2 * Copyright 2008 Luis Busquets
3 * Copyright 2011 Travis Athougies
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/test.h"
23 static const DWORD simple_vs[] = {
24 0xfffe0101, /* vs_1_1 */
25 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
26 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
27 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
28 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
29 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
30 0x0000ffff}; /* END */
32 static const DWORD simple_ps[] = {
33 0xffff0101, /* ps_1_1 */
34 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
35 0x00000042, 0xb00f0000, /* tex t0 */
36 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
37 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
38 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
39 0x0000ffff}; /* END */
41 #define FCC_TEXT MAKEFOURCC('T','E','X','T')
42 #define FCC_CTAB MAKEFOURCC('C','T','A','B')
44 static const DWORD shader_with_ctab[] = {
45 0xfffe0300, /* vs_3_0 */
46 0x0002fffe, FCC_TEXT, 0x00000000, /* TEXT comment */
47 0x0008fffe, FCC_CTAB, 0x0000001c, 0x00000010, 0xfffe0300, 0x00000000, /* CTAB comment */
48 0x00000000, 0x00000000, 0x00000000,
49 0x0004fffe, FCC_TEXT, 0x00000000, 0x00000000, 0x00000000, /* TEXT comment */
50 0x0000ffff}; /* END */
52 static const DWORD shader_with_invalid_ctab[] = {
53 0xfffe0300, /* vs_3_0 */
54 0x0005fffe, FCC_CTAB, /* CTAB comment */
55 0x0000001c, 0x000000a9, 0xfffe0300,
56 0x00000000, 0x00000000,
57 0x0000ffff}; /* END */
59 static const DWORD shader_with_ctab_constants[] = {
60 0xfffe0300, /* vs_3_0 */
61 0x002efffe, FCC_CTAB, /* CTAB comment */
62 0x0000001c, 0x000000a4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
64 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc */
65 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc */
66 0x00000090, 0x00040002, 0x00000003, 0x00000080, 0x00000000, /* Constant 3 desc */
67 0x736e6f43, 0x746e6174, 0xabab0031, /* Constant 1 name string */
68 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
69 0x736e6f43, 0x746e6174, 0xabab0032, /* Constant 2 name string */
70 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 & 3 type desc */
71 0x736e6f43, 0x746e6174, 0xabab0033, /* Constant 3 name string */
72 0x335f7376, 0xab00305f, /* Target name string */
73 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
74 0x0000ffff}; /* END */
76 static const DWORD ctab_basic[] = {
77 0xfffe0300, /* vs_3_0 */
78 0x0040fffe, FCC_CTAB, /* CTAB comment */
79 0x0000001c, 0x000000ec, 0xfffe0300, 0x00000005, 0x0000001c, 0x20008100, /* Header */
81 0x00000080, 0x00060002, 0x00000001, 0x00000084, 0x00000000, /* Constant 1 desc (f) */
82 0x00000094, 0x00070002, 0x00000001, 0x00000098, 0x00000000, /* Constant 2 desc (f4) */
83 0x000000A8, 0x00040002, 0x00000001, 0x000000AC, 0x00000000, /* Constant 3 desc (i) */
84 0x000000BC, 0x00050002, 0x00000001, 0x000000C0, 0x00000000, /* Constant 4 desc (i4) */
85 0x000000D0, 0x00000002, 0x00000004, 0x000000D4, 0x00000000, /* Constant 5 desc (mvp) */
86 0xabab0066, 0x00030000, 0x00010001, 0x00000001, 0x00000000, /* Constant 1 name/type desc */
87 0xab003466, 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 2 name/type desc */
88 0xabab0069, 0x00020000, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 name/type desc */
89 0xab003469, 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 4 name/type desc */
90 0x0070766d, 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 5 name/type desc */
91 0x335f7376, 0xab00305f, /* Target name string */
92 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
93 0x0000ffff}; /* END */
95 static const D3DXCONSTANT_DESC ctab_basic_expected[] = {
96 {"mvp", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL},
97 {"i", D3DXRS_FLOAT4, 4, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL},
98 {"i4", D3DXRS_FLOAT4, 5, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, NULL},
99 {"f", D3DXRS_FLOAT4, 6, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL},
100 {"f4", D3DXRS_FLOAT4, 7, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}};
102 static const DWORD ctab_matrices[] = {
103 0xfffe0300, /* vs_3_0 */
104 0x0032fffe, FCC_CTAB, /* CTAB comment */
105 0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
107 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (fmatrix3x1) */
108 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc (fmatrix4x4) */
109 0x00000090, 0x00040002, 0x00000003, 0x0000009c, 0x00000000, /* Constant 3 desc (imatrix2x3) */
110 0x74616D66, 0x33786972, 0xab003178, /* Constant 1 name */
111 0x00030003, 0x00010003, 0x00000001, 0x00000000, /* Constant 1 type desc */
112 0x74616D66, 0x34786972, 0xab003478, /* Constant 2 name */
113 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 type desc */
114 0x74616D69, 0x32786972, 0xab003378, /* Constant 3 name */
115 0x00020002, 0x00030002, 0x00000001, 0x00000000, /* Constant 3 type desc */
116 0x335f7376, 0xab00305f, /* Target name string */
117 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
118 0x0000ffff}; /* END */
120 static const D3DXCONSTANT_DESC ctab_matrices_expected[] = {
121 {"fmatrix4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL},
122 {"imatrix2x3", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 1, 0, 24, NULL},
123 {"fmatrix3x1", D3DXRS_FLOAT4, 7, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, NULL}};
125 static const DWORD ctab_matrices2[] = {
126 0xfffe0200, /* vs_2_0 */
127 0x0058fffe, FCC_CTAB, /* CTAB comment */
128 0x0000001c, 0x0000012b, 0xfffe0200, 0x00000006, 0x0000001c, 0x00000100, /* Header */
130 0x00000094, 0x00070002, 0x00000003, 0x0000009c, 0x00000000, /* Constant 1 desc (c2x3) */
131 0x000000ac, 0x000d0002, 0x00000002, 0x000000b4, 0x00000000, /* Constant 2 desc (c3x2) */
132 0x000000c4, 0x000a0002, 0x00000003, 0x000000cc, 0x00000000, /* Constant 3 desc (c3x3) */
133 0x000000dc, 0x000f0002, 0x00000002, 0x000000e4, 0x00000000, /* Constant 4 desc (r2x3) */
134 0x000000f4, 0x00040002, 0x00000003, 0x000000fc, 0x00000000, /* Constant 5 desc (r3x2) */
135 0x0000010c, 0x00000002, 0x00000004, 0x00000114, 0x00000000, /* Constant 6 desc (r4x4) */
136 0x33783263, 0xababab00, /* Constant 1 name */
137 0x00030003, 0x00030002, 0x00000001, 0x00000000, /* Constant 1 type desc */
138 0x32783363, 0xababab00, /* Constant 2 name */
139 0x00030003, 0x00020003, 0x00000001, 0x00000000, /* Constant 2 type desc */
140 0x33783363, 0xababab00, /* Constant 3 name */
141 0x00030003, 0x00030003, 0x00000001, 0x00000000, /* Constant 3 type desc */
142 0x33783272, 0xababab00, /* Constant 4 name */
143 0x00030002, 0x00030002, 0x00000001, 0x00000000, /* Constant 4 type desc */
144 0x32783372, 0xababab00, /* Constant 5 name */
145 0x00030002, 0x00020003, 0x00000001, 0x00000000, /* Constant 5 type desc */
146 0x34783472, 0xababab00, /* Constant 6 name */
147 0x00030002, 0x00040004, 0x00000001, 0x00000000, /* Constant 6 type desc */
148 0x325f7376, 0x4100305f, 0x41414141, 0x00414141, /* Target and Creator name */
149 0x0000ffff}; /* END */
151 static const D3DXCONSTANT_DESC ctab_matrices2_expected[] = {
152 {"c2x3", D3DXRS_FLOAT4, 7, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 2, 3, 1, 0, 24, NULL},
153 {"c3x2", D3DXRS_FLOAT4, 13, 2, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 2, 1, 0, 24, NULL},
154 {"c3x3", D3DXRS_FLOAT4, 10, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3, 1, 0, 36, NULL},
155 {"r2x3", D3DXRS_FLOAT4, 15, 2, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 3, 1, 0, 24, NULL},
156 {"r3x2", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 2, 1, 0, 24, NULL},
157 {"r4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL}};
159 static const DWORD ctab_arrays[] = {
160 0xfffe0300, /* vs_3_0 */
161 0x0052fffe, FCC_CTAB, /* CTAB comment */
162 0x0000001c, 0x0000013c, 0xfffe0300, 0x00000006, 0x0000001c, 0x20008100, /* Header */
164 0x00000094, 0x000E0002, 0x00000002, 0x0000009c, 0x00000000, /* Constant 1 desc (barray) */
165 0x000000ac, 0x00100002, 0x00000002, 0x000000b8, 0x00000000, /* Constant 2 desc (bvecarray) */
166 0x000000c8, 0x00080002, 0x00000004, 0x000000d0, 0x00000000, /* Constant 3 desc (farray) */
167 0x000000e0, 0x00000002, 0x00000008, 0x000000ec, 0x00000000, /* Constant 4 desc (fmtxarray) */
168 0x000000fc, 0x000C0002, 0x00000002, 0x00000108, 0x00000000, /* Constant 5 desc (fvecarray) */
169 0x00000118, 0x00120002, 0x00000001, 0x00000124, 0x00000000, /* Constant 6 desc (ivecarray) */
170 0x72726162, 0xab007961, /* Constant 1 name */
171 0x00010000, 0x00010001, 0x00000002, 0x00000000, /* Constant 1 type desc */
172 0x63657662, 0x61727261, 0xabab0079, /* Constant 2 name */
173 0x00010001, 0x00030001, 0x00000003, 0x00000000, /* Constant 2 type desc */
174 0x72726166, 0xab007961, /* Constant 3 name */
175 0x00030000, 0x00010001, 0x00000004, 0x00000000, /* constant 3 type desc */
176 0x78746d66, 0x61727261, 0xabab0079, /* Constant 4 name */
177 0x00030002, 0x00040004, 0x00000002, 0x00000000, /* Constant 4 type desc */
178 0x63657666, 0x61727261, 0xabab0079, /* Constant 5 name */
179 0x00030001, 0x00040001, 0x00000002, 0x00000000, /* Constant 5 type desc */
180 0x63657669, 0x61727261, 0xabab0079, /* Constant 6 name */
181 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 6 type desc */
182 0x335f7376, 0xab00305f, /* Target name string */
183 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
184 0x0000ffff}; /* END */
186 static const D3DXCONSTANT_DESC ctab_arrays_expected[] = {
187 {"fmtxarray", D3DXRS_FLOAT4, 0, 8, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 2, 0, 128, NULL},
188 {"farray", D3DXRS_FLOAT4, 8, 4, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 4, 0, 16, NULL},
189 {"fvecarray", D3DXRS_FLOAT4, 12, 2, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 2, 0, 32, NULL},
190 {"barray", D3DXRS_FLOAT4, 14, 2, D3DXPC_SCALAR, D3DXPT_BOOL, 1, 1, 2, 0, 8, NULL},
191 {"bvecarray", D3DXRS_FLOAT4, 16, 2, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 3, 0, 36, NULL},
192 {"ivecarray", D3DXRS_FLOAT4, 18, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, NULL}};
194 static const DWORD ctab_with_default_values[] = {
195 0xfffe0200, /* vs_2_0 */
196 0x007bfffe, FCC_CTAB, /* CTAB comment */
197 0x0000001c, 0x000001b7, 0xfffe0200, 0x00000005, 0x0000001c, /* header */
198 0x00000100, 0x000001b0,
199 0x00000080, 0x00080002, 0x00000003, 0x00000084, 0x00000094, /* constant 1 desc (arr) */
200 0x000000c4, 0x000c0002, 0x00000001, 0x000000c8, 0x000000d8, /* constant 2 desc (flt) */
201 0x000000e8, 0x00040002, 0x00000004, 0x000000f0, 0x00000100, /* constant 3 desc (mat3) */
202 0x00000140, 0x00000002, 0x00000004, 0x000000f0, 0x00000148, /* constant 4 desc (mat4) */
203 0x00000188, 0x000b0002, 0x00000001, 0x00000190, 0x000001a0, /* constant 5 desc (vec4) */
204 0x00727261, /* constant 1 name */
205 0x00030000, 0x00010001, 0x00000003, 0x00000000, /* constant 1 type desc */
206 0x42c80000, 0x00000000, 0x00000000, 0x00000000, /* constant 1 default value */
207 0x43480000, 0x00000000, 0x00000000, 0x00000000,
208 0x43960000, 0x00000000, 0x00000000, 0x00000000,
209 0x00746c66, /* constant 2 name */
210 0x00030000, 0x00010001, 0x00000001, 0x00000000, /* constant 2 type desc */
211 0x411fd70a, 0x00000000, 0x00000000, 0x00000000, /* constant 2 default value */
212 0x3374616d, /* constant 3 name */
214 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* constant 3 & 4 type desc */
215 0x41300000, 0x425c0000, 0x42c60000, 0x44a42000, /* constat 3 default value */
216 0x41b00000, 0x42840000, 0x447c8000, 0x44b0c000,
217 0x42040000, 0x429a0000, 0x448ae000, 0x44bd6000,
218 0x42300000, 0x42b00000, 0x44978000, 0x44ca0000,
219 0x3474616d, /* constant 4 name */
221 0x3f800000, 0x40a00000, 0x41100000, 0x41500000, /* constant 4 default value */
222 0x40000000, 0x40c00000, 0x41200000, 0x41600000,
223 0x40400000, 0x40e00000, 0x41300000, 0x41700000,
224 0x40800000, 0x41000000, 0x41400000, 0x41800000,
225 0x34636576, /* constant 5 name */
227 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* constant 5 type desc */
228 0x41200000, 0x41a00000, 0x41f00000, 0x42200000, /* constant 5 default value */
229 0x325f7376, 0x4d004141, 0x41414141, 0x00000000, /* target & creator string */
230 0x0000ffff}; /* END */
232 static const float mat4_default_value[] = {1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16};
233 static const float mat3_default_value[] = {11, 55, 99, 1313, 22, 66, 1010, 1414, 33, 77, 1111, 1515, 44, 88, 1212, 1616};
234 static const float arr_default_value[] = {100, 0, 0, 0, 200, 0, 0, 0, 300, 0, 0, 0};
235 static const float vec4_default_value[] = {10, 20, 30, 40};
236 static const float flt_default_value[] = {9.99, 0, 0, 0};
238 static const D3DXCONSTANT_DESC ctab_with_default_values_expected[] = {
239 {"mat4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, mat4_default_value},
240 {"mat3", D3DXRS_FLOAT4, 4, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, mat3_default_value},
241 {"arr", D3DXRS_FLOAT4, 8, 3, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 3, 0, 12, arr_default_value},
242 {"vec4", D3DXRS_FLOAT4, 11, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, vec4_default_value},
243 {"flt", D3DXRS_FLOAT4, 12, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, flt_default_value}};
245 static const DWORD ctab_samplers[] = {
246 0xfffe0300, /* vs_3_0 */
247 0x0032fffe, FCC_CTAB, /* CTAB comment */
248 0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
250 0x00000058, 0x00020002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (notsampler) */
251 0x00000074, 0x00000003, 0x00000001, 0x00000080, 0x00000000, /* Constant 2 desc (sampler1) */
252 0x00000090, 0x00030003, 0x00000001, 0x0000009c, 0x00000000, /* Constant 3 desc (sampler2) */
253 0x73746f6e, 0x6c706d61, 0xab007265, /* Constant 1 name */
254 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
255 0x706d6173, 0x3172656c, 0xababab00, /* Constant 2 name */
256 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 2 type desc */
257 0x706d6173, 0x3272656c, 0xababab00, /* Constant 3 name */
258 0x000d0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 type desc */
259 0x335f7376, 0xab00305f, /* Target name string */
260 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
261 0x0000ffff}; /* END */
263 static const D3DXCONSTANT_DESC ctab_samplers_expected[] = {
264 {"sampler1", D3DXRS_SAMPLER, 0, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER2D, 1, 1, 1, 0, 4, NULL},
265 {"sampler2", D3DXRS_SAMPLER, 3, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER3D, 1, 1, 1, 0, 4, NULL},
266 {"notsampler", D3DXRS_FLOAT4, 2, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}};
268 static void test_get_shader_size(void)
270 UINT shader_size, expected;
272 shader_size = D3DXGetShaderSize(simple_vs);
273 expected = sizeof(simple_vs);
274 ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
276 shader_size = D3DXGetShaderSize(simple_ps);
277 expected = sizeof(simple_ps);
278 ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
280 shader_size = D3DXGetShaderSize(NULL);
281 ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size);
284 static void test_get_shader_version(void)
286 DWORD shader_version;
288 shader_version = D3DXGetShaderVersion(simple_vs);
289 ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
290 shader_version, D3DVS_VERSION(1, 1));
292 shader_version = D3DXGetShaderVersion(simple_ps);
293 ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
294 shader_version, D3DPS_VERSION(1, 1));
296 shader_version = D3DXGetShaderVersion(NULL);
297 ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version);
300 static void test_find_shader_comment(void)
303 LPCVOID data = (LPVOID)0xdeadbeef;
306 hr = D3DXFindShaderComment(NULL, MAKEFOURCC('C','T','A','B'), &data, &size);
307 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
308 ok(!data, "Got %p, expected NULL\n", data);
309 ok(!size, "Got %u, expected 0\n", size);
311 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), NULL, &size);
312 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
313 ok(size == 28, "Got %u, expected 28\n", size);
315 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, NULL);
316 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
317 ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
319 hr = D3DXFindShaderComment(shader_with_ctab, 0, &data, &size);
320 ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
321 ok(!data, "Got %p, expected NULL\n", data);
322 ok(!size, "Got %u, expected 0\n", size);
324 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('X','X','X','X'), &data, &size);
325 ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
326 ok(!data, "Got %p, expected NULL\n", data);
327 ok(!size, "Got %u, expected 0\n", size);
329 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, &size);
330 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
331 ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
332 ok(size == 28, "Got result %d, expected 28\n", size);
335 static void test_get_shader_constant_table_ex(void)
337 LPD3DXCONSTANTTABLE constant_table = NULL;
341 D3DXCONSTANTTABLE_DESC desc;
343 hr = D3DXGetShaderConstantTableEx(NULL, 0, &constant_table);
344 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
347 hr = D3DXGetShaderConstantTableEx(simple_ps, 0, &constant_table);
348 ok(hr == D3DXERR_INVALIDDATA, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
350 /* With invalid CTAB data */
351 hr = D3DXGetShaderConstantTableEx(shader_with_invalid_ctab, 0, &constant_table);
352 ok(hr == D3DXERR_INVALIDDATA || broken(hr == D3D_OK), /* winxp 64-bit, w2k3 64-bit */
353 "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
354 if (constant_table) ID3DXConstantTable_Release(constant_table);
356 hr = D3DXGetShaderConstantTableEx(shader_with_ctab, 0, &constant_table);
357 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
361 size = ID3DXConstantTable_GetBufferSize(constant_table);
362 ok(size == 28, "Got result %x, expected 28\n", size);
364 data = ID3DXConstantTable_GetBufferPointer(constant_table);
365 ok(!memcmp(data, shader_with_ctab + 6, size), "Retrieved wrong CTAB data\n");
367 hr = ID3DXConstantTable_GetDesc(constant_table, NULL);
368 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
370 hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
371 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
372 ok(desc.Creator == (LPCSTR)data + 0x10, "Got result %p, expected %p\n", desc.Creator, (LPCSTR)data + 0x10);
373 ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
374 ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants);
376 ID3DXConstantTable_Release(constant_table);
379 hr = D3DXGetShaderConstantTableEx(shader_with_ctab_constants, 0, &constant_table);
380 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
385 D3DXCONSTANT_DESC constant_desc;
386 D3DXCONSTANT_DESC constant_desc_save;
390 hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
391 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
392 ok(!strcmp(desc.Creator, "Wine project"), "Got result '%s', expected 'Wine project'\n", desc.Creator);
393 ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
394 ok(desc.Constants == 3, "Got result %x, expected 3\n", desc.Constants);
396 /* Test GetConstant */
397 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
398 ok(constant != NULL, "No constant found\n");
399 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
400 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
401 ok(!strcmp(constant_desc.Name, "Constant1"), "Got result '%s', expected 'Constant1'\n",
403 ok(constant_desc.Class == D3DXPC_VECTOR, "Got result %x, expected %u (D3DXPC_VECTOR)\n",
404 constant_desc.Class, D3DXPC_VECTOR);
405 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
406 constant_desc.Type, D3DXPT_FLOAT);
407 ok(constant_desc.Rows == 1, "Got result %x, expected 1\n", constant_desc.Rows);
408 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
410 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 1);
411 ok(constant != NULL, "No constant found\n");
412 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
413 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
414 ok(!strcmp(constant_desc.Name, "Constant2"), "Got result '%s', expected 'Constant2'\n",
416 ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
417 constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
418 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
419 constant_desc.Type, D3DXPT_FLOAT);
420 ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
421 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
423 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 2);
424 ok(constant != NULL, "No constant found\n");
425 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
426 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
427 ok(!strcmp(constant_desc.Name, "Constant3"), "Got result '%s', expected 'Constant3'\n",
429 ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
430 constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
431 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
432 constant_desc.Type, D3DXPT_FLOAT);
433 ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
434 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
435 constant_desc_save = constant_desc; /* For GetConstantDesc test */
437 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 3);
438 ok(constant == NULL, "Got result %p, expected NULL\n", constant);
440 /* Test GetConstantByName */
441 constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant unknown");
442 ok(constant == NULL, "Got result %p, expected NULL\n", constant);
443 constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant3");
444 ok(constant != NULL, "No constant found\n");
445 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
446 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
447 ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
449 /* Test GetConstantDesc */
450 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
451 ok(constant != NULL, "No constant found\n");
452 hr = ID3DXConstantTable_GetConstantDesc(constant_table, NULL, &constant_desc, &nb);
453 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
454 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, NULL, &nb);
455 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
456 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL);
457 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
458 hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknow", &constant_desc, &nb);
459 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
460 hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb);
461 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
462 ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
464 ID3DXConstantTable_Release(constant_table);
468 static void test_constant_table(const char *test_name, const DWORD *ctable_fn,
469 const D3DXCONSTANT_DESC *expecteds, UINT count)
472 ID3DXConstantTable *ctable;
476 /* Get the constant table from the shader itself */
477 res = D3DXGetShaderConstantTable(ctable_fn, &ctable);
478 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on %s: got %08x\n", test_name, res);
480 for (i = 0; i < count; i++)
482 const D3DXCONSTANT_DESC *expected = &expecteds[i];
483 D3DXHANDLE const_handle;
484 D3DXCONSTANT_DESC actual;
487 const_handle = ID3DXConstantTable_GetConstantByName(ctable, NULL, expected->Name);
489 res = ID3DXConstantTable_GetConstantDesc(ctable, const_handle, &actual, &pCount);
490 ok(SUCCEEDED(res), "%s in %s: ID3DXConstantTable_GetConstantDesc returned %08x\n", expected->Name,
492 ok(pCount == 1, "%s in %s: Got more or less descriptions: %d\n", expected->Name, test_name, pCount);
494 ok(strcmp(actual.Name, expected->Name) == 0,
495 "%s in %s: Got different names: Got %s, expected %s\n", expected->Name,
496 test_name, actual.Name, expected->Name);
497 ok(actual.RegisterSet == expected->RegisterSet,
498 "%s in %s: Got different register sets: Got %d, expected %d\n",
499 expected->Name, test_name, actual.RegisterSet, expected->RegisterSet);
500 ok(actual.RegisterIndex == expected->RegisterIndex,
501 "%s in %s: Got different register indices: Got %d, expected %d\n",
502 expected->Name, test_name, actual.RegisterIndex, expected->RegisterIndex);
503 ok(actual.RegisterCount == expected->RegisterCount,
504 "%s in %s: Got different register counts: Got %d, expected %d\n",
505 expected->Name, test_name, actual.RegisterCount, expected->RegisterCount);
506 ok(actual.Class == expected->Class,
507 "%s in %s: Got different classes: Got %d, expected %d\n", expected->Name,
508 test_name, actual.Class, expected->Class);
509 ok(actual.Type == expected->Type,
510 "%s in %s: Got different types: Got %d, expected %d\n", expected->Name,
511 test_name, actual.Type, expected->Type);
512 ok(actual.Rows == expected->Rows && actual.Columns == expected->Columns,
513 "%s in %s: Got different dimensions: Got (%d, %d), expected (%d, %d)\n",
514 expected->Name, test_name, actual.Rows, actual.Columns, expected->Rows,
516 ok(actual.Elements == expected->Elements,
517 "%s in %s: Got different element count: Got %d, expected %d\n",
518 expected->Name, test_name, actual.Elements, expected->Elements);
519 ok(actual.StructMembers == expected->StructMembers,
520 "%s in %s: Got different struct member count: Got %d, expected %d\n",
521 expected->Name, test_name, actual.StructMembers, expected->StructMembers);
522 ok(actual.Bytes == expected->Bytes,
523 "%s in %s: Got different byte count: Got %d, expected %d\n",
524 expected->Name, test_name, actual.Bytes, expected->Bytes);
526 if (!expected->DefaultValue)
528 ok(actual.DefaultValue == NULL,
529 "%s in %s: Got different default value: expected NULL\n",
530 expected->Name, test_name);
534 ok(actual.DefaultValue != NULL,
535 "%s in %s: Got different default value: expected non-NULL\n",
536 expected->Name, test_name);
537 ok(memcmp(actual.DefaultValue, expected->DefaultValue, expected->Bytes) == 0,
538 "%s in %s: Got different default value\n", expected->Name, test_name);
542 /* Finally, release the constant table */
543 ID3DXConstantTable_Release(ctable);
546 static void test_constant_tables(void)
548 test_constant_table("test_basic", ctab_basic, ctab_basic_expected,
549 sizeof(ctab_basic_expected)/sizeof(*ctab_basic_expected));
550 test_constant_table("test_matrices", ctab_matrices, ctab_matrices_expected,
551 sizeof(ctab_matrices_expected)/sizeof(*ctab_matrices_expected));
552 test_constant_table("test_matrices2", ctab_matrices2, ctab_matrices2_expected,
553 sizeof(ctab_matrices2_expected)/sizeof(*ctab_matrices2_expected));
554 test_constant_table("test_arrays", ctab_arrays, ctab_arrays_expected,
555 sizeof(ctab_arrays_expected)/sizeof(*ctab_arrays_expected));
556 test_constant_table("test_default_values", ctab_with_default_values, ctab_with_default_values_expected,
557 sizeof(ctab_with_default_values_expected)/sizeof(*ctab_with_default_values_expected));
558 test_constant_table("test_samplers", ctab_samplers, ctab_samplers_expected,
559 sizeof(ctab_samplers_expected)/sizeof(*ctab_samplers_expected));
562 static void test_setting_basic_table(IDirect3DDevice9 *device)
564 static const D3DXMATRIX mvp = {{{
565 0.514f, 0.626f, 0.804f, 0.786f,
566 0.238f, 0.956f, 0.374f, 0.483f,
567 0.109f, 0.586f, 0.900f, 0.255f,
568 0.898f, 0.411f, 0.932f, 0.275f}}};
569 static const D3DXVECTOR4 f4 = {0.350f, 0.526f, 0.925f, 0.021f};
570 static const float f = 0.12543f;
571 static const int i = 321;
572 static const D3DXMATRIX *matrix_pointer[] = {&mvp};
574 ID3DXConstantTable *ctable;
580 /* Get the constant table from the shader itself */
581 res = D3DXGetShaderConstantTable(ctab_basic, &ctable);
582 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res);
585 res = ID3DXConstantTable_SetMatrix(ctable, device, "mvp", &mvp);
586 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable mvp: got 0x%08x\n", res);
588 res = ID3DXConstantTable_SetInt(ctable, device, "i", i + 1);
589 ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res);
591 /* Check that setting i again will overwrite the previous value */
592 res = ID3DXConstantTable_SetInt(ctable, device, "i", i);
593 ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res);
595 res = ID3DXConstantTable_SetFloat(ctable, device, "f", f);
596 ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable f: got 0x%08x\n", res);
598 res = ID3DXConstantTable_SetVector(ctable, device, "f4", &f4);
599 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f4: got 0x%08x\n", res);
601 /* Get constants back and validate */
602 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
603 ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14,
604 "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
605 out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14);
606 ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24,
607 "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
608 out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24);
609 ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34,
610 "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
611 out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34);
612 ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44,
613 "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
614 out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44);
616 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 1);
617 ok(out[0] == (float)i && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
618 "The variable i was not set correctly, out={%f, %f, %f, %f}, should be {%d, 0.0, 0.0, 0.0}\n",
619 out[0], out[1], out[2], out[3], i);
621 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
622 ok(out[0] == f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
623 "The variable f was not set correctly, out={%f, %f, %f, %f}, should be {%f, 0.0, 0.0, 0.0}\n",
624 out[0], out[1], out[2], out[3], f);
626 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
627 ok(memcmp(out, &f4, sizeof(f4)) == 0,
628 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
629 out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
631 /* Finally test using a set* function for one type to set a variable of another type (should succeed) */
632 res = ID3DXConstantTable_SetVector(ctable, device, "f", &f4);
633 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f: 0x%08x\n", res);
635 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
636 ok(out[0] == f4.x && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
637 "The variable f was not set correctly by ID3DXConstantTable_SetVector, got %f, should be %f\n",
640 memset(out, 0, sizeof(out));
641 IDirect3DDevice9_SetVertexShaderConstantF(device, 6, out, 1);
642 res = ID3DXConstantTable_SetMatrix(ctable, device, "f", &mvp);
643 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable f: 0x%08x\n", res);
645 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
646 ok(out[0] == U(S(mvp))._11 && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
647 "The variable f was not set correctly by ID3DXConstantTable_SetMatrix, got %f, should be %f\n",
648 out[0], U(S(mvp))._11);
650 /* Clear registers */
651 memset(out, 0, sizeof(out));
652 IDirect3DDevice9_SetVertexShaderConstantF(device, 0, out, 4);
653 IDirect3DDevice9_SetVertexShaderConstantF(device, 6, out, 1);
654 IDirect3DDevice9_SetVertexShaderConstantF(device, 7, out, 1);
656 /* SetVector shouldn't change the value of a matrix constant */
657 res = ID3DXConstantTable_SetVector(ctable, device, "mvp", &f4);
658 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f: 0x%08x\n", res);
660 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
661 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
662 && out[4] == 0.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f
663 && out[8] == 0.0f && out[9] == 0.0f && out[10] == 0.0f && out[11] == 0.0f
664 && out[12] == 0.0f && out[13] == 0.0f && out[14] == 0.0f && out[15] == 0.0f,
665 "The variable mvp was not set correctly by ID3DXConstantTable_SetVector, "
666 "got {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f %f; %f, %f, %f, %f}, "
667 "should be all 0.0f\n",
668 out[0], out[1], out[2], out[3],
669 out[4], out[5], out[6], out[7],
670 out[8], out[9], out[10], out[11],
671 out[12], out[13], out[14], out[15]);
673 res = ID3DXConstantTable_SetFloat(ctable, device, "mvp", f);
674 ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable mvp: 0x%08x\n", res);
676 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
677 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
678 && out[4] == 0.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f
679 && out[8] == 0.0f && out[9] == 0.0f && out[10] == 0.0f && out[11] == 0.0f
680 && out[12] == 0.0f && out[13] == 0.0f && out[14] == 0.0f && out[15] == 0.0f,
681 "The variable mvp was not set correctly by ID3DXConstantTable_SetFloat, "
682 "got {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f %f; %f, %f, %f, %f}, "
683 "should be all 0.0f\n",
684 out[0], out[1], out[2], out[3],
685 out[4], out[5], out[6], out[7],
686 out[8], out[9], out[10], out[11],
687 out[12], out[13], out[14], out[15]);
689 res = ID3DXConstantTable_SetFloat(ctable, device, "f4", f);
690 ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable f4: 0x%08x\n", res);
692 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
693 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
694 "The variable f4 was not set correctly by ID3DXConstantTable_SetFloat, "
695 "got {%f, %f, %f, %f}, should be all 0.0f\n",
696 out[0], out[1], out[2], out[3]);
698 res = ID3DXConstantTable_SetMatrixTranspose(ctable, device, "f", &mvp);
699 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTranspose failed on variable f: 0x%08x\n", res);
701 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
702 ok(out[0] == U(S(mvp))._11 && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
703 "The variable f was not set correctly by ID3DXConstantTable_SetMatrixTranspose, got %f, should be %f\n",
704 out[0], U(S(mvp))._11);
706 res = ID3DXConstantTable_SetMatrixTranspose(ctable, device, "f4", &mvp);
707 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTranspose failed on variable f4: 0x%08x\n", res);
709 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
710 todo_wine ok(out[0] == S(U(mvp))._11 && out[1] == S(U(mvp))._21 && out[2] == S(U(mvp))._31 && out[3] == S(U(mvp))._41,
711 "The variable f4 was not set correctly by ID3DXConstantTable_SetMatrixTranspose, "
712 "got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
713 out[0], out[1], out[2], out[3],
714 S(U(mvp))._11, S(U(mvp))._21, S(U(mvp))._31, S(U(mvp))._41);
716 memset(out, 0, sizeof(out));
717 IDirect3DDevice9_SetVertexShaderConstantF(device, 6, out, 1);
718 res = ID3DXConstantTable_SetMatrixPointerArray(ctable, device, "f", matrix_pointer, 1);
719 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixPointerArray failed on variable f: got %#x\n", res);
721 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
722 ok(out[0] == U(S(mvp))._11 && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
723 "The variable f was not set correctly by ID3DXConstantTable_SetMatrixPointerArray, "
724 "got %f, should be %f\n",
725 out[0], U(S(mvp))._11);
727 res = ID3DXConstantTable_SetMatrixPointerArray(ctable, device, "f4", matrix_pointer, 1);
728 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixPointerArray failed on variable f4: got %#x\n", res);
730 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
731 ok(out[0] == U(S(mvp))._11 && out[1] == U(S(mvp))._12 && out[2] == U(S(mvp))._13 && out[3] == U(S(mvp))._14,
732 "The variable f4 was not set correctly by ID3DXConstantTable_SetMatrixPointerArray, "
733 "got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
734 out[0], out[1], out[2], out[3],
735 U(S(mvp))._11, U(S(mvp))._12, U(S(mvp))._13, U(S(mvp))._14);
737 refcnt = ID3DXConstantTable_Release(ctable);
738 ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
741 static void test_setting_matrices_table(IDirect3DDevice9 *device)
743 static const D3DXMATRIX fmatrix =
744 {{{2.001f, 1.502f, 9.003f, 1.004f,
745 5.005f, 3.006f, 3.007f, 6.008f,
746 9.009f, 5.010f, 7.011f, 1.012f,
747 5.013f, 5.014f, 5.015f, 9.016f}}};
748 static const D3DXMATRIX *matrix_pointer[] = {&fmatrix};
750 ID3DXConstantTable *ctable;
755 res = D3DXGetShaderConstantTable(ctab_matrices, &ctable);
756 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %#x\n", res);
758 res = ID3DXConstantTable_SetMatrix(ctable, device, "imatrix2x3", &fmatrix);
759 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable fmatrix2x3: got %#x\n", res);
761 res = ID3DXConstantTable_SetMatrix(ctable, device, "fmatrix3x1", &fmatrix);
762 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable fmatrix3x1: got %#x\n", res);
764 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 2);
765 todo_wine ok(out[0] == (int)S(U(fmatrix))._11 && out[1] == (int)S(U(fmatrix))._12 && out[2] == (int)S(U(fmatrix))._13
767 && out[4] == (int)S(U(fmatrix))._21 && out[5] == (int)S(U(fmatrix))._22 && out[6] == (int)S(U(fmatrix))._23
769 "The variable imatrix2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
770 "should be {%d, %d, %d, %d; %d, %d, %d, %d}\n",
771 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
772 (int)S(U(fmatrix))._11, (int)S(U(fmatrix))._12, (int)S(U(fmatrix))._13, 0,
773 (int)S(U(fmatrix))._21, (int)S(U(fmatrix))._22, (int)S(U(fmatrix))._23, 0);
775 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
776 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f,
777 "The variable fmatrix3x1 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
778 out[0], out[1], out[2], out[3],
779 S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f);
781 ID3DXConstantTable_Release(ctable);
783 res = D3DXGetShaderConstantTable(ctab_matrices2, &ctable);
784 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %#x\n", res);
787 res = ID3DXConstantTable_SetMatrix(ctable, device, "c2x3", &fmatrix);
788 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c2x3: got %#x\n", res);
790 res = ID3DXConstantTable_SetMatrix(ctable, device, "r2x3", &fmatrix);
791 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r2x3: got %#x\n", res);
793 res = ID3DXConstantTable_SetMatrix(ctable, device, "c3x2", &fmatrix);
794 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c3x2: got %#x\n", res);
796 res = ID3DXConstantTable_SetMatrix(ctable, device, "r3x2", &fmatrix);
797 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r3x2: got %#x\n", res);
799 res = ID3DXConstantTable_SetMatrix(ctable, device, "c3x3", &fmatrix);
800 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c3x3: got %#x\n", res);
802 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 3);
803 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == 0.0f && out[3] == 0.0f
804 && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
805 && out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == 0.0f && out[11] == 0.0f,
806 "The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
807 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
808 out[0], out[1], out[2], out[3],
809 out[4], out[5], out[6], out[7],
810 out[8], out[9], out[10], out[11],
811 S(U(fmatrix))._11, S(U(fmatrix))._21, 0.0f, 0.0f,
812 S(U(fmatrix))._12, S(U(fmatrix))._22, 0.0f, 0.0f,
813 S(U(fmatrix))._13, S(U(fmatrix))._23, 0.0f, 0.0f);
815 res = ID3DXConstantTable_SetMatrix(ctable, device, "r4x4", &fmatrix);
816 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r4x4: got %#x\n", res);
818 IDirect3DDevice9_GetVertexShaderConstantF(device, 15, out, 2);
819 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == 0.0f
820 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._23 && out[7] == 0.0f,
821 "The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
822 "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
823 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
824 S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, 0.0f,
825 S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, 0.0f);
827 IDirect3DDevice9_GetVertexShaderConstantF(device, 13, out, 2);
828 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
829 && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f,
830 "The variable c3x2 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
831 "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
832 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
833 S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f,
834 S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f);
836 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 3);
837 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == 0.0f && out[3] == 0.0f
838 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
839 && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == 0.0f && out[11] == 0.0f,
840 "The variable r3x2 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
841 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
842 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11],
843 S(U(fmatrix))._11, S(U(fmatrix))._12, 0.0f, 0.0f,
844 S(U(fmatrix))._21, S(U(fmatrix))._22, 0.0f, 0.0f,
845 S(U(fmatrix))._31, S(U(fmatrix))._32, 0.0f, 0.0f);
847 IDirect3DDevice9_GetVertexShaderConstantF(device, 10, out, 3);
848 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
849 && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f
850 && out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == S(U(fmatrix))._33 && out[11] == 0.0f,
851 "The variable c3x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
852 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
853 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11],
854 S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f,
855 S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f,
856 S(U(fmatrix))._13, S(U(fmatrix))._23, S(U(fmatrix))._33, 0.0f);
858 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
859 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == S(U(fmatrix))._14
860 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._23 && out[7] == S(U(fmatrix))._24
861 && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == S(U(fmatrix))._33 && out[11] == S(U(fmatrix))._34
862 && out[12] == S(U(fmatrix))._41 && out[13] == S(U(fmatrix))._42 && out[14] == S(U(fmatrix))._43 && out[15] == S(U(fmatrix))._44,
863 "The variable r4x4 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
864 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
865 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
866 out[8], out[9], out[10], out[11], out[12], out[13], out[14], out[15],
867 S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, S(U(fmatrix))._14,
868 S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, S(U(fmatrix))._24,
869 S(U(fmatrix))._31, S(U(fmatrix))._32, S(U(fmatrix))._33, S(U(fmatrix))._34,
870 S(U(fmatrix))._41, S(U(fmatrix))._42, S(U(fmatrix))._43, S(U(fmatrix))._44);
872 /* SetMatrixTranspose */
873 res = ID3DXConstantTable_SetMatrixTranspose(ctable, device, "c2x3", &fmatrix);
874 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTranspose failed on variable c2x3: got %#x\n", res);
876 res = ID3DXConstantTable_SetMatrixTranspose(ctable, device, "r2x3", &fmatrix);
877 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTranspose failed on variable r2x3: got %#x\n", res);
879 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 3);
880 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == 0.0f && out[3] == 0.0f
881 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
882 && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == 0.0f && out[11] == 0.0f,
883 "The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
884 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
885 out[0], out[1], out[2], out[3],
886 out[4], out[5], out[6], out[7],
887 out[8], out[9], out[10], out[11],
888 S(U(fmatrix))._11, S(U(fmatrix))._12, 0.0f, 0.0f,
889 S(U(fmatrix))._21, S(U(fmatrix))._22, 0.0f, 0.0f,
890 S(U(fmatrix))._31, S(U(fmatrix))._32, 0.0f, 0.0f);
892 IDirect3DDevice9_GetVertexShaderConstantF(device, 15, out, 2);
893 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
894 && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f,
895 "The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
896 "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
897 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
898 S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f,
899 S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f);
901 /* SetMatrixPointerArray */
902 res = ID3DXConstantTable_SetMatrixPointerArray(ctable, device, "c2x3", matrix_pointer, 1);
903 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixPointerArray failed on variable c2x3: got %#x\n", res);
905 res = ID3DXConstantTable_SetMatrixPointerArray(ctable, device, "r2x3", matrix_pointer, 1);
906 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixPointerArray failed on variable r2x3: got %#x\n", res);
908 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 3);
909 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == 0.0f && out[3] == 0.0f
910 && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
911 && out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == 0.0f && out[11] == 0.0f,
912 "The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
913 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
914 out[0], out[1], out[2], out[3],
915 out[4], out[5], out[6], out[7],
916 out[8], out[9], out[10], out[11],
917 S(U(fmatrix))._11, S(U(fmatrix))._21, 0.0f, 0.0f,
918 S(U(fmatrix))._12, S(U(fmatrix))._22, 0.0f, 0.0f,
919 S(U(fmatrix))._13, S(U(fmatrix))._23, 0.0f, 0.0f);
921 IDirect3DDevice9_GetVertexShaderConstantF(device, 15, out, 2);
922 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == 0.0f
923 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._23 && out[7] == 0.0f,
924 "The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
925 "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
926 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
927 S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, 0.0f,
928 S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, 0.0f);
930 ID3DXConstantTable_Release(ctable);
933 static void test_setting_arrays_table(IDirect3DDevice9 *device)
935 static const float farray[8] = {
936 0.005f, 0.745f, 0.973f, 0.264f,
937 0.010f, 0.020f, 0.030f, 0.040f};
938 static const D3DXMATRIX fmtxarray[2] = {
939 {{{0.001f, 0.002f, 0.003f, 0.004f,
940 0.005f, 0.006f, 0.007f, 0.008f,
941 0.009f, 0.010f, 0.011f, 0.012f,
942 0.013f, 0.014f, 0.015f, 0.016f}}},
943 {{{0.010f, 0.020f, 0.030f, 0.040f,
944 0.050f, 0.060f, 0.070f, 0.080f,
945 0.090f, 0.100f, 0.110f, 0.120f,
946 0.130f, 0.140f, 0.150f, 0.160f}}}};
947 static const int iarray[4] = {1, 2, 3, 4};
948 static const D3DXVECTOR4 fvecarray[2] = {
949 {0.745f, 0.997f, 0.353f, 0.237f},
950 {0.060f, 0.455f, 0.333f, 0.983f}};
951 static BOOL barray[4] = {FALSE, 100, TRUE, TRUE};
953 ID3DXConstantTable *ctable;
959 /* Clear registers */
960 memset(out, 0, sizeof(out));
961 IDirect3DDevice9_SetVertexShaderConstantF(device, 8, out, 4);
962 IDirect3DDevice9_SetVertexShaderConstantF(device, 12, out, 4);
964 /* Get the constant table from the shader */
965 res = D3DXGetShaderConstantTable(ctab_arrays, &ctable);
966 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res);
970 /* Make sure that we cannot set registers that do not belong to this constant */
971 res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 8);
972 ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got 0x%08x\n", res);
974 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 8);
975 ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3],
976 "The in-bounds elements of the array were not set, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
977 out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]);
978 ok(out[16] == 0.0f && out[20] == 0.0f && out[24] == 0.0f && out[28] == 0.0f,
979 "The excess elements of the array were set, out={%f, %f, %f, %f}, should be all 0.0f\n",
980 out[16], out[20], out[24], out[28]);
982 /* ivecarray takes up only 1 register, but a matrix takes up 4, so no elements should be set */
983 res = ID3DXConstantTable_SetMatrix(ctable, device, "ivecarray", &fmtxarray[0]);
984 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed: got 0x%08x\n", res);
986 IDirect3DDevice9_GetVertexShaderConstantF(device, 18, out, 4);
987 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
988 "The array was set, out={%f, %f, %f, %f}, should be all 0.0f\n", out[0], out[1], out[2], out[3]);
990 /* Try setting an integer array to an array declared as a float array */
991 res = ID3DXConstantTable_SetIntArray(ctable, device, "farray", iarray, 4);
992 ok(res == D3D_OK, "ID3DXConstantTable_SetIntArray failed: got 0x%08x\n", res);
994 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
995 ok(out[0] == iarray[0] && out[4] == iarray[1] && out[8] == iarray[2] && out[12] == iarray[3],
996 "SetIntArray did not properly set a float array: out={%f, %f, %f, %f}, should be {%d, %d, %d, %d}\n",
997 out[0], out[4], out[8], out[12], iarray[0], iarray[1], iarray[2], iarray[3]);
999 res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 4);
1000 ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got x0%08x\n", res);
1002 res = ID3DXConstantTable_SetVectorArray(ctable, device, "fvecarray", fvecarray, 2);
1003 ok(res == D3D_OK, "ID3DXConstantTable_SetVectorArray failed: got 0x%08x\n", res);
1005 res = ID3DXConstantTable_SetMatrixArray(ctable, device, "fmtxarray", fmtxarray, 2);
1006 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixArray failed: got 0x%08x\n", res);
1008 res = ID3DXConstantTable_SetBoolArray(ctable, device, "barray", barray, 2);
1009 ok(res == D3D_OK, "ID3DXConstantTable_SetBoolArray failed: got 0x%08x\n", res);
1011 /* Read back constants */
1012 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
1013 ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3],
1014 "The variable farray was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1015 out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]);
1017 IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 2);
1018 ok(out[0] == fvecarray[0].x && out[1] == fvecarray[0].y && out[2] == fvecarray[0].z && out[3] == fvecarray[0].w &&
1019 out[4] == fvecarray[1].x && out[5] == fvecarray[1].y && out[6] == fvecarray[1].z && out[7] == fvecarray[1].w,
1020 "The variable fvecarray was not set correctly, out={{%f, %f, %f, %f}, {%f, %f, %f, %f}}, should be "
1021 "{{%f, %f, %f, %f}, {%f, %f, %f, %f}}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
1022 fvecarray[0].x, fvecarray[0].y, fvecarray[0].z, fvecarray[0].w, fvecarray[1].x, fvecarray[1].y,
1023 fvecarray[1].z, fvecarray[1].w);
1025 IDirect3DDevice9_GetVertexShaderConstantF(device, 14, out, 2);
1026 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
1027 && out[4] == 1.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f,
1028 "The variable barray was not set correctly, out={%f, %f %f, %f; %f, %f, %f, %f}, should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
1029 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
1030 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f);
1032 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 8);
1033 /* Just check a few elements in each matrix to make sure fmtxarray was set row-major */
1034 ok(out[0] == S(U(fmtxarray[0]))._11 && out[1] == S(U(fmtxarray[0]))._12 && out[2] == S(U(fmtxarray[0]))._13 && out[3] == S(U(fmtxarray[0]))._14,
1035 "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1036 out[0], out[1], out[2], out[3], S(U(fmtxarray[0]))._11, S(U(fmtxarray[0]))._12, S(U(fmtxarray[0]))._13, S(U(fmtxarray[0]))._14);
1037 ok(out[16] == S(U(fmtxarray[1]))._11 && out[17] == S(U(fmtxarray[1]))._12 && out[18] == S(U(fmtxarray[1]))._13 && out[19] == S(U(fmtxarray[1]))._14,
1038 "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1039 out[16], out[17], out[18], out[19], S(U(fmtxarray[1]))._11, S(U(fmtxarray[1]))._12, S(U(fmtxarray[1]))._13, S(U(fmtxarray[1]))._14);
1041 refcnt = ID3DXConstantTable_Release(ctable);
1042 ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
1045 static void test_SetDefaults(IDirect3DDevice9 *device)
1047 static const D3DXMATRIX mvp = {{{
1048 0.51f, 0.62f, 0.80f, 0.78f,
1049 0.23f, 0.95f, 0.37f, 0.48f,
1050 0.10f, 0.58f, 0.90f, 0.25f,
1051 0.89f, 0.41f, 0.93f, 0.27f}}};
1052 static const D3DXVECTOR4 f4 = {0.2f, 0.4f, 0.8f, 1.2f};
1057 ID3DXConstantTable *ctable;
1059 res = D3DXGetShaderConstantTable(ctab_basic, &ctable);
1060 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1062 res = ID3DXConstantTable_SetVector(ctable, device, "f4", &f4);
1063 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed: got %08x\n", res);
1065 res = ID3DXConstantTable_SetMatrix(ctable, device, "mvp", &mvp);
1066 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed: got %08x\n", res);
1068 res = ID3DXConstantTable_SetDefaults(ctable, device);
1069 ok(res == D3D_OK, "ID3dXConstantTable_SetDefaults failed: got %08x\n", res);
1071 /* SetDefaults doesn't change constants without default values */
1072 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
1073 ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14,
1074 "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1075 out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14);
1076 ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24,
1077 "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1078 out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24);
1079 ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34,
1080 "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1081 out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34);
1082 ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44,
1083 "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1084 out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44);
1086 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
1087 ok(memcmp(out, &f4, sizeof(f4)) == 0,
1088 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1089 out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
1091 ID3DXConstantTable_Release(ctable);
1093 res = D3DXGetShaderConstantTable(ctab_with_default_values, &ctable);
1094 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1096 res = ID3DXConstantTable_SetDefaults(ctable, device);
1097 ok(res == D3D_OK, "ID3DXConstantTable_SetDefaults failed: got %08x\n", res);
1099 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
1100 ok(memcmp(out, mat4_default_value, sizeof(mat4_default_value)) == 0,
1101 "The variable mat4 was not set correctly to default value\n");
1103 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 4);
1104 ok(memcmp(out, mat3_default_value, sizeof(mat3_default_value)) == 0,
1105 "The variable mat3 was not set correctly to default value\n");
1107 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 3);
1108 ok(memcmp(out, arr_default_value, sizeof(arr_default_value)) == 0,
1109 "The variable array was not set correctly to default value\n");
1111 IDirect3DDevice9_GetVertexShaderConstantF(device, 11, out, 1);
1112 ok(memcmp(out, vec4_default_value, sizeof(vec4_default_value)) == 0,
1113 "The variable vec4 was not set correctly to default value\n");
1115 IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 1);
1116 ok(memcmp(out, flt_default_value, sizeof(flt_default_value)) == 0,
1117 "The variable flt was not set correctly to default value\n");
1119 ID3DXConstantTable_Release(ctable);
1122 static void test_SetValue(IDirect3DDevice9 *device)
1124 static const D3DXMATRIX mvp = {{{
1125 0.51f, 0.62f, 0.80f, 0.78f,
1126 0.23f, 0.95f, 0.37f, 0.48f,
1127 0.10f, 0.58f, 0.90f, 0.25f,
1128 0.89f, 0.41f, 0.93f, 0.27f}}};
1129 static const D3DXVECTOR4 f4 = {0.2f, 0.4f, 0.8f, 1.2f};
1130 static const FLOAT arr[] = {0.33f, 0.55f, 0.96f, 1.00f,
1131 1.00f, 1.00f, 1.00f, 1.00f,
1132 1.00f, 1.00f, 1.00f, 1.00f};
1133 static int imatrix[] = {1, 2, 3, 4, 5, 6};
1134 static float fmatrix[] = {1.1f, 2.2f, 3.3f, 4.4f};
1135 static BOOL barray[] = {TRUE, FALSE};
1136 static float fvecarray[] = {9.1f, 9.2f, 9.3f, 9.4f, 9.5f, 9.6f, 9.7f, 9.8f};
1137 static float farray[] = {2.2f, 3.3f};
1139 static const float def[16] = {5.5f, 5.5f, 5.5f, 5.5f,
1140 5.5f, 5.5f, 5.5f, 5.5f,
1141 5.5f, 5.5f, 5.5f, 5.5f,
1142 5.5f, 5.5f, 5.5f, 5.5f};
1146 ID3DXConstantTable *ctable;
1148 res = D3DXGetShaderConstantTable(ctab_basic, &ctable);
1149 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1151 IDirect3DDevice9_SetVertexShaderConstantF(device, 7, def, 1);
1153 /* SetValue called with 0 bytes size doesn't change value */
1154 res = ID3DXConstantTable_SetValue(ctable, device, "f4", &f4, 0);
1155 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1157 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
1158 ok(memcmp(out, def, sizeof(f4)) == 0,
1159 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1160 out[0], out[1], out[2], out[3], def[0], def[1], def[2], def[3]);
1162 res = ID3DXConstantTable_SetValue(ctable, device, "f4", &f4, sizeof(f4));
1163 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1165 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
1166 ok(memcmp(out, &f4, sizeof(f4)) == 0,
1167 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1168 out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
1170 IDirect3DDevice9_SetVertexShaderConstantF(device, 0, def, 4);
1172 /* SetValue called with size smaller than constant size doesn't change value */
1173 res = ID3DXConstantTable_SetValue(ctable, device, "mvp", &mvp, sizeof(mvp) / 2);
1174 ok(res == D3D_OK, "ID3DXConstantTable_SetValue returned %08x\n", res);
1176 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
1177 ok(memcmp(out, def, sizeof(def)) == 0,
1178 "The variable mvp was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
1179 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
1180 out[0], out[4], out[ 8], out[12],
1181 out[1], out[5], out[ 9], out[13],
1182 out[2], out[6], out[10], out[14],
1183 out[3], out[7], out[11], out[15],
1184 def[0], def[4], def[ 8], def[12],
1185 def[1], def[5], def[ 9], def[13],
1186 def[2], def[6], def[10], def[14],
1187 def[3], def[7], def[11], def[15]);
1189 res = ID3DXConstantTable_SetValue(ctable, device, "mvp", &mvp, sizeof(mvp));
1190 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1192 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
1193 ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14,
1194 "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1195 out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14);
1196 ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24,
1197 "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1198 out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24);
1199 ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34,
1200 "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1201 out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34);
1202 ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44,
1203 "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1204 out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44);
1206 ID3DXConstantTable_Release(ctable);
1208 res = D3DXGetShaderConstantTable(ctab_with_default_values, &ctable);
1209 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1211 res = ID3DXConstantTable_SetValue(ctable, device, "arr", arr, sizeof(arr));
1212 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1214 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 3);
1215 ok(out[0] == arr[0] && out[4] == arr[1] && out[8] == arr[2]
1216 && out[1] == 0 && out[2] == 0 && out[3] == 0 && out[5] == 0 && out[6] == 0 && out[7] == 0
1217 && out[9] == 0 && out[10] == 0 && out[11] == 0,
1218 "The variable arr was not set correctly, out={%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f}, "
1219 "should be {0.33, 0, 0, 0, 0.55, 0, 0, 0, 0.96, 0, 0, 0}\n",
1220 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11]);
1222 ID3DXConstantTable_Release(ctable);
1224 res = D3DXGetShaderConstantTable(ctab_matrices, &ctable);
1225 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1227 res = ID3DXConstantTable_SetValue(ctable, device, "fmatrix3x1", fmatrix, sizeof(fmatrix));
1228 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1230 res = ID3DXConstantTable_SetValue(ctable, device, "imatrix2x3", imatrix, sizeof(imatrix));
1231 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1233 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 2);
1234 ok(out[0] == imatrix[0] && out[1] == imatrix[1] && out[2] == imatrix[2] && out[3] == 0.0f
1235 && out[4] == imatrix[3] && out[5] == imatrix[4] && out[6] == imatrix[5] && out[7] == 0.0f,
1236 "The variable imatrix2x3 was not set correctly, out={%f, %f, %f, %f, %f, %f, %f, %f}, "
1237 "should be {%d, %d, %d, 0, %d, %d, %d, 0}\n",
1238 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
1239 imatrix[0], imatrix[1], imatrix[2], imatrix[3], imatrix[4], imatrix[5]);
1241 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 2);
1242 ok(out[0] == fmatrix[0] && out[1] == fmatrix[1] && out[2] == fmatrix[2] && out[3] == 0.0f,
1243 "The variable fmatrix3x1 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1244 out[0], out[1] ,out[2], out[4],
1245 fmatrix[0], fmatrix[1], fmatrix[2], 0.0f);
1247 ID3DXConstantTable_Release(ctable);
1249 res = D3DXGetShaderConstantTable(ctab_arrays, &ctable);
1250 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1252 res = ID3DXConstantTable_SetValue(ctable, device, "barray", barray, sizeof(barray));
1253 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1255 res = ID3DXConstantTable_SetValue(ctable, device, "fvecarray", fvecarray, sizeof(fvecarray));
1256 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1258 IDirect3DDevice9_SetVertexShaderConstantF(device, 8, def, 4);
1259 res = ID3DXConstantTable_SetValue(ctable, device, "farray", farray, sizeof(farray));
1260 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1262 /* 2 elements of farray were set */
1263 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
1264 ok(out[0] == farray[0] && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
1265 && out[4] == farray[1] && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f
1266 && out[8] == def[8] && out[9] == def[9] && out[10] == def[10] && out[11] == def[11]
1267 && out[12] == def[12] && out[13] == def[13] && out[14] == def[14] && out[15] == def[15],
1268 "The variable farray was not set correctly, should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
1269 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
1270 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
1271 out[8], out[9], out[10], out[11], out[12], out[13], out[14], out[15],
1272 farray[0], 0.0f, 0.0f, 0.0f,
1273 farray[1], 0.0f, 0.0f, 0.0f,
1274 def[8], def[9], def[10], def[11],
1275 def[12], def[13], def[14], def[15]);
1277 IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 2);
1278 ok(out[0] == fvecarray[0] && out[1] == fvecarray[1] && out[2] == fvecarray[2] && out[3] == fvecarray[3]
1279 && out[4] == fvecarray[4] && out[5] == fvecarray[5] && out[6] == fvecarray[6] && out[7] == fvecarray[7],
1280 "The variable fvecarray was not set correctly, out ={%f, %f, %f, %f, %f, %f, %f, %f}, "
1281 "should be {%f, %f, %f, %f, %f, %f, %f, %f}\n",
1282 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
1283 fvecarray[0], fvecarray[1], fvecarray[2], fvecarray[3], fvecarray[4], fvecarray[5], fvecarray[6], fvecarray[7]);
1285 IDirect3DDevice9_GetVertexShaderConstantF(device, 14, out, 2);
1286 ok(out[0] == 1.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
1287 && out[4] == 0.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f,
1288 "The variable barray was not set correctly, out={%f, %f, %f, %f, %f, %f, %f, %f}, "
1289 "should be {%f, %f, %f, %f, %f, %f, %f, %f}\n",
1290 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
1291 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
1293 ID3DXConstantTable_Release(ctable);
1296 static void test_setting_constants(void)
1300 IDirect3DDevice9 *device;
1301 D3DPRESENT_PARAMETERS d3dpp;
1305 /* Create the device to use for our tests */
1306 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
1307 d3d = Direct3DCreate9(D3D_SDK_VERSION);
1310 skip("Couldn't create application window\n");
1315 skip("Couldn't create IDirect3D9 object\n");
1320 ZeroMemory(&d3dpp, sizeof(d3dpp));
1321 d3dpp.Windowed = TRUE;
1322 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1323 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
1326 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
1327 IDirect3D9_Release(d3d);
1332 test_setting_basic_table(device);
1333 test_setting_matrices_table(device);
1334 test_setting_arrays_table(device);
1335 test_SetDefaults(device);
1336 test_SetValue(device);
1338 /* Release resources */
1339 refcnt = IDirect3DDevice9_Release(device);
1340 ok(refcnt == 0, "The Direct3D device reference count was %u, should be 0\n", refcnt);
1342 refcnt = IDirect3D9_Release(d3d);
1343 ok(refcnt == 0, "The Direct3D object referenct count was %u, should be 0\n", refcnt);
1345 if (wnd) DestroyWindow(wnd);
1348 static void test_get_sampler_index(void)
1350 ID3DXConstantTable *ctable;
1357 res = D3DXGetShaderConstantTable(ctab_samplers, &ctable);
1358 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on ctab_samplers: got %08x\n", res);
1360 index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler1");
1361 ok(index == 0, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 0\n", index);
1363 index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler2");
1364 ok(index == 3, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 3\n", index);
1366 index = ID3DXConstantTable_GetSamplerIndex(ctable, "nonexistent");
1367 ok(index == -1, "ID3DXConstantTable_GetSamplerIndex found nonexistent sampler: Got %d\n",
1370 index = ID3DXConstantTable_GetSamplerIndex(ctable, "notsampler");
1371 ok(index == -1, "ID3DXConstantTable_GetSamplerIndex succeeded on non-sampler constant: Got %d\n",
1374 refcnt = ID3DXConstantTable_Release(ctable);
1375 ok(refcnt == 0, "The ID3DXConstantTable reference count was %u, should be 0\n", refcnt);
1388 float4 main(float3 tex : TEXCOORD0) : COLOR
1391 tmp = tmp + tex1D(s1D, tex.x);
1392 tmp = tmp + tex1D(s1D, tex.y);
1393 tmp = tmp + tex3D(s3D, tex.xyz);
1394 tmp = tmp + tex1D(s, tex.x);
1395 tmp = tmp + tex2D(s2D, tex.xy);
1396 tmp = tmp + texCUBE(scube, tex.xyz);
1400 static const DWORD get_shader_samplers_blob[] =
1402 0xffff0300, /* ps_3_0 */
1403 0x0054fffe, FCC_CTAB, /* CTAB comment */
1404 0x0000001c, 0x0000011b, 0xffff0300, 0x00000006, 0x0000001c, 0x00000100, /* Header */
1406 0x00000094, 0x00000002, 0x00000001, 0x0000009c, 0x00000000, /* Constant 1 desc (init) */
1407 0x000000ac, 0x00040003, 0x00000001, 0x000000b0, 0x00000000, /* Constant 2 desc (s) */
1408 0x000000c0, 0x00000003, 0x00000001, 0x000000c4, 0x00000000, /* Constant 3 desc (s1D) */
1409 0x000000d4, 0x00010003, 0x00000001, 0x000000d8, 0x00000000, /* Constant 4 desc (s2D) */
1410 0x000000e8, 0x00030003, 0x00000001, 0x000000ec, 0x00000000, /* Constant 5 desc (s3D) */
1411 0x000000fc, 0x00020003, 0x00000001, 0x00000104, 0x00000000, /* Constant 6 desc (scube) */
1412 0x74696e69, 0xababab00, /* Constant 1 name */
1413 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
1414 0xabab0073, /* Constant 2 name */
1415 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 2 type desc */
1416 0x00443173, /* Constant 3 name */
1417 0x000b0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 type desc */
1418 0x00443273, /* Constant 4 name */
1419 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 4 type desc */
1420 0x00443373, /* Constant 5 name */
1421 0x000d0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 5 type desc */
1422 0x62756373, 0xabab0065, /* Constant 6 name */
1423 0x000e0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 6 type desc */
1424 0x335f7370, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, /* Target/Creator name string */
1425 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932,
1426 0x332e3235, 0x00313131,
1427 0x0200001f, 0x80000005, 0x90070000, 0x0200001f, 0x90000000, 0xa00f0800, /* shader */
1428 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f, 0x98000000, 0xa00f0802,
1429 0x0200001f, 0xa0000000, 0xa00f0803, 0x0200001f, 0x90000000, 0xa00f0804,
1430 0x03000042, 0x800f0000, 0x90e40000, 0xa0e40800, 0x03000002, 0x800f0000,
1431 0x80e40000, 0xa0e40000, 0x03000042, 0x800f0001, 0x90550000, 0xa0e40800,
1432 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001,
1433 0x90e40000, 0xa0e40803, 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001,
1434 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40804, 0x03000002, 0x800f0000,
1435 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40801,
1436 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001,
1437 0x90e40000, 0xa0e40802, 0x03000002, 0x800f0800, 0x80e40000, 0x80e40001,
1438 0x0000ffff, /* END */
1441 static void test_get_shader_samplers(void)
1443 LPCSTR samplers[16] = {NULL}; /* maximum number of sampler registers v/ps 3.0 = 16 */
1444 LPCSTR sampler_orig;
1449 /* crashes if bytecode is NULL */
1450 hr = D3DXGetShaderSamplers(NULL, NULL, &count);
1451 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1454 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, NULL);
1455 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1457 samplers[5] = "dummy";
1459 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, NULL);
1460 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1462 /* check that sampler points to shader blob */
1463 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E];
1464 ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig);
1466 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33];
1467 ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig);
1469 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38];
1470 ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig);
1472 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D];
1473 ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig);
1475 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42];
1476 ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig);
1478 ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy");
1480 /* reset samplers */
1481 memset(samplers, 0, sizeof(samplers));
1482 samplers[5] = "dummy";
1484 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, &count);
1485 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1486 ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5);
1488 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, &count);
1489 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1490 ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5);
1492 /* check that sampler points to shader blob */
1493 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E];
1494 ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig);
1496 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33];
1497 ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig);
1499 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38];
1500 ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig);
1502 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D];
1503 ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig);
1505 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42];
1506 ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig);
1508 ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy");
1510 /* check without ctab */
1511 hr = D3DXGetShaderSamplers(simple_vs, samplers, &count);
1512 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1513 ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0);
1515 /* check invalid ctab */
1516 hr = D3DXGetShaderSamplers(shader_with_invalid_ctab, samplers, &count);
1517 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1518 ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0);
1523 test_get_shader_size();
1524 test_get_shader_version();
1525 test_find_shader_comment();
1526 test_get_shader_constant_table_ex();
1527 test_constant_tables();
1528 test_setting_constants();
1529 test_get_sampler_index();
1530 test_get_shader_samplers();