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HEAD
wined3d: Load GLSL sampler uniforms at shader link time.
[wine]
/
dlls
/
sane.ds
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = sane.ds
6
IMPORTS = comctl32 user32 gdi32 kernel32 ntdll
7
EXTRAINCL = @SANEINCL@
8
9
C_SRCS = \
10
capability.c \
11
ds_ctrl.c \
12
ds_image.c \
13
sane_main.c \
14
ui.c
15
16
RC_SRCS = \
17
rsrc.rc
18
19
@MAKE_DLL_RULES@
20
21
@DEPENDENCIES@ # everything below this line is overwritten by make depend