mshtml/tests: Add a trailing '\n' to an ok() call.
[wine] / dlls / d3d8 / device.c
1 /*
2  * IDirect3DDevice8 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2004 Christian Costa
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23
24 #include <math.h>
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34
35 #include "d3d8_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
38
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
40 {
41     BYTE *c = (BYTE *)&format;
42
43     /* Don't translate FOURCC formats */
44     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
45
46     switch(format)
47     {
48         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72         case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84         default:
85             FIXME("Unhandled wined3d format %#x.\n", format);
86             return D3DFMT_UNKNOWN;
87     }
88 }
89
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
91 {
92     BYTE *c = (BYTE *)&format;
93
94     /* Don't translate FOURCC formats */
95     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
96
97     switch(format)
98     {
99         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123         case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135         default:
136             FIXME("Unhandled D3DFORMAT %#x\n", format);
137             return WINED3DFMT_UNKNOWN;
138     }
139 }
140
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
142 {
143     switch(primitive_type)
144     {
145         case D3DPT_POINTLIST:
146             return primitive_count;
147
148         case D3DPT_LINELIST:
149             return primitive_count * 2;
150
151         case D3DPT_LINESTRIP:
152             return primitive_count + 1;
153
154         case D3DPT_TRIANGLELIST:
155             return primitive_count * 3;
156
157         case D3DPT_TRIANGLESTRIP:
158         case D3DPT_TRIANGLEFAN:
159             return primitive_count + 2;
160
161         default:
162             FIXME("Unhandled primitive type %#x\n", primitive_type);
163             return 0;
164     }
165 }
166
167 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
168         const struct wined3d_swapchain_desc *swapchain_desc)
169 {
170     present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
171     present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
172     present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
173     present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
174     present_parameters->MultiSampleType = swapchain_desc->multisample_type;
175     present_parameters->SwapEffect = swapchain_desc->swap_effect;
176     present_parameters->hDeviceWindow = swapchain_desc->device_window;
177     present_parameters->Windowed = swapchain_desc->windowed;
178     present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
179     present_parameters->AutoDepthStencilFormat
180             = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
181     present_parameters->Flags = swapchain_desc->flags;
182     present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
183     present_parameters->FullScreen_PresentationInterval = swapchain_desc->swap_interval;
184 }
185
186 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
187         const D3DPRESENT_PARAMETERS *present_parameters)
188 {
189     swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
190     swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
191     swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
192     swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
193     swapchain_desc->multisample_type = present_parameters->MultiSampleType;
194     swapchain_desc->multisample_quality = 0; /* d3d9 only */
195     swapchain_desc->swap_effect = present_parameters->SwapEffect;
196     swapchain_desc->device_window = present_parameters->hDeviceWindow;
197     swapchain_desc->windowed = present_parameters->Windowed;
198     swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
199     swapchain_desc->auto_depth_stencil_format
200             = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
201     swapchain_desc->flags = present_parameters->Flags;
202     swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
203     swapchain_desc->swap_interval = present_parameters->FullScreen_PresentationInterval;
204     swapchain_desc->auto_restore_display_mode = TRUE;
205 }
206
207 /* Handle table functions */
208 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
209 {
210     struct d3d8_handle_entry *entry;
211
212     if (t->free_entries)
213     {
214         DWORD index = t->free_entries - t->entries;
215         /* Use a free handle */
216         entry = t->free_entries;
217         if (entry->type != D3D8_HANDLE_FREE)
218         {
219             ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
220             return D3D8_INVALID_HANDLE;
221         }
222         t->free_entries = entry->object;
223         entry->object = object;
224         entry->type = type;
225
226         return index;
227     }
228
229     if (!(t->entry_count < t->table_size))
230     {
231         /* Grow the table */
232         UINT new_size = t->table_size + (t->table_size >> 1);
233         struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
234                 0, t->entries, new_size * sizeof(*t->entries));
235         if (!new_entries)
236         {
237             ERR("Failed to grow the handle table.\n");
238             return D3D8_INVALID_HANDLE;
239         }
240         t->entries = new_entries;
241         t->table_size = new_size;
242     }
243
244     entry = &t->entries[t->entry_count];
245     entry->object = object;
246     entry->type = type;
247
248     return t->entry_count++;
249 }
250
251 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
252 {
253     struct d3d8_handle_entry *entry;
254     void *object;
255
256     if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
257     {
258         WARN("Invalid handle %u passed.\n", handle);
259         return NULL;
260     }
261
262     entry = &t->entries[handle];
263     if (entry->type != type)
264     {
265         WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
266         return NULL;
267     }
268
269     object = entry->object;
270     entry->object = t->free_entries;
271     entry->type = D3D8_HANDLE_FREE;
272     t->free_entries = entry;
273
274     return object;
275 }
276
277 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
278 {
279     struct d3d8_handle_entry *entry;
280
281     if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
282     {
283         WARN("Invalid handle %u passed.\n", handle);
284         return NULL;
285     }
286
287     entry = &t->entries[handle];
288     if (entry->type != type)
289     {
290         WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
291         return NULL;
292     }
293
294     return entry->object;
295 }
296
297 static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
298 {
299     return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
300 }
301
302 static HRESULT WINAPI d3d8_device_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, void **out)
303 {
304     TRACE("iface %p, riid %s, out %p.\n",
305             iface, debugstr_guid(riid), out);
306
307     if (IsEqualGUID(riid, &IID_IDirect3DDevice8)
308             || IsEqualGUID(riid, &IID_IUnknown))
309     {
310         IDirect3DDevice8_AddRef(iface);
311         *out = iface;
312         return S_OK;
313     }
314
315     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
316
317     *out = NULL;
318     return E_NOINTERFACE;
319 }
320
321 static ULONG WINAPI d3d8_device_AddRef(IDirect3DDevice8 *iface)
322 {
323     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
324     ULONG ref = InterlockedIncrement(&device->ref);
325
326     TRACE("%p increasing refcount to %u.\n", iface, ref);
327
328     return ref;
329 }
330
331 static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
332 {
333     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
334     ULONG ref;
335
336     if (device->inDestruction)
337         return 0;
338
339     ref = InterlockedDecrement(&device->ref);
340
341     TRACE("%p decreasing refcount to %u.\n", iface, ref);
342
343     if (!ref)
344     {
345         IDirect3D8 *parent = device->d3d_parent;
346         unsigned i;
347
348         TRACE("Releasing wined3d device %p.\n", device->wined3d_device);
349
350         wined3d_mutex_lock();
351
352         device->inDestruction = TRUE;
353
354         for (i = 0; i < device->numConvertedDecls; ++i)
355         {
356             d3d8_vertex_declaration_destroy(device->decls[i].declaration);
357         }
358         HeapFree(GetProcessHeap(), 0, device->decls);
359
360         wined3d_device_uninit_3d(device->wined3d_device);
361         wined3d_device_release_focus_window(device->wined3d_device);
362         wined3d_device_decref(device->wined3d_device);
363         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
364         HeapFree(GetProcessHeap(), 0, device);
365
366         wined3d_mutex_unlock();
367
368         IDirect3D8_Release(parent);
369     }
370     return ref;
371 }
372
373 static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
374 {
375     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
376
377     TRACE("iface %p.\n", iface);
378
379     if (device->lost)
380     {
381         TRACE("Device is lost.\n");
382         return D3DERR_DEVICENOTRESET;
383     }
384
385     return D3D_OK;
386 }
387
388 static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface)
389 {
390     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
391     HRESULT hr;
392
393     TRACE("iface %p.\n", iface);
394
395     wined3d_mutex_lock();
396     hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
397     wined3d_mutex_unlock();
398
399     return hr;
400 }
401
402 static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count)
403 {
404     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
405
406     TRACE("iface %p, byte_count %u.\n", iface, byte_count);
407
408     if (byte_count)
409         FIXME("Byte count ignored.\n");
410
411     wined3d_mutex_lock();
412     wined3d_device_evict_managed_resources(device->wined3d_device);
413     wined3d_mutex_unlock();
414
415     return D3D_OK;
416 }
417
418 static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **d3d8)
419 {
420     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
421
422     TRACE("iface %p, d3d8 %p.\n", iface, d3d8);
423
424     if (!d3d8)
425         return D3DERR_INVALIDCALL;
426
427     return IDirect3D8_QueryInterface(device->d3d_parent, &IID_IDirect3D8, (void **)d3d8);
428 }
429
430 static HRESULT WINAPI d3d8_device_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *caps)
431 {
432     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
433     WINED3DCAPS *wined3d_caps;
434     HRESULT hr;
435
436     TRACE("iface %p, caps %p.\n", iface, caps);
437
438     if (!caps)
439         return D3DERR_INVALIDCALL;
440
441     if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
442         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
443
444     wined3d_mutex_lock();
445     hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
446     wined3d_mutex_unlock();
447
448     fixup_caps(wined3d_caps);
449     WINECAPSTOD3D8CAPS(caps, wined3d_caps)
450     HeapFree(GetProcessHeap(), 0, wined3d_caps);
451
452     return hr;
453 }
454
455 static HRESULT WINAPI d3d8_device_GetDisplayMode(IDirect3DDevice8 *iface, D3DDISPLAYMODE *mode)
456 {
457     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
458     struct wined3d_display_mode wined3d_mode;
459     HRESULT hr;
460
461     TRACE("iface %p, mode %p.\n", iface, mode);
462
463     wined3d_mutex_lock();
464     hr = wined3d_device_get_display_mode(device->wined3d_device, 0, &wined3d_mode, NULL);
465     wined3d_mutex_unlock();
466
467     if (SUCCEEDED(hr))
468     {
469         mode->Width = wined3d_mode.width;
470         mode->Height = wined3d_mode.height;
471         mode->RefreshRate = wined3d_mode.refresh_rate;
472         mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
473     }
474
475     return hr;
476 }
477
478 static HRESULT WINAPI d3d8_device_GetCreationParameters(IDirect3DDevice8 *iface,
479         D3DDEVICE_CREATION_PARAMETERS *parameters)
480 {
481     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
482     HRESULT hr;
483
484     TRACE("iface %p, parameters %p.\n", iface, parameters);
485
486     wined3d_mutex_lock();
487     hr = wined3d_device_get_creation_parameters(device->wined3d_device,
488             (struct wined3d_device_creation_parameters *)parameters);
489     wined3d_mutex_unlock();
490
491     return hr;
492 }
493
494 static HRESULT WINAPI d3d8_device_SetCursorProperties(IDirect3DDevice8 *iface,
495         UINT hotspot_x, UINT hotspot_y, IDirect3DSurface8 *bitmap)
496 {
497     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
498     struct d3d8_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface8(bitmap);
499     HRESULT hr;
500
501     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
502             iface, hotspot_x, hotspot_y, bitmap);
503
504     if (!bitmap)
505     {
506         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
507         return D3DERR_INVALIDCALL;
508     }
509
510     wined3d_mutex_lock();
511     hr = wined3d_device_set_cursor_properties(device->wined3d_device,
512             hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
513     wined3d_mutex_unlock();
514
515     return hr;
516 }
517
518 static void WINAPI d3d8_device_SetCursorPosition(IDirect3DDevice8 *iface, UINT x, UINT y, DWORD flags)
519 {
520     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
521
522     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
523
524     wined3d_mutex_lock();
525     wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
526     wined3d_mutex_unlock();
527 }
528
529 static BOOL WINAPI d3d8_device_ShowCursor(IDirect3DDevice8 *iface, BOOL show)
530 {
531     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
532     BOOL ret;
533
534     TRACE("iface %p, show %#x.\n", iface, show);
535
536     wined3d_mutex_lock();
537     ret = wined3d_device_show_cursor(device->wined3d_device, show);
538     wined3d_mutex_unlock();
539
540     return ret;
541 }
542
543 static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
544         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
545 {
546     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
547     struct wined3d_swapchain_desc desc;
548     struct d3d8_swapchain *object;
549     HRESULT hr;
550
551     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
552             iface, present_parameters, swapchain);
553
554     wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
555     if (SUCCEEDED(hr = d3d8_swapchain_create(device, &desc, &object)))
556         *swapchain = &object->IDirect3DSwapChain8_iface;
557     present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
558
559     return D3D_OK;
560 }
561
562 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
563 {
564     struct wined3d_resource_desc desc;
565
566     wined3d_resource_get_desc(resource, &desc);
567     if (desc.pool == WINED3D_POOL_DEFAULT)
568     {
569         struct d3d8_surface *surface;
570
571         if (desc.resource_type != WINED3D_RTYPE_SURFACE)
572         {
573             WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
574             return D3DERR_DEVICELOST;
575         }
576
577         surface = wined3d_resource_get_parent(resource);
578         if (surface->refcount)
579         {
580             WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
581             return D3DERR_DEVICELOST;
582         }
583
584         WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
585     }
586
587     return D3D_OK;
588 }
589
590 static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
591         D3DPRESENT_PARAMETERS *present_parameters)
592 {
593     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
594     struct wined3d_swapchain_desc swapchain_desc;
595     HRESULT hr;
596
597     TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
598
599     wined3d_mutex_lock();
600     wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
601     if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback)))
602     {
603         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
604         device->lost = FALSE;
605     }
606     else
607     {
608         device->lost = TRUE;
609     }
610     wined3d_mutex_unlock();
611
612     return hr;
613 }
614
615 static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *src_rect,
616         const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
617 {
618     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
619     HRESULT hr;
620
621     TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
622             iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
623
624     wined3d_mutex_lock();
625     hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
626             dst_window_override, dirty_region, 0);
627     wined3d_mutex_unlock();
628
629     return hr;
630 }
631
632 static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
633         UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
634 {
635     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
636     struct wined3d_surface *wined3d_surface = NULL;
637     struct d3d8_surface *surface_impl;
638     HRESULT hr;
639
640     TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
641             iface, backbuffer_idx, backbuffer_type, backbuffer);
642
643     wined3d_mutex_lock();
644     hr = wined3d_device_get_back_buffer(device->wined3d_device, 0, backbuffer_idx,
645             (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
646     if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
647     {
648         surface_impl = wined3d_surface_get_parent(wined3d_surface);
649         *backbuffer = &surface_impl->IDirect3DSurface8_iface;
650         IDirect3DSurface8_AddRef(*backbuffer);
651         wined3d_surface_decref(wined3d_surface);
652     }
653     wined3d_mutex_unlock();
654
655     return hr;
656 }
657
658 static HRESULT WINAPI d3d8_device_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *raster_status)
659 {
660     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
661     HRESULT hr;
662
663     TRACE("iface %p, raster_status %p.\n", iface, raster_status);
664
665     wined3d_mutex_lock();
666     hr = wined3d_device_get_raster_status(device->wined3d_device, 0, (struct wined3d_raster_status *)raster_status);
667     wined3d_mutex_unlock();
668
669     return hr;
670 }
671
672 static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags, const D3DGAMMARAMP *ramp)
673 {
674     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
675
676     TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp);
677
678     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
679     wined3d_mutex_lock();
680     wined3d_device_set_gamma_ramp(device->wined3d_device, 0, flags, (const struct wined3d_gamma_ramp *)ramp);
681     wined3d_mutex_unlock();
682 }
683
684 static void WINAPI d3d8_device_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *ramp)
685 {
686     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
687
688     TRACE("iface %p, ramp %p.\n", iface, ramp);
689
690     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
691     wined3d_mutex_lock();
692     wined3d_device_get_gamma_ramp(device->wined3d_device, 0, (struct wined3d_gamma_ramp *)ramp);
693     wined3d_mutex_unlock();
694 }
695
696 static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface,
697         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
698         D3DPOOL pool, IDirect3DTexture8 **texture)
699 {
700     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
701     struct d3d8_texture *object;
702     HRESULT hr;
703
704     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
705             iface, width, height, levels, usage, format, pool, texture);
706
707     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
708     if (!object)
709     {
710         ERR("Failed to allocate texture memory.\n");
711         return D3DERR_OUTOFVIDEOMEMORY;
712     }
713
714     hr = texture_init(object, device, width, height, levels, usage, format, pool);
715     if (FAILED(hr))
716     {
717         WARN("Failed to initialize texture, hr %#x.\n", hr);
718         HeapFree(GetProcessHeap(), 0, object);
719         return hr;
720     }
721
722     TRACE("Created texture %p.\n", object);
723     *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface;
724
725     return D3D_OK;
726 }
727
728 static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface,
729         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
730         D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
731 {
732     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
733     struct d3d8_texture *object;
734     HRESULT hr;
735
736     TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
737             iface, width, height, depth, levels, usage, format, pool, texture);
738
739     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
740     if (!object)
741     {
742         ERR("Failed to allocate volume texture memory.\n");
743         return D3DERR_OUTOFVIDEOMEMORY;
744     }
745
746     hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
747     if (FAILED(hr))
748     {
749         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
750         HeapFree(GetProcessHeap(), 0, object);
751         return hr;
752     }
753
754     TRACE("Created volume texture %p.\n", object);
755     *texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface;
756
757     return D3D_OK;
758 }
759
760 static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
761         UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
762 {
763     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
764     struct d3d8_texture *object;
765     HRESULT hr;
766
767     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
768             iface, edge_length, levels, usage, format, pool, texture);
769
770     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
771     if (!object)
772     {
773         ERR("Failed to allocate cube texture memory.\n");
774         return D3DERR_OUTOFVIDEOMEMORY;
775     }
776
777     hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
778     if (FAILED(hr))
779     {
780         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
781         HeapFree(GetProcessHeap(), 0, object);
782         return hr;
783     }
784
785     TRACE("Created cube texture %p.\n", object);
786     *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface;
787
788     return hr;
789 }
790
791 static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
792         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
793 {
794     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
795     struct d3d8_vertexbuffer *object;
796     HRESULT hr;
797
798     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
799             iface, size, usage, fvf, pool, buffer);
800
801     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
802     if (!object)
803     {
804         ERR("Failed to allocate buffer memory.\n");
805         return D3DERR_OUTOFVIDEOMEMORY;
806     }
807
808     hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
809     if (FAILED(hr))
810     {
811         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
812         HeapFree(GetProcessHeap(), 0, object);
813         return hr;
814     }
815
816     TRACE("Created vertex buffer %p.\n", object);
817     *buffer = &object->IDirect3DVertexBuffer8_iface;
818
819     return D3D_OK;
820 }
821
822 static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
823         DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
824 {
825     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
826     struct d3d8_indexbuffer *object;
827     HRESULT hr;
828
829     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
830             iface, size, usage, format, pool, buffer);
831
832     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
833     if (!object)
834     {
835         ERR("Failed to allocate buffer memory.\n");
836         return D3DERR_OUTOFVIDEOMEMORY;
837     }
838
839     hr = indexbuffer_init(object, device, size, usage, format, pool);
840     if (FAILED(hr))
841     {
842         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
843         HeapFree(GetProcessHeap(), 0, object);
844         return hr;
845     }
846
847     TRACE("Created index buffer %p.\n", object);
848     *buffer = &object->IDirect3DIndexBuffer8_iface;
849
850     return D3D_OK;
851 }
852
853 static HRESULT d3d8_device_CreateSurface(struct d3d8_device *device, UINT width,
854         UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
855         IDirect3DSurface8 **surface, UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type,
856         DWORD multisample_quality)
857 {
858     struct d3d8_surface *object;
859     HRESULT hr;
860
861     TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
862             "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
863             device, width, height, format, lockable, discard, level, surface,
864             usage, pool, multisample_type, multisample_quality);
865
866     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
867     {
868         FIXME("Failed to allocate surface memory.\n");
869         return D3DERR_OUTOFVIDEOMEMORY;
870     }
871
872     hr = surface_init(object, device, width, height, format, lockable, discard, level, usage,
873             pool, multisample_type, multisample_quality);
874     if (FAILED(hr))
875     {
876         WARN("Failed to initialize surface, hr %#x.\n", hr);
877         HeapFree(GetProcessHeap(), 0, object);
878         return hr;
879     }
880
881     TRACE("Created surface %p.\n", object);
882     *surface = &object->IDirect3DSurface8_iface;
883
884     return D3D_OK;
885 }
886
887 static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UINT width,
888         UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, BOOL lockable,
889         IDirect3DSurface8 **surface)
890 {
891     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
892     HRESULT hr;
893
894     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
895             iface, width, height, format, multisample_type, lockable, surface);
896
897     hr = d3d8_device_CreateSurface(device, width, height, format, lockable,
898             FALSE, 0, surface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
899             multisample_type, 0);
900
901     return hr;
902 }
903
904 static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
905         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type,
906         IDirect3DSurface8 **surface)
907 {
908     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
909     HRESULT hr;
910
911     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
912             iface, width, height, format, multisample_type, surface);
913
914     /* TODO: Verify that Discard is false */
915     hr = d3d8_device_CreateSurface(device, width, height, format, TRUE, FALSE,
916             0, surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0);
917
918     return hr;
919 }
920
921 /*  IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
922 static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UINT width,
923         UINT height, D3DFORMAT format, IDirect3DSurface8 **surface)
924 {
925     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
926     HRESULT hr;
927
928     TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
929             iface, width, height, format, surface);
930
931     hr = d3d8_device_CreateSurface(device, width, height, format, TRUE, FALSE,
932             0, surface, 0, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0);
933
934     return hr;
935 }
936
937 static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
938         IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count,
939         IDirect3DSurface8 *dst_surface, const POINT *dst_points)
940 {
941     struct d3d8_surface *src = unsafe_impl_from_IDirect3DSurface8(src_surface);
942     struct d3d8_surface *dst = unsafe_impl_from_IDirect3DSurface8(dst_surface);
943     enum wined3d_format_id src_format, dst_format;
944     struct wined3d_resource_desc wined3d_desc;
945     struct wined3d_resource *wined3d_resource;
946     UINT src_w, src_h;
947     HRESULT hr;
948
949     TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
950             iface, src_surface, src_rects, rect_count, dst_surface, dst_points);
951
952     /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
953      * destination texture is in WINED3D_POOL_DEFAULT. */
954
955     wined3d_mutex_lock();
956     wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
957     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
958     if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
959     {
960         WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
961         wined3d_mutex_unlock();
962         return D3DERR_INVALIDCALL;
963     }
964     src_format = wined3d_desc.format;
965     src_w = wined3d_desc.width;
966     src_h = wined3d_desc.height;
967
968     wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
969     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
970     if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
971     {
972         WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
973         wined3d_mutex_unlock();
974         return D3DERR_INVALIDCALL;
975     }
976     dst_format = wined3d_desc.format;
977
978     /* Check that the source and destination formats match */
979     if (src_format != dst_format && WINED3DFMT_UNKNOWN != dst_format)
980     {
981         WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
982                 src_surface, dst_surface);
983         wined3d_mutex_unlock();
984         return D3DERR_INVALIDCALL;
985     }
986     else if (WINED3DFMT_UNKNOWN == dst_format)
987     {
988         TRACE("Converting destination surface from WINED3DFMT_UNKNOWN to the source format.\n");
989         if (FAILED(hr = wined3d_surface_update_desc(dst->wined3d_surface, wined3d_desc.width, wined3d_desc.height,
990                 src_format, wined3d_desc.multisample_type, wined3d_desc.multisample_quality)))
991         {
992             WARN("Failed to update surface desc, hr %#x.\n", hr);
993             wined3d_mutex_unlock();
994             return hr;
995         }
996     }
997
998     /* Quick if complete copy ... */
999     if (!rect_count && !src_rects && !dst_points)
1000     {
1001         RECT rect = {0, 0, src_w, src_h};
1002         wined3d_surface_blt(dst->wined3d_surface, &rect,
1003                 src->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT);
1004     }
1005     else
1006     {
1007         unsigned int i;
1008         /* Copy rect by rect */
1009         if (src_rects && dst_points)
1010         {
1011             for (i = 0; i < rect_count; ++i)
1012             {
1013                 UINT w = src_rects[i].right - src_rects[i].left;
1014                 UINT h = src_rects[i].bottom - src_rects[i].top;
1015                 RECT dst_rect = {dst_points[i].x, dst_points[i].y,
1016                         dst_points[i].x + w, dst_points[i].y + h};
1017
1018                 wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
1019                         src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1020             }
1021         }
1022         else
1023         {
1024             for (i = 0; i < rect_count; ++i)
1025             {
1026                 UINT w = src_rects[i].right - src_rects[i].left;
1027                 UINT h = src_rects[i].bottom - src_rects[i].top;
1028                 RECT dst_rect = {0, 0, w, h};
1029
1030                 wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
1031                         src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1032             }
1033         }
1034     }
1035     wined3d_mutex_unlock();
1036
1037     return WINED3D_OK;
1038 }
1039
1040 static HRESULT WINAPI d3d8_device_UpdateTexture(IDirect3DDevice8 *iface,
1041         IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1042 {
1043     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1044     struct d3d8_texture *src_impl, *dst_impl;
1045     HRESULT hr;
1046
1047     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1048
1049     src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture);
1050     dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture);
1051
1052     wined3d_mutex_lock();
1053     hr = wined3d_device_update_texture(device->wined3d_device,
1054             src_impl->wined3d_texture, dst_impl->wined3d_texture);
1055     wined3d_mutex_unlock();
1056
1057     return hr;
1058 }
1059
1060 static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirect3DSurface8 *dst_surface)
1061 {
1062     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1063     struct d3d8_surface *dst_impl = unsafe_impl_from_IDirect3DSurface8(dst_surface);
1064     HRESULT hr;
1065
1066     TRACE("iface %p, dst_surface %p.\n", iface, dst_surface);
1067
1068     if (!dst_surface)
1069     {
1070         WARN("Invalid destination surface passed.\n");
1071         return D3DERR_INVALIDCALL;
1072     }
1073
1074     wined3d_mutex_lock();
1075     hr = wined3d_device_get_front_buffer_data(device->wined3d_device, 0, dst_impl->wined3d_surface);
1076     wined3d_mutex_unlock();
1077
1078     return hr;
1079 }
1080
1081 static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
1082         IDirect3DSurface8 *render_target, IDirect3DSurface8 *depth_stencil)
1083 {
1084     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1085     struct d3d8_surface *rt_impl = unsafe_impl_from_IDirect3DSurface8(render_target);
1086     struct d3d8_surface *ds_impl = unsafe_impl_from_IDirect3DSurface8(depth_stencil);
1087     struct wined3d_surface *original_ds = NULL;
1088     HRESULT hr;
1089
1090     TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, render_target, depth_stencil);
1091
1092     wined3d_mutex_lock();
1093
1094     if (ds_impl)
1095     {
1096         struct wined3d_resource_desc ds_desc, rt_desc;
1097         struct wined3d_resource *wined3d_resource;
1098         struct wined3d_surface *original_rt = NULL;
1099
1100         /* If no render target is passed in check the size against the current RT */
1101         if (!render_target)
1102         {
1103             hr = wined3d_device_get_render_target(device->wined3d_device, 0, &original_rt);
1104             if (FAILED(hr) || !original_rt)
1105             {
1106                 wined3d_mutex_unlock();
1107                 return hr;
1108             }
1109             wined3d_resource = wined3d_surface_get_resource(original_rt);
1110             wined3d_surface_decref(original_rt);
1111         }
1112         else
1113             wined3d_resource = wined3d_surface_get_resource(rt_impl->wined3d_surface);
1114         wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1115
1116         wined3d_resource = wined3d_surface_get_resource(ds_impl->wined3d_surface);
1117         wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1118
1119         if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1120         {
1121             WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1122             wined3d_mutex_unlock();
1123             return D3DERR_INVALIDCALL;
1124         }
1125     }
1126
1127     hr = wined3d_device_get_depth_stencil(device->wined3d_device, &original_ds);
1128     if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1129     {
1130         hr = wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1131         if (SUCCEEDED(hr) && render_target)
1132         {
1133             hr = wined3d_device_set_render_target(device->wined3d_device, 0, rt_impl->wined3d_surface, TRUE);
1134             if (FAILED(hr))
1135                 wined3d_device_set_depth_stencil(device->wined3d_device, original_ds);
1136         }
1137     }
1138     if (original_ds)
1139         wined3d_surface_decref(original_ds);
1140
1141     wined3d_mutex_unlock();
1142
1143     return hr;
1144 }
1145
1146 static HRESULT WINAPI d3d8_device_GetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 **render_target)
1147 {
1148     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1149     struct wined3d_surface *wined3d_surface;
1150     struct d3d8_surface *surface_impl;
1151     HRESULT hr;
1152
1153     TRACE("iface %p, render_target %p.\n", iface, render_target);
1154
1155     if (!render_target)
1156         return D3DERR_INVALIDCALL;
1157
1158     wined3d_mutex_lock();
1159     hr = wined3d_device_get_render_target(device->wined3d_device, 0, &wined3d_surface);
1160     if (SUCCEEDED(hr) && wined3d_surface)
1161     {
1162         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1163         *render_target = &surface_impl->IDirect3DSurface8_iface;
1164         IDirect3DSurface8_AddRef(*render_target);
1165         wined3d_surface_decref(wined3d_surface);
1166     }
1167     else
1168     {
1169         ERR("Failed to get wined3d render target, hr %#x.\n", hr);
1170         *render_target = NULL;
1171     }
1172     wined3d_mutex_unlock();
1173
1174     return hr;
1175 }
1176
1177 static HRESULT WINAPI d3d8_device_GetDepthStencilSurface(IDirect3DDevice8 *iface, IDirect3DSurface8 **depth_stencil)
1178 {
1179     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1180     struct wined3d_surface *wined3d_surface;
1181     struct d3d8_surface *surface_impl;
1182     HRESULT hr;
1183
1184     TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1185
1186     if (!depth_stencil)
1187         return D3DERR_INVALIDCALL;
1188
1189     wined3d_mutex_lock();
1190     hr = wined3d_device_get_depth_stencil(device->wined3d_device, &wined3d_surface);
1191     if (SUCCEEDED(hr))
1192     {
1193         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1194         *depth_stencil = &surface_impl->IDirect3DSurface8_iface;
1195         IDirect3DSurface8_AddRef(*depth_stencil);
1196         wined3d_surface_decref(wined3d_surface);
1197     }
1198     else
1199     {
1200         if (hr != WINED3DERR_NOTFOUND)
1201             ERR("Failed to get wined3d depth stencil, hr %#x.\n", hr);
1202         *depth_stencil = NULL;
1203     }
1204     wined3d_mutex_unlock();
1205
1206     return hr;
1207 }
1208
1209 static HRESULT WINAPI d3d8_device_BeginScene(IDirect3DDevice8 *iface)
1210 {
1211     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1212     HRESULT hr;
1213
1214     TRACE("iface %p.\n", iface);
1215
1216     wined3d_mutex_lock();
1217     hr = wined3d_device_begin_scene(device->wined3d_device);
1218     wined3d_mutex_unlock();
1219
1220     return hr;
1221 }
1222
1223 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_device_EndScene(IDirect3DDevice8 *iface)
1224 {
1225     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1226     HRESULT hr;
1227
1228     TRACE("iface %p.\n", iface);
1229
1230     wined3d_mutex_lock();
1231     hr = wined3d_device_end_scene(device->wined3d_device);
1232     wined3d_mutex_unlock();
1233
1234     return hr;
1235 }
1236
1237 static HRESULT WINAPI d3d8_device_Clear(IDirect3DDevice8 *iface, DWORD rect_count,
1238         const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1239 {
1240     const struct wined3d_color c =
1241     {
1242         ((color >> 16) & 0xff) / 255.0f,
1243         ((color >>  8) & 0xff) / 255.0f,
1244         (color & 0xff) / 255.0f,
1245         ((color >> 24) & 0xff) / 255.0f,
1246     };
1247     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1248     HRESULT hr;
1249
1250     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1251             iface, rect_count, rects, flags, color, z, stencil);
1252
1253     wined3d_mutex_lock();
1254     hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1255     wined3d_mutex_unlock();
1256
1257     return hr;
1258 }
1259
1260 static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface,
1261         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1262 {
1263     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1264
1265     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1266
1267     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1268     wined3d_mutex_lock();
1269     wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1270     wined3d_mutex_unlock();
1271
1272     return D3D_OK;
1273 }
1274
1275 static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface,
1276         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1277 {
1278     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1279
1280     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1281
1282     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1283     wined3d_mutex_lock();
1284     wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1285     wined3d_mutex_unlock();
1286
1287     return D3D_OK;
1288 }
1289
1290 static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
1291         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1292 {
1293     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1294
1295     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1296
1297     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1298     wined3d_mutex_lock();
1299     wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1300     wined3d_mutex_unlock();
1301
1302     return D3D_OK;
1303 }
1304
1305 static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport)
1306 {
1307     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1308
1309     TRACE("iface %p, viewport %p.\n", iface, viewport);
1310
1311     /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1312     wined3d_mutex_lock();
1313     wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1314     wined3d_mutex_unlock();
1315
1316     return D3D_OK;
1317 }
1318
1319 static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
1320 {
1321     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1322
1323     TRACE("iface %p, viewport %p.\n", iface, viewport);
1324
1325     /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1326     wined3d_mutex_lock();
1327     wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1328     wined3d_mutex_unlock();
1329
1330     return D3D_OK;
1331 }
1332
1333 static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)
1334 {
1335     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1336
1337     TRACE("iface %p, material %p.\n", iface, material);
1338
1339     /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1340     wined3d_mutex_lock();
1341     wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1342     wined3d_mutex_unlock();
1343
1344     return D3D_OK;
1345 }
1346
1347 static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material)
1348 {
1349     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1350
1351     TRACE("iface %p, material %p.\n", iface, material);
1352
1353     /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1354     wined3d_mutex_lock();
1355     wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1356     wined3d_mutex_unlock();
1357
1358     return D3D_OK;
1359 }
1360
1361 static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, const D3DLIGHT8 *light)
1362 {
1363     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1364     HRESULT hr;
1365
1366     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1367
1368     /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1369     wined3d_mutex_lock();
1370     hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1371     wined3d_mutex_unlock();
1372
1373     return hr;
1374 }
1375
1376 static HRESULT WINAPI d3d8_device_GetLight(IDirect3DDevice8 *iface, DWORD index, D3DLIGHT8 *light)
1377 {
1378     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1379     HRESULT hr;
1380
1381     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1382
1383     /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1384     wined3d_mutex_lock();
1385     hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1386     wined3d_mutex_unlock();
1387
1388     return hr;
1389 }
1390
1391 static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL enable)
1392 {
1393     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1394     HRESULT hr;
1395
1396     TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1397
1398     wined3d_mutex_lock();
1399     hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1400     wined3d_mutex_unlock();
1401
1402     return hr;
1403 }
1404
1405 static HRESULT WINAPI d3d8_device_GetLightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL *enable)
1406 {
1407     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1408     HRESULT hr;
1409
1410     TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1411
1412     wined3d_mutex_lock();
1413     hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1414     wined3d_mutex_unlock();
1415
1416     return hr;
1417 }
1418
1419 static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD index, const float *plane)
1420 {
1421     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1422     HRESULT hr;
1423
1424     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1425
1426     wined3d_mutex_lock();
1427     hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1428     wined3d_mutex_unlock();
1429
1430     return hr;
1431 }
1432
1433 static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD index, float *plane)
1434 {
1435     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1436     HRESULT hr;
1437
1438     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1439
1440     wined3d_mutex_lock();
1441     hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1442     wined3d_mutex_unlock();
1443
1444     return hr;
1445 }
1446
1447 static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface,
1448         D3DRENDERSTATETYPE state, DWORD value)
1449 {
1450     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1451
1452     TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1453
1454     wined3d_mutex_lock();
1455     switch (state)
1456     {
1457         case D3DRS_ZBIAS:
1458             wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
1459             break;
1460
1461         default:
1462             wined3d_device_set_render_state(device->wined3d_device, state, value);
1463     }
1464     wined3d_mutex_unlock();
1465
1466     return D3D_OK;
1467 }
1468
1469 static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface,
1470         D3DRENDERSTATETYPE state, DWORD *value)
1471 {
1472     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1473
1474     TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1475
1476     wined3d_mutex_lock();
1477     switch (state)
1478     {
1479         case D3DRS_ZBIAS:
1480             *value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
1481             break;
1482
1483         default:
1484             *value = wined3d_device_get_render_state(device->wined3d_device, state);
1485     }
1486     wined3d_mutex_unlock();
1487
1488     return D3D_OK;
1489 }
1490
1491 static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
1492 {
1493     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1494     HRESULT hr;
1495
1496     TRACE("iface %p.\n", iface);
1497
1498     wined3d_mutex_lock();
1499     hr = wined3d_device_begin_stateblock(device->wined3d_device);
1500     wined3d_mutex_unlock();
1501
1502     return hr;
1503 }
1504
1505 static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *token)
1506 {
1507     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1508     struct wined3d_stateblock *stateblock;
1509     HRESULT hr;
1510
1511     TRACE("iface %p, token %p.\n", iface, token);
1512
1513     /* Tell wineD3D to endstateblock before anything else (in case we run out
1514      * of memory later and cause locking problems)
1515      */
1516     wined3d_mutex_lock();
1517     hr = wined3d_device_end_stateblock(device->wined3d_device, &stateblock);
1518     if (FAILED(hr))
1519     {
1520         WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1521         wined3d_mutex_unlock();
1522         return hr;
1523     }
1524
1525     *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1526     wined3d_mutex_unlock();
1527
1528     if (*token == D3D8_INVALID_HANDLE)
1529     {
1530         ERR("Failed to create a handle\n");
1531         wined3d_mutex_lock();
1532         wined3d_stateblock_decref(stateblock);
1533         wined3d_mutex_unlock();
1534         return E_FAIL;
1535     }
1536     ++*token;
1537
1538     TRACE("Returning %#x (%p).\n", *token, stateblock);
1539
1540     return hr;
1541 }
1542
1543 static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token)
1544 {
1545     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1546     struct wined3d_stateblock *stateblock;
1547     HRESULT hr;
1548
1549     TRACE("iface %p, token %#x.\n", iface, token);
1550
1551     if (!token)
1552         return D3D_OK;
1553
1554     wined3d_mutex_lock();
1555     stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1556     if (!stateblock)
1557     {
1558         WARN("Invalid handle (%#x) passed.\n", token);
1559         wined3d_mutex_unlock();
1560         return D3DERR_INVALIDCALL;
1561     }
1562     hr = wined3d_stateblock_apply(stateblock);
1563     wined3d_mutex_unlock();
1564
1565     return hr;
1566 }
1567
1568 static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD token)
1569 {
1570     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1571     struct wined3d_stateblock *stateblock;
1572     HRESULT hr;
1573
1574     TRACE("iface %p, token %#x.\n", iface, token);
1575
1576     wined3d_mutex_lock();
1577     stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1578     if (!stateblock)
1579     {
1580         WARN("Invalid handle (%#x) passed.\n", token);
1581         wined3d_mutex_unlock();
1582         return D3DERR_INVALIDCALL;
1583     }
1584     hr = wined3d_stateblock_capture(stateblock);
1585     wined3d_mutex_unlock();
1586
1587     return hr;
1588 }
1589
1590 static HRESULT WINAPI d3d8_device_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD token)
1591 {
1592     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1593     struct wined3d_stateblock *stateblock;
1594
1595     TRACE("iface %p, token %#x.\n", iface, token);
1596
1597     wined3d_mutex_lock();
1598     stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1599
1600     if (!stateblock)
1601     {
1602         WARN("Invalid handle (%#x) passed.\n", token);
1603         wined3d_mutex_unlock();
1604         return D3DERR_INVALIDCALL;
1605     }
1606
1607     if (wined3d_stateblock_decref(stateblock))
1608     {
1609         ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1610     }
1611     wined3d_mutex_unlock();
1612
1613     return D3D_OK;
1614 }
1615
1616 static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface,
1617         D3DSTATEBLOCKTYPE type, DWORD *handle)
1618 {
1619     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1620     struct wined3d_stateblock *stateblock;
1621     HRESULT hr;
1622
1623     TRACE("iface %p, type %#x, handle %p.\n", iface, type, handle);
1624
1625     if (type != D3DSBT_ALL
1626             && type != D3DSBT_PIXELSTATE
1627             && type != D3DSBT_VERTEXSTATE)
1628     {
1629         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1630         return D3DERR_INVALIDCALL;
1631     }
1632
1633     wined3d_mutex_lock();
1634     hr = wined3d_stateblock_create(device->wined3d_device, (enum wined3d_stateblock_type)type, &stateblock);
1635     if (FAILED(hr))
1636     {
1637         wined3d_mutex_unlock();
1638         ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1639         return hr;
1640     }
1641
1642     *handle = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1643     wined3d_mutex_unlock();
1644
1645     if (*handle == D3D8_INVALID_HANDLE)
1646     {
1647         ERR("Failed to allocate a handle.\n");
1648         wined3d_mutex_lock();
1649         wined3d_stateblock_decref(stateblock);
1650         wined3d_mutex_unlock();
1651         return E_FAIL;
1652     }
1653     ++*handle;
1654
1655     TRACE("Returning %#x (%p).\n", *handle, stateblock);
1656
1657     return hr;
1658 }
1659
1660 static HRESULT WINAPI d3d8_device_SetClipStatus(IDirect3DDevice8 *iface, const D3DCLIPSTATUS8 *clip_status)
1661 {
1662     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1663     HRESULT hr;
1664
1665     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1666     /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1667
1668     wined3d_mutex_lock();
1669     hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1670     wined3d_mutex_unlock();
1671
1672     return hr;
1673 }
1674
1675 static HRESULT WINAPI d3d8_device_GetClipStatus(IDirect3DDevice8 *iface, D3DCLIPSTATUS8 *clip_status)
1676 {
1677     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1678     HRESULT hr;
1679
1680     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1681
1682     wined3d_mutex_lock();
1683     hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1684     wined3d_mutex_unlock();
1685
1686     return hr;
1687 }
1688
1689 static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 **texture)
1690 {
1691     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1692     struct wined3d_texture *wined3d_texture;
1693     struct d3d8_texture *texture_impl;
1694     HRESULT hr;
1695
1696     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1697
1698     if (!texture)
1699         return D3DERR_INVALIDCALL;
1700
1701     wined3d_mutex_lock();
1702     hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
1703     if (FAILED(hr))
1704     {
1705         WARN("Failed to get texture for stage %u, hr %#x.\n", stage, hr);
1706         wined3d_mutex_unlock();
1707         *texture = NULL;
1708         return hr;
1709     }
1710
1711     if (wined3d_texture)
1712     {
1713         texture_impl = wined3d_texture_get_parent(wined3d_texture);
1714         *texture = &texture_impl->IDirect3DBaseTexture8_iface;
1715         IDirect3DBaseTexture8_AddRef(*texture);
1716         wined3d_texture_decref(wined3d_texture);
1717     }
1718     else
1719     {
1720         *texture = NULL;
1721     }
1722     wined3d_mutex_unlock();
1723
1724     return D3D_OK;
1725 }
1726
1727 static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 *texture)
1728 {
1729     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1730     struct d3d8_texture *texture_impl;
1731     HRESULT hr;
1732
1733     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1734
1735     texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
1736
1737     wined3d_mutex_lock();
1738     hr = wined3d_device_set_texture(device->wined3d_device, stage,
1739             texture_impl ? texture_impl->wined3d_texture : NULL);
1740     wined3d_mutex_unlock();
1741
1742     return hr;
1743 }
1744
1745 static const struct tss_lookup
1746 {
1747     BOOL sampler_state;
1748     enum wined3d_texture_stage_state state;
1749 }
1750 tss_lookup[] =
1751 {
1752     {FALSE, WINED3D_TSS_INVALID},                   /*  0, unused */
1753     {FALSE, WINED3D_TSS_COLOR_OP},                  /*  1, D3DTSS_COLOROP */
1754     {FALSE, WINED3D_TSS_COLOR_ARG1},                /*  2, D3DTSS_COLORARG1 */
1755     {FALSE, WINED3D_TSS_COLOR_ARG2},                /*  3, D3DTSS_COLORARG2 */
1756     {FALSE, WINED3D_TSS_ALPHA_OP},                  /*  4, D3DTSS_ALPHAOP */
1757     {FALSE, WINED3D_TSS_ALPHA_ARG1},                /*  5, D3DTSS_ALPHAARG1 */
1758     {FALSE, WINED3D_TSS_ALPHA_ARG2},                /*  6, D3DTSS_ALPHAARG2 */
1759     {FALSE, WINED3D_TSS_BUMPENV_MAT00},             /*  7, D3DTSS_BUMPENVMAT00 */
1760     {FALSE, WINED3D_TSS_BUMPENV_MAT01},             /*  8, D3DTSS_BUMPENVMAT01 */
1761     {FALSE, WINED3D_TSS_BUMPENV_MAT10},             /*  9, D3DTSS_BUMPENVMAT10 */
1762     {FALSE, WINED3D_TSS_BUMPENV_MAT11},             /* 10, D3DTSS_BUMPENVMAT11 */
1763     {FALSE, WINED3D_TSS_TEXCOORD_INDEX},            /* 11, D3DTSS_TEXCOORDINDEX */
1764     {FALSE, WINED3D_TSS_INVALID},                   /* 12, unused */
1765     {TRUE,  WINED3D_SAMP_ADDRESS_U},                /* 13, D3DTSS_ADDRESSU */
1766     {TRUE,  WINED3D_SAMP_ADDRESS_V},                /* 14, D3DTSS_ADDRESSV */
1767     {TRUE,  WINED3D_SAMP_BORDER_COLOR},             /* 15, D3DTSS_BORDERCOLOR */
1768     {TRUE,  WINED3D_SAMP_MAG_FILTER},               /* 16, D3DTSS_MAGFILTER */
1769     {TRUE,  WINED3D_SAMP_MIN_FILTER},               /* 17, D3DTSS_MINFILTER */
1770     {TRUE,  WINED3D_SAMP_MIP_FILTER},               /* 18, D3DTSS_MIPFILTER */
1771     {TRUE,  WINED3D_SAMP_MIPMAP_LOD_BIAS},          /* 19, D3DTSS_MIPMAPLODBIAS */
1772     {TRUE,  WINED3D_SAMP_MAX_MIP_LEVEL},            /* 20, D3DTSS_MAXMIPLEVEL */
1773     {TRUE,  WINED3D_SAMP_MAX_ANISOTROPY},           /* 21, D3DTSS_MAXANISOTROPY */
1774     {FALSE, WINED3D_TSS_BUMPENV_LSCALE},            /* 22, D3DTSS_BUMPENVLSCALE */
1775     {FALSE, WINED3D_TSS_BUMPENV_LOFFSET},           /* 23, D3DTSS_BUMPENVLOFFSET */
1776     {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS},   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1777     {TRUE,  WINED3D_SAMP_ADDRESS_W},                /* 25, D3DTSS_ADDRESSW */
1778     {FALSE, WINED3D_TSS_COLOR_ARG0},                /* 26, D3DTSS_COLORARG0 */
1779     {FALSE, WINED3D_TSS_ALPHA_ARG0},                /* 27, D3DTSS_ALPHAARG0 */
1780     {FALSE, WINED3D_TSS_RESULT_ARG},                /* 28, D3DTSS_RESULTARG */
1781 };
1782
1783 static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
1784         DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value)
1785 {
1786     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1787     const struct tss_lookup *l;
1788     HRESULT hr = D3D_OK;
1789
1790     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value);
1791
1792     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1793     {
1794         WARN("Invalid Type %#x passed.\n", Type);
1795         return D3D_OK;
1796     }
1797
1798     l = &tss_lookup[Type];
1799
1800     wined3d_mutex_lock();
1801     if (l->sampler_state)
1802         *value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state);
1803     else
1804         hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state, value);
1805     wined3d_mutex_unlock();
1806
1807     return hr;
1808 }
1809
1810 static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
1811         DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)
1812 {
1813     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1814     const struct tss_lookup *l;
1815     HRESULT hr = D3D_OK;
1816
1817     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value);
1818
1819     if (type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1820     {
1821         WARN("Invalid type %#x passed.\n", type);
1822         return D3D_OK;
1823     }
1824
1825     l = &tss_lookup[type];
1826
1827     wined3d_mutex_lock();
1828     if (l->sampler_state)
1829         wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
1830     else
1831         hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value);
1832     wined3d_mutex_unlock();
1833
1834     return hr;
1835 }
1836
1837 static HRESULT WINAPI d3d8_device_ValidateDevice(IDirect3DDevice8 *iface, DWORD *pass_count)
1838 {
1839     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1840     HRESULT hr;
1841
1842     TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1843
1844     wined3d_mutex_lock();
1845     hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1846     wined3d_mutex_unlock();
1847
1848     return hr;
1849 }
1850
1851 static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface,
1852         DWORD info_id, void *info, DWORD info_size)
1853 {
1854     FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1855
1856     return D3D_OK;
1857 }
1858
1859 static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface,
1860         UINT palette_idx, const PALETTEENTRY *entries)
1861 {
1862     FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
1863
1864     /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1865      * does not have a d3d8/9-style palette API */
1866
1867     return D3DERR_INVALIDCALL;
1868 }
1869
1870 static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
1871         UINT palette_idx, PALETTEENTRY *entries)
1872 {
1873     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1874
1875     return D3DERR_INVALIDCALL;
1876 }
1877
1878 static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx)
1879 {
1880     FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1881
1882     return D3DERR_INVALIDCALL;
1883 }
1884
1885 static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *palette_idx)
1886 {
1887     FIXME("iface %p, palette_idx %p unimplemented.\n", iface, palette_idx);
1888
1889     return D3DERR_INVALIDCALL;
1890 }
1891
1892 static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface,
1893         D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1894 {
1895     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1896     HRESULT hr;
1897
1898     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1899             iface, primitive_type, start_vertex, primitive_count);
1900
1901     wined3d_mutex_lock();
1902     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1903     hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1904             vertex_count_from_primitive_count(primitive_type, primitive_count));
1905     wined3d_mutex_unlock();
1906
1907     return hr;
1908 }
1909
1910 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1911         D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
1912         UINT start_idx, UINT primitive_count)
1913 {
1914     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1915     HRESULT hr;
1916
1917     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1918             iface, primitive_type, min_vertex_idx, vertex_count, start_idx, primitive_count);
1919
1920     wined3d_mutex_lock();
1921     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1922     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1923             vertex_count_from_primitive_count(primitive_type, primitive_count));
1924     wined3d_mutex_unlock();
1925
1926     return hr;
1927 }
1928
1929 static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1930         D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data,
1931         UINT stride)
1932 {
1933     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1934     HRESULT hr;
1935
1936     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1937             iface, primitive_type, primitive_count, data, stride);
1938
1939     wined3d_mutex_lock();
1940     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1941     hr = wined3d_device_draw_primitive_up(device->wined3d_device,
1942             vertex_count_from_primitive_count(primitive_type, primitive_count),
1943             data, stride);
1944     wined3d_mutex_unlock();
1945
1946     return hr;
1947 }
1948
1949 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
1950         D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
1951         UINT primitive_count, const void *index_data, D3DFORMAT index_format,
1952         const void *vertex_data, UINT vertex_stride)
1953 {
1954     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1955     HRESULT hr;
1956
1957     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1958             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1959             iface, primitive_type, min_vertex_idx, index_count, primitive_count,
1960             index_data, index_format, vertex_data, vertex_stride);
1961
1962     wined3d_mutex_lock();
1963     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1964     hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
1965             vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
1966             wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
1967     wined3d_mutex_unlock();
1968
1969     return hr;
1970 }
1971
1972 static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT src_start_idx,
1973         UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags)
1974 {
1975     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1976     struct d3d8_vertexbuffer *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer);
1977     HRESULT hr;
1978
1979     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1980             iface, src_start_idx, dst_idx, vertex_count, dst_buffer, flags);
1981
1982     wined3d_mutex_lock();
1983     hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx,
1984             vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf);
1985     wined3d_mutex_unlock();
1986
1987     return hr;
1988 }
1989
1990 static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface,
1991         const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1992 {
1993     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1994     struct d3d8_vertex_shader *object;
1995     DWORD shader_handle;
1996     DWORD handle;
1997     HRESULT hr;
1998
1999     TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2000             iface, declaration, byte_code, shader, usage);
2001
2002     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2003     if (!object)
2004     {
2005         ERR("Failed to allocate vertex shader memory.\n");
2006         *shader = 0;
2007         return E_OUTOFMEMORY;
2008     }
2009
2010     wined3d_mutex_lock();
2011     handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS);
2012     wined3d_mutex_unlock();
2013     if (handle == D3D8_INVALID_HANDLE)
2014     {
2015         ERR("Failed to allocate vertex shader handle.\n");
2016         HeapFree(GetProcessHeap(), 0, object);
2017         *shader = 0;
2018         return E_OUTOFMEMORY;
2019     }
2020
2021     shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2022
2023     hr = d3d8_vertex_shader_init(object, device, declaration, byte_code, shader_handle, usage);
2024     if (FAILED(hr))
2025     {
2026         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2027         wined3d_mutex_lock();
2028         d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS);
2029         wined3d_mutex_unlock();
2030         HeapFree(GetProcessHeap(), 0, object);
2031         *shader = 0;
2032         return hr;
2033     }
2034
2035     TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
2036     *shader = shader_handle;
2037
2038     return D3D_OK;
2039 }
2040
2041 static struct d3d8_vertex_declaration *d3d8_device_get_fvf_declaration(struct d3d8_device *device, DWORD fvf)
2042 {
2043     struct d3d8_vertex_declaration *d3d8_declaration;
2044     struct FvfToDecl *convertedDecls = device->decls;
2045     int p, low, high; /* deliberately signed */
2046     HRESULT hr;
2047
2048     TRACE("Searching for declaration for fvf %08x... ", fvf);
2049
2050     low = 0;
2051     high = device->numConvertedDecls - 1;
2052     while (low <= high)
2053     {
2054         p = (low + high) >> 1;
2055         TRACE("%d ", p);
2056
2057         if (convertedDecls[p].fvf == fvf)
2058         {
2059             TRACE("found %p\n", convertedDecls[p].declaration);
2060             return convertedDecls[p].declaration;
2061         }
2062
2063         if (convertedDecls[p].fvf < fvf)
2064             low = p + 1;
2065         else
2066             high = p - 1;
2067     }
2068     TRACE("not found. Creating and inserting at position %d.\n", low);
2069
2070     if (!(d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration))))
2071     {
2072         ERR("Memory allocation failed.\n");
2073         return NULL;
2074     }
2075
2076     if (FAILED(hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, device, fvf)))
2077     {
2078         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2079         HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2080         return NULL;
2081     }
2082
2083     if (device->declArraySize == device->numConvertedDecls)
2084     {
2085         UINT grow = device->declArraySize / 2;
2086
2087         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2088                 sizeof(*convertedDecls) * (device->numConvertedDecls + grow));
2089         if (!convertedDecls)
2090         {
2091             d3d8_vertex_declaration_destroy(d3d8_declaration);
2092             return NULL;
2093         }
2094         device->decls = convertedDecls;
2095         device->declArraySize += grow;
2096     }
2097
2098     memmove(convertedDecls + low + 1, convertedDecls + low,
2099             sizeof(*convertedDecls) * (device->numConvertedDecls - low));
2100     convertedDecls[low].declaration = d3d8_declaration;
2101     convertedDecls[low].fvf = fvf;
2102     ++device->numConvertedDecls;
2103
2104     TRACE("Returning %p. %u decls in array.\n", d3d8_declaration, device->numConvertedDecls);
2105
2106     return d3d8_declaration;
2107 }
2108
2109 static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2110 {
2111     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2112     struct d3d8_vertex_shader *shader_impl;
2113
2114     TRACE("iface %p, shader %#x.\n", iface, shader);
2115
2116     if (VS_HIGHESTFIXEDFXF >= shader)
2117     {
2118         TRACE("Setting FVF, %#x\n", shader);
2119
2120         wined3d_mutex_lock();
2121         wined3d_device_set_vertex_declaration(device->wined3d_device,
2122                 d3d8_device_get_fvf_declaration(device, shader)->wined3d_vertex_declaration);
2123         wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
2124         wined3d_mutex_unlock();
2125
2126         return D3D_OK;
2127     }
2128
2129     TRACE("Setting shader\n");
2130
2131     wined3d_mutex_lock();
2132     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2133     {
2134         WARN("Invalid handle (%#x) passed.\n", shader);
2135         wined3d_mutex_unlock();
2136
2137         return D3DERR_INVALIDCALL;
2138     }
2139
2140     wined3d_device_set_vertex_declaration(device->wined3d_device,
2141             shader_impl->vertex_declaration->wined3d_vertex_declaration);
2142     wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
2143     wined3d_mutex_unlock();
2144
2145     return D3D_OK;
2146 }
2147
2148 static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD *shader)
2149 {
2150     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2151     struct wined3d_vertex_declaration *wined3d_declaration;
2152     struct d3d8_vertex_declaration *d3d8_declaration;
2153
2154     TRACE("iface %p, shader %p.\n", iface, shader);
2155
2156     wined3d_mutex_lock();
2157     if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2158     {
2159         d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2160         *shader = d3d8_declaration->shader_handle;
2161     }
2162     else
2163     {
2164         *shader = 0;
2165     }
2166     wined3d_mutex_unlock();
2167
2168     TRACE("Returning %#x.\n", *shader);
2169
2170     return D3D_OK;
2171 }
2172
2173 static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2174 {
2175     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2176     struct d3d8_vertex_shader *shader_impl;
2177
2178     TRACE("iface %p, shader %#x.\n", iface, shader);
2179
2180     wined3d_mutex_lock();
2181     if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2182     {
2183         WARN("Invalid handle (%#x) passed.\n", shader);
2184         wined3d_mutex_unlock();
2185
2186         return D3DERR_INVALIDCALL;
2187     }
2188
2189     if (shader_impl->wined3d_shader
2190             && wined3d_device_get_vertex_shader(device->wined3d_device) == shader_impl->wined3d_shader)
2191         IDirect3DDevice8_SetVertexShader(iface, 0);
2192
2193     wined3d_mutex_unlock();
2194
2195     d3d8_vertex_shader_destroy(shader_impl);
2196
2197     return D3D_OK;
2198 }
2199
2200 static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2201         DWORD start_register, const void *data, DWORD count)
2202 {
2203     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2204     HRESULT hr;
2205
2206     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2207             iface, start_register, data, count);
2208
2209     if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2210     {
2211         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2212              start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2213         return D3DERR_INVALIDCALL;
2214     }
2215
2216     wined3d_mutex_lock();
2217     hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, data, count);
2218     wined3d_mutex_unlock();
2219
2220     return hr;
2221 }
2222
2223 static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2224         DWORD start_register, void *data, DWORD count)
2225 {
2226     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2227     HRESULT hr;
2228
2229     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2230             iface, start_register, data, count);
2231
2232     if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2233     {
2234         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2235              start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2236         return D3DERR_INVALIDCALL;
2237     }
2238
2239     wined3d_mutex_lock();
2240     hr = wined3d_device_get_vs_consts_f(device->wined3d_device, start_register, data, count);
2241     wined3d_mutex_unlock();
2242
2243     return hr;
2244 }
2245
2246 static HRESULT WINAPI d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2247         DWORD shader, void *data, DWORD *data_size)
2248 {
2249     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2250     struct d3d8_vertex_declaration *declaration;
2251     struct d3d8_vertex_shader *shader_impl;
2252
2253     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2254             iface, shader, data, data_size);
2255
2256     wined3d_mutex_lock();
2257     shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2258     wined3d_mutex_unlock();
2259
2260     if (!shader_impl)
2261     {
2262         WARN("Invalid handle (%#x) passed.\n", shader);
2263         return D3DERR_INVALIDCALL;
2264     }
2265     declaration = shader_impl->vertex_declaration;
2266
2267     if (!data)
2268     {
2269         *data_size = declaration->elements_size;
2270         return D3D_OK;
2271     }
2272
2273     /* MSDN claims that if *data_size is smaller than the required size
2274      * we should write the required size and return D3DERR_MOREDATA.
2275      * That's not actually true. */
2276     if (*data_size < declaration->elements_size)
2277         return D3DERR_INVALIDCALL;
2278
2279     memcpy(data, declaration->elements, declaration->elements_size);
2280
2281     return D3D_OK;
2282 }
2283
2284 static HRESULT WINAPI d3d8_device_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2285         DWORD shader, void *data, DWORD *data_size)
2286 {
2287     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2288     struct d3d8_vertex_shader *shader_impl = NULL;
2289     HRESULT hr;
2290
2291     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2292             iface, shader, data, data_size);
2293
2294     wined3d_mutex_lock();
2295     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2296     {
2297         WARN("Invalid handle (%#x) passed.\n", shader);
2298         wined3d_mutex_unlock();
2299
2300         return D3DERR_INVALIDCALL;
2301     }
2302
2303     if (!shader_impl->wined3d_shader)
2304     {
2305         wined3d_mutex_unlock();
2306         *data_size = 0;
2307         return D3D_OK;
2308     }
2309
2310     hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2311     wined3d_mutex_unlock();
2312
2313     return hr;
2314 }
2315
2316 static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface,
2317         IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx)
2318 {
2319     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2320     struct d3d8_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer8(buffer);
2321
2322     TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, buffer, base_vertex_idx);
2323
2324     /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2325      * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2326      * vertex buffers can't be created to address them with an index that requires the 32nd bit
2327      * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2328      * problem)
2329      */
2330     wined3d_mutex_lock();
2331     wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2332     wined3d_device_set_index_buffer(device->wined3d_device,
2333             ib ? ib->wined3d_buffer : NULL,
2334             ib ? ib->format : WINED3DFMT_UNKNOWN);
2335     wined3d_mutex_unlock();
2336
2337     return D3D_OK;
2338 }
2339
2340 static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
2341         IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index)
2342 {
2343     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2344     struct wined3d_buffer *wined3d_buffer;
2345     struct d3d8_indexbuffer *buffer_impl;
2346
2347     TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, buffer, base_vertex_index);
2348
2349     if (!buffer)
2350         return D3DERR_INVALIDCALL;
2351
2352     /* The case from UINT to INT is safe because d3d8 will never set negative values */
2353     wined3d_mutex_lock();
2354     *base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
2355     if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device)))
2356     {
2357         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2358         *buffer = &buffer_impl->IDirect3DIndexBuffer8_iface;
2359         IDirect3DIndexBuffer8_AddRef(*buffer);
2360     }
2361     else
2362     {
2363         *buffer = NULL;
2364     }
2365     wined3d_mutex_unlock();
2366
2367     return D3D_OK;
2368 }
2369
2370 static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface,
2371         const DWORD *byte_code, DWORD *shader)
2372 {
2373     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2374     struct d3d8_pixel_shader *object;
2375     DWORD shader_handle;
2376     DWORD handle;
2377     HRESULT hr;
2378
2379     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2380
2381     if (!shader)
2382         return D3DERR_INVALIDCALL;
2383
2384     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2385     if (!object)
2386     {
2387         ERR("Failed to allocate pixel shader memmory.\n");
2388         return E_OUTOFMEMORY;
2389     }
2390
2391     wined3d_mutex_lock();
2392     handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS);
2393     wined3d_mutex_unlock();
2394     if (handle == D3D8_INVALID_HANDLE)
2395     {
2396         ERR("Failed to allocate pixel shader handle.\n");
2397         HeapFree(GetProcessHeap(), 0, object);
2398         return E_OUTOFMEMORY;
2399     }
2400
2401     shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2402
2403     hr = d3d8_pixel_shader_init(object, device, byte_code, shader_handle);
2404     if (FAILED(hr))
2405     {
2406         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2407         wined3d_mutex_lock();
2408         d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS);
2409         wined3d_mutex_unlock();
2410         HeapFree(GetProcessHeap(), 0, object);
2411         *shader = 0;
2412         return hr;
2413     }
2414
2415     TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2416     *shader = shader_handle;
2417
2418     return D3D_OK;
2419 }
2420
2421 static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD shader)
2422 {
2423     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2424     struct d3d8_pixel_shader *shader_impl;
2425
2426     TRACE("iface %p, shader %#x.\n", iface, shader);
2427
2428     wined3d_mutex_lock();
2429
2430     if (!shader)
2431     {
2432         wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
2433         wined3d_mutex_unlock();
2434         return D3D_OK;
2435     }
2436
2437     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2438     {
2439         WARN("Invalid handle (%#x) passed.\n", shader);
2440         wined3d_mutex_unlock();
2441         return D3DERR_INVALIDCALL;
2442     }
2443
2444     TRACE("Setting shader %p.\n", shader_impl);
2445     wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
2446     wined3d_mutex_unlock();
2447
2448     return D3D_OK;
2449 }
2450
2451 static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD *shader)
2452 {
2453     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2454     struct wined3d_shader *object;
2455
2456     TRACE("iface %p, shader %p.\n", iface, shader);
2457
2458     if (!shader)
2459         return D3DERR_INVALIDCALL;
2460
2461     wined3d_mutex_lock();
2462     if ((object = wined3d_device_get_pixel_shader(device->wined3d_device)))
2463     {
2464         struct d3d8_pixel_shader *d3d8_shader;
2465         d3d8_shader = wined3d_shader_get_parent(object);
2466         *shader = d3d8_shader->handle;
2467     }
2468     else
2469     {
2470         *shader = 0;
2471     }
2472     wined3d_mutex_unlock();
2473
2474     TRACE("Returning %#x.\n", *shader);
2475
2476     return D3D_OK;
2477 }
2478
2479 static HRESULT WINAPI d3d8_device_DeletePixelShader(IDirect3DDevice8 *iface, DWORD shader)
2480 {
2481     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2482     struct d3d8_pixel_shader *shader_impl;
2483
2484     TRACE("iface %p, shader %#x.\n", iface, shader);
2485
2486     wined3d_mutex_lock();
2487
2488     if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2489     {
2490         WARN("Invalid handle (%#x) passed.\n", shader);
2491         wined3d_mutex_unlock();
2492         return D3DERR_INVALIDCALL;
2493     }
2494
2495     if (wined3d_device_get_pixel_shader(device->wined3d_device) == shader_impl->wined3d_shader)
2496         IDirect3DDevice8_SetPixelShader(iface, 0);
2497
2498     wined3d_mutex_unlock();
2499
2500     d3d8_pixel_shader_destroy(shader_impl);
2501
2502     return D3D_OK;
2503 }
2504
2505 static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2506         DWORD start_register, const void *data, DWORD count)
2507 {
2508     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2509     HRESULT hr;
2510
2511     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2512             iface, start_register, data, count);
2513
2514     wined3d_mutex_lock();
2515     hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, data, count);
2516     wined3d_mutex_unlock();
2517
2518     return hr;
2519 }
2520
2521 static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2522         DWORD start_register, void *data, DWORD count)
2523 {
2524     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2525     HRESULT hr;
2526
2527     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2528             iface, start_register, data, count);
2529
2530     wined3d_mutex_lock();
2531     hr = wined3d_device_get_ps_consts_f(device->wined3d_device, start_register, data, count);
2532     wined3d_mutex_unlock();
2533
2534     return hr;
2535 }
2536
2537 static HRESULT WINAPI d3d8_device_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2538         DWORD shader, void *data, DWORD *data_size)
2539 {
2540     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2541     struct d3d8_pixel_shader *shader_impl = NULL;
2542     HRESULT hr;
2543
2544     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2545             iface, shader, data, data_size);
2546
2547     wined3d_mutex_lock();
2548     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2549     {
2550         WARN("Invalid handle (%#x) passed.\n", shader);
2551         wined3d_mutex_unlock();
2552
2553         return D3DERR_INVALIDCALL;
2554     }
2555
2556     hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2557     wined3d_mutex_unlock();
2558
2559     return hr;
2560 }
2561
2562 static HRESULT WINAPI d3d8_device_DrawRectPatch(IDirect3DDevice8 *iface, UINT handle,
2563         const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2564 {
2565     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2566     HRESULT hr;
2567
2568     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2569             iface, handle, segment_count, patch_info);
2570
2571     wined3d_mutex_lock();
2572     hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2573             segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2574     wined3d_mutex_unlock();
2575
2576     return hr;
2577 }
2578
2579 static HRESULT WINAPI d3d8_device_DrawTriPatch(IDirect3DDevice8 *iface, UINT handle,
2580         const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2581 {
2582     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2583     HRESULT hr;
2584
2585     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2586             iface, handle, segment_count, patch_info);
2587
2588     wined3d_mutex_lock();
2589     hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2590             segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2591     wined3d_mutex_unlock();
2592
2593     return hr;
2594 }
2595
2596 static HRESULT WINAPI d3d8_device_DeletePatch(IDirect3DDevice8 *iface, UINT handle)
2597 {
2598     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2599     HRESULT hr;
2600
2601     TRACE("iface %p, handle %#x.\n", iface, handle);
2602
2603     wined3d_mutex_lock();
2604     hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2605     wined3d_mutex_unlock();
2606
2607     return hr;
2608 }
2609
2610 static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
2611         UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride)
2612 {
2613     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2614     struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer);
2615     HRESULT hr;
2616
2617     TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2618             iface, stream_idx, buffer, stride);
2619
2620     wined3d_mutex_lock();
2621     hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2622             buffer_impl ? buffer_impl->wined3d_buffer : NULL, 0, stride);
2623     wined3d_mutex_unlock();
2624
2625     return hr;
2626 }
2627
2628 static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
2629         UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride)
2630 {
2631     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2632     struct d3d8_vertexbuffer *buffer_impl;
2633     struct wined3d_buffer *wined3d_buffer = NULL;
2634     HRESULT hr;
2635
2636     TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2637             iface, stream_idx, buffer, stride);
2638
2639     if (!buffer)
2640         return D3DERR_INVALIDCALL;
2641
2642     wined3d_mutex_lock();
2643     hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, 0, stride);
2644     if (SUCCEEDED(hr) && wined3d_buffer)
2645     {
2646         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2647         *buffer = &buffer_impl->IDirect3DVertexBuffer8_iface;
2648         IDirect3DVertexBuffer8_AddRef(*buffer);
2649         wined3d_buffer_decref(wined3d_buffer);
2650     }
2651     else
2652     {
2653         if (FAILED(hr))
2654             ERR("Failed to get wined3d stream source, hr %#x.\n", hr);
2655         *buffer = NULL;
2656     }
2657     wined3d_mutex_unlock();
2658
2659     return hr;
2660 }
2661
2662 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl =
2663 {
2664     d3d8_device_QueryInterface,
2665     d3d8_device_AddRef,
2666     d3d8_device_Release,
2667     d3d8_device_TestCooperativeLevel,
2668     d3d8_device_GetAvailableTextureMem,
2669     d3d8_device_ResourceManagerDiscardBytes,
2670     d3d8_device_GetDirect3D,
2671     d3d8_device_GetDeviceCaps,
2672     d3d8_device_GetDisplayMode,
2673     d3d8_device_GetCreationParameters,
2674     d3d8_device_SetCursorProperties,
2675     d3d8_device_SetCursorPosition,
2676     d3d8_device_ShowCursor,
2677     d3d8_device_CreateAdditionalSwapChain,
2678     d3d8_device_Reset,
2679     d3d8_device_Present,
2680     d3d8_device_GetBackBuffer,
2681     d3d8_device_GetRasterStatus,
2682     d3d8_device_SetGammaRamp,
2683     d3d8_device_GetGammaRamp,
2684     d3d8_device_CreateTexture,
2685     d3d8_device_CreateVolumeTexture,
2686     d3d8_device_CreateCubeTexture,
2687     d3d8_device_CreateVertexBuffer,
2688     d3d8_device_CreateIndexBuffer,
2689     d3d8_device_CreateRenderTarget,
2690     d3d8_device_CreateDepthStencilSurface,
2691     d3d8_device_CreateImageSurface,
2692     d3d8_device_CopyRects,
2693     d3d8_device_UpdateTexture,
2694     d3d8_device_GetFrontBuffer,
2695     d3d8_device_SetRenderTarget,
2696     d3d8_device_GetRenderTarget,
2697     d3d8_device_GetDepthStencilSurface,
2698     d3d8_device_BeginScene,
2699     d3d8_device_EndScene,
2700     d3d8_device_Clear,
2701     d3d8_device_SetTransform,
2702     d3d8_device_GetTransform,
2703     d3d8_device_MultiplyTransform,
2704     d3d8_device_SetViewport,
2705     d3d8_device_GetViewport,
2706     d3d8_device_SetMaterial,
2707     d3d8_device_GetMaterial,
2708     d3d8_device_SetLight,
2709     d3d8_device_GetLight,
2710     d3d8_device_LightEnable,
2711     d3d8_device_GetLightEnable,
2712     d3d8_device_SetClipPlane,
2713     d3d8_device_GetClipPlane,
2714     d3d8_device_SetRenderState,
2715     d3d8_device_GetRenderState,
2716     d3d8_device_BeginStateBlock,
2717     d3d8_device_EndStateBlock,
2718     d3d8_device_ApplyStateBlock,
2719     d3d8_device_CaptureStateBlock,
2720     d3d8_device_DeleteStateBlock,
2721     d3d8_device_CreateStateBlock,
2722     d3d8_device_SetClipStatus,
2723     d3d8_device_GetClipStatus,
2724     d3d8_device_GetTexture,
2725     d3d8_device_SetTexture,
2726     d3d8_device_GetTextureStageState,
2727     d3d8_device_SetTextureStageState,
2728     d3d8_device_ValidateDevice,
2729     d3d8_device_GetInfo,
2730     d3d8_device_SetPaletteEntries,
2731     d3d8_device_GetPaletteEntries,
2732     d3d8_device_SetCurrentTexturePalette,
2733     d3d8_device_GetCurrentTexturePalette,
2734     d3d8_device_DrawPrimitive,
2735     d3d8_device_DrawIndexedPrimitive,
2736     d3d8_device_DrawPrimitiveUP,
2737     d3d8_device_DrawIndexedPrimitiveUP,
2738     d3d8_device_ProcessVertices,
2739     d3d8_device_CreateVertexShader,
2740     d3d8_device_SetVertexShader,
2741     d3d8_device_GetVertexShader,
2742     d3d8_device_DeleteVertexShader,
2743     d3d8_device_SetVertexShaderConstant,
2744     d3d8_device_GetVertexShaderConstant,
2745     d3d8_device_GetVertexShaderDeclaration,
2746     d3d8_device_GetVertexShaderFunction,
2747     d3d8_device_SetStreamSource,
2748     d3d8_device_GetStreamSource,
2749     d3d8_device_SetIndices,
2750     d3d8_device_GetIndices,
2751     d3d8_device_CreatePixelShader,
2752     d3d8_device_SetPixelShader,
2753     d3d8_device_GetPixelShader,
2754     d3d8_device_DeletePixelShader,
2755     d3d8_device_SetPixelShaderConstant,
2756     d3d8_device_GetPixelShaderConstant,
2757     d3d8_device_GetPixelShaderFunction,
2758     d3d8_device_DrawRectPatch,
2759     d3d8_device_DrawTriPatch,
2760     d3d8_device_DeletePatch,
2761 };
2762
2763 static inline struct d3d8_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
2764 {
2765     return CONTAINING_RECORD(device_parent, struct d3d8_device, device_parent);
2766 }
2767
2768 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
2769         struct wined3d_device *device)
2770 {
2771     TRACE("device_parent %p, device %p\n", device_parent, device);
2772 }
2773
2774 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
2775 {
2776     TRACE("device_parent %p.\n", device_parent);
2777 }
2778
2779 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
2780         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2781         enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
2782 {
2783     struct d3d8_device *device = device_from_device_parent(device_parent);
2784     struct d3d8_surface *d3d_surface;
2785     BOOL lockable = TRUE;
2786     HRESULT hr;
2787
2788     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2789             "\tpool %#x, level %u, face %u, surface %p.\n",
2790             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
2791
2792
2793     if (pool == WINED3D_POOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC))
2794         lockable = FALSE;
2795
2796     hr = d3d8_device_CreateSurface(device, width, height,
2797             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2798             (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2799     if (FAILED(hr))
2800     {
2801         WARN("Failed to create surface, hr %#x.\n", hr);
2802         return hr;
2803     }
2804
2805     *surface = d3d_surface->wined3d_surface;
2806     wined3d_surface_incref(*surface);
2807
2808     d3d_surface->container = container_parent;
2809     IDirect3DDevice8_Release(d3d_surface->parent_device);
2810     d3d_surface->parent_device = NULL;
2811
2812     IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2813     d3d_surface->forwardReference = container_parent;
2814
2815     return hr;
2816 }
2817
2818 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
2819         void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
2820         enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
2821 {
2822     struct d3d8_device *device = device_from_device_parent(device_parent);
2823     struct d3d8_surface *d3d_surface;
2824     HRESULT hr;
2825
2826     TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
2827             "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
2828             device_parent, container_parent, width, height, format_id, usage,
2829             multisample_type, multisample_quality, surface);
2830
2831     if (FAILED(hr = d3d8_device_CreateSurface(device, width, height, d3dformat_from_wined3dformat(format_id),
2832             TRUE, FALSE, 0, (IDirect3DSurface8 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type,
2833             multisample_quality)))
2834     {
2835         WARN("Failed to create surface, hr %#x.\n", hr);
2836         return hr;
2837     }
2838
2839     *surface = d3d_surface->wined3d_surface;
2840     wined3d_surface_incref(*surface);
2841
2842     d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2843     /* Implicit surfaces are created with an refcount of 0 */
2844     IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2845
2846     return hr;
2847 }
2848
2849 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
2850         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2851         enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
2852 {
2853     struct d3d8_device *device = device_from_device_parent(device_parent);
2854     struct d3d8_volume *object;
2855     HRESULT hr;
2856
2857     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2858             "format %#x, pool %#x, usage %#x, volume %p.\n",
2859             device_parent, container_parent, width, height, depth,
2860             format, pool, usage, volume);
2861
2862     /* Allocate the storage for the device */
2863     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2864     if (!object)
2865     {
2866         FIXME("Allocation of memory failed\n");
2867         *volume = NULL;
2868         return D3DERR_OUTOFVIDEOMEMORY;
2869     }
2870
2871     hr = volume_init(object, device, width, height, depth, usage, format, pool);
2872     if (FAILED(hr))
2873     {
2874         WARN("Failed to initialize volume, hr %#x.\n", hr);
2875         HeapFree(GetProcessHeap(), 0, object);
2876         return hr;
2877     }
2878
2879     *volume = object->wined3d_volume;
2880     wined3d_volume_incref(*volume);
2881     IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2882
2883     object->container = container_parent;
2884     object->forwardReference = container_parent;
2885
2886     TRACE("Created volume %p.\n", object);
2887
2888     return hr;
2889 }
2890
2891 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
2892         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
2893 {
2894     struct d3d8_device *device = device_from_device_parent(device_parent);
2895     struct d3d8_swapchain *d3d_swapchain;
2896     HRESULT hr;
2897
2898     TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
2899
2900     if (FAILED(hr = d3d8_swapchain_create(device, desc, &d3d_swapchain)))
2901     {
2902         WARN("Failed to create swapchain, hr %#x.\n", hr);
2903         *swapchain = NULL;
2904         return hr;
2905     }
2906
2907     *swapchain = d3d_swapchain->wined3d_swapchain;
2908     wined3d_swapchain_incref(*swapchain);
2909     IDirect3DSwapChain8_Release(&d3d_swapchain->IDirect3DSwapChain8_iface);
2910
2911     return hr;
2912 }
2913
2914 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
2915 {
2916     device_parent_wined3d_device_created,
2917     device_parent_mode_changed,
2918     device_parent_create_swapchain_surface,
2919     device_parent_create_texture_surface,
2920     device_parent_create_volume,
2921     device_parent_create_swapchain,
2922 };
2923
2924 static void setup_fpu(void)
2925 {
2926 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2927     WORD cw;
2928     __asm__ volatile ("fnstcw %0" : "=m" (cw));
2929     cw = (cw & ~0xf3f) | 0x3f;
2930     __asm__ volatile ("fldcw %0" : : "m" (cw));
2931 #elif defined(__i386__) && defined(_MSC_VER)
2932     WORD cw;
2933     __asm fnstcw cw;
2934     cw = (cw & ~0xf3f) | 0x3f;
2935     __asm fldcw cw;
2936 #else
2937     FIXME("FPU setup not implemented for this platform.\n");
2938 #endif
2939 }
2940
2941 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
2942         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
2943 {
2944     struct wined3d_swapchain_desc swapchain_desc;
2945     HRESULT hr;
2946
2947     device->IDirect3DDevice8_iface.lpVtbl = &d3d8_device_vtbl;
2948     device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
2949     device->ref = 1;
2950     device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2951             D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
2952     if (!device->handle_table.entries)
2953     {
2954         ERR("Failed to allocate handle table memory.\n");
2955         return E_OUTOFMEMORY;
2956     }
2957     device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
2958
2959     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
2960
2961     wined3d_mutex_lock();
2962     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
2963             &device->device_parent, &device->wined3d_device);
2964     if (FAILED(hr))
2965     {
2966         WARN("Failed to create wined3d device, hr %#x.\n", hr);
2967         wined3d_mutex_unlock();
2968         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2969         return hr;
2970     }
2971
2972     if (!parameters->Windowed)
2973     {
2974         HWND device_window = parameters->hDeviceWindow;
2975
2976         if (!focus_window)
2977             focus_window = device_window;
2978         if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
2979         {
2980             ERR("Failed to acquire focus window, hr %#x.\n", hr);
2981             wined3d_device_decref(device->wined3d_device);
2982             wined3d_mutex_unlock();
2983             HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2984             return hr;
2985         }
2986
2987         if (!device_window)
2988             device_window = focus_window;
2989         wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
2990                 parameters->BackBufferWidth,
2991                 parameters->BackBufferHeight);
2992     }
2993
2994     if (flags & D3DCREATE_MULTITHREADED)
2995         wined3d_device_set_multithreaded(device->wined3d_device);
2996
2997     wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, parameters);
2998
2999     hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
3000     if (FAILED(hr))
3001     {
3002         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3003         wined3d_device_release_focus_window(device->wined3d_device);
3004         wined3d_device_decref(device->wined3d_device);
3005         wined3d_mutex_unlock();
3006         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3007         return hr;
3008     }
3009
3010     wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
3011     wined3d_mutex_unlock();
3012
3013     present_parameters_from_wined3d_swapchain_desc(parameters, &swapchain_desc);
3014
3015     device->declArraySize = 16;
3016     device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
3017     if (!device->decls)
3018     {
3019         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3020         hr = E_OUTOFMEMORY;
3021         goto err;
3022     }
3023
3024     device->d3d_parent = &parent->IDirect3D8_iface;
3025     IDirect3D8_AddRef(device->d3d_parent);
3026
3027     return D3D_OK;
3028
3029 err:
3030     wined3d_mutex_lock();
3031     wined3d_device_uninit_3d(device->wined3d_device);
3032     wined3d_device_release_focus_window(device->wined3d_device);
3033     wined3d_device_decref(device->wined3d_device);
3034     wined3d_mutex_unlock();
3035     HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3036     return hr;
3037 }