2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains the implementation of interface Direct3DTexture2.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 #define NONAMELESSUNION
27 #define NONAMELESSSTRUCT
38 #include "wine/debug.h"
40 #include "opengl_private.h"
42 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
43 WINE_DECLARE_DEBUG_CHANNEL(ddraw_tex);
48 snoop_texture(IDirectDrawSurfaceImpl *This) {
49 IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
53 TRACE_(ddraw_tex)("Dumping surface id (%5d) level (%2d) : \n", glThis->tex_name, This->mipmap_level);
54 DDRAW_dump_surface_desc(&(This->surface_desc));
56 sprintf(buf, "tex_%05d_%02d.pnm", glThis->tex_name, This->mipmap_level);
58 DDRAW_dump_surface_to_disk(This, f, 1);
61 static IDirectDrawSurfaceImpl *
62 get_sub_mimaplevel(IDirectDrawSurfaceImpl *tex_ptr)
64 /* Now go down the mipmap chain to the next surface */
65 static const DDSCAPS2 mipmap_caps = { DDSCAPS_MIPMAP | DDSCAPS_TEXTURE, 0, 0, 0 };
66 LPDIRECTDRAWSURFACE7 next_level;
67 IDirectDrawSurfaceImpl *surf_ptr;
70 hr = IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(tex_ptr, IDirectDrawSurface7),
71 (DDSCAPS2 *) &mipmap_caps, &next_level);
72 if (FAILED(hr)) return NULL;
74 surf_ptr = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, next_level);
75 IDirectDrawSurface7_Release(next_level);
80 /*******************************************************************************
81 * IDirectSurface callback methods
85 gltex_download_texture(IDirectDrawSurfaceImpl *surf_ptr) {
86 IDirect3DTextureGLImpl *gl_surf_ptr = (IDirect3DTextureGLImpl *) surf_ptr->tex_private;
88 FIXME("This is not supported yet... Expect some graphical glitches !!!\n");
90 /* GL and memory are in sync again ...
91 No need to change the 'global' flag as it only handles the 'MEMORY_DIRTY' case.
93 gl_surf_ptr->dirty_flag = SURFACE_MEMORY;
99 convert_min_filter_to_GL(D3DTEXTUREMINFILTER dwMinState, D3DTEXTUREMIPFILTER dwMipState)
103 if (dwMipState == D3DTFP_NONE) {
104 switch (dwMinState) {
105 case D3DTFN_POINT: gl_state = GL_NEAREST; break;
106 case D3DTFN_LINEAR: gl_state = GL_LINEAR; break;
107 default: gl_state = GL_LINEAR; break;
109 } else if (dwMipState == D3DTFP_POINT) {
110 switch (dwMinState) {
111 case D3DTFN_POINT: gl_state = GL_NEAREST_MIPMAP_NEAREST; break;
112 case D3DTFN_LINEAR: gl_state = GL_LINEAR_MIPMAP_NEAREST; break;
113 default: gl_state = GL_LINEAR_MIPMAP_NEAREST; break;
116 switch (dwMinState) {
117 case D3DTFN_POINT: gl_state = GL_NEAREST_MIPMAP_LINEAR; break;
118 case D3DTFN_LINEAR: gl_state = GL_LINEAR_MIPMAP_LINEAR; break;
119 default: gl_state = GL_LINEAR_MIPMAP_LINEAR; break;
126 convert_mag_filter_to_GL(D3DTEXTUREMAGFILTER dwState)
132 gl_state = GL_NEAREST;
135 gl_state = GL_LINEAR;
138 gl_state = GL_LINEAR;
145 convert_tex_address_to_GL(D3DTEXTUREADDRESS dwState)
149 case D3DTADDRESS_WRAP: gl_state = GL_REPEAT; break;
150 case D3DTADDRESS_CLAMP: gl_state = GL_CLAMP; break;
151 case D3DTADDRESS_BORDER: gl_state = GL_CLAMP_TO_EDGE; break;
152 case D3DTADDRESS_MIRROR:
153 if (GL_extensions.mirrored_repeat) {
154 gl_state = GL_MIRRORED_REPEAT_WINE;
156 gl_state = GL_REPEAT;
157 /* This is a TRACE instead of a FIXME as the FIXME was already printed when the game
158 actually set D3DTADDRESS_MIRROR.
160 TRACE(" setting GL_REPEAT instead of GL_MIRRORED_REPEAT.\n");
163 default: gl_state = GL_REPEAT; break;
169 gltex_upload_texture(IDirectDrawSurfaceImpl *surf_ptr, IDirect3DDeviceImpl *d3ddev, DWORD stage) {
170 IDirect3DTextureGLImpl *gl_surf_ptr = (IDirect3DTextureGLImpl *) surf_ptr->tex_private;
171 IDirect3DDeviceGLImpl *gl_d3ddev = (IDirect3DDeviceGLImpl *) d3ddev;
172 BOOLEAN changed = FALSE;
173 GLenum unit = GL_TEXTURE0_WINE + stage;
175 if (surf_ptr->mipmap_level != 0) {
176 WARN(" application activating a sub-level of the mipmapping chain (level %d) !\n", surf_ptr->mipmap_level);
179 /* Now check if the texture parameters for this texture are still in-line with what D3D expect
182 NOTE: there is no check for the situation where the same texture is bound to multiple stage
183 but with different parameters per stage.
185 if ((gl_surf_ptr->tex_parameters == NULL) ||
186 (gl_surf_ptr->tex_parameters[D3DTSS_MAXMIPLEVEL - D3DTSS_ADDRESSU] !=
187 d3ddev->state_block.texture_stage_state[stage][D3DTSS_MAXMIPLEVEL - 1])) {
190 if ((surf_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) == 0) {
193 max_mip_level = surf_ptr->surface_desc.u2.dwMipMapCount - 1;
194 if (d3ddev->state_block.texture_stage_state[stage][D3DTSS_MAXMIPLEVEL - 1] != 0) {
195 if (max_mip_level >= d3ddev->state_block.texture_stage_state[stage][D3DTSS_MAXMIPLEVEL - 1]) {
196 max_mip_level = d3ddev->state_block.texture_stage_state[stage][D3DTSS_MAXMIPLEVEL - 1] - 1;
200 if (unit != gl_d3ddev->current_active_tex_unit) {
201 GL_extensions.glActiveTexture(unit);
202 gl_d3ddev->current_active_tex_unit = unit;
204 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, max_mip_level);
208 if ((gl_surf_ptr->tex_parameters == NULL) ||
209 (gl_surf_ptr->tex_parameters[D3DTSS_MAGFILTER - D3DTSS_ADDRESSU] !=
210 d3ddev->state_block.texture_stage_state[stage][D3DTSS_MAGFILTER - 1])) {
211 if (unit != gl_d3ddev->current_active_tex_unit) {
212 GL_extensions.glActiveTexture(unit);
213 gl_d3ddev->current_active_tex_unit = unit;
215 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
216 convert_mag_filter_to_GL(d3ddev->state_block.texture_stage_state[stage][D3DTSS_MAGFILTER - 1]));
219 if ((gl_surf_ptr->tex_parameters == NULL) ||
220 (gl_surf_ptr->tex_parameters[D3DTSS_MINFILTER - D3DTSS_ADDRESSU] !=
221 d3ddev->state_block.texture_stage_state[stage][D3DTSS_MINFILTER - 1]) ||
222 (gl_surf_ptr->tex_parameters[D3DTSS_MIPFILTER - D3DTSS_ADDRESSU] !=
223 d3ddev->state_block.texture_stage_state[stage][D3DTSS_MIPFILTER - 1])) {
224 if (unit != gl_d3ddev->current_active_tex_unit) {
225 GL_extensions.glActiveTexture(unit);
226 gl_d3ddev->current_active_tex_unit = unit;
228 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
229 convert_min_filter_to_GL(d3ddev->state_block.texture_stage_state[stage][D3DTSS_MINFILTER - 1],
230 d3ddev->state_block.texture_stage_state[stage][D3DTSS_MIPFILTER - 1]));
233 if ((gl_surf_ptr->tex_parameters == NULL) ||
234 (gl_surf_ptr->tex_parameters[D3DTSS_ADDRESSU - D3DTSS_ADDRESSU] !=
235 d3ddev->state_block.texture_stage_state[stage][D3DTSS_ADDRESSU - 1])) {
236 if (unit != gl_d3ddev->current_active_tex_unit) {
237 GL_extensions.glActiveTexture(unit);
238 gl_d3ddev->current_active_tex_unit = unit;
240 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
241 convert_tex_address_to_GL(d3ddev->state_block.texture_stage_state[stage][D3DTSS_ADDRESSU - 1]));
244 if ((gl_surf_ptr->tex_parameters == NULL) ||
245 (gl_surf_ptr->tex_parameters[D3DTSS_ADDRESSV - D3DTSS_ADDRESSU] !=
246 d3ddev->state_block.texture_stage_state[stage][D3DTSS_ADDRESSV - 1])) {
247 if (unit != gl_d3ddev->current_active_tex_unit) {
248 GL_extensions.glActiveTexture(unit);
249 gl_d3ddev->current_active_tex_unit = unit;
251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
252 convert_tex_address_to_GL(d3ddev->state_block.texture_stage_state[stage][D3DTSS_ADDRESSV - 1]));
255 if ((gl_surf_ptr->tex_parameters == NULL) ||
256 (gl_surf_ptr->tex_parameters[D3DTSS_BORDERCOLOR - D3DTSS_ADDRESSU] !=
257 d3ddev->state_block.texture_stage_state[stage][D3DTSS_BORDERCOLOR - 1])) {
260 color[0] = ((d3ddev->state_block.texture_stage_state[stage][D3DTSS_BORDERCOLOR - 1] >> 16) & 0xFF) / 255.0;
261 color[1] = ((d3ddev->state_block.texture_stage_state[stage][D3DTSS_BORDERCOLOR - 1] >> 8) & 0xFF) / 255.0;
262 color[2] = ((d3ddev->state_block.texture_stage_state[stage][D3DTSS_BORDERCOLOR - 1] >> 0) & 0xFF) / 255.0;
263 color[3] = ((d3ddev->state_block.texture_stage_state[stage][D3DTSS_BORDERCOLOR - 1] >> 24) & 0xFF) / 255.0;
264 if (unit != gl_d3ddev->current_active_tex_unit) {
265 GL_extensions.glActiveTexture(unit);
266 gl_d3ddev->current_active_tex_unit = unit;
268 glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color);
273 if (gl_surf_ptr->tex_parameters == NULL) {
274 gl_surf_ptr->tex_parameters = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
275 sizeof(DWORD) * (D3DTSS_MAXMIPLEVEL + 1 - D3DTSS_ADDRESSU));
277 memcpy(gl_surf_ptr->tex_parameters, &(d3ddev->state_block.texture_stage_state[stage][D3DTSS_ADDRESSU - 1]),
278 sizeof(DWORD) * (D3DTSS_MAXMIPLEVEL + 1 - D3DTSS_ADDRESSU));
281 if (*(gl_surf_ptr->global_dirty_flag) != SURFACE_MEMORY_DIRTY) {
282 TRACE(" nothing to do - memory copy and GL state in synch for all texture levels.\n");
286 while (surf_ptr != NULL) {
287 IDirect3DTextureGLImpl *gl_surf_ptr = (IDirect3DTextureGLImpl *) surf_ptr->tex_private;
289 if (gl_surf_ptr->dirty_flag != SURFACE_MEMORY_DIRTY) {
290 TRACE(" - level %d already uploaded.\n", surf_ptr->mipmap_level);
292 TRACE(" - uploading texture level %d (initial done = %d).\n",
293 surf_ptr->mipmap_level, gl_surf_ptr->initial_upload_done);
295 /* Texture snooping for the curious :-) */
296 if (TRACE_ON(ddraw_tex)) {
297 snoop_texture(surf_ptr);
300 if (unit != gl_d3ddev->current_active_tex_unit) {
301 GL_extensions.glActiveTexture(unit);
302 gl_d3ddev->current_active_tex_unit = unit;
305 if (upload_surface_to_tex_memory_init(surf_ptr, surf_ptr->mipmap_level, &(gl_surf_ptr->current_internal_format),
306 gl_surf_ptr->initial_upload_done == FALSE, TRUE, 0, 0) == DD_OK) {
307 upload_surface_to_tex_memory(NULL, 0, 0, &(gl_surf_ptr->surface_ptr));
308 upload_surface_to_tex_memory_release();
309 gl_surf_ptr->dirty_flag = SURFACE_MEMORY;
310 gl_surf_ptr->initial_upload_done = TRUE;
312 ERR("Problem for upload of texture %d (level = %d / initial done = %d).\n",
313 gl_surf_ptr->tex_name, surf_ptr->mipmap_level, gl_surf_ptr->initial_upload_done);
317 if (surf_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) {
318 surf_ptr = get_sub_mimaplevel(surf_ptr);
324 *(gl_surf_ptr->global_dirty_flag) = SURFACE_MEMORY;
330 Main_IDirect3DTextureImpl_1_Initialize(LPDIRECT3DTEXTURE iface,
331 LPDIRECT3DDEVICE lpDirect3DDevice,
332 LPDIRECTDRAWSURFACE lpDDSurface)
334 ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
335 FIXME("(%p/%p)->(%p,%p) no-op...\n", This, iface, lpDirect3DDevice, lpDDSurface);
340 gltex_setcolorkey_cb(IDirectDrawSurfaceImpl *This, DWORD dwFlags, LPDDCOLORKEY ckey )
342 IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
344 if (glThis->dirty_flag == SURFACE_GL) {
347 TRACE(" flushing GL texture back to memory.\n");
350 glGetIntegerv(GL_TEXTURE_BINDING_2D, &cur_tex);
351 glBindTexture(GL_TEXTURE_2D, glThis->tex_name);
352 gltex_download_texture(This);
353 glBindTexture(GL_TEXTURE_2D, cur_tex);
357 glThis->dirty_flag = SURFACE_MEMORY_DIRTY;
358 *(glThis->global_dirty_flag) = SURFACE_MEMORY_DIRTY;
359 /* TODO: check color-keying on mipmapped surfaces... */
365 gltex_blt(IDirectDrawSurfaceImpl *This, LPRECT rdst,
366 LPDIRECTDRAWSURFACE7 src, LPRECT rsrc,
367 DWORD dwFlags, LPDDBLTFX lpbltfx)
370 IDirectDrawSurfaceImpl *src_ptr = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, src);
371 if (src_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE) {
372 FIXME("Blt from framebuffer to texture - unsupported now, please report !\n");
375 return DDERR_INVALIDPARAMS;
379 gltex_bltfast(IDirectDrawSurfaceImpl *surf_ptr, DWORD dstx,
380 DWORD dsty, LPDIRECTDRAWSURFACE7 src,
381 LPRECT rsrc, DWORD trans)
384 IDirectDrawSurfaceImpl *src_ptr = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, src);
386 if ((src_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE) &&
387 ((trans & (DDBLTFAST_SRCCOLORKEY | DDBLTFAST_DESTCOLORKEY)) == 0)) {
388 /* This is a blt without color keying... We can use the direct copy. */
392 IDirect3DTextureGLImpl *gl_surf_ptr = surf_ptr->tex_private;
396 WARN("rsrc is NULL\n");
401 rsrc->right = src_ptr->surface_desc.dwWidth;
402 rsrc->bottom = src_ptr->surface_desc.dwHeight;
405 width = rsrc->right - rsrc->left;
406 height = rsrc->bottom - rsrc->top;
408 if (((dstx + width) > surf_ptr->surface_desc.dwWidth) ||
409 ((dsty + height) > surf_ptr->surface_desc.dwHeight)) {
410 FIXME("Does not handle clipping yet in FB => Texture blits !\n");
411 return DDERR_INVALIDPARAMS;
414 if ((width == 0) || (height == 0)) {
418 TRACE(" direct frame buffer => texture BltFast override.\n");
422 glGetIntegerv(GL_TEXTURE_BINDING_2D, &cur_tex);
423 /* This call is to create the actual texture name in GL (as we do 'late' ID creation) */
424 gltex_get_tex_name(surf_ptr);
425 glBindTexture(GL_TEXTURE_2D, gl_surf_ptr->tex_name);
427 if ((gl_surf_ptr->dirty_flag == SURFACE_MEMORY_DIRTY) &&
428 !((dstx == 0) && (dsty == 0) &&
429 (width == surf_ptr->surface_desc.dwWidth) && (height == surf_ptr->surface_desc.dwHeight))) {
430 /* If not 'full size' and the surface is dirty, first flush it to GL before doing the copy. */
431 if (upload_surface_to_tex_memory_init(surf_ptr, surf_ptr->mipmap_level, &(gl_surf_ptr->current_internal_format),
432 gl_surf_ptr->initial_upload_done == FALSE, TRUE, 0, 0) == DD_OK) {
433 upload_surface_to_tex_memory(NULL, 0, 0, &(gl_surf_ptr->surface_ptr));
434 upload_surface_to_tex_memory_release();
435 gl_surf_ptr->dirty_flag = SURFACE_MEMORY;
436 gl_surf_ptr->initial_upload_done = TRUE;
438 glBindTexture(GL_TEXTURE_2D, cur_tex);
440 ERR("Error at texture upload !\n");
441 return DDERR_INVALIDPARAMS;
445 /* This is a hack and would need some clean-up :-) */
446 if (gl_surf_ptr->initial_upload_done == FALSE) {
447 if (upload_surface_to_tex_memory_init(surf_ptr, surf_ptr->mipmap_level, &(gl_surf_ptr->current_internal_format),
448 TRUE, TRUE, 0, 0) == DD_OK) {
449 upload_surface_to_tex_memory(NULL, 0, 0, &(gl_surf_ptr->surface_ptr));
450 upload_surface_to_tex_memory_release();
451 gl_surf_ptr->dirty_flag = SURFACE_MEMORY;
452 gl_surf_ptr->initial_upload_done = TRUE;
454 glBindTexture(GL_TEXTURE_2D, cur_tex);
456 ERR("Error at texture upload (initial case) !\n");
457 return DDERR_INVALIDPARAMS;
461 if ((src_ptr->surface_desc.ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER|DDSCAPS_PRIMARYSURFACE)) != 0)
462 glReadBuffer(GL_FRONT);
463 else if ((src_ptr->surface_desc.ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER)) == (DDSCAPS_BACKBUFFER))
464 glReadBuffer(GL_BACK);
466 ERR("Wrong surface type for locking !\n");
467 glBindTexture(GL_TEXTURE_2D, cur_tex);
469 return DDERR_INVALIDPARAMS;
472 for (y = (src_ptr->surface_desc.dwHeight - rsrc->top - 1);
473 y >= (src_ptr->surface_desc.dwHeight - (rsrc->top + height));
475 glCopyTexSubImage2D(GL_TEXTURE_2D, surf_ptr->mipmap_level,
482 glBindTexture(GL_TEXTURE_2D, cur_tex);
485 /* The SURFACE_GL case is not handled by the 'global' dirty flag */
486 gl_surf_ptr->dirty_flag = SURFACE_GL;
491 return DDERR_INVALIDPARAMS;
495 Main_IDirect3DTextureImpl_2_1T_PaletteChanged(LPDIRECT3DTEXTURE2 iface,
499 ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
500 FIXME("(%p/%p)->(%08lx,%08lx): stub!\n", This, iface, dwStart, dwCount);
505 Main_IDirect3DTextureImpl_1_Unload(LPDIRECT3DTEXTURE iface)
507 ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
508 FIXME("(%p/%p)->(): stub!\n", This, iface);
513 Main_IDirect3DTextureImpl_2_1T_GetHandle(LPDIRECT3DTEXTURE2 iface,
514 LPDIRECT3DDEVICE2 lpDirect3DDevice2,
515 LPD3DTEXTUREHANDLE lpHandle)
517 ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
518 IDirect3DDeviceImpl *lpDeviceImpl = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice2, lpDirect3DDevice2);
520 TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpDirect3DDevice2, lpHandle);
522 /* The handle is simply the pointer to the implementation structure */
523 *lpHandle = (D3DTEXTUREHANDLE) This;
525 TRACE(" returning handle %08lx.\n", *lpHandle);
527 /* Now set the device for this texture */
528 This->d3ddevice = lpDeviceImpl;
534 Main_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
535 LPDIRECT3DTEXTURE2 lpD3DTexture2)
537 ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
538 FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpD3DTexture2);
542 static void gltex_set_palette(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteImpl* pal)
544 IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
546 if (glThis->dirty_flag == SURFACE_GL) {
549 TRACE(" flushing GL texture back to memory.\n");
552 glGetIntegerv(GL_TEXTURE_BINDING_2D, &cur_tex);
553 glBindTexture(GL_TEXTURE_2D, glThis->tex_name);
554 gltex_download_texture(This);
555 glBindTexture(GL_TEXTURE_2D, cur_tex);
559 /* First call the previous set_palette function */
560 glThis->set_palette(This, pal);
562 /* And set the dirty flag */
563 glThis->dirty_flag = SURFACE_MEMORY_DIRTY;
564 *(glThis->global_dirty_flag) = SURFACE_MEMORY_DIRTY;
566 /* TODO: check palette on mipmapped surfaces...
567 TODO: do we need to re-upload in case of usage of the paletted texture extension ? */
571 gltex_final_release(IDirectDrawSurfaceImpl *This)
573 IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
577 TRACE(" deleting texture with GL id %d.\n", glThis->tex_name);
579 /* And delete texture handle */
581 if (glThis->tex_name != 0)
582 glDeleteTextures(1, &(glThis->tex_name));
585 HeapFree(GetProcessHeap(), 0, glThis->surface_ptr);
587 /* And if this texture was the current one, remove it at the device level */
588 if (This->d3ddevice != NULL)
589 for (i = 0; i < MAX_TEXTURES; i++)
590 if (This->d3ddevice->current_texture[i] == This)
591 This->d3ddevice->current_texture[i] = NULL;
593 /* All this should be part of main surface management not just a hack for texture.. */
594 if (glThis->loaded) {
595 mem_used = This->surface_desc.dwHeight *
596 This->surface_desc.u1.lPitch;
597 This->ddraw_owner->free_memory(This->ddraw_owner, mem_used);
600 glThis->final_release(This);
604 gltex_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags)
606 IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
608 glThis->lock_update(This, pRect, dwFlags);
612 gltex_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect)
614 IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
616 glThis->unlock_update(This, pRect);
618 /* Set the dirty flag according to the lock type */
619 if ((This->lastlocktype & DDLOCK_READONLY) == 0) {
620 glThis->dirty_flag = SURFACE_MEMORY_DIRTY;
621 *(glThis->global_dirty_flag) = SURFACE_MEMORY_DIRTY;
626 GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
627 LPDIRECT3DTEXTURE2 lpD3DTexture2)
629 ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
630 IDirectDrawSurfaceImpl *src_ptr = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, lpD3DTexture2);
631 IDirectDrawSurfaceImpl *dst_ptr = This;
632 HRESULT ret_value = D3D_OK;
634 TRACE("(%p/%p)->(%p)\n", This, iface, lpD3DTexture2);
636 if (((src_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) != (dst_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)) ||
637 (src_ptr->surface_desc.u2.dwMipMapCount != dst_ptr->surface_desc.u2.dwMipMapCount)) {
638 ERR("Trying to load surfaces with different mip-map counts !\n");
641 /* Now loop through all mipmap levels and load all of them... */
643 IDirect3DTextureGLImpl *gl_dst_ptr = (IDirect3DTextureGLImpl *) dst_ptr->tex_private;
644 DDSURFACEDESC *src_d, *dst_d;
646 if (gl_dst_ptr != NULL) {
647 if (gl_dst_ptr->loaded == FALSE) {
648 /* Only check memory for not already loaded texture... */
650 if (dst_ptr->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_FOURCC)
651 mem_used = dst_ptr->surface_desc.u1.dwLinearSize;
653 mem_used = dst_ptr->surface_desc.dwHeight * dst_ptr->surface_desc.u1.lPitch;
654 if (This->ddraw_owner->allocate_memory(This->ddraw_owner, mem_used) < 0) {
655 TRACE(" out of virtual memory... Warning application.\n");
656 return D3DERR_TEXTURE_LOAD_FAILED;
659 gl_dst_ptr->loaded = TRUE;
662 TRACE(" copying surface %p to surface %p (mipmap level %d)\n", src_ptr, dst_ptr, src_ptr->mipmap_level);
664 if ( dst_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD )
665 /* If the surface is not allocated and its location is not yet specified,
666 force it to video memory */
667 if ( !(dst_ptr->surface_desc.ddsCaps.dwCaps & (DDSCAPS_SYSTEMMEMORY|DDSCAPS_VIDEOMEMORY)) )
668 dst_ptr->surface_desc.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
670 /* Suppress the ALLOCONLOAD flag */
671 dst_ptr->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
673 /* After seeing some logs, not sure at all about this... */
674 if (dst_ptr->palette == NULL) {
675 dst_ptr->palette = src_ptr->palette;
676 if (src_ptr->palette != NULL) IDirectDrawPalette_AddRef(ICOM_INTERFACE(src_ptr->palette, IDirectDrawPalette));
678 if (src_ptr->palette != NULL) {
679 PALETTEENTRY palent[256];
680 IDirectDrawPalette_GetEntries(ICOM_INTERFACE(src_ptr->palette, IDirectDrawPalette),
682 IDirectDrawPalette_SetEntries(ICOM_INTERFACE(dst_ptr->palette, IDirectDrawPalette),
687 /* Copy one surface on the other */
688 dst_d = (DDSURFACEDESC *)&(dst_ptr->surface_desc);
689 src_d = (DDSURFACEDESC *)&(src_ptr->surface_desc);
691 if ((src_d->dwWidth != dst_d->dwWidth) || (src_d->dwHeight != dst_d->dwHeight)) {
692 /* Should also check for same pixel format, u1.lPitch, ... */
693 ERR("Error in surface sizes\n");
694 return D3DERR_TEXTURE_LOAD_FAILED;
696 /* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */
697 /* I should put a macro for the calculus of bpp */
699 /* Copy also the ColorKeying stuff */
700 if (src_d->dwFlags & DDSD_CKSRCBLT) {
701 dst_d->dwFlags |= DDSD_CKSRCBLT;
702 dst_d->ddckCKSrcBlt.dwColorSpaceLowValue = src_d->ddckCKSrcBlt.dwColorSpaceLowValue;
703 dst_d->ddckCKSrcBlt.dwColorSpaceHighValue = src_d->ddckCKSrcBlt.dwColorSpaceHighValue;
706 /* Copy the main memory texture into the surface that corresponds to the OpenGL
708 if (dst_ptr->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_FOURCC)
709 memcpy(dst_d->lpSurface, src_d->lpSurface, src_ptr->surface_desc.u1.dwLinearSize);
711 memcpy(dst_d->lpSurface, src_d->lpSurface, src_d->u1.lPitch * src_d->dwHeight);
713 if (gl_dst_ptr != NULL) {
714 /* Set this texture as dirty */
715 gl_dst_ptr->dirty_flag = SURFACE_MEMORY_DIRTY;
716 *(gl_dst_ptr->global_dirty_flag) = SURFACE_MEMORY_DIRTY;
720 if (src_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) {
721 src_ptr = get_sub_mimaplevel(src_ptr);
725 if (dst_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) {
726 dst_ptr = get_sub_mimaplevel(dst_ptr);
731 if ((src_ptr == NULL) || (dst_ptr == NULL)) {
732 if (src_ptr != dst_ptr) {
733 ERR(" Loading surface with different mipmap structure !!!\n");
743 Thunk_IDirect3DTextureImpl_2_QueryInterface(LPDIRECT3DTEXTURE2 iface,
747 TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", iface, debugstr_guid(riid), obp);
748 return IDirectDrawSurface7_QueryInterface(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture2, IDirectDrawSurface7, iface),
754 Thunk_IDirect3DTextureImpl_2_AddRef(LPDIRECT3DTEXTURE2 iface)
756 TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface);
757 return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture2, IDirectDrawSurface7, iface));
761 Thunk_IDirect3DTextureImpl_2_Release(LPDIRECT3DTEXTURE2 iface)
763 TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface);
764 return IDirectDrawSurface7_Release(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture2, IDirectDrawSurface7, iface));
768 Thunk_IDirect3DTextureImpl_1_QueryInterface(LPDIRECT3DTEXTURE iface,
772 TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", iface, debugstr_guid(riid), obp);
773 return IDirectDrawSurface7_QueryInterface(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface),
779 Thunk_IDirect3DTextureImpl_1_AddRef(LPDIRECT3DTEXTURE iface)
781 TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface);
782 return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface));
786 Thunk_IDirect3DTextureImpl_1_Release(LPDIRECT3DTEXTURE iface)
788 TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface);
789 return IDirectDrawSurface7_Release(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface));
793 Thunk_IDirect3DTextureImpl_1_PaletteChanged(LPDIRECT3DTEXTURE iface,
797 TRACE("(%p)->(%08lx,%08lx) thunking to IDirect3DTexture2 interface.\n", iface, dwStart, dwCount);
798 return IDirect3DTexture2_PaletteChanged(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface),
804 Thunk_IDirect3DTextureImpl_1_GetHandle(LPDIRECT3DTEXTURE iface,
805 LPDIRECT3DDEVICE lpDirect3DDevice,
806 LPD3DTEXTUREHANDLE lpHandle)
808 TRACE("(%p)->(%p,%p) thunking to IDirect3DTexture2 interface.\n", iface, lpDirect3DDevice, lpHandle);
809 return IDirect3DTexture2_GetHandle(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface),
810 COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice2, lpDirect3DDevice),
815 Thunk_IDirect3DTextureImpl_1_Load(LPDIRECT3DTEXTURE iface,
816 LPDIRECT3DTEXTURE lpD3DTexture)
818 TRACE("(%p)->(%p) thunking to IDirect3DTexture2 interface.\n", iface, lpD3DTexture);
819 return IDirect3DTexture2_Load(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface),
820 COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, lpD3DTexture));
823 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
824 # define XCAST(fun) (typeof(VTABLE_IDirect3DTexture2.fun))
826 # define XCAST(fun) (void*)
829 static const IDirect3DTexture2Vtbl VTABLE_IDirect3DTexture2 =
831 XCAST(QueryInterface) Thunk_IDirect3DTextureImpl_2_QueryInterface,
832 XCAST(AddRef) Thunk_IDirect3DTextureImpl_2_AddRef,
833 XCAST(Release) Thunk_IDirect3DTextureImpl_2_Release,
834 XCAST(GetHandle) Main_IDirect3DTextureImpl_2_1T_GetHandle,
835 XCAST(PaletteChanged) Main_IDirect3DTextureImpl_2_1T_PaletteChanged,
836 XCAST(Load) GL_IDirect3DTextureImpl_2_1T_Load,
839 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
844 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
845 # define XCAST(fun) (typeof(VTABLE_IDirect3DTexture.fun))
847 # define XCAST(fun) (void*)
850 static const IDirect3DTextureVtbl VTABLE_IDirect3DTexture =
852 XCAST(QueryInterface) Thunk_IDirect3DTextureImpl_1_QueryInterface,
853 XCAST(AddRef) Thunk_IDirect3DTextureImpl_1_AddRef,
854 XCAST(Release) Thunk_IDirect3DTextureImpl_1_Release,
855 XCAST(Initialize) Main_IDirect3DTextureImpl_1_Initialize,
856 XCAST(GetHandle) Thunk_IDirect3DTextureImpl_1_GetHandle,
857 XCAST(PaletteChanged) Thunk_IDirect3DTextureImpl_1_PaletteChanged,
858 XCAST(Load) Thunk_IDirect3DTextureImpl_1_Load,
859 XCAST(Unload) Main_IDirect3DTextureImpl_1_Unload,
862 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
866 HRESULT d3dtexture_create(IDirectDrawImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOLEAN at_creation,
867 IDirectDrawSurfaceImpl *main)
869 /* First, initialize the texture vtables... */
870 ICOM_INIT_INTERFACE(surf, IDirect3DTexture, VTABLE_IDirect3DTexture);
871 ICOM_INIT_INTERFACE(surf, IDirect3DTexture2, VTABLE_IDirect3DTexture2);
873 /* Only create all the private stuff if we actually have an OpenGL context.. */
874 if (d3d->current_device != NULL) {
875 IDirect3DTextureGLImpl *private;
877 private = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTextureGLImpl));
878 if (private == NULL) return DDERR_OUTOFMEMORY;
880 surf->tex_private = private;
882 private->final_release = surf->final_release;
883 private->lock_update = surf->lock_update;
884 private->unlock_update = surf->unlock_update;
885 private->set_palette = surf->set_palette;
887 /* If at creation, we can optimize stuff and wait the first 'unlock' to upload a valid stuff to OpenGL.
888 Otherwise, it will be uploaded here (and may be invalid). */
889 surf->final_release = gltex_final_release;
890 surf->lock_update = gltex_lock_update;
891 surf->unlock_update = gltex_unlock_update;
892 surf->aux_setcolorkey_cb = gltex_setcolorkey_cb;
893 surf->set_palette = gltex_set_palette;
895 /* We are the only one to use the aux_blt and aux_bltfast overrides, so no need
897 surf->aux_blt = gltex_blt;
898 surf->aux_bltfast = gltex_bltfast;
900 TRACE(" GL texture created for surface %p (private data at %p)\n", surf, private);
902 /* Do not create the OpenGL texture id here as some game generate textures from a different thread which
904 private->tex_name = 0;
905 if (surf->mipmap_level == 0) {
906 private->main = NULL;
907 private->global_dirty_flag = &(private->__global_dirty_flag);
909 private->main = main;
910 private->global_dirty_flag = &(((IDirect3DTextureGLImpl *) (private->main->tex_private))->__global_dirty_flag);
912 private->initial_upload_done = FALSE;
918 GLuint gltex_get_tex_name(IDirectDrawSurfaceImpl *surf)
920 IDirect3DTextureGLImpl *private = (IDirect3DTextureGLImpl *) (surf->tex_private);
922 if (private->tex_name == 0) {
923 /* The texture was not created yet... */
925 if (surf->mipmap_level == 0) {
926 glGenTextures(1, &(private->tex_name));
927 if (private->tex_name == 0) ERR("Error at creation of OpenGL texture ID !\n");
928 TRACE(" GL texture id is : %d.\n", private->tex_name);
929 private->__global_dirty_flag = SURFACE_MEMORY_DIRTY;
931 private->tex_name = gltex_get_tex_name(private->main);
932 TRACE(" GL texture id reusing id %d from surface %p (private at %p)).\n", private->tex_name, private->main, private->main->tex_private);
936 /* And set the dirty flag accordingly */
937 private->dirty_flag = SURFACE_MEMORY_DIRTY;
939 return ((IDirect3DTextureGLImpl *) (surf->tex_private))->tex_name;