos - writepos;
610
611         TRACE("(%p, %ld), buf_mixpos=%ld\n", dsb, writepos, dsb->buf_mixpos);
612
613         /* backtrack the mix position */
614         size = primary_done / oAdvance;
615         flen = size * dsb->freqAdjust;
616         len = (flen >> DSOUND_FREQSHIFT) * iAdvance;
617         flen &= (1<<DSOUND_FREQSHIFT)-1;
618         while (dsb->freqAcc < flen) {
619                 len += iAdvance;
620                 dsb->freqAcc += 1<<DSOUND_FREQSHIFT;
621         }
622         len %= dsb->buflen;
623         npos = ((dsb->buf_mixpos < len) ? dsb->buflen : 0) +
624                 dsb->buf_mixpos - len;
625         if (dsb->leadin && (dsb->startpos > npos) && (dsb->startpos <= npos + len)) {
626                 /* stop backtracking at startpos */
627                 npos = dsb->startpos;
628                 len = ((dsb->buf_mixpos < npos) ? dsb->buflen : 0) +
629                         dsb->buf_mixpos - npos;
630                 flen = dsb->freqAcc;
631                 nlen = len / dsb->wfx.nBlockAlign;
632                 nlen = ((nlen << DSOUND_FREQSHIFT) + flen) / dsb->freqAdjust;
633                 nlen *= dsb->dsound->wfx.nBlockAlign;
634                 writepos =
635                         ((dsb->primary_mixpos < nlen) ? dsb->dsound->buflen : 0) +
636                         dsb->primary_mixpos - nlen;
637         }
638
639         dsb->freqAcc -= flen;
640         dsb->buf_mixpos = npos;
641         dsb->primary_mixpos = writepos;
642
643         TRACE("new buf_mixpos=%ld, primary_mixpos=%ld (len=%ld)\n",
644               dsb->buf_mixpos, dsb->primary_mixpos, len);
645
646         if (cancel) DSOUND_PhaseCancel(dsb, writepos, len);
647 }
648
649 void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos)
650 {
651 #if 0
652         DWORD   i, size, flen, len, npos, nlen;
653         INT     iAdvance = dsb->wfx.nBlockAlign;
654         INT     oAdvance = dsb->dsound->wfx.nBlockAlign;
655         /* determine amount of premixed data to cancel */
656         DWORD buf_done =
657                 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
658                 dsb->buf_mixpos - buf_writepos;
659 #endif
660
661         WARN("(%p, %ld), buf_mixpos=%ld\n", dsb, buf_writepos, dsb->buf_mixpos);
662         /* since this is not implemented yet, just cancel *ALL* prebuffering for now
663          * (which is faster anyway when there's only a single secondary buffer) */
664         dsb->dsound->need_remix = TRUE;
665 }
666
667 void DSOUND_ForceRemix(IDirectSoundBufferImpl *dsb)
668 {
669         TRACE("(%p)\n",dsb);
670         EnterCriticalSection(&dsb->lock);
671         if (dsb->state == STATE_PLAYING) {
672 #if 0 /* this may not be quite reliable yet */
673                 dsb->need_remix = TRUE;
674 #else
675                 dsb->dsound->need_remix = TRUE;
676 #endif
677         }
678         LeaveCriticalSection(&dsb->lock);
679 }
680
681 static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD writepos, DWORD mixlen)
682 {
683         DWORD len, slen;
684         /* determine this buffer's write position */
685         DWORD buf_writepos = DSOUND_CalcPlayPosition(dsb, dsb->state & dsb->dsound->state, writepos,
686                                                      writepos, dsb->primary_mixpos, dsb->buf_mixpos);
687         /* determine how much already-mixed data exists */
688         DWORD buf_done =
689                 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
690                 dsb->buf_mixpos - buf_writepos;
691         DWORD primary_done =
692                 ((dsb->primary_mixpos < writepos) ? dsb->dsound->buflen : 0) +
693                 dsb->primary_mixpos - writepos;
694         DWORD adv_done =
695                 ((dsb->dsound->mixpos < writepos) ? dsb->dsound->buflen : 0) +
696                 dsb->dsound->mixpos - writepos;
697         DWORD played =
698                 ((buf_writepos < dsb->playpos) ? dsb->buflen : 0) +
699                 buf_writepos - dsb->playpos;
700         DWORD buf_left = dsb->buflen - buf_writepos;
701         int still_behind;
702
703         TRACE("(%p,%ld,%ld,%ld)\n",dsb,playpos,writepos,mixlen);
704         TRACE("buf_writepos=%ld, primary_writepos=%ld\n", buf_writepos, writepos);
705         TRACE("buf_done=%ld, primary_done=%ld\n", buf_done, primary_done);
706         TRACE("buf_mixpos=%ld, primary_mixpos=%ld, mixlen=%ld\n", dsb->buf_mixpos, dsb->primary_mixpos,
707               mixlen);
708         TRACE("looping=%ld, startpos=%ld, leadin=%ld\n", dsb->playflags, dsb->startpos, dsb->leadin);
709
710         /* check for notification positions */
711         if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
712             dsb->state != STATE_STARTING) {
713                 DSOUND_CheckEvent(dsb, played);
714         }
715
716         /* save write position for non-GETCURRENTPOSITION2... */
717         dsb->playpos = buf_writepos;
718
719         /* check whether CalcPlayPosition detected a mixing underrun */
720         if ((buf_done == 0) && (dsb->primary_mixpos != writepos)) {
721                 /* it did, but did we have more to play? */
722                 if ((dsb->playflags & DSBPLAY_LOOPING) ||
723                     (dsb->buf_mixpos < dsb->buflen)) {
724                         /* yes, have to recover */
725                         ERR("underrun on sound buffer %p\n", dsb);
726                         TRACE("recovering from underrun: primary_mixpos=%ld\n", writepos);
727                 }
728                 dsb->primary_mixpos = writepos;
729                 primary_done = 0;
730         }
731         /* determine how far ahead we should mix */
732         if (((dsb->playflags & DSBPLAY_LOOPING) ||
733              (dsb->leadin && (dsb->probably_valid_to != 0))) &&
734             !(dsb->dsbd.dwFlags & DSBCAPS_STATIC)) {
735                 /* if this is a streaming buffer, it typically means that
736                  * we should defer mixing past probably_valid_to as long
737                  * as we can, to avoid unnecessary remixing */
738                 /* the heavy-looking calculations shouldn't be that bad,
739                  * as any game isn't likely to be have more than 1 or 2
740                  * streaming buffers in use at any time anyway... */
741                 DWORD probably_valid_left =
742                         (dsb->probably_valid_to == (DWORD)-1) ? dsb->buflen :
743                         ((dsb->probably_valid_to < buf_writepos) ? dsb->buflen : 0) +
744                         dsb->probably_valid_to - buf_writepos;
745                 /* check for leadin condition */
746                 if ((probably_valid_left == 0) &&
747                     (dsb->probably_valid_to == dsb->startpos) &&
748                     dsb->leadin)
749                         probably_valid_left = dsb->buflen;
750                 TRACE("streaming buffer probably_valid_to=%ld, probably_valid_left=%ld\n",
751                       dsb->probably_valid_to, probably_valid_left);
752                 /* check whether the app's time is already up */
753                 if (probably_valid_left < dsb->writelead) {
754                         WARN("probably_valid_to now within writelead, possible streaming underrun\n");
755                         /* once we pass the point of no return,
756                          * no reason to hold back anymore */
757                         dsb->probably_valid_to = (DWORD)-1;
758                         /* we just have to go ahead and mix what we have,
759                          * there's no telling what the app is thinking anyway */
760                 } else {
761                         /* adjust for our frequency and our sample size */
762                         probably_valid_left = MulDiv(probably_valid_left,
763                                                      1 << DSOUND_FREQSHIFT,
764                                                      dsb->wfx.nBlockAlign * dsb->freqAdjust) *
765                                               dsb->dsound->wfx.nBlockAlign;
766                         /* check whether to clip mix_len */
767                         if (probably_valid_left < mixlen) {
768                                 TRACE("clipping to probably_valid_left=%ld\n", probably_valid_left);
769                                 mixlen = probably_valid_left;
770                         }
771                 }
772         }
773         /* cut mixlen with what's already been mixed */
774         if (mixlen < primary_done) {
775                 /* huh? and still CalcPlayPosition didn't
776                  * detect an underrun? */
777                 FIXME("problem with underrun detection (mixlen=%ld < primary_done=%ld)\n", mixlen, primary_done);
778                 return 0;
779         }
780         len = mixlen - primary_done;
781         TRACE("remaining mixlen=%ld\n", len);
782
783         if (len < dsb->dsound->fraglen) {
784                 /* smaller than a fragment, wait until it gets larger
785                  * before we take the mixing overhead */
786                 TRACE("mixlen not worth it, deferring mixing\n");
787                 still_behind = 1;
788                 goto post_mix;
789         }
790
791         /* ok, we know how much to mix, let's go */
792         still_behind = (adv_done > primary_done);
793         while (len) {
794                 slen = dsb->dsound->buflen - dsb->primary_mixpos;
795                 if (slen > len) slen = len;
796                 slen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, slen);
797
798                 if ((dsb->primary_mixpos < dsb->dsound->mixpos) &&
799                     (dsb->primary_mixpos + slen >= dsb->dsound->mixpos))
800                         still_behind = FALSE;
801
802                 dsb->primary_mixpos += slen; len -= slen;
803                 while (dsb->primary_mixpos >= dsb->dsound->buflen)
804                         dsb->primary_mixpos -= dsb->dsound->buflen;
805
806                 if ((dsb->state == STATE_STOPPED) || !slen) break;
807         }
808         TRACE("new primary_mixpos=%ld, primary_advbase=%ld\n", dsb->primary_mixpos, dsb->dsound->mixpos);
809         TRACE("mixed data len=%ld, still_behind=%d\n", mixlen-len, still_behind);
810
811 post_mix:
812         /* check if buffer should be considered complete */
813         if (buf_left < dsb->writelead &&
814             !(dsb->playflags & DSBPLAY_LOOPING)) {
815                 dsb->state = STATE_STOPPED;
816                 dsb->playpos = 0;
817                 dsb->last_playpos = 0;
818                 dsb->buf_mixpos = 0;
819                 dsb->leadin = FALSE;
820                 DSOUND_CheckEvent(dsb, buf_left);
821         }
822
823         /* return how far we think the primary buffer can
824          * advance its underrun detector...*/
825         if (still_behind) return 0;
826         if ((mixlen - len) < primary_done) return 0;
827         slen = ((dsb->primary_mixpos < dsb->dsound->mixpos) ?
828                 dsb->dsound->buflen : 0) + dsb->primary_mixpos -
829                 dsb->dsound->mixpos;
830         if (slen > mixlen) {
831                 /* the primary_done and still_behind checks above should have worked */
832                 FIXME("problem with advancement calculation (advlen=%ld > mixlen=%ld)\n", slen, mixlen);
833                 slen = 0;
834         }
835         return slen;
836 }
837
838 static DWORD DSOUND_MixToPrimary(IDirectSoundImpl *dsound, DWORD playpos, DWORD writepos, DWORD mixlen, BOOL recover)
839 {
840         INT                     i, len, maxlen = 0;
841         IDirectSoundBufferImpl  *dsb;
842
843         TRACE("(%ld,%ld,%ld,%d)\n", playpos, writepos, mixlen, recover);
844         for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
845                 dsb = dsound->buffers[i];
846
847                 if (!dsb || !dsb->lpVtbl)
848                         continue;
849                 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
850                         TRACE("Checking %p, mixlen=%ld\n", dsb, mixlen);
851                         EnterCriticalSection(&(dsb->lock));
852                         if (dsb->state == STATE_STOPPING) {
853                                 DSOUND_MixCancel(dsb, writepos, TRUE);
854                                 dsb->state = STATE_STOPPED;
855                                 DSOUND_CheckEvent(dsb, 0);
856                         } else {
857                                 if ((dsb->state == STATE_STARTING) || recover) {
858                                         dsb->primary_mixpos = writepos;
859                                         memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
860                                         dsb->need_remix = FALSE;
861                                 }
862                                 else if (dsb->need_remix) {
863                                         DSOUND_MixCancel(dsb, writepos, TRUE);
864                                         memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
865                                         dsb->need_remix = FALSE;
866                                 }
867                                 len = DSOUND_MixOne(dsb, playpos, writepos, mixlen);
868                                 if (dsb->state == STATE_STARTING)
869                                         dsb->state = STATE_PLAYING;
870                                 maxlen = (len > maxlen) ? len : maxlen;
871                         }
872                         LeaveCriticalSection(&(dsb->lock));
873                 }
874         }
875
876         return maxlen;
877 }
878
879 static void DSOUND_MixReset(IDirectSoundImpl *dsound, DWORD writepos)
880 {
881         INT                     i;
882         IDirectSoundBufferImpl  *dsb;
883         int nfiller;
884
885         TRACE("(%ld)\n", writepos);
886
887         /* the sound of silence */
888         nfiller = dsound->wfx.wBitsPerSample == 8 ? 128 : 0;
889
890         /* reset all buffer mix positions */
891         for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
892                 dsb = dsound->buffers[i];
893
894                 if (!dsb || !dsb->lpVtbl)
895                         continue;
896                 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
897                         TRACE("Resetting %p\n", dsb);
898                         EnterCriticalSection(&(dsb->lock));
899                         if (dsb->state == STATE_STOPPING) {
900                                 dsb->state = STATE_STOPPED;
901                         }
902                         else if (dsb->state == STATE_STARTING) {
903                                 /* nothing */
904                         } else {
905                                 DSOUND_MixCancel(dsb, writepos, FALSE);
906                                 memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
907                                 dsb->need_remix = FALSE;
908                         }
909                         LeaveCriticalSection(&(dsb->lock));
910                 }
911         }
912
913         /* wipe out premixed data */
914         if (dsound->mixpos < writepos) {
915                 memset(dsound->buffer + writepos, nfiller, dsound->buflen - writepos);
916                 memset(dsound->buffer, nfiller, dsound->mixpos);
917         } else {
918                 memset(dsound->buffer + writepos, nfiller, dsound->mixpos - writepos);
919         }
920
921         /* reset primary mix position */
922         dsound->mixpos = writepos;
923 }
924
925 static void DSOUND_CheckReset(IDirectSoundImpl *dsound, DWORD writepos)
926 {
927         TRACE("(%p,%ld)\n",dsound,writepos);
928         if (dsound->need_remix) {
929                 DSOUND_MixReset(dsound, writepos);
930                 dsound->need_remix = FALSE;
931                 /* maximize Half-Life performance */
932                 dsound->prebuf = ds_snd_queue_min;
933                 dsound->precount = 0;
934         } else {
935                 dsound->precount++;
936                 if (dsound->precount >= 4) {
937                         if (dsound->prebuf < ds_snd_queue_max)
938                                 dsound->prebuf++;
939                         dsound->precount = 0;
940                 }
941         }
942         TRACE("premix adjust: %d\n", dsound->prebuf);
943 }
944
945 void DSOUND_WaveQueue(IDirectSoundImpl *dsound, DWORD mixq)
946 {
947         TRACE("(%p,%ld)\n",dsound,mixq);
948         if (mixq + dsound->pwqueue > ds_hel_queue) mixq = ds_hel_queue - dsound->pwqueue;
949         TRACE("queueing %ld buffers, starting at %d\n", mixq, dsound->pwwrite);
950         for (; mixq; mixq--) {
951                 waveOutWrite(dsound->hwo, dsound->pwave[dsound->pwwrite], sizeof(WAVEHDR));
952                 dsound->pwwrite++;
953                 if (dsound->pwwrite >= DS_HEL_FRAGS) dsound->pwwrite = 0;
954                 dsound->pwqueue++;
955         }
956 }
957
958 /* #define SYNC_CALLBACK */
959
960 void DSOUND_PerformMix(IDirectSoundImpl *dsound)
961 {
962         int nfiller;
963         BOOL forced;
964         HRESULT hres;
965
966         TRACE("()\n");
967
968         /* the sound of silence */
969         nfiller = dsound->wfx.wBitsPerSample == 8 ? 128 : 0;
970
971         /* whether the primary is forced to play even without secondary buffers */
972         forced = ((dsound->state == STATE_PLAYING) || (dsound->state == STATE_STARTING));
973
974         if (dsound->priolevel != DSSCL_WRITEPRIMARY) {
975                 BOOL paused = ((dsound->state == STATE_STOPPED) || (dsound->state == STATE_STARTING));
976                 /* FIXME: document variables */
977                 DWORD playpos, writepos, inq, maxq, frag;
978                 if (dsound->hwbuf) {
979                         hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, &writepos);
980                         if (hres) {
981                             WARN("IDsDriverBuffer_GetPosition failed\n");
982                             return;
983                         }
984                         /* Well, we *could* do Just-In-Time mixing using the writepos,
985                          * but that's a little bit ambitious and unnecessary... */
986                         /* rather add our safety margin to the writepos, if we're playing */
987                         if (!paused) {
988                                 writepos += dsound->writelead;
989                                 while (writepos >= dsound->buflen)
990                                         writepos -= dsound->buflen;
991                         } else writepos = playpos;
992                 } else {
993                         playpos = dsound->pwplay * dsound->fraglen;
994                         writepos = playpos;
995                         if (!paused) {
996                                 writepos += ds_hel_margin * dsound->fraglen;
997                                 while (writepos >= dsound->buflen)
998                                         writepos -= dsound->buflen;
999                         }
1000                 }
1001                 TRACE("primary playpos=%ld, writepos=%ld, clrpos=%ld, mixpos=%ld, buflen=%ld\n",
1002                       playpos,writepos,dsound->playpos,dsound->mixpos,dsound->buflen);
1003                 assert(dsound->playpos < dsound->buflen);
1004                 /* wipe out just-played sound data */
1005                 if (playpos < dsound->playpos) {
1006                         memset(dsound->buffer + dsound->playpos, nfiller, dsound->buflen - dsound->playpos);
1007                         memset(dsound->buffer, nfiller, playpos);
1008                 } else {
1009                         memset(dsound->buffer + dsound->playpos, nfiller, playpos - dsound->playpos);
1010                 }
1011                 dsound->playpos = playpos;
1012
1013                 EnterCriticalSection(&(dsound->mixlock));
1014
1015                 /* reset mixing if necessary */
1016                 DSOUND_CheckReset(dsound, writepos);
1017
1018                 /* check how much prebuffering is left */
1019                 inq = dsound->mixpos;
1020                 if (inq < writepos)
1021                         inq += dsound->buflen;
1022                 inq -= writepos;
1023
1024                 /* find the maximum we can prebuffer */
1025                 if (!paused) {
1026                         maxq = playpos;
1027                         if (maxq < writepos)
1028                                 maxq += dsound->buflen;
1029                         maxq -= writepos;
1030                 } else maxq = dsound->buflen;
1031
1032                 /* clip maxq to dsound->prebuf */
1033                 frag = dsound->prebuf * dsound->fraglen;
1034                 if (maxq > frag) maxq = frag;
1035
1036                 /* check for consistency */
1037                 if (inq > maxq) {
1038                         /* the playback position must have passed our last
1039                          * mixed position, i.e. it's an underrun, or we have
1040                          * nothing more to play */
1041                         TRACE("reached end of mixed data (inq=%ld, maxq=%ld)\n", inq, maxq);
1042                         inq = 0;
1043                         /* stop the playback now, to allow buffers to refill */
1044                         if (dsound->state == STATE_PLAYING) {
1045                                 dsound->state = STATE_STARTING;
1046                         }
1047                         else if (dsound->state == STATE_STOPPING) {
1048                                 dsound->state = STATE_STOPPED;
1049                         }
1050                         else {
1051                                 /* how can we have an underrun if we aren't playing? */
1052                                 WARN("unexpected primary state (%ld)\n", dsound->state);
1053                         }
1054 #ifdef SYNC_CALLBACK
1055                         /* DSOUND_callback may need this lock */
1056                         LeaveCriticalSection(&(dsound->mixlock));
1057 #endif
1058                         if (DSOUND_PrimaryStop(dsound) != DS_OK)
1059                                 WARN("DSOUND_PrimaryStop failed\n");
1060 #ifdef SYNC_CALLBACK
1061                         EnterCriticalSection(&(dsound->mixlock));
1062 #endif
1063                         if (dsound->hwbuf) {
1064                                 /* the Stop is supposed to reset play position to beginning of buffer */
1065                                 /* unfortunately, OSS is not able to do so, so get current pointer */
1066                                 hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, NULL);
1067                                 if (hres) {
1068                                         LeaveCriticalSection(&(dsound->mixlock));
1069                                         WARN("IDsDriverBuffer_GetPosition failed\n");
1070                                         return;
1071                                 }
1072                         } else {
1073                                 playpos = dsound->pwplay * dsound->fraglen;
1074                         }
1075                         writepos = playpos;
1076                         dsound->playpos = playpos;
1077                         dsound->mixpos = writepos;
1078                         inq = 0;
1079                         maxq = dsound->buflen;
1080                         if (maxq > frag) maxq = frag;
1081                         memset(dsound->buffer, nfiller, dsound->buflen);
1082                         paused = TRUE;
1083                 }
1084
1085                 /* do the mixing */
1086                 frag = DSOUND_MixToPrimary(dsound, playpos, writepos, maxq, paused);
1087                 if (forced) frag = maxq - inq;
1088                 dsound->mixpos += frag;
1089                 while (dsound->mixpos >= dsound->buflen)
1090                         dsound->mixpos -= dsound->buflen;
1091
1092                 if (frag) {
1093                         /* buffers have been filled, restart playback */
1094                         if (dsound->state == STATE_STARTING) {
1095                                 dsound->state = STATE_PLAYING;
1096                         }
1097                         else if (dsound->state == STATE_STOPPED) {
1098                                 /* the dsound is supposed to play if there's something to play
1099                                  * even if it is reported as stopped, so don't let this confuse you */
1100                                 dsound->state = STATE_STOPPING;
1101                         }
1102                         LeaveCriticalSection(&(dsound->mixlock));
1103                         if (paused) {
1104                                 if (DSOUND_PrimaryPlay(dsound) != DS_OK)
1105                                         WARN("DSOUND_PrimaryPlay failed\n");
1106                                 else
1107                                         TRACE("starting playback\n");
1108                         }
1109                 }
1110                 else
1111                         LeaveCriticalSection(&(dsound->mixlock));
1112         } else {
1113                 /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
1114                 if (dsound->state == STATE_STARTING) {
1115                         if (DSOUND_PrimaryPlay(dsound) != DS_OK)
1116                                 WARN("DSOUND_PrimaryPlay failed\n");
1117                         else
1118                                 dsound->state = STATE_PLAYING;
1119                 }
1120                 else if (dsound->state == STATE_STOPPING) {
1121                         if (DSOUND_PrimaryStop(dsound) != DS_OK)
1122                                 WARN("DSOUND_PrimaryStop failed\n");
1123                         else
1124                                 dsound->state = STATE_STOPPED;
1125                 }
1126         }
1127 }
1128
1129 void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
1130 {
1131         IDirectSoundImpl* This = (IDirectSoundImpl*)dwUser;
1132         TRACE("(%d,%d,0x%lx,0x%lx,0x%lx)\n",timerID,msg,dwUser,dw1,dw2);
1133         TRACE("entering at %ld\n", GetTickCount());
1134
1135         if (dsound != This) {
1136                 ERR("dsound died without killing us?\n");
1137                 timeKillEvent(timerID);
1138                 timeEndPeriod(DS_TIME_RES);
1139                 return;
1140         }
1141
1142         RtlAcquireResourceShared(&(This->lock), TRUE);
1143
1144         if (This->ref) {
1145                 DSOUND_PerformMix(This);
1146         }
1147
1148         RtlReleaseResource(&(This->lock));
1149
1150         TRACE("completed processing at %ld\n", GetTickCount());
1151 }
1152
1153 void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
1154 {
1155         IDirectSoundImpl* This = (IDirectSoundImpl*)dwUser;
1156         TRACE("(%p,%x,%lx,%lx,%lx)\n",hwo,msg,dwUser,dw1,dw2);
1157         TRACE("entering at %ld, msg=%08x(%s)\n", GetTickCount(), msg, 
1158                 msg==MM_WOM_DONE ? "MM_WOM_DONE" : msg==MM_WOM_CLOSE ? "MM_WOM_CLOSE" : 
1159                 msg==MM_WOM_OPEN ? "MM_WOM_OPEN" : "UNKNOWN");
1160         if (msg == MM_WOM_DONE) {
1161                 DWORD inq, mixq, fraglen, buflen, pwplay, playpos, mixpos;
1162                 if (This->pwqueue == (DWORD)-1) {
1163                         TRACE("completed due to reset\n");
1164                         return;
1165                 }
1166 /* it could be a bad idea to enter critical section here... if there's lock contention,
1167  * the resulting scheduling delays might obstruct the winmm player thread */
1168 #ifdef SYNC_CALLBACK
1169                 EnterCriticalSection(&(This->mixlock));
1170 #endif
1171                 /* retrieve current values */
1172                 fraglen = This->fraglen;
1173                 buflen = This->buflen;
1174                 pwplay = This->pwplay;
1175                 playpos = pwplay * fraglen;
1176                 mixpos = This->mixpos;
1177                 /* check remaining mixed data */
1178                 inq = ((mixpos < playpos) ? buflen : 0) + mixpos - playpos;
1179                 mixq = inq / fraglen;
1180                 if ((inq - (mixq * fraglen)) > 0) mixq++;
1181                 /* complete the playing buffer */
1182                 TRACE("done playing primary pos=%ld\n", playpos);
1183                 pwplay++;
1184                 if (pwplay >= DS_HEL_FRAGS) pwplay = 0;
1185                 /* write new values */
1186                 This->pwplay = pwplay;
1187                 This->pwqueue--;
1188                 /* queue new buffer if we have data for it */
1189                 if (inq>1) DSOUND_WaveQueue(This, inq-1);
1190 #ifdef SYNC_CALLBACK
1191                 LeaveCriticalSection(&(This->mixlock));
1192 #endif
1193         }
1194         TRACE("completed\n");
1195 }