wined3d: Load GLSL sampler uniforms at shader link time.
[wine] / dlls / d3d8 / pixelshader.c
1 /*
2  * IDirect3DPixelShader8 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d8_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26
27 /* IDirect3DPixelShader8 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *iface, REFIID riid, LPVOID *ppobj) {
29     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DPixelShader8)) {
33         IUnknown_AddRef(iface);
34         *ppobj = This;
35         return S_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39     *ppobj = NULL;
40     return E_NOINTERFACE;
41 }
42
43 static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *iface) {
44     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
45     ULONG ref = InterlockedIncrement(&This->ref);
46
47     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
48
49     return ref;
50 }
51
52 static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * iface) {
53     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
54     ULONG ref = InterlockedDecrement(&This->ref);
55
56     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
57
58     if (ref == 0) {
59         IWineD3DPixelShader_Release(This->wineD3DPixelShader);
60         HeapFree(GetProcessHeap(), 0, This);
61     }
62     return ref;
63 }
64
65 /* IDirect3DPixelShader8 Interface follow: */
66 static HRESULT WINAPI IDirect3DPixelShader8Impl_GetDevice(IDirect3DPixelShader8 *iface, IDirect3DDevice8 **ppDevice) {
67     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
68     IWineD3DDevice *myDevice = NULL;
69
70     TRACE("(%p) : Relay\n", This);
71
72     IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
73     IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
74     IWineD3DDevice_Release(myDevice);
75     TRACE("(%p) returning (%p)\n", This, *ppDevice);
76     return D3D_OK;
77 }
78
79 static HRESULT WINAPI IDirect3DPixelShader8Impl_GetFunction(IDirect3DPixelShader8 *iface, VOID *pData, UINT *pSizeOfData) {
80     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
81     TRACE("(%p) Relay\n", This);
82     return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
83 }
84
85
86 const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl =
87 {
88     /* IUnknown */
89     IDirect3DPixelShader8Impl_QueryInterface,
90     IDirect3DPixelShader8Impl_AddRef,
91     IDirect3DPixelShader8Impl_Release,
92     /* IDirect3DPixelShader8 */
93     IDirect3DPixelShader8Impl_GetDevice,
94     IDirect3DPixelShader8Impl_GetFunction
95 };