4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d8_private.h"
25 #include "wine/debug.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
29 HRESULT WINAPI D3D8GetSWInfo(void) {
30 FIXME("(void): stub\n");
34 void WINAPI DebugSetMute(void) {
38 IDirect3D8 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT sdk_version)
42 TRACE("sdk_version %#x.\n", sdk_version);
44 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
47 if (!d3d8_init(object))
49 WARN("Failed to initialize d3d8.\n");
50 HeapFree(GetProcessHeap(), 0, object);
54 TRACE("Created d3d8 object %p.\n", object);
56 return &object->IDirect3D8_iface;
59 /* At process attach */
60 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
62 TRACE("fdwReason=%d\n", fdwReason);
63 if (fdwReason == DLL_PROCESS_ATTACH)
64 DisableThreadLibraryCalls(hInstDLL);
69 /***********************************************************************
70 * ValidateVertexShader (D3D8.@)
72 * I've seen reserved1 and reserved2 always passed as 0's
73 * bool seems always passed as 0 or 1, but other values work as well...
76 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto)
81 if (TRACE_ON(d3d8) || !warned) {
82 FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
89 if (reserved1 || reserved2)
92 switch(*vertexshader) {
98 WARN("Invalid shader version token %#x.\n", *vertexshader);
105 /***********************************************************************
106 * ValidatePixelShader (D3D8.@)
111 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto)
116 if (TRACE_ON(d3d8) || !warned) {
117 FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
127 switch(*pixelshader) {
136 WARN("Invalid shader version token %#x.\n", *pixelshader);