wined3d: Load GLSL sampler uniforms at shader link time.
[wine] / dlls / dinput8 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = dinput8.dll
6 IMPORTLIB = libdinput8.$(IMPLIBEXT)
7 IMPORTS   = dinput ole32 advapi32 kernel32
8 EXTRALIBS = -luuid -ldxguid
9
10 C_SRCS = \
11         dinput8_main.c \
12         regsvr.c
13
14 RC_SRCS = version.rc
15
16 @MAKE_DLL_RULES@
17
18 @DEPENDENCIES@  # everything below this line is overwritten by make depend