2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
184 static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
186 return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
189 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid,
192 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
194 IDirect3D9Impl *d3dimpl;
196 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
198 if (IsEqualGUID(riid, &IID_IUnknown)
199 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
200 IDirect3DDevice9Ex_AddRef(iface);
202 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
204 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created.
208 IDirect3DDevice9_GetDirect3D(iface, &d3d);
209 d3dimpl = (IDirect3D9Impl *) d3d;
211 if(d3dimpl->extended) {
213 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
214 IDirect3D9_Release(d3d);
215 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
218 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219 IDirect3D9_Release(d3d);
221 return E_NOINTERFACE;
225 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
227 return E_NOINTERFACE;
230 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
232 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
233 ULONG ref = InterlockedIncrement(&This->ref);
235 TRACE("%p increasing refcount to %u.\n", iface, ref);
240 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
242 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
245 if (This->inDestruction) return 0;
246 ref = InterlockedDecrement(&This->ref);
248 TRACE("%p decreasing refcount to %u.\n", iface, ref);
252 This->inDestruction = TRUE;
254 wined3d_mutex_lock();
255 for(i = 0; i < This->numConvertedDecls; i++) {
256 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
259 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
261 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
263 wined3d_device_uninit_3d(This->wined3d_device);
264 wined3d_device_release_focus_window(This->wined3d_device);
265 wined3d_device_decref(This->wined3d_device);
266 wined3d_mutex_unlock();
268 IDirect3D9_Release(This->d3d_parent);
270 HeapFree(GetProcessHeap(), 0, This);
275 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
277 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
279 TRACE("iface %p.\n", iface);
283 TRACE("D3D9 device is marked not reset.\n");
284 return D3DERR_DEVICENOTRESET;
290 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
292 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
295 TRACE("iface %p.\n", iface);
297 wined3d_mutex_lock();
298 hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
299 wined3d_mutex_unlock();
304 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
306 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
308 TRACE("iface %p.\n", iface);
310 wined3d_mutex_lock();
311 wined3d_device_evict_managed_resources(This->wined3d_device);
312 wined3d_mutex_unlock();
317 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
320 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
322 TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
324 if (NULL == ppD3D9) {
325 return D3DERR_INVALIDCALL;
328 return IDirect3D9Ex_QueryInterface(This->d3d_parent, &IID_IDirect3D9, (void **)ppD3D9);
331 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
333 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
334 HRESULT hrc = D3D_OK;
335 WINED3DCAPS *pWineCaps;
337 TRACE("iface %p, caps %p.\n", iface, pCaps);
340 return D3DERR_INVALIDCALL;
342 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
343 if(pWineCaps == NULL){
344 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
347 memset(pCaps, 0, sizeof(*pCaps));
349 wined3d_mutex_lock();
350 hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
351 wined3d_mutex_unlock();
353 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
354 HeapFree(GetProcessHeap(), 0, pWineCaps);
356 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
357 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
361 TRACE("Returning %p %p\n", This, pCaps);
365 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
366 UINT iSwapChain, D3DDISPLAYMODE *pMode)
368 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
371 TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
373 wined3d_mutex_lock();
374 hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (WINED3DDISPLAYMODE *)pMode);
375 wined3d_mutex_unlock();
377 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
382 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
383 D3DDEVICE_CREATION_PARAMETERS *pParameters)
385 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
388 TRACE("iface %p, parameters %p.\n", iface, pParameters);
390 wined3d_mutex_lock();
391 hr = wined3d_device_get_creation_parameters(This->wined3d_device,
392 (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters);
393 wined3d_mutex_unlock();
398 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
399 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
401 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
402 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap);
405 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
406 iface, XHotSpot, YHotSpot, pCursorBitmap);
410 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
411 return D3DERR_INVALIDCALL;
414 wined3d_mutex_lock();
415 hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
416 wined3d_mutex_unlock();
421 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
422 int XScreenSpace, int YScreenSpace, DWORD Flags)
424 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
426 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
428 wined3d_mutex_lock();
429 wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
430 wined3d_mutex_unlock();
433 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
435 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
438 TRACE("iface %p, show %#x.\n", iface, bShow);
440 wined3d_mutex_lock();
441 ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
442 wined3d_mutex_unlock();
447 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
448 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
450 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
451 IDirect3DSwapChain9Impl *object;
454 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
455 iface, present_parameters, swapchain);
457 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
460 ERR("Failed to allocate swapchain memory.\n");
461 return E_OUTOFMEMORY;
464 hr = swapchain_init(object, This, present_parameters);
467 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
468 HeapFree(GetProcessHeap(), 0, object);
472 TRACE("Created swapchain %p.\n", object);
473 *swapchain = (IDirect3DSwapChain9 *)object;
478 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
479 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
481 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
482 struct wined3d_swapchain *wined3d_swapchain = NULL;
485 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
487 wined3d_mutex_lock();
488 hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
489 if (SUCCEEDED(hr) && wined3d_swapchain)
491 *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
492 IDirect3DSwapChain9_AddRef(*swapchain);
493 wined3d_swapchain_decref(wined3d_swapchain);
499 wined3d_mutex_unlock();
504 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
506 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
509 TRACE("iface %p.\n", iface);
511 wined3d_mutex_lock();
512 count = wined3d_device_get_swapchain_count(This->wined3d_device);
513 wined3d_mutex_unlock();
518 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
520 struct wined3d_resource_desc desc;
522 wined3d_resource_get_desc(resource, &desc);
523 if (desc.pool == WINED3DPOOL_DEFAULT)
525 IDirect3DSurface9 *surface;
527 if (desc.resource_type != WINED3DRTYPE_SURFACE)
529 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
530 return D3DERR_INVALIDCALL;
533 surface = wined3d_resource_get_parent(resource);
535 IDirect3DSurface9_AddRef(surface);
536 if (IDirect3DSurface9_Release(surface))
538 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
539 return D3DERR_INVALIDCALL;
542 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
548 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
549 D3DPRESENT_PARAMETERS *pPresentationParameters)
551 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
552 WINED3DPRESENT_PARAMETERS localParameters;
555 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
557 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
558 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
559 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
560 * make use of the hidden reference and destroys the objects.
562 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
563 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
565 wined3d_mutex_lock();
567 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
568 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
569 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
570 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
571 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
572 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
573 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
574 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
575 localParameters.Windowed = pPresentationParameters->Windowed;
576 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
577 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
578 localParameters.Flags = pPresentationParameters->Flags;
579 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
580 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
581 localParameters.AutoRestoreDisplayMode = TRUE;
583 hr = wined3d_device_reset(This->wined3d_device, &localParameters, reset_enum_callback);
586 This->notreset = TRUE;
588 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
589 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
590 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
591 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
592 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
593 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
594 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
595 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
596 pPresentationParameters->Windowed = localParameters.Windowed;
597 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
598 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
599 pPresentationParameters->Flags = localParameters.Flags;
600 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
601 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
603 This->notreset = FALSE;
606 wined3d_mutex_unlock();
611 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
612 const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
613 const RGNDATA *pDirtyRegion)
615 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
618 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
619 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
621 wined3d_mutex_lock();
622 hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
623 wined3d_mutex_unlock();
628 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
629 UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
631 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
632 struct wined3d_surface *wined3d_surface = NULL;
635 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
636 iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
638 wined3d_mutex_lock();
639 hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
640 BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &wined3d_surface);
641 if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
643 *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
644 IDirect3DSurface9_AddRef(*ppBackBuffer);
645 wined3d_surface_decref(wined3d_surface);
647 wined3d_mutex_unlock();
651 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
652 UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
654 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
657 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
659 wined3d_mutex_lock();
660 hr = wined3d_device_get_raster_status(This->wined3d_device, iSwapChain, (WINED3DRASTER_STATUS *)pRasterStatus);
661 wined3d_mutex_unlock();
666 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
669 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
672 TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
674 wined3d_mutex_lock();
675 hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
676 wined3d_mutex_unlock();
681 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
682 DWORD Flags, const D3DGAMMARAMP *pRamp)
684 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
686 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
688 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
689 wined3d_mutex_lock();
690 wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const WINED3DGAMMARAMP *)pRamp);
691 wined3d_mutex_unlock();
694 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
697 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
699 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
701 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
702 wined3d_mutex_lock();
703 wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (WINED3DGAMMARAMP *)pRamp);
704 wined3d_mutex_unlock();
707 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
708 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
709 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
711 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
712 IDirect3DTexture9Impl *object;
715 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
716 iface, width, height, levels, usage, format, pool, texture, shared_handle);
718 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
721 ERR("Failed to allocate texture memory.\n");
722 return D3DERR_OUTOFVIDEOMEMORY;
725 hr = texture_init(object, This, width, height, levels, usage, format, pool);
728 WARN("Failed to initialize texture, hr %#x.\n", hr);
729 HeapFree(GetProcessHeap(), 0, object);
733 TRACE("Created texture %p.\n", object);
734 *texture = &object->IDirect3DTexture9_iface;
739 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
740 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
741 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
743 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
744 IDirect3DVolumeTexture9Impl *object;
747 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
748 iface, width, height, depth, levels);
749 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
750 usage, format, pool, texture, shared_handle);
752 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
755 ERR("Failed to allocate volume texture memory.\n");
756 return D3DERR_OUTOFVIDEOMEMORY;
759 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
762 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
763 HeapFree(GetProcessHeap(), 0, object);
767 TRACE("Created volume texture %p.\n", object);
768 *texture = &object->IDirect3DVolumeTexture9_iface;
773 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
774 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
775 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
777 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
778 IDirect3DCubeTexture9Impl *object;
781 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
782 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
784 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
787 ERR("Failed to allocate cube texture memory.\n");
788 return D3DERR_OUTOFVIDEOMEMORY;
791 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
794 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
795 HeapFree(GetProcessHeap(), 0, object);
799 TRACE("Created cube texture %p.\n", object);
800 *texture = &object->IDirect3DCubeTexture9_iface;
805 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
806 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
807 HANDLE *shared_handle)
809 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
810 IDirect3DVertexBuffer9Impl *object;
813 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
814 iface, size, usage, fvf, pool, buffer, shared_handle);
816 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
819 ERR("Failed to allocate buffer memory.\n");
820 return D3DERR_OUTOFVIDEOMEMORY;
823 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
826 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
827 HeapFree(GetProcessHeap(), 0, object);
831 TRACE("Created vertex buffer %p.\n", object);
832 *buffer = &object->IDirect3DVertexBuffer9_iface;
837 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
838 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
839 HANDLE *shared_handle)
841 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
842 IDirect3DIndexBuffer9Impl *object;
845 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
846 iface, size, usage, format, pool, buffer, shared_handle);
848 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
851 ERR("Failed to allocate buffer memory.\n");
852 return D3DERR_OUTOFVIDEOMEMORY;
855 hr = indexbuffer_init(object, This, size, usage, format, pool);
858 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
859 HeapFree(GetProcessHeap(), 0, object);
863 TRACE("Created index buffer %p.\n", object);
864 *buffer = &object->IDirect3DIndexBuffer9_iface;
869 static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
870 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
871 IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
872 DWORD MultisampleQuality)
874 IDirect3DSurface9Impl *object;
877 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
878 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
879 device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
880 MultiSample, MultisampleQuality);
882 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
885 FIXME("Failed to allocate surface memory.\n");
886 return D3DERR_OUTOFVIDEOMEMORY;
889 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
890 MultiSample, MultisampleQuality);
893 WARN("Failed to initialize surface, hr %#x.\n", hr);
894 HeapFree(GetProcessHeap(), 0, object);
898 TRACE("Created surface %p.\n", object);
899 *ppSurface = &object->IDirect3DSurface9_iface;
904 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
905 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
906 BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
908 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
911 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
912 "lockable %#x, surface %p, shared_handle %p.\n",
913 iface, Width, Height, Format, MultiSample, MultisampleQuality,
914 Lockable, ppSurface, pSharedHandle);
916 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
917 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
918 MultiSample, MultisampleQuality);
923 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
924 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
925 DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
926 HANDLE *pSharedHandle)
928 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
931 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
932 "discard %#x, surface %p, shared_handle %p.\n",
933 iface, Width, Height, Format, MultiSample, MultisampleQuality,
934 Discard, ppSurface, pSharedHandle);
936 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
937 Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
944 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
945 IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
946 IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
948 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
949 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
950 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface);
953 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
954 iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
956 wined3d_mutex_lock();
957 hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect,
958 dst->wined3d_surface, pDestPoint);
959 wined3d_mutex_unlock();
964 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
965 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
967 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
970 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
972 wined3d_mutex_lock();
973 hr = wined3d_device_update_texture(This->wined3d_device,
974 ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
975 ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
976 wined3d_mutex_unlock();
981 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
982 IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
984 IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
985 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
988 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
990 wined3d_mutex_lock();
991 hr = wined3d_surface_bltfast(destSurface->wined3d_surface, 0, 0,
992 renderTarget->wined3d_surface, NULL, WINEDDBLTFAST_NOCOLORKEY);
993 wined3d_mutex_unlock();
998 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
999 UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
1001 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1002 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1005 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1007 wined3d_mutex_lock();
1008 hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
1009 wined3d_mutex_unlock();
1014 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
1015 const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
1017 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
1018 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1021 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1022 iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1024 wined3d_mutex_lock();
1025 hr = wined3d_surface_blt(dst->wined3d_surface, pDestRect, src->wined3d_surface, pSourceRect, 0, NULL, Filter);
1026 wined3d_mutex_unlock();
1031 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1032 IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1034 const WINED3DCOLORVALUE c =
1036 ((color >> 16) & 0xff) / 255.0f,
1037 ((color >> 8) & 0xff) / 255.0f,
1038 (color & 0xff) / 255.0f,
1039 ((color >> 24) & 0xff) / 255.0f,
1041 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1042 IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface);
1043 struct wined3d_resource *wined3d_resource;
1044 struct wined3d_resource_desc desc;
1047 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1049 wined3d_mutex_lock();
1051 wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
1052 wined3d_resource_get_desc(wined3d_resource, &desc);
1054 /* This method is only allowed with surfaces that are render targets, or
1055 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1056 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
1058 wined3d_mutex_unlock();
1059 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1060 return D3DERR_INVALIDCALL;
1063 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1064 hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
1066 wined3d_mutex_unlock();
1071 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1072 UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
1073 HANDLE *pSharedHandle)
1075 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1078 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1079 iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1081 if(Pool == D3DPOOL_MANAGED ){
1082 FIXME("Attempting to create a managed offscreen plain surface\n");
1083 return D3DERR_INVALIDCALL;
1086 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1088 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1089 Why, their always lockable?
1090 should I change the usage to dynamic?
1092 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
1093 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
1094 Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1099 /* TODO: move to wineD3D */
1100 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
1101 DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
1103 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1104 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1107 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1109 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1111 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1112 return D3DERR_INVALIDCALL;
1115 wined3d_mutex_lock();
1116 hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
1117 pSurface ? pSurface->wined3d_surface : NULL, TRUE);
1118 wined3d_mutex_unlock();
1123 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1124 DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1126 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1127 struct wined3d_surface *wined3d_surface;
1130 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1132 if (ppRenderTarget == NULL) {
1133 return D3DERR_INVALIDCALL;
1136 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1138 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1139 return D3DERR_INVALIDCALL;
1142 wined3d_mutex_lock();
1144 hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
1148 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
1150 else if (!wined3d_surface)
1152 *ppRenderTarget = NULL;
1156 *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1157 IDirect3DSurface9_AddRef(*ppRenderTarget);
1158 wined3d_surface_decref(wined3d_surface);
1161 wined3d_mutex_unlock();
1166 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1167 IDirect3DSurface9 *pZStencilSurface)
1169 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1170 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface);
1173 TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1175 wined3d_mutex_lock();
1176 hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
1177 wined3d_mutex_unlock();
1182 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1183 IDirect3DSurface9 **ppZStencilSurface)
1185 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1186 struct wined3d_surface *wined3d_surface;
1189 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1191 if(ppZStencilSurface == NULL){
1192 return D3DERR_INVALIDCALL;
1195 wined3d_mutex_lock();
1196 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1199 *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1200 IDirect3DSurface9_AddRef(*ppZStencilSurface);
1201 wined3d_surface_decref(wined3d_surface);
1205 if (hr != WINED3DERR_NOTFOUND)
1206 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1207 *ppZStencilSurface = NULL;
1209 wined3d_mutex_unlock();
1214 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
1216 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1219 TRACE("iface %p.\n", iface);
1221 wined3d_mutex_lock();
1222 hr = wined3d_device_begin_scene(This->wined3d_device);
1223 wined3d_mutex_unlock();
1228 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
1230 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1233 TRACE("iface %p.\n", iface);
1235 wined3d_mutex_lock();
1236 hr = wined3d_device_end_scene(This->wined3d_device);
1237 wined3d_mutex_unlock();
1242 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD Count,
1243 const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
1245 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1248 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1249 iface, Count, pRects, Flags, Color, Z, Stencil);
1251 /* Note: D3DRECT is compatible with WINED3DRECT */
1252 wined3d_mutex_lock();
1253 hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1254 wined3d_mutex_unlock();
1259 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
1260 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1262 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1265 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1267 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1268 wined3d_mutex_lock();
1269 hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix);
1270 wined3d_mutex_unlock();
1275 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
1276 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1278 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1281 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1283 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1284 wined3d_mutex_lock();
1285 hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix);
1286 wined3d_mutex_unlock();
1291 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
1292 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1294 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1297 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1299 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1300 wined3d_mutex_lock();
1301 hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix);
1302 wined3d_mutex_unlock();
1307 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
1308 const D3DVIEWPORT9 *pViewport)
1310 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1313 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1315 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1316 wined3d_mutex_lock();
1317 hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
1318 wined3d_mutex_unlock();
1323 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
1324 D3DVIEWPORT9 *pViewport)
1326 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1329 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1331 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1332 wined3d_mutex_lock();
1333 hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
1334 wined3d_mutex_unlock();
1339 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
1340 const D3DMATERIAL9 *pMaterial)
1342 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1345 TRACE("iface %p, material %p.\n", iface, pMaterial);
1347 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1348 wined3d_mutex_lock();
1349 hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial);
1350 wined3d_mutex_unlock();
1355 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
1356 D3DMATERIAL9 *pMaterial)
1358 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1361 TRACE("iface %p, material %p.\n", iface, pMaterial);
1363 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1364 wined3d_mutex_lock();
1365 hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial);
1366 wined3d_mutex_unlock();
1371 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1372 const D3DLIGHT9 *pLight)
1374 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1377 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1379 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1380 wined3d_mutex_lock();
1381 hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight);
1382 wined3d_mutex_unlock();
1387 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1390 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1393 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1395 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1396 wined3d_mutex_lock();
1397 hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight);
1398 wined3d_mutex_unlock();
1403 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1406 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1409 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1411 wined3d_mutex_lock();
1412 hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1413 wined3d_mutex_unlock();
1418 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1421 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1424 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1426 wined3d_mutex_lock();
1427 hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1428 wined3d_mutex_unlock();
1433 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1434 const float *pPlane)
1436 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1439 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1441 wined3d_mutex_lock();
1442 hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1443 wined3d_mutex_unlock();
1448 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1451 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1454 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1456 wined3d_mutex_lock();
1457 hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1458 wined3d_mutex_unlock();
1463 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
1464 D3DRENDERSTATETYPE State, DWORD Value)
1466 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1469 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1471 wined3d_mutex_lock();
1472 hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1473 wined3d_mutex_unlock();
1478 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
1479 D3DRENDERSTATETYPE State, DWORD *pValue)
1481 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1484 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1486 wined3d_mutex_lock();
1487 hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1488 wined3d_mutex_unlock();
1493 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1494 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1496 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1497 IDirect3DStateBlock9Impl *object;
1500 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1502 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1504 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1505 return D3DERR_INVALIDCALL;
1508 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1511 ERR("Failed to allocate stateblock memory.\n");
1512 return E_OUTOFMEMORY;
1515 hr = stateblock_init(object, This, type, NULL);
1518 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1519 HeapFree(GetProcessHeap(), 0, object);
1523 TRACE("Created stateblock %p.\n", object);
1524 *stateblock = &object->IDirect3DStateBlock9_iface;
1529 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1531 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1534 TRACE("iface %p.\n", iface);
1536 wined3d_mutex_lock();
1537 hr = wined3d_device_begin_stateblock(This->wined3d_device);
1538 wined3d_mutex_unlock();
1543 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
1544 IDirect3DStateBlock9 **stateblock)
1546 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1547 struct wined3d_stateblock *wined3d_stateblock;
1548 IDirect3DStateBlock9Impl *object;
1551 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1553 wined3d_mutex_lock();
1554 hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
1555 wined3d_mutex_unlock();
1558 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1562 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1565 ERR("Failed to allocate stateblock memory.\n");
1566 wined3d_mutex_lock();
1567 wined3d_stateblock_decref(wined3d_stateblock);
1568 wined3d_mutex_unlock();
1569 return E_OUTOFMEMORY;
1572 hr = stateblock_init(object, This, 0, wined3d_stateblock);
1575 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1576 wined3d_mutex_lock();
1577 wined3d_stateblock_decref(wined3d_stateblock);
1578 wined3d_mutex_unlock();
1579 HeapFree(GetProcessHeap(), 0, object);
1583 TRACE("Created stateblock %p.\n", object);
1584 *stateblock = &object->IDirect3DStateBlock9_iface;
1589 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
1590 const D3DCLIPSTATUS9 *pClipStatus)
1592 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1595 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1597 wined3d_mutex_lock();
1598 hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus);
1599 wined3d_mutex_unlock();
1604 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
1605 D3DCLIPSTATUS9 *pClipStatus)
1607 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1610 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1612 wined3d_mutex_lock();
1613 hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus);
1614 wined3d_mutex_unlock();
1619 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
1620 IDirect3DBaseTexture9 **ppTexture)
1622 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1623 struct wined3d_texture *wined3d_texture = NULL;
1626 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1628 if(ppTexture == NULL){
1629 return D3DERR_INVALIDCALL;
1632 wined3d_mutex_lock();
1633 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1634 if (SUCCEEDED(hr) && wined3d_texture)
1636 *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1637 IDirect3DBaseTexture9_AddRef(*ppTexture);
1638 wined3d_texture_decref(wined3d_texture);
1644 WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1648 wined3d_mutex_unlock();
1653 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
1654 IDirect3DBaseTexture9 *texture)
1656 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
1659 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1661 wined3d_mutex_lock();
1662 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1663 texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
1664 wined3d_mutex_unlock();
1669 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1671 WINED3DTSS_FORCE_DWORD, /* 0, unused */
1672 WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
1673 WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
1674 WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
1675 WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
1676 WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
1677 WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
1678 WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1679 WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1680 WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1681 WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1682 WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1683 WINED3DTSS_FORCE_DWORD, /* 12, unused */
1684 WINED3DTSS_FORCE_DWORD, /* 13, unused */
1685 WINED3DTSS_FORCE_DWORD, /* 14, unused */
1686 WINED3DTSS_FORCE_DWORD, /* 15, unused */
1687 WINED3DTSS_FORCE_DWORD, /* 16, unused */
1688 WINED3DTSS_FORCE_DWORD, /* 17, unused */
1689 WINED3DTSS_FORCE_DWORD, /* 18, unused */
1690 WINED3DTSS_FORCE_DWORD, /* 19, unused */
1691 WINED3DTSS_FORCE_DWORD, /* 20, unused */
1692 WINED3DTSS_FORCE_DWORD, /* 21, unused */
1693 WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1694 WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1695 WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1696 WINED3DTSS_FORCE_DWORD, /* 25, unused */
1697 WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
1698 WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
1699 WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
1700 WINED3DTSS_FORCE_DWORD, /* 29, unused */
1701 WINED3DTSS_FORCE_DWORD, /* 30, unused */
1702 WINED3DTSS_FORCE_DWORD, /* 31, unused */
1703 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1706 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
1707 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1709 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1712 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1714 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1716 WARN("Invalid Type %#x passed.\n", Type);
1720 wined3d_mutex_lock();
1721 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
1722 wined3d_mutex_unlock();
1727 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
1728 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1730 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1733 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1735 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1737 WARN("Invalid Type %#x passed.\n", Type);
1741 wined3d_mutex_lock();
1742 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
1743 wined3d_mutex_unlock();
1748 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1749 D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1751 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1754 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1756 wined3d_mutex_lock();
1757 hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
1758 wined3d_mutex_unlock();
1763 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
1764 DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
1766 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1769 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1771 wined3d_mutex_lock();
1772 hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
1773 wined3d_mutex_unlock();
1778 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
1781 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1784 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1786 wined3d_mutex_lock();
1787 hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1788 wined3d_mutex_unlock();
1793 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1794 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1796 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1799 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1801 wined3d_mutex_lock();
1802 hr = wined3d_device_set_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
1803 wined3d_mutex_unlock();
1808 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1809 UINT PaletteNumber, PALETTEENTRY *pEntries)
1811 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1814 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1816 wined3d_mutex_lock();
1817 hr = wined3d_device_get_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
1818 wined3d_mutex_unlock();
1823 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1826 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1829 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1831 wined3d_mutex_lock();
1832 hr = wined3d_device_set_current_texture_palette(This->wined3d_device, PaletteNumber);
1833 wined3d_mutex_unlock();
1838 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1839 UINT *PaletteNumber)
1841 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1844 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1846 wined3d_mutex_lock();
1847 hr = wined3d_device_get_current_texture_palette(This->wined3d_device, PaletteNumber);
1848 wined3d_mutex_unlock();
1853 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
1856 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1859 TRACE("iface %p, rect %p.\n", iface, pRect);
1861 wined3d_mutex_lock();
1862 hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
1863 wined3d_mutex_unlock();
1868 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
1870 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1873 TRACE("iface %p, rect %p.\n", iface, pRect);
1875 wined3d_mutex_lock();
1876 hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
1877 wined3d_mutex_unlock();
1882 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
1885 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1888 TRACE("iface %p, software %#x.\n", iface, bSoftware);
1890 wined3d_mutex_lock();
1891 hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
1892 wined3d_mutex_unlock();
1897 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1899 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1902 TRACE("iface %p.\n", iface);
1904 wined3d_mutex_lock();
1905 ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
1906 wined3d_mutex_unlock();
1911 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
1913 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1916 TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1918 wined3d_mutex_lock();
1919 hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
1920 wined3d_mutex_unlock();
1925 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
1927 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1930 TRACE("iface %p.\n", iface);
1932 wined3d_mutex_lock();
1933 ret = wined3d_device_get_npatch_mode(This->wined3d_device);
1934 wined3d_mutex_unlock();
1939 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
1940 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1942 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1945 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1946 iface, PrimitiveType, StartVertex, PrimitiveCount);
1948 wined3d_mutex_lock();
1949 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1950 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1951 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1952 wined3d_mutex_unlock();
1957 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1958 D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
1959 UINT startIndex, UINT primCount)
1961 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1964 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1965 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1966 iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1967 NumVertices, startIndex, primCount);
1969 wined3d_mutex_lock();
1970 wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
1971 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1972 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
1973 vertex_count_from_primitive_count(PrimitiveType, primCount));
1974 wined3d_mutex_unlock();
1979 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1980 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1981 UINT VertexStreamZeroStride)
1983 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1986 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1987 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1989 wined3d_mutex_lock();
1990 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1991 hr = wined3d_device_draw_primitive_up(This->wined3d_device,
1992 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1993 pVertexStreamZeroData, VertexStreamZeroStride);
1994 wined3d_mutex_unlock();
1999 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2000 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
2001 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
2002 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
2004 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2007 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2008 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2009 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
2010 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
2012 wined3d_mutex_lock();
2013 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2014 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
2015 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
2016 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
2017 wined3d_mutex_unlock();
2022 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
2023 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
2024 IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
2026 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2027 IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer);
2028 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
2031 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2032 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
2034 wined3d_mutex_lock();
2035 hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
2036 dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
2037 wined3d_mutex_unlock();
2042 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2043 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2045 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2046 IDirect3DVertexDeclaration9Impl *object;
2049 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2053 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2054 return D3DERR_INVALIDCALL;
2057 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2060 ERR("Failed to allocate vertex declaration memory.\n");
2061 return E_OUTOFMEMORY;
2064 hr = vertexdeclaration_init(object, This, elements);
2067 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2068 HeapFree(GetProcessHeap(), 0, object);
2072 TRACE("Created vertex declaration %p.\n", object);
2073 *declaration = (IDirect3DVertexDeclaration9 *)object;
2078 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2079 IDirect3DVertexDeclaration9 *declaration)
2081 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2084 TRACE("iface %p, declaration %p.\n", iface, declaration);
2086 wined3d_mutex_lock();
2087 hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2088 declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2089 wined3d_mutex_unlock();
2094 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2095 IDirect3DVertexDeclaration9 **declaration)
2097 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2098 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2101 TRACE("iface %p, declaration %p.\n", iface, declaration);
2103 if (!declaration) return D3DERR_INVALIDCALL;
2105 wined3d_mutex_lock();
2106 hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2107 if (SUCCEEDED(hr) && wined3d_declaration)
2109 *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2110 IDirect3DVertexDeclaration9_AddRef(*declaration);
2111 wined3d_vertex_declaration_decref(wined3d_declaration);
2115 *declaration = NULL;
2117 wined3d_mutex_unlock();
2119 TRACE("Returning %p.\n", *declaration);
2123 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2125 D3DVERTEXELEMENT9* elements = NULL;
2126 IDirect3DVertexDeclaration9* pDecl = NULL;
2127 int p, low, high; /* deliberately signed */
2128 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
2130 TRACE("Searching for declaration for fvf %08x... ", fvf);
2133 high = This->numConvertedDecls - 1;
2134 while(low <= high) {
2135 p = (low + high) >> 1;
2137 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2138 TRACE("found %p\n", convertedDecls[p]);
2139 return convertedDecls[p];
2140 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2146 TRACE("not found. Creating and inserting at position %d.\n", low);
2148 hr = vdecl_convert_fvf(fvf, &elements);
2149 if (hr != S_OK) return NULL;
2151 hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements,
2153 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2154 if (hr != S_OK) return NULL;
2156 if(This->declArraySize == This->numConvertedDecls) {
2157 int grow = max(This->declArraySize / 2, 8);
2158 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2159 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2160 if(!convertedDecls) {
2161 /* This will destroy it */
2162 IDirect3DVertexDeclaration9_Release(pDecl);
2165 This->convertedDecls = convertedDecls;
2166 This->declArraySize += grow;
2169 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2170 convertedDecls[low] = pDecl;
2171 This->numConvertedDecls++;
2173 /* Will prevent the decl from being destroyed */
2174 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2175 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2177 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2181 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF)
2183 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2184 IDirect3DVertexDeclaration9 *decl;
2187 TRACE("iface %p, fvf %#x.\n", iface, FVF);
2191 WARN("%#x is not a valid FVF\n", FVF);
2195 wined3d_mutex_lock();
2196 decl = getConvertedDecl(This, FVF);
2197 wined3d_mutex_unlock();
2201 /* Any situation when this should happen, except out of memory? */
2202 ERR("Failed to create a converted vertex declaration\n");
2203 return D3DERR_DRIVERINTERNALERROR;
2206 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2207 if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2212 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2214 IDirect3DVertexDeclaration9 *decl;
2217 TRACE("iface %p, fvf %p.\n", iface, pFVF);
2219 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2222 WARN("Failed to get vertex declaration, %#x\n", hr);
2229 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2230 IDirect3DVertexDeclaration9_Release(decl);
2237 TRACE("Returning FVF %#x\n", *pFVF);
2242 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2243 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2245 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2246 IDirect3DVertexShader9Impl *object;
2249 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2251 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2254 ERR("Failed to allocate vertex shader memory.\n");
2255 return E_OUTOFMEMORY;
2258 hr = vertexshader_init(object, This, byte_code);
2261 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2262 HeapFree(GetProcessHeap(), 0, object);
2266 TRACE("Created vertex shader %p.\n", object);
2267 *shader = &object->IDirect3DVertexShader9_iface;
2272 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2273 IDirect3DVertexShader9 *shader)
2275 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2276 IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2279 TRACE("iface %p, shader %p.\n", iface, shader);
2281 wined3d_mutex_lock();
2282 hr = wined3d_device_set_vertex_shader(This->wined3d_device,
2283 shader_obj ? shader_obj->wined3d_shader : NULL);
2284 wined3d_mutex_unlock();
2289 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2290 IDirect3DVertexShader9 **shader)
2292 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2293 struct wined3d_shader *wined3d_shader;
2295 TRACE("iface %p, shader %p.\n", iface, shader);
2297 wined3d_mutex_lock();
2298 wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
2301 *shader = wined3d_shader_get_parent(wined3d_shader);
2302 IDirect3DVertexShader9_AddRef(*shader);
2303 wined3d_shader_decref(wined3d_shader);
2309 wined3d_mutex_unlock();
2311 TRACE("Returning %p.\n", *shader);
2316 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2317 UINT reg_idx, const float *data, UINT count)
2319 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2322 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2324 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2326 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2327 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2328 return D3DERR_INVALIDCALL;
2331 wined3d_mutex_lock();
2332 hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2333 wined3d_mutex_unlock();
2338 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2339 UINT reg_idx, float *data, UINT count)
2341 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2344 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2346 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2348 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2349 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2350 return D3DERR_INVALIDCALL;
2353 wined3d_mutex_lock();
2354 hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2355 wined3d_mutex_unlock();
2360 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2361 UINT reg_idx, const int *data, UINT count)
2363 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2366 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2368 wined3d_mutex_lock();
2369 hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2370 wined3d_mutex_unlock();
2375 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2376 UINT reg_idx, int *data, UINT count)
2378 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2381 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2383 wined3d_mutex_lock();
2384 hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2385 wined3d_mutex_unlock();
2390 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2391 UINT reg_idx, const BOOL *data, UINT count)
2393 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2396 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2398 wined3d_mutex_lock();
2399 hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2400 wined3d_mutex_unlock();
2405 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2406 UINT reg_idx, BOOL *data, UINT count)
2408 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2411 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2413 wined3d_mutex_lock();
2414 hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2415 wined3d_mutex_unlock();
2420 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
2421 UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
2423 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2424 IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData);
2427 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2428 iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2430 wined3d_mutex_lock();
2431 hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2432 streamdata ? streamdata->wineD3DVertexBuffer : NULL,
2433 OffsetInBytes, Stride);
2434 wined3d_mutex_unlock();
2439 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2440 UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
2442 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2443 struct wined3d_buffer *retStream = NULL;
2446 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2447 iface, StreamNumber, pStream, OffsetInBytes, pStride);
2449 if(pStream == NULL){
2450 return D3DERR_INVALIDCALL;
2453 wined3d_mutex_lock();
2454 hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
2455 if (SUCCEEDED(hr) && retStream)
2457 *pStream = wined3d_buffer_get_parent(retStream);
2458 IDirect3DVertexBuffer9_AddRef(*pStream);
2459 wined3d_buffer_decref(retStream);
2465 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2469 wined3d_mutex_unlock();
2474 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2475 UINT StreamNumber, UINT Divider)
2477 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2480 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2482 wined3d_mutex_lock();
2483 hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2484 wined3d_mutex_unlock();
2489 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2490 UINT StreamNumber, UINT *Divider)
2492 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2495 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2497 wined3d_mutex_lock();
2498 hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2499 wined3d_mutex_unlock();
2504 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
2505 IDirect3DIndexBuffer9 *pIndexData)
2507 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2508 IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData);
2511 TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2513 wined3d_mutex_lock();
2514 hr = wined3d_device_set_index_buffer(This->wined3d_device,
2515 ib ? ib->wineD3DIndexBuffer : NULL,
2516 ib ? ib->format : WINED3DFMT_UNKNOWN);
2517 wined3d_mutex_unlock();
2522 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
2523 IDirect3DIndexBuffer9 **ppIndexData)
2525 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2526 struct wined3d_buffer *retIndexData = NULL;
2529 TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2531 if(ppIndexData == NULL){
2532 return D3DERR_INVALIDCALL;
2535 wined3d_mutex_lock();
2536 hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2537 if (SUCCEEDED(hr) && retIndexData)
2539 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2540 IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2541 wined3d_buffer_decref(retIndexData);
2545 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2546 *ppIndexData = NULL;
2548 wined3d_mutex_unlock();
2553 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2554 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2556 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2557 IDirect3DPixelShader9Impl *object;
2560 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2562 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2565 FIXME("Failed to allocate pixel shader memory.\n");
2566 return E_OUTOFMEMORY;
2569 hr = pixelshader_init(object, This, byte_code);
2572 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2573 HeapFree(GetProcessHeap(), 0, object);
2577 TRACE("Created pixel shader %p.\n", object);
2578 *shader = &object->IDirect3DPixelShader9_iface;
2583 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2584 IDirect3DPixelShader9 *shader)
2586 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2587 IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2590 TRACE("iface %p, shader %p.\n", iface, shader);
2592 wined3d_mutex_lock();
2593 hr = wined3d_device_set_pixel_shader(This->wined3d_device,
2594 shader_obj ? shader_obj->wined3d_shader : NULL);
2595 wined3d_mutex_unlock();
2600 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2601 IDirect3DPixelShader9 **shader)
2603 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2604 struct wined3d_shader *wined3d_shader;
2606 TRACE("iface %p, shader %p.\n", iface, shader);
2608 if (!shader) return D3DERR_INVALIDCALL;
2610 wined3d_mutex_lock();
2611 wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
2614 *shader = wined3d_shader_get_parent(wined3d_shader);
2615 IDirect3DPixelShader9_AddRef(*shader);
2616 wined3d_shader_decref(wined3d_shader);
2622 wined3d_mutex_unlock();
2624 TRACE("Returning %p.\n", *shader);
2629 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2630 UINT reg_idx, const float *data, UINT count)
2632 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2635 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2637 wined3d_mutex_lock();
2638 hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2639 wined3d_mutex_unlock();
2644 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2645 UINT reg_idx, float *data, UINT count)
2647 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2650 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2652 wined3d_mutex_lock();
2653 hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2654 wined3d_mutex_unlock();
2659 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2660 UINT reg_idx, const int *data, UINT count)
2662 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2665 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2667 wined3d_mutex_lock();
2668 hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2669 wined3d_mutex_unlock();
2674 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2675 UINT reg_idx, int *data, UINT count)
2677 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2680 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2682 wined3d_mutex_lock();
2683 hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2684 wined3d_mutex_unlock();
2689 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2690 UINT reg_idx, const BOOL *data, UINT count)
2692 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2695 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2697 wined3d_mutex_lock();
2698 hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2699 wined3d_mutex_unlock();
2704 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2705 UINT reg_idx, BOOL *data, UINT count)
2707 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2710 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2712 wined3d_mutex_lock();
2713 hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2714 wined3d_mutex_unlock();
2719 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2720 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2722 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2725 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2726 iface, Handle, pNumSegs, pRectPatchInfo);
2728 wined3d_mutex_lock();
2729 hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2730 pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2731 wined3d_mutex_unlock();
2736 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2737 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2739 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2742 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2743 iface, Handle, pNumSegs, pTriPatchInfo);
2745 wined3d_mutex_lock();
2746 hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2747 pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2748 wined3d_mutex_unlock();
2753 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
2755 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2758 TRACE("iface %p, handle %#x.\n", iface, Handle);
2760 wined3d_mutex_lock();
2761 hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2762 wined3d_mutex_unlock();
2767 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
2768 IDirect3DQuery9 **query)
2770 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2771 IDirect3DQuery9Impl *object;
2774 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2776 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2779 ERR("Failed to allocate query memory.\n");
2780 return E_OUTOFMEMORY;
2783 hr = query_init(object, This, type);
2786 WARN("Failed to initialize query, hr %#x.\n", hr);
2787 HeapFree(GetProcessHeap(), 0, object);
2791 TRACE("Created query %p.\n", object);
2792 if (query) *query = &object->IDirect3DQuery9_iface;
2793 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2798 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2799 UINT width, UINT height, float *rows, float *columns)
2801 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2802 iface, width, height, rows, columns);
2807 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2808 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2809 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2811 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2812 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2813 iface, src_surface, dst_surface, src_descs, rect_count,
2814 dst_descs, operation, offset_x, offset_y);
2819 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2820 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2821 const RGNDATA *dirty_region, DWORD flags)
2823 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2824 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2829 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2831 FIXME("iface %p, priority %p stub!\n", iface, priority);
2836 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2838 FIXME("iface %p, priority %d stub!\n", iface, priority);
2843 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2845 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2850 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2851 IDirect3DResource9 **resources, UINT32 resource_count)
2853 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2854 iface, resources, resource_count);
2859 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2861 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2866 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2868 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2875 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2879 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2882 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2887 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2888 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2889 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2891 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2892 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2893 iface, width, height, format, multisample_type, multisample_quality,
2894 lockable, surface, shared_handle, usage);
2899 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2900 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2901 HANDLE *shared_handle, DWORD usage)
2903 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2904 iface, width, height, format, pool, surface, shared_handle, usage);
2909 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2910 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2911 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2913 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2914 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2915 iface, width, height, format, multisample_type, multisample_quality,
2916 discard, surface, shared_handle, usage);
2921 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2922 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2924 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2929 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2930 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2932 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2937 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2940 IDirect3DDevice9Impl_QueryInterface,
2941 IDirect3DDevice9Impl_AddRef,
2942 IDirect3DDevice9Impl_Release,
2943 /* IDirect3DDevice9 */
2944 IDirect3DDevice9Impl_TestCooperativeLevel,
2945 IDirect3DDevice9Impl_GetAvailableTextureMem,
2946 IDirect3DDevice9Impl_EvictManagedResources,
2947 IDirect3DDevice9Impl_GetDirect3D,
2948 IDirect3DDevice9Impl_GetDeviceCaps,
2949 IDirect3DDevice9Impl_GetDisplayMode,
2950 IDirect3DDevice9Impl_GetCreationParameters,
2951 IDirect3DDevice9Impl_SetCursorProperties,
2952 IDirect3DDevice9Impl_SetCursorPosition,
2953 IDirect3DDevice9Impl_ShowCursor,
2954 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2955 IDirect3DDevice9Impl_GetSwapChain,
2956 IDirect3DDevice9Impl_GetNumberOfSwapChains,
2957 IDirect3DDevice9Impl_Reset,
2958 IDirect3DDevice9Impl_Present,
2959 IDirect3DDevice9Impl_GetBackBuffer,
2960 IDirect3DDevice9Impl_GetRasterStatus,
2961 IDirect3DDevice9Impl_SetDialogBoxMode,
2962 IDirect3DDevice9Impl_SetGammaRamp,
2963 IDirect3DDevice9Impl_GetGammaRamp,
2964 IDirect3DDevice9Impl_CreateTexture,
2965 IDirect3DDevice9Impl_CreateVolumeTexture,
2966 IDirect3DDevice9Impl_CreateCubeTexture,
2967 IDirect3DDevice9Impl_CreateVertexBuffer,
2968 IDirect3DDevice9Impl_CreateIndexBuffer,
2969 IDirect3DDevice9Impl_CreateRenderTarget,
2970 IDirect3DDevice9Impl_CreateDepthStencilSurface,
2971 IDirect3DDevice9Impl_UpdateSurface,
2972 IDirect3DDevice9Impl_UpdateTexture,
2973 IDirect3DDevice9Impl_GetRenderTargetData,
2974 IDirect3DDevice9Impl_GetFrontBufferData,
2975 IDirect3DDevice9Impl_StretchRect,
2976 IDirect3DDevice9Impl_ColorFill,
2977 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2978 IDirect3DDevice9Impl_SetRenderTarget,
2979 IDirect3DDevice9Impl_GetRenderTarget,
2980 IDirect3DDevice9Impl_SetDepthStencilSurface,
2981 IDirect3DDevice9Impl_GetDepthStencilSurface,
2982 IDirect3DDevice9Impl_BeginScene,
2983 IDirect3DDevice9Impl_EndScene,
2984 IDirect3DDevice9Impl_Clear,
2985 IDirect3DDevice9Impl_SetTransform,
2986 IDirect3DDevice9Impl_GetTransform,
2987 IDirect3DDevice9Impl_MultiplyTransform,
2988 IDirect3DDevice9Impl_SetViewport,
2989 IDirect3DDevice9Impl_GetViewport,
2990 IDirect3DDevice9Impl_SetMaterial,
2991 IDirect3DDevice9Impl_GetMaterial,
2992 IDirect3DDevice9Impl_SetLight,
2993 IDirect3DDevice9Impl_GetLight,
2994 IDirect3DDevice9Impl_LightEnable,
2995 IDirect3DDevice9Impl_GetLightEnable,
2996 IDirect3DDevice9Impl_SetClipPlane,
2997 IDirect3DDevice9Impl_GetClipPlane,
2998 IDirect3DDevice9Impl_SetRenderState,
2999 IDirect3DDevice9Impl_GetRenderState,
3000 IDirect3DDevice9Impl_CreateStateBlock,
3001 IDirect3DDevice9Impl_BeginStateBlock,
3002 IDirect3DDevice9Impl_EndStateBlock,
3003 IDirect3DDevice9Impl_SetClipStatus,
3004 IDirect3DDevice9Impl_GetClipStatus,
3005 IDirect3DDevice9Impl_GetTexture,
3006 IDirect3DDevice9Impl_SetTexture,
3007 IDirect3DDevice9Impl_GetTextureStageState,
3008 IDirect3DDevice9Impl_SetTextureStageState,
3009 IDirect3DDevice9Impl_GetSamplerState,
3010 IDirect3DDevice9Impl_SetSamplerState,
3011 IDirect3DDevice9Impl_ValidateDevice,
3012 IDirect3DDevice9Impl_SetPaletteEntries,
3013 IDirect3DDevice9Impl_GetPaletteEntries,
3014 IDirect3DDevice9Impl_SetCurrentTexturePalette,
3015 IDirect3DDevice9Impl_GetCurrentTexturePalette,
3016 IDirect3DDevice9Impl_SetScissorRect,
3017 IDirect3DDevice9Impl_GetScissorRect,
3018 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
3019 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
3020 IDirect3DDevice9Impl_SetNPatchMode,
3021 IDirect3DDevice9Impl_GetNPatchMode,
3022 IDirect3DDevice9Impl_DrawPrimitive,
3023 IDirect3DDevice9Impl_DrawIndexedPrimitive,
3024 IDirect3DDevice9Impl_DrawPrimitiveUP,
3025 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
3026 IDirect3DDevice9Impl_ProcessVertices,
3027 IDirect3DDevice9Impl_CreateVertexDeclaration,
3028 IDirect3DDevice9Impl_SetVertexDeclaration,
3029 IDirect3DDevice9Impl_GetVertexDeclaration,
3030 IDirect3DDevice9Impl_SetFVF,
3031 IDirect3DDevice9Impl_GetFVF,
3032 IDirect3DDevice9Impl_CreateVertexShader,
3033 IDirect3DDevice9Impl_SetVertexShader,
3034 IDirect3DDevice9Impl_GetVertexShader,
3035 IDirect3DDevice9Impl_SetVertexShaderConstantF,
3036 IDirect3DDevice9Impl_GetVertexShaderConstantF,
3037 IDirect3DDevice9Impl_SetVertexShaderConstantI,
3038 IDirect3DDevice9Impl_GetVertexShaderConstantI,
3039 IDirect3DDevice9Impl_SetVertexShaderConstantB,
3040 IDirect3DDevice9Impl_GetVertexShaderConstantB,
3041 IDirect3DDevice9Impl_SetStreamSource,
3042 IDirect3DDevice9Impl_GetStreamSource,
3043 IDirect3DDevice9Impl_SetStreamSourceFreq,
3044 IDirect3DDevice9Impl_GetStreamSourceFreq,
3045 IDirect3DDevice9Impl_SetIndices,
3046 IDirect3DDevice9Impl_GetIndices,
3047 IDirect3DDevice9Impl_CreatePixelShader,
3048 IDirect3DDevice9Impl_SetPixelShader,
3049 IDirect3DDevice9Impl_GetPixelShader,
3050 IDirect3DDevice9Impl_SetPixelShaderConstantF,
3051 IDirect3DDevice9Impl_GetPixelShaderConstantF,
3052 IDirect3DDevice9Impl_SetPixelShaderConstantI,
3053 IDirect3DDevice9Impl_GetPixelShaderConstantI,
3054 IDirect3DDevice9Impl_SetPixelShaderConstantB,
3055 IDirect3DDevice9Impl_GetPixelShaderConstantB,
3056 IDirect3DDevice9Impl_DrawRectPatch,
3057 IDirect3DDevice9Impl_DrawTriPatch,
3058 IDirect3DDevice9Impl_DeletePatch,
3059 IDirect3DDevice9Impl_CreateQuery,
3060 /* IDirect3DDevice9Ex */
3061 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
3062 IDirect3DDevice9ExImpl_ComposeRects,
3063 IDirect3DDevice9ExImpl_PresentEx,
3064 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
3065 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
3066 IDirect3DDevice9ExImpl_WaitForVBlank,
3067 IDirect3DDevice9ExImpl_CheckResourceResidency,
3068 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
3069 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
3070 IDirect3DDevice9ExImpl_CheckDeviceState,
3071 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
3072 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
3073 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
3074 IDirect3DDevice9ExImpl_ResetEx,
3075 IDirect3DDevice9ExImpl_GetDisplayModeEx
3078 static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
3080 return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
3083 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3084 struct wined3d_device *device)
3086 TRACE("device_parent %p, device %p.\n", device_parent, device);
3089 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3090 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3091 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
3093 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3094 IDirect3DSurface9Impl *d3d_surface;
3095 BOOL lockable = TRUE;
3098 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3099 "\tpool %#x, level %u, face %u, surface %p.\n",
3100 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3102 if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3105 hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
3106 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3107 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3110 WARN("Failed to create surface, hr %#x.\n", hr);
3114 *surface = d3d_surface->wined3d_surface;
3115 wined3d_surface_incref(*surface);
3117 d3d_surface->container = container_parent;
3118 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3119 d3d_surface->parentDevice = NULL;
3121 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3122 d3d_surface->forwardReference = container_parent;
3127 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3128 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3129 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
3130 struct wined3d_surface **surface)
3132 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3133 IDirect3DSurface9Impl *d3d_surface;
3136 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3137 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3138 device_parent, container_parent, width, height, format, multisample_type,
3139 multisample_quality, lockable, surface);
3141 hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3142 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3143 (IDirect3DSurface9 **)&d3d_surface, NULL);
3146 WARN("Failed to create rendertarget, hr %#x.\n", hr);
3150 *surface = d3d_surface->wined3d_surface;
3151 wined3d_surface_incref(*surface);
3153 d3d_surface->container = container_parent;
3154 /* Implicit surfaces are created with an refcount of 0 */
3155 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3160 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3161 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
3162 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3164 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3165 IDirect3DSurface9Impl *d3d_surface;
3168 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3169 "\tmultisample_quality %u, discard %u, surface %p.\n",
3170 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3172 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3173 height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3174 discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3177 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3181 *surface = d3d_surface->wined3d_surface;
3182 wined3d_surface_incref(*surface);
3183 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3184 /* Implicit surfaces are created with an refcount of 0 */
3185 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3190 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3191 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3192 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
3194 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3195 IDirect3DVolume9Impl *object;
3198 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3199 "format %#x, pool %#x, usage %#x, volume %p\n",
3200 device_parent, container_parent, width, height, depth,
3201 format, pool, usage, volume);
3203 /* Allocate the storage for the device */
3204 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3207 FIXME("Allocation of memory failed\n");
3209 return D3DERR_OUTOFVIDEOMEMORY;
3212 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3215 WARN("Failed to initialize volume, hr %#x.\n", hr);
3216 HeapFree(GetProcessHeap(), 0, object);
3220 *volume = object->wined3d_volume;
3221 wined3d_volume_incref(*volume);
3222 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3224 object->container = container_parent;
3225 object->forwardReference = container_parent;
3227 TRACE("Created volume %p.\n", object);
3232 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3233 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
3235 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3236 D3DPRESENT_PARAMETERS local_parameters;
3237 IDirect3DSwapChain9 *d3d_swapchain;
3240 TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent, present_parameters, swapchain);
3242 /* Copy the presentation parameters */
3243 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3244 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3245 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3246 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3247 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3248 local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
3249 local_parameters.SwapEffect = present_parameters->SwapEffect;
3250 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3251 local_parameters.Windowed = present_parameters->Windowed;
3252 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3253 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3254 local_parameters.Flags = present_parameters->Flags;
3255 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3256 local_parameters.PresentationInterval = present_parameters->PresentationInterval;
3258 hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface,
3259 &local_parameters, &d3d_swapchain);
3262 WARN("Failed to create swapchain, hr %#x.\n", hr);
3267 *swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain;
3268 wined3d_swapchain_incref(*swapchain);
3269 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3271 /* Copy back the presentation parameters */
3272 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3273 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3274 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3275 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3276 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3277 present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
3278 present_parameters->SwapEffect = local_parameters.SwapEffect;
3279 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3280 present_parameters->Windowed = local_parameters.Windowed;
3281 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3282 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3283 present_parameters->Flags = local_parameters.Flags;
3284 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3285 present_parameters->PresentationInterval = local_parameters.PresentationInterval;
3290 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3292 device_parent_wined3d_device_created,
3293 device_parent_create_surface,
3294 device_parent_create_rendertarget,
3295 device_parent_create_depth_stencil,
3296 device_parent_create_volume,
3297 device_parent_create_swapchain,
3300 static void setup_fpu(void)
3302 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3304 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3305 cw = (cw & ~0xf3f) | 0x3f;
3306 __asm__ volatile ("fldcw %0" : : "m" (cw));
3308 FIXME("FPU setup not implemented for this platform.\n");
3312 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
3313 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3315 WINED3DPRESENT_PARAMETERS *wined3d_parameters;
3320 FIXME("Ignoring display mode.\n");
3322 device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
3323 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3326 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3328 wined3d_mutex_lock();
3329 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3330 &device->device_parent, &device->wined3d_device);
3333 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3334 wined3d_mutex_unlock();
3338 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3342 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3343 count = caps.NumberOfAdaptersInGroup;
3346 if (flags & D3DCREATE_MULTITHREADED)
3347 wined3d_device_set_multithreaded(device->wined3d_device);
3349 if (!parameters->Windowed)
3352 focus_window = parameters->hDeviceWindow;
3353 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3355 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3356 wined3d_device_decref(device->wined3d_device);
3357 wined3d_mutex_unlock();
3361 for (i = 0; i < count; ++i)
3363 HWND device_window = parameters[i].hDeviceWindow;
3365 if (!device_window) device_window = focus_window;
3366 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3367 parameters[i].BackBufferWidth,
3368 parameters[i].BackBufferHeight);
3372 wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
3373 if (!wined3d_parameters)
3375 ERR("Failed to allocate wined3d parameters.\n");
3376 wined3d_device_decref(device->wined3d_device);
3377 wined3d_mutex_unlock();
3378 return E_OUTOFMEMORY;
3381 for (i = 0; i < count; ++i)
3383 wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
3384 wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
3385 wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3386 wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
3387 wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
3388 wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
3389 wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
3390 wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
3391 wined3d_parameters[i].Windowed = parameters[i].Windowed;
3392 wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
3393 wined3d_parameters[i].AutoDepthStencilFormat =
3394 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3395 wined3d_parameters[i].Flags = parameters[i].Flags;
3396 wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
3397 wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
3398 wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
3401 hr = wined3d_device_init_3d(device->wined3d_device, wined3d_parameters);
3404 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3405 wined3d_device_release_focus_window(device->wined3d_device);
3406 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3407 wined3d_device_decref(device->wined3d_device);
3408 wined3d_mutex_unlock();
3412 wined3d_mutex_unlock();
3414 for (i = 0; i < count; ++i)
3416 parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
3417 parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
3418 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
3419 parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
3420 parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
3421 parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
3422 parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
3423 parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
3424 parameters[i].Windowed = wined3d_parameters[i].Windowed;
3425 parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
3426 parameters[i].AutoDepthStencilFormat =
3427 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
3428 parameters[i].Flags = wined3d_parameters[i].Flags;
3429 parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
3430 parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
3432 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3434 /* Initialize the converted declaration array. This creates a valid pointer
3435 * and when adding decls HeapReAlloc() can be used without further checking. */
3436 device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3437 if (!device->convertedDecls)
3439 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3440 wined3d_mutex_lock();
3441 wined3d_device_uninit_3d(device->wined3d_device);
3442 wined3d_device_release_focus_window(device->wined3d_device);
3443 wined3d_device_decref(device->wined3d_device);
3444 wined3d_mutex_unlock();
3445 return E_OUTOFMEMORY;
3448 device->d3d_parent = &parent->IDirect3D9Ex_iface;
3449 IDirect3D9_AddRef(device->d3d_parent);