2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #define WINED3D_OK S_OK
31 #define _FACWINED3D 0x876
32 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
33 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
35 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
36 #define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
37 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
38 #define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
39 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
40 #define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
41 #define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
42 #define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
43 #define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
44 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
45 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
46 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
47 #define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
48 #define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
49 #define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
50 #define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
51 #define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
52 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
53 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
54 #define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
55 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
56 #define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
57 #define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
58 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
59 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
60 #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
61 #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
62 #define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
63 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
64 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
65 #define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
66 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
68 enum wined3d_light_type
70 WINED3D_LIGHT_POINT = 1,
71 WINED3D_LIGHT_SPOT = 2,
72 WINED3D_LIGHT_DIRECTIONAL = 3,
73 WINED3D_LIGHT_PARALLELPOINT = 4, /* D3D7 */
74 WINED3D_LIGHT_GLSPOT = 5, /* D3D7 */
77 enum wined3d_primitive_type
79 WINED3D_PT_UNDEFINED = 0,
80 WINED3D_PT_POINTLIST = 1,
81 WINED3D_PT_LINELIST = 2,
82 WINED3D_PT_LINESTRIP = 3,
83 WINED3D_PT_TRIANGLELIST = 4,
84 WINED3D_PT_TRIANGLESTRIP = 5,
85 WINED3D_PT_TRIANGLEFAN = 6,
86 WINED3D_PT_LINELIST_ADJ = 10,
87 WINED3D_PT_LINESTRIP_ADJ = 11,
88 WINED3D_PT_TRIANGLELIST_ADJ = 12,
89 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
92 enum wined3d_device_type
94 WINED3D_DEVICE_TYPE_HAL = 1,
95 WINED3D_DEVICE_TYPE_REF = 2,
96 WINED3D_DEVICE_TYPE_SW = 3,
97 WINED3D_DEVICE_TYPE_NULLREF = 4,
100 enum wined3d_degree_type
102 WINED3D_DEGREE_LINEAR = 1,
103 WINED3D_DEGREE_QUADRATIC = 2,
104 WINED3D_DEGREE_CUBIC = 3,
105 WINED3D_DEGREE_QUINTIC = 5,
108 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
109 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
110 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
112 enum wined3d_format_id
115 WINED3DFMT_B8G8R8_UNORM,
116 WINED3DFMT_B5G5R5X1_UNORM,
117 WINED3DFMT_B4G4R4A4_UNORM,
118 WINED3DFMT_B2G3R3_UNORM,
119 WINED3DFMT_B2G3R3A8_UNORM,
120 WINED3DFMT_B4G4R4X4_UNORM,
121 WINED3DFMT_R8G8B8X8_UNORM,
122 WINED3DFMT_B10G10R10A2_UNORM,
123 WINED3DFMT_P8_UINT_A8_UNORM,
126 WINED3DFMT_L8A8_UNORM,
127 WINED3DFMT_L4A4_UNORM,
128 WINED3DFMT_R5G5_SNORM_L6_UNORM,
129 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
130 WINED3DFMT_R10G11B11_SNORM,
131 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
132 WINED3DFMT_D16_LOCKABLE,
133 WINED3DFMT_D32_UNORM,
134 WINED3DFMT_S1_UINT_D15_UNORM,
135 WINED3DFMT_X8D24_UNORM,
136 WINED3DFMT_S4X4_UINT_D24_UNORM,
137 WINED3DFMT_L16_UNORM,
138 WINED3DFMT_S8_UINT_D24_FLOAT,
139 WINED3DFMT_VERTEXDATA,
140 WINED3DFMT_R8G8_SNORM_Cx,
141 WINED3DFMT_R32G32B32A32_TYPELESS,
142 WINED3DFMT_R32G32B32A32_FLOAT,
143 WINED3DFMT_R32G32B32A32_UINT,
144 WINED3DFMT_R32G32B32A32_SINT,
145 WINED3DFMT_R32G32B32_TYPELESS,
146 WINED3DFMT_R32G32B32_FLOAT,
147 WINED3DFMT_R32G32B32_UINT,
148 WINED3DFMT_R32G32B32_SINT,
149 WINED3DFMT_R16G16B16A16_TYPELESS,
150 WINED3DFMT_R16G16B16A16_FLOAT,
151 WINED3DFMT_R16G16B16A16_UNORM,
152 WINED3DFMT_R16G16B16A16_UINT,
153 WINED3DFMT_R16G16B16A16_SNORM,
154 WINED3DFMT_R16G16B16A16_SINT,
155 WINED3DFMT_R32G32_TYPELESS,
156 WINED3DFMT_R32G32_FLOAT,
157 WINED3DFMT_R32G32_UINT,
158 WINED3DFMT_R32G32_SINT,
159 WINED3DFMT_R32G8X24_TYPELESS,
160 WINED3DFMT_D32_FLOAT_S8X24_UINT,
161 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
162 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
163 WINED3DFMT_R10G10B10A2_TYPELESS,
164 WINED3DFMT_R10G10B10A2_UNORM,
165 WINED3DFMT_R10G10B10A2_UINT,
166 WINED3DFMT_R10G10B10A2_SNORM,
167 WINED3DFMT_R11G11B10_FLOAT,
168 WINED3DFMT_R8G8B8A8_TYPELESS,
169 WINED3DFMT_R8G8B8A8_UNORM,
170 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
171 WINED3DFMT_R8G8B8A8_UINT,
172 WINED3DFMT_R8G8B8A8_SNORM,
173 WINED3DFMT_R8G8B8A8_SINT,
174 WINED3DFMT_R16G16_TYPELESS,
175 WINED3DFMT_R16G16_FLOAT,
176 WINED3DFMT_R16G16_UNORM,
177 WINED3DFMT_R16G16_UINT,
178 WINED3DFMT_R16G16_SNORM,
179 WINED3DFMT_R16G16_SINT,
180 WINED3DFMT_R32_TYPELESS,
181 WINED3DFMT_D32_FLOAT,
182 WINED3DFMT_R32_FLOAT,
185 WINED3DFMT_R24G8_TYPELESS,
186 WINED3DFMT_D24_UNORM_S8_UINT,
187 WINED3DFMT_R24_UNORM_X8_TYPELESS,
188 WINED3DFMT_X24_TYPELESS_G8_UINT,
189 WINED3DFMT_R8G8_TYPELESS,
190 WINED3DFMT_R8G8_UNORM,
191 WINED3DFMT_R8G8_UINT,
192 WINED3DFMT_R8G8_SNORM,
193 WINED3DFMT_R8G8_SINT,
194 WINED3DFMT_R16_TYPELESS,
195 WINED3DFMT_R16_FLOAT,
196 WINED3DFMT_D16_UNORM,
197 WINED3DFMT_R16_UNORM,
199 WINED3DFMT_R16_SNORM,
201 WINED3DFMT_R8_TYPELESS,
208 WINED3DFMT_R9G9B9E5_SHAREDEXP,
209 WINED3DFMT_R8G8_B8G8_UNORM,
210 WINED3DFMT_G8R8_G8B8_UNORM,
211 WINED3DFMT_BC1_TYPELESS,
212 WINED3DFMT_BC1_UNORM,
213 WINED3DFMT_BC1_UNORM_SRGB,
214 WINED3DFMT_BC2_TYPELESS,
215 WINED3DFMT_BC2_UNORM,
216 WINED3DFMT_BC2_UNORM_SRGB,
217 WINED3DFMT_BC3_TYPELESS,
218 WINED3DFMT_BC3_UNORM,
219 WINED3DFMT_BC3_UNORM_SRGB,
220 WINED3DFMT_BC4_TYPELESS,
221 WINED3DFMT_BC4_UNORM,
222 WINED3DFMT_BC4_SNORM,
223 WINED3DFMT_BC5_TYPELESS,
224 WINED3DFMT_BC5_UNORM,
225 WINED3DFMT_BC5_SNORM,
226 WINED3DFMT_B5G6R5_UNORM,
227 WINED3DFMT_B5G5R5A1_UNORM,
228 WINED3DFMT_B8G8R8A8_UNORM,
229 WINED3DFMT_B8G8R8X8_UNORM,
230 /* FOURCC formats. */
231 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
232 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
233 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
234 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
235 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
236 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
237 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
238 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
239 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
240 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
241 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
242 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
243 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
244 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
245 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
246 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
247 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
248 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
249 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
250 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
252 WINED3DFMT_FORCE_DWORD = 0xffffffff
255 enum wined3d_render_state
257 WINED3D_RS_ANTIALIAS = 2, /* d3d7 */
258 WINED3D_RS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
259 WINED3D_RS_WRAPU = 5, /* d3d7 */
260 WINED3D_RS_WRAPV = 6, /* d3d7 */
261 WINED3D_RS_ZENABLE = 7,
262 WINED3D_RS_FILLMODE = 8,
263 WINED3D_RS_SHADEMODE = 9,
264 WINED3D_RS_LINEPATTERN = 10, /* d3d7, d3d8 */
265 WINED3D_RS_MONOENABLE = 11, /* d3d7 */
266 WINED3D_RS_ROP2 = 12, /* d3d7 */
267 WINED3D_RS_PLANEMASK = 13, /* d3d7 */
268 WINED3D_RS_ZWRITEENABLE = 14,
269 WINED3D_RS_ALPHATESTENABLE = 15,
270 WINED3D_RS_LASTPIXEL = 16,
271 WINED3D_RS_SRCBLEND = 19,
272 WINED3D_RS_DESTBLEND = 20,
273 WINED3D_RS_CULLMODE = 22,
274 WINED3D_RS_ZFUNC = 23,
275 WINED3D_RS_ALPHAREF = 24,
276 WINED3D_RS_ALPHAFUNC = 25,
277 WINED3D_RS_DITHERENABLE = 26,
278 WINED3D_RS_ALPHABLENDENABLE = 27,
279 WINED3D_RS_FOGENABLE = 28,
280 WINED3D_RS_SPECULARENABLE = 29,
281 WINED3D_RS_ZVISIBLE = 30, /* d3d7, d3d8 */
282 WINED3D_RS_SUBPIXEL = 31, /* d3d7 */
283 WINED3D_RS_SUBPIXELX = 32, /* d3d7 */
284 WINED3D_RS_STIPPLEDALPHA = 33, /* d3d7 */
285 WINED3D_RS_FOGCOLOR = 34,
286 WINED3D_RS_FOGTABLEMODE = 35,
287 WINED3D_RS_FOGSTART = 36,
288 WINED3D_RS_FOGEND = 37,
289 WINED3D_RS_FOGDENSITY = 38,
290 WINED3D_RS_STIPPLEENABLE = 39, /* d3d7 */
291 WINED3D_RS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
292 WINED3D_RS_COLORKEYENABLE = 41, /* d3d7 */
293 WINED3D_RS_MIPMAPLODBIAS = 46, /* d3d7 */
294 WINED3D_RS_RANGEFOGENABLE = 48,
295 WINED3D_RS_ANISOTROPY = 49, /* d3d7 */
296 WINED3D_RS_FLUSHBATCH = 50, /* d3d7 */
297 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
298 WINED3D_RS_STENCILENABLE = 52,
299 WINED3D_RS_STENCILFAIL = 53,
300 WINED3D_RS_STENCILZFAIL = 54,
301 WINED3D_RS_STENCILPASS = 55,
302 WINED3D_RS_STENCILFUNC = 56,
303 WINED3D_RS_STENCILREF = 57,
304 WINED3D_RS_STENCILMASK = 58,
305 WINED3D_RS_STENCILWRITEMASK = 59,
306 WINED3D_RS_TEXTUREFACTOR = 60,
307 WINED3D_RS_WRAP0 = 128,
308 WINED3D_RS_WRAP1 = 129,
309 WINED3D_RS_WRAP2 = 130,
310 WINED3D_RS_WRAP3 = 131,
311 WINED3D_RS_WRAP4 = 132,
312 WINED3D_RS_WRAP5 = 133,
313 WINED3D_RS_WRAP6 = 134,
314 WINED3D_RS_WRAP7 = 135,
315 WINED3D_RS_CLIPPING = 136,
316 WINED3D_RS_LIGHTING = 137,
317 WINED3D_RS_EXTENTS = 138, /* d3d7 */
318 WINED3D_RS_AMBIENT = 139,
319 WINED3D_RS_FOGVERTEXMODE = 140,
320 WINED3D_RS_COLORVERTEX = 141,
321 WINED3D_RS_LOCALVIEWER = 142,
322 WINED3D_RS_NORMALIZENORMALS = 143,
323 WINED3D_RS_COLORKEYBLENDENABLE = 144, /* d3d7 */
324 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
325 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
326 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
327 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
328 WINED3D_RS_VERTEXBLEND = 151,
329 WINED3D_RS_CLIPPLANEENABLE = 152,
330 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
331 WINED3D_RS_POINTSIZE = 154,
332 WINED3D_RS_POINTSIZE_MIN = 155,
333 WINED3D_RS_POINTSPRITEENABLE = 156,
334 WINED3D_RS_POINTSCALEENABLE = 157,
335 WINED3D_RS_POINTSCALE_A = 158,
336 WINED3D_RS_POINTSCALE_B = 159,
337 WINED3D_RS_POINTSCALE_C = 160,
338 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
339 WINED3D_RS_MULTISAMPLEMASK = 162,
340 WINED3D_RS_PATCHEDGESTYLE = 163,
341 WINED3D_RS_PATCHSEGMENTS = 164, /* d3d8 */
342 WINED3D_RS_DEBUGMONITORTOKEN = 165,
343 WINED3D_RS_POINTSIZE_MAX = 166,
344 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
345 WINED3D_RS_COLORWRITEENABLE = 168,
346 WINED3D_RS_TWEENFACTOR = 170,
347 WINED3D_RS_BLENDOP = 171,
348 WINED3D_RS_POSITIONDEGREE = 172,
349 WINED3D_RS_NORMALDEGREE = 173,
350 WINED3D_RS_SCISSORTESTENABLE = 174,
351 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
352 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
353 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
354 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
355 WINED3D_RS_ADAPTIVETESS_X = 180,
356 WINED3D_RS_ADAPTIVETESS_Y = 181,
357 WINED3D_RS_ADAPTIVETESS_Z = 182,
358 WINED3D_RS_ADAPTIVETESS_W = 183,
359 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
360 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
361 WINED3D_RS_CCW_STENCILFAIL = 186,
362 WINED3D_RS_CCW_STENCILZFAIL = 187,
363 WINED3D_RS_CCW_STENCILPASS = 188,
364 WINED3D_RS_CCW_STENCILFUNC = 189,
365 WINED3D_RS_COLORWRITEENABLE1 = 190,
366 WINED3D_RS_COLORWRITEENABLE2 = 191,
367 WINED3D_RS_COLORWRITEENABLE3 = 192,
368 WINED3D_RS_BLENDFACTOR = 193,
369 WINED3D_RS_SRGBWRITEENABLE = 194,
370 WINED3D_RS_DEPTHBIAS = 195,
371 WINED3D_RS_WRAP8 = 198,
372 WINED3D_RS_WRAP9 = 199,
373 WINED3D_RS_WRAP10 = 200,
374 WINED3D_RS_WRAP11 = 201,
375 WINED3D_RS_WRAP12 = 202,
376 WINED3D_RS_WRAP13 = 203,
377 WINED3D_RS_WRAP14 = 204,
378 WINED3D_RS_WRAP15 = 205,
379 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
380 WINED3D_RS_SRCBLENDALPHA = 207,
381 WINED3D_RS_DESTBLENDALPHA = 208,
382 WINED3D_RS_BLENDOPALPHA = 209,
384 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
388 WINED3D_BLEND_ZERO = 1,
389 WINED3D_BLEND_ONE = 2,
390 WINED3D_BLEND_SRCCOLOR = 3,
391 WINED3D_BLEND_INVSRCCOLOR = 4,
392 WINED3D_BLEND_SRCALPHA = 5,
393 WINED3D_BLEND_INVSRCALPHA = 6,
394 WINED3D_BLEND_DESTALPHA = 7,
395 WINED3D_BLEND_INVDESTALPHA = 8,
396 WINED3D_BLEND_DESTCOLOR = 9,
397 WINED3D_BLEND_INVDESTCOLOR = 10,
398 WINED3D_BLEND_SRCALPHASAT = 11,
399 WINED3D_BLEND_BOTHSRCALPHA = 12,
400 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
401 WINED3D_BLEND_BLENDFACTOR = 14,
402 WINED3D_BLEND_INVBLENDFACTOR = 15,
405 enum wined3d_blend_op
407 WINED3D_BLEND_OP_ADD = 1,
408 WINED3D_BLEND_OP_SUBTRACT = 2,
409 WINED3D_BLEND_OP_REVSUBTRACT = 3,
410 WINED3D_BLEND_OP_MIN = 4,
411 WINED3D_BLEND_OP_MAX = 5,
414 enum wined3d_vertex_blend_flags
416 WINED3D_VBF_DISABLE = 0,
417 WINED3D_VBF_1WEIGHTS = 1,
418 WINED3D_VBF_2WEIGHTS = 2,
419 WINED3D_VBF_3WEIGHTS = 3,
420 WINED3D_VBF_TWEENING = 255,
421 WINED3D_VBF_0WEIGHTS = 256,
424 enum wined3d_cmp_func
426 WINED3D_CMP_NEVER = 1,
427 WINED3D_CMP_LESS = 2,
428 WINED3D_CMP_EQUAL = 3,
429 WINED3D_CMP_LESSEQUAL = 4,
430 WINED3D_CMP_GREATER = 5,
431 WINED3D_CMP_NOTEQUAL = 6,
432 WINED3D_CMP_GREATEREQUAL = 7,
433 WINED3D_CMP_ALWAYS = 8,
436 enum wined3d_depth_buffer_type
438 WINED3D_ZB_FALSE = 0,
443 enum wined3d_fog_mode
445 WINED3D_FOG_NONE = 0,
447 WINED3D_FOG_EXP2 = 2,
448 WINED3D_FOG_LINEAR = 3,
451 enum wined3d_shade_mode
453 WINED3D_SHADE_FLAT = 1,
454 WINED3D_SHADE_GOURAUD = 2,
455 WINED3D_SHADE_PHONG = 3,
458 enum wined3d_fill_mode
460 WINED3D_FILL_POINT = 1,
461 WINED3D_FILL_WIREFRAME = 2,
462 WINED3D_FILL_SOLID = 3,
465 typedef enum _WINED3DCULL
467 WINED3DCULL_NONE = 1,
470 WINED3DCULL_FORCE_DWORD = 0x7fffffff
473 typedef enum _WINED3DSTENCILOP
475 WINED3DSTENCILOP_KEEP = 1,
476 WINED3DSTENCILOP_ZERO = 2,
477 WINED3DSTENCILOP_REPLACE = 3,
478 WINED3DSTENCILOP_INCRSAT = 4,
479 WINED3DSTENCILOP_DECRSAT = 5,
480 WINED3DSTENCILOP_INVERT = 6,
481 WINED3DSTENCILOP_INCR = 7,
482 WINED3DSTENCILOP_DECR = 8,
483 WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
486 typedef enum _WINED3DMATERIALCOLORSOURCE
488 WINED3DMCS_MATERIAL = 0,
489 WINED3DMCS_COLOR1 = 1,
490 WINED3DMCS_COLOR2 = 2,
491 WINED3DMCS_FORCE_DWORD = 0x7fffffff
492 } WINED3DMATERIALCOLORSOURCE;
494 typedef enum _WINED3DPATCHEDGESTYLE
496 WINED3DPATCHEDGE_DISCRETE = 0,
497 WINED3DPATCHEDGE_CONTINUOUS = 1,
498 WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
499 } WINED3DPATCHEDGESTYLE;
501 typedef enum _WINED3DBACKBUFFER_TYPE
503 WINED3DBACKBUFFER_TYPE_MONO = 0,
504 WINED3DBACKBUFFER_TYPE_LEFT = 1,
505 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
506 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
507 } WINED3DBACKBUFFER_TYPE;
509 typedef enum _WINED3DSWAPEFFECT
511 WINED3DSWAPEFFECT_DISCARD = 1,
512 WINED3DSWAPEFFECT_FLIP = 2,
513 WINED3DSWAPEFFECT_COPY = 3,
514 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
515 WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
518 typedef enum _WINED3DSAMPLERSTATETYPE
520 WINED3DSAMP_ADDRESSU = 1,
521 WINED3DSAMP_ADDRESSV = 2,
522 WINED3DSAMP_ADDRESSW = 3,
523 WINED3DSAMP_BORDERCOLOR = 4,
524 WINED3DSAMP_MAGFILTER = 5,
525 WINED3DSAMP_MINFILTER = 6,
526 WINED3DSAMP_MIPFILTER = 7,
527 WINED3DSAMP_MIPMAPLODBIAS = 8,
528 WINED3DSAMP_MAXMIPLEVEL = 9,
529 WINED3DSAMP_MAXANISOTROPY = 10,
530 WINED3DSAMP_SRGBTEXTURE = 11,
531 WINED3DSAMP_ELEMENTINDEX = 12,
532 WINED3DSAMP_DMAPOFFSET = 13,
533 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
534 } WINED3DSAMPLERSTATETYPE;
535 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
537 typedef enum _WINED3DMULTISAMPLE_TYPE
539 WINED3DMULTISAMPLE_NONE = 0,
540 WINED3DMULTISAMPLE_NONMASKABLE = 1,
541 WINED3DMULTISAMPLE_2_SAMPLES = 2,
542 WINED3DMULTISAMPLE_3_SAMPLES = 3,
543 WINED3DMULTISAMPLE_4_SAMPLES = 4,
544 WINED3DMULTISAMPLE_5_SAMPLES = 5,
545 WINED3DMULTISAMPLE_6_SAMPLES = 6,
546 WINED3DMULTISAMPLE_7_SAMPLES = 7,
547 WINED3DMULTISAMPLE_8_SAMPLES = 8,
548 WINED3DMULTISAMPLE_9_SAMPLES = 9,
549 WINED3DMULTISAMPLE_10_SAMPLES = 10,
550 WINED3DMULTISAMPLE_11_SAMPLES = 11,
551 WINED3DMULTISAMPLE_12_SAMPLES = 12,
552 WINED3DMULTISAMPLE_13_SAMPLES = 13,
553 WINED3DMULTISAMPLE_14_SAMPLES = 14,
554 WINED3DMULTISAMPLE_15_SAMPLES = 15,
555 WINED3DMULTISAMPLE_16_SAMPLES = 16,
556 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
557 } WINED3DMULTISAMPLE_TYPE;
559 typedef enum _WINED3DTEXTURESTAGESTATETYPE
561 WINED3DTSS_COLOROP = 0,
562 WINED3DTSS_COLORARG1 = 1,
563 WINED3DTSS_COLORARG2 = 2,
564 WINED3DTSS_ALPHAOP = 3,
565 WINED3DTSS_ALPHAARG1 = 4,
566 WINED3DTSS_ALPHAARG2 = 5,
567 WINED3DTSS_BUMPENVMAT00 = 6,
568 WINED3DTSS_BUMPENVMAT01 = 7,
569 WINED3DTSS_BUMPENVMAT10 = 8,
570 WINED3DTSS_BUMPENVMAT11 = 9,
571 WINED3DTSS_TEXCOORDINDEX = 10,
572 WINED3DTSS_BUMPENVLSCALE = 11,
573 WINED3DTSS_BUMPENVLOFFSET = 12,
574 WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
575 WINED3DTSS_COLORARG0 = 14,
576 WINED3DTSS_ALPHAARG0 = 15,
577 WINED3DTSS_RESULTARG = 16,
578 WINED3DTSS_CONSTANT = 17,
579 WINED3DTSS_FORCE_DWORD = 0x7fffffff
580 } WINED3DTEXTURESTAGESTATETYPE;
581 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
583 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
585 WINED3DTTFF_DISABLE = 0,
586 WINED3DTTFF_COUNT1 = 1,
587 WINED3DTTFF_COUNT2 = 2,
588 WINED3DTTFF_COUNT3 = 3,
589 WINED3DTTFF_COUNT4 = 4,
590 WINED3DTTFF_PROJECTED = 256,
591 WINED3DTTFF_FORCE_DWORD = 0x7fffffff
592 } WINED3DTEXTURETRANSFORMFLAGS;
594 typedef enum _WINED3DTEXTUREOP
596 WINED3DTOP_DISABLE = 1,
597 WINED3DTOP_SELECTARG1 = 2,
598 WINED3DTOP_SELECTARG2 = 3,
599 WINED3DTOP_MODULATE = 4,
600 WINED3DTOP_MODULATE2X = 5,
601 WINED3DTOP_MODULATE4X = 6,
603 WINED3DTOP_ADDSIGNED = 8,
604 WINED3DTOP_ADDSIGNED2X = 9,
605 WINED3DTOP_SUBTRACT = 10,
606 WINED3DTOP_ADDSMOOTH = 11,
607 WINED3DTOP_BLENDDIFFUSEALPHA = 12,
608 WINED3DTOP_BLENDTEXTUREALPHA = 13,
609 WINED3DTOP_BLENDFACTORALPHA = 14,
610 WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
611 WINED3DTOP_BLENDCURRENTALPHA = 16,
612 WINED3DTOP_PREMODULATE = 17,
613 WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
614 WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
615 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
616 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
617 WINED3DTOP_BUMPENVMAP = 22,
618 WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
619 WINED3DTOP_DOTPRODUCT3 = 24,
620 WINED3DTOP_MULTIPLYADD = 25,
621 WINED3DTOP_LERP = 26,
622 WINED3DTOP_FORCE_DWORD = 0x7fffffff,
625 typedef enum _WINED3DTEXTUREADDRESS
627 WINED3DTADDRESS_WRAP = 1,
628 WINED3DTADDRESS_MIRROR = 2,
629 WINED3DTADDRESS_CLAMP = 3,
630 WINED3DTADDRESS_BORDER = 4,
631 WINED3DTADDRESS_MIRRORONCE = 5,
632 WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
633 } WINED3DTEXTUREADDRESS;
635 typedef enum _WINED3DTRANSFORMSTATETYPE
638 WINED3DTS_PROJECTION = 3,
639 WINED3DTS_TEXTURE0 = 16,
640 WINED3DTS_TEXTURE1 = 17,
641 WINED3DTS_TEXTURE2 = 18,
642 WINED3DTS_TEXTURE3 = 19,
643 WINED3DTS_TEXTURE4 = 20,
644 WINED3DTS_TEXTURE5 = 21,
645 WINED3DTS_TEXTURE6 = 22,
646 WINED3DTS_TEXTURE7 = 23,
647 WINED3DTS_WORLD = 256, /*WINED3DTS_WORLDMATRIX(0)*/
648 WINED3DTS_WORLD1 = 257,
649 WINED3DTS_WORLD2 = 258,
650 WINED3DTS_WORLD3 = 259,
651 WINED3DTS_FORCE_DWORD = 0x7fffffff
652 } WINED3DTRANSFORMSTATETYPE;
654 #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
656 typedef enum _WINED3DBASISTYPE
658 WINED3DBASIS_BEZIER = 0,
659 WINED3DBASIS_BSPLINE = 1,
660 WINED3DBASIS_INTERPOLATE = 2,
661 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
664 typedef enum _WINED3DCUBEMAP_FACES
666 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
667 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
668 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
669 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
670 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
671 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
672 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
673 } WINED3DCUBEMAP_FACES;
675 typedef enum _WINED3DTEXTUREFILTERTYPE
677 WINED3DTEXF_NONE = 0,
678 WINED3DTEXF_POINT = 1,
679 WINED3DTEXF_LINEAR = 2,
680 WINED3DTEXF_ANISOTROPIC = 3,
681 WINED3DTEXF_FLATCUBIC = 4,
682 WINED3DTEXF_GAUSSIANCUBIC = 5,
683 WINED3DTEXF_PYRAMIDALQUAD = 6,
684 WINED3DTEXF_GAUSSIANQUAD = 7,
685 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
686 } WINED3DTEXTUREFILTERTYPE;
688 typedef enum _WINED3DRESOURCETYPE
690 WINED3DRTYPE_SURFACE = 1,
691 WINED3DRTYPE_VOLUME = 2,
692 WINED3DRTYPE_TEXTURE = 3,
693 WINED3DRTYPE_VOLUMETEXTURE = 4,
694 WINED3DRTYPE_CUBETEXTURE = 5,
695 WINED3DRTYPE_BUFFER = 6,
696 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
697 } WINED3DRESOURCETYPE;
698 #define WINED3DRTYPECOUNT WINED3DRTYPE_BUFFER
700 typedef enum _WINED3DPOOL
702 WINED3DPOOL_DEFAULT = 0,
703 WINED3DPOOL_MANAGED = 1,
704 WINED3DPOOL_SYSTEMMEM = 2,
705 WINED3DPOOL_SCRATCH = 3,
706 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
709 typedef enum _WINED3DQUERYTYPE
711 WINED3DQUERYTYPE_VCACHE = 4,
712 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
713 WINED3DQUERYTYPE_VERTEXSTATS = 6,
714 WINED3DQUERYTYPE_EVENT = 8,
715 WINED3DQUERYTYPE_OCCLUSION = 9,
716 WINED3DQUERYTYPE_TIMESTAMP = 10,
717 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
718 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
719 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
720 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
721 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
722 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
723 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
724 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
727 #define WINED3DISSUE_BEGIN (1 << 1)
728 #define WINED3DISSUE_END (1 << 0)
729 #define WINED3DGETDATA_FLUSH (1 << 0)
731 typedef enum _WINED3DSTATEBLOCKTYPE
735 WINED3DSBT_PIXELSTATE = 2,
736 WINED3DSBT_VERTEXSTATE = 3,
737 WINED3DSBT_RECORDED = 4, /* WineD3D private */
738 WINED3DSBT_FORCE_DWORD = 0xffffffff
739 } WINED3DSTATEBLOCKTYPE;
741 typedef enum _WINED3DDECLMETHOD
743 WINED3DDECLMETHOD_DEFAULT = 0,
744 WINED3DDECLMETHOD_PARTIALU = 1,
745 WINED3DDECLMETHOD_PARTIALV = 2,
746 WINED3DDECLMETHOD_CROSSUV = 3,
747 WINED3DDECLMETHOD_UV = 4,
748 WINED3DDECLMETHOD_LOOKUP = 5,
749 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
752 typedef enum _WINED3DDECLUSAGE
754 WINED3DDECLUSAGE_POSITION = 0,
755 WINED3DDECLUSAGE_BLENDWEIGHT = 1,
756 WINED3DDECLUSAGE_BLENDINDICES = 2,
757 WINED3DDECLUSAGE_NORMAL = 3,
758 WINED3DDECLUSAGE_PSIZE = 4,
759 WINED3DDECLUSAGE_TEXCOORD = 5,
760 WINED3DDECLUSAGE_TANGENT = 6,
761 WINED3DDECLUSAGE_BINORMAL = 7,
762 WINED3DDECLUSAGE_TESSFACTOR = 8,
763 WINED3DDECLUSAGE_POSITIONT = 9,
764 WINED3DDECLUSAGE_COLOR = 10,
765 WINED3DDECLUSAGE_FOG = 11,
766 WINED3DDECLUSAGE_DEPTH = 12,
767 WINED3DDECLUSAGE_SAMPLE = 13
770 typedef enum _WINED3DSURFTYPE
772 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
773 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
776 enum wined3d_sysval_semantic
778 WINED3D_SV_DEPTH = 0xffffffff,
779 WINED3D_SV_TARGET0 = 0,
780 WINED3D_SV_TARGET1 = 1,
781 WINED3D_SV_TARGET2 = 2,
782 WINED3D_SV_TARGET3 = 3,
783 WINED3D_SV_TARGET4 = 4,
784 WINED3D_SV_TARGET5 = 5,
785 WINED3D_SV_TARGET6 = 6,
786 WINED3D_SV_TARGET7 = 7,
789 #define WINED3DCOLORWRITEENABLE_RED (1 << 0)
790 #define WINED3DCOLORWRITEENABLE_GREEN (1 << 1)
791 #define WINED3DCOLORWRITEENABLE_BLUE (1 << 2)
792 #define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3)
794 #define WINED3DADAPTER_DEFAULT 0
795 #define WINED3DENUM_NO_WHQL_LEVEL 2
796 #define WINED3DPRESENT_BACK_BUFFER_MAX 3
798 #define WINED3DTSS_TCI_PASSTHRU 0x00000
799 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
800 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
801 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
802 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
804 #define WINED3DTA_SELECTMASK 0x0000000f
805 #define WINED3DTA_DIFFUSE 0x00000000
806 #define WINED3DTA_CURRENT 0x00000001
807 #define WINED3DTA_TEXTURE 0x00000002
808 #define WINED3DTA_TFACTOR 0x00000003
809 #define WINED3DTA_SPECULAR 0x00000004
810 #define WINED3DTA_TEMP 0x00000005
811 #define WINED3DTA_CONSTANT 0x00000006
812 #define WINED3DTA_COMPLEMENT 0x00000010
813 #define WINED3DTA_ALPHAREPLICATE 0x00000020
815 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
816 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
817 #define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
818 #define WINED3DPRESENTFLAG_VIDEO 0x00000010
819 #define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
820 #define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
822 #define WINED3DDP_MAXTEXCOORD 8
824 #define WINED3DUSAGE_RENDERTARGET 0x00000001
825 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
826 #define WINED3DUSAGE_WRITEONLY 0x00000008
827 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
828 #define WINED3DUSAGE_DONOTCLIP 0x00000020
829 #define WINED3DUSAGE_POINTS 0x00000040
830 #define WINED3DUSAGE_RTPATCHES 0x00000080
831 #define WINED3DUSAGE_NPATCHES 0x00000100
832 #define WINED3DUSAGE_DYNAMIC 0x00000200
833 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
834 #define WINED3DUSAGE_DMAP 0x00004000
835 #define WINED3DUSAGE_MASK 0x00004fff
836 #define WINED3DUSAGE_OWNDC 0x20000000
837 #define WINED3DUSAGE_STATICDECL 0x40000000
838 #define WINED3DUSAGE_OVERLAY 0x80000000
840 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
841 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
842 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
843 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
844 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
845 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
846 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
847 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
849 #define WINED3DLOCK_READONLY 0x0010
850 #define WINED3DLOCK_NOSYSLOCK 0x0800
851 #define WINED3DLOCK_NOOVERWRITE 0x1000
852 #define WINED3DLOCK_DISCARD 0x2000
853 #define WINED3DLOCK_DONOTWAIT 0x4000
854 #define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000
856 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
858 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
859 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
860 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
861 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
862 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
863 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
865 #define WINED3DMAXUSERCLIPPLANES 32
866 #define WINED3DCLIPPLANE0 (1 << 0)
867 #define WINED3DCLIPPLANE1 (1 << 1)
868 #define WINED3DCLIPPLANE2 (1 << 2)
869 #define WINED3DCLIPPLANE3 (1 << 3)
870 #define WINED3DCLIPPLANE4 (1 << 4)
871 #define WINED3DCLIPPLANE5 (1 << 5)
873 /* FVF (Flexible Vertex Format) codes */
874 #define WINED3DFVF_RESERVED0 0x0001
875 #define WINED3DFVF_POSITION_MASK 0x400e
876 #define WINED3DFVF_XYZ 0x0002
877 #define WINED3DFVF_XYZRHW 0x0004
878 #define WINED3DFVF_XYZB1 0x0006
879 #define WINED3DFVF_XYZB2 0x0008
880 #define WINED3DFVF_XYZB3 0x000a
881 #define WINED3DFVF_XYZB4 0x000c
882 #define WINED3DFVF_XYZB5 0x000e
883 #define WINED3DFVF_XYZW 0x4002
884 #define WINED3DFVF_NORMAL 0x0010
885 #define WINED3DFVF_PSIZE 0x0020
886 #define WINED3DFVF_DIFFUSE 0x0040
887 #define WINED3DFVF_SPECULAR 0x0080
888 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
889 #define WINED3DFVF_TEXCOUNT_SHIFT 8
890 #define WINED3DFVF_TEX0 0x0000
891 #define WINED3DFVF_TEX1 0x0100
892 #define WINED3DFVF_TEX2 0x0200
893 #define WINED3DFVF_TEX3 0x0300
894 #define WINED3DFVF_TEX4 0x0400
895 #define WINED3DFVF_TEX5 0x0500
896 #define WINED3DFVF_TEX6 0x0600
897 #define WINED3DFVF_TEX7 0x0700
898 #define WINED3DFVF_TEX8 0x0800
899 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
900 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
901 #define WINED3DFVF_RESERVED2 0x6000
903 #define WINED3DFVF_TEXTUREFORMAT1 3
904 #define WINED3DFVF_TEXTUREFORMAT2 0
905 #define WINED3DFVF_TEXTUREFORMAT3 1
906 #define WINED3DFVF_TEXTUREFORMAT4 2
907 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
908 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
909 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
910 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
913 #define WINED3DCLEAR_TARGET 0x00000001
914 #define WINED3DCLEAR_ZBUFFER 0x00000002
915 #define WINED3DCLEAR_STENCIL 0x00000004
917 /* Stream source flags */
918 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
919 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
921 /* SetPrivateData flags */
922 #define WINED3DSPD_IUNKNOWN 0x00000001
924 /* IWineD3D::CreateDevice behaviour flags */
925 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
926 #define WINED3DCREATE_PUREDEVICE 0x00000010
927 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
928 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
929 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
930 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
931 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
934 #define WINED3DDMAPSAMPLER 0x100
935 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
936 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
937 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
938 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
940 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
941 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
942 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
943 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
944 #define WINED3DCAPS3_RESERVED 0x8000001f
946 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
947 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
948 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
949 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
950 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
951 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
952 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
954 #define WINED3DDTCAPS_UBYTE4 0x00000001
955 #define WINED3DDTCAPS_UBYTE4N 0x00000002
956 #define WINED3DDTCAPS_SHORT2N 0x00000004
957 #define WINED3DDTCAPS_SHORT4N 0x00000008
958 #define WINED3DDTCAPS_USHORT2N 0x00000010
959 #define WINED3DDTCAPS_USHORT4N 0x00000020
960 #define WINED3DDTCAPS_UDEC3 0x00000040
961 #define WINED3DDTCAPS_DEC3N 0x00000080
962 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
963 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
965 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
966 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
967 #define WINED3DFVFCAPS_PSIZE 0x00100000
969 #define WINED3DLINECAPS_TEXTURE 0x00000001
970 #define WINED3DLINECAPS_ZTEST 0x00000002
971 #define WINED3DLINECAPS_BLEND 0x00000004
972 #define WINED3DLINECAPS_ALPHACMP 0x00000008
973 #define WINED3DLINECAPS_FOG 0x00000010
974 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
976 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
977 #define WINED3DMIN30SHADERINSTRUCTIONS 512
979 #define WINED3DPBLENDCAPS_ZERO 0x00000001
980 #define WINED3DPBLENDCAPS_ONE 0x00000002
981 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
982 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
983 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
984 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
985 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
986 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
987 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
988 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
989 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
990 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
991 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
992 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
994 #define WINED3DPCMPCAPS_NEVER 0x00000001
995 #define WINED3DPCMPCAPS_LESS 0x00000002
996 #define WINED3DPCMPCAPS_EQUAL 0x00000004
997 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
998 #define WINED3DPCMPCAPS_GREATER 0x00000010
999 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1000 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1001 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1003 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1004 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1005 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1006 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1007 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1008 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1009 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1010 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1011 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1012 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1013 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1014 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1015 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1016 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1017 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1018 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1019 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1020 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1022 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1023 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1024 #define WINED3DPS20_MAX_NUMTEMPS 32
1025 #define WINED3DPS20_MIN_NUMTEMPS 12
1026 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1027 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1028 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1029 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1031 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1032 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1033 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1034 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1035 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1037 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1038 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1039 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1040 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1041 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1042 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1044 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1045 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1046 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1047 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1048 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1049 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1050 #define WINED3DSTENCILCAPS_INCR 0x00000040
1051 #define WINED3DSTENCILCAPS_DECR 0x00000080
1052 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1054 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1055 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1056 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1057 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1058 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1059 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1060 #define WINED3DTEXOPCAPS_ADD 0x00000040
1061 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1062 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1063 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1064 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1065 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1066 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1067 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1068 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1069 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1070 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1071 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1072 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1073 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1074 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1075 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1076 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1077 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1078 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1079 #define WINED3DTEXOPCAPS_LERP 0x02000000
1081 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1082 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1083 #define WINED3DVS20_MAX_NUMTEMPS 32
1084 #define WINED3DVS20_MIN_NUMTEMPS 12
1085 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1086 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1088 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1090 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1091 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1092 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1093 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1094 #define WINED3DCAPS2_RESERVED 0x02000000
1095 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1096 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1097 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1099 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1100 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1101 #define WINED3DPRASTERCAPS_XOR 0x00000004
1102 #define WINED3DPRASTERCAPS_PAT 0x00000008
1103 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1104 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1105 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1106 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1107 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1108 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1109 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1110 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1111 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1112 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1113 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1114 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1115 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1116 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1117 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1118 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1119 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1120 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1121 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1122 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1123 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1124 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1125 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1127 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1128 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1129 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1130 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1131 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1132 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1133 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1134 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1135 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1136 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1137 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1138 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1139 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1140 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1141 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1142 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1143 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1144 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1145 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1146 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1147 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1149 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1150 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1151 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1152 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1153 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1154 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1155 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1156 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1157 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1158 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1159 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1160 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1161 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1162 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1163 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1164 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1165 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1166 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1167 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1169 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1170 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1171 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1172 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1173 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1174 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1175 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1176 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1177 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1178 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1179 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1180 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1181 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1182 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1183 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1184 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1186 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1187 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1188 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1189 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1190 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1191 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1192 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1193 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1194 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1196 #define WINED3DCURSORCAPS_COLOR 0x00000001
1197 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1199 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1200 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1201 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1202 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1203 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1204 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1205 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1206 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1207 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1208 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1209 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1210 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1211 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1212 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1213 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1214 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1215 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1216 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1217 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1218 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1219 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1220 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1221 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1222 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1224 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1227 /* arithmetic stretching along y axis */
1228 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1229 /* mirror on y axis */
1230 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1231 /* mirror on x axis */
1232 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1234 #define WINEDDBLTFX_NOTEARING 0x00000008
1235 /* 180 degrees clockwise rotation */
1236 #define WINEDDBLTFX_ROTATE180 0x00000010
1237 /* 270 degrees clockwise rotation */
1238 #define WINEDDBLTFX_ROTATE270 0x00000020
1239 /* 90 degrees clockwise rotation */
1240 #define WINEDDBLTFX_ROTATE90 0x00000040
1241 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1242 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1243 /* add dwZBufferBaseDest to every source z value before compare */
1244 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1246 /* dwFlags for Blt* */
1247 #define WINEDDBLT_ALPHADEST 0x00000001
1248 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002
1249 #define WINEDDBLT_ALPHADESTNEG 0x00000004
1250 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008
1251 #define WINEDDBLT_ALPHAEDGEBLEND 0x00000010
1252 #define WINEDDBLT_ALPHASRC 0x00000020
1253 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040
1254 #define WINEDDBLT_ALPHASRCNEG 0x00000080
1255 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100
1256 #define WINEDDBLT_ASYNC 0x00000200
1257 #define WINEDDBLT_COLORFILL 0x00000400
1258 #define WINEDDBLT_DDFX 0x00000800
1259 #define WINEDDBLT_DDROPS 0x00001000
1260 #define WINEDDBLT_KEYDEST 0x00002000
1261 #define WINEDDBLT_KEYDESTOVERRIDE 0x00004000
1262 #define WINEDDBLT_KEYSRC 0x00008000
1263 #define WINEDDBLT_KEYSRCOVERRIDE 0x00010000
1264 #define WINEDDBLT_ROP 0x00020000
1265 #define WINEDDBLT_ROTATIONANGLE 0x00040000
1266 #define WINEDDBLT_ZBUFFER 0x00080000
1267 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000
1268 #define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000
1269 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000
1270 #define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000
1271 #define WINEDDBLT_WAIT 0x01000000
1272 #define WINEDDBLT_DEPTHFILL 0x02000000
1273 #define WINEDDBLT_DONOTWAIT 0x08000000
1275 /* DDSURFACEDESC.dwFlags */
1276 #define WINEDDSD_CAPS 0x00000001
1277 #define WINEDDSD_HEIGHT 0x00000002
1278 #define WINEDDSD_WIDTH 0x00000004
1279 #define WINEDDSD_PITCH 0x00000008
1280 #define WINEDDSD_BACKBUFFERCOUNT 0x00000020
1281 #define WINEDDSD_ZBUFFERBITDEPTH 0x00000040
1282 #define WINEDDSD_ALPHABITDEPTH 0x00000080
1283 #define WINEDDSD_LPSURFACE 0x00000800
1284 #define WINEDDSD_PIXELFORMAT 0x00001000
1285 #define WINEDDSD_CKDESTOVERLAY 0x00002000
1286 #define WINEDDSD_CKDESTBLT 0x00004000
1287 #define WINEDDSD_CKSRCOVERLAY 0x00008000
1288 #define WINEDDSD_CKSRCBLT 0x00010000
1289 #define WINEDDSD_MIPMAPCOUNT 0x00020000
1290 #define WINEDDSD_REFRESHRATE 0x00040000
1291 #define WINEDDSD_LINEARSIZE 0x00080000
1292 #define WINEDDSD_TEXTURESTAGE 0x00100000
1293 #define WINEDDSD_FVF 0x00200000
1294 #define WINEDDSD_SRCVBHANDLE 0x00400000
1295 #define WINEDDSD_ALL 0x007ff9ee
1297 /* Set/Get Colour Key Flags */
1298 #define WINEDDCKEY_COLORSPACE 0x00000001 /* Struct is single colour space */
1299 #define WINEDDCKEY_DESTBLT 0x00000002 /* To be used as dest for blt */
1300 #define WINEDDCKEY_DESTOVERLAY 0x00000004 /* To be used as dest for CK overlays */
1301 #define WINEDDCKEY_SRCBLT 0x00000008 /* To be used as src for blt */
1302 #define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */
1304 /* dwFlags for GetBltStatus */
1305 #define WINEDDGBS_CANBLT 0x00000001
1306 #define WINEDDGBS_ISBLTDONE 0x00000002
1308 /* dwFlags for GetFlipStatus */
1309 #define WINEDDGFS_CANFLIP 0x00000001
1310 #define WINEDDGFS_ISFLIPDONE 0x00000002
1312 /* dwFlags for Flip */
1313 #define WINEDDFLIP_WAIT 0x00000001
1314 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1315 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1316 #define WINEDDFLIP_NOVSYNC 0x00000008
1317 #define WINEDDFLIP_STEREO 0x00000010
1318 #define WINEDDFLIP_DONOTWAIT 0x00000020
1319 #define WINEDDFLIP_INTERVAL2 0x02000000
1320 #define WINEDDFLIP_INTERVAL3 0x03000000
1321 #define WINEDDFLIP_INTERVAL4 0x04000000
1323 #define WINEDDOVER_ALPHADEST 0x00000001
1324 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1325 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1326 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1327 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1328 #define WINEDDOVER_ALPHASRC 0x00000020
1329 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1330 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1331 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1332 #define WINEDDOVER_HIDE 0x00000200
1333 #define WINEDDOVER_KEYDEST 0x00000400
1334 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1335 #define WINEDDOVER_KEYSRC 0x00001000
1336 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1337 #define WINEDDOVER_SHOW 0x00004000
1338 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1339 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1340 #define WINEDDOVER_REFRESHALL 0x00020000
1341 #define WINEDDOVER_DDFX 0x00080000
1342 #define WINEDDOVER_AUTOFLIP 0x00100000
1343 #define WINEDDOVER_BOB 0x00200000
1344 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1345 #define WINEDDOVER_INTERLEAVED 0x00800000
1347 /* DirectDraw Caps */
1348 #define WINEDDSCAPS_RESERVED1 0x00000001
1349 #define WINEDDSCAPS_ALPHA 0x00000002
1350 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1351 #define WINEDDSCAPS_COMPLEX 0x00000008
1352 #define WINEDDSCAPS_FLIP 0x00000010
1353 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1354 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1355 #define WINEDDSCAPS_OVERLAY 0x00000080
1356 #define WINEDDSCAPS_PALETTE 0x00000100
1357 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1358 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1359 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1360 #define WINEDDSCAPS_TEXTURE 0x00001000
1361 #define WINEDDSCAPS_3DDEVICE 0x00002000
1362 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1363 #define WINEDDSCAPS_VISIBLE 0x00008000
1364 #define WINEDDSCAPS_WRITEONLY 0x00010000
1365 #define WINEDDSCAPS_ZBUFFER 0x00020000
1366 #define WINEDDSCAPS_OWNDC 0x00040000
1367 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1368 #define WINEDDSCAPS_HWCODEC 0x00100000
1369 #define WINEDDSCAPS_MODEX 0x00200000
1370 #define WINEDDSCAPS_MIPMAP 0x00400000
1371 #define WINEDDSCAPS_RESERVED2 0x00800000
1372 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1373 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1374 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1375 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1376 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1377 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1379 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1380 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1381 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1382 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1383 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1384 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1385 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1386 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1387 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1388 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1389 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1390 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1391 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1392 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1393 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1394 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1395 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1396 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1397 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1399 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1400 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1401 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1402 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1403 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1404 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1405 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1406 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1407 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1408 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1409 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1410 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1411 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1412 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1413 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1414 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1415 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1416 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1417 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1418 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1419 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1420 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1421 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1422 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1423 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1424 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1425 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1426 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1428 #define WINEDDCAPS_3D 0x00000001
1429 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1430 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1431 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1432 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1433 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1434 #define WINEDDCAPS_BLT 0x00000040
1435 #define WINEDDCAPS_BLTQUEUE 0x00000080
1436 #define WINEDDCAPS_BLTFOURCC 0x00000100
1437 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1438 #define WINEDDCAPS_GDI 0x00000400
1439 #define WINEDDCAPS_OVERLAY 0x00000800
1440 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1441 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1442 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1443 #define WINEDDCAPS_PALETTE 0x00008000
1444 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1445 #define WINEDDCAPS_READSCANLINE 0x00020000
1446 #define WINEDDCAPS_STEREOVIEW 0x00040000
1447 #define WINEDDCAPS_VBI 0x00080000
1448 #define WINEDDCAPS_ZBLTS 0x00100000
1449 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1450 #define WINEDDCAPS_COLORKEY 0x00400000
1451 #define WINEDDCAPS_ALPHA 0x00800000
1452 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1453 #define WINEDDCAPS_NOHARDWARE 0x02000000
1454 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1455 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1456 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1457 #define WINEDDCAPS_CANCLIP 0x20000000
1458 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1459 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1461 #define WINEDDCAPS2_CERTIFIED 0x00000001
1462 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1463 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1464 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1465 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1466 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1467 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1468 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1469 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1470 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1471 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1472 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1473 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1474 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1475 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1476 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1477 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1478 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1479 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1480 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1481 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1482 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1483 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1484 #define WINEDDCAPS2_STEREO 0x02000000
1485 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1488 #define WINEDDPCAPS_4BIT 0x00000001
1489 #define WINEDDPCAPS_8BITENTRIES 0x00000002
1490 #define WINEDDPCAPS_8BIT 0x00000004
1491 #define WINEDDPCAPS_INITIALIZE 0x00000008
1492 #define WINEDDPCAPS_PRIMARYSURFACE 0x00000010
1493 #define WINEDDPCAPS_PRIMARYSURFACELEFT 0x00000020
1494 #define WINEDDPCAPS_ALLOW256 0x00000040
1495 #define WINEDDPCAPS_VSYNC 0x00000080
1496 #define WINEDDPCAPS_1BIT 0x00000100
1497 #define WINEDDPCAPS_2BIT 0x00000200
1498 #define WINEDDPCAPS_ALPHA 0x00000400
1500 #define WINED3D_SURFACE_MAPPABLE 0x00000001
1501 #define WINED3D_SURFACE_DISCARD 0x00000002
1502 #define WINED3D_SURFACE_PIN_SYSMEM 0x00000004
1504 struct wined3d_display_mode
1509 enum wined3d_format_id format_id;
1512 struct wined3d_color
1527 struct wined3d_matrix
1533 float _11, _12, _13, _14;
1534 float _21, _22, _23, _24;
1535 float _31, _32, _33, _34;
1536 float _41, _42, _43, _44;
1542 struct wined3d_light
1544 enum wined3d_light_type type;
1545 struct wined3d_color diffuse;
1546 struct wined3d_color specular;
1547 struct wined3d_color ambient;
1548 struct wined3d_vec3 position;
1549 struct wined3d_vec3 direction;
1559 struct wined3d_material
1561 struct wined3d_color diffuse;
1562 struct wined3d_color ambient;
1563 struct wined3d_color specular;
1564 struct wined3d_color emissive;
1568 struct wined3d_viewport
1578 struct wined3d_gamma_ramp
1585 struct wined3d_line_pattern
1591 struct wined3d_rect_patch_info
1593 UINT start_vertex_offset_width;
1594 UINT start_vertex_offset_height;
1598 WINED3DBASISTYPE basis;
1599 enum wined3d_degree_type degree;
1602 struct wined3d_tri_patch_info
1604 UINT start_vertex_offset;
1606 WINED3DBASISTYPE basis;
1607 enum wined3d_degree_type degree;
1610 struct wined3d_adapter_identifier
1615 UINT description_size;
1617 UINT device_name_size;
1618 LARGE_INTEGER driver_version;
1623 GUID device_identifier;
1626 SIZE_T video_memory;
1629 struct wined3d_swapchain_desc
1631 UINT backbuffer_width;
1632 UINT backbuffer_height;
1633 enum wined3d_format_id backbuffer_format;
1634 UINT backbuffer_count;
1635 WINED3DMULTISAMPLE_TYPE multisample_type;
1636 DWORD multisample_quality;
1637 WINED3DSWAPEFFECT swap_effect;
1640 BOOL enable_auto_depth_stencil;
1641 enum wined3d_format_id auto_depth_stencil_format;
1645 BOOL auto_restore_display_mode;
1648 struct wined3d_resource_desc
1650 WINED3DRESOURCETYPE resource_type;
1651 enum wined3d_format_id format;
1652 WINED3DMULTISAMPLE_TYPE multisample_type;
1653 UINT multisample_quality;
1662 struct wined3d_clip_status
1665 DWORD clip_intersection;
1668 struct wined3d_vertex_element
1670 enum wined3d_format_id format;
1673 UINT output_slot; /* D3D 8 & 10 */
1679 struct wined3d_device_creation_parameters
1682 enum wined3d_device_type device_type;
1687 struct wined3d_raster_status
1693 struct wined3d_mapped_rect
1699 struct wined3d_mapped_box
1716 struct wined3d_strided_element
1718 enum wined3d_format_id format; /* Format of the data */
1719 const BYTE *data; /* Pointer to start of data */
1720 UINT stride; /* Stride between occurrences of this data */
1723 struct wined3d_strided_data
1725 struct wined3d_strided_element position;
1726 struct wined3d_strided_element normal;
1727 struct wined3d_strided_element diffuse;
1728 struct wined3d_strided_element specular;
1729 struct wined3d_strided_element tex_coords[WINED3DDP_MAXTEXCOORD];
1730 BOOL position_transformed;
1733 struct wined3d_vertex_shader_caps
1736 INT dynamic_flow_control_depth;
1738 INT static_flow_control_depth;
1741 struct wined3d_pixel_shader_caps
1744 INT dynamic_flow_control_depth;
1746 INT static_flow_control_depth;
1747 INT instruction_slot_count;
1750 struct wined3d_ddraw_caps
1754 DWORD color_key_caps;
1756 DWORD fx_alpha_caps;
1760 DWORD svb_color_key_caps;
1763 DWORD vsb_color_key_caps;
1766 DWORD ssb_color_key_caps;
1772 typedef struct _WINED3DCAPS
1774 enum wined3d_device_type DeviceType;
1775 UINT AdapterOrdinal;
1780 DWORD PresentationIntervals;
1784 DWORD PrimitiveMiscCaps;
1788 DWORD DestBlendCaps;
1792 DWORD TextureFilterCaps;
1793 DWORD CubeTextureFilterCaps;
1794 DWORD VolumeTextureFilterCaps;
1795 DWORD TextureAddressCaps;
1796 DWORD VolumeTextureAddressCaps;
1799 DWORD MaxTextureWidth;
1800 DWORD MaxTextureHeight;
1801 DWORD MaxVolumeExtent;
1802 DWORD MaxTextureRepeat;
1803 DWORD MaxTextureAspectRatio;
1804 DWORD MaxAnisotropy;
1807 float GuardBandLeft;
1809 float GuardBandRight;
1810 float GuardBandBottom;
1812 float ExtentsAdjust;
1816 DWORD TextureOpCaps;
1817 DWORD MaxTextureBlendStages;
1818 DWORD MaxSimultaneousTextures;
1820 DWORD VertexProcessingCaps;
1821 DWORD MaxActiveLights;
1822 DWORD MaxUserClipPlanes;
1823 DWORD MaxVertexBlendMatrices;
1824 DWORD MaxVertexBlendMatrixIndex;
1828 DWORD MaxPrimitiveCount;
1829 DWORD MaxVertexIndex;
1831 DWORD MaxStreamStride;
1833 DWORD VertexShaderVersion;
1834 DWORD MaxVertexShaderConst;
1836 DWORD PixelShaderVersion;
1837 float PixelShader1xMaxValue;
1842 float MaxNpatchTessellationLevel;
1843 DWORD Reserved5; /* undocumented */
1845 UINT MasterAdapterOrdinal;
1846 UINT AdapterOrdinalInGroup;
1847 UINT NumberOfAdaptersInGroup;
1849 DWORD NumSimultaneousRTs;
1850 DWORD StretchRectFilterCaps;
1851 struct wined3d_vertex_shader_caps VS20Caps;
1852 struct wined3d_pixel_shader_caps PS20Caps;
1853 DWORD VertexTextureFilterCaps;
1854 DWORD MaxVShaderInstructionsExecuted;
1855 DWORD MaxPShaderInstructionsExecuted;
1856 DWORD MaxVertexShader30InstructionSlots;
1857 DWORD MaxPixelShader30InstructionSlots;
1858 DWORD Reserved2; /* Not in the microsoft headers but documented */
1861 struct wined3d_ddraw_caps ddraw_caps;
1864 struct wined3d_color_key
1866 DWORD color_space_low_value; /* low boundary of color space that is to
1867 * be treated as Color Key, inclusive */
1868 DWORD color_space_high_value; /* high boundary of color space that is
1869 * to be treated as Color Key, inclusive */
1872 typedef struct _WINEDDBLTFX
1874 DWORD dwSize; /* size of structure */
1875 DWORD dwDDFX; /* FX operations */
1876 DWORD dwROP; /* Win32 raster operations */
1877 DWORD dwDDROP; /* Raster operations new for DirectDraw */
1878 DWORD dwRotationAngle; /* Rotation angle for blt */
1879 DWORD dwZBufferOpCode; /* ZBuffer compares */
1880 DWORD dwZBufferLow; /* Low limit of Z buffer */
1881 DWORD dwZBufferHigh; /* High limit of Z buffer */
1882 DWORD dwZBufferBaseDest; /* Destination base value */
1883 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
1886 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
1887 struct wined3d_surface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
1889 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
1892 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
1893 struct wined3d_surface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
1895 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1896 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
1898 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1901 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
1902 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
1904 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1907 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
1908 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
1912 DWORD dwFillColor; /* color in RGB or Palettized */
1913 DWORD dwFillDepth; /* depth value for z-buffer */
1914 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
1915 struct wined3d_surface *lpDDSPattern; /* Surface to use as pattern */
1917 struct wined3d_color_key ddckDestColorkey; /* DestColorkey override */
1918 struct wined3d_color_key ddckSrcColorkey; /* SrcColorkey override */
1919 } WINEDDBLTFX,*LPWINEDDBLTFX;
1921 typedef struct _WINEDDOVERLAYFX
1923 DWORD dwSize; /* size of structure */
1924 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1925 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
1927 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1930 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
1931 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
1933 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1936 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
1937 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
1939 struct wined3d_color_key dckDestColorkey; /* DestColorkey override */
1940 struct wined3d_color_key dckSrcColorkey; /* SrcColorkey override */
1941 DWORD dwDDFX; /* Overlay FX */
1942 DWORD dwFlags; /* flags */
1945 struct wined3d_buffer_desc
1950 UINT cpu_access_flags;
1954 struct wined3d_shader_signature_element
1956 const char *semantic_name;
1958 enum wined3d_sysval_semantic sysval_semantic;
1959 DWORD component_type;
1964 struct wined3d_shader_signature
1967 struct wined3d_shader_signature_element *elements;
1971 struct wined3d_parent_ops
1973 void (__stdcall *wined3d_object_destroyed)(void *parent);
1977 struct wined3d_buffer;
1978 struct wined3d_device;
1979 struct wined3d_palette;
1980 struct wined3d_query;
1981 struct wined3d_rendertarget_view;
1982 struct wined3d_resource;
1983 struct wined3d_shader;
1984 struct wined3d_stateblock;
1985 struct wined3d_surface;
1986 struct wined3d_swapchain;
1987 struct wined3d_texture;
1988 struct wined3d_vertex_declaration;
1989 struct wined3d_volume;
1991 struct wined3d_device_parent
1993 const struct wined3d_device_parent_ops *ops;
1996 struct wined3d_device_parent_ops
1998 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
1999 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2000 HRESULT (__cdecl *create_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
2001 UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, WINED3DPOOL pool,
2002 UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface);
2003 HRESULT (__cdecl *create_rendertarget)(struct wined3d_device_parent *device_parent, void *container_parent,
2004 UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
2005 DWORD multisample_quality, BOOL lockable, struct wined3d_surface **surface);
2006 HRESULT (__cdecl *create_depth_stencil)(struct wined3d_device_parent *device_parent,
2007 UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
2008 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface);
2009 HRESULT (__cdecl *create_volume)(struct wined3d_device_parent *device_parent, void *container_parent,
2010 UINT width, UINT height, UINT depth, enum wined3d_format_id format_id, WINED3DPOOL pool, DWORD usage,
2011 struct wined3d_volume **volume);
2012 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2013 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2016 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2018 void __stdcall wined3d_mutex_lock(void);
2019 void __stdcall wined3d_mutex_unlock(void);
2021 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2022 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2023 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2024 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2025 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2026 WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id,
2027 WINED3DSURFTYPE surface_type);
2028 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2029 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2030 enum wined3d_format_id target_format_id);
2031 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2032 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2033 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels);
2034 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2035 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2036 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2037 struct wined3d * __cdecl wined3d_create(UINT dxVersion, DWORD flags, void *parent);
2038 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2039 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2040 enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode);
2041 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2042 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2043 struct wined3d_display_mode *mode);
2044 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2045 DWORD flags, struct wined3d_adapter_identifier *identifier);
2046 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d,
2047 UINT adapter_idx, enum wined3d_format_id format_id);
2048 HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
2049 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2050 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2051 void * __cdecl wined3d_get_parent(const struct wined3d *wined3d);
2052 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2053 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2055 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, struct wined3d_buffer_desc *desc,
2056 const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2057 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
2058 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2059 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
2060 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2061 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2062 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2063 DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
2064 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2065 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2066 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2067 void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2068 DWORD __cdecl wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD new_priority);
2069 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2071 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2072 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2073 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2074 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2075 const struct wined3d_color *color, float z, DWORD stencil);
2076 void __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2077 struct wined3d_rendertarget_view *rendertarget_view, const struct wined3d_color *color);
2078 HRESULT __cdecl wined3d_device_color_fill(struct wined3d_device *device, struct wined3d_surface *surface,
2079 const RECT *rect, const struct wined3d_color *color);
2080 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2081 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2082 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2083 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2084 HRESULT __cdecl wined3d_device_delete_patch(struct wined3d_device *device, UINT handle);
2085 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2086 HRESULT __cdecl wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device, UINT index_count,
2087 const struct wined3d_strided_data *strided_data, UINT vertex_count, const void *index_data,
2088 enum wined3d_format_id index_data_format_id);
2089 HRESULT __cdecl wined3d_device_draw_indexed_primitive_up(struct wined3d_device *device,
2090 UINT index_count, const void *index_data, enum wined3d_format_id index_data_format_id,
2091 const void *stream_data, UINT stream_stride);
2092 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2093 HRESULT __cdecl wined3d_device_draw_primitive_strided(struct wined3d_device *device,
2094 UINT vertex_count, const struct wined3d_strided_data *strided_data);
2095 HRESULT __cdecl wined3d_device_draw_primitive_up(struct wined3d_device *device,
2096 UINT vertex_count, const void *stream_data, UINT stream_stride);
2097 HRESULT __cdecl wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle,
2098 const float *num_segs, const struct wined3d_rect_patch_info *rect_patch_info);
2099 HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle,
2100 const float *num_segs, const struct wined3d_tri_patch_info *tri_patch_info);
2101 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2102 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2103 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2104 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2105 HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
2106 UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
2107 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2108 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);
2109 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2110 struct wined3d_clip_status *clip_status);
2111 HRESULT __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2112 struct wined3d_device_creation_parameters *creation_parameters);
2113 HRESULT __cdecl wined3d_device_get_depth_stencil(const struct wined3d_device *device,
2114 struct wined3d_surface **depth_stencil);
2115 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2116 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device,
2117 UINT swapchain_idx, struct wined3d_display_mode *mode);
2118 HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
2119 UINT swapchain_idx, struct wined3d_surface *dst_surface);
2120 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2121 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2122 HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2123 struct wined3d_buffer **index_buffer);
2124 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2125 UINT light_idx, struct wined3d_light *light);
2126 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2127 HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2128 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2129 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2130 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2131 enum wined3d_primitive_type *primitive_topology);
2132 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2133 UINT start_register, BOOL *constants, UINT bool_count);
2134 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2135 UINT start_register, float *constants, UINT vector4f_count);
2136 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2137 UINT start_register, int *constants, UINT vector4i_count);
2138 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2139 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2140 HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
2141 enum wined3d_render_state state, DWORD *value);
2142 HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
2143 UINT render_target_idx, struct wined3d_surface **render_target);
2144 HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2145 UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
2146 HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2147 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2148 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2149 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2150 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2151 UINT stream_idx, UINT *divider);
2152 HRESULT __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device,
2153 HDC dc, struct wined3d_surface **surface);
2154 HRESULT __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2155 UINT swapchain_idx, struct wined3d_swapchain **swapchain);
2156 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2157 HRESULT __cdecl wined3d_device_get_texture(const struct wined3d_device *device,
2158 UINT stage, struct wined3d_texture **texture);
2159 HRESULT __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2160 UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
2161 HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2162 WINED3DTRANSFORMSTATETYPE state, struct wined3d_matrix *matrix);
2163 HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
2164 struct wined3d_vertex_declaration **declaration);
2165 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2166 HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2167 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2168 UINT start_register, BOOL *constants, UINT bool_count);
2169 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2170 UINT start_register, float *constants, UINT vector4f_count);
2171 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2172 UINT start_register, int *constants, UINT vector4i_count);
2173 HRESULT __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device, struct wined3d **wined3d);
2174 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2175 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2176 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2177 HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2178 WINED3DTRANSFORMSTATETYPE state, const struct wined3d_matrix *matrix);
2179 HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
2180 const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region);
2181 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2182 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2183 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2184 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2185 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2186 const struct wined3d_swapchain_desc *swapchain_desc, wined3d_device_reset_cb callback);
2187 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2188 HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2189 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device, UINT plane_idx, const float *plane);
2190 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2191 const struct wined3d_clip_status *clip_status);
2192 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2193 int x_screen_space, int y_screen_space, DWORD flags);
2194 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2195 UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
2196 HRESULT __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil);
2197 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2198 HRESULT __cdecl wined3d_device_set_display_mode(struct wined3d_device *device,
2199 UINT swapchain_idx, const struct wined3d_display_mode *mode);
2200 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2201 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2202 HRESULT __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2203 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2204 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2205 UINT light_idx, const struct wined3d_light *light);
2206 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2207 HRESULT __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2208 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2209 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2210 HRESULT __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2211 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2212 enum wined3d_primitive_type primitive_topology);
2213 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2214 UINT start_register, const BOOL *constants, UINT bool_count);
2215 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2216 UINT start_register, const float *constants, UINT vector4f_count);
2217 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2218 UINT start_register, const int *constants, UINT vector4i_count);
2219 HRESULT __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2220 enum wined3d_render_state state, DWORD value);
2221 HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
2222 UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
2223 HRESULT __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2224 UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD value);
2225 HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2226 HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2227 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2228 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2229 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2230 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2231 HRESULT __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2232 UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD value);
2233 HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2234 WINED3DTRANSFORMSTATETYPE state, const struct wined3d_matrix *matrix);
2235 HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2236 struct wined3d_vertex_declaration *declaration);
2237 HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2238 HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2239 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2240 UINT start_register, const BOOL *constants, UINT bool_count);
2241 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2242 UINT start_register, const float *constants, UINT vector4f_count);
2243 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2244 UINT start_register, const int *constants, UINT vector4i_count);
2245 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2246 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2247 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2248 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2249 HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
2250 const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
2251 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2252 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2253 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2255 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2256 const PALETTEENTRY *entries, void *parent, struct wined3d_palette **palette);
2257 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2258 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2259 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2260 DWORD __cdecl wined3d_palette_get_flags(const struct wined3d_palette *palette);
2261 void * __cdecl wined3d_palette_get_parent(const struct wined3d_palette *palette);
2262 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2263 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2264 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2266 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2267 WINED3DQUERYTYPE type, struct wined3d_query **query);
2268 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2269 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2270 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2271 WINED3DQUERYTYPE __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2272 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2273 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2275 HRESULT __cdecl wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid);
2276 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2277 struct wined3d_resource_desc *desc);
2278 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2279 HRESULT __cdecl wined3d_resource_get_private_data(const struct wined3d_resource *resource,
2280 REFGUID guid, void *data, DWORD *data_size);
2281 HRESULT __cdecl wined3d_resource_set_private_data(struct wined3d_resource *resource,
2282 REFGUID guid, const void *data, DWORD data_size, DWORD flags);
2284 HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource,
2285 void *parent, struct wined3d_rendertarget_view **rendertarget_view);
2286 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2287 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2288 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2289 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2291 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code,
2292 const struct wined3d_shader_signature *output_signature, void *parent,
2293 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2294 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code,
2295 const struct wined3d_shader_signature *output_signature, void *parent,
2296 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2297 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code,
2298 const struct wined3d_shader_signature *output_signature, void *parent,
2299 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2300 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2301 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2302 void *byte_code, UINT *byte_code_size);
2303 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2304 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2305 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2306 UINT start_idx, const float *src_data, UINT vector4f_count);
2308 HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2309 HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2310 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2311 WINED3DSTATEBLOCKTYPE type, struct wined3d_stateblock **stateblock);
2312 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2313 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2315 HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
2316 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
2317 const WINEDDBLTFX *blt_fx, WINED3DTEXTUREFILTERTYPE filter);
2318 HRESULT __cdecl wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height,
2319 enum wined3d_format_id format_id, UINT level, DWORD usage, WINED3DPOOL pool,
2320 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type,
2321 DWORD flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface);
2322 ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
2323 HRESULT __cdecl wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags);
2324 HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags);
2325 HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags);
2326 HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
2327 struct wined3d_palette * __cdecl wined3d_surface_get_palette(const struct wined3d_surface *surface);
2328 void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
2329 DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
2330 DWORD __cdecl wined3d_surface_get_priority(const struct wined3d_surface *surface);
2331 HRESULT __cdecl wined3d_surface_get_render_target_data(struct wined3d_surface *surface,
2332 struct wined3d_surface *render_target);
2333 struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
2334 HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
2335 ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
2336 HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface);
2337 HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
2338 struct wined3d_mapped_rect *mapped_rect, const RECT *rect, DWORD flags);
2339 void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
2340 HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
2341 HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
2342 HRESULT __cdecl wined3d_surface_set_color_key(struct wined3d_surface *surface,
2343 DWORD flags, const struct wined3d_color_key *color_key);
2344 HRESULT __cdecl wined3d_surface_set_format(struct wined3d_surface *surface, enum wined3d_format_id format_id);
2345 HRESULT __cdecl wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem);
2346 HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
2347 HRESULT __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette);
2348 DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority);
2349 HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
2350 HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
2351 struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
2352 HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
2353 DWORD flags, struct wined3d_surface *ref);
2355 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
2356 struct wined3d_swapchain_desc *desc, WINED3DSURFTYPE surface_type, void *parent,
2357 const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2358 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2359 HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2360 UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
2361 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2362 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2363 struct wined3d_display_mode *mode);
2364 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2365 struct wined3d_surface *dst_surface);
2366 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2367 struct wined3d_gamma_ramp *ramp);
2368 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2369 HRESULT __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2370 struct wined3d_swapchain_desc *desc);
2371 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2372 struct wined3d_raster_status *raster_status);
2373 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2374 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2375 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2376 const RGNDATA *dirty_region, DWORD flags);
2377 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2378 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2379 HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2381 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2382 UINT layer, const struct wined3d_box *dirty_region);
2383 HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height,
2384 UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2385 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2386 HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2387 UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2388 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2389 HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length,
2390 UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2391 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2392 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2393 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2394 WINED3DTEXTUREFILTERTYPE __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2395 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2396 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2397 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2398 DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture);
2399 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2400 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
2401 UINT sub_resource_idx);
2402 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2403 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2404 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2405 WINED3DTEXTUREFILTERTYPE filter_type);
2406 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2407 DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
2409 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2410 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2411 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2412 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2413 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2414 struct wined3d_vertex_declaration **declaration);
2415 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2416 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2417 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2419 HRESULT __cdecl wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2420 DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2421 const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume);
2422 ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
2423 struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
2424 void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
2425 DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
2426 struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
2427 ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
2428 HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
2429 struct wined3d_mapped_box *mapped_box, const struct wined3d_box *box, DWORD flags);
2430 void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
2431 DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority);
2432 HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
2434 #endif /* __WINE_WINED3D_H */