oleaut32: Implement ITypeLibComp::BindType.
[wine] / dlls / wined3d / wined3d_main.c
1 /*
2  * Direct3D wine internal interface main
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2004      Jason Edmeades
7  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25
26 #include "initguid.h"
27 #include "wined3d_private.h"
28
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
30
31 int num_lock = 0;
32 void (*CDECL wine_tsx11_lock_ptr)(void) = NULL;
33 void (*CDECL wine_tsx11_unlock_ptr)(void) = NULL;
34
35 CRITICAL_SECTION wined3d_cs;
36 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
37 {
38     0, 0, &wined3d_cs,
39     {&wined3d_cs_debug.ProcessLocksList,
40     &wined3d_cs_debug.ProcessLocksList},
41     0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
42 };
43 CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
44
45 /* When updating default value here, make sure to update winecfg as well,
46  * where appropriate. */
47 wined3d_settings_t wined3d_settings =
48 {
49     VS_HW,          /* Hardware by default */
50     PS_HW,          /* Hardware by default */
51     TRUE,           /* Use of GLSL enabled by default */
52     ORM_FBO,        /* Use FBOs to do offscreen rendering */
53     RTL_READTEX,    /* Default render target locking method */
54     PCI_VENDOR_NONE,/* PCI Vendor ID */
55     PCI_DEVICE_NONE,/* PCI Device ID */
56     0,              /* The default of memory is set in FillGLCaps */
57     NULL,           /* No wine logo by default */
58     FALSE           /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
59 };
60
61 IWineD3D* WINAPI WineDirect3DCreate(UINT dxVersion, IUnknown *parent) {
62     IWineD3DImpl* object;
63
64     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl));
65     object->lpVtbl = &IWineD3D_Vtbl;
66     object->dxVersion = dxVersion;
67     object->ref = 1;
68     object->parent = parent;
69
70     if (!InitAdapters(object))
71     {
72         WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n");
73         if (dxVersion > 7)
74         {
75             ERR("Direct3D%d is not available without opengl\n", dxVersion);
76             HeapFree(GetProcessHeap(), 0, object);
77             return NULL;
78         }
79     }
80
81     TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion);
82
83     return (IWineD3D *)object;
84 }
85
86 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
87 {
88     if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
89     if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
90     return ERROR_FILE_NOT_FOUND;
91 }
92
93 static inline DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char* name, DWORD *data)
94 {
95     DWORD type;
96     DWORD size = sizeof(DWORD);
97     if (0 != appkey && !RegQueryValueExA( appkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
98     if (0 != defkey && !RegQueryValueExA( defkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
99     return ERROR_FILE_NOT_FOUND;
100 }
101
102 static void CDECL wined3d_do_nothing(void)
103 {
104 }
105
106 static BOOL wined3d_init(HINSTANCE hInstDLL)
107 {
108     DWORD wined3d_context_tls_idx;
109     HMODULE mod;
110     char buffer[MAX_PATH+10];
111     DWORD size = sizeof(buffer);
112     HKEY hkey = 0;
113     HKEY appkey = 0;
114     DWORD len, tmpvalue;
115     WNDCLASSA wc;
116
117     wined3d_context_tls_idx = TlsAlloc();
118     if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
119     {
120         DWORD err = GetLastError();
121         ERR("Failed to allocate context TLS index, err %#x.\n", err);
122         return FALSE;
123     }
124     context_set_tls_idx(wined3d_context_tls_idx);
125
126     /* We need our own window class for a fake window which we use to retrieve GL capabilities */
127     /* We might need CS_OWNDC in the future if we notice strange things on Windows.
128      * Various articles/posts about OpenGL problems on Windows recommend this. */
129     wc.style                = CS_HREDRAW | CS_VREDRAW;
130     wc.lpfnWndProc          = DefWindowProcA;
131     wc.cbClsExtra           = 0;
132     wc.cbWndExtra           = 0;
133     wc.hInstance            = hInstDLL;
134     wc.hIcon                = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
135     wc.hCursor              = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
136     wc.hbrBackground        = NULL;
137     wc.lpszMenuName         = NULL;
138     wc.lpszClassName        = WINED3D_OPENGL_WINDOW_CLASS_NAME;
139
140     if (!RegisterClassA(&wc))
141     {
142         ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
143         if (!TlsFree(wined3d_context_tls_idx))
144         {
145             DWORD err = GetLastError();
146             ERR("Failed to free context TLS index, err %#x.\n", err);
147         }
148         return FALSE;
149     }
150
151     DisableThreadLibraryCalls(hInstDLL);
152
153     mod = GetModuleHandleA( "winex11.drv" );
154     if (mod)
155     {
156         wine_tsx11_lock_ptr   = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
157         wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
158     }
159     else /* We are most likely on Windows */
160     {
161         wine_tsx11_lock_ptr   = wined3d_do_nothing;
162         wine_tsx11_unlock_ptr = wined3d_do_nothing;
163     }
164     /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
165     if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
166
167     len = GetModuleFileNameA( 0, buffer, MAX_PATH );
168     if (len && len < MAX_PATH)
169     {
170         HKEY tmpkey;
171         /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
172         if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
173         {
174             char *p, *appname = buffer;
175             if ((p = strrchr( appname, '/' ))) appname = p + 1;
176             if ((p = strrchr( appname, '\\' ))) appname = p + 1;
177             strcat( appname, "\\Direct3D" );
178             TRACE("appname = [%s]\n", appname);
179             if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
180             RegCloseKey( tmpkey );
181         }
182     }
183
184     if ( 0 != hkey || 0 != appkey )
185     {
186         if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
187         {
188             if (!strcmp(buffer,"none"))
189             {
190                 TRACE("Disable vertex shaders\n");
191                 wined3d_settings.vs_mode = VS_NONE;
192             }
193         }
194         if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
195         {
196             if (!strcmp(buffer,"enabled"))
197             {
198                 TRACE("Allow pixel shaders\n");
199                 wined3d_settings.ps_mode = PS_HW;
200             }
201             if (!strcmp(buffer,"disabled"))
202             {
203                 TRACE("Disable pixel shaders\n");
204                 wined3d_settings.ps_mode = PS_NONE;
205             }
206         }
207         if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
208         {
209             if (!strcmp(buffer,"disabled"))
210             {
211                 TRACE("Use of GL Shading Language disabled\n");
212                 wined3d_settings.glslRequested = FALSE;
213             }
214         }
215         if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
216         {
217             if (!strcmp(buffer,"backbuffer"))
218             {
219                 TRACE("Using the backbuffer for offscreen rendering\n");
220                 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
221             }
222             else if (!strcmp(buffer,"pbuffer"))
223             {
224                 TRACE("Using PBuffers for offscreen rendering\n");
225                 wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER;
226             }
227             else if (!strcmp(buffer,"fbo"))
228             {
229                 TRACE("Using FBOs for offscreen rendering\n");
230                 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
231             }
232         }
233         if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
234         {
235             if (!strcmp(buffer,"disabled"))
236             {
237                 TRACE("Disabling render target locking\n");
238                 wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
239             }
240             else if (!strcmp(buffer,"readdraw"))
241             {
242                 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
243                 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
244             }
245             else if (!strcmp(buffer,"readtex"))
246             {
247                 TRACE("Using glReadPixels for render target reading and textures for writing\n");
248                 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
249             }
250         }
251         if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
252         {
253             int pci_device_id = tmpvalue;
254
255             /* A pci device id is 16-bit */
256             if(pci_device_id > 0xffff)
257             {
258                 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
259             }
260             else
261             {
262                 TRACE("Using PCI Device ID %04x\n", pci_device_id);
263                 wined3d_settings.pci_device_id = pci_device_id;
264             }
265         }
266         if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
267         {
268             int pci_vendor_id = tmpvalue;
269
270             /* A pci device id is 16-bit */
271             if(pci_vendor_id > 0xffff)
272             {
273                 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
274             }
275             else
276             {
277                 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
278                 wined3d_settings.pci_vendor_id = pci_vendor_id;
279             }
280         }
281         if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
282         {
283             int TmpVideoMemorySize = atoi(buffer);
284             if(TmpVideoMemorySize > 0)
285             {
286                 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
287                 TRACE("Use %iMB = %d byte for emulated_textureram\n",
288                         TmpVideoMemorySize,
289                         wined3d_settings.emulated_textureram);
290             }
291             else
292                 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
293         }
294         if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
295         {
296             wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, strlen(buffer) + 1);
297             if(wined3d_settings.logo) strcpy(wined3d_settings.logo, buffer);
298         }
299         if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
300         {
301             if (!strcmp(buffer,"enabled"))
302             {
303                 TRACE("Allow multisampling\n");
304                 wined3d_settings.allow_multisampling = TRUE;
305             }
306         }
307     }
308     if (wined3d_settings.vs_mode == VS_HW)
309         TRACE("Allow HW vertex shaders\n");
310     if (wined3d_settings.ps_mode == PS_NONE)
311         TRACE("Disable pixel shaders\n");
312     if (wined3d_settings.glslRequested)
313         TRACE("If supported by your system, GL Shading Language will be used\n");
314
315     if (appkey) RegCloseKey( appkey );
316     if (hkey) RegCloseKey( hkey );
317
318     return TRUE;
319 }
320
321 static BOOL wined3d_destroy(HINSTANCE hInstDLL)
322 {
323     DWORD wined3d_context_tls_idx = context_get_tls_idx();
324
325     if (!TlsFree(wined3d_context_tls_idx))
326     {
327         DWORD err = GetLastError();
328         ERR("Failed to free context TLS index, err %#x.\n", err);
329     }
330
331     HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
332     UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
333
334     return TRUE;
335 }
336
337 void WINAPI wined3d_mutex_lock(void)
338 {
339     EnterCriticalSection(&wined3d_cs);
340 }
341
342 void WINAPI wined3d_mutex_unlock(void)
343 {
344     LeaveCriticalSection(&wined3d_cs);
345 }
346
347 /* At process attach */
348 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
349 {
350     TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
351
352     switch (fdwReason)
353     {
354         case DLL_PROCESS_ATTACH:
355             return wined3d_init(hInstDLL);
356
357         case DLL_PROCESS_DETACH:
358             return wined3d_destroy(hInstDLL);
359
360         case DLL_THREAD_DETACH:
361         {
362             if (!context_set_current(NULL))
363             {
364                 ERR("Failed to clear current context.\n");
365             }
366             return TRUE;
367         }
368
369         default:
370             return TRUE;
371     }
372 }