2 * IDirect3DStateBlock9 implementation
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2002-2003 Jason Edmeades
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 /* IDirect3DStateBlock9 IUnknown parts follow: */
29 HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID riid, LPVOID* ppobj) {
30 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DStateBlock9)) {
34 IUnknown_AddRef(iface);
39 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
43 ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface) {
44 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
45 ULONG ref = InterlockedIncrement(&This->ref);
47 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
52 ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface) {
53 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
54 ULONG ref = InterlockedDecrement(&This->ref);
56 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
59 IWineD3DStateBlock_Release(This->wineD3DStateBlock);
60 HeapFree(GetProcessHeap(), 0, This);
65 /* IDirect3DStateBlock9 Interface follow: */
66 HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice) {
67 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
68 TRACE("(%p) Relay\n", This);
69 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
72 HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) {
73 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
74 TRACE("(%p) Relay\n", This);
75 return IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
78 HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface) {
79 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
80 TRACE("(%p) Relay\n", This);
81 return IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
85 const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl =
88 IDirect3DStateBlock9Impl_QueryInterface,
89 IDirect3DStateBlock9Impl_AddRef,
90 IDirect3DStateBlock9Impl_Release,
91 /* IDirect3DStateBlock9 */
92 IDirect3DStateBlock9Impl_GetDevice,
93 IDirect3DStateBlock9Impl_Capture,
94 IDirect3DStateBlock9Impl_Apply
98 /* IDirect3DDevice9 IDirect3DStateBlock9 Methods follow: */
99 HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppStateBlock) {
100 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
101 IDirect3DStateBlock9Impl* object;
102 HRESULT hrc = D3D_OK;
104 TRACE("(%p) Relay\n", This);
106 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl));
107 if (NULL == object) {
108 FIXME("(%p) Failed to allocate %d bytes\n", This, sizeof(IDirect3DStateBlock9Impl));
109 return E_OUTOFMEMORY;
111 object->lpVtbl = &Direct3DStateBlock9_Vtbl;
114 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown*)object);
116 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
117 HeapFree(GetProcessHeap(), 0, object);
119 *ppStateBlock = (IDirect3DStateBlock9*)object;
120 TRACE("(%p) : Created stateblock %p\n", This, object);
122 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
126 HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface) {
127 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
128 TRACE("(%p) Relay\n", This);
129 return IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
132 HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB) {
133 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
135 IWineD3DStateBlock* wineD3DStateBlock;
136 IDirect3DStateBlock9Impl* object;
138 TRACE("(%p) Relay\n", This);
140 /* Tell wineD3D to endstatablock before anything else (in case we run out
141 * of memory later and cause locking problems)
143 hr=IWineD3DDevice_EndStateBlock(This->WineD3DDevice,&wineD3DStateBlock);
145 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
148 /* allocate a new IDirectD3DStateBlock */
149 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock9Impl));
151 object->lpVtbl = &Direct3DStateBlock9_Vtbl;
153 object->wineD3DStateBlock=wineD3DStateBlock;
155 *ppSB=(IDirect3DStateBlock9*)object;
156 TRACE("(%p)Returning %p %p\n", This, *ppSB, wineD3DStateBlock);