d3dx9: Implement D3DXLoadVolumeFromVolume.
[wine] / dlls / d3dx9_36 / volume.c
1 /*
2  * Copyright 2010 Christian Costa
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #include "wine/debug.h"
20 #include "d3dx9_36_private.h"
21
22 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
23
24 HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
25                                         const PALETTEENTRY *dst_palette,
26                                         const D3DBOX *dst_box,
27                                         const void *src_memory,
28                                         D3DFORMAT src_format,
29                                         UINT src_row_pitch,
30                                         UINT src_slice_pitch,
31                                         const PALETTEENTRY *src_palette,
32                                         const D3DBOX *src_box,
33                                         DWORD filter,
34                                         D3DCOLOR color_key)
35 {
36     HRESULT hr;
37     D3DVOLUME_DESC desc;
38     D3DLOCKED_BOX locked_box;
39     UINT dst_width, dst_height, dst_depth;
40     UINT src_width, src_height, src_depth;
41     const PixelFormatDesc *src_format_desc, *dst_format_desc;
42
43     TRACE("(%p, %p, %p, %p, %#x, %u, %u, %p, %p, %x, %x)\n", dst_volume, dst_palette, dst_box,
44             src_memory, src_format, src_row_pitch, src_slice_pitch, src_palette, src_box,
45             filter, color_key);
46
47     if (!dst_volume || !src_memory || !src_box) return D3DERR_INVALIDCALL;
48
49     if (src_format == D3DFMT_UNKNOWN
50             || src_box->Left >= src_box->Right
51             || src_box->Top >= src_box->Bottom
52             || src_box->Front >= src_box->Back)
53         return E_FAIL;
54
55     if (filter == D3DX_DEFAULT)
56         filter = D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER;
57
58     IDirect3DVolume9_GetDesc(dst_volume, &desc);
59
60     src_width = src_box->Right - src_box->Left;
61     src_height = src_box->Bottom - src_box->Top;
62     src_depth = src_box->Back - src_box->Front;
63
64     if (!dst_box)
65     {
66         dst_width = desc.Width;
67         dst_height = desc.Height;
68         dst_depth = desc.Depth;
69     }
70     else
71     {
72         if (dst_box->Left >= dst_box->Right || dst_box->Right > desc.Width)
73             return D3DERR_INVALIDCALL;
74         if (dst_box->Top >= dst_box->Bottom || dst_box->Bottom > desc.Height)
75             return D3DERR_INVALIDCALL;
76         if (dst_box->Front >= dst_box->Back || dst_box->Back > desc.Depth)
77             return D3DERR_INVALIDCALL;
78
79         dst_width = dst_box->Right - dst_box->Left;
80         dst_height = dst_box->Bottom - dst_box->Top;
81         dst_depth = dst_box->Back - dst_box->Front;
82     }
83
84     src_format_desc = get_format_info(src_format);
85     if (src_format_desc->type == FORMAT_UNKNOWN)
86         return E_NOTIMPL;
87
88     dst_format_desc = get_format_info(desc.Format);
89     if (dst_format_desc->type == FORMAT_UNKNOWN)
90         return E_NOTIMPL;
91
92     if (desc.Format == src_format
93             && dst_width == src_width && dst_height == src_height && dst_depth == src_depth)
94     {
95         UINT row, slice;
96         BYTE *dst_addr;
97         const BYTE *src_addr;
98         UINT row_block_count = (src_width + src_format_desc->block_width - 1) / src_format_desc->block_width;
99         UINT row_count = (src_height + src_format_desc->block_height - 1) / src_format_desc->block_height;
100
101         if (src_box->Left & (src_format_desc->block_width - 1)
102                 || src_box->Top & (src_format_desc->block_height - 1)
103                 || (src_box->Right & (src_format_desc->block_width - 1)
104                     && src_width != desc.Width)
105                 || (src_box->Bottom & (src_format_desc->block_height - 1)
106                     && src_height != desc.Height))
107         {
108             FIXME("Source box (%u, %u, %u, %u) is misaligned\n",
109                     src_box->Left, src_box->Top, src_box->Right, src_box->Bottom);
110             return E_NOTIMPL;
111         }
112
113         hr = IDirect3DVolume9_LockBox(dst_volume, &locked_box, dst_box, 0);
114         if (FAILED(hr)) return hr;
115
116         for (slice = 0; slice < src_depth; slice++)
117         {
118             src_addr = src_memory;
119             src_addr += (src_box->Front + slice) * src_slice_pitch;
120             src_addr += (src_box->Top / src_format_desc->block_height) * src_row_pitch;
121             src_addr += (src_box->Left / src_format_desc->block_width) * src_format_desc->block_byte_count;
122
123             dst_addr = locked_box.pBits;
124             dst_addr += slice * locked_box.SlicePitch;
125
126             for (row = 0; row < row_count; row++)
127             {
128                 memcpy(dst_addr, src_addr, row_block_count * src_format_desc->block_byte_count);
129                 src_addr += src_row_pitch;
130                 dst_addr += locked_box.RowPitch;
131             }
132         }
133
134         IDirect3DVolume9_UnlockBox(dst_volume);
135     }
136     else
137     {
138         FIXME("Stretching or format conversion not implemented\n");
139         return E_NOTIMPL;
140     }
141
142     return D3D_OK;
143 }
144
145 HRESULT WINAPI D3DXLoadVolumeFromVolume(IDirect3DVolume9 *dst_volume,
146                                         const PALETTEENTRY *dst_palette,
147                                         const D3DBOX *dst_box,
148                                         IDirect3DVolume9 *src_volume,
149                                         const PALETTEENTRY *src_palette,
150                                         const D3DBOX *src_box,
151                                         DWORD filter,
152                                         D3DCOLOR color_key)
153 {
154     HRESULT hr;
155     D3DBOX box;
156     D3DVOLUME_DESC desc;
157     D3DLOCKED_BOX locked_box;
158
159     TRACE("(%p, %p, %p, %p, %p, %p, %#x, %#x)\n",
160             dst_volume, dst_palette, dst_box, src_volume, src_palette, src_box,
161             filter, color_key);
162
163     if (!dst_volume || !src_volume) return D3DERR_INVALIDCALL;
164
165     IDirect3DVolume9_GetDesc(src_volume, &desc);
166
167     if (!src_box)
168     {
169         box.Left = box.Top = 0;
170         box.Right = desc.Width;
171         box.Bottom = desc.Height;
172         box.Front = 0;
173         box.Back = desc.Depth;
174     }
175     else box = *src_box;
176
177     hr = IDirect3DVolume9_LockBox(src_volume, &locked_box, &box, D3DLOCK_READONLY);
178     if (FAILED(hr)) return hr;
179
180     hr = D3DXLoadVolumeFromMemory(dst_volume, dst_palette, dst_box,
181             locked_box.pBits, desc.Format, locked_box.RowPitch, locked_box.SlicePitch,
182             src_palette, &box, filter, color_key);
183
184     IDirect3DVolume9_UnlockBox(src_volume);
185     return hr;
186 }