Fixes for -Wmissing-declaration and -Wwrite-string warnings.
[wine] / dlls / d3d9 / texture.c
1 /*
2  * IDirect3DTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
30     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
31
32     if (IsEqualGUID(riid, &IID_IUnknown)
33         || IsEqualGUID(riid, &IID_IDirect3DResource9)
34         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35         || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
36         IUnknown_AddRef(iface);
37         *ppobj = This;
38         return D3D_OK;
39     }
40
41     WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
42     return E_NOINTERFACE;
43 }
44
45 ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
46     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
47     ULONG ref = InterlockedIncrement(&This->ref);
48
49     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
50
51     return ref;
52 }
53
54 ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
55     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
56     ULONG ref = InterlockedDecrement(&This->ref);
57
58     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
59
60     if (ref == 0) {
61         IWineD3DTexture_Release(This->wineD3DTexture);
62         HeapFree(GetProcessHeap(), 0, This);
63     }
64     return ref;
65 }
66
67 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
68 HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
69     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
70     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
71 }
72
73 HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
74     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
75     return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
76 }
77
78 HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
79     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
80     return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
81 }
82
83 HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
84     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
85     return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
86 }
87
88 DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
89     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
90     return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
91 }
92
93 DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
94     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
95     return IWineD3DTexture_GetPriority(This->wineD3DTexture);
96 }
97
98 void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
99     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
100     return IWineD3DTexture_PreLoad(This->wineD3DTexture);
101 }
102
103 D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
104     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
105     return IWineD3DTexture_GetType(This->wineD3DTexture);
106 }
107
108 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
109 DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
110     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
111     return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
112 }
113
114 DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
115     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
116     return IWineD3DTexture_GetLOD(This->wineD3DTexture);
117 }
118
119 DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
120     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
121     return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
122 }
123
124 HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
125     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
126     return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, FilterType);
127 }
128
129 D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
130     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
131     return IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
132 }
133
134 void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
135     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
136     return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
137 }
138
139 /* IDirect3DTexture9 Interface follow: */
140 HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
141     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
142
143     WINED3DSURFACE_DESC    wined3ddesc;
144     UINT                   tmpInt = -1;
145
146     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
147     wined3ddesc.Format              = &pDesc->Format;
148     wined3ddesc.Type                = &pDesc->Type;
149     wined3ddesc.Usage               = &pDesc->Usage;
150     wined3ddesc.Pool                = &pDesc->Pool;
151     wined3ddesc.Size                = &tmpInt; /* required for d3d8 */
152     wined3ddesc.MultiSampleType     = &pDesc->MultiSampleType;
153     wined3ddesc.MultiSampleQuality  = &pDesc->MultiSampleQuality;
154     wined3ddesc.Width               = &pDesc->Width;
155     wined3ddesc.Height              = &pDesc->Height;
156
157     return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
158 }
159
160 HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
161     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
162     HRESULT hrc = D3D_OK;
163     
164     IWineD3DSurface *mySurface = NULL;
165     hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
166     if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
167        IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
168        IWineD3DSurface_Release(mySurface);
169     }
170     return hrc;
171 }
172
173 HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
174     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
175     return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, pLockedRect, pRect, Flags);
176 }
177
178 HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
179     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
180     return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
181 }
182
183 HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
184     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
185     return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
186 }
187
188 const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
189 {
190     IDirect3DTexture9Impl_QueryInterface,
191     IDirect3DTexture9Impl_AddRef,
192     IDirect3DTexture9Impl_Release,
193     IDirect3DTexture9Impl_GetDevice,
194     IDirect3DTexture9Impl_SetPrivateData,
195     IDirect3DTexture9Impl_GetPrivateData,
196     IDirect3DTexture9Impl_FreePrivateData,
197     IDirect3DTexture9Impl_SetPriority,
198     IDirect3DTexture9Impl_GetPriority,
199     IDirect3DTexture9Impl_PreLoad,
200     IDirect3DTexture9Impl_GetType,
201     
202     IDirect3DTexture9Impl_SetLOD,
203     IDirect3DTexture9Impl_GetLOD,
204     IDirect3DTexture9Impl_GetLevelCount,
205     IDirect3DTexture9Impl_SetAutoGenFilterType,
206     IDirect3DTexture9Impl_GetAutoGenFilterType,
207     IDirect3DTexture9Impl_GenerateMipSubLevels,
208     IDirect3DTexture9Impl_GetLevelDesc,
209     IDirect3DTexture9Impl_GetSurfaceLevel,
210     IDirect3DTexture9Impl_LockRect,
211     IDirect3DTexture9Impl_UnlockRect,
212     IDirect3DTexture9Impl_AddDirtyRect
213 };
214
215
216 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
217 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
218                                                     D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
219     IDirect3DTexture9Impl *object;
220     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
221     HRESULT hrc = D3D_OK;
222     
223     TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format,  Pool);
224
225     /* Allocate the storage for the device */
226     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
227
228     if (NULL == object) {
229         FIXME("Allocation of memory failed\n");
230         *ppTexture = NULL;
231         return D3DERR_OUTOFVIDEOMEMORY;
232     }
233
234     object->lpVtbl = &Direct3DTexture9_Vtbl;
235     object->ref = 1;
236     hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
237                                  (WINED3DFORMAT)Format, Pool, &object->wineD3DTexture, pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
238
239     if (FAILED(hrc)) {
240         /* free up object */ 
241         FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
242         HeapFree(GetProcessHeap(), 0, object);
243         *ppTexture = NULL;
244    } else {
245         *ppTexture= (LPDIRECT3DTEXTURE9) object;
246    }
247
248    TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
249    return hrc;
250 }