Release 1.5.29.
[wine] / dlls / ddraw / light.c
1 /* Direct3D Light
2  * Copyright (c) 1998 / 2002 Lionel ULMER
3  * Copyright (c) 2006        Stefan DÖSINGER
4  *
5  * This file contains the implementation of Direct3DLight.
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "wine/port.h"
24
25 #include "ddraw_private.h"
26
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
28
29 /*****************************************************************************
30  * light_update
31  *
32  * Updates the Direct3DDevice7 lighting parameters
33  *
34  *****************************************************************************/
35 static void light_update(struct d3d_light *light)
36 {
37     struct d3d_device *device;
38
39     TRACE("light %p.\n", light);
40
41     if (!light->active_viewport || !light->active_viewport->active_device) return;
42     device = light->active_viewport->active_device;
43
44     IDirect3DDevice7_SetLight(&device->IDirect3DDevice7_iface, light->dwLightIndex, &light->light7);
45 }
46
47 /*****************************************************************************
48  * light_activate
49  *
50  * Uses the Direct3DDevice7::LightEnable method to active the light
51  *
52  *****************************************************************************/
53 void light_activate(struct d3d_light *light)
54 {
55     struct d3d_device *device;
56
57     TRACE("light %p.\n", light);
58
59     if (!light->active_viewport || !light->active_viewport->active_device) return;
60     device = light->active_viewport->active_device;
61
62     light_update(light);
63     if (!(light->light.dwFlags & D3DLIGHT_ACTIVE))
64     {
65         IDirect3DDevice7_LightEnable(&device->IDirect3DDevice7_iface, light->dwLightIndex, TRUE);
66         light->light.dwFlags |= D3DLIGHT_ACTIVE;
67     }
68 }
69
70 /*****************************************************************************
71  *
72  * light_deactivate
73  *
74  * Uses the Direct3DDevice7::LightEnable method to deactivate the light
75  *
76  *****************************************************************************/
77 void light_deactivate(struct d3d_light *light)
78 {
79     struct d3d_device *device;
80
81     TRACE("light %p.\n", light);
82
83     if (!light->active_viewport || !light->active_viewport->active_device) return;
84     device = light->active_viewport->active_device;
85
86     /* If was not active, activate it */
87     if (light->light.dwFlags & D3DLIGHT_ACTIVE)
88     {
89         IDirect3DDevice7_LightEnable(&device->IDirect3DDevice7_iface, light->dwLightIndex, FALSE);
90         light->light.dwFlags &= ~D3DLIGHT_ACTIVE;
91     }
92 }
93
94 static inline struct d3d_light *impl_from_IDirect3DLight(IDirect3DLight *iface)
95 {
96     return CONTAINING_RECORD(iface, struct d3d_light, IDirect3DLight_iface);
97 }
98
99 /*****************************************************************************
100  * IDirect3DLight::QueryInterface
101  *
102  * Queries the object for different interfaces. Unimplemented for this
103  * object at the moment
104  *
105  * Params:
106  *  riid: Interface id asked for
107  *  obj: Address to return the resulting pointer at.
108  *
109  * Returns:
110  *  E_NOINTERFACE, because it's a stub
111  *****************************************************************************/
112 static HRESULT WINAPI d3d_light_QueryInterface(IDirect3DLight *iface, REFIID riid, void **object)
113 {
114     FIXME("iface %p, riid %s, object %p stub!\n", iface, debugstr_guid(riid), object);
115
116     *object = NULL;
117     return E_NOINTERFACE;
118 }
119
120 static ULONG WINAPI d3d_light_AddRef(IDirect3DLight *iface)
121 {
122     struct d3d_light *light = impl_from_IDirect3DLight(iface);
123     ULONG ref = InterlockedIncrement(&light->ref);
124
125     TRACE("%p increasing refcount to %u.\n", light, ref);
126
127     return ref;
128 }
129
130 static ULONG WINAPI d3d_light_Release(IDirect3DLight *iface)
131 {
132     struct d3d_light *light = impl_from_IDirect3DLight(iface);
133     ULONG ref = InterlockedDecrement(&light->ref);
134
135     TRACE("%p decreasing refcount to %u.\n", light, ref);
136
137     if (!ref)
138     {
139         HeapFree(GetProcessHeap(), 0, light);
140         return 0;
141     }
142     return ref;
143 }
144
145 /*****************************************************************************
146  * IDirect3DLight Methods.
147  *****************************************************************************/
148
149 /*****************************************************************************
150  * IDirect3DLight::Initialize
151  *
152  * Initializes the interface. This implementation is a no-op, because
153  * initialization takes place at creation time
154  *
155  * Params:
156  *  Direct3D: Pointer to an IDirect3D interface.
157  *
158  * Returns:
159  *  D3D_OK
160  *
161  *****************************************************************************/
162 static HRESULT WINAPI d3d_light_Initialize(IDirect3DLight *iface, IDirect3D *d3d)
163 {
164     TRACE("iface %p, d3d %p.\n", iface, d3d);
165
166     return D3D_OK;
167 }
168
169 static const float zero_value[] = {
170     0.0, 0.0, 0.0, 0.0
171 };
172
173 static HRESULT WINAPI d3d_light_SetLight(IDirect3DLight *iface, D3DLIGHT *data)
174 {
175     struct d3d_light *light = impl_from_IDirect3DLight(iface);
176     D3DLIGHT7 *light7 = &light->light7;
177
178     TRACE("iface %p, data %p.\n", iface, data);
179
180     if ((!data->dltType) || (data->dltType > D3DLIGHT_PARALLELPOINT))
181          return DDERR_INVALIDPARAMS;
182
183     if (data->dltType == D3DLIGHT_PARALLELPOINT)
184         FIXME("D3DLIGHT_PARALLELPOINT not implemented.\n");
185
186     /* Translate D3DLIGHT2 structure to D3DLIGHT7. */
187     light7->dltType = data->dltType;
188     light7->dcvDiffuse = data->dcvColor;
189     if (data->dwSize >= sizeof(D3DLIGHT2) && (((D3DLIGHT2 *)data)->dwFlags & D3DLIGHT_NO_SPECULAR))
190         light7->dcvSpecular = data->dcvColor;
191     else
192         light7->dcvSpecular = *(const D3DCOLORVALUE *)zero_value;
193     light7->dcvAmbient = data->dcvColor;
194     light7->dvPosition = data->dvPosition;
195     light7->dvDirection = data->dvDirection;
196     light7->dvRange = data->dvRange;
197     light7->dvFalloff = data->dvFalloff;
198     light7->dvAttenuation0 = data->dvAttenuation0;
199     light7->dvAttenuation1 = data->dvAttenuation1;
200     light7->dvAttenuation2 = data->dvAttenuation2;
201     light7->dvTheta = data->dvTheta;
202     light7->dvPhi = data->dvPhi;
203
204     wined3d_mutex_lock();
205     memcpy(&light->light, data, data->dwSize);
206     if (light->light.dwFlags & D3DLIGHT_ACTIVE)
207         light_update(light);
208     wined3d_mutex_unlock();
209
210     return D3D_OK;
211 }
212
213 /*****************************************************************************
214  * IDirect3DLight::GetLight
215  *
216  * Returns the parameters currently assigned to the IDirect3DLight object
217  *
218  * Params:
219  *  Light: Pointer to an D3DLIGHT structure to store the parameters
220  *
221  * Returns:
222  *  D3D_OK on success
223  *  DDERR_INVALIDPARAMS if Light is NULL
224  *****************************************************************************/
225 static HRESULT WINAPI d3d_light_GetLight(IDirect3DLight *iface, D3DLIGHT *lpLight)
226 {
227     struct d3d_light *light = impl_from_IDirect3DLight(iface);
228
229     TRACE("iface %p, light %p.\n", iface, lpLight);
230
231     wined3d_mutex_lock();
232     memcpy(lpLight, &light->light, lpLight->dwSize);
233     wined3d_mutex_unlock();
234
235     return DD_OK;
236 }
237
238 static const struct IDirect3DLightVtbl d3d_light_vtbl =
239 {
240     /*** IUnknown Methods ***/
241     d3d_light_QueryInterface,
242     d3d_light_AddRef,
243     d3d_light_Release,
244     /*** IDirect3DLight Methods ***/
245     d3d_light_Initialize,
246     d3d_light_SetLight,
247     d3d_light_GetLight
248 };
249
250 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw)
251 {
252     light->IDirect3DLight_iface.lpVtbl = &d3d_light_vtbl;
253     light->ref = 1;
254     light->ddraw = ddraw;
255 }
256
257 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface)
258 {
259     if (!iface)
260         return NULL;
261     assert(iface->lpVtbl == &d3d_light_vtbl);
262
263     return impl_from_IDirect3DLight(iface);
264 }