wined3d: Get rid of the WINED3DFILLMODE typedef.
[wine] / include / wine / wined3d.h
1 /*
2  * Copyright 2002-2003 The wine-d3d team
3  * Copyright 2002-2003 Jason Edmeades
4  * Copyright 2002-2003 Raphael Junqueira
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2006 Stefan Dösinger
7  * Copyright 2006 Stefan Dösinger for CodeWeavers
8  * Copyright 2007 Henri Verbeet
9  * Copyright 2008 Henri Verbeet for CodeWeavers
10  *
11  * This library is free software; you can redistribute it and/or
12  * modify it under the terms of the GNU Lesser General Public
13  * License as published by the Free Software Foundation; either
14  * version 2.1 of the License, or (at your option) any later version.
15  *
16  * This library is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
19  * Lesser General Public License for more details.
20  *
21  * You should have received a copy of the GNU Lesser General Public
22  * License along with this library; if not, write to the Free Software
23  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24  */
25
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
28
29 #define WINED3D_OK                                              S_OK
30
31 #define _FACWINED3D                                             0x876
32 #define MAKE_WINED3DSTATUS(code)                                MAKE_HRESULT(0, _FACWINED3D, code)
33 #define WINED3DOK_NOAUTOGEN                                     MAKE_WINED3DSTATUS(2159)
34
35 #define MAKE_WINED3DHRESULT(code)                               MAKE_HRESULT(1, _FACWINED3D, code)
36 #define WINED3DERR_WRONGTEXTUREFORMAT                           MAKE_WINED3DHRESULT(2072)
37 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION                    MAKE_WINED3DHRESULT(2073)
38 #define WINED3DERR_UNSUPPORTEDCOLORARG                          MAKE_WINED3DHRESULT(2074)
39 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION                    MAKE_WINED3DHRESULT(2075)
40 #define WINED3DERR_UNSUPPORTEDALPHAARG                          MAKE_WINED3DHRESULT(2076)
41 #define WINED3DERR_TOOMANYOPERATIONS                            MAKE_WINED3DHRESULT(2077)
42 #define WINED3DERR_CONFLICTINGTEXTUREFILTER                     MAKE_WINED3DHRESULT(2078)
43 #define WINED3DERR_UNSUPPORTEDFACTORVALUE                       MAKE_WINED3DHRESULT(2079)
44 #define WINED3DERR_CONFLICTINGRENDERSTATE                       MAKE_WINED3DHRESULT(2081)
45 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER                     MAKE_WINED3DHRESULT(2082)
46 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE                    MAKE_WINED3DHRESULT(2086)
47 #define WINED3DERR_DRIVERINTERNALERROR                          MAKE_WINED3DHRESULT(2087)
48 #define WINED3DERR_NOTFOUND                                     MAKE_WINED3DHRESULT(2150)
49 #define WINED3DERR_MOREDATA                                     MAKE_WINED3DHRESULT(2151)
50 #define WINED3DERR_DEVICELOST                                   MAKE_WINED3DHRESULT(2152)
51 #define WINED3DERR_DEVICENOTRESET                               MAKE_WINED3DHRESULT(2153)
52 #define WINED3DERR_NOTAVAILABLE                                 MAKE_WINED3DHRESULT(2154)
53 #define WINED3DERR_OUTOFVIDEOMEMORY                             MAKE_WINED3DHRESULT(380)
54 #define WINED3DERR_INVALIDDEVICE                                MAKE_WINED3DHRESULT(2155)
55 #define WINED3DERR_INVALIDCALL                                  MAKE_WINED3DHRESULT(2156)
56 #define WINED3DERR_DRIVERINVALIDCALL                            MAKE_WINED3DHRESULT(2157)
57 #define WINED3DERR_WASSTILLDRAWING                              MAKE_WINED3DHRESULT(540)
58 #define WINEDDERR_NOTAOVERLAYSURFACE                            MAKE_WINED3DHRESULT(580)
59 #define WINEDDERR_NOTLOCKED                                     MAKE_WINED3DHRESULT(584)
60 #define WINEDDERR_NODC                                          MAKE_WINED3DHRESULT(586)
61 #define WINEDDERR_DCALREADYCREATED                              MAKE_WINED3DHRESULT(620)
62 #define WINEDDERR_NOTFLIPPABLE                                  MAKE_WINED3DHRESULT(582)
63 #define WINEDDERR_SURFACEBUSY                                   MAKE_WINED3DHRESULT(430)
64 #define WINEDDERR_INVALIDRECT                                   MAKE_WINED3DHRESULT(150)
65 #define WINEDDERR_NOCLIPLIST                                    MAKE_WINED3DHRESULT(205)
66 #define WINEDDERR_OVERLAYNOTVISIBLE                             MAKE_WINED3DHRESULT(577)
67
68 enum wined3d_light_type
69 {
70     WINED3D_LIGHT_POINT                     = 1,
71     WINED3D_LIGHT_SPOT                      = 2,
72     WINED3D_LIGHT_DIRECTIONAL               = 3,
73     WINED3D_LIGHT_PARALLELPOINT             = 4, /* D3D7 */
74     WINED3D_LIGHT_GLSPOT                    = 5, /* D3D7 */
75 };
76
77 enum wined3d_primitive_type
78 {
79     WINED3D_PT_UNDEFINED                    = 0,
80     WINED3D_PT_POINTLIST                    = 1,
81     WINED3D_PT_LINELIST                     = 2,
82     WINED3D_PT_LINESTRIP                    = 3,
83     WINED3D_PT_TRIANGLELIST                 = 4,
84     WINED3D_PT_TRIANGLESTRIP                = 5,
85     WINED3D_PT_TRIANGLEFAN                  = 6,
86     WINED3D_PT_LINELIST_ADJ                 = 10,
87     WINED3D_PT_LINESTRIP_ADJ                = 11,
88     WINED3D_PT_TRIANGLELIST_ADJ             = 12,
89     WINED3D_PT_TRIANGLESTRIP_ADJ            = 13,
90 };
91
92 enum wined3d_device_type
93 {
94     WINED3D_DEVICE_TYPE_HAL                 = 1,
95     WINED3D_DEVICE_TYPE_REF                 = 2,
96     WINED3D_DEVICE_TYPE_SW                  = 3,
97     WINED3D_DEVICE_TYPE_NULLREF             = 4,
98 };
99
100 enum wined3d_degree_type
101 {
102     WINED3D_DEGREE_LINEAR                   = 1,
103     WINED3D_DEGREE_QUADRATIC                = 2,
104     WINED3D_DEGREE_CUBIC                    = 3,
105     WINED3D_DEGREE_QUINTIC                  = 5,
106 };
107
108 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
109         ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
110         ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
111
112 enum wined3d_format_id
113 {
114     WINED3DFMT_UNKNOWN,
115     WINED3DFMT_B8G8R8_UNORM,
116     WINED3DFMT_B5G5R5X1_UNORM,
117     WINED3DFMT_B4G4R4A4_UNORM,
118     WINED3DFMT_B2G3R3_UNORM,
119     WINED3DFMT_B2G3R3A8_UNORM,
120     WINED3DFMT_B4G4R4X4_UNORM,
121     WINED3DFMT_R8G8B8X8_UNORM,
122     WINED3DFMT_B10G10R10A2_UNORM,
123     WINED3DFMT_P8_UINT_A8_UNORM,
124     WINED3DFMT_P8_UINT,
125     WINED3DFMT_L8_UNORM,
126     WINED3DFMT_L8A8_UNORM,
127     WINED3DFMT_L4A4_UNORM,
128     WINED3DFMT_R5G5_SNORM_L6_UNORM,
129     WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
130     WINED3DFMT_R10G11B11_SNORM,
131     WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
132     WINED3DFMT_D16_LOCKABLE,
133     WINED3DFMT_D32_UNORM,
134     WINED3DFMT_S1_UINT_D15_UNORM,
135     WINED3DFMT_X8D24_UNORM,
136     WINED3DFMT_S4X4_UINT_D24_UNORM,
137     WINED3DFMT_L16_UNORM,
138     WINED3DFMT_S8_UINT_D24_FLOAT,
139     WINED3DFMT_VERTEXDATA,
140     WINED3DFMT_R8G8_SNORM_Cx,
141     WINED3DFMT_R32G32B32A32_TYPELESS,
142     WINED3DFMT_R32G32B32A32_FLOAT,
143     WINED3DFMT_R32G32B32A32_UINT,
144     WINED3DFMT_R32G32B32A32_SINT,
145     WINED3DFMT_R32G32B32_TYPELESS,
146     WINED3DFMT_R32G32B32_FLOAT,
147     WINED3DFMT_R32G32B32_UINT,
148     WINED3DFMT_R32G32B32_SINT,
149     WINED3DFMT_R16G16B16A16_TYPELESS,
150     WINED3DFMT_R16G16B16A16_FLOAT,
151     WINED3DFMT_R16G16B16A16_UNORM,
152     WINED3DFMT_R16G16B16A16_UINT,
153     WINED3DFMT_R16G16B16A16_SNORM,
154     WINED3DFMT_R16G16B16A16_SINT,
155     WINED3DFMT_R32G32_TYPELESS,
156     WINED3DFMT_R32G32_FLOAT,
157     WINED3DFMT_R32G32_UINT,
158     WINED3DFMT_R32G32_SINT,
159     WINED3DFMT_R32G8X24_TYPELESS,
160     WINED3DFMT_D32_FLOAT_S8X24_UINT,
161     WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
162     WINED3DFMT_X32_TYPELESS_G8X24_UINT,
163     WINED3DFMT_R10G10B10A2_TYPELESS,
164     WINED3DFMT_R10G10B10A2_UNORM,
165     WINED3DFMT_R10G10B10A2_UINT,
166     WINED3DFMT_R10G10B10A2_SNORM,
167     WINED3DFMT_R11G11B10_FLOAT,
168     WINED3DFMT_R8G8B8A8_TYPELESS,
169     WINED3DFMT_R8G8B8A8_UNORM,
170     WINED3DFMT_R8G8B8A8_UNORM_SRGB,
171     WINED3DFMT_R8G8B8A8_UINT,
172     WINED3DFMT_R8G8B8A8_SNORM,
173     WINED3DFMT_R8G8B8A8_SINT,
174     WINED3DFMT_R16G16_TYPELESS,
175     WINED3DFMT_R16G16_FLOAT,
176     WINED3DFMT_R16G16_UNORM,
177     WINED3DFMT_R16G16_UINT,
178     WINED3DFMT_R16G16_SNORM,
179     WINED3DFMT_R16G16_SINT,
180     WINED3DFMT_R32_TYPELESS,
181     WINED3DFMT_D32_FLOAT,
182     WINED3DFMT_R32_FLOAT,
183     WINED3DFMT_R32_UINT,
184     WINED3DFMT_R32_SINT,
185     WINED3DFMT_R24G8_TYPELESS,
186     WINED3DFMT_D24_UNORM_S8_UINT,
187     WINED3DFMT_R24_UNORM_X8_TYPELESS,
188     WINED3DFMT_X24_TYPELESS_G8_UINT,
189     WINED3DFMT_R8G8_TYPELESS,
190     WINED3DFMT_R8G8_UNORM,
191     WINED3DFMT_R8G8_UINT,
192     WINED3DFMT_R8G8_SNORM,
193     WINED3DFMT_R8G8_SINT,
194     WINED3DFMT_R16_TYPELESS,
195     WINED3DFMT_R16_FLOAT,
196     WINED3DFMT_D16_UNORM,
197     WINED3DFMT_R16_UNORM,
198     WINED3DFMT_R16_UINT,
199     WINED3DFMT_R16_SNORM,
200     WINED3DFMT_R16_SINT,
201     WINED3DFMT_R8_TYPELESS,
202     WINED3DFMT_R8_UNORM,
203     WINED3DFMT_R8_UINT,
204     WINED3DFMT_R8_SNORM,
205     WINED3DFMT_R8_SINT,
206     WINED3DFMT_A8_UNORM,
207     WINED3DFMT_R1_UNORM,
208     WINED3DFMT_R9G9B9E5_SHAREDEXP,
209     WINED3DFMT_R8G8_B8G8_UNORM,
210     WINED3DFMT_G8R8_G8B8_UNORM,
211     WINED3DFMT_BC1_TYPELESS,
212     WINED3DFMT_BC1_UNORM,
213     WINED3DFMT_BC1_UNORM_SRGB,
214     WINED3DFMT_BC2_TYPELESS,
215     WINED3DFMT_BC2_UNORM,
216     WINED3DFMT_BC2_UNORM_SRGB,
217     WINED3DFMT_BC3_TYPELESS,
218     WINED3DFMT_BC3_UNORM,
219     WINED3DFMT_BC3_UNORM_SRGB,
220     WINED3DFMT_BC4_TYPELESS,
221     WINED3DFMT_BC4_UNORM,
222     WINED3DFMT_BC4_SNORM,
223     WINED3DFMT_BC5_TYPELESS,
224     WINED3DFMT_BC5_UNORM,
225     WINED3DFMT_BC5_SNORM,
226     WINED3DFMT_B5G6R5_UNORM,
227     WINED3DFMT_B5G5R5A1_UNORM,
228     WINED3DFMT_B8G8R8A8_UNORM,
229     WINED3DFMT_B8G8R8X8_UNORM,
230     /* FOURCC formats. */
231     WINED3DFMT_UYVY                         = WINEMAKEFOURCC('U','Y','V','Y'),
232     WINED3DFMT_YUY2                         = WINEMAKEFOURCC('Y','U','Y','2'),
233     WINED3DFMT_YV12                         = WINEMAKEFOURCC('Y','V','1','2'),
234     WINED3DFMT_DXT1                         = WINEMAKEFOURCC('D','X','T','1'),
235     WINED3DFMT_DXT2                         = WINEMAKEFOURCC('D','X','T','2'),
236     WINED3DFMT_DXT3                         = WINEMAKEFOURCC('D','X','T','3'),
237     WINED3DFMT_DXT4                         = WINEMAKEFOURCC('D','X','T','4'),
238     WINED3DFMT_DXT5                         = WINEMAKEFOURCC('D','X','T','5'),
239     WINED3DFMT_MULTI2_ARGB8                 = WINEMAKEFOURCC('M','E','T','1'),
240     WINED3DFMT_G8R8_G8B8                    = WINEMAKEFOURCC('G','R','G','B'),
241     WINED3DFMT_R8G8_B8G8                    = WINEMAKEFOURCC('R','G','B','G'),
242     WINED3DFMT_ATI2N                        = WINEMAKEFOURCC('A','T','I','2'),
243     WINED3DFMT_INST                         = WINEMAKEFOURCC('I','N','S','T'),
244     WINED3DFMT_NVDB                         = WINEMAKEFOURCC('N','V','D','B'),
245     WINED3DFMT_NVHU                         = WINEMAKEFOURCC('N','V','H','U'),
246     WINED3DFMT_NVHS                         = WINEMAKEFOURCC('N','V','H','S'),
247     WINED3DFMT_INTZ                         = WINEMAKEFOURCC('I','N','T','Z'),
248     WINED3DFMT_NULL                         = WINEMAKEFOURCC('N','U','L','L'),
249     WINED3DFMT_R16                          = WINEMAKEFOURCC(' ','R','1','6'),
250     WINED3DFMT_AL16                         = WINEMAKEFOURCC('A','L','1','6'),
251
252     WINED3DFMT_FORCE_DWORD = 0xffffffff
253 };
254
255 enum wined3d_render_state
256 {
257     WINED3D_RS_ANTIALIAS                    = 2, /* d3d7 */
258     WINED3D_RS_TEXTUREPERSPECTIVE           = 4, /* d3d7 */
259     WINED3D_RS_WRAPU                        = 5, /* d3d7 */
260     WINED3D_RS_WRAPV                        = 6, /* d3d7 */
261     WINED3D_RS_ZENABLE                      = 7,
262     WINED3D_RS_FILLMODE                     = 8,
263     WINED3D_RS_SHADEMODE                    = 9,
264     WINED3D_RS_LINEPATTERN                  = 10, /* d3d7, d3d8 */
265     WINED3D_RS_MONOENABLE                   = 11, /* d3d7 */
266     WINED3D_RS_ROP2                         = 12, /* d3d7 */
267     WINED3D_RS_PLANEMASK                    = 13, /* d3d7 */
268     WINED3D_RS_ZWRITEENABLE                 = 14,
269     WINED3D_RS_ALPHATESTENABLE              = 15,
270     WINED3D_RS_LASTPIXEL                    = 16,
271     WINED3D_RS_SRCBLEND                     = 19,
272     WINED3D_RS_DESTBLEND                    = 20,
273     WINED3D_RS_CULLMODE                     = 22,
274     WINED3D_RS_ZFUNC                        = 23,
275     WINED3D_RS_ALPHAREF                     = 24,
276     WINED3D_RS_ALPHAFUNC                    = 25,
277     WINED3D_RS_DITHERENABLE                 = 26,
278     WINED3D_RS_ALPHABLENDENABLE             = 27,
279     WINED3D_RS_FOGENABLE                    = 28,
280     WINED3D_RS_SPECULARENABLE               = 29,
281     WINED3D_RS_ZVISIBLE                     = 30, /* d3d7, d3d8 */
282     WINED3D_RS_SUBPIXEL                     = 31, /* d3d7 */
283     WINED3D_RS_SUBPIXELX                    = 32, /* d3d7 */
284     WINED3D_RS_STIPPLEDALPHA                = 33, /* d3d7 */
285     WINED3D_RS_FOGCOLOR                     = 34,
286     WINED3D_RS_FOGTABLEMODE                 = 35,
287     WINED3D_RS_FOGSTART                     = 36,
288     WINED3D_RS_FOGEND                       = 37,
289     WINED3D_RS_FOGDENSITY                   = 38,
290     WINED3D_RS_STIPPLEENABLE                = 39, /* d3d7 */
291     WINED3D_RS_EDGEANTIALIAS                = 40, /* d3d7, d3d8 */
292     WINED3D_RS_COLORKEYENABLE               = 41, /* d3d7 */
293     WINED3D_RS_MIPMAPLODBIAS                = 46, /* d3d7 */
294     WINED3D_RS_RANGEFOGENABLE               = 48,
295     WINED3D_RS_ANISOTROPY                   = 49, /* d3d7 */
296     WINED3D_RS_FLUSHBATCH                   = 50, /* d3d7 */
297     WINED3D_RS_TRANSLUCENTSORTINDEPENDENT   = 51, /* d3d7 */
298     WINED3D_RS_STENCILENABLE                = 52,
299     WINED3D_RS_STENCILFAIL                  = 53,
300     WINED3D_RS_STENCILZFAIL                 = 54,
301     WINED3D_RS_STENCILPASS                  = 55,
302     WINED3D_RS_STENCILFUNC                  = 56,
303     WINED3D_RS_STENCILREF                   = 57,
304     WINED3D_RS_STENCILMASK                  = 58,
305     WINED3D_RS_STENCILWRITEMASK             = 59,
306     WINED3D_RS_TEXTUREFACTOR                = 60,
307     WINED3D_RS_WRAP0                        = 128,
308     WINED3D_RS_WRAP1                        = 129,
309     WINED3D_RS_WRAP2                        = 130,
310     WINED3D_RS_WRAP3                        = 131,
311     WINED3D_RS_WRAP4                        = 132,
312     WINED3D_RS_WRAP5                        = 133,
313     WINED3D_RS_WRAP6                        = 134,
314     WINED3D_RS_WRAP7                        = 135,
315     WINED3D_RS_CLIPPING                     = 136,
316     WINED3D_RS_LIGHTING                     = 137,
317     WINED3D_RS_EXTENTS                      = 138, /* d3d7 */
318     WINED3D_RS_AMBIENT                      = 139,
319     WINED3D_RS_FOGVERTEXMODE                = 140,
320     WINED3D_RS_COLORVERTEX                  = 141,
321     WINED3D_RS_LOCALVIEWER                  = 142,
322     WINED3D_RS_NORMALIZENORMALS             = 143,
323     WINED3D_RS_COLORKEYBLENDENABLE          = 144, /* d3d7 */
324     WINED3D_RS_DIFFUSEMATERIALSOURCE        = 145,
325     WINED3D_RS_SPECULARMATERIALSOURCE       = 146,
326     WINED3D_RS_AMBIENTMATERIALSOURCE        = 147,
327     WINED3D_RS_EMISSIVEMATERIALSOURCE       = 148,
328     WINED3D_RS_VERTEXBLEND                  = 151,
329     WINED3D_RS_CLIPPLANEENABLE              = 152,
330     WINED3D_RS_SOFTWAREVERTEXPROCESSING     = 153, /* d3d8 */
331     WINED3D_RS_POINTSIZE                    = 154,
332     WINED3D_RS_POINTSIZE_MIN                = 155,
333     WINED3D_RS_POINTSPRITEENABLE            = 156,
334     WINED3D_RS_POINTSCALEENABLE             = 157,
335     WINED3D_RS_POINTSCALE_A                 = 158,
336     WINED3D_RS_POINTSCALE_B                 = 159,
337     WINED3D_RS_POINTSCALE_C                 = 160,
338     WINED3D_RS_MULTISAMPLEANTIALIAS         = 161,
339     WINED3D_RS_MULTISAMPLEMASK              = 162,
340     WINED3D_RS_PATCHEDGESTYLE               = 163,
341     WINED3D_RS_PATCHSEGMENTS                = 164, /* d3d8 */
342     WINED3D_RS_DEBUGMONITORTOKEN            = 165,
343     WINED3D_RS_POINTSIZE_MAX                = 166,
344     WINED3D_RS_INDEXEDVERTEXBLENDENABLE     = 167,
345     WINED3D_RS_COLORWRITEENABLE             = 168,
346     WINED3D_RS_TWEENFACTOR                  = 170,
347     WINED3D_RS_BLENDOP                      = 171,
348     WINED3D_RS_POSITIONDEGREE               = 172,
349     WINED3D_RS_NORMALDEGREE                 = 173,
350     WINED3D_RS_SCISSORTESTENABLE            = 174,
351     WINED3D_RS_SLOPESCALEDEPTHBIAS          = 175,
352     WINED3D_RS_ANTIALIASEDLINEENABLE        = 176,
353     WINED3D_RS_MINTESSELLATIONLEVEL         = 178,
354     WINED3D_RS_MAXTESSELLATIONLEVEL         = 179,
355     WINED3D_RS_ADAPTIVETESS_X               = 180,
356     WINED3D_RS_ADAPTIVETESS_Y               = 181,
357     WINED3D_RS_ADAPTIVETESS_Z               = 182,
358     WINED3D_RS_ADAPTIVETESS_W               = 183,
359     WINED3D_RS_ENABLEADAPTIVETESSELLATION   = 184,
360     WINED3D_RS_TWOSIDEDSTENCILMODE          = 185,
361     WINED3D_RS_CCW_STENCILFAIL              = 186,
362     WINED3D_RS_CCW_STENCILZFAIL             = 187,
363     WINED3D_RS_CCW_STENCILPASS              = 188,
364     WINED3D_RS_CCW_STENCILFUNC              = 189,
365     WINED3D_RS_COLORWRITEENABLE1            = 190,
366     WINED3D_RS_COLORWRITEENABLE2            = 191,
367     WINED3D_RS_COLORWRITEENABLE3            = 192,
368     WINED3D_RS_BLENDFACTOR                  = 193,
369     WINED3D_RS_SRGBWRITEENABLE              = 194,
370     WINED3D_RS_DEPTHBIAS                    = 195,
371     WINED3D_RS_WRAP8                        = 198,
372     WINED3D_RS_WRAP9                        = 199,
373     WINED3D_RS_WRAP10                       = 200,
374     WINED3D_RS_WRAP11                       = 201,
375     WINED3D_RS_WRAP12                       = 202,
376     WINED3D_RS_WRAP13                       = 203,
377     WINED3D_RS_WRAP14                       = 204,
378     WINED3D_RS_WRAP15                       = 205,
379     WINED3D_RS_SEPARATEALPHABLENDENABLE     = 206,
380     WINED3D_RS_SRCBLENDALPHA                = 207,
381     WINED3D_RS_DESTBLENDALPHA               = 208,
382     WINED3D_RS_BLENDOPALPHA                 = 209,
383 };
384 #define WINEHIGHEST_RENDER_STATE                                WINED3D_RS_BLENDOPALPHA
385
386 enum wined3d_blend
387 {
388     WINED3D_BLEND_ZERO                      =  1,
389     WINED3D_BLEND_ONE                       =  2,
390     WINED3D_BLEND_SRCCOLOR                  =  3,
391     WINED3D_BLEND_INVSRCCOLOR               =  4,
392     WINED3D_BLEND_SRCALPHA                  =  5,
393     WINED3D_BLEND_INVSRCALPHA               =  6,
394     WINED3D_BLEND_DESTALPHA                 =  7,
395     WINED3D_BLEND_INVDESTALPHA              =  8,
396     WINED3D_BLEND_DESTCOLOR                 =  9,
397     WINED3D_BLEND_INVDESTCOLOR              = 10,
398     WINED3D_BLEND_SRCALPHASAT               = 11,
399     WINED3D_BLEND_BOTHSRCALPHA              = 12,
400     WINED3D_BLEND_BOTHINVSRCALPHA           = 13,
401     WINED3D_BLEND_BLENDFACTOR               = 14,
402     WINED3D_BLEND_INVBLENDFACTOR            = 15,
403 };
404
405 enum wined3d_blend_op
406 {
407     WINED3D_BLEND_OP_ADD                    = 1,
408     WINED3D_BLEND_OP_SUBTRACT               = 2,
409     WINED3D_BLEND_OP_REVSUBTRACT            = 3,
410     WINED3D_BLEND_OP_MIN                    = 4,
411     WINED3D_BLEND_OP_MAX                    = 5,
412 };
413
414 enum wined3d_vertex_blend_flags
415 {
416     WINED3D_VBF_DISABLE                     = 0,
417     WINED3D_VBF_1WEIGHTS                    = 1,
418     WINED3D_VBF_2WEIGHTS                    = 2,
419     WINED3D_VBF_3WEIGHTS                    = 3,
420     WINED3D_VBF_TWEENING                    = 255,
421     WINED3D_VBF_0WEIGHTS                    = 256,
422 };
423
424 enum wined3d_cmp_func
425 {
426     WINED3D_CMP_NEVER                       = 1,
427     WINED3D_CMP_LESS                        = 2,
428     WINED3D_CMP_EQUAL                       = 3,
429     WINED3D_CMP_LESSEQUAL                   = 4,
430     WINED3D_CMP_GREATER                     = 5,
431     WINED3D_CMP_NOTEQUAL                    = 6,
432     WINED3D_CMP_GREATEREQUAL                = 7,
433     WINED3D_CMP_ALWAYS                      = 8,
434 };
435
436 enum wined3d_depth_buffer_type
437 {
438     WINED3D_ZB_FALSE                        = 0,
439     WINED3D_ZB_TRUE                         = 1,
440     WINED3D_ZB_USEW                         = 2,
441 };
442
443 enum wined3d_fog_mode
444 {
445     WINED3D_FOG_NONE                        = 0,
446     WINED3D_FOG_EXP                         = 1,
447     WINED3D_FOG_EXP2                        = 2,
448     WINED3D_FOG_LINEAR                      = 3,
449 };
450
451 enum wined3d_shade_mode
452 {
453     WINED3D_SHADE_FLAT                      = 1,
454     WINED3D_SHADE_GOURAUD                   = 2,
455     WINED3D_SHADE_PHONG                     = 3,
456 };
457
458 enum wined3d_fill_mode
459 {
460     WINED3D_FILL_POINT                      = 1,
461     WINED3D_FILL_WIREFRAME                  = 2,
462     WINED3D_FILL_SOLID                      = 3,
463 };
464
465 typedef enum _WINED3DCULL
466 {
467     WINED3DCULL_NONE                        = 1,
468     WINED3DCULL_CW                          = 2,
469     WINED3DCULL_CCW                         = 3,
470     WINED3DCULL_FORCE_DWORD                 = 0x7fffffff
471 } WINED3DCULL;
472
473 typedef enum _WINED3DSTENCILOP
474 {
475     WINED3DSTENCILOP_KEEP                   = 1,
476     WINED3DSTENCILOP_ZERO                   = 2,
477     WINED3DSTENCILOP_REPLACE                = 3,
478     WINED3DSTENCILOP_INCRSAT                = 4,
479     WINED3DSTENCILOP_DECRSAT                = 5,
480     WINED3DSTENCILOP_INVERT                 = 6,
481     WINED3DSTENCILOP_INCR                   = 7,
482     WINED3DSTENCILOP_DECR                   = 8,
483     WINED3DSTENCILOP_FORCE_DWORD            = 0x7fffffff
484 } WINED3DSTENCILOP;
485
486 typedef enum _WINED3DMATERIALCOLORSOURCE
487 {
488     WINED3DMCS_MATERIAL                     = 0,
489     WINED3DMCS_COLOR1                       = 1,
490     WINED3DMCS_COLOR2                       = 2,
491     WINED3DMCS_FORCE_DWORD                  = 0x7fffffff
492 } WINED3DMATERIALCOLORSOURCE;
493
494 typedef enum _WINED3DPATCHEDGESTYLE
495 {
496     WINED3DPATCHEDGE_DISCRETE               = 0,
497     WINED3DPATCHEDGE_CONTINUOUS             = 1,
498     WINED3DPATCHEDGE_FORCE_DWORD            = 0x7fffffff
499 } WINED3DPATCHEDGESTYLE;
500
501 typedef enum _WINED3DBACKBUFFER_TYPE
502 {
503     WINED3DBACKBUFFER_TYPE_MONO             = 0,
504     WINED3DBACKBUFFER_TYPE_LEFT             = 1,
505     WINED3DBACKBUFFER_TYPE_RIGHT            = 2,
506     WINED3DBACKBUFFER_TYPE_FORCE_DWORD      = 0x7fffffff
507 } WINED3DBACKBUFFER_TYPE;
508
509 typedef enum _WINED3DSWAPEFFECT
510 {
511     WINED3DSWAPEFFECT_DISCARD               = 1,
512     WINED3DSWAPEFFECT_FLIP                  = 2,
513     WINED3DSWAPEFFECT_COPY                  = 3,
514     WINED3DSWAPEFFECT_COPY_VSYNC            = 4,
515     WINED3DSWAPEFFECT_FORCE_DWORD           = 0xffffffff
516 } WINED3DSWAPEFFECT;
517
518 typedef enum _WINED3DSAMPLERSTATETYPE
519 {
520     WINED3DSAMP_ADDRESSU                    = 1,
521     WINED3DSAMP_ADDRESSV                    = 2,
522     WINED3DSAMP_ADDRESSW                    = 3,
523     WINED3DSAMP_BORDERCOLOR                 = 4,
524     WINED3DSAMP_MAGFILTER                   = 5,
525     WINED3DSAMP_MINFILTER                   = 6,
526     WINED3DSAMP_MIPFILTER                   = 7,
527     WINED3DSAMP_MIPMAPLODBIAS               = 8,
528     WINED3DSAMP_MAXMIPLEVEL                 = 9,
529     WINED3DSAMP_MAXANISOTROPY               = 10,
530     WINED3DSAMP_SRGBTEXTURE                 = 11,
531     WINED3DSAMP_ELEMENTINDEX                = 12,
532     WINED3DSAMP_DMAPOFFSET                  = 13,
533     WINED3DSAMP_FORCE_DWORD                 = 0x7fffffff,
534 } WINED3DSAMPLERSTATETYPE;
535 #define WINED3D_HIGHEST_SAMPLER_STATE                           WINED3DSAMP_DMAPOFFSET
536
537 typedef enum _WINED3DMULTISAMPLE_TYPE
538 {
539     WINED3DMULTISAMPLE_NONE                 = 0,
540     WINED3DMULTISAMPLE_NONMASKABLE          = 1,
541     WINED3DMULTISAMPLE_2_SAMPLES            = 2,
542     WINED3DMULTISAMPLE_3_SAMPLES            = 3,
543     WINED3DMULTISAMPLE_4_SAMPLES            = 4,
544     WINED3DMULTISAMPLE_5_SAMPLES            = 5,
545     WINED3DMULTISAMPLE_6_SAMPLES            = 6,
546     WINED3DMULTISAMPLE_7_SAMPLES            = 7,
547     WINED3DMULTISAMPLE_8_SAMPLES            = 8,
548     WINED3DMULTISAMPLE_9_SAMPLES            = 9,
549     WINED3DMULTISAMPLE_10_SAMPLES           = 10,
550     WINED3DMULTISAMPLE_11_SAMPLES           = 11,
551     WINED3DMULTISAMPLE_12_SAMPLES           = 12,
552     WINED3DMULTISAMPLE_13_SAMPLES           = 13,
553     WINED3DMULTISAMPLE_14_SAMPLES           = 14,
554     WINED3DMULTISAMPLE_15_SAMPLES           = 15,
555     WINED3DMULTISAMPLE_16_SAMPLES           = 16,
556     WINED3DMULTISAMPLE_FORCE_DWORD          = 0xffffffff
557 } WINED3DMULTISAMPLE_TYPE;
558
559 typedef enum _WINED3DTEXTURESTAGESTATETYPE
560 {
561     WINED3DTSS_COLOROP                      = 0,
562     WINED3DTSS_COLORARG1                    = 1,
563     WINED3DTSS_COLORARG2                    = 2,
564     WINED3DTSS_ALPHAOP                      = 3,
565     WINED3DTSS_ALPHAARG1                    = 4,
566     WINED3DTSS_ALPHAARG2                    = 5,
567     WINED3DTSS_BUMPENVMAT00                 = 6,
568     WINED3DTSS_BUMPENVMAT01                 = 7,
569     WINED3DTSS_BUMPENVMAT10                 = 8,
570     WINED3DTSS_BUMPENVMAT11                 = 9,
571     WINED3DTSS_TEXCOORDINDEX                = 10,
572     WINED3DTSS_BUMPENVLSCALE                = 11,
573     WINED3DTSS_BUMPENVLOFFSET               = 12,
574     WINED3DTSS_TEXTURETRANSFORMFLAGS        = 13,
575     WINED3DTSS_COLORARG0                    = 14,
576     WINED3DTSS_ALPHAARG0                    = 15,
577     WINED3DTSS_RESULTARG                    = 16,
578     WINED3DTSS_CONSTANT                     = 17,
579     WINED3DTSS_FORCE_DWORD                  = 0x7fffffff
580 } WINED3DTEXTURESTAGESTATETYPE;
581 #define WINED3D_HIGHEST_TEXTURE_STATE                           WINED3DTSS_CONSTANT
582
583 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
584 {
585     WINED3DTTFF_DISABLE                     = 0,
586     WINED3DTTFF_COUNT1                      = 1,
587     WINED3DTTFF_COUNT2                      = 2,
588     WINED3DTTFF_COUNT3                      = 3,
589     WINED3DTTFF_COUNT4                      = 4,
590     WINED3DTTFF_PROJECTED                   = 256,
591     WINED3DTTFF_FORCE_DWORD                 = 0x7fffffff
592 } WINED3DTEXTURETRANSFORMFLAGS;
593
594 typedef enum _WINED3DTEXTUREOP
595 {
596     WINED3DTOP_DISABLE                      = 1,
597     WINED3DTOP_SELECTARG1                   = 2,
598     WINED3DTOP_SELECTARG2                   = 3,
599     WINED3DTOP_MODULATE                     = 4,
600     WINED3DTOP_MODULATE2X                   = 5,
601     WINED3DTOP_MODULATE4X                   = 6,
602     WINED3DTOP_ADD                          = 7,
603     WINED3DTOP_ADDSIGNED                    = 8,
604     WINED3DTOP_ADDSIGNED2X                  = 9,
605     WINED3DTOP_SUBTRACT                     = 10,
606     WINED3DTOP_ADDSMOOTH                    = 11,
607     WINED3DTOP_BLENDDIFFUSEALPHA            = 12,
608     WINED3DTOP_BLENDTEXTUREALPHA            = 13,
609     WINED3DTOP_BLENDFACTORALPHA             = 14,
610     WINED3DTOP_BLENDTEXTUREALPHAPM          = 15,
611     WINED3DTOP_BLENDCURRENTALPHA            = 16,
612     WINED3DTOP_PREMODULATE                  = 17,
613     WINED3DTOP_MODULATEALPHA_ADDCOLOR       = 18,
614     WINED3DTOP_MODULATECOLOR_ADDALPHA       = 19,
615     WINED3DTOP_MODULATEINVALPHA_ADDCOLOR    = 20,
616     WINED3DTOP_MODULATEINVCOLOR_ADDALPHA    = 21,
617     WINED3DTOP_BUMPENVMAP                   = 22,
618     WINED3DTOP_BUMPENVMAPLUMINANCE          = 23,
619     WINED3DTOP_DOTPRODUCT3                  = 24,
620     WINED3DTOP_MULTIPLYADD                  = 25,
621     WINED3DTOP_LERP                         = 26,
622     WINED3DTOP_FORCE_DWORD                  = 0x7fffffff,
623 } WINED3DTEXTUREOP;
624
625 typedef enum _WINED3DTEXTUREADDRESS
626 {
627     WINED3DTADDRESS_WRAP                    = 1,
628     WINED3DTADDRESS_MIRROR                  = 2,
629     WINED3DTADDRESS_CLAMP                   = 3,
630     WINED3DTADDRESS_BORDER                  = 4,
631     WINED3DTADDRESS_MIRRORONCE              = 5,
632     WINED3DTADDRESS_FORCE_DWORD             = 0x7fffffff
633 } WINED3DTEXTUREADDRESS;
634
635 typedef enum _WINED3DTRANSFORMSTATETYPE
636 {
637     WINED3DTS_VIEW                          = 2,
638     WINED3DTS_PROJECTION                    = 3,
639     WINED3DTS_TEXTURE0                      = 16,
640     WINED3DTS_TEXTURE1                      = 17,
641     WINED3DTS_TEXTURE2                      = 18,
642     WINED3DTS_TEXTURE3                      = 19,
643     WINED3DTS_TEXTURE4                      = 20,
644     WINED3DTS_TEXTURE5                      = 21,
645     WINED3DTS_TEXTURE6                      = 22,
646     WINED3DTS_TEXTURE7                      = 23,
647     WINED3DTS_WORLD                         = 256, /*WINED3DTS_WORLDMATRIX(0)*/
648     WINED3DTS_WORLD1                        = 257,
649     WINED3DTS_WORLD2                        = 258,
650     WINED3DTS_WORLD3                        = 259,
651     WINED3DTS_FORCE_DWORD                   = 0x7fffffff
652 } WINED3DTRANSFORMSTATETYPE;
653
654 #define WINED3DTS_WORLDMATRIX(index)                            (WINED3DTRANSFORMSTATETYPE)(index + 256)
655
656 typedef enum _WINED3DBASISTYPE
657 {
658     WINED3DBASIS_BEZIER                     = 0,
659     WINED3DBASIS_BSPLINE                    = 1,
660     WINED3DBASIS_INTERPOLATE                = 2,
661     WINED3DBASIS_FORCE_DWORD                = 0x7fffffff
662 } WINED3DBASISTYPE;
663
664 typedef enum _WINED3DCUBEMAP_FACES
665 {
666     WINED3DCUBEMAP_FACE_POSITIVE_X          = 0,
667     WINED3DCUBEMAP_FACE_NEGATIVE_X          = 1,
668     WINED3DCUBEMAP_FACE_POSITIVE_Y          = 2,
669     WINED3DCUBEMAP_FACE_NEGATIVE_Y          = 3,
670     WINED3DCUBEMAP_FACE_POSITIVE_Z          = 4,
671     WINED3DCUBEMAP_FACE_NEGATIVE_Z          = 5,
672     WINED3DCUBEMAP_FACE_FORCE_DWORD         = 0xffffffff
673 } WINED3DCUBEMAP_FACES;
674
675 typedef enum _WINED3DTEXTUREFILTERTYPE
676 {
677     WINED3DTEXF_NONE                        = 0,
678     WINED3DTEXF_POINT                       = 1,
679     WINED3DTEXF_LINEAR                      = 2,
680     WINED3DTEXF_ANISOTROPIC                 = 3,
681     WINED3DTEXF_FLATCUBIC                   = 4,
682     WINED3DTEXF_GAUSSIANCUBIC               = 5,
683     WINED3DTEXF_PYRAMIDALQUAD               = 6,
684     WINED3DTEXF_GAUSSIANQUAD                = 7,
685     WINED3DTEXF_FORCE_DWORD                 = 0x7fffffff
686 } WINED3DTEXTUREFILTERTYPE;
687
688 typedef enum _WINED3DRESOURCETYPE
689 {
690     WINED3DRTYPE_SURFACE                    = 1,
691     WINED3DRTYPE_VOLUME                     = 2,
692     WINED3DRTYPE_TEXTURE                    = 3,
693     WINED3DRTYPE_VOLUMETEXTURE              = 4,
694     WINED3DRTYPE_CUBETEXTURE                = 5,
695     WINED3DRTYPE_BUFFER                     = 6,
696     WINED3DRTYPE_FORCE_DWORD                = 0x7fffffff
697 } WINED3DRESOURCETYPE;
698 #define WINED3DRTYPECOUNT                                       WINED3DRTYPE_BUFFER
699
700 typedef enum _WINED3DPOOL
701 {
702     WINED3DPOOL_DEFAULT                     = 0,
703     WINED3DPOOL_MANAGED                     = 1,
704     WINED3DPOOL_SYSTEMMEM                   = 2,
705     WINED3DPOOL_SCRATCH                     = 3,
706     WINED3DPOOL_FORCE_DWORD                 = 0x7fffffff
707 } WINED3DPOOL;
708
709 typedef enum _WINED3DQUERYTYPE
710 {
711     WINED3DQUERYTYPE_VCACHE                 = 4,
712     WINED3DQUERYTYPE_RESOURCEMANAGER        = 5,
713     WINED3DQUERYTYPE_VERTEXSTATS            = 6,
714     WINED3DQUERYTYPE_EVENT                  = 8,
715     WINED3DQUERYTYPE_OCCLUSION              = 9,
716     WINED3DQUERYTYPE_TIMESTAMP              = 10,
717     WINED3DQUERYTYPE_TIMESTAMPDISJOINT      = 11,
718     WINED3DQUERYTYPE_TIMESTAMPFREQ          = 12,
719     WINED3DQUERYTYPE_PIPELINETIMINGS        = 13,
720     WINED3DQUERYTYPE_INTERFACETIMINGS       = 14,
721     WINED3DQUERYTYPE_VERTEXTIMINGS          = 15,
722     WINED3DQUERYTYPE_PIXELTIMINGS           = 16,
723     WINED3DQUERYTYPE_BANDWIDTHTIMINGS       = 17,
724     WINED3DQUERYTYPE_CACHEUTILIZATION       = 18
725 } WINED3DQUERYTYPE;
726
727 #define WINED3DISSUE_BEGIN                                      (1 << 1)
728 #define WINED3DISSUE_END                                        (1 << 0)
729 #define WINED3DGETDATA_FLUSH                                    (1 << 0)
730
731 typedef enum _WINED3DSTATEBLOCKTYPE
732 {
733     WINED3DSBT_INIT                         = 0,
734     WINED3DSBT_ALL                          = 1,
735     WINED3DSBT_PIXELSTATE                   = 2,
736     WINED3DSBT_VERTEXSTATE                  = 3,
737     WINED3DSBT_RECORDED                     = 4, /* WineD3D private */
738     WINED3DSBT_FORCE_DWORD                  = 0xffffffff
739 } WINED3DSTATEBLOCKTYPE;
740
741 typedef enum _WINED3DDECLMETHOD
742 {
743     WINED3DDECLMETHOD_DEFAULT               = 0,
744     WINED3DDECLMETHOD_PARTIALU              = 1,
745     WINED3DDECLMETHOD_PARTIALV              = 2,
746     WINED3DDECLMETHOD_CROSSUV               = 3,
747     WINED3DDECLMETHOD_UV                    = 4,
748     WINED3DDECLMETHOD_LOOKUP                = 5,
749     WINED3DDECLMETHOD_LOOKUPPRESAMPLED      = 6
750 } WINED3DDECLMETHOD;
751
752 typedef enum _WINED3DDECLUSAGE
753 {
754     WINED3DDECLUSAGE_POSITION               = 0,
755     WINED3DDECLUSAGE_BLENDWEIGHT            = 1,
756     WINED3DDECLUSAGE_BLENDINDICES           = 2,
757     WINED3DDECLUSAGE_NORMAL                 = 3,
758     WINED3DDECLUSAGE_PSIZE                  = 4,
759     WINED3DDECLUSAGE_TEXCOORD               = 5,
760     WINED3DDECLUSAGE_TANGENT                = 6,
761     WINED3DDECLUSAGE_BINORMAL               = 7,
762     WINED3DDECLUSAGE_TESSFACTOR             = 8,
763     WINED3DDECLUSAGE_POSITIONT              = 9,
764     WINED3DDECLUSAGE_COLOR                  = 10,
765     WINED3DDECLUSAGE_FOG                    = 11,
766     WINED3DDECLUSAGE_DEPTH                  = 12,
767     WINED3DDECLUSAGE_SAMPLE                 = 13
768 } WINED3DDECLUSAGE;
769
770 typedef enum _WINED3DSURFTYPE
771 {
772     SURFACE_OPENGL,                                 /* OpenGL surface: Renders using libGL, needed for 3D */
773     SURFACE_GDI,                                    /* User surface. No 3D, DirectDraw rendering with GDI */
774 } WINED3DSURFTYPE;
775
776 enum wined3d_sysval_semantic
777 {
778     WINED3D_SV_DEPTH = 0xffffffff,
779     WINED3D_SV_TARGET0 = 0,
780     WINED3D_SV_TARGET1 = 1,
781     WINED3D_SV_TARGET2 = 2,
782     WINED3D_SV_TARGET3 = 3,
783     WINED3D_SV_TARGET4 = 4,
784     WINED3D_SV_TARGET5 = 5,
785     WINED3D_SV_TARGET6 = 6,
786     WINED3D_SV_TARGET7 = 7,
787 };
788
789 #define WINED3DCOLORWRITEENABLE_RED                             (1 << 0)
790 #define WINED3DCOLORWRITEENABLE_GREEN                           (1 << 1)
791 #define WINED3DCOLORWRITEENABLE_BLUE                            (1 << 2)
792 #define WINED3DCOLORWRITEENABLE_ALPHA                           (1 << 3)
793
794 #define WINED3DADAPTER_DEFAULT                                  0
795 #define WINED3DENUM_NO_WHQL_LEVEL                               2
796 #define WINED3DPRESENT_BACK_BUFFER_MAX                          3
797
798 #define WINED3DTSS_TCI_PASSTHRU                                 0x00000
799 #define WINED3DTSS_TCI_CAMERASPACENORMAL                        0x10000
800 #define WINED3DTSS_TCI_CAMERASPACEPOSITION                      0x20000
801 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR              0x30000
802 #define WINED3DTSS_TCI_SPHEREMAP                                0x40000
803
804 #define WINED3DTA_SELECTMASK                                    0x0000000f
805 #define WINED3DTA_DIFFUSE                                       0x00000000
806 #define WINED3DTA_CURRENT                                       0x00000001
807 #define WINED3DTA_TEXTURE                                       0x00000002
808 #define WINED3DTA_TFACTOR                                       0x00000003
809 #define WINED3DTA_SPECULAR                                      0x00000004
810 #define WINED3DTA_TEMP                                          0x00000005
811 #define WINED3DTA_CONSTANT                                      0x00000006
812 #define WINED3DTA_COMPLEMENT                                    0x00000010
813 #define WINED3DTA_ALPHAREPLICATE                                0x00000020
814
815 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER                  0x00000001
816 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL                 0x00000002
817 #define WINED3DPRESENTFLAG_DEVICECLIP                           0x00000004
818 #define WINED3DPRESENTFLAG_VIDEO                                0x00000010
819 #define WINED3DPRESENTFLAG_NOAUTOROTATE                         0x00000020
820 #define WINED3DPRESENTFLAG_UNPRUNEDMODE                         0x00000040
821
822 #define WINED3DDP_MAXTEXCOORD                                   8
823
824 #define WINED3DUSAGE_RENDERTARGET                               0x00000001
825 #define WINED3DUSAGE_DEPTHSTENCIL                               0x00000002
826 #define WINED3DUSAGE_WRITEONLY                                  0x00000008
827 #define WINED3DUSAGE_SOFTWAREPROCESSING                         0x00000010
828 #define WINED3DUSAGE_DONOTCLIP                                  0x00000020
829 #define WINED3DUSAGE_POINTS                                     0x00000040
830 #define WINED3DUSAGE_RTPATCHES                                  0x00000080
831 #define WINED3DUSAGE_NPATCHES                                   0x00000100
832 #define WINED3DUSAGE_DYNAMIC                                    0x00000200
833 #define WINED3DUSAGE_AUTOGENMIPMAP                              0x00000400
834 #define WINED3DUSAGE_DMAP                                       0x00004000
835 #define WINED3DUSAGE_MASK                                       0x00004fff
836 #define WINED3DUSAGE_OWNDC                                      0x20000000
837 #define WINED3DUSAGE_STATICDECL                                 0x40000000
838 #define WINED3DUSAGE_OVERLAY                                    0x80000000
839
840 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP                        0x00008000
841 #define WINED3DUSAGE_QUERY_FILTER                               0x00020000
842 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING             0x00080000
843 #define WINED3DUSAGE_QUERY_SRGBREAD                             0x00010000
844 #define WINED3DUSAGE_QUERY_SRGBWRITE                            0x00040000
845 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE                        0x00100000
846 #define WINED3DUSAGE_QUERY_WRAPANDMIP                           0x00200000
847 #define WINED3DUSAGE_QUERY_MASK                                 0x003f8000
848
849 #define WINED3DLOCK_READONLY                                    0x0010
850 #define WINED3DLOCK_NOSYSLOCK                                   0x0800
851 #define WINED3DLOCK_NOOVERWRITE                                 0x1000
852 #define WINED3DLOCK_DISCARD                                     0x2000
853 #define WINED3DLOCK_DONOTWAIT                                   0x4000
854 #define WINED3DLOCK_NO_DIRTY_UPDATE                             0x8000
855
856 #define WINED3DPRESENT_RATE_DEFAULT                             0x00000000
857
858 #define WINED3DPRESENT_INTERVAL_DEFAULT                         0x00000000
859 #define WINED3DPRESENT_INTERVAL_ONE                             0x00000001
860 #define WINED3DPRESENT_INTERVAL_TWO                             0x00000002
861 #define WINED3DPRESENT_INTERVAL_THREE                           0x00000004
862 #define WINED3DPRESENT_INTERVAL_FOUR                            0x00000008
863 #define WINED3DPRESENT_INTERVAL_IMMEDIATE                       0x80000000
864
865 #define WINED3DMAXUSERCLIPPLANES                                32
866 #define WINED3DCLIPPLANE0                                       (1 << 0)
867 #define WINED3DCLIPPLANE1                                       (1 << 1)
868 #define WINED3DCLIPPLANE2                                       (1 << 2)
869 #define WINED3DCLIPPLANE3                                       (1 << 3)
870 #define WINED3DCLIPPLANE4                                       (1 << 4)
871 #define WINED3DCLIPPLANE5                                       (1 << 5)
872
873 /* FVF (Flexible Vertex Format) codes */
874 #define WINED3DFVF_RESERVED0                                    0x0001
875 #define WINED3DFVF_POSITION_MASK                                0x400e
876 #define WINED3DFVF_XYZ                                          0x0002
877 #define WINED3DFVF_XYZRHW                                       0x0004
878 #define WINED3DFVF_XYZB1                                        0x0006
879 #define WINED3DFVF_XYZB2                                        0x0008
880 #define WINED3DFVF_XYZB3                                        0x000a
881 #define WINED3DFVF_XYZB4                                        0x000c
882 #define WINED3DFVF_XYZB5                                        0x000e
883 #define WINED3DFVF_XYZW                                         0x4002
884 #define WINED3DFVF_NORMAL                                       0x0010
885 #define WINED3DFVF_PSIZE                                        0x0020
886 #define WINED3DFVF_DIFFUSE                                      0x0040
887 #define WINED3DFVF_SPECULAR                                     0x0080
888 #define WINED3DFVF_TEXCOUNT_MASK                                0x0f00
889 #define WINED3DFVF_TEXCOUNT_SHIFT                               8
890 #define WINED3DFVF_TEX0                                         0x0000
891 #define WINED3DFVF_TEX1                                         0x0100
892 #define WINED3DFVF_TEX2                                         0x0200
893 #define WINED3DFVF_TEX3                                         0x0300
894 #define WINED3DFVF_TEX4                                         0x0400
895 #define WINED3DFVF_TEX5                                         0x0500
896 #define WINED3DFVF_TEX6                                         0x0600
897 #define WINED3DFVF_TEX7                                         0x0700
898 #define WINED3DFVF_TEX8                                         0x0800
899 #define WINED3DFVF_LASTBETA_UBYTE4                              0x1000
900 #define WINED3DFVF_LASTBETA_D3DCOLOR                            0x8000
901 #define WINED3DFVF_RESERVED2                                    0x6000
902
903 #define WINED3DFVF_TEXTUREFORMAT1                               3
904 #define WINED3DFVF_TEXTUREFORMAT2                               0
905 #define WINED3DFVF_TEXTUREFORMAT3                               1
906 #define WINED3DFVF_TEXTUREFORMAT4                               2
907 #define WINED3DFVF_TEXCOORDSIZE1(idx)                           (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
908 #define WINED3DFVF_TEXCOORDSIZE2(idx)                           (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
909 #define WINED3DFVF_TEXCOORDSIZE3(idx)                           (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
910 #define WINED3DFVF_TEXCOORDSIZE4(idx)                           (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
911
912 /* Clear flags */
913 #define WINED3DCLEAR_TARGET                                     0x00000001
914 #define WINED3DCLEAR_ZBUFFER                                    0x00000002
915 #define WINED3DCLEAR_STENCIL                                    0x00000004
916
917 /* Stream source flags */
918 #define WINED3DSTREAMSOURCE_INDEXEDDATA                         (1 << 30)
919 #define WINED3DSTREAMSOURCE_INSTANCEDATA                        (2 << 30)
920
921 /* SetPrivateData flags */
922 #define WINED3DSPD_IUNKNOWN                                     0x00000001
923
924 /* IWineD3D::CreateDevice behaviour flags */
925 #define WINED3DCREATE_FPU_PRESERVE                              0x00000002
926 #define WINED3DCREATE_PUREDEVICE                                0x00000010
927 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING                 0x00000020
928 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING                 0x00000040
929 #define WINED3DCREATE_MIXED_VERTEXPROCESSING                    0x00000080
930 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT                 0x00000100
931 #define WINED3DCREATE_ADAPTERGROUP_DEVICE                       0x00000200
932
933 /* VTF defines */
934 #define WINED3DDMAPSAMPLER                                      0x100
935 #define WINED3DVERTEXTEXTURESAMPLER0                            (WINED3DDMAPSAMPLER + 1)
936 #define WINED3DVERTEXTEXTURESAMPLER1                            (WINED3DDMAPSAMPLER + 2)
937 #define WINED3DVERTEXTEXTURESAMPLER2                            (WINED3DDMAPSAMPLER + 3)
938 #define WINED3DVERTEXTEXTURESAMPLER3                            (WINED3DDMAPSAMPLER + 4)
939
940 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD           0x00000020
941 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION                0x00000080
942 #define WINED3DCAPS3_COPY_TO_VIDMEM                             0x00000100
943 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM                          0x00000200
944 #define WINED3DCAPS3_RESERVED                                   0x8000001f
945
946 #define WINED3DDEVCAPS2_STREAMOFFSET                            0x00000001
947 #define WINED3DDEVCAPS2_DMAPNPATCH                              0x00000002
948 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH                     0x00000004
949 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH                      0x00000008
950 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES           0x00000010
951 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                    0x00000020
952 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET      0x00000040
953
954 #define WINED3DDTCAPS_UBYTE4                                    0x00000001
955 #define WINED3DDTCAPS_UBYTE4N                                   0x00000002
956 #define WINED3DDTCAPS_SHORT2N                                   0x00000004
957 #define WINED3DDTCAPS_SHORT4N                                   0x00000008
958 #define WINED3DDTCAPS_USHORT2N                                  0x00000010
959 #define WINED3DDTCAPS_USHORT4N                                  0x00000020
960 #define WINED3DDTCAPS_UDEC3                                     0x00000040
961 #define WINED3DDTCAPS_DEC3N                                     0x00000080
962 #define WINED3DDTCAPS_FLOAT16_2                                 0x00000100
963 #define WINED3DDTCAPS_FLOAT16_4                                 0x00000200
964
965 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK                        0x0000ffff
966 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS                       0x00080000
967 #define WINED3DFVFCAPS_PSIZE                                    0x00100000
968
969 #define WINED3DLINECAPS_TEXTURE                                 0x00000001
970 #define WINED3DLINECAPS_ZTEST                                   0x00000002
971 #define WINED3DLINECAPS_BLEND                                   0x00000004
972 #define WINED3DLINECAPS_ALPHACMP                                0x00000008
973 #define WINED3DLINECAPS_FOG                                     0x00000010
974 #define WINED3DLINECAPS_ANTIALIAS                               0x00000020
975
976 #define WINED3DMAX30SHADERINSTRUCTIONS                          32768
977 #define WINED3DMIN30SHADERINSTRUCTIONS                          512
978
979 #define WINED3DPBLENDCAPS_ZERO                                  0x00000001
980 #define WINED3DPBLENDCAPS_ONE                                   0x00000002
981 #define WINED3DPBLENDCAPS_SRCCOLOR                              0x00000004
982 #define WINED3DPBLENDCAPS_INVSRCCOLOR                           0x00000008
983 #define WINED3DPBLENDCAPS_SRCALPHA                              0x00000010
984 #define WINED3DPBLENDCAPS_INVSRCALPHA                           0x00000020
985 #define WINED3DPBLENDCAPS_DESTALPHA                             0x00000040
986 #define WINED3DPBLENDCAPS_INVDESTALPHA                          0x00000080
987 #define WINED3DPBLENDCAPS_DESTCOLOR                             0x00000100
988 #define WINED3DPBLENDCAPS_INVDESTCOLOR                          0x00000200
989 #define WINED3DPBLENDCAPS_SRCALPHASAT                           0x00000400
990 #define WINED3DPBLENDCAPS_BOTHSRCALPHA                          0x00000800
991 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA                       0x00001000
992 #define WINED3DPBLENDCAPS_BLENDFACTOR                           0x00002000
993
994 #define WINED3DPCMPCAPS_NEVER                                   0x00000001
995 #define WINED3DPCMPCAPS_LESS                                    0x00000002
996 #define WINED3DPCMPCAPS_EQUAL                                   0x00000004
997 #define WINED3DPCMPCAPS_LESSEQUAL                               0x00000008
998 #define WINED3DPCMPCAPS_GREATER                                 0x00000010
999 #define WINED3DPCMPCAPS_NOTEQUAL                                0x00000020
1000 #define WINED3DPCMPCAPS_GREATEREQUAL                            0x00000040
1001 #define WINED3DPCMPCAPS_ALWAYS                                  0x00000080
1002
1003 #define WINED3DPMISCCAPS_MASKZ                                  0x00000002
1004 #define WINED3DPMISCCAPS_LINEPATTERNREP                         0x00000004
1005 #define WINED3DPMISCCAPS_CULLNONE                               0x00000010
1006 #define WINED3DPMISCCAPS_CULLCW                                 0x00000020
1007 #define WINED3DPMISCCAPS_CULLCCW                                0x00000040
1008 #define WINED3DPMISCCAPS_COLORWRITEENABLE                       0x00000080
1009 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS                  0x00000100
1010 #define WINED3DPMISCCAPS_CLIPTLVERTS                            0x00000200
1011 #define WINED3DPMISCCAPS_TSSARGTEMP                             0x00000400
1012 #define WINED3DPMISCCAPS_BLENDOP                                0x00000800
1013 #define WINED3DPMISCCAPS_NULLREFERENCE                          0x00001000
1014 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS                  0x00004000
1015 #define WINED3DPMISCCAPS_PERSTAGECONSTANT                       0x00008000
1016 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA                    0x00010000
1017 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND                     0x00020000
1018 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS                0x00040000
1019 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING             0x00080000
1020 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED                       0x00100000
1021
1022 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH                 24
1023 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH                 0
1024 #define WINED3DPS20_MAX_NUMTEMPS                                32
1025 #define WINED3DPS20_MIN_NUMTEMPS                                12
1026 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH                  4
1027 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH                  0
1028 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS                     512
1029 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS                     96
1030
1031 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE                        0x00000001
1032 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS                    0x00000002
1033 #define WINED3DPS20CAPS_PREDICATION                             0x00000004
1034 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT                    0x00000008
1035 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT                   0x00000010
1036
1037 #define WINED3DPTADDRESSCAPS_WRAP                               0x00000001
1038 #define WINED3DPTADDRESSCAPS_MIRROR                             0x00000002
1039 #define WINED3DPTADDRESSCAPS_CLAMP                              0x00000004
1040 #define WINED3DPTADDRESSCAPS_BORDER                             0x00000008
1041 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV                      0x00000010
1042 #define WINED3DPTADDRESSCAPS_MIRRORONCE                         0x00000020
1043
1044 #define WINED3DSTENCILCAPS_KEEP                                 0x00000001
1045 #define WINED3DSTENCILCAPS_ZERO                                 0x00000002
1046 #define WINED3DSTENCILCAPS_REPLACE                              0x00000004
1047 #define WINED3DSTENCILCAPS_INCRSAT                              0x00000008
1048 #define WINED3DSTENCILCAPS_DECRSAT                              0x00000010
1049 #define WINED3DSTENCILCAPS_INVERT                               0x00000020
1050 #define WINED3DSTENCILCAPS_INCR                                 0x00000040
1051 #define WINED3DSTENCILCAPS_DECR                                 0x00000080
1052 #define WINED3DSTENCILCAPS_TWOSIDED                             0x00000100
1053
1054 #define WINED3DTEXOPCAPS_DISABLE                                0x00000001
1055 #define WINED3DTEXOPCAPS_SELECTARG1                             0x00000002
1056 #define WINED3DTEXOPCAPS_SELECTARG2                             0x00000004
1057 #define WINED3DTEXOPCAPS_MODULATE                               0x00000008
1058 #define WINED3DTEXOPCAPS_MODULATE2X                             0x00000010
1059 #define WINED3DTEXOPCAPS_MODULATE4X                             0x00000020
1060 #define WINED3DTEXOPCAPS_ADD                                    0x00000040
1061 #define WINED3DTEXOPCAPS_ADDSIGNED                              0x00000080
1062 #define WINED3DTEXOPCAPS_ADDSIGNED2X                            0x00000100
1063 #define WINED3DTEXOPCAPS_SUBTRACT                               0x00000200
1064 #define WINED3DTEXOPCAPS_ADDSMOOTH                              0x00000400
1065 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA                      0x00000800
1066 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA                      0x00001000
1067 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA                       0x00002000
1068 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM                    0x00004000
1069 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA                      0x00008000
1070 #define WINED3DTEXOPCAPS_PREMODULATE                            0x00010000
1071 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR                 0x00020000
1072 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA                 0x00040000
1073 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR              0x00080000
1074 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA              0x00100000
1075 #define WINED3DTEXOPCAPS_BUMPENVMAP                             0x00200000
1076 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE                    0x00400000
1077 #define WINED3DTEXOPCAPS_DOTPRODUCT3                            0x00800000
1078 #define WINED3DTEXOPCAPS_MULTIPLYADD                            0x01000000
1079 #define WINED3DTEXOPCAPS_LERP                                   0x02000000
1080
1081 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH                 24
1082 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH                 0
1083 #define WINED3DVS20_MAX_NUMTEMPS                                32
1084 #define WINED3DVS20_MIN_NUMTEMPS                                12
1085 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH                  4
1086 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH                  1
1087
1088 #define WINED3DVS20CAPS_PREDICATION                             0x00000001
1089
1090 #define WINED3DCAPS2_NO2DDURING3DSCENE                          0x00000002
1091 #define WINED3DCAPS2_FULLSCREENGAMMA                            0x00020000
1092 #define WINED3DCAPS2_CANRENDERWINDOWED                          0x00080000
1093 #define WINED3DCAPS2_CANCALIBRATEGAMMA                          0x00100000
1094 #define WINED3DCAPS2_RESERVED                                   0x02000000
1095 #define WINED3DCAPS2_CANMANAGERESOURCE                          0x10000000
1096 #define WINED3DCAPS2_DYNAMICTEXTURES                            0x20000000
1097 #define WINED3DCAPS2_CANAUTOGENMIPMAP                           0x40000000
1098
1099 #define WINED3DPRASTERCAPS_DITHER                               0x00000001
1100 #define WINED3DPRASTERCAPS_ROP2                                 0x00000002
1101 #define WINED3DPRASTERCAPS_XOR                                  0x00000004
1102 #define WINED3DPRASTERCAPS_PAT                                  0x00000008
1103 #define WINED3DPRASTERCAPS_ZTEST                                0x00000010
1104 #define WINED3DPRASTERCAPS_SUBPIXEL                             0x00000020
1105 #define WINED3DPRASTERCAPS_SUBPIXELX                            0x00000040
1106 #define WINED3DPRASTERCAPS_FOGVERTEX                            0x00000080
1107 #define WINED3DPRASTERCAPS_FOGTABLE                             0x00000100
1108 #define WINED3DPRASTERCAPS_STIPPLE                              0x00000200
1109 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT               0x00000400
1110 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT             0x00000800
1111 #define WINED3DPRASTERCAPS_ANTIALIASEDGES                       0x00001000
1112 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS                        0x00002000
1113 #define WINED3DPRASTERCAPS_ZBIAS                                0x00004000
1114 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR                       0x00008000
1115 #define WINED3DPRASTERCAPS_FOGRANGE                             0x00010000
1116 #define WINED3DPRASTERCAPS_ANISOTROPY                           0x00020000
1117 #define WINED3DPRASTERCAPS_WBUFFER                              0x00040000
1118 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT           0x00080000
1119 #define WINED3DPRASTERCAPS_WFOG                                 0x00100000
1120 #define WINED3DPRASTERCAPS_ZFOG                                 0x00200000
1121 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE                     0x00400000
1122 #define WINED3DPRASTERCAPS_SCISSORTEST                          0x01000000
1123 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS                  0x02000000
1124 #define WINED3DPRASTERCAPS_DEPTHBIAS                            0x04000000
1125 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE                   0x08000000
1126
1127 #define WINED3DPSHADECAPS_COLORFLATMONO                         0x00000001
1128 #define WINED3DPSHADECAPS_COLORFLATRGB                          0x00000002
1129 #define WINED3DPSHADECAPS_COLORGOURAUDMONO                      0x00000004
1130 #define WINED3DPSHADECAPS_COLORGOURAUDRGB                       0x00000008
1131 #define WINED3DPSHADECAPS_COLORPHONGMONO                        0x00000010
1132 #define WINED3DPSHADECAPS_COLORPHONGRGB                         0x00000020
1133 #define WINED3DPSHADECAPS_SPECULARFLATMONO                      0x00000040
1134 #define WINED3DPSHADECAPS_SPECULARFLATRGB                       0x00000080
1135 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO                   0x00000100
1136 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB                    0x00000200
1137 #define WINED3DPSHADECAPS_SPECULARPHONGMONO                     0x00000400
1138 #define WINED3DPSHADECAPS_SPECULARPHONGRGB                      0x00000800
1139 #define WINED3DPSHADECAPS_ALPHAFLATBLEND                        0x00001000
1140 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED                     0x00002000
1141 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND                     0x00004000
1142 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED                  0x00008000
1143 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND                       0x00010000
1144 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED                    0x00020000
1145 #define WINED3DPSHADECAPS_FOGFLAT                               0x00040000
1146 #define WINED3DPSHADECAPS_FOGGOURAUD                            0x00080000
1147 #define WINED3DPSHADECAPS_FOGPHONG                              0x00100000
1148
1149 #define WINED3DPTEXTURECAPS_PERSPECTIVE                         0x00000001
1150 #define WINED3DPTEXTURECAPS_POW2                                0x00000002
1151 #define WINED3DPTEXTURECAPS_ALPHA                               0x00000004
1152 #define WINED3DPTEXTURECAPS_TRANSPARENCY                        0x00000008
1153 #define WINED3DPTEXTURECAPS_BORDER                              0x00000010
1154 #define WINED3DPTEXTURECAPS_SQUAREONLY                          0x00000020
1155 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE            0x00000040
1156 #define WINED3DPTEXTURECAPS_ALPHAPALETTE                        0x00000080
1157 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL                  0x00000100
1158 #define WINED3DPTEXTURECAPS_PROJECTED                           0x00000400
1159 #define WINED3DPTEXTURECAPS_CUBEMAP                             0x00000800
1160 #define WINED3DPTEXTURECAPS_COLORKEYBLEND                       0x00001000
1161 #define WINED3DPTEXTURECAPS_VOLUMEMAP                           0x00002000
1162 #define WINED3DPTEXTURECAPS_MIPMAP                              0x00004000
1163 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP                        0x00008000
1164 #define WINED3DPTEXTURECAPS_MIPCUBEMAP                          0x00010000
1165 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2                        0x00020000
1166 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2                      0x00040000
1167 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV                  0x00200000
1168
1169 #define WINED3DPTFILTERCAPS_NEAREST                             0x00000001
1170 #define WINED3DPTFILTERCAPS_LINEAR                              0x00000002
1171 #define WINED3DPTFILTERCAPS_MIPNEAREST                          0x00000004
1172 #define WINED3DPTFILTERCAPS_MIPLINEAR                           0x00000008
1173 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST                    0x00000010
1174 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR                     0x00000020
1175 #define WINED3DPTFILTERCAPS_MINFPOINT                           0x00000100
1176 #define WINED3DPTFILTERCAPS_MINFLINEAR                          0x00000200
1177 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC                     0x00000400
1178 #define WINED3DPTFILTERCAPS_MIPFPOINT                           0x00010000
1179 #define WINED3DPTFILTERCAPS_MIPFLINEAR                          0x00020000
1180 #define WINED3DPTFILTERCAPS_MAGFPOINT                           0x01000000
1181 #define WINED3DPTFILTERCAPS_MAGFLINEAR                          0x02000000
1182 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC                     0x04000000
1183 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD                   0x08000000
1184 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD                    0x10000000
1185
1186 #define WINED3DVTXPCAPS_TEXGEN                                  0x00000001
1187 #define WINED3DVTXPCAPS_MATERIALSOURCE7                         0x00000002
1188 #define WINED3DVTXPCAPS_VERTEXFOG                               0x00000004
1189 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS                       0x00000008
1190 #define WINED3DVTXPCAPS_POSITIONALLIGHTS                        0x00000010
1191 #define WINED3DVTXPCAPS_LOCALVIEWER                             0x00000020
1192 #define WINED3DVTXPCAPS_TWEENING                                0x00000040
1193 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP                        0x00000100
1194 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER                0x00000200
1195
1196 #define WINED3DCURSORCAPS_COLOR                                 0x00000001
1197 #define WINED3DCURSORCAPS_LOWRES                                0x00000002
1198
1199 #define WINED3DDEVCAPS_FLOATTLVERTEX                            0x00000001
1200 #define WINED3DDEVCAPS_SORTINCREASINGZ                          0x00000002
1201 #define WINED3DDEVCAPS_SORTDECREASINGZ                          0X00000004
1202 #define WINED3DDEVCAPS_SORTEXACT                                0x00000008
1203 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY                      0x00000010
1204 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY                       0x00000020
1205 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY                     0x00000040
1206 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY                      0x00000080
1207 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY                      0x00000100
1208 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY                       0x00000200
1209 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX                         0x00000400
1210 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP                       0x00000800
1211 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM                    0x00001000
1212 #define WINED3DDEVCAPS_DRAWPRIMITIVES2                          0x00002000
1213 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES                  0x00004000
1214 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX                        0x00008000
1215 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT                      0x00010000
1216 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL                      0x00020000
1217 #define WINED3DDEVCAPS_HWRASTERIZATION                          0x00080000
1218 #define WINED3DDEVCAPS_PUREDEVICE                               0x00100000
1219 #define WINED3DDEVCAPS_QUINTICRTPATCHES                         0x00200000
1220 #define WINED3DDEVCAPS_RTPATCHES                                0x00400000
1221 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO                        0x00800000
1222 #define WINED3DDEVCAPS_NPATCHES                                 0x01000000
1223
1224 #define WINED3D_LEGACY_DEPTH_BIAS                               0x00000001
1225
1226 /* dwDDFX */
1227 /* arithmetic stretching along y axis */
1228 #define WINEDDBLTFX_ARITHSTRETCHY                               0x00000001
1229 /* mirror on y axis */
1230 #define WINEDDBLTFX_MIRRORLEFTRIGHT                             0x00000002
1231 /* mirror on x axis */
1232 #define WINEDDBLTFX_MIRRORUPDOWN                                0x00000004
1233 /* do not tear */
1234 #define WINEDDBLTFX_NOTEARING                                   0x00000008
1235 /* 180 degrees clockwise rotation */
1236 #define WINEDDBLTFX_ROTATE180                                   0x00000010
1237 /* 270 degrees clockwise rotation */
1238 #define WINEDDBLTFX_ROTATE270                                   0x00000020
1239 /* 90 degrees clockwise rotation */
1240 #define WINEDDBLTFX_ROTATE90                                    0x00000040
1241 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1242 #define WINEDDBLTFX_ZBUFFERRANGE                                0x00000080
1243 /* add dwZBufferBaseDest to every source z value before compare */
1244 #define WINEDDBLTFX_ZBUFFERBASEDEST                             0x00000100
1245
1246 /* dwFlags for Blt* */
1247 #define WINEDDBLT_ALPHADEST                                     0x00000001
1248 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE                        0x00000002
1249 #define WINEDDBLT_ALPHADESTNEG                                  0x00000004
1250 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE                      0x00000008
1251 #define WINEDDBLT_ALPHAEDGEBLEND                                0x00000010
1252 #define WINEDDBLT_ALPHASRC                                      0x00000020
1253 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE                         0x00000040
1254 #define WINEDDBLT_ALPHASRCNEG                                   0x00000080
1255 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE                       0x00000100
1256 #define WINEDDBLT_ASYNC                                         0x00000200
1257 #define WINEDDBLT_COLORFILL                                     0x00000400
1258 #define WINEDDBLT_DDFX                                          0x00000800
1259 #define WINEDDBLT_DDROPS                                        0x00001000
1260 #define WINEDDBLT_KEYDEST                                       0x00002000
1261 #define WINEDDBLT_KEYDESTOVERRIDE                               0x00004000
1262 #define WINEDDBLT_KEYSRC                                        0x00008000
1263 #define WINEDDBLT_KEYSRCOVERRIDE                                0x00010000
1264 #define WINEDDBLT_ROP                                           0x00020000
1265 #define WINEDDBLT_ROTATIONANGLE                                 0x00040000
1266 #define WINEDDBLT_ZBUFFER                                       0x00080000
1267 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE                      0x00100000
1268 #define WINEDDBLT_ZBUFFERDESTOVERRIDE                           0x00200000
1269 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE                       0x00400000
1270 #define WINEDDBLT_ZBUFFERSRCOVERRIDE                            0x00800000
1271 #define WINEDDBLT_WAIT                                          0x01000000
1272 #define WINEDDBLT_DEPTHFILL                                     0x02000000
1273 #define WINEDDBLT_DONOTWAIT                                     0x08000000
1274
1275 /* DDSURFACEDESC.dwFlags */
1276 #define WINEDDSD_CAPS                                           0x00000001
1277 #define WINEDDSD_HEIGHT                                         0x00000002
1278 #define WINEDDSD_WIDTH                                          0x00000004
1279 #define WINEDDSD_PITCH                                          0x00000008
1280 #define WINEDDSD_BACKBUFFERCOUNT                                0x00000020
1281 #define WINEDDSD_ZBUFFERBITDEPTH                                0x00000040
1282 #define WINEDDSD_ALPHABITDEPTH                                  0x00000080
1283 #define WINEDDSD_LPSURFACE                                      0x00000800
1284 #define WINEDDSD_PIXELFORMAT                                    0x00001000
1285 #define WINEDDSD_CKDESTOVERLAY                                  0x00002000
1286 #define WINEDDSD_CKDESTBLT                                      0x00004000
1287 #define WINEDDSD_CKSRCOVERLAY                                   0x00008000
1288 #define WINEDDSD_CKSRCBLT                                       0x00010000
1289 #define WINEDDSD_MIPMAPCOUNT                                    0x00020000
1290 #define WINEDDSD_REFRESHRATE                                    0x00040000
1291 #define WINEDDSD_LINEARSIZE                                     0x00080000
1292 #define WINEDDSD_TEXTURESTAGE                                   0x00100000
1293 #define WINEDDSD_FVF                                            0x00200000
1294 #define WINEDDSD_SRCVBHANDLE                                    0x00400000
1295 #define WINEDDSD_ALL                                            0x007ff9ee
1296
1297 /* Set/Get Colour Key Flags */
1298 #define WINEDDCKEY_COLORSPACE                                   0x00000001 /* Struct is single colour space */
1299 #define WINEDDCKEY_DESTBLT                                      0x00000002 /* To be used as dest for blt */
1300 #define WINEDDCKEY_DESTOVERLAY                                  0x00000004 /* To be used as dest for CK overlays */
1301 #define WINEDDCKEY_SRCBLT                                       0x00000008 /* To be used as src for blt */
1302 #define WINEDDCKEY_SRCOVERLAY                                   0x00000010 /* To be used as src for CK overlays */
1303
1304 /* dwFlags for GetBltStatus */
1305 #define WINEDDGBS_CANBLT                                        0x00000001
1306 #define WINEDDGBS_ISBLTDONE                                     0x00000002
1307
1308 /* dwFlags for GetFlipStatus */
1309 #define WINEDDGFS_CANFLIP                                       0x00000001
1310 #define WINEDDGFS_ISFLIPDONE                                    0x00000002
1311
1312 /* dwFlags for Flip */
1313 #define WINEDDFLIP_WAIT                                         0x00000001
1314 #define WINEDDFLIP_EVEN                                         0x00000002 /* only valid for overlay */
1315 #define WINEDDFLIP_ODD                                          0x00000004 /* only valid for overlay */
1316 #define WINEDDFLIP_NOVSYNC                                      0x00000008
1317 #define WINEDDFLIP_STEREO                                       0x00000010
1318 #define WINEDDFLIP_DONOTWAIT                                    0x00000020
1319 #define WINEDDFLIP_INTERVAL2                                    0x02000000
1320 #define WINEDDFLIP_INTERVAL3                                    0x03000000
1321 #define WINEDDFLIP_INTERVAL4                                    0x04000000
1322
1323 #define WINEDDOVER_ALPHADEST                                    0x00000001
1324 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE                       0x00000002
1325 #define WINEDDOVER_ALPHADESTNEG                                 0x00000004
1326 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE                     0x00000008
1327 #define WINEDDOVER_ALPHAEDGEBLEND                               0x00000010
1328 #define WINEDDOVER_ALPHASRC                                     0x00000020
1329 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE                        0x00000040
1330 #define WINEDDOVER_ALPHASRCNEG                                  0x00000080
1331 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE                      0x00000100
1332 #define WINEDDOVER_HIDE                                         0x00000200
1333 #define WINEDDOVER_KEYDEST                                      0x00000400
1334 #define WINEDDOVER_KEYDESTOVERRIDE                              0x00000800
1335 #define WINEDDOVER_KEYSRC                                       0x00001000
1336 #define WINEDDOVER_KEYSRCOVERRIDE                               0x00002000
1337 #define WINEDDOVER_SHOW                                         0x00004000
1338 #define WINEDDOVER_ADDDIRTYRECT                                 0x00008000
1339 #define WINEDDOVER_REFRESHDIRTYRECTS                            0x00010000
1340 #define WINEDDOVER_REFRESHALL                                   0x00020000
1341 #define WINEDDOVER_DDFX                                         0x00080000
1342 #define WINEDDOVER_AUTOFLIP                                     0x00100000
1343 #define WINEDDOVER_BOB                                          0x00200000
1344 #define WINEDDOVER_OVERRIDEBOBWEAVE                             0x00400000
1345 #define WINEDDOVER_INTERLEAVED                                  0x00800000
1346
1347 /* DirectDraw Caps */
1348 #define WINEDDSCAPS_RESERVED1                                   0x00000001
1349 #define WINEDDSCAPS_ALPHA                                       0x00000002
1350 #define WINEDDSCAPS_BACKBUFFER                                  0x00000004
1351 #define WINEDDSCAPS_COMPLEX                                     0x00000008
1352 #define WINEDDSCAPS_FLIP                                        0x00000010
1353 #define WINEDDSCAPS_FRONTBUFFER                                 0x00000020
1354 #define WINEDDSCAPS_OFFSCREENPLAIN                              0x00000040
1355 #define WINEDDSCAPS_OVERLAY                                     0x00000080
1356 #define WINEDDSCAPS_PALETTE                                     0x00000100
1357 #define WINEDDSCAPS_PRIMARYSURFACE                              0x00000200
1358 #define WINEDDSCAPS_PRIMARYSURFACELEFT                          0x00000400
1359 #define WINEDDSCAPS_SYSTEMMEMORY                                0x00000800
1360 #define WINEDDSCAPS_TEXTURE                                     0x00001000
1361 #define WINEDDSCAPS_3DDEVICE                                    0x00002000
1362 #define WINEDDSCAPS_VIDEOMEMORY                                 0x00004000
1363 #define WINEDDSCAPS_VISIBLE                                     0x00008000
1364 #define WINEDDSCAPS_WRITEONLY                                   0x00010000
1365 #define WINEDDSCAPS_ZBUFFER                                     0x00020000
1366 #define WINEDDSCAPS_OWNDC                                       0x00040000
1367 #define WINEDDSCAPS_LIVEVIDEO                                   0x00080000
1368 #define WINEDDSCAPS_HWCODEC                                     0x00100000
1369 #define WINEDDSCAPS_MODEX                                       0x00200000
1370 #define WINEDDSCAPS_MIPMAP                                      0x00400000
1371 #define WINEDDSCAPS_RESERVED2                                   0x00800000
1372 #define WINEDDSCAPS_ALLOCONLOAD                                 0x04000000
1373 #define WINEDDSCAPS_VIDEOPORT                                   0x08000000
1374 #define WINEDDSCAPS_LOCALVIDMEM                                 0x10000000
1375 #define WINEDDSCAPS_NONLOCALVIDMEM                              0x20000000
1376 #define WINEDDSCAPS_STANDARDVGAMODE                             0x40000000
1377 #define WINEDDSCAPS_OPTIMIZED                                   0x80000000
1378
1379 #define WINEDDCKEYCAPS_DESTBLT                                  0x00000001
1380 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE                          0x00000002
1381 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV                       0x00000004
1382 #define WINEDDCKEYCAPS_DESTBLTYUV                               0x00000008
1383 #define WINEDDCKEYCAPS_DESTOVERLAY                              0x00000010
1384 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE                      0x00000020
1385 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV                   0x00000040
1386 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE                     0x00000080
1387 #define WINEDDCKEYCAPS_DESTOVERLAYYUV                           0x00000100
1388 #define WINEDDCKEYCAPS_SRCBLT                                   0x00000200
1389 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE                           0x00000400
1390 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV                        0x00000800
1391 #define WINEDDCKEYCAPS_SRCBLTYUV                                0x00001000
1392 #define WINEDDCKEYCAPS_SRCOVERLAY                               0x00002000
1393 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE                       0x00004000
1394 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV                    0x00008000
1395 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE                      0x00010000
1396 #define WINEDDCKEYCAPS_SRCOVERLAYYUV                            0x00020000
1397 #define WINEDDCKEYCAPS_NOCOSTOVERLAY                            0x00040000
1398
1399 #define WINEDDFXCAPS_BLTALPHA                                   0x00000001
1400 #define WINEDDFXCAPS_OVERLAYALPHA                               0x00000004
1401 #define WINEDDFXCAPS_BLTARITHSTRETCHYN                          0x00000010
1402 #define WINEDDFXCAPS_BLTARITHSTRETCHY                           0x00000020
1403 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT                         0x00000040
1404 #define WINEDDFXCAPS_BLTMIRRORUPDOWN                            0x00000080
1405 #define WINEDDFXCAPS_BLTROTATION                                0x00000100
1406 #define WINEDDFXCAPS_BLTROTATION90                              0x00000200
1407 #define WINEDDFXCAPS_BLTSHRINKX                                 0x00000400
1408 #define WINEDDFXCAPS_BLTSHRINKXN                                0x00000800
1409 #define WINEDDFXCAPS_BLTSHRINKY                                 0x00001000
1410 #define WINEDDFXCAPS_BLTSHRINKYN                                0x00002000
1411 #define WINEDDFXCAPS_BLTSTRETCHX                                0x00004000
1412 #define WINEDDFXCAPS_BLTSTRETCHXN                               0x00008000
1413 #define WINEDDFXCAPS_BLTSTRETCHY                                0x00010000
1414 #define WINEDDFXCAPS_BLTSTRETCHYN                               0x00020000
1415 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY                       0x00040000
1416 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN                      0x00000008
1417 #define WINEDDFXCAPS_OVERLAYSHRINKX                             0x00080000
1418 #define WINEDDFXCAPS_OVERLAYSHRINKXN                            0x00100000
1419 #define WINEDDFXCAPS_OVERLAYSHRINKY                             0x00200000
1420 #define WINEDDFXCAPS_OVERLAYSHRINKYN                            0x00400000
1421 #define WINEDDFXCAPS_OVERLAYSTRETCHX                            0x00800000
1422 #define WINEDDFXCAPS_OVERLAYSTRETCHXN                           0x01000000
1423 #define WINEDDFXCAPS_OVERLAYSTRETCHY                            0x02000000
1424 #define WINEDDFXCAPS_OVERLAYSTRETCHYN                           0x04000000
1425 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT                     0x08000000
1426 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN                        0x10000000
1427
1428 #define WINEDDCAPS_3D                                           0x00000001
1429 #define WINEDDCAPS_ALIGNBOUNDARYDEST                            0x00000002
1430 #define WINEDDCAPS_ALIGNSIZEDEST                                0x00000004
1431 #define WINEDDCAPS_ALIGNBOUNDARYSRC                             0x00000008
1432 #define WINEDDCAPS_ALIGNSIZESRC                                 0x00000010
1433 #define WINEDDCAPS_ALIGNSTRIDE                                  0x00000020
1434 #define WINEDDCAPS_BLT                                          0x00000040
1435 #define WINEDDCAPS_BLTQUEUE                                     0x00000080
1436 #define WINEDDCAPS_BLTFOURCC                                    0x00000100
1437 #define WINEDDCAPS_BLTSTRETCH                                   0x00000200
1438 #define WINEDDCAPS_GDI                                          0x00000400
1439 #define WINEDDCAPS_OVERLAY                                      0x00000800
1440 #define WINEDDCAPS_OVERLAYCANTCLIP                              0x00001000
1441 #define WINEDDCAPS_OVERLAYFOURCC                                0x00002000
1442 #define WINEDDCAPS_OVERLAYSTRETCH                               0x00004000
1443 #define WINEDDCAPS_PALETTE                                      0x00008000
1444 #define WINEDDCAPS_PALETTEVSYNC                                 0x00010000
1445 #define WINEDDCAPS_READSCANLINE                                 0x00020000
1446 #define WINEDDCAPS_STEREOVIEW                                   0x00040000
1447 #define WINEDDCAPS_VBI                                          0x00080000
1448 #define WINEDDCAPS_ZBLTS                                        0x00100000
1449 #define WINEDDCAPS_ZOVERLAYS                                    0x00200000
1450 #define WINEDDCAPS_COLORKEY                                     0x00400000
1451 #define WINEDDCAPS_ALPHA                                        0x00800000
1452 #define WINEDDCAPS_COLORKEYHWASSIST                             0x01000000
1453 #define WINEDDCAPS_NOHARDWARE                                   0x02000000
1454 #define WINEDDCAPS_BLTCOLORFILL                                 0x04000000
1455 #define WINEDDCAPS_BANKSWITCHED                                 0x08000000
1456 #define WINEDDCAPS_BLTDEPTHFILL                                 0x10000000
1457 #define WINEDDCAPS_CANCLIP                                      0x20000000
1458 #define WINEDDCAPS_CANCLIPSTRETCHED                             0x40000000
1459 #define WINEDDCAPS_CANBLTSYSMEM                                 0x80000000
1460
1461 #define WINEDDCAPS2_CERTIFIED                                   0x00000001
1462 #define WINEDDCAPS2_NO2DDURING3DSCENE                           0x00000002
1463 #define WINEDDCAPS2_VIDEOPORT                                   0x00000004
1464 #define WINEDDCAPS2_AUTOFLIPOVERLAY                             0x00000008
1465 #define WINEDDCAPS2_CANBOBINTERLEAVED                           0x00000010
1466 #define WINEDDCAPS2_CANBOBNONINTERLEAVED                        0x00000020
1467 #define WINEDDCAPS2_COLORCONTROLOVERLAY                         0x00000040
1468 #define WINEDDCAPS2_COLORCONTROLPRIMARY                         0x00000080
1469 #define WINEDDCAPS2_CANDROPZ16BIT                               0x00000100
1470 #define WINEDDCAPS2_NONLOCALVIDMEM                              0x00000200
1471 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS                          0x00000400
1472 #define WINEDDCAPS2_NOPAGELOCKREQUIRED                          0x00000800
1473 #define WINEDDCAPS2_WIDESURFACES                                0x00001000
1474 #define WINEDDCAPS2_CANFLIPODDEVEN                              0x00002000
1475 #define WINEDDCAPS2_CANBOBHARDWARE                              0x00004000
1476 #define WINEDDCAPS2_COPYFOURCC                                  0x00008000
1477 #define WINEDDCAPS2_PRIMARYGAMMA                                0x00020000
1478 #define WINEDDCAPS2_CANRENDERWINDOWED                           0x00080000
1479 #define WINEDDCAPS2_CANCALIBRATEGAMMA                           0x00100000
1480 #define WINEDDCAPS2_FLIPINTERVAL                                0x00200000
1481 #define WINEDDCAPS2_FLIPNOVSYNC                                 0x00400000
1482 #define WINEDDCAPS2_CANMANAGETEXTURE                            0x00800000
1483 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM                      0x01000000
1484 #define WINEDDCAPS2_STEREO                                      0x02000000
1485 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL                 0x04000000
1486
1487 /* DDCAPS.d */
1488 #define WINEDDPCAPS_4BIT                                        0x00000001
1489 #define WINEDDPCAPS_8BITENTRIES                                 0x00000002
1490 #define WINEDDPCAPS_8BIT                                        0x00000004
1491 #define WINEDDPCAPS_INITIALIZE                                  0x00000008
1492 #define WINEDDPCAPS_PRIMARYSURFACE                              0x00000010
1493 #define WINEDDPCAPS_PRIMARYSURFACELEFT                          0x00000020
1494 #define WINEDDPCAPS_ALLOW256                                    0x00000040
1495 #define WINEDDPCAPS_VSYNC                                       0x00000080
1496 #define WINEDDPCAPS_1BIT                                        0x00000100
1497 #define WINEDDPCAPS_2BIT                                        0x00000200
1498 #define WINEDDPCAPS_ALPHA                                       0x00000400
1499
1500 #define WINED3D_SURFACE_MAPPABLE                                0x00000001
1501 #define WINED3D_SURFACE_DISCARD                                 0x00000002
1502 #define WINED3D_SURFACE_PIN_SYSMEM                              0x00000004
1503
1504 struct wined3d_display_mode
1505 {
1506     UINT width;
1507     UINT height;
1508     UINT refresh_rate;
1509     enum wined3d_format_id format_id;
1510 };
1511
1512 struct wined3d_color
1513 {
1514     float r;
1515     float g;
1516     float b;
1517     float a;
1518 };
1519
1520 struct wined3d_vec3
1521 {
1522     float x;
1523     float y;
1524     float z;
1525 };
1526
1527 struct wined3d_matrix
1528 {
1529     union
1530     {
1531         struct
1532         {
1533             float _11, _12, _13, _14;
1534             float _21, _22, _23, _24;
1535             float _31, _32, _33, _34;
1536             float _41, _42, _43, _44;
1537         } DUMMYSTRUCTNAME;
1538         float m[4][4];
1539     } DUMMYUNIONNAME;
1540 };
1541
1542 struct wined3d_light
1543 {
1544     enum wined3d_light_type type;
1545     struct wined3d_color diffuse;
1546     struct wined3d_color specular;
1547     struct wined3d_color ambient;
1548     struct wined3d_vec3 position;
1549     struct wined3d_vec3 direction;
1550     float range;
1551     float falloff;
1552     float attenuation0;
1553     float attenuation1;
1554     float attenuation2;
1555     float theta;
1556     float phi;
1557 };
1558
1559 struct wined3d_material
1560 {
1561     struct wined3d_color diffuse;
1562     struct wined3d_color ambient;
1563     struct wined3d_color specular;
1564     struct wined3d_color emissive;
1565     float power;
1566 };
1567
1568 struct wined3d_viewport
1569 {
1570     UINT x;
1571     UINT y;
1572     UINT width;
1573     UINT height;
1574     float min_z;
1575     float max_z;
1576 };
1577
1578 struct wined3d_gamma_ramp
1579 {
1580     WORD red[256];
1581     WORD green[256];
1582     WORD blue[256];
1583 };
1584
1585 struct wined3d_line_pattern
1586 {
1587     WORD repeat_factor;
1588     WORD line_pattern;
1589 };
1590
1591 struct wined3d_rect_patch_info
1592 {
1593     UINT start_vertex_offset_width;
1594     UINT start_vertex_offset_height;
1595     UINT width;
1596     UINT height;
1597     UINT stride;
1598     WINED3DBASISTYPE basis;
1599     enum wined3d_degree_type degree;
1600 };
1601
1602 struct wined3d_tri_patch_info
1603 {
1604     UINT start_vertex_offset;
1605     UINT vertex_count;
1606     WINED3DBASISTYPE basis;
1607     enum wined3d_degree_type degree;
1608 };
1609
1610 struct wined3d_adapter_identifier
1611 {
1612     char *driver;
1613     UINT driver_size;
1614     char *description;
1615     UINT description_size;
1616     char *device_name;
1617     UINT device_name_size;
1618     LARGE_INTEGER driver_version;
1619     DWORD vendor_id;
1620     DWORD device_id;
1621     DWORD subsystem_id;
1622     DWORD revision;
1623     GUID device_identifier;
1624     DWORD whql_level;
1625     LUID adapter_luid;
1626     SIZE_T video_memory;
1627 };
1628
1629 struct wined3d_swapchain_desc
1630 {
1631     UINT backbuffer_width;
1632     UINT backbuffer_height;
1633     enum wined3d_format_id backbuffer_format;
1634     UINT backbuffer_count;
1635     WINED3DMULTISAMPLE_TYPE multisample_type;
1636     DWORD multisample_quality;
1637     WINED3DSWAPEFFECT swap_effect;
1638     HWND device_window;
1639     BOOL windowed;
1640     BOOL enable_auto_depth_stencil;
1641     enum wined3d_format_id auto_depth_stencil_format;
1642     DWORD flags;
1643     UINT refresh_rate;
1644     UINT swap_interval;
1645     BOOL auto_restore_display_mode;
1646 };
1647
1648 struct wined3d_resource_desc
1649 {
1650     WINED3DRESOURCETYPE resource_type;
1651     enum wined3d_format_id format;
1652     WINED3DMULTISAMPLE_TYPE multisample_type;
1653     UINT multisample_quality;
1654     DWORD usage;
1655     WINED3DPOOL pool;
1656     UINT width;
1657     UINT height;
1658     UINT depth;
1659     UINT size;
1660 };
1661
1662 struct wined3d_clip_status
1663 {
1664    DWORD clip_union;
1665    DWORD clip_intersection;
1666 };
1667
1668 struct wined3d_vertex_element
1669 {
1670     enum wined3d_format_id format;
1671     WORD input_slot;
1672     WORD offset;
1673     UINT output_slot; /* D3D 8 & 10 */
1674     BYTE method;
1675     BYTE usage;
1676     BYTE usage_idx;
1677 };
1678
1679 struct wined3d_device_creation_parameters
1680 {
1681     UINT adapter_idx;
1682     enum wined3d_device_type device_type;
1683     HWND focus_window;
1684     DWORD flags;
1685 };
1686
1687 struct wined3d_raster_status
1688 {
1689     BOOL in_vblank;
1690     UINT scan_line;
1691 };
1692
1693 struct wined3d_mapped_rect
1694 {
1695     UINT row_pitch;
1696     void *data;
1697 };
1698
1699 struct wined3d_mapped_box
1700 {
1701     UINT row_pitch;
1702     UINT slice_pitch;
1703     void *data;
1704 };
1705
1706 struct wined3d_box
1707 {
1708     UINT left;
1709     UINT top;
1710     UINT right;
1711     UINT bottom;
1712     UINT front;
1713     UINT back;
1714 };
1715
1716 struct wined3d_strided_element
1717 {
1718     enum wined3d_format_id format;  /* Format of the data */
1719     const BYTE *data;               /* Pointer to start of data */
1720     UINT stride;                    /* Stride between occurrences of this data */
1721 };
1722
1723 struct wined3d_strided_data
1724 {
1725     struct wined3d_strided_element position;
1726     struct wined3d_strided_element normal;
1727     struct wined3d_strided_element diffuse;
1728     struct wined3d_strided_element specular;
1729     struct wined3d_strided_element tex_coords[WINED3DDP_MAXTEXCOORD];
1730     BOOL position_transformed;
1731 };
1732
1733 struct wined3d_vertex_shader_caps
1734 {
1735     DWORD caps;
1736     INT dynamic_flow_control_depth;
1737     INT temp_count;
1738     INT static_flow_control_depth;
1739 };
1740
1741 struct wined3d_pixel_shader_caps
1742 {
1743     DWORD caps;
1744     INT dynamic_flow_control_depth;
1745     INT temp_count;
1746     INT static_flow_control_depth;
1747     INT instruction_slot_count;
1748 };
1749
1750 struct wined3d_ddraw_caps
1751 {
1752     DWORD caps;
1753     DWORD caps2;
1754     DWORD color_key_caps;
1755     DWORD fx_caps;
1756     DWORD fx_alpha_caps;
1757     DWORD pal_caps;
1758     DWORD sv_caps;
1759     DWORD svb_caps;
1760     DWORD svb_color_key_caps;
1761     DWORD svb_fx_caps;
1762     DWORD vsb_caps;
1763     DWORD vsb_color_key_caps;
1764     DWORD vsb_fx_caps;
1765     DWORD ssb_caps;
1766     DWORD ssb_color_key_caps;
1767     DWORD ssb_fx_caps;
1768     DWORD dds_caps;
1769     DWORD stride_align;
1770 };
1771
1772 typedef struct _WINED3DCAPS
1773 {
1774     enum wined3d_device_type DeviceType;
1775     UINT AdapterOrdinal;
1776
1777     DWORD Caps;
1778     DWORD Caps2;
1779     DWORD Caps3;
1780     DWORD PresentationIntervals;
1781
1782     DWORD CursorCaps;
1783     DWORD DevCaps;
1784     DWORD PrimitiveMiscCaps;
1785     DWORD RasterCaps;
1786     DWORD ZCmpCaps;
1787     DWORD SrcBlendCaps;
1788     DWORD DestBlendCaps;
1789     DWORD AlphaCmpCaps;
1790     DWORD ShadeCaps;
1791     DWORD TextureCaps;
1792     DWORD TextureFilterCaps;
1793     DWORD CubeTextureFilterCaps;
1794     DWORD VolumeTextureFilterCaps;
1795     DWORD TextureAddressCaps;
1796     DWORD VolumeTextureAddressCaps;
1797     DWORD LineCaps;
1798
1799     DWORD MaxTextureWidth;
1800     DWORD MaxTextureHeight;
1801     DWORD MaxVolumeExtent;
1802     DWORD MaxTextureRepeat;
1803     DWORD MaxTextureAspectRatio;
1804     DWORD MaxAnisotropy;
1805     float MaxVertexW;
1806
1807     float GuardBandLeft;
1808     float GuardBandTop;
1809     float GuardBandRight;
1810     float GuardBandBottom;
1811
1812     float ExtentsAdjust;
1813     DWORD StencilCaps;
1814
1815     DWORD FVFCaps;
1816     DWORD TextureOpCaps;
1817     DWORD MaxTextureBlendStages;
1818     DWORD MaxSimultaneousTextures;
1819
1820     DWORD VertexProcessingCaps;
1821     DWORD MaxActiveLights;
1822     DWORD MaxUserClipPlanes;
1823     DWORD MaxVertexBlendMatrices;
1824     DWORD MaxVertexBlendMatrixIndex;
1825
1826     float MaxPointSize;
1827
1828     DWORD MaxPrimitiveCount;
1829     DWORD MaxVertexIndex;
1830     DWORD MaxStreams;
1831     DWORD MaxStreamStride;
1832
1833     DWORD VertexShaderVersion;
1834     DWORD MaxVertexShaderConst;
1835
1836     DWORD PixelShaderVersion;
1837     float PixelShader1xMaxValue;
1838
1839     /* DX 9 */
1840     DWORD DevCaps2;
1841
1842     float MaxNpatchTessellationLevel;
1843     DWORD Reserved5; /* undocumented */
1844
1845     UINT MasterAdapterOrdinal;
1846     UINT AdapterOrdinalInGroup;
1847     UINT NumberOfAdaptersInGroup;
1848     DWORD DeclTypes;
1849     DWORD NumSimultaneousRTs;
1850     DWORD StretchRectFilterCaps;
1851     struct wined3d_vertex_shader_caps VS20Caps;
1852     struct wined3d_pixel_shader_caps PS20Caps;
1853     DWORD VertexTextureFilterCaps;
1854     DWORD MaxVShaderInstructionsExecuted;
1855     DWORD MaxPShaderInstructionsExecuted;
1856     DWORD MaxVertexShader30InstructionSlots;
1857     DWORD MaxPixelShader30InstructionSlots;
1858     DWORD Reserved2; /* Not in the microsoft headers but documented */
1859     DWORD Reserved3;
1860
1861     struct wined3d_ddraw_caps ddraw_caps;
1862 } WINED3DCAPS;
1863
1864 struct wined3d_color_key
1865 {
1866     DWORD color_space_low_value;    /* low boundary of color space that is to
1867                                      * be treated as Color Key, inclusive */
1868     DWORD color_space_high_value;   /* high boundary of color space that is
1869                                      * to be treated as Color Key, inclusive */
1870 };
1871
1872 typedef struct _WINEDDBLTFX
1873 {
1874     DWORD dwSize;                                   /* size of structure */
1875     DWORD dwDDFX;                                   /* FX operations */
1876     DWORD dwROP;                                    /* Win32 raster operations */
1877     DWORD dwDDROP;                                  /* Raster operations new for DirectDraw */
1878     DWORD dwRotationAngle;                          /* Rotation angle for blt */
1879     DWORD dwZBufferOpCode;                          /* ZBuffer compares */
1880     DWORD dwZBufferLow;                             /* Low limit of Z buffer */
1881     DWORD dwZBufferHigh;                            /* High limit of Z buffer */
1882     DWORD dwZBufferBaseDest;                        /* Destination base value */
1883     DWORD dwZDestConstBitDepth;                     /* Bit depth used to specify Z constant for destination */
1884     union
1885     {
1886         DWORD dwZDestConst;                         /* Constant to use as Z buffer for dest */
1887         struct wined3d_surface *lpDDSZBufferDest;   /* Surface to use as Z buffer for dest */
1888     } DUMMYUNIONNAME1;
1889     DWORD dwZSrcConstBitDepth;                      /* Bit depth used to specify Z constant for source */
1890     union
1891     {
1892         DWORD dwZSrcConst;                          /* Constant to use as Z buffer for src */
1893         struct wined3d_surface *lpDDSZBufferSrc;    /* Surface to use as Z buffer for src */
1894     } DUMMYUNIONNAME2;
1895     DWORD dwAlphaEdgeBlendBitDepth;                 /* Bit depth used to specify constant for alpha edge blend */
1896     DWORD dwAlphaEdgeBlend;                         /* Alpha for edge blending */
1897     DWORD dwReserved;
1898     DWORD dwAlphaDestConstBitDepth;                 /* Bit depth used to specify alpha constant for destination */
1899     union
1900     {
1901         DWORD dwAlphaDestConst;                     /* Constant to use as Alpha Channel */
1902         struct wined3d_surface *lpDDSAlphaDest;     /* Surface to use as Alpha Channel */
1903     } DUMMYUNIONNAME3;
1904     DWORD dwAlphaSrcConstBitDepth;                  /* Bit depth used to specify alpha constant for source */
1905     union
1906     {
1907         DWORD dwAlphaSrcConst;                      /* Constant to use as Alpha Channel */
1908         struct wined3d_surface *lpDDSAlphaSrc;      /* Surface to use as Alpha Channel */
1909     } DUMMYUNIONNAME4;
1910     union
1911     {
1912         DWORD dwFillColor;                          /* color in RGB or Palettized */
1913         DWORD dwFillDepth;                          /* depth value for z-buffer */
1914         DWORD dwFillPixel;                          /* pixel val for RGBA or RGBZ */
1915         struct wined3d_surface *lpDDSPattern;       /* Surface to use as pattern */
1916     } DUMMYUNIONNAME5;
1917     struct wined3d_color_key ddckDestColorkey;      /* DestColorkey override */
1918     struct wined3d_color_key ddckSrcColorkey;       /* SrcColorkey override */
1919 } WINEDDBLTFX,*LPWINEDDBLTFX;
1920
1921 typedef struct _WINEDDOVERLAYFX
1922 {
1923     DWORD dwSize;                                   /* size of structure */
1924     DWORD dwAlphaEdgeBlendBitDepth;                 /* Bit depth used to specify constant for alpha edge blend */
1925     DWORD dwAlphaEdgeBlend;                         /* Constant to use as alpha for edge blend */
1926     DWORD dwReserved;
1927     DWORD dwAlphaDestConstBitDepth;                 /* Bit depth used to specify alpha constant for destination */
1928     union
1929     {
1930         DWORD dwAlphaDestConst;                     /* Constant to use as alpha channel for dest */
1931         struct wined3d_surface *lpDDSAlphaDest;     /* Surface to use as alpha channel for dest */
1932     } DUMMYUNIONNAME1;
1933     DWORD dwAlphaSrcConstBitDepth;                  /* Bit depth used to specify alpha constant for source */
1934     union
1935     {
1936         DWORD dwAlphaSrcConst;                      /* Constant to use as alpha channel for src */
1937         struct wined3d_surface *lpDDSAlphaSrc;      /* Surface to use as alpha channel for src */
1938     } DUMMYUNIONNAME2;
1939     struct wined3d_color_key dckDestColorkey;       /* DestColorkey override */
1940     struct wined3d_color_key dckSrcColorkey;        /* SrcColorkey override */
1941     DWORD dwDDFX;                                   /* Overlay FX */
1942     DWORD dwFlags;                                  /* flags */
1943 } WINEDDOVERLAYFX;
1944
1945 struct wined3d_buffer_desc
1946 {
1947     UINT byte_width;
1948     DWORD usage;
1949     UINT bind_flags;
1950     UINT cpu_access_flags;
1951     UINT misc_flags;
1952 };
1953
1954 struct wined3d_shader_signature_element
1955 {
1956     const char *semantic_name;
1957     UINT semantic_idx;
1958     enum wined3d_sysval_semantic sysval_semantic;
1959     DWORD component_type;
1960     UINT register_idx;
1961     DWORD mask;
1962 };
1963
1964 struct wined3d_shader_signature
1965 {
1966     UINT element_count;
1967     struct wined3d_shader_signature_element *elements;
1968     char *string_data;
1969 };
1970
1971 struct wined3d_parent_ops
1972 {
1973     void (__stdcall *wined3d_object_destroyed)(void *parent);
1974 };
1975
1976 struct wined3d;
1977 struct wined3d_buffer;
1978 struct wined3d_device;
1979 struct wined3d_palette;
1980 struct wined3d_query;
1981 struct wined3d_rendertarget_view;
1982 struct wined3d_resource;
1983 struct wined3d_shader;
1984 struct wined3d_stateblock;
1985 struct wined3d_surface;
1986 struct wined3d_swapchain;
1987 struct wined3d_texture;
1988 struct wined3d_vertex_declaration;
1989 struct wined3d_volume;
1990
1991 struct wined3d_device_parent
1992 {
1993     const struct wined3d_device_parent_ops *ops;
1994 };
1995
1996 struct wined3d_device_parent_ops
1997 {
1998     void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
1999     void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2000     HRESULT (__cdecl *create_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
2001             UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, WINED3DPOOL pool,
2002             UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface);
2003     HRESULT (__cdecl *create_rendertarget)(struct wined3d_device_parent *device_parent, void *container_parent,
2004             UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
2005             DWORD multisample_quality, BOOL lockable, struct wined3d_surface **surface);
2006     HRESULT (__cdecl *create_depth_stencil)(struct wined3d_device_parent *device_parent,
2007             UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
2008             DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface);
2009     HRESULT (__cdecl *create_volume)(struct wined3d_device_parent *device_parent, void *container_parent,
2010             UINT width, UINT height, UINT depth, enum wined3d_format_id format_id, WINED3DPOOL pool, DWORD usage,
2011             struct wined3d_volume **volume);
2012     HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2013             struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2014 };
2015
2016 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2017
2018 void __stdcall wined3d_mutex_lock(void);
2019 void __stdcall wined3d_mutex_unlock(void);
2020
2021 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2022         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2023         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2024 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2025         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2026         WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id,
2027         WINED3DSURFTYPE surface_type);
2028 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2029         enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2030         enum wined3d_format_id target_format_id);
2031 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2032         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2033         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels);
2034 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2035         enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2036         enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2037 struct wined3d * __cdecl wined3d_create(UINT dxVersion, DWORD flags, void *parent);
2038 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2039 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2040         enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode);
2041 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2042 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2043         struct wined3d_display_mode *mode);
2044 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2045         DWORD flags, struct wined3d_adapter_identifier *identifier);
2046 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d,
2047         UINT adapter_idx, enum wined3d_format_id format_id);
2048 HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
2049 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2050         enum wined3d_device_type device_type, WINED3DCAPS *caps);
2051 void * __cdecl wined3d_get_parent(const struct wined3d *wined3d);
2052 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2053 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2054
2055 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, struct wined3d_buffer_desc *desc,
2056         const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2057 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
2058         void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2059 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
2060         void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2061 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2062 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2063 DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
2064 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2065 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2066 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2067 void  __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2068 DWORD __cdecl wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD new_priority);
2069 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2070
2071 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2072 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2073 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2074 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2075         const struct wined3d_color *color, float z, DWORD stencil);
2076 void __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2077         struct wined3d_rendertarget_view *rendertarget_view, const struct wined3d_color *color);
2078 HRESULT __cdecl wined3d_device_color_fill(struct wined3d_device *device, struct wined3d_surface *surface,
2079         const RECT *rect, const struct wined3d_color *color);
2080 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2081         enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2082         struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2083 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2084 HRESULT __cdecl wined3d_device_delete_patch(struct wined3d_device *device, UINT handle);
2085 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2086 HRESULT __cdecl wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device, UINT index_count,
2087         const struct wined3d_strided_data *strided_data, UINT vertex_count, const void *index_data,
2088         enum wined3d_format_id index_data_format_id);
2089 HRESULT __cdecl wined3d_device_draw_indexed_primitive_up(struct wined3d_device *device,
2090         UINT index_count, const void *index_data, enum wined3d_format_id index_data_format_id,
2091         const void *stream_data, UINT stream_stride);
2092 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2093 HRESULT __cdecl wined3d_device_draw_primitive_strided(struct wined3d_device *device,
2094         UINT vertex_count, const struct wined3d_strided_data *strided_data);
2095 HRESULT __cdecl wined3d_device_draw_primitive_up(struct wined3d_device *device,
2096         UINT vertex_count, const void *stream_data, UINT stream_stride);
2097 HRESULT __cdecl wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle,
2098         const float *num_segs, const struct wined3d_rect_patch_info *rect_patch_info);
2099 HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle,
2100         const float *num_segs, const struct wined3d_tri_patch_info *tri_patch_info);
2101 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2102 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2103 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2104 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2105 HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
2106         UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
2107 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2108 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);
2109 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2110         struct wined3d_clip_status *clip_status);
2111 HRESULT __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2112         struct wined3d_device_creation_parameters *creation_parameters);
2113 HRESULT __cdecl wined3d_device_get_depth_stencil(const struct wined3d_device *device,
2114         struct wined3d_surface **depth_stencil);
2115 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2116 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device,
2117         UINT swapchain_idx, struct wined3d_display_mode *mode);
2118 HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
2119         UINT swapchain_idx, struct wined3d_surface *dst_surface);
2120 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2121         UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2122 HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2123         struct wined3d_buffer **index_buffer);
2124 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2125         UINT light_idx, struct wined3d_light *light);
2126 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2127 HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2128 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2129 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2130 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2131         enum wined3d_primitive_type *primitive_topology);
2132 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2133         UINT start_register, BOOL *constants, UINT bool_count);
2134 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2135         UINT start_register, float *constants, UINT vector4f_count);
2136 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2137         UINT start_register, int *constants, UINT vector4i_count);
2138 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2139         UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2140 HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
2141         enum wined3d_render_state state, DWORD *value);
2142 HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
2143         UINT render_target_idx, struct wined3d_surface **render_target);
2144 HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2145         UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
2146 HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2147 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2148 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2149         UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2150 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2151         UINT stream_idx, UINT *divider);
2152 HRESULT __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device,
2153         HDC dc, struct wined3d_surface **surface);
2154 HRESULT __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2155         UINT swapchain_idx, struct wined3d_swapchain **swapchain);
2156 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2157 HRESULT __cdecl wined3d_device_get_texture(const struct wined3d_device *device,
2158         UINT stage, struct wined3d_texture **texture);
2159 HRESULT __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2160         UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
2161 HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2162         WINED3DTRANSFORMSTATETYPE state, struct wined3d_matrix *matrix);
2163 HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
2164         struct wined3d_vertex_declaration **declaration);
2165 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2166 HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2167 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2168         UINT start_register, BOOL *constants, UINT bool_count);
2169 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2170         UINT start_register, float *constants, UINT vector4f_count);
2171 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2172         UINT start_register, int *constants, UINT vector4i_count);
2173 HRESULT __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device, struct wined3d **wined3d);
2174 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2175 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2176 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2177 HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2178         WINED3DTRANSFORMSTATETYPE state, const struct wined3d_matrix *matrix);
2179 HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
2180         const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region);
2181 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2182         UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2183         const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2184 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2185 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2186         const struct wined3d_swapchain_desc *swapchain_desc, wined3d_device_reset_cb callback);
2187 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2188 HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2189 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device, UINT plane_idx, const float *plane);
2190 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2191         const struct wined3d_clip_status *clip_status);
2192 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2193         int x_screen_space, int y_screen_space, DWORD flags);
2194 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2195         UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
2196 HRESULT __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil);
2197 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2198 HRESULT __cdecl wined3d_device_set_display_mode(struct wined3d_device *device,
2199         UINT swapchain_idx, const struct wined3d_display_mode *mode);
2200 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2201         UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2202 HRESULT __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2203         struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2204 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2205         UINT light_idx, const struct wined3d_light *light);
2206 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2207 HRESULT __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2208 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2209 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2210 HRESULT __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2211 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2212         enum wined3d_primitive_type primitive_topology);
2213 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2214         UINT start_register, const BOOL *constants, UINT bool_count);
2215 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2216         UINT start_register, const float *constants, UINT vector4f_count);
2217 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2218         UINT start_register, const int *constants, UINT vector4i_count);
2219 HRESULT __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2220         enum wined3d_render_state state, DWORD value);
2221 HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
2222         UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
2223 HRESULT __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2224         UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD value);
2225 HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2226 HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2227 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2228         UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2229 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2230 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2231 HRESULT __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2232         UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD value);
2233 HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2234         WINED3DTRANSFORMSTATETYPE state, const struct wined3d_matrix *matrix);
2235 HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2236         struct wined3d_vertex_declaration *declaration);
2237 HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2238 HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2239 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2240         UINT start_register, const BOOL *constants, UINT bool_count);
2241 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2242         UINT start_register, const float *constants, UINT vector4f_count);
2243 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2244         UINT start_register, const int *constants, UINT vector4i_count);
2245 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2246 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2247 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2248 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2249 HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
2250         const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
2251 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2252         struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2253 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2254
2255 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2256         const PALETTEENTRY *entries, void *parent, struct wined3d_palette **palette);
2257 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2258 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2259         DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2260 DWORD __cdecl wined3d_palette_get_flags(const struct wined3d_palette *palette);
2261 void * __cdecl wined3d_palette_get_parent(const struct wined3d_palette *palette);
2262 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2263 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2264         DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2265
2266 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2267         WINED3DQUERYTYPE type, struct wined3d_query **query);
2268 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2269 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2270 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2271 WINED3DQUERYTYPE __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2272 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2273 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2274
2275 HRESULT __cdecl wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid);
2276 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2277         struct wined3d_resource_desc *desc);
2278 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2279 HRESULT __cdecl wined3d_resource_get_private_data(const struct wined3d_resource *resource,
2280         REFGUID guid, void *data, DWORD *data_size);
2281 HRESULT __cdecl wined3d_resource_set_private_data(struct wined3d_resource *resource,
2282         REFGUID guid, const void *data, DWORD data_size, DWORD flags);
2283
2284 HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource,
2285         void *parent, struct wined3d_rendertarget_view **rendertarget_view);
2286 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2287 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2288 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2289 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2290
2291 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code,
2292         const struct wined3d_shader_signature *output_signature, void *parent,
2293         const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2294 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code,
2295         const struct wined3d_shader_signature *output_signature, void *parent,
2296         const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2297 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code,
2298         const struct wined3d_shader_signature *output_signature, void *parent,
2299         const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2300 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2301 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2302         void *byte_code, UINT *byte_code_size);
2303 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2304 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2305 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2306         UINT start_idx, const float *src_data, UINT vector4f_count);
2307
2308 HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2309 HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2310 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2311         WINED3DSTATEBLOCKTYPE type, struct wined3d_stateblock **stateblock);
2312 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2313 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2314
2315 HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
2316         struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
2317         const WINEDDBLTFX *blt_fx, WINED3DTEXTUREFILTERTYPE filter);
2318 HRESULT __cdecl wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height,
2319         enum wined3d_format_id format_id, UINT level, DWORD usage, WINED3DPOOL pool,
2320         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type,
2321         DWORD flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface);
2322 ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
2323 HRESULT __cdecl wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags);
2324 HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags);
2325 HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags);
2326 HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
2327 struct wined3d_palette * __cdecl wined3d_surface_get_palette(const struct wined3d_surface *surface);
2328 void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
2329 DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
2330 DWORD __cdecl wined3d_surface_get_priority(const struct wined3d_surface *surface);
2331 HRESULT __cdecl wined3d_surface_get_render_target_data(struct wined3d_surface *surface,
2332         struct wined3d_surface *render_target);
2333 struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
2334 HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
2335 ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
2336 HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface);
2337 HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
2338         struct wined3d_mapped_rect *mapped_rect, const RECT *rect, DWORD flags);
2339 void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
2340 HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
2341 HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
2342 HRESULT __cdecl wined3d_surface_set_color_key(struct wined3d_surface *surface,
2343         DWORD flags, const struct wined3d_color_key *color_key);
2344 HRESULT __cdecl wined3d_surface_set_format(struct wined3d_surface *surface, enum wined3d_format_id format_id);
2345 HRESULT __cdecl wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem);
2346 HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
2347 HRESULT __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette);
2348 DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority);
2349 HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
2350 HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
2351         struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
2352 HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
2353         DWORD flags, struct wined3d_surface *ref);
2354
2355 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
2356         struct wined3d_swapchain_desc *desc, WINED3DSURFTYPE surface_type, void *parent,
2357         const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2358 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2359 HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2360         UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
2361 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2362 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2363         struct wined3d_display_mode *mode);
2364 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2365         struct wined3d_surface *dst_surface);
2366 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2367         struct wined3d_gamma_ramp *ramp);
2368 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2369 HRESULT __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2370         struct wined3d_swapchain_desc *desc);
2371 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2372         struct wined3d_raster_status *raster_status);
2373 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2374 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2375         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2376         const RGNDATA *dirty_region, DWORD flags);
2377 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2378         DWORD flags, const struct wined3d_gamma_ramp *ramp);
2379 HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2380
2381 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2382         UINT layer, const struct wined3d_box *dirty_region);
2383 HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height,
2384         UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2385         const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2386 HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2387         UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2388         const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2389 HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length,
2390         UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2391         const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2392 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2393 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2394 WINED3DTEXTUREFILTERTYPE __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2395 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2396 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2397 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2398 DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture);
2399 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2400 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
2401         UINT sub_resource_idx);
2402 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2403 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2404 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2405         WINED3DTEXTUREFILTERTYPE filter_type);
2406 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2407 DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
2408
2409 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2410         const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2411         const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2412 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2413         DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2414         struct wined3d_vertex_declaration **declaration);
2415 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2416 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2417 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2418
2419 HRESULT __cdecl wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2420         DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2421         const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume);
2422 ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
2423 struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
2424 void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
2425 DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
2426 struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
2427 ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
2428 HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
2429         struct wined3d_mapped_box *mapped_box, const struct wined3d_box *box, DWORD flags);
2430 void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
2431 DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority);
2432 HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
2433
2434 #endif /* __WINE_WINED3D_H */