wined3d: Load GLSL sampler uniforms at shader link time.
[wine] / dlls / sane.ds / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = sane.ds
6 IMPORTS   = comctl32 user32 gdi32 kernel32 ntdll
7 EXTRAINCL = @SANEINCL@
8
9 C_SRCS = \
10         capability.c \
11         ds_ctrl.c \
12         ds_image.c \
13         sane_main.c \
14         ui.c
15
16 RC_SRCS = \
17         rsrc.rc
18
19 @MAKE_DLL_RULES@
20
21 @DEPENDENCIES@  # everything below this line is overwritten by make depend