2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
40 /* IDirect3D IUnknown parts follow: */
41 static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
43 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
45 if (IsEqualGUID(riid, &IID_IUnknown)
46 || IsEqualGUID(riid, &IID_IDirect3D8)) {
47 IUnknown_AddRef(iface);
52 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj);
57 static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
58 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
59 ULONG ref = InterlockedIncrement(&This->ref);
61 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
66 static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
67 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
68 ULONG ref = InterlockedDecrement(&This->ref);
70 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
73 TRACE("Releasing wined3d %p\n", This->WineD3D);
74 IWineD3D_Release(This->WineD3D);
75 HeapFree(GetProcessHeap(), 0, This);
81 /* IDirect3D8 Interface follow: */
82 static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
83 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
85 TRACE("(%p)->(%p)\n", This, pInitializeFunction);
87 EnterCriticalSection(&d3d8_cs);
88 hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
89 LeaveCriticalSection(&d3d8_cs);
93 static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
94 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
96 TRACE("(%p)\n", This);
98 EnterCriticalSection(&d3d8_cs);
99 hr = IWineD3D_GetAdapterCount(This->WineD3D);
100 LeaveCriticalSection(&d3d8_cs);
104 static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
105 UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
106 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
107 WINED3DADAPTER_IDENTIFIER adapter_id;
110 TRACE("(%p)->(%d,%08x, %p\n", This, Adapter, Flags, pIdentifier);
111 EnterCriticalSection(&d3d8_cs);
112 /* dx8 and dx9 have different structures to be filled in, with incompatible
113 layouts so pass in pointers to the places to be filled via an internal
115 adapter_id.Driver = pIdentifier->Driver;
116 adapter_id.Description = pIdentifier->Description;
117 adapter_id.DeviceName = NULL; /* d3d9 only */
118 adapter_id.DriverVersion = &pIdentifier->DriverVersion;
119 adapter_id.VendorId = &pIdentifier->VendorId;
120 adapter_id.DeviceId = &pIdentifier->DeviceId;
121 adapter_id.SubSysId = &pIdentifier->SubSysId;
122 adapter_id.Revision = &pIdentifier->Revision;
123 adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
124 adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
126 hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
127 LeaveCriticalSection(&d3d8_cs);
131 static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
132 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
134 TRACE("(%p)->(%d)\n", This, Adapter);
136 EnterCriticalSection(&d3d8_cs);
137 hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
138 LeaveCriticalSection(&d3d8_cs);
142 static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
143 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
145 TRACE("(%p)->(%d, %d, %p)\n", This, Adapter, Mode, pMode);
147 EnterCriticalSection(&d3d8_cs);
148 hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode);
149 LeaveCriticalSection(&d3d8_cs);
153 static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
154 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
156 TRACE("(%p)->(%d,%p)\n", This, Adapter, pMode);
158 EnterCriticalSection(&d3d8_cs);
159 hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
160 LeaveCriticalSection(&d3d8_cs);
164 static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
165 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
166 D3DFORMAT BackBufferFormat, BOOL Windowed) {
167 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
169 TRACE("(%p)->(%d, %d, %d, %d, %s)\n", This, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed ? "true" : "false");
171 EnterCriticalSection(&d3d8_cs);
172 hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
173 BackBufferFormat, Windowed);
174 LeaveCriticalSection(&d3d8_cs);
178 static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
179 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
180 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
181 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
183 TRACE("(%p)->(%d, %d, %d, %08x, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
185 EnterCriticalSection(&d3d8_cs);
186 hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
187 Usage, RType, CheckFormat);
188 LeaveCriticalSection(&d3d8_cs);
192 static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
193 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
194 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
195 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
197 TRACE("(%p)-<(%d, %d, %d, %s, %d)\n", This, Adapter, DeviceType, SurfaceFormat, Windowed ? "true" : "false", MultiSampleType);
199 EnterCriticalSection(&d3d8_cs);
200 hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
201 Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
202 LeaveCriticalSection(&d3d8_cs);
206 static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
207 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
208 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
209 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
211 TRACE("(%p)-<(%d, %d, %d, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
213 EnterCriticalSection(&d3d8_cs);
214 hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
215 RenderTargetFormat, DepthStencilFormat);
216 LeaveCriticalSection(&d3d8_cs);
220 static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
221 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
222 HRESULT hrc = D3D_OK;
223 WINED3DCAPS *pWineCaps;
225 TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
228 return D3DERR_INVALIDCALL;
230 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
231 if(pWineCaps == NULL){
232 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
234 D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
235 EnterCriticalSection(&d3d8_cs);
236 hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
237 LeaveCriticalSection(&d3d8_cs);
238 HeapFree(GetProcessHeap(), 0, pWineCaps);
240 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
241 if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
242 pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
244 if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
245 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
248 TRACE("(%p) returning %p\n", This, pCaps);
252 static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
253 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
255 TRACE("(%p)->(%d)\n", This, Adapter);
257 EnterCriticalSection(&d3d8_cs);
258 ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
259 LeaveCriticalSection(&d3d8_cs);
263 /* Internal function called back during the CreateDevice to create a render target */
264 HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
265 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
266 DWORD MultisampleQuality, BOOL Lockable,
267 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
268 HRESULT res = D3D_OK;
269 IDirect3DSurface8Impl *d3dSurface = NULL;
271 TRACE("(%p) call back\n", device);
272 res = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)device, Width, Height,
273 (D3DFORMAT)Format, MultiSample, Lockable,
274 (IDirect3DSurface8 **)&d3dSurface);
276 if (SUCCEEDED(res)) {
277 *ppSurface = d3dSurface->wineD3DSurface;
278 d3dSurface->container = device;
279 d3dSurface->isImplicit = TRUE;
280 /* Implicit surfaces are created with an refcount of 0 */
281 IUnknown_Release((IUnknown *)d3dSurface);
288 ULONG WINAPI D3D8CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
289 IDirect3DSurface8Impl* surfaceParent;
290 TRACE("(%p) call back\n", pSurface);
292 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
293 surfaceParent->isImplicit = FALSE;
294 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
295 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
298 /* Callback for creating the inplicite swapchain when the device is created */
299 static HRESULT WINAPI D3D8CB_CreateAdditionalSwapChain(IUnknown *device,
300 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
301 IWineD3DSwapChain ** ppSwapChain){
302 HRESULT res = D3D_OK;
303 IDirect3DSwapChain8Impl *d3dSwapChain = NULL;
304 D3DPRESENT_PARAMETERS localParameters;
305 TRACE("(%p) call back\n", device);
307 /* Copy the presentation parameters */
308 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
309 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
310 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
311 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
312 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
313 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
314 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
315 localParameters.Windowed = pPresentationParameters->Windowed;
316 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
317 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
318 localParameters.Flags = pPresentationParameters->Flags;
319 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
320 localParameters.FullScreen_PresentationInterval = pPresentationParameters->PresentationInterval;
322 res = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)device, &localParameters, (IDirect3DSwapChain8 **)&d3dSwapChain);
324 /* Copy back the presentation parameters */
325 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
326 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
327 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
328 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
329 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
330 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
331 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
332 pPresentationParameters->Windowed = localParameters.Windowed;
333 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
334 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
335 pPresentationParameters->Flags = localParameters.Flags;
336 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
337 pPresentationParameters->PresentationInterval = localParameters.FullScreen_PresentationInterval;
339 if (SUCCEEDED(res)) {
340 *ppSwapChain = d3dSwapChain->wineD3DSwapChain;
341 IUnknown_Release(d3dSwapChain->parentDevice);
342 d3dSwapChain->parentDevice = NULL;
350 ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
351 IUnknown* swapChainParent;
352 TRACE("(%p) call back\n", pSwapChain);
354 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
355 IUnknown_Release(swapChainParent);
356 return IUnknown_Release(swapChainParent);
359 /* Internal function called back during the CreateDevice to create a render target */
360 HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
361 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
362 DWORD MultisampleQuality, BOOL Discard,
363 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
364 HRESULT res = D3D_OK;
365 IDirect3DSurface8Impl *d3dSurface = NULL;
366 TRACE("(%p) call back\n", device);
368 res = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)device, Width, Height,
369 (D3DFORMAT)Format, MultiSample, (IDirect3DSurface8 **)&d3dSurface);
370 if (SUCCEEDED(res)) {
371 *ppSurface = d3dSurface->wineD3DSurface;
372 d3dSurface->container = device;
373 d3dSurface->isImplicit = TRUE;
374 /* Implicit surfaces are created with an refcount of 0 */
375 IUnknown_Release((IUnknown *)d3dSurface);
380 ULONG WINAPI D3D8CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
381 IDirect3DSurface8Impl* surfaceParent;
382 TRACE("(%p) call back\n", pSurface);
384 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
385 surfaceParent->isImplicit = FALSE;
386 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
387 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
390 static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
391 DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
392 IDirect3DDevice8** ppReturnedDeviceInterface) {
394 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
395 IDirect3DDevice8Impl *object = NULL;
396 WINED3DPRESENT_PARAMETERS localParameters;
398 TRACE("(%p) Relay\n", This);
400 /* Check the validity range of the adapter parameter */
401 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
402 *ppReturnedDeviceInterface = NULL;
403 return D3DERR_INVALIDCALL;
406 /* Allocate the storage for the device object */
407 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
408 if (NULL == object) {
409 FIXME("Allocation of memory failed\n");
410 *ppReturnedDeviceInterface = NULL;
411 return D3DERR_OUTOFVIDEOMEMORY;
414 object->lpVtbl = &Direct3DDevice8_Vtbl;
416 object->shader_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, INITIAL_SHADER_HANDLE_TABLE_SIZE * sizeof(shader_handle));
417 object->shader_handle_table_size = INITIAL_SHADER_HANDLE_TABLE_SIZE;
418 *ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
420 /* Allocate an associated WineD3DDevice object */
421 EnterCriticalSection(&d3d8_cs);
422 hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
425 HeapFree(GetProcessHeap(), 0, object);
426 *ppReturnedDeviceInterface = NULL;
427 LeaveCriticalSection(&d3d8_cs);
431 TRACE("(%p) : Created Device %p\n", This, object);
433 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
434 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
435 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
436 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
437 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
438 localParameters.MultiSampleQuality = 0; /* d3d9 only */
439 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
440 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
441 localParameters.Windowed = pPresentationParameters->Windowed;
442 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
443 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
444 localParameters.Flags = pPresentationParameters->Flags;
445 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
446 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
448 if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
449 IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
452 hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D8CB_CreateAdditionalSwapChain);
453 LeaveCriticalSection(&d3d8_cs);
455 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
456 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
457 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
458 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
459 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
460 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
461 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
462 pPresentationParameters->Windowed = localParameters.Windowed;
463 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
464 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
465 pPresentationParameters->Flags = localParameters.Flags;
466 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
467 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
470 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
471 HeapFree(GetProcessHeap(), 0, object);
472 *ppReturnedDeviceInterface = NULL;
475 object->declArraySize = 16;
476 object->decls = HeapAlloc(GetProcessHeap(), 0, object->declArraySize * sizeof(*object->decls));
478 ERR("Out of memory\n");
479 IWineD3DDevice_Release(object->WineD3DDevice);
480 HeapFree(GetProcessHeap(), 0, object);
481 *ppReturnedDeviceInterface = NULL;
487 const IDirect3D8Vtbl Direct3D8_Vtbl =
490 IDirect3D8Impl_QueryInterface,
491 IDirect3D8Impl_AddRef,
492 IDirect3D8Impl_Release,
494 IDirect3D8Impl_RegisterSoftwareDevice,
495 IDirect3D8Impl_GetAdapterCount,
496 IDirect3D8Impl_GetAdapterIdentifier,
497 IDirect3D8Impl_GetAdapterModeCount,
498 IDirect3D8Impl_EnumAdapterModes,
499 IDirect3D8Impl_GetAdapterDisplayMode,
500 IDirect3D8Impl_CheckDeviceType,
501 IDirect3D8Impl_CheckDeviceFormat,
502 IDirect3D8Impl_CheckDeviceMultiSampleType,
503 IDirect3D8Impl_CheckDepthStencilMatch,
504 IDirect3D8Impl_GetDeviceCaps,
505 IDirect3D8Impl_GetAdapterMonitor,
506 IDirect3D8Impl_CreateDevice