mshtml: Use fregment-less URI in super_navigate.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74         case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled wined3d format %#x.\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140         case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
185         const struct wined3d_swapchain_desc *swapchain_desc)
186 {
187     present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
188     present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
189     present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
190     present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
191     present_parameters->MultiSampleType = swapchain_desc->multisample_type;
192     present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
193     present_parameters->SwapEffect = swapchain_desc->swap_effect;
194     present_parameters->hDeviceWindow = swapchain_desc->device_window;
195     present_parameters->Windowed = swapchain_desc->windowed;
196     present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
197     present_parameters->AutoDepthStencilFormat
198             = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
199     present_parameters->Flags = swapchain_desc->flags;
200     present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
201     present_parameters->PresentationInterval = swapchain_desc->swap_interval;
202 }
203
204 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
205         const D3DPRESENT_PARAMETERS *present_parameters)
206 {
207     swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
208     swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
209     swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
210     swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
211     swapchain_desc->multisample_type = present_parameters->MultiSampleType;
212     swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
213     swapchain_desc->swap_effect = present_parameters->SwapEffect;
214     swapchain_desc->device_window = present_parameters->hDeviceWindow;
215     swapchain_desc->windowed = present_parameters->Windowed;
216     swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
217     swapchain_desc->auto_depth_stencil_format
218             = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
219     swapchain_desc->flags = present_parameters->Flags;
220     swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
221     swapchain_desc->swap_interval = present_parameters->PresentationInterval;
222     swapchain_desc->auto_restore_display_mode = TRUE;
223 }
224
225 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
226 {
227     return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
228 }
229
230 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
231 {
232     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
233
234     if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
235             || IsEqualGUID(riid, &IID_IUnknown))
236     {
237         IDirect3DDevice9Ex_AddRef(iface);
238         *out = iface;
239         return S_OK;
240     }
241
242     if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
243     {
244         struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
245
246         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
247          * It doesn't matter with which function the device was created. */
248         if (!device->d3d_parent->extended)
249         {
250             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
251             *out = NULL;
252             return E_NOINTERFACE;
253         }
254
255         IDirect3DDevice9Ex_AddRef(iface);
256         *out = iface;
257         return S_OK;
258     }
259
260     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
261
262     *out = NULL;
263     return E_NOINTERFACE;
264 }
265
266 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
267 {
268     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
269     ULONG refcount = InterlockedIncrement(&device->refcount);
270
271     TRACE("%p increasing refcount to %u.\n", iface, refcount);
272
273     return refcount;
274 }
275
276 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
277 {
278     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
279     ULONG refcount;
280
281     if (device->in_destruction)
282         return 0;
283
284     refcount = InterlockedDecrement(&device->refcount);
285
286     TRACE("%p decreasing refcount to %u.\n", iface, refcount);
287
288     if (!refcount)
289     {
290         unsigned i;
291         device->in_destruction = TRUE;
292
293         wined3d_mutex_lock();
294         for (i = 0; i < device->fvf_decl_count; ++i)
295         {
296             wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
297         }
298         HeapFree(GetProcessHeap(), 0, device->fvf_decls);
299
300         wined3d_device_uninit_3d(device->wined3d_device);
301         wined3d_device_release_focus_window(device->wined3d_device);
302         wined3d_device_decref(device->wined3d_device);
303         wined3d_mutex_unlock();
304
305         IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
306
307         HeapFree(GetProcessHeap(), 0, device);
308     }
309
310     return refcount;
311 }
312
313 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
314 {
315     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
316
317     TRACE("iface %p.\n", iface);
318
319     if (device->not_reset)
320     {
321         TRACE("D3D9 device is marked not reset.\n");
322         return D3DERR_DEVICENOTRESET;
323     }
324
325     return D3D_OK;
326 }
327
328 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
329 {
330     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
331     HRESULT hr;
332
333     TRACE("iface %p.\n", iface);
334
335     wined3d_mutex_lock();
336     hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
337     wined3d_mutex_unlock();
338
339     return hr;
340 }
341
342 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
343 {
344     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
345
346     TRACE("iface %p.\n", iface);
347
348     wined3d_mutex_lock();
349     wined3d_device_evict_managed_resources(device->wined3d_device);
350     wined3d_mutex_unlock();
351
352     return D3D_OK;
353 }
354
355 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
356 {
357     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
358
359     TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
360
361     if (!d3d9)
362         return D3DERR_INVALIDCALL;
363
364     return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
365 }
366
367 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
368 {
369     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
370     WINED3DCAPS *wined3d_caps;
371     HRESULT hr;
372
373     TRACE("iface %p, caps %p.\n", iface, caps);
374
375     if (!caps)
376         return D3DERR_INVALIDCALL;
377
378     if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
379         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
380
381     memset(caps, 0, sizeof(*caps));
382
383     wined3d_mutex_lock();
384     hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
385     wined3d_mutex_unlock();
386
387     WINECAPSTOD3D9CAPS(caps, wined3d_caps)
388     HeapFree(GetProcessHeap(), 0, wined3d_caps);
389
390     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
391     caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
392
393     filter_caps(caps);
394
395     return hr;
396 }
397
398 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
399 {
400     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
401     struct wined3d_display_mode wined3d_mode;
402     HRESULT hr;
403
404     TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
405
406     wined3d_mutex_lock();
407     hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
408     wined3d_mutex_unlock();
409
410     if (SUCCEEDED(hr))
411     {
412         mode->Width = wined3d_mode.width;
413         mode->Height = wined3d_mode.height;
414         mode->RefreshRate = wined3d_mode.refresh_rate;
415         mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
416     }
417
418     return hr;
419 }
420
421 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
422         D3DDEVICE_CREATION_PARAMETERS *parameters)
423 {
424     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
425
426     TRACE("iface %p, parameters %p.\n", iface, parameters);
427
428     wined3d_mutex_lock();
429     wined3d_device_get_creation_parameters(device->wined3d_device,
430             (struct wined3d_device_creation_parameters *)parameters);
431     wined3d_mutex_unlock();
432
433     return D3D_OK;
434 }
435
436 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
437         UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
438 {
439     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
440     struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
441     HRESULT hr;
442
443     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
444             iface, hotspot_x, hotspot_y, bitmap);
445
446     if (!bitmap)
447     {
448         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
449         return D3DERR_INVALIDCALL;
450     }
451
452     wined3d_mutex_lock();
453     hr = wined3d_device_set_cursor_properties(device->wined3d_device,
454             hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
455     wined3d_mutex_unlock();
456
457     return hr;
458 }
459
460 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
461 {
462     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
463
464     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
465
466     wined3d_mutex_lock();
467     wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
468     wined3d_mutex_unlock();
469 }
470
471 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
472 {
473     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
474     BOOL ret;
475
476     TRACE("iface %p, show %#x.\n", iface, show);
477
478     wined3d_mutex_lock();
479     ret = wined3d_device_show_cursor(device->wined3d_device, show);
480     wined3d_mutex_unlock();
481
482     return ret;
483 }
484
485 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
486         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
487 {
488     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
489     struct wined3d_swapchain_desc desc;
490     struct d3d9_swapchain *object;
491     HRESULT hr;
492
493     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
494             iface, present_parameters, swapchain);
495
496     wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
497     if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
498         *swapchain = &object->IDirect3DSwapChain9_iface;
499     present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
500
501     return hr;
502 }
503
504 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
505         UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
506 {
507     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
508     struct wined3d_swapchain *wined3d_swapchain;
509     struct d3d9_swapchain *swapchain_impl;
510     HRESULT hr;
511
512     TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
513
514     wined3d_mutex_lock();
515     if ((wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx)))
516     {
517        swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
518        *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
519        IDirect3DSwapChain9_AddRef(*swapchain);
520        hr = D3D_OK;
521     }
522     else
523     {
524         *swapchain = NULL;
525         hr = D3DERR_INVALIDCALL;
526     }
527     wined3d_mutex_unlock();
528
529     return hr;
530 }
531
532 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
533 {
534     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
535     UINT count;
536
537     TRACE("iface %p.\n", iface);
538
539     wined3d_mutex_lock();
540     count = wined3d_device_get_swapchain_count(device->wined3d_device);
541     wined3d_mutex_unlock();
542
543     return count;
544 }
545
546 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
547 {
548     struct wined3d_resource_desc desc;
549
550     wined3d_resource_get_desc(resource, &desc);
551     if (desc.pool == WINED3D_POOL_DEFAULT)
552     {
553         struct d3d9_surface *surface;
554
555         if (desc.resource_type != WINED3D_RTYPE_SURFACE)
556         {
557             WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
558             return D3DERR_INVALIDCALL;
559         }
560
561         surface = wined3d_resource_get_parent(resource);
562         if (surface->refcount)
563         {
564             WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
565             return D3DERR_INVALIDCALL;
566         }
567
568         WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
569     }
570
571     return D3D_OK;
572 }
573
574 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
575         D3DPRESENT_PARAMETERS *present_parameters)
576 {
577     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
578     struct wined3d_swapchain_desc swapchain_desc;
579     HRESULT hr;
580
581     TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
582
583     wined3d_mutex_lock();
584     wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
585     hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback);
586     if (FAILED(hr))
587         device->not_reset = TRUE;
588     else
589         device->not_reset = FALSE;
590     wined3d_mutex_unlock();
591
592     return hr;
593 }
594
595 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
596         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
597 {
598     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
599     HRESULT hr;
600
601     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
602             iface, src_rect, dst_rect, dst_window_override, dirty_region);
603
604     wined3d_mutex_lock();
605     hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
606             dst_window_override, dirty_region, 0);
607     wined3d_mutex_unlock();
608
609     return hr;
610 }
611
612 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
613         UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
614 {
615     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
616     struct wined3d_surface *wined3d_surface = NULL;
617     struct d3d9_surface *surface_impl;
618     HRESULT hr;
619
620     TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
621             iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
622
623     wined3d_mutex_lock();
624     hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
625             backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
626     if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
627     {
628         surface_impl = wined3d_surface_get_parent(wined3d_surface);
629         *backbuffer = &surface_impl->IDirect3DSurface9_iface;
630         IDirect3DSurface9_AddRef(*backbuffer);
631     }
632     wined3d_mutex_unlock();
633
634     return hr;
635 }
636 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
637         UINT swapchain, D3DRASTER_STATUS *raster_status)
638 {
639     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
640     HRESULT hr;
641
642     TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
643
644     wined3d_mutex_lock();
645     hr = wined3d_device_get_raster_status(device->wined3d_device,
646             swapchain, (struct wined3d_raster_status *)raster_status);
647     wined3d_mutex_unlock();
648
649     return hr;
650 }
651
652 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
653 {
654     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
655     HRESULT hr;
656
657     TRACE("iface %p, enable %#x.\n", iface, enable);
658
659     wined3d_mutex_lock();
660     hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
661     wined3d_mutex_unlock();
662
663     return hr;
664 }
665
666 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
667         UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
668 {
669     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
670
671     TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
672
673     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
674     wined3d_mutex_lock();
675     wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
676     wined3d_mutex_unlock();
677 }
678
679 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
680 {
681     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
682
683     TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
684
685     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
686     wined3d_mutex_lock();
687     wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
688     wined3d_mutex_unlock();
689 }
690
691 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
692         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
693         D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
694 {
695     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
696     struct d3d9_texture *object;
697     BOOL set_mem = FALSE;
698     HRESULT hr;
699
700     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
701             iface, width, height, levels, usage, format, pool, texture, shared_handle);
702
703     if (shared_handle)
704     {
705         if (pool == D3DPOOL_SYSTEMMEM)
706         {
707             if (levels != 1)
708                 return D3DERR_INVALIDCALL;
709             set_mem = TRUE;
710         }
711         else
712             FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
713     }
714
715     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
716     if (!object)
717     {
718         ERR("Failed to allocate texture memory.\n");
719         return D3DERR_OUTOFVIDEOMEMORY;
720     }
721
722     hr = texture_init(object, device, width, height, levels, usage, format, pool);
723     if (FAILED(hr))
724     {
725         WARN("Failed to initialize texture, hr %#x.\n", hr);
726         HeapFree(GetProcessHeap(), 0, object);
727         return hr;
728     }
729
730     if (set_mem)
731     {
732         struct wined3d_resource *resource;
733         struct d3d9_surface *surface;
734
735         resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
736         surface = wined3d_resource_get_parent(resource);
737         wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
738     }
739
740     TRACE("Created texture %p.\n", object);
741     *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
742
743     return D3D_OK;
744 }
745
746 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
747         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
748         D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
749 {
750     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
751     struct d3d9_texture *object;
752     HRESULT hr;
753
754     TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
755             iface, width, height, depth, levels);
756     TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
757             usage, format, pool, texture, shared_handle);
758
759     if (shared_handle)
760         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
761
762     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
763     if (!object)
764     {
765         ERR("Failed to allocate volume texture memory.\n");
766         return D3DERR_OUTOFVIDEOMEMORY;
767     }
768
769     hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
770     if (FAILED(hr))
771     {
772         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
773         HeapFree(GetProcessHeap(), 0, object);
774         return hr;
775     }
776
777     TRACE("Created volume texture %p.\n", object);
778     *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
779
780     return D3D_OK;
781 }
782
783 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
784         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
785         IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
786 {
787     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
788     struct d3d9_texture *object;
789     HRESULT hr;
790
791     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
792             iface, edge_length, levels, usage, format, pool, texture, shared_handle);
793
794     if (shared_handle)
795         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
796
797     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
798     if (!object)
799     {
800         ERR("Failed to allocate cube texture memory.\n");
801         return D3DERR_OUTOFVIDEOMEMORY;
802     }
803
804     hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
805     if (FAILED(hr))
806     {
807         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
808         HeapFree(GetProcessHeap(), 0, object);
809         return hr;
810     }
811
812     TRACE("Created cube texture %p.\n", object);
813     *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
814
815     return D3D_OK;
816 }
817
818 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
819         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
820         HANDLE *shared_handle)
821 {
822     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
823     struct d3d9_vertexbuffer *object;
824     HRESULT hr;
825
826     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
827             iface, size, usage, fvf, pool, buffer, shared_handle);
828
829     if (shared_handle)
830         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
831
832     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
833     if (!object)
834     {
835         ERR("Failed to allocate buffer memory.\n");
836         return D3DERR_OUTOFVIDEOMEMORY;
837     }
838
839     hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
840     if (FAILED(hr))
841     {
842         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
843         HeapFree(GetProcessHeap(), 0, object);
844         return hr;
845     }
846
847     TRACE("Created vertex buffer %p.\n", object);
848     *buffer = &object->IDirect3DVertexBuffer9_iface;
849
850     return D3D_OK;
851 }
852
853 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
854         DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
855         HANDLE *shared_handle)
856 {
857     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
858     struct d3d9_indexbuffer *object;
859     HRESULT hr;
860
861     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
862             iface, size, usage, format, pool, buffer, shared_handle);
863
864     if (shared_handle)
865         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
866
867     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
868     if (!object)
869     {
870         ERR("Failed to allocate buffer memory.\n");
871         return D3DERR_OUTOFVIDEOMEMORY;
872     }
873
874     hr = indexbuffer_init(object, device, size, usage, format, pool);
875     if (FAILED(hr))
876     {
877         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
878         HeapFree(GetProcessHeap(), 0, object);
879         return hr;
880     }
881
882     TRACE("Created index buffer %p.\n", object);
883     *buffer = &object->IDirect3DIndexBuffer9_iface;
884
885     return D3D_OK;
886 }
887
888 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
889         D3DFORMAT format, BOOL lockable, BOOL discard, IDirect3DSurface9 **surface, UINT usage,
890         D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
891 {
892     struct d3d9_surface *object;
893     HRESULT hr;
894
895     TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, surface %p.\n"
896             "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
897             device, width, height, format, lockable, discard, surface, usage, pool,
898             multisample_type, multisample_quality);
899
900     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
901     {
902         FIXME("Failed to allocate surface memory.\n");
903         return D3DERR_OUTOFVIDEOMEMORY;
904     }
905
906     if (FAILED(hr = surface_init(object, device, width, height, format, lockable,
907             discard, usage, pool, multisample_type, multisample_quality)))
908     {
909         WARN("Failed to initialize surface, hr %#x.\n", hr);
910         HeapFree(GetProcessHeap(), 0, object);
911         return hr;
912     }
913
914     TRACE("Created surface %p.\n", object);
915     *surface = &object->IDirect3DSurface9_iface;
916
917     return D3D_OK;
918 }
919
920 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
921         D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
922         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
923 {
924     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
925
926     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
927             "lockable %#x, surface %p, shared_handle %p.\n",
928             iface, width, height, format, multisample_type, multisample_quality,
929             lockable, surface, shared_handle);
930
931     if (shared_handle)
932         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
933
934     return d3d9_device_create_surface(device, width, height, format, lockable, FALSE, surface,
935             D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
936 }
937
938 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
939         D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
940         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
941 {
942     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
943
944     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
945             "discard %#x, surface %p, shared_handle %p.\n",
946             iface, width, height, format, multisample_type, multisample_quality,
947             discard, surface, shared_handle);
948
949     if (shared_handle)
950         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
951
952     return d3d9_device_create_surface(device, width, height, format, TRUE, discard, surface,
953             D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
954 }
955
956
957 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
958         IDirect3DSurface9 *src_surface, const RECT *src_rect,
959         IDirect3DSurface9 *dst_surface, const POINT *dst_point)
960 {
961     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
962     struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
963     struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
964     HRESULT hr;
965
966     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
967             iface, src_surface, src_rect, dst_surface, dst_point);
968
969     wined3d_mutex_lock();
970     hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
971             dst->wined3d_surface, dst_point);
972     wined3d_mutex_unlock();
973
974     return hr;
975 }
976
977 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
978         IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
979 {
980     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
981     struct d3d9_texture *src_impl, *dst_impl;
982     HRESULT hr;
983
984     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
985
986     src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
987     dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
988
989     wined3d_mutex_lock();
990     hr = wined3d_device_update_texture(device->wined3d_device,
991             src_impl->wined3d_texture, dst_impl->wined3d_texture);
992     wined3d_mutex_unlock();
993
994     return hr;
995 }
996
997 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
998         IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
999 {
1000     struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1001     struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1002     HRESULT hr;
1003
1004     TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1005
1006     wined3d_mutex_lock();
1007     hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
1008     wined3d_mutex_unlock();
1009
1010     return hr;
1011 }
1012
1013 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1014         UINT swapchain, IDirect3DSurface9 *dst_surface)
1015 {
1016     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1017     struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1018     HRESULT hr;
1019
1020     TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1021
1022     wined3d_mutex_lock();
1023     hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1024     wined3d_mutex_unlock();
1025
1026     return hr;
1027 }
1028
1029 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1030         const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1031 {
1032     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1033     struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1034     struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1035     HRESULT hr = D3DERR_INVALIDCALL;
1036     struct wined3d_resource_desc src_desc, dst_desc;
1037     struct wined3d_resource *wined3d_resource;
1038
1039     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1040             iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1041
1042     wined3d_mutex_lock();
1043     wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1044     wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1045
1046     wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1047     wined3d_resource_get_desc(wined3d_resource, &src_desc);
1048
1049     if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1050     {
1051         if (device->in_scene)
1052         {
1053             WARN("Rejecting depth / stencil blit while in scene.\n");
1054             goto done;
1055         }
1056
1057         if (src_rect)
1058         {
1059             if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1060                     || src_rect->bottom != src_desc.height)
1061             {
1062                 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1063                         wine_dbgstr_rect(src_rect));
1064                 goto done;
1065             }
1066         }
1067         if (dst_rect)
1068         {
1069             if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1070                     || dst_rect->bottom != dst_desc.height)
1071             {
1072                 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1073                         wine_dbgstr_rect(dst_rect));
1074                 goto done;
1075             }
1076         }
1077         if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1078         {
1079             WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1080             goto done;
1081         }
1082     }
1083
1084     hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1085     if (hr == WINEDDERR_INVALIDRECT)
1086         hr = D3DERR_INVALIDCALL;
1087
1088 done:
1089     wined3d_mutex_unlock();
1090     return hr;
1091 }
1092
1093 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1094         IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1095 {
1096     const struct wined3d_color c =
1097     {
1098         ((color >> 16) & 0xff) / 255.0f,
1099         ((color >>  8) & 0xff) / 255.0f,
1100         (color & 0xff) / 255.0f,
1101         ((color >> 24) & 0xff) / 255.0f,
1102     };
1103     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1104     struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1105     struct wined3d_resource *wined3d_resource;
1106     struct wined3d_resource_desc desc;
1107     HRESULT hr;
1108
1109     TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1110
1111     wined3d_mutex_lock();
1112
1113     wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1114     wined3d_resource_get_desc(wined3d_resource, &desc);
1115
1116     /* This method is only allowed with surfaces that are render targets, or
1117      * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1118     if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1119     {
1120         wined3d_mutex_unlock();
1121         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1122         return D3DERR_INVALIDCALL;
1123     }
1124
1125     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1126     hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1127
1128     wined3d_mutex_unlock();
1129
1130     return hr;
1131 }
1132
1133 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1134         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1135         HANDLE *shared_handle)
1136 {
1137     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1138
1139     TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1140             iface, width, height, format, pool, surface, shared_handle);
1141
1142     if (shared_handle)
1143         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1144
1145     if (pool == D3DPOOL_MANAGED)
1146     {
1147         WARN("Attempting to create a managed offscreen plain surface.\n");
1148         return D3DERR_INVALIDCALL;
1149     }
1150     /* FIXME: Offscreen surfaces are supposed to be always lockable,
1151      * regardless of the pool they're created in. Should we set dynamic usage
1152      * here? */
1153     return d3d9_device_create_surface(device, width, height, format, TRUE,
1154             FALSE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
1155 }
1156
1157 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1158 {
1159     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1160     struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1161     HRESULT hr;
1162
1163     TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1164
1165     if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1166     {
1167         WARN("Invalid index %u specified.\n", idx);
1168         return D3DERR_INVALIDCALL;
1169     }
1170
1171     wined3d_mutex_lock();
1172     hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1173             surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1174     wined3d_mutex_unlock();
1175
1176     return hr;
1177 }
1178
1179 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1180 {
1181     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1182     struct wined3d_surface *wined3d_surface;
1183     struct d3d9_surface *surface_impl;
1184     HRESULT hr = D3D_OK;
1185
1186     TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1187
1188     if (!surface)
1189         return D3DERR_INVALIDCALL;
1190
1191     if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1192     {
1193         WARN("Invalid index %u specified.\n", idx);
1194         return D3DERR_INVALIDCALL;
1195     }
1196
1197     wined3d_mutex_lock();
1198     if ((wined3d_surface = wined3d_device_get_render_target(device->wined3d_device, idx)))
1199     {
1200         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1201         *surface = &surface_impl->IDirect3DSurface9_iface;
1202         IDirect3DSurface9_AddRef(*surface);
1203     }
1204     else
1205     {
1206         hr = WINED3DERR_NOTFOUND;
1207         *surface = NULL;
1208     }
1209     wined3d_mutex_unlock();
1210
1211     return hr;
1212 }
1213
1214 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1215 {
1216     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1217     struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1218
1219     TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1220
1221     wined3d_mutex_lock();
1222     wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1223     wined3d_mutex_unlock();
1224
1225     return D3D_OK;
1226 }
1227
1228 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1229 {
1230     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1231     struct wined3d_surface *wined3d_surface;
1232     struct d3d9_surface *surface_impl;
1233     HRESULT hr = D3D_OK;
1234
1235     TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1236
1237     if (!depth_stencil)
1238         return D3DERR_INVALIDCALL;
1239
1240     wined3d_mutex_lock();
1241     if ((wined3d_surface = wined3d_device_get_depth_stencil(device->wined3d_device)))
1242     {
1243         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1244         *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1245         IDirect3DSurface9_AddRef(*depth_stencil);
1246     }
1247     else
1248     {
1249         hr = WINED3DERR_NOTFOUND;
1250         *depth_stencil = NULL;
1251     }
1252     wined3d_mutex_unlock();
1253
1254     return hr;
1255 }
1256
1257 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1258 {
1259     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1260     HRESULT hr;
1261
1262     TRACE("iface %p.\n", iface);
1263
1264     wined3d_mutex_lock();
1265     if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1266         device->in_scene = TRUE;
1267     wined3d_mutex_unlock();
1268
1269     return hr;
1270 }
1271
1272 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1273 {
1274     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1275     HRESULT hr;
1276
1277     TRACE("iface %p.\n", iface);
1278
1279     wined3d_mutex_lock();
1280     if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1281         device->in_scene = FALSE;
1282     wined3d_mutex_unlock();
1283
1284     return hr;
1285 }
1286
1287 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1288         const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1289 {
1290     const struct wined3d_color c =
1291     {
1292         ((color >> 16) & 0xff) / 255.0f,
1293         ((color >>  8) & 0xff) / 255.0f,
1294         (color & 0xff) / 255.0f,
1295         ((color >> 24) & 0xff) / 255.0f,
1296     };
1297     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1298     HRESULT hr;
1299
1300     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1301             iface, rect_count, rects, flags, color, z, stencil);
1302
1303     wined3d_mutex_lock();
1304     hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1305     wined3d_mutex_unlock();
1306
1307     return hr;
1308 }
1309
1310 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1311         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1312 {
1313     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1314
1315     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1316
1317     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1318     wined3d_mutex_lock();
1319     wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1320     wined3d_mutex_unlock();
1321
1322     return D3D_OK;
1323 }
1324
1325 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1326         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1327 {
1328     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1329
1330     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1331
1332     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1333     wined3d_mutex_lock();
1334     wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1335     wined3d_mutex_unlock();
1336
1337     return D3D_OK;
1338 }
1339
1340 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1341         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1342 {
1343     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1344
1345     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1346
1347     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1348     wined3d_mutex_lock();
1349     wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1350     wined3d_mutex_unlock();
1351
1352     return D3D_OK;
1353 }
1354
1355 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1356 {
1357     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1358
1359     TRACE("iface %p, viewport %p.\n", iface, viewport);
1360
1361     /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1362     wined3d_mutex_lock();
1363     wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1364     wined3d_mutex_unlock();
1365
1366     return D3D_OK;
1367 }
1368
1369 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1370 {
1371     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1372
1373     TRACE("iface %p, viewport %p.\n", iface, viewport);
1374
1375     /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1376     wined3d_mutex_lock();
1377     wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1378     wined3d_mutex_unlock();
1379
1380     return D3D_OK;
1381 }
1382
1383 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1384 {
1385     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1386
1387     TRACE("iface %p, material %p.\n", iface, material);
1388
1389     /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1390     wined3d_mutex_lock();
1391     wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1392     wined3d_mutex_unlock();
1393
1394     return D3D_OK;
1395 }
1396
1397 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1398 {
1399     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1400
1401     TRACE("iface %p, material %p.\n", iface, material);
1402
1403     /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1404     wined3d_mutex_lock();
1405     wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1406     wined3d_mutex_unlock();
1407
1408     return D3D_OK;
1409 }
1410
1411 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1412 {
1413     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1414     HRESULT hr;
1415
1416     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1417
1418     /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1419     wined3d_mutex_lock();
1420     hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1421     wined3d_mutex_unlock();
1422
1423     return hr;
1424 }
1425
1426 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1427 {
1428     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1429     HRESULT hr;
1430
1431     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1432
1433     /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1434     wined3d_mutex_lock();
1435     hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1436     wined3d_mutex_unlock();
1437
1438     return hr;
1439 }
1440
1441 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1442 {
1443     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1444     HRESULT hr;
1445
1446     TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1447
1448     wined3d_mutex_lock();
1449     hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1450     wined3d_mutex_unlock();
1451
1452     return hr;
1453 }
1454
1455 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1456 {
1457     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1458     HRESULT hr;
1459
1460     TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1461
1462     wined3d_mutex_lock();
1463     hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1464     wined3d_mutex_unlock();
1465
1466     return hr;
1467 }
1468
1469 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1470 {
1471     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1472     HRESULT hr;
1473
1474     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1475
1476     wined3d_mutex_lock();
1477     hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1478     wined3d_mutex_unlock();
1479
1480     return hr;
1481 }
1482
1483 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1484 {
1485     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1486     HRESULT hr;
1487
1488     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1489
1490     wined3d_mutex_lock();
1491     hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1492     wined3d_mutex_unlock();
1493
1494     return hr;
1495 }
1496
1497 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1498         D3DRENDERSTATETYPE state, DWORD value)
1499 {
1500     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1501
1502     TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1503
1504     wined3d_mutex_lock();
1505     wined3d_device_set_render_state(device->wined3d_device, state, value);
1506     wined3d_mutex_unlock();
1507
1508     return D3D_OK;
1509 }
1510
1511 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1512         D3DRENDERSTATETYPE state, DWORD *value)
1513 {
1514     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1515
1516     TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1517
1518     wined3d_mutex_lock();
1519     *value = wined3d_device_get_render_state(device->wined3d_device, state);
1520     wined3d_mutex_unlock();
1521
1522     return D3D_OK;
1523 }
1524
1525 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1526         D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1527 {
1528     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1529     struct d3d9_stateblock *object;
1530     HRESULT hr;
1531
1532     TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1533
1534     if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1535     {
1536         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1537         return D3DERR_INVALIDCALL;
1538     }
1539
1540     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1541     if (!object)
1542     {
1543         ERR("Failed to allocate stateblock memory.\n");
1544         return E_OUTOFMEMORY;
1545     }
1546
1547     hr = stateblock_init(object, device, type, NULL);
1548     if (FAILED(hr))
1549     {
1550         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1551         HeapFree(GetProcessHeap(), 0, object);
1552         return hr;
1553     }
1554
1555     TRACE("Created stateblock %p.\n", object);
1556     *stateblock = &object->IDirect3DStateBlock9_iface;
1557
1558     return D3D_OK;
1559 }
1560
1561 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1562 {
1563     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1564     HRESULT hr;
1565
1566     TRACE("iface %p.\n", iface);
1567
1568     wined3d_mutex_lock();
1569     hr = wined3d_device_begin_stateblock(device->wined3d_device);
1570     wined3d_mutex_unlock();
1571
1572     return hr;
1573 }
1574
1575 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1576 {
1577     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1578     struct wined3d_stateblock *wined3d_stateblock;
1579     struct d3d9_stateblock *object;
1580     HRESULT hr;
1581
1582     TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1583
1584     wined3d_mutex_lock();
1585     hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1586     wined3d_mutex_unlock();
1587     if (FAILED(hr))
1588     {
1589        WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1590        return hr;
1591     }
1592
1593     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1594     if (!object)
1595     {
1596         ERR("Failed to allocate stateblock memory.\n");
1597         wined3d_mutex_lock();
1598         wined3d_stateblock_decref(wined3d_stateblock);
1599         wined3d_mutex_unlock();
1600         return E_OUTOFMEMORY;
1601     }
1602
1603     hr = stateblock_init(object, device, 0, wined3d_stateblock);
1604     if (FAILED(hr))
1605     {
1606         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1607         wined3d_mutex_lock();
1608         wined3d_stateblock_decref(wined3d_stateblock);
1609         wined3d_mutex_unlock();
1610         HeapFree(GetProcessHeap(), 0, object);
1611         return hr;
1612     }
1613
1614     TRACE("Created stateblock %p.\n", object);
1615     *stateblock = &object->IDirect3DStateBlock9_iface;
1616
1617     return D3D_OK;
1618 }
1619
1620 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1621 {
1622     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1623     HRESULT hr;
1624
1625     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1626
1627     wined3d_mutex_lock();
1628     hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1629     wined3d_mutex_unlock();
1630
1631     return hr;
1632 }
1633
1634 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1635 {
1636     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1637     HRESULT hr;
1638
1639     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1640
1641     wined3d_mutex_lock();
1642     hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1643     wined3d_mutex_unlock();
1644
1645     return hr;
1646 }
1647
1648 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1649 {
1650     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1651     struct wined3d_texture *wined3d_texture = NULL;
1652     struct d3d9_texture *texture_impl;
1653
1654     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1655
1656     if (!texture)
1657         return D3DERR_INVALIDCALL;
1658
1659     wined3d_mutex_lock();
1660     if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1661     {
1662         texture_impl = wined3d_texture_get_parent(wined3d_texture);
1663         *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1664         IDirect3DBaseTexture9_AddRef(*texture);
1665     }
1666     else
1667     {
1668         *texture = NULL;
1669     }
1670     wined3d_mutex_unlock();
1671
1672     return D3D_OK;
1673 }
1674
1675 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1676 {
1677     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1678     struct d3d9_texture *texture_impl;
1679     HRESULT hr;
1680
1681     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1682
1683     texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1684
1685     wined3d_mutex_lock();
1686     hr = wined3d_device_set_texture(device->wined3d_device, stage,
1687             texture_impl ? texture_impl->wined3d_texture : NULL);
1688     wined3d_mutex_unlock();
1689
1690     return hr;
1691 }
1692
1693 static const enum wined3d_texture_stage_state tss_lookup[] =
1694 {
1695     WINED3D_TSS_INVALID,                    /*  0, unused */
1696     WINED3D_TSS_COLOR_OP,                   /*  1, D3DTSS_COLOROP */
1697     WINED3D_TSS_COLOR_ARG1,                 /*  2, D3DTSS_COLORARG1 */
1698     WINED3D_TSS_COLOR_ARG2,                 /*  3, D3DTSS_COLORARG2 */
1699     WINED3D_TSS_ALPHA_OP,                   /*  4, D3DTSS_ALPHAOP */
1700     WINED3D_TSS_ALPHA_ARG1,                 /*  5, D3DTSS_ALPHAARG1 */
1701     WINED3D_TSS_ALPHA_ARG2,                 /*  6, D3DTSS_ALPHAARG2 */
1702     WINED3D_TSS_BUMPENV_MAT00,              /*  7, D3DTSS_BUMPENVMAT00 */
1703     WINED3D_TSS_BUMPENV_MAT01,              /*  8, D3DTSS_BUMPENVMAT01 */
1704     WINED3D_TSS_BUMPENV_MAT10,              /*  9, D3DTSS_BUMPENVMAT10 */
1705     WINED3D_TSS_BUMPENV_MAT11,              /* 10, D3DTSS_BUMPENVMAT11 */
1706     WINED3D_TSS_TEXCOORD_INDEX,             /* 11, D3DTSS_TEXCOORDINDEX */
1707     WINED3D_TSS_INVALID,                    /* 12, unused */
1708     WINED3D_TSS_INVALID,                    /* 13, unused */
1709     WINED3D_TSS_INVALID,                    /* 14, unused */
1710     WINED3D_TSS_INVALID,                    /* 15, unused */
1711     WINED3D_TSS_INVALID,                    /* 16, unused */
1712     WINED3D_TSS_INVALID,                    /* 17, unused */
1713     WINED3D_TSS_INVALID,                    /* 18, unused */
1714     WINED3D_TSS_INVALID,                    /* 19, unused */
1715     WINED3D_TSS_INVALID,                    /* 20, unused */
1716     WINED3D_TSS_INVALID,                    /* 21, unused */
1717     WINED3D_TSS_BUMPENV_LSCALE,             /* 22, D3DTSS_BUMPENVLSCALE */
1718     WINED3D_TSS_BUMPENV_LOFFSET,            /* 23, D3DTSS_BUMPENVLOFFSET */
1719     WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS,    /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1720     WINED3D_TSS_INVALID,                    /* 25, unused */
1721     WINED3D_TSS_COLOR_ARG0,                 /* 26, D3DTSS_COLORARG0 */
1722     WINED3D_TSS_ALPHA_ARG0,                 /* 27, D3DTSS_ALPHAARG0 */
1723     WINED3D_TSS_RESULT_ARG,                 /* 28, D3DTSS_RESULTARG */
1724     WINED3D_TSS_INVALID,                    /* 29, unused */
1725     WINED3D_TSS_INVALID,                    /* 30, unused */
1726     WINED3D_TSS_INVALID,                    /* 31, unused */
1727     WINED3D_TSS_CONSTANT,                   /* 32, D3DTSS_CONSTANT */
1728 };
1729
1730 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
1731         DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
1732 {
1733     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1734
1735     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
1736
1737     if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1738     {
1739         WARN("Invalid state %#x passed.\n", state);
1740         return D3D_OK;
1741     }
1742
1743     wined3d_mutex_lock();
1744     *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
1745     wined3d_mutex_unlock();
1746
1747     return D3D_OK;
1748 }
1749
1750 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
1751         DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
1752 {
1753     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1754
1755     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
1756
1757     if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1758     {
1759         WARN("Invalid state %#x passed.\n", state);
1760         return D3D_OK;
1761     }
1762
1763     wined3d_mutex_lock();
1764     wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1765     wined3d_mutex_unlock();
1766
1767     return D3D_OK;
1768 }
1769
1770 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
1771         DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
1772 {
1773     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1774
1775     TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
1776
1777     wined3d_mutex_lock();
1778     *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
1779     wined3d_mutex_unlock();
1780
1781     return D3D_OK;
1782 }
1783
1784 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
1785         DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
1786 {
1787     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1788
1789     TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
1790
1791     wined3d_mutex_lock();
1792     wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
1793     wined3d_mutex_unlock();
1794
1795     return D3D_OK;
1796 }
1797
1798 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
1799 {
1800     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1801     HRESULT hr;
1802
1803     TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1804
1805     wined3d_mutex_lock();
1806     hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1807     wined3d_mutex_unlock();
1808
1809     return hr;
1810 }
1811
1812 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1813         UINT palette_idx, const PALETTEENTRY *entries)
1814 {
1815     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1816
1817     return D3DERR_INVALIDCALL;
1818 }
1819
1820 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1821         UINT palette_idx, PALETTEENTRY *entries)
1822 {
1823     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1824
1825     return D3DERR_INVALIDCALL;
1826 }
1827
1828 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
1829 {
1830     FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1831
1832     return D3DERR_INVALIDCALL;
1833 }
1834
1835 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
1836 {
1837     FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
1838
1839     return D3DERR_INVALIDCALL;
1840 }
1841
1842 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
1843 {
1844     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1845
1846     TRACE("iface %p, rect %p.\n", iface, rect);
1847
1848     wined3d_mutex_lock();
1849     wined3d_device_set_scissor_rect(device->wined3d_device, rect);
1850     wined3d_mutex_unlock();
1851
1852     return D3D_OK;
1853 }
1854
1855 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
1856 {
1857     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1858
1859     TRACE("iface %p, rect %p.\n", iface, rect);
1860
1861     wined3d_mutex_lock();
1862     wined3d_device_get_scissor_rect(device->wined3d_device, rect);
1863     wined3d_mutex_unlock();
1864
1865     return D3D_OK;
1866 }
1867
1868 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
1869 {
1870     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1871
1872     TRACE("iface %p, software %#x.\n", iface, software);
1873
1874     wined3d_mutex_lock();
1875     wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
1876     wined3d_mutex_unlock();
1877
1878     return D3D_OK;
1879 }
1880
1881 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1882 {
1883     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1884     BOOL ret;
1885
1886     TRACE("iface %p.\n", iface);
1887
1888     wined3d_mutex_lock();
1889     ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
1890     wined3d_mutex_unlock();
1891
1892     return ret;
1893 }
1894
1895 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
1896 {
1897     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1898     HRESULT hr;
1899
1900     TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
1901
1902     wined3d_mutex_lock();
1903     hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
1904     wined3d_mutex_unlock();
1905
1906     return hr;
1907 }
1908
1909 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
1910 {
1911     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1912     float ret;
1913
1914     TRACE("iface %p.\n", iface);
1915
1916     wined3d_mutex_lock();
1917     ret = wined3d_device_get_npatch_mode(device->wined3d_device);
1918     wined3d_mutex_unlock();
1919
1920     return ret;
1921 }
1922
1923 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
1924         D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1925 {
1926     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1927     HRESULT hr;
1928
1929     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1930             iface, primitive_type, start_vertex, primitive_count);
1931
1932     wined3d_mutex_lock();
1933     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1934     hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1935             vertex_count_from_primitive_count(primitive_type, primitive_count));
1936     wined3d_mutex_unlock();
1937
1938     return hr;
1939 }
1940
1941 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1942         D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
1943         UINT vertex_count, UINT start_idx, UINT primitive_count)
1944 {
1945     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1946     HRESULT hr;
1947
1948     TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1949             "vertex_count %u, start_idx %u, primitive_count %u.\n",
1950             iface, primitive_type, base_vertex_idx, min_vertex_idx,
1951             vertex_count, start_idx, primitive_count);
1952
1953     wined3d_mutex_lock();
1954     wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
1955     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1956     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1957             vertex_count_from_primitive_count(primitive_type, primitive_count));
1958     wined3d_mutex_unlock();
1959
1960     return hr;
1961 }
1962
1963 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1964         D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
1965 {
1966     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1967     HRESULT hr;
1968
1969     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1970             iface, primitive_type, primitive_count, data, stride);
1971
1972     wined3d_mutex_lock();
1973     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1974     hr = wined3d_device_draw_primitive_up(device->wined3d_device,
1975             vertex_count_from_primitive_count(primitive_type, primitive_count),
1976             data, stride);
1977     wined3d_mutex_unlock();
1978
1979     return hr;
1980 }
1981
1982 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
1983         D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
1984         UINT primitive_count, const void *index_data, D3DFORMAT index_format,
1985         const void *vertex_data, UINT vertex_stride)
1986 {
1987     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1988     HRESULT hr;
1989
1990     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1991             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1992             iface, primitive_type, min_vertex_idx, index_count, primitive_count,
1993             index_data, index_format, vertex_data, vertex_stride);
1994
1995     wined3d_mutex_lock();
1996     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1997     hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
1998             vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
1999             wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
2000     wined3d_mutex_unlock();
2001
2002     return hr;
2003 }
2004
2005 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2006         UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2007         IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2008 {
2009     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2010     struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2011     struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2012     HRESULT hr;
2013
2014     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2015             iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2016
2017     wined3d_mutex_lock();
2018     hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2019             dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2020             flags, dst_impl->fvf);
2021     wined3d_mutex_unlock();
2022
2023     return hr;
2024 }
2025
2026 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2027         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2028 {
2029     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2030     struct d3d9_vertex_declaration *object;
2031     HRESULT hr;
2032
2033     TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2034
2035     if (!declaration)
2036     {
2037         WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2038         return D3DERR_INVALIDCALL;
2039     }
2040
2041     if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2042         *declaration = &object->IDirect3DVertexDeclaration9_iface;
2043
2044     return hr;
2045 }
2046
2047 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2048         IDirect3DVertexDeclaration9 *declaration)
2049 {
2050     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2051     struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2052
2053     TRACE("iface %p, declaration %p.\n", iface, declaration);
2054
2055     wined3d_mutex_lock();
2056     wined3d_device_set_vertex_declaration(device->wined3d_device,
2057             decl_impl ? decl_impl->wined3d_declaration : NULL);
2058     wined3d_mutex_unlock();
2059
2060     return D3D_OK;
2061 }
2062
2063 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2064         IDirect3DVertexDeclaration9 **declaration)
2065 {
2066     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2067     struct wined3d_vertex_declaration *wined3d_declaration;
2068     struct d3d9_vertex_declaration *declaration_impl;
2069
2070     TRACE("iface %p, declaration %p.\n", iface, declaration);
2071
2072     if (!declaration) return D3DERR_INVALIDCALL;
2073
2074     wined3d_mutex_lock();
2075     if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2076     {
2077         declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2078         *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2079         IDirect3DVertexDeclaration9_AddRef(*declaration);
2080     }
2081     else
2082     {
2083         *declaration = NULL;
2084     }
2085     wined3d_mutex_unlock();
2086
2087     TRACE("Returning %p.\n", *declaration);
2088     return D3D_OK;
2089 }
2090
2091 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2092 {
2093     struct wined3d_vertex_declaration *wined3d_declaration;
2094     struct fvf_declaration *fvf_decls = device->fvf_decls;
2095     struct d3d9_vertex_declaration *d3d9_declaration;
2096     D3DVERTEXELEMENT9 *elements;
2097     int p, low, high; /* deliberately signed */
2098     HRESULT hr;
2099
2100     TRACE("Searching for declaration for fvf %08x... ", fvf);
2101
2102     low = 0;
2103     high = device->fvf_decl_count - 1;
2104     while (low <= high)
2105     {
2106         p = (low + high) >> 1;
2107         TRACE("%d ", p);
2108
2109         if (fvf_decls[p].fvf == fvf)
2110         {
2111             TRACE("found %p.\n", fvf_decls[p].decl);
2112             return fvf_decls[p].decl;
2113         }
2114
2115         if (fvf_decls[p].fvf < fvf)
2116             low = p + 1;
2117         else
2118             high = p - 1;
2119     }
2120     TRACE("not found. Creating and inserting at position %d.\n", low);
2121
2122     if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2123         return NULL;
2124
2125     hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2126     HeapFree(GetProcessHeap(), 0, elements);
2127     if (FAILED(hr))
2128         return NULL;
2129
2130     if (device->fvf_decl_size == device->fvf_decl_count)
2131     {
2132         UINT grow = max(device->fvf_decl_size / 2, 8);
2133
2134         fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2135         if (!fvf_decls)
2136         {
2137             IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2138             return NULL;
2139         }
2140         device->fvf_decls = fvf_decls;
2141         device->fvf_decl_size += grow;
2142     }
2143
2144     d3d9_declaration->fvf = fvf;
2145     wined3d_declaration = d3d9_declaration->wined3d_declaration;
2146     wined3d_vertex_declaration_incref(wined3d_declaration);
2147     IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2148
2149     memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2150     fvf_decls[low].decl = wined3d_declaration;
2151     fvf_decls[low].fvf = fvf;
2152     ++device->fvf_decl_count;
2153
2154     TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2155
2156     return wined3d_declaration;
2157 }
2158
2159 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2160 {
2161     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2162     struct wined3d_vertex_declaration *decl;
2163
2164     TRACE("iface %p, fvf %#x.\n", iface, fvf);
2165
2166     if (!fvf)
2167     {
2168         WARN("%#x is not a valid FVF.\n", fvf);
2169         return D3D_OK;
2170     }
2171
2172     wined3d_mutex_lock();
2173     if (!(decl = device_get_fvf_declaration(device, fvf)))
2174     {
2175         wined3d_mutex_unlock();
2176         ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2177         return D3DERR_DRIVERINTERNALERROR;
2178     }
2179
2180     wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2181     wined3d_mutex_unlock();
2182
2183     return D3D_OK;
2184 }
2185
2186 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2187 {
2188     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2189     struct wined3d_vertex_declaration *wined3d_declaration;
2190     struct d3d9_vertex_declaration *d3d9_declaration;
2191
2192     TRACE("iface %p, fvf %p.\n", iface, fvf);
2193
2194     wined3d_mutex_lock();
2195     if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2196     {
2197         d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2198         *fvf = d3d9_declaration->fvf;
2199     }
2200     else
2201     {
2202         *fvf = 0;
2203     }
2204     wined3d_mutex_unlock();
2205
2206     TRACE("Returning FVF %#x.\n", *fvf);
2207
2208     return D3D_OK;
2209 }
2210
2211 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2212         const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2213 {
2214     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2215     struct d3d9_vertexshader *object;
2216     HRESULT hr;
2217
2218     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2219
2220     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2221     if (!object)
2222     {
2223         ERR("Failed to allocate vertex shader memory.\n");
2224         return E_OUTOFMEMORY;
2225     }
2226
2227     hr = vertexshader_init(object, device, byte_code);
2228     if (FAILED(hr))
2229     {
2230         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2231         HeapFree(GetProcessHeap(), 0, object);
2232         return hr;
2233     }
2234
2235     TRACE("Created vertex shader %p.\n", object);
2236     *shader = &object->IDirect3DVertexShader9_iface;
2237
2238     return D3D_OK;
2239 }
2240
2241 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2242 {
2243     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2244     struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2245
2246     TRACE("iface %p, shader %p.\n", iface, shader);
2247
2248     wined3d_mutex_lock();
2249     wined3d_device_set_vertex_shader(device->wined3d_device,
2250             shader_obj ? shader_obj->wined3d_shader : NULL);
2251     wined3d_mutex_unlock();
2252
2253     return D3D_OK;
2254 }
2255
2256 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2257 {
2258     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2259     struct d3d9_vertexshader *shader_impl;
2260     struct wined3d_shader *wined3d_shader;
2261
2262     TRACE("iface %p, shader %p.\n", iface, shader);
2263
2264     wined3d_mutex_lock();
2265     if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
2266     {
2267         shader_impl = wined3d_shader_get_parent(wined3d_shader);
2268         *shader = &shader_impl->IDirect3DVertexShader9_iface;
2269         IDirect3DVertexShader9_AddRef(*shader);
2270     }
2271     else
2272     {
2273         *shader = NULL;
2274     }
2275     wined3d_mutex_unlock();
2276
2277     TRACE("Returning %p.\n", *shader);
2278
2279     return D3D_OK;
2280 }
2281
2282 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2283         UINT reg_idx, const float *data, UINT count)
2284 {
2285     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2286     HRESULT hr;
2287
2288     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2289
2290     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2291     {
2292         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2293              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2294         return D3DERR_INVALIDCALL;
2295     }
2296
2297     wined3d_mutex_lock();
2298     hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2299     wined3d_mutex_unlock();
2300
2301     return hr;
2302 }
2303
2304 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2305         UINT reg_idx, float *data, UINT count)
2306 {
2307     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2308     HRESULT hr;
2309
2310     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2311
2312     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2313     {
2314         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2315              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2316         return D3DERR_INVALIDCALL;
2317     }
2318
2319     wined3d_mutex_lock();
2320     hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2321     wined3d_mutex_unlock();
2322
2323     return hr;
2324 }
2325
2326 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2327         UINT reg_idx, const int *data, UINT count)
2328 {
2329     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2330     HRESULT hr;
2331
2332     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2333
2334     wined3d_mutex_lock();
2335     hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2336     wined3d_mutex_unlock();
2337
2338     return hr;
2339 }
2340
2341 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2342         UINT reg_idx, int *data, UINT count)
2343 {
2344     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2345     HRESULT hr;
2346
2347     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2348
2349     wined3d_mutex_lock();
2350     hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2351     wined3d_mutex_unlock();
2352
2353     return hr;
2354 }
2355
2356 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2357         UINT reg_idx, const BOOL *data, UINT count)
2358 {
2359     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2360     HRESULT hr;
2361
2362     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2363
2364     wined3d_mutex_lock();
2365     hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2366     wined3d_mutex_unlock();
2367
2368     return hr;
2369 }
2370
2371 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2372         UINT reg_idx, BOOL *data, UINT count)
2373 {
2374     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2375     HRESULT hr;
2376
2377     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2378
2379     wined3d_mutex_lock();
2380     hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2381     wined3d_mutex_unlock();
2382
2383     return hr;
2384 }
2385
2386 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2387         UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2388 {
2389     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2390     struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2391     HRESULT hr;
2392
2393     TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2394             iface, stream_idx, buffer, offset, stride);
2395
2396     wined3d_mutex_lock();
2397     hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2398             buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2399     wined3d_mutex_unlock();
2400
2401     return hr;
2402 }
2403
2404 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2405         UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2406 {
2407     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2408     struct d3d9_vertexbuffer *buffer_impl;
2409     struct wined3d_buffer *wined3d_buffer;
2410     HRESULT hr;
2411
2412     TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2413             iface, stream_idx, buffer, offset, stride);
2414
2415     if (!buffer)
2416         return D3DERR_INVALIDCALL;
2417
2418     wined3d_mutex_lock();
2419     hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2420     if (SUCCEEDED(hr) && wined3d_buffer)
2421     {
2422         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2423         *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2424         IDirect3DVertexBuffer9_AddRef(*buffer);
2425         wined3d_buffer_decref(wined3d_buffer);
2426     }
2427     else
2428     {
2429         if (FAILED(hr))
2430             FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2431         *buffer = NULL;
2432     }
2433     wined3d_mutex_unlock();
2434
2435     return hr;
2436 }
2437
2438 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2439 {
2440     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2441     HRESULT hr;
2442
2443     TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2444
2445     wined3d_mutex_lock();
2446     hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2447     wined3d_mutex_unlock();
2448
2449     return hr;
2450 }
2451
2452 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2453 {
2454     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2455     HRESULT hr;
2456
2457     TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2458
2459     wined3d_mutex_lock();
2460     hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2461     wined3d_mutex_unlock();
2462
2463     return hr;
2464 }
2465
2466 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2467 {
2468     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2469     struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2470
2471     TRACE("iface %p, buffer %p.\n", iface, buffer);
2472
2473     wined3d_mutex_lock();
2474     wined3d_device_set_index_buffer(device->wined3d_device,
2475             ib ? ib->wined3d_buffer : NULL,
2476             ib ? ib->format : WINED3DFMT_UNKNOWN);
2477     wined3d_mutex_unlock();
2478
2479     return D3D_OK;
2480 }
2481
2482 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2483 {
2484     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2485     struct wined3d_buffer *wined3d_buffer;
2486     struct d3d9_indexbuffer *buffer_impl;
2487
2488     TRACE("iface %p, buffer %p.\n", iface, buffer);
2489
2490     if (!buffer)
2491         return D3DERR_INVALIDCALL;
2492
2493     wined3d_mutex_lock();
2494     if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device)))
2495     {
2496         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2497         *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2498         IDirect3DIndexBuffer9_AddRef(*buffer);
2499     }
2500     else
2501     {
2502         *buffer = NULL;
2503     }
2504     wined3d_mutex_unlock();
2505
2506     return D3D_OK;
2507 }
2508
2509 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2510         const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2511 {
2512     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2513     struct d3d9_pixelshader *object;
2514     HRESULT hr;
2515
2516     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2517
2518     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2519     if (!object)
2520     {
2521         FIXME("Failed to allocate pixel shader memory.\n");
2522         return E_OUTOFMEMORY;
2523     }
2524
2525     hr = pixelshader_init(object, device, byte_code);
2526     if (FAILED(hr))
2527     {
2528         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2529         HeapFree(GetProcessHeap(), 0, object);
2530         return hr;
2531     }
2532
2533     TRACE("Created pixel shader %p.\n", object);
2534     *shader = &object->IDirect3DPixelShader9_iface;
2535
2536     return D3D_OK;
2537 }
2538
2539 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2540 {
2541     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2542     struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2543
2544     TRACE("iface %p, shader %p.\n", iface, shader);
2545
2546     wined3d_mutex_lock();
2547     wined3d_device_set_pixel_shader(device->wined3d_device,
2548             shader_obj ? shader_obj->wined3d_shader : NULL);
2549     wined3d_mutex_unlock();
2550
2551     return D3D_OK;
2552 }
2553
2554 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
2555 {
2556     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2557     struct d3d9_pixelshader *shader_impl;
2558     struct wined3d_shader *wined3d_shader;
2559
2560     TRACE("iface %p, shader %p.\n", iface, shader);
2561
2562     if (!shader) return D3DERR_INVALIDCALL;
2563
2564     wined3d_mutex_lock();
2565     if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
2566     {
2567         shader_impl = wined3d_shader_get_parent(wined3d_shader);
2568         *shader = &shader_impl->IDirect3DPixelShader9_iface;
2569         IDirect3DPixelShader9_AddRef(*shader);
2570     }
2571     else
2572     {
2573         *shader = NULL;
2574     }
2575     wined3d_mutex_unlock();
2576
2577     TRACE("Returning %p.\n", *shader);
2578
2579     return D3D_OK;
2580 }
2581
2582 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2583         UINT reg_idx, const float *data, UINT count)
2584 {
2585     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2586     HRESULT hr;
2587
2588     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2589
2590     wined3d_mutex_lock();
2591     hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2592     wined3d_mutex_unlock();
2593
2594     return hr;
2595 }
2596
2597 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2598         UINT reg_idx, float *data, UINT count)
2599 {
2600     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2601     HRESULT hr;
2602
2603     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2604
2605     wined3d_mutex_lock();
2606     hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2607     wined3d_mutex_unlock();
2608
2609     return hr;
2610 }
2611
2612 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2613         UINT reg_idx, const int *data, UINT count)
2614 {
2615     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2616     HRESULT hr;
2617
2618     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2619
2620     wined3d_mutex_lock();
2621     hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2622     wined3d_mutex_unlock();
2623
2624     return hr;
2625 }
2626
2627 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2628         UINT reg_idx, int *data, UINT count)
2629 {
2630     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2631     HRESULT hr;
2632
2633     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2634
2635     wined3d_mutex_lock();
2636     hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2637     wined3d_mutex_unlock();
2638
2639     return hr;
2640 }
2641
2642 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2643         UINT reg_idx, const BOOL *data, UINT count)
2644 {
2645     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2646     HRESULT hr;
2647
2648     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2649
2650     wined3d_mutex_lock();
2651     hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2652     wined3d_mutex_unlock();
2653
2654     return hr;
2655 }
2656
2657 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2658         UINT reg_idx, BOOL *data, UINT count)
2659 {
2660     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2661     HRESULT hr;
2662
2663     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2664
2665     wined3d_mutex_lock();
2666     hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2667     wined3d_mutex_unlock();
2668
2669     return hr;
2670 }
2671
2672 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
2673         const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2674 {
2675     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2676     HRESULT hr;
2677
2678     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2679             iface, handle, segment_count, patch_info);
2680
2681     wined3d_mutex_lock();
2682     hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2683             segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2684     wined3d_mutex_unlock();
2685
2686     return hr;
2687 }
2688
2689 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
2690         const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2691 {
2692     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2693     HRESULT hr;
2694
2695     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2696             iface, handle, segment_count, patch_info);
2697
2698     wined3d_mutex_lock();
2699     hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2700             segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2701     wined3d_mutex_unlock();
2702
2703     return hr;
2704 }
2705
2706 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
2707 {
2708     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2709     HRESULT hr;
2710
2711     TRACE("iface %p, handle %#x.\n", iface, handle);
2712
2713     wined3d_mutex_lock();
2714     hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2715     wined3d_mutex_unlock();
2716
2717     return hr;
2718 }
2719
2720 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
2721 {
2722     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2723     struct d3d9_query *object;
2724     HRESULT hr;
2725
2726     TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2727
2728     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2729     if (!object)
2730     {
2731         ERR("Failed to allocate query memory.\n");
2732         return E_OUTOFMEMORY;
2733     }
2734
2735     hr = query_init(object, device, type);
2736     if (FAILED(hr))
2737     {
2738         WARN("Failed to initialize query, hr %#x.\n", hr);
2739         HeapFree(GetProcessHeap(), 0, object);
2740         return hr;
2741     }
2742
2743     TRACE("Created query %p.\n", object);
2744     if (query) *query = &object->IDirect3DQuery9_iface;
2745     else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2746
2747     return D3D_OK;
2748 }
2749
2750 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2751         UINT width, UINT height, float *rows, float *columns)
2752 {
2753     FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2754             iface, width, height, rows, columns);
2755
2756     return E_NOTIMPL;
2757 }
2758
2759 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
2760         IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2761         UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2762 {
2763     FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2764             "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2765             iface, src_surface, dst_surface, src_descs, rect_count,
2766             dst_descs, operation, offset_x, offset_y);
2767
2768     return E_NOTIMPL;
2769 }
2770
2771 static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
2772         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2773         const RGNDATA *dirty_region, DWORD flags)
2774 {
2775     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2776     HRESULT hr;
2777
2778     TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2779             iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
2780             dst_window_override, dirty_region, flags);
2781
2782     wined3d_mutex_lock();
2783     hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
2784             dst_window_override, dirty_region, flags);
2785     wined3d_mutex_unlock();
2786
2787     return hr;
2788 }
2789
2790 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2791 {
2792     FIXME("iface %p, priority %p stub!\n", iface, priority);
2793
2794     return E_NOTIMPL;
2795 }
2796
2797 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2798 {
2799     FIXME("iface %p, priority %d stub!\n", iface, priority);
2800
2801     return E_NOTIMPL;
2802 }
2803
2804 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2805 {
2806     FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2807
2808     return E_NOTIMPL;
2809 }
2810
2811 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2812         IDirect3DResource9 **resources, UINT32 resource_count)
2813 {
2814     FIXME("iface %p, resources %p, resource_count %u stub!\n",
2815             iface, resources, resource_count);
2816
2817     return E_NOTIMPL;
2818 }
2819
2820 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2821 {
2822     FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2823
2824     return E_NOTIMPL;
2825 }
2826
2827 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2828 {
2829     FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2830
2831     *max_latency = 2;
2832
2833     return E_NOTIMPL;
2834 }
2835
2836 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2837 {
2838     static int i;
2839
2840     TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2841
2842     if (!i++)
2843         FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2844
2845     return D3D_OK;
2846 }
2847
2848 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2849         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2850         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2851 {
2852     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2853             "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2854             iface, width, height, format, multisample_type, multisample_quality,
2855             lockable, surface, shared_handle, usage);
2856
2857     if (shared_handle)
2858         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2859
2860     return E_NOTIMPL;
2861 }
2862
2863 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2864         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2865         HANDLE *shared_handle, DWORD usage)
2866 {
2867     FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2868             iface, width, height, format, pool, surface, shared_handle, usage);
2869
2870     return E_NOTIMPL;
2871 }
2872
2873 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2874         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2875         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2876 {
2877     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2878             "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2879             iface, width, height, format, multisample_type, multisample_quality,
2880             discard, surface, shared_handle, usage);
2881
2882     if (shared_handle)
2883         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2884
2885     return E_NOTIMPL;
2886 }
2887
2888 static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
2889         D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2890 {
2891     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2892     struct wined3d_swapchain_desc swapchain_desc;
2893     struct wined3d_display_mode wined3d_mode;
2894     HRESULT hr;
2895
2896     TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
2897
2898     if (mode)
2899     {
2900         wined3d_mode.width = mode->Width;
2901         wined3d_mode.height = mode->Height;
2902         wined3d_mode.refresh_rate = mode->RefreshRate;
2903         wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
2904         wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
2905     }
2906
2907     wined3d_mutex_lock();
2908     wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
2909     hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
2910             mode ? &wined3d_mode : NULL, reset_enum_callback);
2911     if (FAILED(hr))
2912         device->not_reset = TRUE;
2913     else
2914         device->not_reset = FALSE;
2915     wined3d_mutex_unlock();
2916
2917     return hr;
2918 }
2919
2920 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2921         UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2922 {
2923     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2924     struct wined3d_display_mode wined3d_mode;
2925     HRESULT hr;
2926
2927     TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
2928             iface, swapchain_idx, mode, rotation);
2929
2930     if (mode->Size != sizeof(*mode))
2931         return D3DERR_INVALIDCALL;
2932
2933     wined3d_mutex_lock();
2934     hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
2935             (enum wined3d_display_rotation *)rotation);
2936     wined3d_mutex_unlock();
2937
2938     if (SUCCEEDED(hr))
2939     {
2940         mode->Width = wined3d_mode.width;
2941         mode->Height = wined3d_mode.height;
2942         mode->RefreshRate = wined3d_mode.refresh_rate;
2943         mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
2944         mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
2945     }
2946
2947     return hr;
2948 }
2949
2950 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
2951 {
2952     /* IUnknown */
2953     d3d9_device_QueryInterface,
2954     d3d9_device_AddRef,
2955     d3d9_device_Release,
2956     /* IDirect3DDevice9 */
2957     d3d9_device_TestCooperativeLevel,
2958     d3d9_device_GetAvailableTextureMem,
2959     d3d9_device_EvictManagedResources,
2960     d3d9_device_GetDirect3D,
2961     d3d9_device_GetDeviceCaps,
2962     d3d9_device_GetDisplayMode,
2963     d3d9_device_GetCreationParameters,
2964     d3d9_device_SetCursorProperties,
2965     d3d9_device_SetCursorPosition,
2966     d3d9_device_ShowCursor,
2967     d3d9_device_CreateAdditionalSwapChain,
2968     d3d9_device_GetSwapChain,
2969     d3d9_device_GetNumberOfSwapChains,
2970     d3d9_device_Reset,
2971     d3d9_device_Present,
2972     d3d9_device_GetBackBuffer,
2973     d3d9_device_GetRasterStatus,
2974     d3d9_device_SetDialogBoxMode,
2975     d3d9_device_SetGammaRamp,
2976     d3d9_device_GetGammaRamp,
2977     d3d9_device_CreateTexture,
2978     d3d9_device_CreateVolumeTexture,
2979     d3d9_device_CreateCubeTexture,
2980     d3d9_device_CreateVertexBuffer,
2981     d3d9_device_CreateIndexBuffer,
2982     d3d9_device_CreateRenderTarget,
2983     d3d9_device_CreateDepthStencilSurface,
2984     d3d9_device_UpdateSurface,
2985     d3d9_device_UpdateTexture,
2986     d3d9_device_GetRenderTargetData,
2987     d3d9_device_GetFrontBufferData,
2988     d3d9_device_StretchRect,
2989     d3d9_device_ColorFill,
2990     d3d9_device_CreateOffscreenPlainSurface,
2991     d3d9_device_SetRenderTarget,
2992     d3d9_device_GetRenderTarget,
2993     d3d9_device_SetDepthStencilSurface,
2994     d3d9_device_GetDepthStencilSurface,
2995     d3d9_device_BeginScene,
2996     d3d9_device_EndScene,
2997     d3d9_device_Clear,
2998     d3d9_device_SetTransform,
2999     d3d9_device_GetTransform,
3000     d3d9_device_MultiplyTransform,
3001     d3d9_device_SetViewport,
3002     d3d9_device_GetViewport,
3003     d3d9_device_SetMaterial,
3004     d3d9_device_GetMaterial,
3005     d3d9_device_SetLight,
3006     d3d9_device_GetLight,
3007     d3d9_device_LightEnable,
3008     d3d9_device_GetLightEnable,
3009     d3d9_device_SetClipPlane,
3010     d3d9_device_GetClipPlane,
3011     d3d9_device_SetRenderState,
3012     d3d9_device_GetRenderState,
3013     d3d9_device_CreateStateBlock,
3014     d3d9_device_BeginStateBlock,
3015     d3d9_device_EndStateBlock,
3016     d3d9_device_SetClipStatus,
3017     d3d9_device_GetClipStatus,
3018     d3d9_device_GetTexture,
3019     d3d9_device_SetTexture,
3020     d3d9_device_GetTextureStageState,
3021     d3d9_device_SetTextureStageState,
3022     d3d9_device_GetSamplerState,
3023     d3d9_device_SetSamplerState,
3024     d3d9_device_ValidateDevice,
3025     d3d9_device_SetPaletteEntries,
3026     d3d9_device_GetPaletteEntries,
3027     d3d9_device_SetCurrentTexturePalette,
3028     d3d9_device_GetCurrentTexturePalette,
3029     d3d9_device_SetScissorRect,
3030     d3d9_device_GetScissorRect,
3031     d3d9_device_SetSoftwareVertexProcessing,
3032     d3d9_device_GetSoftwareVertexProcessing,
3033     d3d9_device_SetNPatchMode,
3034     d3d9_device_GetNPatchMode,
3035     d3d9_device_DrawPrimitive,
3036     d3d9_device_DrawIndexedPrimitive,
3037     d3d9_device_DrawPrimitiveUP,
3038     d3d9_device_DrawIndexedPrimitiveUP,
3039     d3d9_device_ProcessVertices,
3040     d3d9_device_CreateVertexDeclaration,
3041     d3d9_device_SetVertexDeclaration,
3042     d3d9_device_GetVertexDeclaration,
3043     d3d9_device_SetFVF,
3044     d3d9_device_GetFVF,
3045     d3d9_device_CreateVertexShader,
3046     d3d9_device_SetVertexShader,
3047     d3d9_device_GetVertexShader,
3048     d3d9_device_SetVertexShaderConstantF,
3049     d3d9_device_GetVertexShaderConstantF,
3050     d3d9_device_SetVertexShaderConstantI,
3051     d3d9_device_GetVertexShaderConstantI,
3052     d3d9_device_SetVertexShaderConstantB,
3053     d3d9_device_GetVertexShaderConstantB,
3054     d3d9_device_SetStreamSource,
3055     d3d9_device_GetStreamSource,
3056     d3d9_device_SetStreamSourceFreq,
3057     d3d9_device_GetStreamSourceFreq,
3058     d3d9_device_SetIndices,
3059     d3d9_device_GetIndices,
3060     d3d9_device_CreatePixelShader,
3061     d3d9_device_SetPixelShader,
3062     d3d9_device_GetPixelShader,
3063     d3d9_device_SetPixelShaderConstantF,
3064     d3d9_device_GetPixelShaderConstantF,
3065     d3d9_device_SetPixelShaderConstantI,
3066     d3d9_device_GetPixelShaderConstantI,
3067     d3d9_device_SetPixelShaderConstantB,
3068     d3d9_device_GetPixelShaderConstantB,
3069     d3d9_device_DrawRectPatch,
3070     d3d9_device_DrawTriPatch,
3071     d3d9_device_DeletePatch,
3072     d3d9_device_CreateQuery,
3073     /* IDirect3DDevice9Ex */
3074     d3d9_device_SetConvolutionMonoKernel,
3075     d3d9_device_ComposeRects,
3076     d3d9_device_PresentEx,
3077     d3d9_device_GetGPUThreadPriority,
3078     d3d9_device_SetGPUThreadPriority,
3079     d3d9_device_WaitForVBlank,
3080     d3d9_device_CheckResourceResidency,
3081     d3d9_device_SetMaximumFrameLatency,
3082     d3d9_device_GetMaximumFrameLatency,
3083     d3d9_device_CheckDeviceState,
3084     d3d9_device_CreateRenderTargetEx,
3085     d3d9_device_CreateOffscreenPlainSurfaceEx,
3086     d3d9_device_CreateDepthStencilSurfaceEx,
3087     d3d9_device_ResetEx,
3088     d3d9_device_GetDisplayModeEx,
3089 };
3090
3091 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3092 {
3093     return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3094 }
3095
3096 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3097         struct wined3d_device *device)
3098 {
3099     TRACE("device_parent %p, device %p.\n", device_parent, device);
3100 }
3101
3102 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3103 {
3104     TRACE("device_parent %p.\n", device_parent);
3105 }
3106
3107 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
3108         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3109         enum wined3d_pool pool, UINT sub_resource_idx, struct wined3d_surface **surface)
3110 {
3111     struct d3d9_device *device = device_from_device_parent(device_parent);
3112     struct d3d9_surface *d3d_surface;
3113     BOOL lockable = TRUE;
3114     HRESULT hr;
3115
3116     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3117             "\tpool %#x, sub_resource_idx %u, surface %p.\n",
3118             device_parent, container_parent, width, height, format, usage, pool, sub_resource_idx, surface);
3119
3120     if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3121         lockable = FALSE;
3122
3123     if (FAILED(hr = d3d9_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format),
3124             lockable, FALSE, (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0)))
3125     {
3126         WARN("Failed to create surface, hr %#x.\n", hr);
3127         return hr;
3128     }
3129
3130     *surface = d3d_surface->wined3d_surface;
3131     wined3d_surface_incref(*surface);
3132
3133     d3d_surface->container = container_parent;
3134     IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3135     d3d_surface->parent_device = NULL;
3136
3137     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3138     d3d_surface->forwardReference = container_parent;
3139
3140     return hr;
3141 }
3142
3143 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
3144         void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
3145         enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
3146 {
3147     struct d3d9_device *device = device_from_device_parent(device_parent);
3148     struct d3d9_surface *d3d_surface;
3149     HRESULT hr;
3150
3151     TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
3152             "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
3153             device_parent, container_parent, width, height, format_id, usage,
3154             multisample_type, multisample_quality, surface);
3155
3156     if (FAILED(hr = d3d9_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format_id),
3157             TRUE, FALSE, (IDirect3DSurface9 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type,
3158             multisample_quality)))
3159     {
3160         WARN("Failed to create surface, hr %#x.\n", hr);
3161         return hr;
3162     }
3163
3164     *surface = d3d_surface->wined3d_surface;
3165     wined3d_surface_incref(*surface);
3166
3167     if (container_parent == device_parent)
3168         d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3169     else
3170         d3d_surface->container = container_parent;
3171     /* Implicit surfaces are created with an refcount of 0 */
3172     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3173
3174     return hr;
3175 }
3176
3177 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3178         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3179         enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3180 {
3181     struct d3d9_device *device = device_from_device_parent(device_parent);
3182     struct d3d9_volume *object;
3183     HRESULT hr;
3184
3185     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3186             "format %#x, pool %#x, usage %#x, volume %p\n",
3187             device_parent, container_parent, width, height, depth,
3188             format, pool, usage, volume);
3189
3190     /* Allocate the storage for the device */
3191     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3192     if (!object)
3193     {
3194         FIXME("Allocation of memory failed\n");
3195         *volume = NULL;
3196         return D3DERR_OUTOFVIDEOMEMORY;
3197     }
3198
3199     hr = volume_init(object, device, width, height, depth, usage, format, pool);
3200     if (FAILED(hr))
3201     {
3202         WARN("Failed to initialize volume, hr %#x.\n", hr);
3203         HeapFree(GetProcessHeap(), 0, object);
3204         return hr;
3205     }
3206
3207     *volume = object->wined3d_volume;
3208     wined3d_volume_incref(*volume);
3209     IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3210
3211     object->container = container_parent;
3212     object->forwardReference = container_parent;
3213
3214     TRACE("Created volume %p.\n", object);
3215
3216     return hr;
3217 }
3218
3219 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3220         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3221 {
3222     struct d3d9_device *device = device_from_device_parent(device_parent);
3223     struct d3d9_swapchain *d3d_swapchain;
3224     HRESULT hr;
3225
3226     TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3227
3228     hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
3229     if (FAILED(hr))
3230     {
3231         WARN("Failed to create swapchain, hr %#x.\n", hr);
3232         *swapchain = NULL;
3233         return hr;
3234     }
3235
3236     *swapchain = d3d_swapchain->wined3d_swapchain;
3237     wined3d_swapchain_incref(*swapchain);
3238     IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3239
3240     return hr;
3241 }
3242
3243 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3244 {
3245     device_parent_wined3d_device_created,
3246     device_parent_mode_changed,
3247     device_parent_create_swapchain_surface,
3248     device_parent_create_texture_surface,
3249     device_parent_create_volume,
3250     device_parent_create_swapchain,
3251 };
3252
3253 static void setup_fpu(void)
3254 {
3255 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3256     WORD cw;
3257     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3258     cw = (cw & ~0xf3f) | 0x3f;
3259     __asm__ volatile ("fldcw %0" : : "m" (cw));
3260 #elif defined(__i386__) && defined(_MSC_VER)
3261     WORD cw;
3262     __asm fnstcw cw;
3263     cw = (cw & ~0xf3f) | 0x3f;
3264     __asm fldcw cw;
3265 #else
3266     FIXME("FPU setup not implemented for this platform.\n");
3267 #endif
3268 }
3269
3270 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3271         UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3272         D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3273 {
3274     struct wined3d_swapchain_desc *swapchain_desc;
3275     UINT i, count = 1;
3276     HRESULT hr;
3277
3278     if (mode)
3279         FIXME("Ignoring display mode.\n");
3280
3281     device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3282     device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3283     device->refcount = 1;
3284
3285     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3286
3287     wined3d_mutex_lock();
3288     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3289             &device->device_parent, &device->wined3d_device);
3290     if (FAILED(hr))
3291     {
3292         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3293         wined3d_mutex_unlock();
3294         return hr;
3295     }
3296
3297     if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3298     {
3299         WINED3DCAPS caps;
3300
3301         wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3302         count = caps.NumberOfAdaptersInGroup;
3303     }
3304
3305     if (flags & D3DCREATE_MULTITHREADED)
3306         wined3d_device_set_multithreaded(device->wined3d_device);
3307
3308     if (!parameters->Windowed)
3309     {
3310         if (!focus_window)
3311             focus_window = parameters->hDeviceWindow;
3312         if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3313         {
3314             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3315             wined3d_device_decref(device->wined3d_device);
3316             wined3d_mutex_unlock();
3317             return hr;
3318         }
3319
3320         for (i = 0; i < count; ++i)
3321         {
3322             HWND device_window = parameters[i].hDeviceWindow;
3323
3324             if (!device_window) device_window = focus_window;
3325             wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3326                     parameters[i].BackBufferWidth,
3327                     parameters[i].BackBufferHeight);
3328         }
3329     }
3330
3331     swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3332     if (!swapchain_desc)
3333     {
3334         ERR("Failed to allocate wined3d parameters.\n");
3335         wined3d_device_decref(device->wined3d_device);
3336         wined3d_mutex_unlock();
3337         return E_OUTOFMEMORY;
3338     }
3339
3340     for (i = 0; i < count; ++i)
3341     {
3342         wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i]);
3343     }
3344
3345     hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3346     if (FAILED(hr))
3347     {
3348         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3349         wined3d_device_release_focus_window(device->wined3d_device);
3350         HeapFree(GetProcessHeap(), 0, swapchain_desc);
3351         wined3d_device_decref(device->wined3d_device);
3352         wined3d_mutex_unlock();
3353         return hr;
3354     }
3355
3356     wined3d_mutex_unlock();
3357
3358     for (i = 0; i < count; ++i)
3359     {
3360         present_parameters_from_wined3d_swapchain_desc(&parameters[i], &swapchain_desc[i]);
3361     }
3362     HeapFree(GetProcessHeap(), 0, swapchain_desc);
3363
3364     /* Initialize the converted declaration array. This creates a valid pointer
3365      * and when adding decls HeapReAlloc() can be used without further checking. */
3366     device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3367     if (!device->fvf_decls)
3368     {
3369         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3370         wined3d_mutex_lock();
3371         wined3d_device_uninit_3d(device->wined3d_device);
3372         wined3d_device_release_focus_window(device->wined3d_device);
3373         wined3d_device_decref(device->wined3d_device);
3374         wined3d_mutex_unlock();
3375         return E_OUTOFMEMORY;
3376     }
3377
3378     IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3379     device->d3d_parent = parent;
3380
3381     return D3D_OK;
3382 }