wined3d: Load GLSL sampler uniforms at shader link time.
[wine] / dlls / inetcomm / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = inetcomm.dll
6 IMPORTLIB = libinetcomm.$(IMPLIBEXT)
7 IMPORTS   = ole32 ws2_32 user32 advapi32 kernel32
8 EXTRALIBS = -luuid
9
10 C_SRCS = \
11         inetcomm_main.c \
12         internettransport.c \
13         mimeole.c \
14         regsvr.c
15
16 @MAKE_DLL_RULES@
17
18 @DEPENDENCIES@  # everything below this line is overwritten by make depend