wininet: Properly initialize struct.
[wine] / dlls / d3d8 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = d3d8.dll
6 IMPORTLIB = d3d8
7 IMPORTS   = wined3d kernel32
8 EXTRALIBS = -ldxguid -luuid
9
10 C_SRCS = \
11         basetexture.c \
12         cubetexture.c \
13         d3d8_main.c \
14         device.c \
15         directx.c \
16         indexbuffer.c \
17         pixelshader.c \
18         resource.c \
19         stateblock.c \
20         surface.c \
21         swapchain.c \
22         texture.c \
23         vertexbuffer.c \
24         vertexdeclaration.c \
25         vertexshader.c \
26         volume.c \
27         volumetexture.c
28
29 RC_SRCS = version.rc
30
31 @MAKE_DLL_RULES@
32
33 @DEPENDENCIES@  # everything below this line is overwritten by make depend