2 * PostScript driver text functions
4 * Copyright 1998 Huw D M Davies
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "wine/debug.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(psdrv);
28 static BOOL PSDRV_Text(PSDRV_PDEVICE *physDev, INT x, INT y, UINT flags,
29 LPCWSTR str, UINT count,
30 BOOL bDrawBackground, const INT *lpDx);
32 /***********************************************************************
35 BOOL PSDRV_ExtTextOut( PSDRV_PDEVICE *physDev, INT x, INT y, UINT flags,
36 const RECT *lprect, LPCWSTR str, UINT count,
40 BOOL bClipped = FALSE;
44 TRACE("(x=%d, y=%d, flags=0x%08x, str=%s, count=%d, lpDx=%p)\n", x, y,
45 flags, debugstr_wn(str, count), count, lpDx);
47 /* write font if not already written */
48 PSDRV_SetFont(physDev);
50 /* set clipping and/or draw background */
51 if ((flags & (ETO_CLIPPED | ETO_OPAQUE)) && (lprect != NULL))
54 LPtoDP( physDev->hdc, (POINT *)&rect, 2 );
55 PSDRV_WriteGSave(physDev);
56 PSDRV_WriteRectangle(physDev, rect.left, rect.top, rect.right - rect.left,
57 rect.bottom - rect.top);
59 if (flags & ETO_OPAQUE)
62 PSDRV_WriteGSave(physDev);
63 PSDRV_WriteSetColor(physDev, &physDev->bkColor);
64 PSDRV_WriteFill(physDev);
65 PSDRV_WriteGRestore(physDev);
68 if (flags & ETO_CLIPPED)
71 PSDRV_WriteClip(physDev);
74 bResult = PSDRV_Text(physDev, x, y, flags, str, count, !(bClipped && bOpaque), lpDx);
75 PSDRV_WriteGRestore(physDev);
79 bResult = PSDRV_Text(physDev, x, y, flags, str, count, TRUE, lpDx);
85 /***********************************************************************
88 static BOOL PSDRV_Text(PSDRV_PDEVICE *physDev, INT x, INT y, UINT flags, LPCWSTR str,
89 UINT count, BOOL bDrawBackground, const INT *lpDx)
97 UINT align = GetTextAlign( physDev->hdc );
105 if(physDev->font.fontloc == Download) {
106 if(flags & ETO_GLYPH_INDEX)
107 glyphs = (LPWORD)str;
109 glyphs = HeapAlloc(GetProcessHeap(), 0, count * sizeof(WORD));
110 GetGlyphIndicesW(physDev->hdc, str, count, glyphs, 0);
114 if(align & TA_UPDATECP) {
121 LPtoDP(physDev->hdc, &pt, 1);
125 if(physDev->font.fontloc == Download)
126 GetTextExtentPointI(physDev->hdc, glyphs, count, &sz);
128 GetTextExtentPoint32W(physDev->hdc, str, count, &sz);
130 if((char_extra = GetTextCharacterExtra(physDev->hdc)) != 0) {
134 deltas = HeapAlloc(GetProcessHeap(), 0, count * sizeof(INT));
135 for(i = 0; i < count; i++) {
136 deltas[i] = char_extra;
138 deltas[i] += lpDx[i];
140 if(physDev->font.fontloc == Download)
141 GetTextExtentPointI(physDev->hdc, glyphs + i, 1, &tmpsz);
143 GetTextExtentPoint32W(physDev->hdc, str + i, 1, &tmpsz);
144 deltas[i] += tmpsz.cx;
153 /* Get the width of the last char and add on all the offsets */
154 if(physDev->font.fontloc == Download)
155 GetTextExtentPointI(physDev->hdc, glyphs + count - 1, 1, &tmpsz);
157 GetTextExtentPoint32W(physDev->hdc, str + count - 1, 1, &tmpsz);
158 for(i = 0; i < count-1; i++)
159 tmpsz.cx += deltas[i];
160 sz.cx = tmpsz.cx; /* sz.cy remains untouched */
163 sz.cx = INTERNAL_XWSTODS(dc, sz.cx);
164 sz.cy = INTERNAL_YWSTODS(dc, sz.cy);
166 GetTextMetricsW(physDev->hdc, &tm);
167 ascent = INTERNAL_YWSTODS(dc, tm.tmAscent);
168 descent = INTERNAL_YWSTODS(dc, tm.tmDescent);
170 TRACE("textAlign = %x\n", align);
171 switch(align & (TA_LEFT | TA_CENTER | TA_RIGHT) ) {
173 if(align & TA_UPDATECP)
178 DPtoLP( physDev->hdc, &pt, 1 );
189 if(align & TA_UPDATECP)
194 DPtoLP( physDev->hdc, &pt, 1 );
200 switch(align & (TA_TOP | TA_BASELINE | TA_BOTTOM) ) {
213 if ((GetBkMode( physDev->hdc ) != TRANSPARENT) && bDrawBackground)
215 PSDRV_WriteGSave(physDev);
216 PSDRV_WriteNewPath(physDev);
217 PSDRV_WriteRectangle(physDev, x, y - ascent, sz.cx,
219 PSDRV_WriteSetColor(physDev, &physDev->bkColor);
220 PSDRV_WriteFill(physDev);
221 PSDRV_WriteGRestore(physDev);
224 PSDRV_WriteMoveTo(physDev, x, y);
227 if(physDev->font.fontloc == Download)
228 PSDRV_WriteDownloadGlyphShow(physDev, glyphs, count);
230 PSDRV_WriteBuiltinGlyphShow(physDev, str, count);
234 float dx = 0.0, dy = 0.0;
235 float cos_theta = cos(physDev->font.escapement * M_PI / 1800.0);
236 float sin_theta = sin(physDev->font.escapement * M_PI / 1800.0);
237 for(i = 0; i < count-1; i++) {
238 TRACE("lpDx[%d] = %d\n", i, deltas[i]);
239 if(physDev->font.fontloc == Download)
240 PSDRV_WriteDownloadGlyphShow(physDev, glyphs + i, 1);
242 PSDRV_WriteBuiltinGlyphShow(physDev, str + i, 1);
243 dx += deltas[i] * cos_theta;
244 dy -= deltas[i] * sin_theta;
245 PSDRV_WriteMoveTo(physDev, x + INTERNAL_XWSTODS(dc, dx),
246 y + INTERNAL_YWSTODS(dc, dy));
248 if(physDev->font.fontloc == Download)
249 PSDRV_WriteDownloadGlyphShow(physDev, glyphs + i, 1);
251 PSDRV_WriteBuiltinGlyphShow(physDev, str + i, 1);
253 HeapFree(GetProcessHeap(), 0, deltas);
257 * Underline and strikeout attributes.
259 if ((tm.tmUnderlined) || (tm.tmStruckOut)) {
261 /* Get the thickness and the position for the underline attribute */
262 /* We'll use the same thickness for the strikeout attribute */
264 INT escapement = physDev->font.escapement;
266 /* Do the underline */
268 if (tm.tmUnderlined) {
269 PSDRV_WriteNewPath(physDev); /* will be closed by WriteRectangle */
270 if (escapement != 0) /* rotated text */
272 PSDRV_WriteGSave(physDev); /* save the graphics state */
273 PSDRV_WriteMoveTo(physDev, x, y); /* move to the start */
275 /* temporarily rotate the coord system */
276 PSDRV_WriteRotate(physDev, -escapement/10);
278 /* draw the underline relative to the starting point */
279 PSDRV_WriteRRectangle(physDev, 0, -physDev->font.underlinePosition,
280 sz.cx, physDev->font.underlineThickness);
283 PSDRV_WriteRectangle(physDev, x, y - physDev->font.underlinePosition,
284 sz.cx, physDev->font.underlineThickness);
286 PSDRV_WriteFill(physDev);
288 if (escapement != 0) /* rotated text */
289 PSDRV_WriteGRestore(physDev); /* restore the graphics state */
292 /* Do the strikeout */
294 if (tm.tmStruckOut) {
295 PSDRV_WriteNewPath(physDev); /* will be closed by WriteRectangle */
296 if (escapement != 0) /* rotated text */
298 PSDRV_WriteGSave(physDev); /* save the graphics state */
299 PSDRV_WriteMoveTo(physDev, x, y); /* move to the start */
301 /* temporarily rotate the coord system */
302 PSDRV_WriteRotate(physDev, -escapement/10);
304 /* draw the line relative to the starting point */
305 PSDRV_WriteRRectangle(physDev, 0, -physDev->font.strikeoutPosition,
306 sz.cx, physDev->font.strikeoutThickness);
309 PSDRV_WriteRectangle(physDev, x, y - physDev->font.strikeoutPosition,
310 sz.cx, physDev->font.strikeoutThickness);
312 PSDRV_WriteFill(physDev);
314 if (escapement != 0) /* rotated text */
315 PSDRV_WriteGRestore(physDev); /* restore the graphics state */
319 if(glyphs && glyphs != str) HeapFree(GetProcessHeap(), 0, glyphs);