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[wine] / dlls / ddraw / ddraw.c
1 /*
2  * Copyright 1997-2000 Marcus Meissner
3  * Copyright 1998-2000 Lionel Ulmer
4  * Copyright 2000-2001 TransGaming Technologies Inc.
5  * Copyright 2006 Stefan Dösinger
6  * Copyright 2008 Denver Gingerich
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include "ddraw_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
32 {
33     "display",
34     "DirectDraw HAL",
35     { { 0x00010001, 0x00010001 } },
36     0, 0, 0, 0,
37     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
39     0
40 };
41
42 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
43
44 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
45 {
46     ddraw_null_wined3d_object_destroyed,
47 };
48
49 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
50 {
51     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
52 }
53
54 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
55 {
56     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
57 }
58
59 static inline IDirectDrawImpl *impl_from_IDirectDraw3(IDirectDraw3 *iface)
60 {
61     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw3_iface);
62 }
63
64 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
65 {
66     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
67 }
68
69 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
70 {
71     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
72 }
73
74 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
75 {
76     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
77 }
78
79 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
80 {
81     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
82 }
83
84 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
85 {
86     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
87 }
88
89 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
90 {
91     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
92 }
93
94 /*****************************************************************************
95  * IUnknown Methods
96  *****************************************************************************/
97
98 /*****************************************************************************
99  * IDirectDraw7::QueryInterface
100  *
101  * Queries different interfaces of the DirectDraw object. It can return
102  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
103  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
104  * method.
105  * The returned interface is AddRef()-ed before it's returned
106  *
107  * Used for version 1, 2, 4 and 7
108  *
109  * Params:
110  *  refiid: Interface ID asked for
111  *  obj: Used to return the interface pointer
112  *
113  * Returns:
114  *  S_OK if an interface was found
115  *  E_NOINTERFACE if the requested interface wasn't found
116  *
117  *****************************************************************************/
118 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
119 {
120     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
121
122     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
123
124     /* Can change surface impl type */
125     EnterCriticalSection(&ddraw_cs);
126
127     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
128     *obj = NULL;
129
130     if(!refiid)
131     {
132         LeaveCriticalSection(&ddraw_cs);
133         return DDERR_INVALIDPARAMS;
134     }
135
136     /* Check DirectDraw Interfaces */
137     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
138          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
139     {
140         *obj = This;
141         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
142     }
143     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
144     {
145         *obj = &This->IDirectDraw4_iface;
146         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
147     }
148     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
149     {
150         /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
151         WARN("IDirectDraw3 is not valid in ddraw.dll\n");
152         *obj = NULL;
153         LeaveCriticalSection(&ddraw_cs);
154         return E_NOINTERFACE;
155     }
156     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
157     {
158         *obj = &This->IDirectDraw2_iface;
159         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
160     }
161     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
162     {
163         *obj = &This->IDirectDraw_iface;
164         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
165     }
166
167     /* Direct3D
168      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
169      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
170      * who had this idea and why. The older interfaces can query and IDirect3D version
171      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
172      * and messy to implement with the common creation function, so it has been left out here.
173      */
174     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
175               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
176               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
177               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
178     {
179         /* Check the surface implementation */
180         if(This->ImplType == SURFACE_UNKNOWN)
181         {
182             /* Apps may create the IDirect3D Interface before the primary surface.
183              * set the surface implementation */
184             This->ImplType = SURFACE_OPENGL;
185             TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
186         }
187         else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
188         {
189             ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
190             ERR(" (%p) You may want to contact wine-devel for help\n", This);
191             /* Should I assert(0) here??? */
192         }
193         else if(This->ImplType != SURFACE_OPENGL)
194         {
195             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
196             /* Do not abort here, only reject 3D Device creation */
197         }
198
199         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
200         {
201             This->d3dversion = 1;
202             *obj = &This->IDirect3D_iface;
203             TRACE(" returning Direct3D interface at %p.\n", *obj);
204         }
205         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
206         {
207             This->d3dversion = 2;
208             *obj = &This->IDirect3D2_iface;
209             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
210         }
211         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
212         {
213             This->d3dversion = 3;
214             *obj = &This->IDirect3D3_iface;
215             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
216         }
217         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
218         {
219             This->d3dversion = 7;
220             *obj = &This->IDirect3D7_iface;
221             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
222         }
223     }
224     else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
225     {
226         *obj = &This->device_parent_vtbl;
227     }
228
229     /* Unknown interface */
230     else
231     {
232         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
233         LeaveCriticalSection(&ddraw_cs);
234         return E_NOINTERFACE;
235     }
236
237     IUnknown_AddRef( (IUnknown *) *obj );
238     LeaveCriticalSection(&ddraw_cs);
239     return S_OK;
240 }
241
242 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
243 {
244     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
245
246     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
247
248     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
249 }
250
251 static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object)
252 {
253     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
254
255     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
256
257     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
258 }
259
260 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
261 {
262     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
263
264     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
265
266     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
267 }
268
269 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
270 {
271     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
272
273     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
274
275     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
276 }
277
278 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
279 {
280     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
281
282     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
283
284     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
285 }
286
287 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
288 {
289     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
290
291     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
292
293     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
294 }
295
296 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
297 {
298     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
299
300     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
301
302     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
303 }
304
305 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
306 {
307     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
308
309     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
310
311     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
312 }
313
314 /*****************************************************************************
315  * IDirectDraw7::AddRef
316  *
317  * Increases the interfaces refcount, basically
318  *
319  * DDraw refcounting is a bit tricky. The different DirectDraw interface
320  * versions have individual refcounts, but the IDirect3D interfaces do not.
321  * All interfaces are from one object, that means calling QueryInterface on an
322  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
323  * IDirectDrawImpl object.
324  *
325  * That means all AddRef and Release implementations of IDirectDrawX work
326  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
327  * except of IDirect3D7 which thunks to IDirectDraw7
328  *
329  * Returns: The new refcount
330  *
331  *****************************************************************************/
332 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
333 {
334     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
335     ULONG ref = InterlockedIncrement(&This->ref7);
336
337     TRACE("%p increasing refcount to %u.\n", This, ref);
338
339     if(ref == 1) InterlockedIncrement(&This->numIfaces);
340
341     return ref;
342 }
343
344 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
345 {
346     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
347     ULONG ref = InterlockedIncrement(&This->ref4);
348
349     TRACE("%p increasing refcount to %u.\n", This, ref);
350
351     if (ref == 1) InterlockedIncrement(&This->numIfaces);
352
353     return ref;
354 }
355
356 static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface)
357 {
358     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
359     ULONG ref = InterlockedIncrement(&This->ref3);
360
361     TRACE("%p increasing refcount to %u.\n", This, ref);
362
363     if (ref == 1) InterlockedIncrement(&This->numIfaces);
364
365     return ref;
366 }
367
368 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
369 {
370     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
371     ULONG ref = InterlockedIncrement(&This->ref2);
372
373     TRACE("%p increasing refcount to %u.\n", This, ref);
374
375     if (ref == 1) InterlockedIncrement(&This->numIfaces);
376
377     return ref;
378 }
379
380 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
381 {
382     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
383     ULONG ref = InterlockedIncrement(&This->ref1);
384
385     TRACE("%p increasing refcount to %u.\n", This, ref);
386
387     if (ref == 1) InterlockedIncrement(&This->numIfaces);
388
389     return ref;
390 }
391
392 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
393 {
394     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
395
396     TRACE("iface %p.\n", iface);
397
398     return ddraw7_AddRef(&This->IDirectDraw7_iface);
399 }
400
401 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
402 {
403     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
404
405     TRACE("iface %p.\n", iface);
406
407     return ddraw1_AddRef(&This->IDirectDraw_iface);
408 }
409
410 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
411 {
412     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
413
414     TRACE("iface %p.\n", iface);
415
416     return ddraw1_AddRef(&This->IDirectDraw_iface);
417 }
418
419 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
420 {
421     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
422
423     TRACE("iface %p.\n", iface);
424
425     return ddraw1_AddRef(&This->IDirectDraw_iface);
426 }
427
428 /*****************************************************************************
429  * ddraw_destroy
430  *
431  * Destroys a ddraw object if all refcounts are 0. This is to share code
432  * between the IDirectDrawX::Release functions
433  *
434  * Params:
435  *  This: DirectDraw object to destroy
436  *
437  *****************************************************************************/
438 static void ddraw_destroy(IDirectDrawImpl *This)
439 {
440     IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
441     IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
442
443     /* Destroy the device window if we created one */
444     if(This->devicewindow != 0)
445     {
446         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
447         DestroyWindow(This->devicewindow);
448         This->devicewindow = 0;
449     }
450
451     EnterCriticalSection(&ddraw_cs);
452     list_remove(&This->ddraw_list_entry);
453     LeaveCriticalSection(&ddraw_cs);
454
455     /* Release the attached WineD3D stuff */
456     IWineD3DDevice_Release(This->wineD3DDevice);
457     wined3d_decref(This->wineD3D);
458
459     /* Now free the object */
460     HeapFree(GetProcessHeap(), 0, This);
461 }
462
463 /*****************************************************************************
464  * IDirectDraw7::Release
465  *
466  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
467  *
468  * Returns: The new refcount
469  *****************************************************************************/
470 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
471 {
472     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
473     ULONG ref = InterlockedDecrement(&This->ref7);
474
475     TRACE("%p decreasing refcount to %u.\n", This, ref);
476
477     if (!ref && !InterlockedDecrement(&This->numIfaces))
478         ddraw_destroy(This);
479
480     return ref;
481 }
482
483 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
484 {
485     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
486     ULONG ref = InterlockedDecrement(&This->ref4);
487
488     TRACE("%p decreasing refcount to %u.\n", This, ref);
489
490     if (!ref && !InterlockedDecrement(&This->numIfaces))
491         ddraw_destroy(This);
492
493     return ref;
494 }
495
496 static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface)
497 {
498     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
499     ULONG ref = InterlockedDecrement(&This->ref3);
500
501     TRACE("%p decreasing refcount to %u.\n", This, ref);
502
503     if (!ref && !InterlockedDecrement(&This->numIfaces))
504         ddraw_destroy(This);
505
506     return ref;
507 }
508
509 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
510 {
511     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
512     ULONG ref = InterlockedDecrement(&This->ref2);
513
514     TRACE("%p decreasing refcount to %u.\n", This, ref);
515
516     if (!ref && !InterlockedDecrement(&This->numIfaces))
517         ddraw_destroy(This);
518
519     return ref;
520 }
521
522 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
523 {
524     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
525     ULONG ref = InterlockedDecrement(&This->ref1);
526
527     TRACE("%p decreasing refcount to %u.\n", This, ref);
528
529     if (!ref && !InterlockedDecrement(&This->numIfaces))
530         ddraw_destroy(This);
531
532     return ref;
533 }
534
535 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
536 {
537     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
538
539     TRACE("iface %p.\n", iface);
540
541     return ddraw7_Release(&This->IDirectDraw7_iface);
542 }
543
544 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
545 {
546     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
547
548     TRACE("iface %p.\n", iface);
549
550     return ddraw1_Release(&This->IDirectDraw_iface);
551 }
552
553 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
554 {
555     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
556
557     TRACE("iface %p.\n", iface);
558
559     return ddraw1_Release(&This->IDirectDraw_iface);
560 }
561
562 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
563 {
564     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
565
566     TRACE("iface %p.\n", iface);
567
568     return ddraw1_Release(&This->IDirectDraw_iface);
569 }
570
571 /*****************************************************************************
572  * IDirectDraw methods
573  *****************************************************************************/
574
575 /*****************************************************************************
576  * IDirectDraw7::SetCooperativeLevel
577  *
578  * Sets the cooperative level for the DirectDraw object, and the window
579  * assigned to it. The cooperative level determines the general behavior
580  * of the DirectDraw application
581  *
582  * Warning: This is quite tricky, as it's not really documented which
583  * cooperative levels can be combined with each other. If a game fails
584  * after this function, try to check the cooperative levels passed on
585  * Windows, and if it returns something different.
586  *
587  * If you think that this function caused the failure because it writes a
588  * fixme, be sure to run again with a +ddraw trace.
589  *
590  * What is known about cooperative levels (See the ddraw modes test):
591  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
592  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
593  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
594  * DDSCL_FULLSCREEN can be activated
595  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
596  *
597  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
598  *                DDSCL_SETFOCUSWINDOW (partially),
599  *                DDSCL_MULTITHREADED (work in progress)
600  *
601  * Unhandled flags, which should be implemented
602  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
603  *  expect any difference to a normal window for wine)
604  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
605  *  rendering (Possible test case: Half-Life)
606  *
607  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
608  *
609  * These don't seem very important for wine:
610  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
611  *
612  * Returns:
613  *  DD_OK if the cooperative level was set successfully
614  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
615  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
616  *   (Probably others too, have to investigate)
617  *
618  *****************************************************************************/
619 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
620 {
621     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
622     HWND window;
623
624     TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
625     DDRAW_dump_cooperativelevel(cooplevel);
626
627     EnterCriticalSection(&ddraw_cs);
628
629     /* Get the old window */
630     window = This->dest_window;
631
632     /* Tests suggest that we need one of them: */
633     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
634                       DDSCL_NORMAL         |
635                       DDSCL_EXCLUSIVE      )))
636     {
637         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
638         LeaveCriticalSection(&ddraw_cs);
639         return DDERR_INVALIDPARAMS;
640     }
641
642     /* Handle those levels first which set various hwnds */
643     if(cooplevel & DDSCL_SETFOCUSWINDOW)
644     {
645         /* This isn't compatible with a lot of flags */
646         if(cooplevel & ( DDSCL_MULTITHREADED      |
647                          DDSCL_CREATEDEVICEWINDOW |
648                          DDSCL_FPUSETUP           |
649                          DDSCL_FPUPRESERVE        |
650                          DDSCL_ALLOWREBOOT        |
651                          DDSCL_ALLOWMODEX         |
652                          DDSCL_SETDEVICEWINDOW    |
653                          DDSCL_NORMAL             |
654                          DDSCL_EXCLUSIVE          |
655                          DDSCL_FULLSCREEN         ) )
656         {
657             TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
658             LeaveCriticalSection(&ddraw_cs);
659             return DDERR_INVALIDPARAMS;
660         }
661
662         if( (This->cooperative_level & DDSCL_EXCLUSIVE) && window )
663         {
664             TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
665             LeaveCriticalSection(&ddraw_cs);
666             return DDERR_HWNDALREADYSET;
667         }
668
669         This->focuswindow = hwnd;
670         /* Won't use the hwnd param for anything else */
671         hwnd = NULL;
672
673         /* Use the focus window for drawing too */
674         This->dest_window = This->focuswindow;
675
676         /* Destroy the device window, if we have one */
677         if(This->devicewindow)
678         {
679             DestroyWindow(This->devicewindow);
680             This->devicewindow = NULL;
681         }
682
683         LeaveCriticalSection(&ddraw_cs);
684         return DD_OK;
685     }
686
687     if(cooplevel & DDSCL_EXCLUSIVE)
688     {
689         if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
690         {
691             TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
692             LeaveCriticalSection(&ddraw_cs);
693             return DDERR_INVALIDPARAMS;
694         }
695     }
696     else if( !(cooplevel & DDSCL_NORMAL) )
697     {
698         TRACE("(%p) SetCooperativeLevel needs at least SetFocusWindow or Exclusive or Normal mode\n", This);
699         LeaveCriticalSection(&ddraw_cs);
700         return DDERR_INVALIDPARAMS;
701     }
702
703     if ((This->cooperative_level & DDSCL_EXCLUSIVE)
704             && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
705         IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
706
707     if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
708     {
709         if (This->cooperative_level & DDSCL_FULLSCREEN)
710         {
711             IWineD3DDevice_RestoreFullscreenWindow(This->wineD3DDevice, window);
712         }
713         if (cooplevel & DDSCL_FULLSCREEN)
714         {
715             WINED3DDISPLAYMODE display_mode;
716
717             wined3d_get_adapter_display_mode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
718             IWineD3DDevice_SetupFullscreenWindow(This->wineD3DDevice, hwnd, display_mode.Width, display_mode.Height);
719         }
720     }
721
722     if ((cooplevel & DDSCL_EXCLUSIVE)
723             && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
724     {
725         HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
726         if (FAILED(hr))
727         {
728             ERR("Failed to acquire focus window, hr %#x.\n", hr);
729             LeaveCriticalSection(&ddraw_cs);
730             return hr;
731         }
732     }
733
734     /* Don't override focus windows or private device windows */
735     if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
736         This->dest_window = hwnd;
737
738     if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
739     {
740         /* Don't create a device window if a focus window is set */
741         if( !(This->focuswindow) )
742         {
743             HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
744                     WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
745                     NULL, NULL, NULL, NULL);
746             if (!devicewindow)
747             {
748                 ERR("Failed to create window, last error %#x.\n", GetLastError());
749                 LeaveCriticalSection(&ddraw_cs);
750                 return E_FAIL;
751             }
752
753             ShowWindow(devicewindow, SW_SHOW);   /* Just to be sure */
754             TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
755
756             This->devicewindow = devicewindow;
757             This->dest_window = devicewindow;
758         }
759     }
760
761     if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
762     {
763         /* Enable thread safety in wined3d */
764         IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
765     }
766
767     /* Unhandled flags */
768     if(cooplevel & DDSCL_ALLOWREBOOT)
769         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
770     if(cooplevel & DDSCL_ALLOWMODEX)
771         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
772     if(cooplevel & DDSCL_FPUSETUP)
773         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
774
775     /* Store the cooperative_level */
776     This->cooperative_level = cooplevel;
777     TRACE("SetCooperativeLevel retuning DD_OK\n");
778     LeaveCriticalSection(&ddraw_cs);
779     return DD_OK;
780 }
781
782 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
783 {
784     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
785
786     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
787
788     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
789 }
790
791 static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags)
792 {
793     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
794
795     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
796
797     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
798 }
799
800 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
801 {
802     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
803
804     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
805
806     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
807 }
808
809 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
810 {
811     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
812
813     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
814
815     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
816 }
817
818 /*****************************************************************************
819  *
820  * Helper function for SetDisplayMode and RestoreDisplayMode
821  *
822  * Implements DirectDraw's SetDisplayMode, but ignores the value of
823  * ForceRefreshRate, since it is already handled by
824  * ddraw7_SetDisplayMode.  RestoreDisplayMode can use this function
825  * without worrying that ForceRefreshRate will override the refresh rate.  For
826  * argument and return value documentation, see
827  * ddraw7_SetDisplayMode.
828  *
829  *****************************************************************************/
830 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
831         DWORD BPP, DWORD RefreshRate, DWORD Flags)
832 {
833     WINED3DDISPLAYMODE Mode;
834     HRESULT hr;
835
836     TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
837             Height, BPP, RefreshRate, Flags);
838
839     EnterCriticalSection(&ddraw_cs);
840     if( !Width || !Height )
841     {
842         ERR("Width %u, Height %u, what to do?\n", Width, Height);
843         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
844         LeaveCriticalSection(&ddraw_cs);
845         return DD_OK;
846     }
847
848     /* Check the exclusive mode
849     if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
850         return DDERR_NOEXCLUSIVEMODE;
851      * This is WRONG. Don't know if the SDK is completely
852      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
853      * is returned, but Half-Life 1.1.1.1 (Steam version)
854      * depends on this
855      */
856
857     Mode.Width = Width;
858     Mode.Height = Height;
859     Mode.RefreshRate = RefreshRate;
860     switch(BPP)
861     {
862         case 8:  Mode.Format = WINED3DFMT_P8_UINT;          break;
863         case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;   break;
864         case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM;     break;
865         case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM;     break;
866         case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;   break;
867     }
868
869     /* TODO: The possible return values from msdn suggest that
870      * the screen mode can't be changed if a surface is locked
871      * or some drawing is in progress
872      */
873
874     /* TODO: Lose the primary surface */
875     hr = IWineD3DDevice_SetDisplayMode(ddraw->wineD3DDevice, 0, &Mode);
876     IWineD3DDevice_RestoreFullscreenWindow(ddraw->wineD3DDevice, ddraw->dest_window);
877     IWineD3DDevice_SetupFullscreenWindow(ddraw->wineD3DDevice, ddraw->dest_window, Width, Height);
878     LeaveCriticalSection(&ddraw_cs);
879     switch(hr)
880     {
881         case WINED3DERR_NOTAVAILABLE:       return DDERR_UNSUPPORTED;
882         default:                            return hr;
883     }
884 }
885
886 /*****************************************************************************
887  * IDirectDraw7::SetDisplayMode
888  *
889  * Sets the display screen resolution, color depth and refresh frequency
890  * when in fullscreen mode (in theory).
891  * Possible return values listed in the SDK suggest that this method fails
892  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
893  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
894  * It seems to be valid to pass 0 for With and Height, this has to be tested
895  * It could mean that the current video mode should be left as-is. (But why
896  * call it then?)
897  *
898  * Params:
899  *  Height, Width: Screen dimension
900  *  BPP: Color depth in Bits per pixel
901  *  Refreshrate: Screen refresh rate
902  *  Flags: Other stuff
903  *
904  * Returns
905  *  DD_OK on success
906  *
907  *****************************************************************************/
908 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
909         DWORD BPP, DWORD RefreshRate, DWORD Flags)
910 {
911     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
912
913     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
914             iface, Width, Height, BPP, RefreshRate, Flags);
915
916     if (force_refresh_rate != 0)
917     {
918         TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
919                 RefreshRate, force_refresh_rate);
920         RefreshRate = force_refresh_rate;
921     }
922
923     return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
924 }
925
926 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
927         DWORD bpp, DWORD refresh_rate, DWORD flags)
928 {
929     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
930
931     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
932             iface, width, height, bpp, refresh_rate, flags);
933
934     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
935 }
936
937 static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface, DWORD width, DWORD height,
938         DWORD bpp, DWORD refresh_rate, DWORD flags)
939 {
940     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
941
942     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
943             iface, width, height, bpp, refresh_rate, flags);
944
945     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
946 }
947
948 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
949         DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
950 {
951     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
952
953     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
954             iface, width, height, bpp, refresh_rate, flags);
955
956     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
957 }
958
959 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
960 {
961     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
962
963     TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
964
965     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
966 }
967
968 /*****************************************************************************
969  * IDirectDraw7::RestoreDisplayMode
970  *
971  * Restores the display mode to what it was at creation time. Basically.
972  *
973  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
974  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
975  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
976  *  -> DD_1 is released. The screen should be left at 1024x768x32.
977  *  -> DD_2 is released. The screen should be set to 1400x1050x32
978  * This case is unhandled right now, but Empire Earth does it this way.
979  * (But perhaps there is something in SetCooperativeLevel to prevent this)
980  *
981  * The msdn says that this method resets the display mode to what it was before
982  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
983  *
984  * Returns
985  *  DD_OK on success
986  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
987  *
988  *****************************************************************************/
989 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
990 {
991     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
992
993     TRACE("iface %p.\n", iface);
994
995     return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
996 }
997
998 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
999 {
1000     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1001
1002     TRACE("iface %p.\n", iface);
1003
1004     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1005 }
1006
1007 static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface)
1008 {
1009     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1010
1011     TRACE("iface %p.\n", iface);
1012
1013     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1014 }
1015
1016 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1017 {
1018     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1019
1020     TRACE("iface %p.\n", iface);
1021
1022     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1023 }
1024
1025 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1026 {
1027     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1028
1029     TRACE("iface %p.\n", iface);
1030
1031     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1032 }
1033
1034 /*****************************************************************************
1035  * IDirectDraw7::GetCaps
1036  *
1037  * Returns the drives capabilities
1038  *
1039  * Used for version 1, 2, 4 and 7
1040  *
1041  * Params:
1042  *  DriverCaps: Structure to write the Hardware accelerated caps to
1043  *  HelCaps: Structure to write the emulation caps to
1044  *
1045  * Returns
1046  *  This implementation returns DD_OK only
1047  *
1048  *****************************************************************************/
1049 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1050 {
1051     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1052     DDCAPS caps;
1053     WINED3DCAPS winecaps;
1054     HRESULT hr;
1055     DDSCAPS2 ddscaps = {0, 0, 0, 0};
1056
1057     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1058
1059     /* One structure must be != NULL */
1060     if( (!DriverCaps) && (!HELCaps) )
1061     {
1062         ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1063         return DDERR_INVALIDPARAMS;
1064     }
1065
1066     memset(&caps, 0, sizeof(caps));
1067     memset(&winecaps, 0, sizeof(winecaps));
1068     caps.dwSize = sizeof(caps);
1069     EnterCriticalSection(&ddraw_cs);
1070     hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
1071     if(FAILED(hr)) {
1072         WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1073         LeaveCriticalSection(&ddraw_cs);
1074         return hr;
1075     }
1076
1077     hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1078     LeaveCriticalSection(&ddraw_cs);
1079     if(FAILED(hr)) {
1080         WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1081         return hr;
1082     }
1083
1084     caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1085     caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1086     caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1087     caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1088     caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1089     caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1090     caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1091     caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1092     caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1093     caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1094     caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1095     caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1096     caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1097     caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1098     caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1099
1100     /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1101      * not to use it
1102      */
1103     if(DefaultSurfaceType == SURFACE_GDI) {
1104         caps.dwCaps &= ~DDCAPS_3D;
1105         caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1106     }
1107     if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1108         caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1109         caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1110     }
1111
1112     if(DriverCaps)
1113     {
1114         DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1115         if (TRACE_ON(ddraw))
1116         {
1117             TRACE("Driver Caps :\n");
1118             DDRAW_dump_DDCAPS(DriverCaps);
1119         }
1120
1121     }
1122     if(HELCaps)
1123     {
1124         DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1125         if (TRACE_ON(ddraw))
1126         {
1127             TRACE("HEL Caps :\n");
1128             DDRAW_dump_DDCAPS(HELCaps);
1129         }
1130     }
1131
1132     return DD_OK;
1133 }
1134
1135 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1136 {
1137     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1138
1139     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1140
1141     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1142 }
1143
1144 static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1145 {
1146     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1147
1148     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1149
1150     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1151 }
1152
1153 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1154 {
1155     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1156
1157     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1158
1159     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1160 }
1161
1162 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1163 {
1164     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1165
1166     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1167
1168     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1169 }
1170
1171 /*****************************************************************************
1172  * IDirectDraw7::Compact
1173  *
1174  * No idea what it does, MSDN says it's not implemented.
1175  *
1176  * Returns
1177  *  DD_OK, but this is unchecked
1178  *
1179  *****************************************************************************/
1180 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1181 {
1182     TRACE("iface %p.\n", iface);
1183
1184     return DD_OK;
1185 }
1186
1187 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1188 {
1189     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1190
1191     TRACE("iface %p.\n", iface);
1192
1193     return ddraw7_Compact(&This->IDirectDraw7_iface);
1194 }
1195
1196 static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface)
1197 {
1198     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1199
1200     TRACE("iface %p.\n", iface);
1201
1202     return ddraw7_Compact(&This->IDirectDraw7_iface);
1203 }
1204
1205 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1206 {
1207     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1208
1209     TRACE("iface %p.\n", iface);
1210
1211     return ddraw7_Compact(&This->IDirectDraw7_iface);
1212 }
1213
1214 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1215 {
1216     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1217
1218     TRACE("iface %p.\n", iface);
1219
1220     return ddraw7_Compact(&This->IDirectDraw7_iface);
1221 }
1222
1223 /*****************************************************************************
1224  * IDirectDraw7::GetDisplayMode
1225  *
1226  * Returns information about the current display mode
1227  *
1228  * Exists in Version 1, 2, 4 and 7
1229  *
1230  * Params:
1231  *  DDSD: Address of a surface description structure to write the info to
1232  *
1233  * Returns
1234  *  DD_OK
1235  *
1236  *****************************************************************************/
1237 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1238 {
1239     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1240     HRESULT hr;
1241     WINED3DDISPLAYMODE Mode;
1242     DWORD Size;
1243
1244     TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1245
1246     EnterCriticalSection(&ddraw_cs);
1247     /* This seems sane */
1248     if (!DDSD)
1249     {
1250         LeaveCriticalSection(&ddraw_cs);
1251         return DDERR_INVALIDPARAMS;
1252     }
1253
1254     /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1255      * so one method can be used for all versions (Hopefully)
1256      */
1257     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1258                                       0 /* swapchain 0 */,
1259                                       &Mode);
1260     if( hr != D3D_OK )
1261     {
1262         ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1263         LeaveCriticalSection(&ddraw_cs);
1264         return hr;
1265     }
1266
1267     Size = DDSD->dwSize;
1268     memset(DDSD, 0, Size);
1269
1270     DDSD->dwSize = Size;
1271     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1272     DDSD->dwWidth = Mode.Width;
1273     DDSD->dwHeight = Mode.Height;
1274     DDSD->u2.dwRefreshRate = 60;
1275     DDSD->ddsCaps.dwCaps = 0;
1276     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1277     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1278     DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1279
1280     if(TRACE_ON(ddraw))
1281     {
1282         TRACE("Returning surface desc :\n");
1283         DDRAW_dump_surface_desc(DDSD);
1284     }
1285
1286     LeaveCriticalSection(&ddraw_cs);
1287     return DD_OK;
1288 }
1289
1290 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1291 {
1292     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1293
1294     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1295
1296     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1297 }
1298
1299 static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc)
1300 {
1301     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1302
1303     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1304
1305     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1306 }
1307
1308 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1309 {
1310     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1311
1312     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1313
1314     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1315 }
1316
1317 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1318 {
1319     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1320
1321     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1322
1323     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1324 }
1325
1326 /*****************************************************************************
1327  * IDirectDraw7::GetFourCCCodes
1328  *
1329  * Returns an array of supported FourCC codes.
1330  *
1331  * Exists in Version 1, 2, 4 and 7
1332  *
1333  * Params:
1334  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1335  *            of enumerated codes
1336  *  Codes: Pointer to an array of DWORDs where the supported codes are written
1337  *         to
1338  *
1339  * Returns
1340  *  Always returns DD_OK, as it's a stub for now
1341  *
1342  *****************************************************************************/
1343 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1344 {
1345     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1346     static const enum wined3d_format_id formats[] =
1347     {
1348         WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1349         WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1350         WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1351     };
1352     DWORD count = 0, i, outsize;
1353     HRESULT hr;
1354     WINED3DDISPLAYMODE d3ddm;
1355     WINED3DSURFTYPE type = This->ImplType;
1356
1357     TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1358
1359     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1360                                   0 /* swapchain 0 */,
1361                                   &d3ddm);
1362
1363     outsize = NumCodes && Codes ? *NumCodes : 0;
1364
1365     if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
1366
1367     for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1368     {
1369         hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
1370                 d3ddm.Format, 0, WINED3DRTYPE_SURFACE, formats[i], type);
1371         if (SUCCEEDED(hr))
1372         {
1373             if (count < outsize)
1374                 Codes[count] = formats[i];
1375             ++count;
1376         }
1377     }
1378     if(NumCodes) {
1379         TRACE("Returning %u FourCC codes\n", count);
1380         *NumCodes = count;
1381     }
1382
1383     return DD_OK;
1384 }
1385
1386 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1387 {
1388     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1389
1390     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1391
1392     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1393 }
1394
1395 static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes)
1396 {
1397     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1398
1399     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1400
1401     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1402 }
1403
1404 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1405 {
1406     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1407
1408     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1409
1410     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1411 }
1412
1413 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1414 {
1415     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1416
1417     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1418
1419     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1420 }
1421
1422 /*****************************************************************************
1423  * IDirectDraw7::GetMonitorFrequency
1424  *
1425  * Returns the monitor's frequency
1426  *
1427  * Exists in Version 1, 2, 4 and 7
1428  *
1429  * Params:
1430  *  Freq: Pointer to a DWORD to write the frequency to
1431  *
1432  * Returns
1433  *  Always returns DD_OK
1434  *
1435  *****************************************************************************/
1436 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1437 {
1438     FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1439
1440     /* Ideally this should be in WineD3D, as it concerns the screen setup,
1441      * but for now this should make the games happy
1442      */
1443     *Freq = 60;
1444     return DD_OK;
1445 }
1446
1447 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1448 {
1449     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1450
1451     TRACE("iface %p, frequency %p.\n", iface, frequency);
1452
1453     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1454 }
1455
1456 static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency)
1457 {
1458     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1459
1460     TRACE("iface %p, frequency %p.\n", iface, frequency);
1461
1462     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1463 }
1464
1465 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1466 {
1467     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1468
1469     TRACE("iface %p, frequency %p.\n", iface, frequency);
1470
1471     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1472 }
1473
1474 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1475 {
1476     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1477
1478     TRACE("iface %p, frequency %p.\n", iface, frequency);
1479
1480     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1481 }
1482
1483 /*****************************************************************************
1484  * IDirectDraw7::GetVerticalBlankStatus
1485  *
1486  * Returns the Vertical blank status of the monitor. This should be in WineD3D
1487  * too basically, but as it's a semi stub, I didn't create a function there
1488  *
1489  * Params:
1490  *  status: Pointer to a BOOL to be filled with the vertical blank status
1491  *
1492  * Returns
1493  *  DD_OK on success
1494  *  DDERR_INVALIDPARAMS if status is NULL
1495  *
1496  *****************************************************************************/
1497 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1498 {
1499     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1500
1501     TRACE("iface %p, status %p.\n", iface, status);
1502
1503     /* This looks sane, the MSDN suggests it too */
1504     EnterCriticalSection(&ddraw_cs);
1505     if(!status)
1506     {
1507         LeaveCriticalSection(&ddraw_cs);
1508         return DDERR_INVALIDPARAMS;
1509     }
1510
1511     *status = This->fake_vblank;
1512     This->fake_vblank = !This->fake_vblank;
1513     LeaveCriticalSection(&ddraw_cs);
1514     return DD_OK;
1515 }
1516
1517 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1518 {
1519     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1520
1521     TRACE("iface %p, status %p.\n", iface, status);
1522
1523     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1524 }
1525
1526 static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status)
1527 {
1528     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1529
1530     TRACE("iface %p, status %p.\n", iface, status);
1531
1532     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1533 }
1534
1535 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1536 {
1537     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1538
1539     TRACE("iface %p, status %p.\n", iface, status);
1540
1541     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1542 }
1543
1544 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1545 {
1546     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1547
1548     TRACE("iface %p, status %p.\n", iface, status);
1549
1550     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1551 }
1552
1553 /*****************************************************************************
1554  * IDirectDraw7::GetAvailableVidMem
1555  *
1556  * Returns the total and free video memory
1557  *
1558  * Params:
1559  *  Caps: Specifies the memory type asked for
1560  *  total: Pointer to a DWORD to be filled with the total memory
1561  *  free: Pointer to a DWORD to be filled with the free memory
1562  *
1563  * Returns
1564  *  DD_OK on success
1565  *  DDERR_INVALIDPARAMS of free and total are NULL
1566  *
1567  *****************************************************************************/
1568 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1569         DWORD *free)
1570 {
1571     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1572
1573     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1574
1575     if(TRACE_ON(ddraw))
1576     {
1577         TRACE("(%p) Asked for memory with description: ", This);
1578         DDRAW_dump_DDSCAPS2(Caps);
1579     }
1580     EnterCriticalSection(&ddraw_cs);
1581
1582     /* Todo: System memory vs local video memory vs non-local video memory
1583      * The MSDN also mentions differences between texture memory and other
1584      * resources, but that's not important
1585      */
1586
1587     if( (!total) && (!free) )
1588     {
1589         LeaveCriticalSection(&ddraw_cs);
1590         return DDERR_INVALIDPARAMS;
1591     }
1592
1593     if(total) *total = This->total_vidmem;
1594     if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1595
1596     LeaveCriticalSection(&ddraw_cs);
1597     return DD_OK;
1598 }
1599
1600 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1601         DDSCAPS2 *caps, DWORD *total, DWORD *free)
1602 {
1603     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1604
1605     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1606
1607     return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1608 }
1609
1610 static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface, DDSCAPS *caps, DWORD *total,
1611         DWORD *free)
1612 {
1613     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1614     DDSCAPS2 caps2;
1615
1616     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1617
1618     DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1619     return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1620 }
1621
1622 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1623         DDSCAPS *caps, DWORD *total, DWORD *free)
1624 {
1625     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1626     DDSCAPS2 caps2;
1627
1628     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1629
1630     DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1631     return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1632 }
1633
1634 /*****************************************************************************
1635  * IDirectDraw7::Initialize
1636  *
1637  * Initializes a DirectDraw interface.
1638  *
1639  * Params:
1640  *  GUID: Interface identifier. Well, don't know what this is really good
1641  *   for
1642  *
1643  * Returns
1644  *  Returns DD_OK on the first call,
1645  *  DDERR_ALREADYINITIALIZED on repeated calls
1646  *
1647  *****************************************************************************/
1648 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid)
1649 {
1650     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1651
1652     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(Guid));
1653
1654     if(This->initialized)
1655     {
1656         return DDERR_ALREADYINITIALIZED;
1657     }
1658     else
1659     {
1660         return DD_OK;
1661     }
1662 }
1663
1664 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1665 {
1666     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1667
1668     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1669
1670     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1671 }
1672
1673 static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid)
1674 {
1675     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1676
1677     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1678
1679     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1680 }
1681
1682 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1683 {
1684     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1685
1686     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1687
1688     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1689 }
1690
1691 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1692 {
1693     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1694
1695     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1696
1697     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1698 }
1699
1700 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1701 {
1702     TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1703
1704     return D3D_OK;
1705 }
1706
1707 /*****************************************************************************
1708  * IDirectDraw7::FlipToGDISurface
1709  *
1710  * "Makes the surface that the GDI writes to the primary surface"
1711  * Looks like some windows specific thing we don't have to care about.
1712  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1713  * show error boxes ;)
1714  * Well, just return DD_OK.
1715  *
1716  * Returns:
1717  *  Always returns DD_OK
1718  *
1719  *****************************************************************************/
1720 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1721 {
1722     FIXME("iface %p stub!\n", iface);
1723
1724     return DD_OK;
1725 }
1726
1727 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1728 {
1729     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1730
1731     TRACE("iface %p.\n", iface);
1732
1733     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1734 }
1735
1736 static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface)
1737 {
1738     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1739
1740     TRACE("iface %p.\n", iface);
1741
1742     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1743 }
1744
1745 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1746 {
1747     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1748
1749     TRACE("iface %p.\n", iface);
1750
1751     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1752 }
1753
1754 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1755 {
1756     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1757
1758     TRACE("iface %p.\n", iface);
1759
1760     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1761 }
1762
1763 /*****************************************************************************
1764  * IDirectDraw7::WaitForVerticalBlank
1765  *
1766  * This method allows applications to get in sync with the vertical blank
1767  * interval.
1768  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1769  * redraw the screen, most likely because of this stub
1770  *
1771  * Parameters:
1772  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1773  *         or DDWAITVB_BLOCKEND
1774  *  h: Not used, according to MSDN
1775  *
1776  * Returns:
1777  *  Always returns DD_OK
1778  *
1779  *****************************************************************************/
1780 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1781 {
1782     static BOOL hide;
1783
1784     TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1785
1786     /* This function is called often, so print the fixme only once */
1787     if(!hide)
1788     {
1789         FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1790         hide = TRUE;
1791     }
1792
1793     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1794     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1795         return DDERR_UNSUPPORTED; /* unchecked */
1796
1797     return DD_OK;
1798 }
1799
1800 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1801 {
1802     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1803
1804     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1805
1806     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1807 }
1808
1809 static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event)
1810 {
1811     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1812
1813     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1814
1815     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1816 }
1817
1818 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1819 {
1820     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1821
1822     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1823
1824     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1825 }
1826
1827 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1828 {
1829     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1830
1831     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1832
1833     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1834 }
1835
1836 /*****************************************************************************
1837  * IDirectDraw7::GetScanLine
1838  *
1839  * Returns the scan line that is being drawn on the monitor
1840  *
1841  * Parameters:
1842  *  Scanline: Address to write the scan line value to
1843  *
1844  * Returns:
1845  *  Always returns DD_OK
1846  *
1847  *****************************************************************************/
1848 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1849 {
1850     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1851     static BOOL hide = FALSE;
1852     WINED3DDISPLAYMODE Mode;
1853
1854     TRACE("iface %p, line %p.\n", iface, Scanline);
1855
1856     /* This function is called often, so print the fixme only once */
1857     EnterCriticalSection(&ddraw_cs);
1858     if(!hide)
1859     {
1860         FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1861         hide = TRUE;
1862     }
1863
1864     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1865                                   0,
1866                                   &Mode);
1867
1868     /* Fake the line sweeping of the monitor */
1869     /* FIXME: We should synchronize with a source to keep the refresh rate */
1870     *Scanline = This->cur_scanline++;
1871     /* Assume 20 scan lines in the vertical blank */
1872     if (This->cur_scanline >= Mode.Height + 20)
1873         This->cur_scanline = 0;
1874
1875     LeaveCriticalSection(&ddraw_cs);
1876     return DD_OK;
1877 }
1878
1879 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1880 {
1881     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1882
1883     TRACE("iface %p, line %p.\n", iface, line);
1884
1885     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1886 }
1887
1888 static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line)
1889 {
1890     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1891
1892     TRACE("iface %p, line %p.\n", iface, line);
1893
1894     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1895 }
1896
1897 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1898 {
1899     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1900
1901     TRACE("iface %p, line %p.\n", iface, line);
1902
1903     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1904 }
1905
1906 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1907 {
1908     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1909
1910     TRACE("iface %p, line %p.\n", iface, line);
1911
1912     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1913 }
1914
1915 /*****************************************************************************
1916  * IDirectDraw7::TestCooperativeLevel
1917  *
1918  * Informs the application about the state of the video adapter, depending
1919  * on the cooperative level
1920  *
1921  * Returns:
1922  *  DD_OK if the device is in a sane state
1923  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1924  *  if the state is not correct(See below)
1925  *
1926  *****************************************************************************/
1927 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1928 {
1929     TRACE("iface %p.\n", iface);
1930
1931     return DD_OK;
1932 }
1933
1934 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1935 {
1936     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1937
1938     TRACE("iface %p.\n", iface);
1939
1940     return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
1941 }
1942
1943 /*****************************************************************************
1944  * IDirectDraw7::GetGDISurface
1945  *
1946  * Returns the surface that GDI is treating as the primary surface.
1947  * For Wine this is the front buffer
1948  *
1949  * Params:
1950  *  GDISurface: Address to write the surface pointer to
1951  *
1952  * Returns:
1953  *  DD_OK if the surface was found
1954  *  DDERR_NOTFOUND if the GDI surface wasn't found
1955  *
1956  *****************************************************************************/
1957 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1958 {
1959     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1960     IWineD3DSurface *Surf;
1961     IDirectDrawSurface7 *ddsurf;
1962     HRESULT hr;
1963     DDSCAPS2 ddsCaps;
1964
1965     TRACE("iface %p, surface %p.\n", iface, GDISurface);
1966
1967     /* Get the back buffer from the wineD3DDevice and search its
1968      * attached surfaces for the front buffer
1969      */
1970     EnterCriticalSection(&ddraw_cs);
1971     hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1972                                       0, /* SwapChain */
1973                                       0, /* first back buffer*/
1974                                       WINED3DBACKBUFFER_TYPE_MONO,
1975                                       &Surf);
1976
1977     if( (hr != D3D_OK) ||
1978         (!Surf) )
1979     {
1980         ERR("IWineD3DDevice::GetBackBuffer failed\n");
1981         LeaveCriticalSection(&ddraw_cs);
1982         return DDERR_NOTFOUND;
1983     }
1984
1985     ddsurf = IWineD3DSurface_GetParent(Surf);
1986     IWineD3DSurface_Release(Surf);
1987
1988     /* Find the front buffer */
1989     ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1990     hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1991                                                 &ddsCaps,
1992                                                 GDISurface);
1993     if(hr != DD_OK)
1994     {
1995         ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1996     }
1997
1998     /* The AddRef is OK this time */
1999     LeaveCriticalSection(&ddraw_cs);
2000     return hr;
2001 }
2002
2003 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2004 {
2005     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2006
2007     TRACE("iface %p, surface %p.\n", iface, surface);
2008
2009     return ddraw7_GetGDISurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 **)surface);
2010 }
2011
2012 static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface)
2013 {
2014     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2015     IDirectDrawSurface7 *surface7;
2016     HRESULT hr;
2017
2018     TRACE("iface %p, surface %p.\n", iface, surface);
2019
2020     hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2021     *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2022
2023     return hr;
2024 }
2025
2026 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2027 {
2028     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2029     IDirectDrawSurface7 *surface7;
2030     HRESULT hr;
2031
2032     TRACE("iface %p, surface %p.\n", iface, surface);
2033
2034     hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2035     *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2036
2037     return hr;
2038 }
2039
2040 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2041 {
2042     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2043     IDirectDrawSurface7 *surface7;
2044     HRESULT hr;
2045
2046     TRACE("iface %p, surface %p.\n", iface, surface);
2047
2048     hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2049     *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2050
2051     return hr;
2052 }
2053
2054 struct displaymodescallback_context
2055 {
2056     LPDDENUMMODESCALLBACK func;
2057     void *context;
2058 };
2059
2060 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2061 {
2062     struct displaymodescallback_context *cbcontext = context;
2063     DDSURFACEDESC desc;
2064
2065     memcpy(&desc, surface_desc, sizeof(desc));
2066     desc.dwSize = sizeof(desc);
2067
2068     return cbcontext->func(&desc, cbcontext->context);
2069 }
2070
2071 /*****************************************************************************
2072  * IDirectDraw7::EnumDisplayModes
2073  *
2074  * Enumerates the supported Display modes. The modes can be filtered with
2075  * the DDSD parameter.
2076  *
2077  * Params:
2078  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
2079  *  DDSD: Surface description to filter the modes
2080  *  Context: Pointer passed back to the callback function
2081  *  cb: Application-provided callback function
2082  *
2083  * Returns:
2084  *  DD_OK on success
2085  *  DDERR_INVALIDPARAMS if the callback wasn't set
2086  *
2087  *****************************************************************************/
2088 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2089         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2090 {
2091     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2092     unsigned int modenum, fmt;
2093     enum wined3d_format_id pixelformat = WINED3DFMT_UNKNOWN;
2094     WINED3DDISPLAYMODE mode;
2095     DDSURFACEDESC2 callback_sd;
2096     WINED3DDISPLAYMODE *enum_modes = NULL;
2097     unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2098
2099     static const enum wined3d_format_id checkFormatList[] =
2100     {
2101         WINED3DFMT_B8G8R8X8_UNORM,
2102         WINED3DFMT_B5G6R5_UNORM,
2103         WINED3DFMT_P8_UINT,
2104     };
2105
2106     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2107             iface, Flags, DDSD, Context, cb);
2108
2109     EnterCriticalSection(&ddraw_cs);
2110     /* This looks sane */
2111     if(!cb)
2112     {
2113         LeaveCriticalSection(&ddraw_cs);
2114         return DDERR_INVALIDPARAMS;
2115     }
2116
2117     if(DDSD)
2118     {
2119         if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
2120             pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
2121     }
2122
2123     if(!(Flags & DDEDM_REFRESHRATES))
2124     {
2125         enum_mode_array_size = 16;
2126         enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2127         if (!enum_modes)
2128         {
2129             ERR("Out of memory\n");
2130             LeaveCriticalSection(&ddraw_cs);
2131             return DDERR_OUTOFMEMORY;
2132         }
2133     }
2134
2135     for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2136     {
2137         if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
2138         {
2139             continue;
2140         }
2141
2142         modenum = 0;
2143         while (wined3d_enum_adapter_modes(This->wineD3D, WINED3DADAPTER_DEFAULT,
2144                 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2145         {
2146             if(DDSD)
2147             {
2148                 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
2149                 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
2150             }
2151
2152             if(!(Flags & DDEDM_REFRESHRATES))
2153             {
2154                 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2155                  * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2156                  * to be reduced to a single unique result in such case.
2157                  */
2158                 BOOL found = FALSE;
2159                 unsigned i;
2160
2161                 for (i = 0; i < enum_mode_count; i++)
2162                 {
2163                     if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
2164                        enum_modes[i].Format == mode.Format)
2165                     {
2166                         found = TRUE;
2167                         break;
2168                     }
2169                 }
2170
2171                 if(found) continue;
2172             }
2173
2174             memset(&callback_sd, 0, sizeof(callback_sd));
2175             callback_sd.dwSize = sizeof(callback_sd);
2176             callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2177
2178             callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
2179             if(Flags & DDEDM_REFRESHRATES)
2180             {
2181                 callback_sd.dwFlags |= DDSD_REFRESHRATE;
2182                 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2183             }
2184
2185             callback_sd.dwWidth = mode.Width;
2186             callback_sd.dwHeight = mode.Height;
2187
2188             PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
2189
2190             /* Calc pitch and DWORD align like MSDN says */
2191             callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2192             callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2193
2194             TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2195               callback_sd.u2.dwRefreshRate);
2196
2197             if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2198             {
2199                 TRACE("Application asked to terminate the enumeration\n");
2200                 HeapFree(GetProcessHeap(), 0, enum_modes);
2201                 LeaveCriticalSection(&ddraw_cs);
2202                 return DD_OK;
2203             }
2204
2205             if(!(Flags & DDEDM_REFRESHRATES))
2206             {
2207                 if (enum_mode_count == enum_mode_array_size)
2208                 {
2209                     WINED3DDISPLAYMODE *new_enum_modes;
2210
2211                     enum_mode_array_size *= 2;
2212                     new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2213
2214                     if (!new_enum_modes)
2215                     {
2216                         ERR("Out of memory\n");
2217                         HeapFree(GetProcessHeap(), 0, enum_modes);
2218                         LeaveCriticalSection(&ddraw_cs);
2219                         return DDERR_OUTOFMEMORY;
2220                     }
2221
2222                     enum_modes = new_enum_modes;
2223                 }
2224
2225                 enum_modes[enum_mode_count++] = mode;
2226             }
2227         }
2228     }
2229
2230     TRACE("End of enumeration\n");
2231     HeapFree(GetProcessHeap(), 0, enum_modes);
2232     LeaveCriticalSection(&ddraw_cs);
2233     return DD_OK;
2234 }
2235
2236 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2237         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2238 {
2239     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2240
2241     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2242             iface, flags, surface_desc, context, callback);
2243
2244     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2245 }
2246
2247 static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags,
2248         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2249 {
2250     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2251     struct displaymodescallback_context cbcontext;
2252
2253     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2254             iface, flags, surface_desc, context, callback);
2255
2256     cbcontext.func = callback;
2257     cbcontext.context = context;
2258
2259     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2260             &cbcontext, EnumDisplayModesCallbackThunk);
2261 }
2262
2263 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2264         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2265 {
2266     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2267     struct displaymodescallback_context cbcontext;
2268
2269     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2270             iface, flags, surface_desc, context, callback);
2271
2272     cbcontext.func = callback;
2273     cbcontext.context = context;
2274
2275     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2276             &cbcontext, EnumDisplayModesCallbackThunk);
2277 }
2278
2279 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2280         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2281 {
2282     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2283     struct displaymodescallback_context cbcontext;
2284
2285     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2286             iface, flags, surface_desc, context, callback);
2287
2288     cbcontext.func = callback;
2289     cbcontext.context = context;
2290
2291     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2292             &cbcontext, EnumDisplayModesCallbackThunk);
2293 }
2294
2295 /*****************************************************************************
2296  * IDirectDraw7::EvaluateMode
2297  *
2298  * Used with IDirectDraw7::StartModeTest to test video modes.
2299  * EvaluateMode is used to pass or fail a mode, and continue with the next
2300  * mode
2301  *
2302  * Params:
2303  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2304  *  Timeout: Returns the amount of seconds left before the mode would have
2305  *           been failed automatically
2306  *
2307  * Returns:
2308  *  This implementation always DD_OK, because it's a stub
2309  *
2310  *****************************************************************************/
2311 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2312 {
2313     FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2314
2315     /* When implementing this, implement it in WineD3D */
2316
2317     return DD_OK;
2318 }
2319
2320 /*****************************************************************************
2321  * IDirectDraw7::GetDeviceIdentifier
2322  *
2323  * Returns the device identifier, which gives information about the driver
2324  * Our device identifier is defined at the beginning of this file.
2325  *
2326  * Params:
2327  *  DDDI: Address for the returned structure
2328  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
2329  *
2330  * Returns:
2331  *  On success it returns DD_OK
2332  *  DDERR_INVALIDPARAMS if DDDI is NULL
2333  *
2334  *****************************************************************************/
2335 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2336         DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2337 {
2338     TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2339
2340     if(!DDDI)
2341         return DDERR_INVALIDPARAMS;
2342
2343     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2344      * host adapter, if there's a secondary 3D adapter. This doesn't apply
2345      * to any modern hardware, nor is it interesting for Wine, so ignore it.
2346      * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2347      * bytes too long. So only copy the relevant part of the structure
2348      */
2349
2350     memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2351     return DD_OK;
2352 }
2353
2354 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2355         DDDEVICEIDENTIFIER *identifier, DWORD flags)
2356 {
2357     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2358     DDDEVICEIDENTIFIER2 identifier2;
2359     HRESULT hr;
2360
2361     TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2362
2363     hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2364     DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2365
2366     return hr;
2367 }
2368
2369 /*****************************************************************************
2370  * IDirectDraw7::GetSurfaceFromDC
2371  *
2372  * Returns the Surface for a GDI device context handle.
2373  * Is this related to IDirectDrawSurface::GetDC ???
2374  *
2375  * Params:
2376  *  hdc: hdc to return the surface for
2377  *  Surface: Address to write the surface pointer to
2378  *
2379  * Returns:
2380  *  Always returns DD_OK because it's a stub
2381  *
2382  *****************************************************************************/
2383 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2384         IDirectDrawSurface7 **Surface)
2385 {
2386     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2387     IWineD3DSurface *wined3d_surface;
2388     HRESULT hr;
2389
2390     TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2391
2392     if (!Surface) return E_INVALIDARG;
2393
2394     hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface);
2395     if (FAILED(hr))
2396     {
2397         TRACE("No surface found for dc %p.\n", hdc);
2398         *Surface = NULL;
2399         return DDERR_NOTFOUND;
2400     }
2401
2402     *Surface = IWineD3DSurface_GetParent(wined3d_surface);
2403     IDirectDrawSurface7_AddRef(*Surface);
2404     TRACE("Returning surface %p.\n", Surface);
2405     return DD_OK;
2406 }
2407
2408 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2409         IDirectDrawSurface4 **surface)
2410 {
2411     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2412     IDirectDrawSurface7 *surface7;
2413     HRESULT hr;
2414
2415     TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2416
2417     if (!surface) return E_INVALIDARG;
2418
2419     hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2420     *surface = surface7 ? (IDirectDrawSurface4 *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2421
2422     return hr;
2423 }
2424
2425 static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc,
2426         IDirectDrawSurface **surface)
2427 {
2428     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2429
2430     TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2431
2432     return ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, (IDirectDrawSurface7 **)surface);
2433 }
2434
2435 /*****************************************************************************
2436  * IDirectDraw7::RestoreAllSurfaces
2437  *
2438  * Calls the restore method of all surfaces
2439  *
2440  * Params:
2441  *
2442  * Returns:
2443  *  Always returns DD_OK because it's a stub
2444  *
2445  *****************************************************************************/
2446 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2447 {
2448     FIXME("iface %p stub!\n", iface);
2449
2450     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2451      * get their parent and call their restore method. Do not implement
2452      * it in WineD3D, as restoring a surface means re-creating the
2453      * WineD3DDSurface
2454      */
2455     return DD_OK;
2456 }
2457
2458 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2459 {
2460     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2461
2462     TRACE("iface %p.\n", iface);
2463
2464     return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2465 }
2466
2467 /*****************************************************************************
2468  * IDirectDraw7::StartModeTest
2469  *
2470  * Tests the specified video modes to update the system registry with
2471  * refresh rate information. StartModeTest starts the mode test,
2472  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2473  * isn't called within 15 seconds, the mode is failed automatically
2474  *
2475  * As refresh rates are handled by the X server, I don't think this
2476  * Method is important
2477  *
2478  * Params:
2479  *  Modes: An array of mode specifications
2480  *  NumModes: The number of modes in Modes
2481  *  Flags: Some flags...
2482  *
2483  * Returns:
2484  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2485  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
2486  *  otherwise DD_OK
2487  *
2488  *****************************************************************************/
2489 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2490 {
2491     FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2492             iface, Modes, NumModes, Flags);
2493
2494     /* This looks sane */
2495     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2496
2497     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2498      * As it is not, DDERR_TESTFINISHED is returned
2499      * (hopefully that's correct
2500      *
2501     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2502      * well, that value doesn't (yet) exist in the wine headers, so ignore it
2503      */
2504
2505     return DD_OK;
2506 }
2507
2508 /*****************************************************************************
2509  * ddraw_recreate_surfaces_cb
2510  *
2511  * Enumeration callback for ddraw_recreate_surface.
2512  * It re-recreates the WineD3DSurface. It's pretty straightforward
2513  *
2514  *****************************************************************************/
2515 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
2516 {
2517     IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
2518     struct wined3d_resource_desc wined3d_desc;
2519     struct wined3d_resource *wined3d_resource;
2520     IDirectDrawImpl *This = surfImpl->ddraw;
2521     struct wined3d_clipper *clipper = NULL;
2522     IWineD3DSurface *wineD3DSurface;
2523     IWineD3DSwapChain *swapchain;
2524     void *parent;
2525     HRESULT hr;
2526
2527     TRACE("surface %p, surface_desc %p, context %p.\n",
2528             surf, desc, Context);
2529
2530     /* For the enumeration */
2531     IDirectDrawSurface7_Release(surf);
2532
2533     if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
2534
2535     /* Get the objects */
2536     swapchain = surfImpl->wineD3DSwapChain;
2537     surfImpl->wineD3DSwapChain = NULL;
2538     wineD3DSurface = surfImpl->WineD3DSurface;
2539
2540     /* get the clipper */
2541     IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
2542
2543     /* Get the surface properties */
2544     wined3d_resource = IWineD3DSurface_GetResource(wineD3DSurface);
2545     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
2546
2547     parent = IWineD3DSurface_GetParent(wineD3DSurface);
2548     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, wined3d_desc.width, wined3d_desc.height,
2549             wined3d_desc.format, TRUE, FALSE, surfImpl->mipmap_level, wined3d_desc.usage, wined3d_desc.pool,
2550             wined3d_desc.multisample_type, wined3d_desc.multisample_quality, This->ImplType,
2551             parent, &ddraw_null_wined3d_parent_ops, &surfImpl->WineD3DSurface);
2552     if (FAILED(hr))
2553     {
2554         surfImpl->WineD3DSurface = wineD3DSurface;
2555         return hr;
2556     }
2557
2558     IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
2559
2560     /* TODO: Copy the surface content, except for render targets */
2561
2562     /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2563      * the swapchain
2564      */
2565     if(swapchain) {
2566         /* The backbuffers have the swapchain set as well, but the primary
2567          * owns it and destroys it
2568          */
2569         if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2570             IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2571         }
2572         surfImpl->isRenderTarget = FALSE;
2573     } else {
2574         if(IWineD3DSurface_Release(wineD3DSurface) == 0)
2575             TRACE("Surface released successful, next surface\n");
2576         else
2577             ERR("Something's still holding the old WineD3DSurface\n");
2578     }
2579
2580     surfImpl->ImplType = This->ImplType;
2581
2582     if (clipper)
2583         wined3d_clipper_decref(clipper);
2584
2585     return DDENUMRET_OK;
2586 }
2587
2588 /*****************************************************************************
2589  * ddraw_recreate_surfaces
2590  *
2591  * A function, that converts all wineD3DSurfaces to the new implementation type
2592  * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2593  * new WineD3DSurface, copies the content and releases the old surface
2594  *
2595  *****************************************************************************/
2596 static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
2597 {
2598     DDSURFACEDESC2 desc;
2599     TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
2600
2601     if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
2602     {
2603         /* Should happen almost never */
2604         FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
2605         /* Shutdown d3d */
2606         IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2607     }
2608     /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2609
2610     memset(&desc, 0, sizeof(desc));
2611     desc.dwSize = sizeof(desc);
2612
2613     return IDirectDraw7_EnumSurfaces(&This->IDirectDraw7_iface, 0, &desc, This,
2614             ddraw_recreate_surfaces_cb);
2615 }
2616
2617 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
2618 {
2619     TRACE("swapchain %p.\n", swapchain);
2620
2621     return IWineD3DSwapChain_Release(swapchain);
2622 }
2623
2624 /*****************************************************************************
2625  * ddraw_create_surface
2626  *
2627  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2628  * with the passed parameters.
2629  *
2630  * Params:
2631  *  DDSD: Description of the surface to create
2632  *  Surf: Address to store the interface pointer at
2633  *
2634  * Returns:
2635  *  DD_OK on success
2636  *
2637  *****************************************************************************/
2638 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2639         IDirectDrawSurfaceImpl **ppSurf, UINT level)
2640 {
2641     WINED3DSURFTYPE ImplType = This->ImplType;
2642     HRESULT hr;
2643
2644     TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2645             This, pDDSD, ppSurf, level);
2646
2647     if (TRACE_ON(ddraw))
2648     {
2649         TRACE(" (%p) Requesting surface desc :\n", This);
2650         DDRAW_dump_surface_desc(pDDSD);
2651     }
2652
2653     /* Select the surface type, if it wasn't choosen yet */
2654     if(ImplType == SURFACE_UNKNOWN)
2655     {
2656         /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2657         if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2658         {
2659             TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
2660             ImplType = SURFACE_OPENGL;
2661         }
2662
2663         /* Otherwise use GDI surfaces for now */
2664         else
2665         {
2666             TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
2667             ImplType = SURFACE_GDI;
2668         }
2669
2670         /* Policy if all surface implementations are available:
2671          * First, check if a default type was set with winecfg. If not,
2672          * try Xrender surfaces, and use them if they work. Next, check if
2673          * accelerated OpenGL is available, and use GL surfaces in this
2674          * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2675          * was created, always use OpenGL surfaces.
2676          *
2677          * (Note: Xrender surfaces are not implemented for now, the
2678          * unaccelerated implementation uses GDI to render in Software)
2679          */
2680
2681         /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2682          * be re-created. This could be done with IDirectDrawSurface7::Restore
2683          */
2684         This->ImplType = ImplType;
2685     }
2686     else
2687     {
2688         if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2689                 && (This->ImplType != SURFACE_OPENGL)
2690                 && DefaultSurfaceType == SURFACE_UNKNOWN)
2691         {
2692             /* We have to change to OpenGL,
2693              * and re-create all WineD3DSurfaces
2694              */
2695             ImplType = SURFACE_OPENGL;
2696             This->ImplType = ImplType;
2697             TRACE("(%p) Re-creating all surfaces\n", This);
2698             ddraw_recreate_surfaces(This);
2699             TRACE("(%p) Done recreating all surfaces\n", This);
2700         }
2701         else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2702         {
2703             WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2704             /* Do not fail surface creation, only fail 3D device creation */
2705         }
2706     }
2707
2708     /* Create the Surface object */
2709     *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2710     if(!*ppSurf)
2711     {
2712         ERR("(%p) Error allocating memory for a surface\n", This);
2713         return DDERR_OUTOFVIDEOMEMORY;
2714     }
2715
2716     hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, ImplType);
2717     if (FAILED(hr))
2718     {
2719         WARN("Failed to initialize surface, hr %#x.\n", hr);
2720         HeapFree(GetProcessHeap(), 0, *ppSurf);
2721         return hr;
2722     }
2723
2724     /* Increase the surface counter, and attach the surface */
2725     InterlockedIncrement(&This->surfaces);
2726     list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2727
2728     TRACE("Created surface %p.\n", *ppSurf);
2729
2730     return DD_OK;
2731 }
2732 /*****************************************************************************
2733  * CreateAdditionalSurfaces
2734  *
2735  * Creates a new mipmap chain.
2736  *
2737  * Params:
2738  *  root: Root surface to attach the newly created chain to
2739  *  count: number of surfaces to create
2740  *  DDSD: Description of the surface. Intentionally not a pointer to avoid side
2741  *        effects on the caller
2742  *  CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2743  *                creates an additional surface without the mipmapping flags
2744  *
2745  *****************************************************************************/
2746 static HRESULT
2747 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2748                          IDirectDrawSurfaceImpl *root,
2749                          UINT count,
2750                          DDSURFACEDESC2 DDSD,
2751                          BOOL CubeFaceRoot)
2752 {
2753     UINT i, j, level = 0;
2754     HRESULT hr;
2755     IDirectDrawSurfaceImpl *last = root;
2756
2757     for(i = 0; i < count; i++)
2758     {
2759         IDirectDrawSurfaceImpl *object2 = NULL;
2760
2761         /* increase the mipmap level, but only if a mipmap is created
2762          * In this case, also halve the size
2763          */
2764         if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2765         {
2766             level++;
2767             if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2768             if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2769             /* Set the mipmap sublevel flag according to msdn */
2770             DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2771         }
2772         else
2773         {
2774             DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2775         }
2776         CubeFaceRoot = FALSE;
2777
2778         hr = ddraw_create_surface(This, &DDSD, &object2, level);
2779         if(hr != DD_OK)
2780         {
2781             return hr;
2782         }
2783
2784         /* Add the new surface to the complex attachment array */
2785         for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2786         {
2787             if(last->complex_array[j]) continue;
2788             last->complex_array[j] = object2;
2789             break;
2790         }
2791         last = object2;
2792
2793         /* Remove the (possible) back buffer cap from the new surface description,
2794          * because only one surface in the flipping chain is a back buffer, one
2795          * is a front buffer, the others are just primary surfaces.
2796          */
2797         DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2798     }
2799     return DD_OK;
2800 }
2801
2802 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2803 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl *surface, UINT version)
2804 {
2805     unsigned int i;
2806
2807     TRACE("surface %p, version %u -> %u.\n", surface, surface->version, version);
2808
2809     surface->version = version;
2810     for (i = 0; i < MAX_COMPLEX_ATTACHED; ++i)
2811     {
2812         if (!surface->complex_array[i]) break;
2813         ddraw_set_surface_version(surface->complex_array[i], version);
2814     }
2815     while ((surface = surface->next_attached))
2816     {
2817         ddraw_set_surface_version(surface, version);
2818     }
2819 }
2820
2821 /*****************************************************************************
2822  * ddraw_attach_d3d_device
2823  *
2824  * Initializes the D3D capabilities of WineD3D
2825  *
2826  * Params:
2827  *  primary: The primary surface for D3D
2828  *
2829  * Returns
2830  *  DD_OK on success,
2831  *  DDERR_* otherwise
2832  *
2833  *****************************************************************************/
2834 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2835 {
2836     WINED3DPRESENT_PARAMETERS localParameters;
2837     HWND window = ddraw->dest_window;
2838     HRESULT hr;
2839
2840     TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2841
2842     if (!window || window == GetDesktopWindow())
2843     {
2844         window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2845                 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2846                 NULL, NULL, NULL, NULL);
2847         if (!window)
2848         {
2849             ERR("Failed to create window, last error %#x.\n", GetLastError());
2850             return E_FAIL;
2851         }
2852
2853         ShowWindow(window, SW_HIDE);   /* Just to be sure */
2854         WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2855     }
2856     else
2857     {
2858         TRACE("Using existing window %p for Direct3D rendering.\n", window);
2859     }
2860     ddraw->d3d_window = window;
2861
2862     /* Store the future Render Target surface */
2863     ddraw->d3d_target = primary;
2864
2865     /* Use the surface description for the device parameters, not the device
2866      * settings. The application might render to an offscreen surface. */
2867     localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2868     localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2869     localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2870     localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2871             ? primary->surface_desc.dwBackBufferCount : 0;
2872     localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2873     localParameters.MultiSampleQuality = 0;
2874     localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2875     localParameters.hDeviceWindow = window;
2876     localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2877     localParameters.EnableAutoDepthStencil = TRUE;
2878     localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2879     localParameters.Flags = 0;
2880     localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2881     localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2882     localParameters.AutoRestoreDisplayMode = FALSE;
2883
2884     /* Set this NOW, otherwise creating the depth stencil surface will cause a
2885      * recursive loop until ram or emulated video memory is full. */
2886     ddraw->d3d_initialized = TRUE;
2887     hr = IWineD3DDevice_Init3D(ddraw->wineD3DDevice, &localParameters);
2888     if (FAILED(hr))
2889     {
2890         ddraw->d3d_target = NULL;
2891         ddraw->d3d_initialized = FALSE;
2892         return hr;
2893     }
2894
2895     ddraw->declArraySize = 2;
2896     ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2897     if (!ddraw->decls)
2898     {
2899         ERR("Error allocating an array for the converted vertex decls.\n");
2900         ddraw->declArraySize = 0;
2901         hr = IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice, D3D7CB_DestroySwapChain);
2902         return E_OUTOFMEMORY;
2903     }
2904
2905     TRACE("Successfully initialized 3D.\n");
2906
2907     return DD_OK;
2908 }
2909
2910 static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2911 {
2912     WINED3DPRESENT_PARAMETERS presentation_parameters;
2913     HWND window;
2914     HRESULT hr;
2915
2916     window = ddraw->dest_window;
2917
2918     memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2919
2920     /* Use the surface description for the device parameters, not the device
2921      * settings. The application might render to an offscreen surface. */
2922     presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2923     presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2924     presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2925     presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2926             ? primary->surface_desc.dwBackBufferCount : 0;
2927     presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2928     presentation_parameters.MultiSampleQuality = 0;
2929     presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2930     presentation_parameters.hDeviceWindow = window;
2931     presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2932     presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2933     presentation_parameters.AutoDepthStencilFormat = 0;
2934     presentation_parameters.Flags = 0;
2935     presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2936     presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2937     presentation_parameters.AutoRestoreDisplayMode = FALSE;
2938
2939     ddraw->d3d_target = primary;
2940     hr = IWineD3DDevice_InitGDI(ddraw->wineD3DDevice, &presentation_parameters);
2941     ddraw->d3d_target = NULL;
2942     if (FAILED(hr))
2943     {
2944         WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
2945         primary->wineD3DSwapChain = NULL;
2946     }
2947
2948     return hr;
2949 }
2950
2951 /*****************************************************************************
2952  * IDirectDraw7::CreateSurface
2953  *
2954  * Creates a new IDirectDrawSurface object and returns its interface.
2955  *
2956  * The surface connections with wined3d are a bit tricky. Basically it works
2957  * like this:
2958  *
2959  * |------------------------|               |-----------------|
2960  * | DDraw surface          |               | WineD3DSurface  |
2961  * |                        |               |                 |
2962  * |        WineD3DSurface  |-------------->|                 |
2963  * |        Child           |<------------->| Parent          |
2964  * |------------------------|               |-----------------|
2965  *
2966  * The DDraw surface is the parent of the wined3d surface, and it releases
2967  * the WineD3DSurface when the ddraw surface is destroyed.
2968  *
2969  * However, for all surfaces which can be in a container in WineD3D,
2970  * we have to do this. These surfaces are usually complex surfaces,
2971  * so this concerns primary surfaces with a front and a back buffer,
2972  * and textures.
2973  *
2974  * |------------------------|               |-----------------|
2975  * | DDraw surface          |               | Container       |
2976  * |                        |               |                 |
2977  * |                  Child |<------------->| Parent          |
2978  * |                Texture |<------------->|                 |
2979  * |         WineD3DSurface |<----|         |          Levels |<--|
2980  * | Complex connection     |     |         |                 |   |
2981  * |------------------------|     |         |-----------------|   |
2982  *  ^                             |                               |
2983  *  |                             |                               |
2984  *  |                             |                               |
2985  *  |    |------------------|     |         |-----------------|   |
2986  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
2987  *  |    |                  |               |                 |   |
2988  *  |    |            Child |<------------->| Parent          |   |
2989  *  |    |                  |               |       Container |<--|
2990  *  |    |------------------|               |-----------------|   |
2991  *  |                                                             |
2992  *  |   |----------------------|                                  |
2993  *  |   | DDraw surface 2      |                                  |
2994  *  |   |                      |                                  |
2995  *  |<->| Complex root   Child |                                  |
2996  *  |   |              Texture |                                  |
2997  *  |   |       WineD3DSurface |<----|                            |
2998  *  |   |----------------------|     |                            |
2999  *  |                                |                            |
3000  *  |    |---------------------|     |      |-----------------|   |
3001  *  |    | IParent             |     |----->| WineD3DSurface  |   |
3002  *  |    |                     |            |                 |   |
3003  *  |    |               Child |<---------->| Parent          |   |
3004  *  |    |---------------------|            |       Container |<--|
3005  *  |                                       |-----------------|   |
3006  *  |                                                             |
3007  *  |             ---More surfaces can follow---                  |
3008  *
3009  * The reason is that the IWineD3DSwapchain(render target container)
3010  * and the IWineD3DTexure(Texture container) release the parents
3011  * of their surface's children, but by releasing the complex root
3012  * the surfaces which are complexly attached to it are destroyed
3013  * too. See IDirectDrawSurface::Release for a more detailed
3014  * explanation.
3015  *
3016  * Params:
3017  *  DDSD: Description of the surface to create
3018  *  Surf: Address to store the interface pointer at
3019  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
3020  *            aggregation, so it has to be NULL
3021  *
3022  * Returns:
3023  *  DD_OK on success
3024  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3025  *  DDERR_* if an error occurs
3026  *
3027  *****************************************************************************/
3028 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
3029         IDirectDrawSurface7 **Surf, IUnknown *UnkOuter)
3030 {
3031     IDirectDrawSurfaceImpl *object = NULL;
3032     HRESULT hr;
3033     LONG extra_surfaces = 0;
3034     DDSURFACEDESC2 desc2;
3035     WINED3DDISPLAYMODE Mode;
3036     const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
3037
3038     TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
3039
3040     /* Some checks before we start */
3041     if (TRACE_ON(ddraw))
3042     {
3043         TRACE(" (%p) Requesting surface desc :\n", ddraw);
3044         DDRAW_dump_surface_desc(DDSD);
3045     }
3046     EnterCriticalSection(&ddraw_cs);
3047
3048     if (UnkOuter != NULL)
3049     {
3050         FIXME("(%p) : outer != NULL?\n", ddraw);
3051         LeaveCriticalSection(&ddraw_cs);
3052         return CLASS_E_NOAGGREGATION; /* unchecked */
3053     }
3054
3055     if (Surf == NULL)
3056     {
3057         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
3058         LeaveCriticalSection(&ddraw_cs);
3059         return E_POINTER; /* unchecked */
3060     }
3061
3062     if (!(DDSD->dwFlags & DDSD_CAPS))
3063     {
3064         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
3065         DDSD->dwFlags |= DDSD_CAPS;
3066     }
3067
3068     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
3069     {
3070         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
3071         DDSD->dwFlags &= ~DDSD_LPSURFACE;
3072     }
3073
3074     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
3075     {
3076         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
3077         WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
3078         DDSD->dwFlags &= ~DDSD_LPSURFACE;
3079     }
3080
3081     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
3082        !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3083     {
3084         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
3085                 ddraw);
3086         *Surf = NULL;
3087         LeaveCriticalSection(&ddraw_cs);
3088         return DDERR_NOEXCLUSIVEMODE;
3089     }
3090
3091     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
3092     {
3093         WARN("Application wanted to create back buffer primary surface\n");
3094         LeaveCriticalSection(&ddraw_cs);
3095         return DDERR_INVALIDCAPS;
3096     }
3097
3098     if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
3099     {
3100         /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
3101         WARN("Application tries to put the surface in both system and video memory\n");
3102         LeaveCriticalSection(&ddraw_cs);
3103         *Surf = NULL;
3104         return DDERR_INVALIDCAPS;
3105     }
3106
3107     /* Check cube maps but only if the size includes them */
3108     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3109     {
3110         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
3111            !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
3112         {
3113             WARN("Cube map faces requested without cube map flag\n");
3114             LeaveCriticalSection(&ddraw_cs);
3115             return DDERR_INVALIDCAPS;
3116         }
3117         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3118            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
3119         {
3120             WARN("Cube map without faces requested\n");
3121             LeaveCriticalSection(&ddraw_cs);
3122             return DDERR_INVALIDPARAMS;
3123         }
3124
3125         /* Quick tests confirm those can be created, but we don't do that yet */
3126         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3127            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
3128         {
3129             FIXME("Partial cube maps not supported yet\n");
3130         }
3131     }
3132
3133     /* According to the msdn this flag is ignored by CreateSurface */
3134     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3135         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
3136
3137     /* Modify some flags */
3138     memset(&desc2, 0, sizeof(desc2));
3139     desc2.dwSize = sizeof(desc2);   /* For the struct copy */
3140     DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
3141     desc2.dwSize = sizeof(desc2);   /* To override a possibly smaller size */
3142     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
3143
3144     /* Get the video mode from WineD3D - we will need it */
3145     hr = IWineD3DDevice_GetDisplayMode(ddraw->wineD3DDevice, 0, &Mode);
3146     if(FAILED(hr))
3147     {
3148         ERR("Failed to read display mode from wined3d\n");
3149         switch(ddraw->orig_bpp)
3150         {
3151             case 8:
3152                 Mode.Format = WINED3DFMT_P8_UINT;
3153                 break;
3154
3155             case 15:
3156                 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
3157                 break;
3158
3159             case 16:
3160                 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
3161                 break;
3162
3163             case 24:
3164                 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
3165                 break;
3166
3167             case 32:
3168                 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
3169                 break;
3170         }
3171         Mode.Width = ddraw->orig_width;
3172         Mode.Height = ddraw->orig_height;
3173     }
3174
3175     /* No pixelformat given? Use the current screen format */
3176     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
3177     {
3178         desc2.dwFlags |= DDSD_PIXELFORMAT;
3179         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
3180
3181         /* Wait: It could be a Z buffer */
3182         if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
3183         {
3184             switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
3185             {
3186                 case 15:
3187                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
3188                     break;
3189                 case 16:
3190                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
3191                     break;
3192                 case 24:
3193                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
3194                     break;
3195                 case 32:
3196                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
3197                     break;
3198                 default:
3199                     ERR("Unknown Z buffer bit depth\n");
3200             }
3201         }
3202         else
3203         {
3204             PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
3205         }
3206     }
3207
3208     /* No Width or no Height? Use the original screen size
3209      */
3210     if(!(desc2.dwFlags & DDSD_WIDTH) ||
3211        !(desc2.dwFlags & DDSD_HEIGHT) )
3212     {
3213         /* Invalid for non-render targets */
3214         if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
3215         {
3216             WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3217             *Surf = NULL;
3218             LeaveCriticalSection(&ddraw_cs);
3219             return DDERR_INVALIDPARAMS;
3220         }
3221
3222         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
3223         desc2.dwWidth = Mode.Width;
3224         desc2.dwHeight = Mode.Height;
3225     }
3226
3227     if (!desc2.dwWidth || !desc2.dwHeight)
3228     {
3229         LeaveCriticalSection(&ddraw_cs);
3230         return DDERR_INVALIDPARAMS;
3231     }
3232
3233     /* Mipmap count fixes */
3234     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3235     {
3236         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
3237         {
3238             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
3239             {
3240                 /* Mipmap count is given, should not be 0 */
3241                 if( desc2.u2.dwMipMapCount == 0 )
3242                 {
3243                     LeaveCriticalSection(&ddraw_cs);
3244                     return DDERR_INVALIDPARAMS;
3245                 }
3246             }
3247             else
3248             {
3249                 /* Undocumented feature: Create sublevels until
3250                  * either the width or the height is 1
3251                  */
3252                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
3253                             desc2.dwWidth : desc2.dwHeight;
3254                 desc2.u2.dwMipMapCount = 0;
3255                 while( min )
3256                 {
3257                     desc2.u2.dwMipMapCount += 1;
3258                     min >>= 1;
3259                 }
3260             }
3261         }
3262         else
3263         {
3264             /* Not-complex mipmap -> Mipmapcount = 1 */
3265             desc2.u2.dwMipMapCount = 1;
3266         }
3267         extra_surfaces = desc2.u2.dwMipMapCount - 1;
3268
3269         /* There's a mipmap count in the created surface in any case */
3270         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3271     }
3272     /* If no mipmap is given, the texture has only one level */
3273
3274     /* The first surface is a front buffer, the back buffer is created afterwards */
3275     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3276     {
3277         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3278     }
3279
3280     /* The root surface in a cube map is positive x */
3281     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3282     {
3283         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3284         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
3285     }
3286
3287     /* Create the first surface */
3288     hr = ddraw_create_surface(ddraw, &desc2, &object, 0);
3289     if (FAILED(hr))
3290     {
3291         WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3292         LeaveCriticalSection(&ddraw_cs);
3293         return hr;
3294     }
3295     object->is_complex_root = TRUE;
3296
3297     *Surf = (IDirectDrawSurface7 *)object;
3298
3299     /* Create Additional surfaces if necessary
3300      * This applies to Primary surfaces which have a back buffer count
3301      * set, but not to mipmap textures. In case of Mipmap textures,
3302      * wineD3D takes care of the creation of additional surfaces
3303      */
3304     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3305     {
3306         extra_surfaces = DDSD->dwBackBufferCount;
3307         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3308         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3309         desc2.dwBackBufferCount = 0;
3310     }
3311
3312     hr = DD_OK;
3313     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3314     {
3315         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3316         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEZ;
3317         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3318         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3319         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEZ;
3320         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3321         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3322         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEY;
3323         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3324         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3325         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEY;
3326         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3327         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3328         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEX;
3329         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3330         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3331         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
3332     }
3333
3334     hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE);
3335     if(hr != DD_OK)
3336     {
3337         /* This destroys and possibly created surfaces too */
3338         IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
3339         LeaveCriticalSection(&ddraw_cs);
3340         return hr;
3341     }
3342
3343     /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3344      * But attach the d3ddevice only if the currently created surface was
3345      * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3346      * The only case I can think of where this doesn't apply is when a
3347      * 2D app was configured by the user to run with OpenGL and it didn't create
3348      * the render target as first surface. In this case the render target creation
3349      * will cause the 3D init.
3350      */
3351     if( (ddraw->ImplType == SURFACE_OPENGL) && !(ddraw->d3d_initialized) &&
3352         desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
3353     {
3354         IDirectDrawSurfaceImpl *target = object, *surface;
3355         struct list *entry;
3356
3357         /* Search for the primary to use as render target */
3358         LIST_FOR_EACH(entry, &ddraw->surface_list)
3359         {
3360             surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3361             if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
3362                (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
3363             {
3364                 /* found */
3365                 target = surface;
3366                 TRACE("Using primary %p as render target\n", target);
3367                 break;
3368             }
3369         }
3370
3371         TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", ddraw, target);
3372         hr = ddraw_attach_d3d_device(ddraw, target);
3373         if (hr != D3D_OK)
3374         {
3375             IDirectDrawSurfaceImpl *release_surf;
3376             ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
3377             *Surf = NULL;
3378
3379             /* The before created surface structures are in an incomplete state here.
3380              * WineD3D holds the reference on the IParents, and it released them on the failure
3381              * already. So the regular release method implementation would fail on the attempt
3382              * to destroy either the IParents or the swapchain. So free the surface here.
3383              * The surface structure here is a list, not a tree, because onscreen targets
3384              * cannot be cube textures
3385              */
3386             while(object)
3387             {
3388                 release_surf = object;
3389                 object = object->complex_array[0];
3390                 ddraw_surface_destroy(release_surf);
3391             }
3392             LeaveCriticalSection(&ddraw_cs);
3393             return hr;
3394         }
3395     }
3396     else if(!(ddraw->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3397     {
3398         ddraw_create_gdi_swapchain(ddraw, object);
3399     }
3400
3401     /* Addref the ddraw interface to keep an reference for each surface */
3402     IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface);
3403     object->ifaceToRelease = (IUnknown *)&ddraw->IDirectDraw7_iface;
3404
3405     /* Create a WineD3DTexture if a texture was requested */
3406     if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3407     {
3408         enum wined3d_format_id Format;
3409         UINT levels;
3410         WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
3411
3412         ddraw->tex_root = object;
3413
3414         if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3415         {
3416             /* a mipmap is created, create enough levels */
3417             levels = desc2.u2.dwMipMapCount;
3418         }
3419         else
3420         {
3421             /* No mipmap is created, create one level */
3422             levels = 1;
3423         }
3424
3425         /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
3426         if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
3427         {
3428             Pool = WINED3DPOOL_SYSTEMMEM;
3429         }
3430         /* Should I forward the MANAGED cap to the managed pool ? */
3431
3432         /* Get the format. It's set already by CreateNewSurface */
3433         Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
3434
3435         /* The surfaces are already created, the callback only
3436          * passes the IWineD3DSurface to WineD3D
3437          */
3438         if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3439         {
3440             hr = IWineD3DDevice_CreateCubeTexture(ddraw->wineD3DDevice, DDSD->dwWidth, levels, 0,
3441                     Format, Pool, object, &ddraw_null_wined3d_parent_ops, &object->wineD3DTexture);
3442         }
3443         else
3444         {
3445             hr = IWineD3DDevice_CreateTexture(ddraw->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight,
3446                     levels, 0, Format, Pool, object, &ddraw_null_wined3d_parent_ops, &object->wineD3DTexture);
3447         }
3448         ddraw->tex_root = NULL;
3449     }
3450
3451     LeaveCriticalSection(&ddraw_cs);
3452     return hr;
3453 }
3454
3455 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3456         IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3457 {
3458     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3459
3460     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3461             iface, surface_desc, surface, outer_unknown);
3462
3463     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3464     {
3465         WARN("Application supplied invalid surface descriptor\n");
3466         return DDERR_INVALIDPARAMS;
3467     }
3468
3469     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3470     {
3471         if (TRACE_ON(ddraw))
3472         {
3473             TRACE(" (%p) Requesting surface desc :\n", iface);
3474             DDRAW_dump_surface_desc(surface_desc);
3475         }
3476
3477         WARN("Application tried to create an explicit front or back buffer\n");
3478         return DDERR_INVALIDCAPS;
3479     }
3480
3481     return CreateSurface(This, surface_desc, surface, outer_unknown);
3482 }
3483
3484 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3485         DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3486 {
3487     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3488     IDirectDrawSurfaceImpl *impl;
3489     HRESULT hr;
3490
3491     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3492             iface, surface_desc, surface, outer_unknown);
3493
3494     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3495     {
3496         WARN("Application supplied invalid surface descriptor\n");
3497         return DDERR_INVALIDPARAMS;
3498     }
3499
3500     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3501     {
3502         if (TRACE_ON(ddraw))
3503         {
3504             TRACE(" (%p) Requesting surface desc :\n", iface);
3505             DDRAW_dump_surface_desc(surface_desc);
3506         }
3507
3508         WARN("Application tried to create an explicit front or back buffer\n");
3509         return DDERR_INVALIDCAPS;
3510     }
3511
3512     hr = CreateSurface(This, surface_desc, (IDirectDrawSurface7 **)surface, outer_unknown);
3513     impl = (IDirectDrawSurfaceImpl *)*surface;
3514     if (SUCCEEDED(hr) && impl)
3515     {
3516         ddraw_set_surface_version(impl, 4);
3517         IDirectDraw7_Release(&This->IDirectDraw7_iface);
3518         IDirectDraw4_AddRef(iface);
3519         impl->ifaceToRelease = (IUnknown *)iface;
3520     }
3521
3522     return hr;
3523 }
3524
3525 static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc,
3526         IDirectDrawSurface **surface, IUnknown *outer_unknown)
3527 {
3528     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3529     IDirectDrawSurface7 *surface7;
3530     IDirectDrawSurfaceImpl *impl;
3531     HRESULT hr;
3532
3533     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3534             iface, surface_desc, surface, outer_unknown);
3535
3536     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3537     {
3538         WARN("Application supplied invalid surface descriptor\n");
3539         return DDERR_INVALIDPARAMS;
3540     }
3541
3542     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3543     {
3544         if (TRACE_ON(ddraw))
3545         {
3546             TRACE(" (%p) Requesting surface desc :\n", iface);
3547             DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3548         }
3549
3550         WARN("Application tried to create an explicit front or back buffer\n");
3551         return DDERR_INVALIDCAPS;
3552     }
3553
3554     hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3555     if (FAILED(hr))
3556     {
3557         *surface = NULL;
3558         return hr;
3559     }
3560
3561     impl = (IDirectDrawSurfaceImpl *)surface7;
3562     *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3563     ddraw_set_surface_version(impl, 3);
3564     IDirectDraw7_Release(&This->IDirectDraw7_iface);
3565     IDirectDraw3_AddRef(iface);
3566     impl->ifaceToRelease = (IUnknown *)iface;
3567
3568     return hr;
3569 }
3570
3571 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3572         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3573 {
3574     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3575     IDirectDrawSurface7 *surface7;
3576     IDirectDrawSurfaceImpl *impl;
3577     HRESULT hr;
3578
3579     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3580             iface, surface_desc, surface, outer_unknown);
3581
3582     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3583     {
3584         WARN("Application supplied invalid surface descriptor\n");
3585         return DDERR_INVALIDPARAMS;
3586     }
3587
3588     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3589     {
3590         if (TRACE_ON(ddraw))
3591         {
3592             TRACE(" (%p) Requesting surface desc :\n", iface);
3593             DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3594         }
3595
3596         WARN("Application tried to create an explicit front or back buffer\n");
3597         return DDERR_INVALIDCAPS;
3598     }
3599
3600     hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3601     if (FAILED(hr))
3602     {
3603         *surface = NULL;
3604         return hr;
3605     }
3606
3607     impl = (IDirectDrawSurfaceImpl *)surface7;
3608     *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3609     ddraw_set_surface_version(impl, 2);
3610     IDirectDraw7_Release(&This->IDirectDraw7_iface);
3611     impl->ifaceToRelease = NULL;
3612
3613     return hr;
3614 }
3615
3616 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3617         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3618 {
3619     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3620     IDirectDrawSurface7 *surface7;
3621     IDirectDrawSurfaceImpl *impl;
3622     HRESULT hr;
3623
3624     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3625             iface, surface_desc, surface, outer_unknown);
3626
3627     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3628     {
3629         WARN("Application supplied invalid surface descriptor\n");
3630         return DDERR_INVALIDPARAMS;
3631     }
3632
3633     /* Remove front buffer flag, this causes failure in v7, and its added to normal
3634      * primaries anyway. */
3635     surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3636     hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3637     if (FAILED(hr))
3638     {
3639         *surface = NULL;
3640         return hr;
3641     }
3642
3643     impl = (IDirectDrawSurfaceImpl *)surface7;
3644     *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3645     ddraw_set_surface_version(impl, 1);
3646     IDirectDraw7_Release(&This->IDirectDraw7_iface);
3647     impl->ifaceToRelease = NULL;
3648
3649     return hr;
3650 }
3651
3652 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3653 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3654
3655 static BOOL
3656 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3657                                     const DDPIXELFORMAT *provided)
3658 {
3659     /* Some flags must be present in both or neither for a match. */
3660     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3661         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3662         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3663
3664     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3665         return FALSE;
3666
3667     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3668         return FALSE;
3669
3670     if (requested->dwFlags & DDPF_FOURCC)
3671         if (requested->dwFourCC != provided->dwFourCC)
3672             return FALSE;
3673
3674     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3675                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3676         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3677             return FALSE;
3678
3679     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3680                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3681         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3682             return FALSE;
3683
3684     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3685         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3686             return FALSE;
3687
3688     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3689     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3690                               |DDPF_BUMPDUDV))
3691         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3692             return FALSE;
3693
3694     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3695         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3696             return FALSE;
3697
3698     return TRUE;
3699 }
3700
3701 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3702 {
3703     struct compare_info
3704     {
3705         DWORD flag;
3706         ptrdiff_t offset;
3707         size_t size;
3708     };
3709
3710 #define CMP(FLAG, FIELD)                                \
3711         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3712           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3713
3714     static const struct compare_info compare[] =
3715     {
3716         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3717         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3718         CMP(CAPS, ddsCaps),
3719         CMP(CKDESTBLT, ddckCKDestBlt),
3720         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3721         CMP(CKSRCBLT, ddckCKSrcBlt),
3722         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3723         CMP(HEIGHT, dwHeight),
3724         CMP(LINEARSIZE, u1 /* dwLinearSize */),
3725         CMP(LPSURFACE, lpSurface),
3726         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3727         CMP(PITCH, u1 /* lPitch */),
3728         /* PIXELFORMAT: manual */
3729         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3730         CMP(TEXTURESTAGE, dwTextureStage),
3731         CMP(WIDTH, dwWidth),
3732         /* ZBUFFERBITDEPTH: "obsolete" */
3733     };
3734
3735 #undef CMP
3736
3737     unsigned int i;
3738
3739     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3740         return FALSE;
3741
3742     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3743     {
3744         if (requested->dwFlags & compare[i].flag
3745             && memcmp((const char *)provided + compare[i].offset,
3746                       (const char *)requested + compare[i].offset,
3747                       compare[i].size) != 0)
3748             return FALSE;
3749     }
3750
3751     if (requested->dwFlags & DDSD_PIXELFORMAT)
3752     {
3753         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3754                                                 &provided->u4.ddpfPixelFormat))
3755             return FALSE;
3756     }
3757
3758     return TRUE;
3759 }
3760
3761 #undef DDENUMSURFACES_SEARCHTYPE
3762 #undef DDENUMSURFACES_MATCHTYPE
3763
3764 struct surfacescallback_context
3765 {
3766     LPDDENUMSURFACESCALLBACK func;
3767     void *context;
3768 };
3769
3770 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3771         DDSURFACEDESC2 *surface_desc, void *context)
3772 {
3773     struct surfacescallback_context *cbcontext = context;
3774
3775     return cbcontext->func((IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface)->IDirectDrawSurface3_vtbl,
3776             (DDSURFACEDESC *)surface_desc, cbcontext->context);
3777 }
3778
3779 /*****************************************************************************
3780  * IDirectDraw7::EnumSurfaces
3781  *
3782  * Loops through all surfaces attached to this device and calls the
3783  * application callback. This can't be relayed to WineD3DDevice,
3784  * because some WineD3DSurfaces' parents are IParent objects
3785  *
3786  * Params:
3787  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3788  *  DDSD: Description to filter for
3789  *  Context: Application-provided pointer, it's passed unmodified to the
3790  *           Callback function
3791  *  Callback: Address to call for each surface
3792  *
3793  * Returns:
3794  *  DDERR_INVALIDPARAMS if the callback is NULL
3795  *  DD_OK on success
3796  *
3797  *****************************************************************************/
3798 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3799         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3800 {
3801     /* The surface enumeration is handled by WineDDraw,
3802      * because it keeps track of all surfaces attached to
3803      * it. The filtering is done by our callback function,
3804      * because WineDDraw doesn't handle ddraw-like surface
3805      * caps structures
3806      */
3807     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3808     IDirectDrawSurfaceImpl *surf;
3809     BOOL all, nomatch;
3810     DDSURFACEDESC2 desc;
3811     struct list *entry, *entry2;
3812
3813     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3814             iface, Flags, DDSD, Context, Callback);
3815
3816     all = Flags & DDENUMSURFACES_ALL;
3817     nomatch = Flags & DDENUMSURFACES_NOMATCH;
3818
3819     EnterCriticalSection(&ddraw_cs);
3820
3821     if(!Callback)
3822     {
3823         LeaveCriticalSection(&ddraw_cs);
3824         return DDERR_INVALIDPARAMS;
3825     }
3826
3827     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3828     LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3829     {
3830         surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3831         if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3832         {
3833             desc = surf->surface_desc;
3834             IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
3835             if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
3836             {
3837                 LeaveCriticalSection(&ddraw_cs);
3838                 return DD_OK;
3839             }
3840         }
3841     }
3842     LeaveCriticalSection(&ddraw_cs);
3843     return DD_OK;
3844 }
3845
3846 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3847         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3848 {
3849     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3850
3851     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3852             iface, flags, surface_desc, context, callback);
3853
3854     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc, context,
3855             (LPDDENUMSURFACESCALLBACK7)callback);
3856 }
3857
3858 static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags,
3859         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3860 {
3861     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3862     struct surfacescallback_context cbcontext;
3863
3864     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3865             iface, flags, surface_desc, context, callback);
3866
3867     cbcontext.func = callback;
3868     cbcontext.context = context;
3869
3870     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3871             &cbcontext, EnumSurfacesCallbackThunk);
3872 }
3873
3874 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3875         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3876 {
3877     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3878     struct surfacescallback_context cbcontext;
3879
3880     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3881             iface, flags, surface_desc, context, callback);
3882
3883     cbcontext.func = callback;
3884     cbcontext.context = context;
3885
3886     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3887             &cbcontext, EnumSurfacesCallbackThunk);
3888 }
3889
3890 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3891         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3892 {
3893     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3894     struct surfacescallback_context cbcontext;
3895
3896     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3897             iface, flags, surface_desc, context, callback);
3898
3899     cbcontext.func = callback;
3900     cbcontext.context = context;
3901
3902     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3903             &cbcontext, EnumSurfacesCallbackThunk);
3904 }
3905
3906 /*****************************************************************************
3907  * DirectDrawCreateClipper (DDRAW.@)
3908  *
3909  * Creates a new IDirectDrawClipper object.
3910  *
3911  * Params:
3912  *  Clipper: Address to write the interface pointer to
3913  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3914  *            NULL
3915  *
3916  * Returns:
3917  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3918  *  E_OUTOFMEMORY if allocating the object failed
3919  *
3920  *****************************************************************************/
3921 HRESULT WINAPI
3922 DirectDrawCreateClipper(DWORD Flags,
3923                         LPDIRECTDRAWCLIPPER *Clipper,
3924                         IUnknown *UnkOuter)
3925 {
3926     IDirectDrawClipperImpl* object;
3927     HRESULT hr;
3928
3929     TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3930             Flags, Clipper, UnkOuter);
3931
3932     EnterCriticalSection(&ddraw_cs);
3933     if (UnkOuter != NULL)
3934     {
3935         LeaveCriticalSection(&ddraw_cs);
3936         return CLASS_E_NOAGGREGATION;
3937     }
3938
3939     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3940                      sizeof(IDirectDrawClipperImpl));
3941     if (object == NULL)
3942     {
3943         LeaveCriticalSection(&ddraw_cs);
3944         return E_OUTOFMEMORY;
3945     }
3946
3947     hr = ddraw_clipper_init(object);
3948     if (FAILED(hr))
3949     {
3950         WARN("Failed to initialize clipper, hr %#x.\n", hr);
3951         HeapFree(GetProcessHeap(), 0, object);
3952         LeaveCriticalSection(&ddraw_cs);
3953         return hr;
3954     }
3955
3956     TRACE("Created clipper %p.\n", object);
3957     *Clipper = (IDirectDrawClipper *) object;
3958     LeaveCriticalSection(&ddraw_cs);
3959     return DD_OK;
3960 }
3961
3962 /*****************************************************************************
3963  * IDirectDraw7::CreateClipper
3964  *
3965  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3966  *
3967  *****************************************************************************/
3968 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3969         IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3970 {
3971     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3972             iface, Flags, Clipper, UnkOuter);
3973
3974     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3975 }
3976
3977 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3978         IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3979 {
3980     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3981
3982     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3983             iface, flags, clipper, outer_unknown);
3984
3985     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3986 }
3987
3988 static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface, DWORD flags,
3989         IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3990 {
3991     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3992
3993     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3994             iface, flags, clipper, outer_unknown);
3995
3996     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3997 }
3998
3999 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
4000         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4001 {
4002     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4003
4004     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4005             iface, flags, clipper, outer_unknown);
4006
4007     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4008 }
4009
4010 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
4011         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4012 {
4013     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4014
4015     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4016             iface, flags, clipper, outer_unknown);
4017
4018     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4019 }
4020
4021 /*****************************************************************************
4022  * IDirectDraw7::CreatePalette
4023  *
4024  * Creates a new IDirectDrawPalette object
4025  *
4026  * Params:
4027  *  Flags: The flags for the new clipper
4028  *  ColorTable: Color table to assign to the new clipper
4029  *  Palette: Address to write the interface pointer to
4030  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
4031  *            NULL
4032  *
4033  * Returns:
4034  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
4035  *  E_OUTOFMEMORY if allocating the object failed
4036  *
4037  *****************************************************************************/
4038 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
4039         PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
4040 {
4041     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
4042     IDirectDrawPaletteImpl *object;
4043     HRESULT hr;
4044
4045     TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
4046             iface, Flags, ColorTable, Palette, pUnkOuter);
4047
4048     EnterCriticalSection(&ddraw_cs);
4049     if(pUnkOuter != NULL)
4050     {
4051         WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
4052         LeaveCriticalSection(&ddraw_cs);
4053         return CLASS_E_NOAGGREGATION;
4054     }
4055
4056     /* The refcount test shows that a cooplevel is required for this */
4057     if(!This->cooperative_level)
4058     {
4059         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
4060         LeaveCriticalSection(&ddraw_cs);
4061         return DDERR_NOCOOPERATIVELEVELSET;
4062     }
4063
4064     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
4065     if(!object)
4066     {
4067         ERR("Out of memory when allocating memory for a palette implementation\n");
4068         LeaveCriticalSection(&ddraw_cs);
4069         return E_OUTOFMEMORY;
4070     }
4071
4072     hr = ddraw_palette_init(object, This, Flags, ColorTable);
4073     if (FAILED(hr))
4074     {
4075         WARN("Failed to initialize palette, hr %#x.\n", hr);
4076         HeapFree(GetProcessHeap(), 0, object);
4077         LeaveCriticalSection(&ddraw_cs);
4078         return hr;
4079     }
4080
4081     TRACE("Created palette %p.\n", object);
4082     *Palette = (IDirectDrawPalette *)object;
4083     LeaveCriticalSection(&ddraw_cs);
4084     return DD_OK;
4085 }
4086
4087 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
4088         IDirectDrawPalette **palette, IUnknown *outer_unknown)
4089 {
4090     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4091     HRESULT hr;
4092
4093     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4094             iface, flags, entries, palette, outer_unknown);
4095
4096     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4097     if (SUCCEEDED(hr) && *palette)
4098     {
4099         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4100         IDirectDraw7_Release(&This->IDirectDraw7_iface);
4101         IDirectDraw4_AddRef(iface);
4102         impl->ifaceToRelease = (IUnknown *)iface;
4103     }
4104     return hr;
4105 }
4106
4107 static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags,
4108         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4109 {
4110     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4111     HRESULT hr;
4112
4113     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4114             iface, flags, entries, palette, outer_unknown);
4115
4116     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4117     if (SUCCEEDED(hr) && *palette)
4118     {
4119         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4120         IDirectDraw7_Release(&This->IDirectDraw7_iface);
4121         IDirectDraw4_AddRef(iface);
4122         impl->ifaceToRelease = (IUnknown *)iface;
4123     }
4124
4125     return hr;
4126 }
4127
4128 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
4129         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4130 {
4131     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4132     HRESULT hr;
4133
4134     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4135             iface, flags, entries, palette, outer_unknown);
4136
4137     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4138     if (SUCCEEDED(hr) && *palette)
4139     {
4140         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4141         IDirectDraw7_Release(&This->IDirectDraw7_iface);
4142         impl->ifaceToRelease = NULL;
4143     }
4144
4145     return hr;
4146 }
4147
4148 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
4149         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4150 {
4151     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4152     HRESULT hr;
4153
4154     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4155             iface, flags, entries, palette, outer_unknown);
4156
4157     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4158     if (SUCCEEDED(hr) && *palette)
4159     {
4160         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4161         IDirectDraw7_Release(&This->IDirectDraw7_iface);
4162         impl->ifaceToRelease = NULL;
4163     }
4164
4165     return hr;
4166 }
4167
4168 /*****************************************************************************
4169  * IDirectDraw7::DuplicateSurface
4170  *
4171  * Duplicates a surface. The surface memory points to the same memory as
4172  * the original surface, and it's released when the last surface referencing
4173  * it is released. I guess that's beyond Wine's surface management right now
4174  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
4175  * test application to implement this)
4176  *
4177  * Params:
4178  *  Src: Address of the source surface
4179  *  Dest: Address to write the new surface pointer to
4180  *
4181  * Returns:
4182  *  See IDirectDraw7::CreateSurface
4183  *
4184  *****************************************************************************/
4185 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
4186         IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
4187 {
4188     IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
4189
4190     FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
4191
4192     /* For now, simply create a new, independent surface */
4193     return IDirectDraw7_CreateSurface(iface,
4194                                       &Surf->surface_desc,
4195                                       Dest,
4196                                       NULL);
4197 }
4198
4199 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
4200         IDirectDrawSurface4 **dst)
4201 {
4202     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4203
4204     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4205
4206     return ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 *)src,
4207             (IDirectDrawSurface7 **)dst);
4208 }
4209
4210 static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface, IDirectDrawSurface *src,
4211         IDirectDrawSurface **dst)
4212 {
4213     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4214     IDirectDrawSurface7 *src7, *dst7;
4215     HRESULT hr;
4216
4217     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4218     src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4219     hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4220     if (FAILED(hr))
4221         return hr;
4222     *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4223     return hr;
4224 }
4225
4226 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
4227         IDirectDrawSurface *src, IDirectDrawSurface **dst)
4228 {
4229     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4230     IDirectDrawSurface7 *src7, *dst7;
4231     HRESULT hr;
4232
4233     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4234     src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4235     hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4236     if (FAILED(hr))
4237         return hr;
4238     *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4239     return hr;
4240 }
4241
4242 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
4243         IDirectDrawSurface **dst)
4244 {
4245     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4246     IDirectDrawSurface7 *src7, *dst7;
4247     HRESULT hr;
4248
4249     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4250     src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4251     hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4252     if (FAILED(hr))
4253         return hr;
4254     *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4255     return hr;
4256 }
4257
4258 /*****************************************************************************
4259  * IDirect3D7::EnumDevices
4260  *
4261  * The EnumDevices method for IDirect3D7. It enumerates all supported
4262  * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4263  *
4264  * Params:
4265  *  callback: Function to call for each enumerated device
4266  *  context: Pointer to pass back to the app
4267  *
4268  * Returns:
4269  *  D3D_OK, or the return value of the GetCaps call
4270  *
4271  *****************************************************************************/
4272 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
4273 {
4274     char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
4275     char device_name_tnl[] = "Wine D3D7 T&L HAL";
4276     char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
4277     char device_name_hal[] = "Wine D3D7 HAL";
4278     char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
4279     char device_name_rgb[] = "Wine D3D7 RGB";
4280
4281     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4282     D3DDEVICEDESC7 device_desc7;
4283     D3DDEVICEDESC device_desc1;
4284     HRESULT hr;
4285
4286     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4287
4288     EnterCriticalSection(&ddraw_cs);
4289
4290     hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4291     if (hr != D3D_OK)
4292     {
4293         LeaveCriticalSection(&ddraw_cs);
4294         return hr;
4295     }
4296     callback(interface_name_tnl, device_name_tnl, &device_desc7, context);
4297
4298     device_desc7.deviceGUID = IID_IDirect3DHALDevice;
4299     callback(interface_name_hal, device_name_hal, &device_desc7, context);
4300
4301     device_desc7.deviceGUID = IID_IDirect3DRGBDevice;
4302     callback(interface_name_rgb, device_name_rgb, &device_desc7, context);
4303
4304     TRACE("End of enumeration.\n");
4305
4306     LeaveCriticalSection(&ddraw_cs);
4307
4308     return D3D_OK;
4309 }
4310
4311 /*****************************************************************************
4312  * IDirect3D3::EnumDevices
4313  *
4314  * Enumerates all supported Direct3DDevice interfaces. This is the
4315  * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4316  *
4317  * Version 1, 2 and 3
4318  *
4319  * Params:
4320  *  callback: Application-provided routine to call for each enumerated device
4321  *  Context: Pointer to pass to the callback
4322  *
4323  * Returns:
4324  *  D3D_OK on success,
4325  *  The result of IDirect3DImpl_GetCaps if it failed
4326  *
4327  *****************************************************************************/
4328 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4329 {
4330     static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
4331
4332     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4333     D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
4334     D3DDEVICEDESC7 device_desc7;
4335     HRESULT hr;
4336
4337     /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4338      * name string. Let's put the string in a sufficiently sized array in
4339      * writable memory. */
4340     char device_name[50];
4341     strcpy(device_name,"Direct3D HEL");
4342
4343     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4344
4345     EnterCriticalSection(&ddraw_cs);
4346
4347     hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4348     if (hr != D3D_OK)
4349     {
4350         LeaveCriticalSection(&ddraw_cs);
4351         return hr;
4352     }
4353
4354     /* Do I have to enumerate the reference id? Note from old d3d7:
4355      * "It seems that enumerating the reference IID on Direct3D 1 games
4356      * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4357      *
4358      * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4359      * EnumReference which enables / disables enumerating the reference
4360      * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4361      * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4362      * demo directory suggest this.
4363      *
4364      * Some games(GTA 2) seem to use the second enumerated device, so I have
4365      * to enumerate at least 2 devices. So enumerate the reference device to
4366      * have 2 devices.
4367      *
4368      * Other games (Rollcage) tell emulation and hal device apart by certain
4369      * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4370      * limitation flag), and it refuses all devices that have the perspective
4371      * flag set. This way it refuses the emulation device, and HAL devices
4372      * never have POW2 unset in d3d7 on windows. */
4373     if (This->d3dversion != 1)
4374     {
4375         static CHAR reference_description[] = "RGB Direct3D emulation";
4376
4377         TRACE("Enumerating WineD3D D3DDevice interface.\n");
4378         hal_desc = device_desc1;
4379         hel_desc = device_desc1;
4380         /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4381         hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4382                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4383         hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4384                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4385         hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4386                 device_name, &hal_desc, &hel_desc, context);
4387         if (hr != D3DENUMRET_OK)
4388         {
4389             TRACE("Application cancelled the enumeration.\n");
4390             LeaveCriticalSection(&ddraw_cs);
4391             return D3D_OK;
4392         }
4393     }
4394
4395     strcpy(device_name,"Direct3D HAL");
4396
4397     TRACE("Enumerating HAL Direct3D device.\n");
4398     hal_desc = device_desc1;
4399     hel_desc = device_desc1;
4400     /* The hal device does not have the pow2 flag set in hel, but in hal. */
4401     hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4402             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4403     hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4404             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4405     hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4406             device_name, &hal_desc, &hel_desc, context);
4407     if (hr != D3DENUMRET_OK)
4408     {
4409         TRACE("Application cancelled the enumeration.\n");
4410         LeaveCriticalSection(&ddraw_cs);
4411         return D3D_OK;
4412     }
4413
4414     TRACE("End of enumeration.\n");
4415
4416     LeaveCriticalSection(&ddraw_cs);
4417     return D3D_OK;
4418 }
4419
4420 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4421 {
4422     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4423
4424     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4425
4426     return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4427 }
4428
4429 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4430 {
4431     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4432
4433     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4434
4435     return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4436 }
4437
4438 /*****************************************************************************
4439  * IDirect3D3::CreateLight
4440  *
4441  * Creates an IDirect3DLight interface. This interface is used in
4442  * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4443  * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4444  * uses the IDirect3DDevice7 interface with D3D7 lights.
4445  *
4446  * Version 1, 2 and 3
4447  *
4448  * Params:
4449  *  light: Address to store the new interface pointer
4450  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4451  *                 Must be NULL
4452  *
4453  * Returns:
4454  *  D3D_OK on success
4455  *  DDERR_OUTOFMEMORY if memory allocation failed
4456  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4457  *
4458  *****************************************************************************/
4459 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4460         IUnknown *outer_unknown)
4461 {
4462     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4463     IDirect3DLightImpl *object;
4464
4465     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4466
4467     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4468
4469     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4470     if (!object)
4471     {
4472         ERR("Failed to allocate light memory.\n");
4473         return DDERR_OUTOFMEMORY;
4474     }
4475
4476     d3d_light_init(object, This);
4477
4478     TRACE("Created light %p.\n", object);
4479     *light = (IDirect3DLight *)object;
4480
4481     return D3D_OK;
4482 }
4483
4484 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4485 {
4486     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4487
4488     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4489
4490     return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4491 }
4492
4493 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4494 {
4495     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4496
4497     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4498
4499     return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4500 }
4501
4502 /*****************************************************************************
4503  * IDirect3D3::CreateMaterial
4504  *
4505  * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4506  * and older versions. The IDirect3DMaterial implementation wraps its
4507  * functionality to IDirect3DDevice7::SetMaterial and friends.
4508  *
4509  * Version 1, 2 and 3
4510  *
4511  * Params:
4512  *  material: Address to store the new interface's pointer to
4513  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4514  *                 Must be NULL
4515  *
4516  * Returns:
4517  *  D3D_OK on success
4518  *  DDERR_OUTOFMEMORY if memory allocation failed
4519  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4520  *
4521  *****************************************************************************/
4522 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4523         IUnknown *outer_unknown)
4524 {
4525     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4526     IDirect3DMaterialImpl *object;
4527
4528     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4529
4530     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4531
4532     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4533     if (!object)
4534     {
4535         ERR("Failed to allocate material memory.\n");
4536         return DDERR_OUTOFMEMORY;
4537     }
4538
4539     d3d_material_init(object, This);
4540
4541     TRACE("Created material %p.\n", object);
4542     *material = (IDirect3DMaterial3 *)object;
4543
4544     return D3D_OK;
4545 }
4546
4547 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown)
4548 {
4549     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4550     IDirect3DMaterial3 *material3;
4551     HRESULT hr;
4552
4553     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4554
4555     hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
4556     *material = material3 ? (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial2_vtbl : NULL;
4557
4558     TRACE("Returning material %p.\n", *material);
4559
4560     return hr;
4561 }
4562
4563 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown)
4564 {
4565     IDirect3DMaterial3 *material3;
4566     HRESULT hr;
4567
4568     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4569
4570     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4571
4572     hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
4573     *material = material3 ? (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial_vtbl : NULL;
4574
4575     TRACE("Returning material %p.\n", *material);
4576
4577     return hr;
4578 }
4579
4580 /*****************************************************************************
4581  * IDirect3D3::CreateViewport
4582  *
4583  * Creates an IDirect3DViewport interface. This interface is used
4584  * by Direct3D and earlier versions for Viewport management. In Direct3D7
4585  * it has been replaced by a viewport structure and
4586  * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4587  * uses the IDirect3DDevice7 methods for its functionality
4588  *
4589  * Params:
4590  *  Viewport: Address to store the new interface pointer
4591  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4592  *                 Must be NULL
4593  *
4594  * Returns:
4595  *  D3D_OK on success
4596  *  DDERR_OUTOFMEMORY if memory allocation failed
4597  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4598  *
4599  *****************************************************************************/
4600 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4601         IUnknown *outer_unknown)
4602 {
4603     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4604     IDirect3DViewportImpl *object;
4605
4606     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4607
4608     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4609
4610     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4611     if (!object)
4612     {
4613         ERR("Failed to allocate viewport memory.\n");
4614         return DDERR_OUTOFMEMORY;
4615     }
4616
4617     d3d_viewport_init(object, This);
4618
4619     TRACE("Created viewport %p.\n", object);
4620     *viewport = (IDirect3DViewport3 *)object;
4621
4622     return D3D_OK;
4623 }
4624
4625 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4626 {
4627     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4628
4629     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4630
4631     return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4632             outer_unknown);
4633 }
4634
4635 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4636 {
4637     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4638
4639     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4640
4641     return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4642             outer_unknown);
4643 }
4644
4645 /*****************************************************************************
4646  * IDirect3D3::FindDevice
4647  *
4648  * This method finds a device with the requested properties and returns a
4649  * device description
4650  *
4651  * Verion 1, 2 and 3
4652  * Params:
4653  *  fds: Describes the requested device characteristics
4654  *  fdr: Returns the device description
4655  *
4656  * Returns:
4657  *  D3D_OK on success
4658  *  DDERR_INVALIDPARAMS if no device was found
4659  *
4660  *****************************************************************************/
4661 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4662 {
4663     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4664     D3DDEVICEDESC7 desc7;
4665     D3DDEVICEDESC desc1;
4666     HRESULT hr;
4667
4668     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4669
4670     if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4671
4672     if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4673             || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4674         return DDERR_INVALIDPARAMS;
4675
4676     if ((fds->dwFlags & D3DFDS_COLORMODEL)
4677             && fds->dcmColorModel != D3DCOLOR_RGB)
4678     {
4679         WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4680         return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4681     }
4682
4683     if (fds->dwFlags & D3DFDS_GUID)
4684     {
4685         TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4686         if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4687                 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4688                 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4689         {
4690             WARN("No match for this GUID.\n");
4691             return DDERR_NOTFOUND;
4692         }
4693     }
4694
4695     /* Get the caps */
4696     hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc1, &desc7);
4697     if (hr != D3D_OK) return hr;
4698
4699     /* Now return our own GUID */
4700     fdr->guid = IID_D3DDEVICE_WineD3D;
4701     fdr->ddHwDesc = desc1;
4702     fdr->ddSwDesc = desc1;
4703
4704     TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4705
4706     return D3D_OK;
4707 }
4708
4709 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4710 {
4711     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4712
4713     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4714
4715     return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4716 }
4717
4718 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4719 {
4720     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4721
4722     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4723
4724     return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4725 }
4726
4727 /*****************************************************************************
4728  * IDirect3D7::CreateDevice
4729  *
4730  * Creates an IDirect3DDevice7 interface.
4731  *
4732  * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4733  * DirectDraw surfaces and are created with
4734  * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4735  * create the device object and QueryInterfaces for IDirect3DDevice
4736  *
4737  * Params:
4738  *  refiid: IID of the device to create
4739  *  Surface: Initial rendertarget
4740  *  Device: Address to return the interface pointer
4741  *
4742  * Returns:
4743  *  D3D_OK on success
4744  *  DDERR_OUTOFMEMORY if memory allocation failed
4745  *  DDERR_INVALIDPARAMS if a device exists already
4746  *
4747  *****************************************************************************/
4748 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4749         IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4750 {
4751     IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)surface;
4752     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4753     IDirect3DDeviceImpl *object;
4754     HRESULT hr;
4755
4756     TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4757
4758     EnterCriticalSection(&ddraw_cs);
4759     *device = NULL;
4760
4761     /* Fail device creation if non-opengl surfaces are used. */
4762     if (This->ImplType != SURFACE_OPENGL)
4763     {
4764         ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4765         ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4766
4767         /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4768          * is caught in CreateSurface or QueryInterface. */
4769         LeaveCriticalSection(&ddraw_cs);
4770         return DDERR_NO3D;
4771     }
4772
4773     if (This->d3ddevice)
4774     {
4775         FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4776         LeaveCriticalSection(&ddraw_cs);
4777         return DDERR_INVALIDPARAMS;
4778     }
4779
4780     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4781     if (!object)
4782     {
4783         ERR("Failed to allocate device memory.\n");
4784         LeaveCriticalSection(&ddraw_cs);
4785         return DDERR_OUTOFMEMORY;
4786     }
4787
4788     hr = d3d_device_init(object, This, target);
4789     if (FAILED(hr))
4790     {
4791         WARN("Failed to initialize device, hr %#x.\n", hr);
4792         HeapFree(GetProcessHeap(), 0, object);
4793         LeaveCriticalSection(&ddraw_cs);
4794         return hr;
4795     }
4796
4797     TRACE("Created device %p.\n", object);
4798     *device = (IDirect3DDevice7 *)object;
4799
4800     LeaveCriticalSection(&ddraw_cs);
4801     return D3D_OK;
4802 }
4803
4804 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4805         IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4806 {
4807     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4808     HRESULT hr;
4809
4810     TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4811             iface, debugstr_guid(riid), surface, device, outer_unknown);
4812
4813     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4814
4815     hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid, (IDirectDrawSurface7 *)surface,
4816             (IDirect3DDevice7 **)device);
4817     if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
4818
4819     return hr;
4820 }
4821
4822 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4823         IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4824 {
4825     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4826     HRESULT hr;
4827
4828     TRACE("iface %p, riid %s, surface %p, device %p.\n",
4829             iface, debugstr_guid(riid), surface, device);
4830
4831     hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4832             surface ? (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)surface) : NULL,
4833             (IDirect3DDevice7 **)device);
4834     if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
4835
4836     return hr;
4837 }
4838
4839 /*****************************************************************************
4840  * IDirect3D7::CreateVertexBuffer
4841  *
4842  * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4843  * interface.
4844  *
4845  * Version 3 and 7
4846  *
4847  * Params:
4848  *  desc: Requested Vertex buffer properties
4849  *  vertex_buffer: Address to return the interface pointer at
4850  *  flags: Some flags, should be 0
4851  *
4852  * Returns
4853  *  D3D_OK on success
4854  *  DDERR_OUTOFMEMORY if memory allocation failed
4855  *  The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4856  *  DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4857  *
4858  *****************************************************************************/
4859 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4860         IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4861 {
4862     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4863     IDirect3DVertexBufferImpl *object;
4864     HRESULT hr;
4865
4866     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4867             iface, desc, vertex_buffer, flags);
4868
4869     if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4870
4871     TRACE("Vertex buffer description:\n");
4872     TRACE("    dwSize %u\n", desc->dwSize);
4873     TRACE("    dwCaps %#x\n", desc->dwCaps);
4874     TRACE("    FVF %#x\n", desc->dwFVF);
4875     TRACE("    dwNumVertices %u\n", desc->dwNumVertices);
4876
4877     /* Now create the vertex buffer */
4878     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4879     if (!object)
4880     {
4881         ERR("Failed to allocate vertex buffer memory.\n");
4882         return DDERR_OUTOFMEMORY;
4883     }
4884
4885     hr = d3d_vertex_buffer_init(object, This, desc);
4886     if (FAILED(hr))
4887     {
4888         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
4889         HeapFree(GetProcessHeap(), 0, object);
4890         return hr;
4891     }
4892
4893     TRACE("Created vertex buffer %p.\n", object);
4894     *vertex_buffer = (IDirect3DVertexBuffer7 *)object;
4895
4896     return D3D_OK;
4897 }
4898
4899 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4900         IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4901 {
4902     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4903     HRESULT hr;
4904
4905     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4906             iface, desc, vertex_buffer, flags, outer_unknown);
4907
4908     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4909
4910     hr = d3d7_CreateVertexBuffer(&This->IDirect3D7_iface, desc,
4911             (IDirect3DVertexBuffer7 **)vertex_buffer, flags);
4912     if (*vertex_buffer)
4913         *vertex_buffer = (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*vertex_buffer)->IDirect3DVertexBuffer_vtbl;
4914
4915     return hr;
4916 }
4917
4918 /*****************************************************************************
4919  * IDirect3D7::EnumZBufferFormats
4920  *
4921  * Enumerates all supported Z buffer pixel formats
4922  *
4923  * Version 3 and 7
4924  *
4925  * Params:
4926  *  device_iid:
4927  *  callback: callback to call for each pixel format
4928  *  context: Pointer to pass back to the callback
4929  *
4930  * Returns:
4931  *  D3D_OK on success
4932  *  DDERR_INVALIDPARAMS if callback is NULL
4933  *  For details, see IWineD3DDevice::EnumZBufferFormats
4934  *
4935  *****************************************************************************/
4936 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4937         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4938 {
4939     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4940     WINED3DDISPLAYMODE d3ddm;
4941     WINED3DDEVTYPE type;
4942     unsigned int i;
4943     HRESULT hr;
4944
4945     /* Order matters. Specifically, BattleZone II (full version) expects the
4946      * 16-bit depth formats to be listed before the 24 and 32 ones. */
4947     static const enum wined3d_format_id formats[] =
4948     {
4949         WINED3DFMT_S1_UINT_D15_UNORM,
4950         WINED3DFMT_D16_UNORM,
4951         WINED3DFMT_X8D24_UNORM,
4952         WINED3DFMT_S4X4_UINT_D24_UNORM,
4953         WINED3DFMT_D24_UNORM_S8_UINT,
4954         WINED3DFMT_D32_UNORM,
4955     };
4956
4957     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4958             iface, debugstr_guid(device_iid), callback, context);
4959
4960     if (!callback) return DDERR_INVALIDPARAMS;
4961
4962     if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4963             || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4964             || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4965     {
4966         TRACE("Asked for HAL device.\n");
4967         type = WINED3DDEVTYPE_HAL;
4968     }
4969     else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4970             || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4971     {
4972         TRACE("Asked for SW device.\n");
4973         type = WINED3DDEVTYPE_SW;
4974     }
4975     else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4976     {
4977         TRACE("Asked for REF device.\n");
4978         type = WINED3DDEVTYPE_REF;
4979     }
4980     else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4981     {
4982         TRACE("Asked for NULLREF device.\n");
4983         type = WINED3DDEVTYPE_NULLREF;
4984     }
4985     else
4986     {
4987         FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4988         type = WINED3DDEVTYPE_HAL;
4989     }
4990
4991     EnterCriticalSection(&ddraw_cs);
4992     /* We need an adapter format from somewhere to please wined3d and WGL.
4993      * Use the current display mode. So far all cards offer the same depth
4994      * stencil format for all modes, but if some do not and applications do
4995      * not like that we'll have to find some workaround, like iterating over
4996      * all imaginable formats and collecting all the depth stencil formats we
4997      * can get. */
4998     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, 0, &d3ddm);
4999
5000     for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
5001     {
5002         hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
5003                 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
5004         if (SUCCEEDED(hr))
5005         {
5006             DDPIXELFORMAT pformat;
5007
5008             memset(&pformat, 0, sizeof(pformat));
5009             pformat.dwSize = sizeof(pformat);
5010             PixelFormat_WineD3DtoDD(&pformat, formats[i]);
5011
5012             TRACE("Enumerating wined3d format %#x.\n", formats[i]);
5013             hr = callback(&pformat, context);
5014             if (hr != DDENUMRET_OK)
5015             {
5016                 TRACE("Format enumeration cancelled by application.\n");
5017                 LeaveCriticalSection(&ddraw_cs);
5018                 return D3D_OK;
5019             }
5020         }
5021     }
5022     TRACE("End of enumeration.\n");
5023
5024     LeaveCriticalSection(&ddraw_cs);
5025     return D3D_OK;
5026 }
5027
5028 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
5029         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
5030 {
5031     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5032
5033     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
5034             iface, debugstr_guid(device_iid), callback, context);
5035
5036     return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
5037 }
5038
5039 /*****************************************************************************
5040  * IDirect3D7::EvictManagedTextures
5041  *
5042  * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
5043  * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
5044  *
5045  * Version 3 and 7
5046  *
5047  * Returns:
5048  *  D3D_OK, because it's a stub
5049  *
5050  *****************************************************************************/
5051 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
5052 {
5053     FIXME("iface %p stub!\n", iface);
5054
5055     /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
5056      * then unload surfaces / textures. */
5057
5058     return D3D_OK;
5059 }
5060
5061 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
5062 {
5063     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5064
5065     TRACE("iface %p.\n", iface);
5066
5067     return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
5068 }
5069
5070 /*****************************************************************************
5071  * IDirect3DImpl_GetCaps
5072  *
5073  * This function retrieves the device caps from wined3d
5074  * and converts it into a D3D7 and D3D - D3D3 structure
5075  * This is a helper function called from various places in ddraw
5076  *
5077  * Params:
5078  *  wined3d: The interface to get the caps from
5079  *  desc1: Old D3D <3 structure to fill (needed)
5080  *  desc7: D3D7 device desc structure to fill (needed)
5081  *
5082  * Returns
5083  *  D3D_OK on success, or the return value of IWineD3D::GetCaps
5084  *
5085  *****************************************************************************/
5086 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
5087 {
5088     WINED3DCAPS wined3d_caps;
5089     HRESULT hr;
5090
5091     TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
5092
5093     memset(&wined3d_caps, 0, sizeof(wined3d_caps));
5094
5095     EnterCriticalSection(&ddraw_cs);
5096     hr = wined3d_get_device_caps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
5097     LeaveCriticalSection(&ddraw_cs);
5098     if (FAILED(hr))
5099     {
5100         WARN("Failed to get device caps, hr %#x.\n", hr);
5101         return hr;
5102     }
5103
5104     /* Copy the results into the d3d7 and d3d3 structures */
5105     desc7->dwDevCaps = wined3d_caps.DevCaps;
5106     desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
5107     desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
5108     desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
5109     desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
5110     desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
5111     desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
5112     desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
5113     desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
5114     desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
5115     desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
5116
5117     desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
5118     desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
5119
5120     desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
5121     desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
5122     desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
5123     desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
5124
5125     desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
5126     desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
5127     desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
5128     desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
5129
5130     desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
5131     desc7->dwStencilCaps = wined3d_caps.StencilCaps;
5132
5133     desc7->dwFVFCaps = wined3d_caps.FVFCaps;
5134     desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
5135
5136     desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
5137     desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
5138
5139     /* Remove all non-d3d7 caps */
5140     desc7->dwDevCaps &= (
5141         D3DDEVCAPS_FLOATTLVERTEX         | D3DDEVCAPS_SORTINCREASINGZ          | D3DDEVCAPS_SORTDECREASINGZ          |
5142         D3DDEVCAPS_SORTEXACT             | D3DDEVCAPS_EXECUTESYSTEMMEMORY      | D3DDEVCAPS_EXECUTEVIDEOMEMORY       |
5143         D3DDEVCAPS_TLVERTEXSYSTEMMEMORY  | D3DDEVCAPS_TLVERTEXVIDEOMEMORY      | D3DDEVCAPS_TEXTURESYSTEMMEMORY      |
5144         D3DDEVCAPS_TEXTUREVIDEOMEMORY    | D3DDEVCAPS_DRAWPRIMTLVERTEX         | D3DDEVCAPS_CANRENDERAFTERFLIP       |
5145         D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2          | D3DDEVCAPS_SEPARATETEXTUREMEMORIES  |
5146         D3DDEVCAPS_DRAWPRIMITIVES2EX     | D3DDEVCAPS_HWTRANSFORMANDLIGHT      | D3DDEVCAPS_CANBLTSYSTONONLOCAL      |
5147         D3DDEVCAPS_HWRASTERIZATION);
5148
5149     desc7->dwStencilCaps &= (
5150         D3DSTENCILCAPS_KEEP              | D3DSTENCILCAPS_ZERO                 | D3DSTENCILCAPS_REPLACE              |
5151         D3DSTENCILCAPS_INCRSAT           | D3DSTENCILCAPS_DECRSAT              | D3DSTENCILCAPS_INVERT               |
5152         D3DSTENCILCAPS_INCR              | D3DSTENCILCAPS_DECR);
5153
5154     /* FVF caps ?*/
5155
5156     desc7->dwTextureOpCaps &= (
5157         D3DTEXOPCAPS_DISABLE             | D3DTEXOPCAPS_SELECTARG1             | D3DTEXOPCAPS_SELECTARG2             |
5158         D3DTEXOPCAPS_MODULATE            | D3DTEXOPCAPS_MODULATE2X             | D3DTEXOPCAPS_MODULATE4X             |
5159         D3DTEXOPCAPS_ADD                 | D3DTEXOPCAPS_ADDSIGNED              | D3DTEXOPCAPS_ADDSIGNED2X            |
5160         D3DTEXOPCAPS_SUBTRACT            | D3DTEXOPCAPS_ADDSMOOTH              | D3DTEXOPCAPS_BLENDTEXTUREALPHA      |
5161         D3DTEXOPCAPS_BLENDFACTORALPHA    | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM    | D3DTEXOPCAPS_BLENDCURRENTALPHA      |
5162         D3DTEXOPCAPS_PREMODULATE         | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
5163         D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP    |
5164         D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
5165
5166     desc7->dwVertexProcessingCaps &= (
5167         D3DVTXPCAPS_TEXGEN               | D3DVTXPCAPS_MATERIALSOURCE7         | D3DVTXPCAPS_VERTEXFOG               |
5168         D3DVTXPCAPS_DIRECTIONALLIGHTS    | D3DVTXPCAPS_POSITIONALLIGHTS        | D3DVTXPCAPS_LOCALVIEWER);
5169
5170     desc7->dpcLineCaps.dwMiscCaps &= (
5171         D3DPMISCCAPS_MASKPLANES          | D3DPMISCCAPS_MASKZ                  | D3DPMISCCAPS_LINEPATTERNREP         |
5172         D3DPMISCCAPS_CONFORMANT          | D3DPMISCCAPS_CULLNONE               | D3DPMISCCAPS_CULLCW                 |
5173         D3DPMISCCAPS_CULLCCW);
5174
5175     desc7->dpcLineCaps.dwRasterCaps &= (
5176         D3DPRASTERCAPS_DITHER            | D3DPRASTERCAPS_ROP2                 | D3DPRASTERCAPS_XOR                  |
5177         D3DPRASTERCAPS_PAT               | D3DPRASTERCAPS_ZTEST                | D3DPRASTERCAPS_SUBPIXEL             |
5178         D3DPRASTERCAPS_SUBPIXELX         | D3DPRASTERCAPS_FOGVERTEX            | D3DPRASTERCAPS_FOGTABLE             |
5179         D3DPRASTERCAPS_STIPPLE           | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
5180         D3DPRASTERCAPS_ANTIALIASEDGES    | D3DPRASTERCAPS_MIPMAPLODBIAS        | D3DPRASTERCAPS_ZBIAS                |
5181         D3DPRASTERCAPS_ZBUFFERLESSHSR    | D3DPRASTERCAPS_FOGRANGE             | D3DPRASTERCAPS_ANISOTROPY           |
5182         D3DPRASTERCAPS_WBUFFER           | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG           |
5183         D3DPRASTERCAPS_ZFOG);
5184
5185     desc7->dpcLineCaps.dwZCmpCaps &= (
5186         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
5187         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
5188         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
5189
5190     desc7->dpcLineCaps.dwSrcBlendCaps &= (
5191         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
5192         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
5193         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
5194         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
5195         D3DPBLENDCAPS_BOTHINVSRCALPHA);
5196
5197     desc7->dpcLineCaps.dwDestBlendCaps &= (
5198         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
5199         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
5200         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
5201         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
5202         D3DPBLENDCAPS_BOTHINVSRCALPHA);
5203
5204     desc7->dpcLineCaps.dwAlphaCmpCaps &= (
5205         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
5206         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
5207         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
5208
5209     desc7->dpcLineCaps.dwShadeCaps &= (
5210         D3DPSHADECAPS_COLORFLATMONO      | D3DPSHADECAPS_COLORFLATRGB          | D3DPSHADECAPS_COLORGOURAUDMONO      |
5211         D3DPSHADECAPS_COLORGOURAUDRGB    | D3DPSHADECAPS_COLORPHONGMONO        | D3DPSHADECAPS_COLORPHONGRGB         |
5212         D3DPSHADECAPS_SPECULARFLATMONO   | D3DPSHADECAPS_SPECULARFLATRGB       | D3DPSHADECAPS_SPECULARGOURAUDMONO   |
5213         D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO     | D3DPSHADECAPS_SPECULARPHONGRGB      |
5214         D3DPSHADECAPS_ALPHAFLATBLEND     | D3DPSHADECAPS_ALPHAFLATSTIPPLED     | D3DPSHADECAPS_ALPHAGOURAUDBLEND     |
5215         D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND     | D3DPSHADECAPS_ALPHAPHONGSTIPPLED    |
5216         D3DPSHADECAPS_FOGFLAT            | D3DPSHADECAPS_FOGGOURAUD            | D3DPSHADECAPS_FOGPHONG);
5217
5218     desc7->dpcLineCaps.dwTextureCaps &= (
5219         D3DPTEXTURECAPS_PERSPECTIVE      | D3DPTEXTURECAPS_POW2                | D3DPTEXTURECAPS_ALPHA               |
5220         D3DPTEXTURECAPS_TRANSPARENCY     | D3DPTEXTURECAPS_BORDER              | D3DPTEXTURECAPS_SQUAREONLY          |
5221         D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL  |
5222         D3DPTEXTURECAPS_PROJECTED        | D3DPTEXTURECAPS_CUBEMAP             | D3DPTEXTURECAPS_COLORKEYBLEND);
5223
5224     desc7->dpcLineCaps.dwTextureFilterCaps &= (
5225         D3DPTFILTERCAPS_NEAREST          | D3DPTFILTERCAPS_LINEAR              | D3DPTFILTERCAPS_MIPNEAREST          |
5226         D3DPTFILTERCAPS_MIPLINEAR        | D3DPTFILTERCAPS_LINEARMIPNEAREST    | D3DPTFILTERCAPS_LINEARMIPLINEAR     |
5227         D3DPTFILTERCAPS_MINFPOINT        | D3DPTFILTERCAPS_MINFLINEAR          | D3DPTFILTERCAPS_MINFANISOTROPIC     |
5228         D3DPTFILTERCAPS_MIPFPOINT        | D3DPTFILTERCAPS_MIPFLINEAR          | D3DPTFILTERCAPS_MAGFPOINT           |
5229         D3DPTFILTERCAPS_MAGFLINEAR       | D3DPTFILTERCAPS_MAGFANISOTROPIC     | D3DPTFILTERCAPS_MAGFAFLATCUBIC      |
5230         D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
5231
5232     desc7->dpcLineCaps.dwTextureBlendCaps &= (
5233         D3DPTBLENDCAPS_DECAL             | D3DPTBLENDCAPS_MODULATE             | D3DPTBLENDCAPS_DECALALPHA           |
5234         D3DPTBLENDCAPS_MODULATEALPHA     | D3DPTBLENDCAPS_DECALMASK            | D3DPTBLENDCAPS_MODULATEMASK         |
5235         D3DPTBLENDCAPS_COPY              | D3DPTBLENDCAPS_ADD);
5236
5237     desc7->dpcLineCaps.dwTextureAddressCaps &= (
5238         D3DPTADDRESSCAPS_WRAP            | D3DPTADDRESSCAPS_MIRROR             | D3DPTADDRESSCAPS_CLAMP              |
5239         D3DPTADDRESSCAPS_BORDER          | D3DPTADDRESSCAPS_INDEPENDENTUV);
5240
5241     if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
5242     {
5243         /* DirectX7 always has the np2 flag set, no matter what the card
5244          * supports. Some old games (Rollcage) check the caps incorrectly.
5245          * If wined3d supports nonpow2 textures it also has np2 conditional
5246          * support. */
5247         desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5248     }
5249
5250     /* Fill the missing members, and do some fixup */
5251     desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
5252     desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
5253                                             D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
5254                                             D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
5255                                             D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
5256     desc7->dpcLineCaps.dwStippleWidth = 32;
5257     desc7->dpcLineCaps.dwStippleHeight = 32;
5258     /* Use the same for the TriCaps */
5259     desc7->dpcTriCaps = desc7->dpcLineCaps;
5260
5261     desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
5262     desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
5263     desc7->dwMinTextureWidth = 1;
5264     desc7->dwMinTextureHeight = 1;
5265
5266     /* Convert DWORDs safely to WORDs */
5267     if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
5268     else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
5269     if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
5270     else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
5271
5272     if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
5273     else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
5274     if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
5275     else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
5276
5277     desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
5278
5279     desc7->dwReserved1 = 0;
5280     desc7->dwReserved2 = 0;
5281     desc7->dwReserved3 = 0;
5282     desc7->dwReserved4 = 0;
5283
5284     /* Fill the old structure */
5285     memset(desc1, 0, sizeof(*desc1));
5286     desc1->dwSize = sizeof(D3DDEVICEDESC);
5287     desc1->dwFlags = D3DDD_COLORMODEL
5288             | D3DDD_DEVCAPS
5289             | D3DDD_TRANSFORMCAPS
5290             | D3DDD_BCLIPPING
5291             | D3DDD_LIGHTINGCAPS
5292             | D3DDD_LINECAPS
5293             | D3DDD_TRICAPS
5294             | D3DDD_DEVICERENDERBITDEPTH
5295             | D3DDD_DEVICEZBUFFERBITDEPTH
5296             | D3DDD_MAXBUFFERSIZE
5297             | D3DDD_MAXVERTEXCOUNT;
5298
5299     desc1->dcmColorModel = D3DCOLOR_RGB;
5300     desc1->dwDevCaps = desc7->dwDevCaps;
5301     desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5302     desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5303     desc1->bClipping = TRUE;
5304     desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5305     desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5306             | D3DLIGHTCAPS_PARALLELPOINT
5307             | D3DLIGHTCAPS_POINT
5308             | D3DLIGHTCAPS_SPOT;
5309
5310     desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5311     desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5312
5313     desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5314     desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5315     desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5316     desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5317     desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5318     desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5319     desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5320     desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5321     desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5322     desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5323     desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5324     desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5325     desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5326
5327     desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5328     desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5329     desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5330     desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5331     desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5332     desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5333     desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5334     desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5335     desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5336     desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5337     desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5338     desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5339     desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5340
5341     desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5342     desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5343     desc1->dwMaxBufferSize = 0;
5344     desc1->dwMaxVertexCount = 65536;
5345     desc1->dwMinTextureWidth  = desc7->dwMinTextureWidth;
5346     desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5347     desc1->dwMaxTextureWidth  = desc7->dwMaxTextureWidth;
5348     desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5349     desc1->dwMinStippleWidth  = 1;
5350     desc1->dwMinStippleHeight = 1;
5351     desc1->dwMaxStippleWidth  = 32;
5352     desc1->dwMaxStippleHeight = 32;
5353     desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5354     desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5355     desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5356     desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5357     desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5358     desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5359     desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5360     desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5361     desc1->dwStencilCaps = desc7->dwStencilCaps;
5362     desc1->dwFVFCaps = desc7->dwFVFCaps;
5363     desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5364     desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5365     desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5366
5367     return DD_OK;
5368 }
5369
5370 /*****************************************************************************
5371  * IDirectDraw7 VTable
5372  *****************************************************************************/
5373 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5374 {
5375     /* IUnknown */
5376     ddraw7_QueryInterface,
5377     ddraw7_AddRef,
5378     ddraw7_Release,
5379     /* IDirectDraw */
5380     ddraw7_Compact,
5381     ddraw7_CreateClipper,
5382     ddraw7_CreatePalette,
5383     ddraw7_CreateSurface,
5384     ddraw7_DuplicateSurface,
5385     ddraw7_EnumDisplayModes,
5386     ddraw7_EnumSurfaces,
5387     ddraw7_FlipToGDISurface,
5388     ddraw7_GetCaps,
5389     ddraw7_GetDisplayMode,
5390     ddraw7_GetFourCCCodes,
5391     ddraw7_GetGDISurface,
5392     ddraw7_GetMonitorFrequency,
5393     ddraw7_GetScanLine,
5394     ddraw7_GetVerticalBlankStatus,
5395     ddraw7_Initialize,
5396     ddraw7_RestoreDisplayMode,
5397     ddraw7_SetCooperativeLevel,
5398     ddraw7_SetDisplayMode,
5399     ddraw7_WaitForVerticalBlank,
5400     /* IDirectDraw2 */
5401     ddraw7_GetAvailableVidMem,
5402     /* IDirectDraw3 */
5403     ddraw7_GetSurfaceFromDC,
5404     /* IDirectDraw4 */
5405     ddraw7_RestoreAllSurfaces,
5406     ddraw7_TestCooperativeLevel,
5407     ddraw7_GetDeviceIdentifier,
5408     /* IDirectDraw7 */
5409     ddraw7_StartModeTest,
5410     ddraw7_EvaluateMode
5411 };
5412
5413 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5414 {
5415     /* IUnknown */
5416     ddraw4_QueryInterface,
5417     ddraw4_AddRef,
5418     ddraw4_Release,
5419     /* IDirectDraw */
5420     ddraw4_Compact,
5421     ddraw4_CreateClipper,
5422     ddraw4_CreatePalette,
5423     ddraw4_CreateSurface,
5424     ddraw4_DuplicateSurface,
5425     ddraw4_EnumDisplayModes,
5426     ddraw4_EnumSurfaces,
5427     ddraw4_FlipToGDISurface,
5428     ddraw4_GetCaps,
5429     ddraw4_GetDisplayMode,
5430     ddraw4_GetFourCCCodes,
5431     ddraw4_GetGDISurface,
5432     ddraw4_GetMonitorFrequency,
5433     ddraw4_GetScanLine,
5434     ddraw4_GetVerticalBlankStatus,
5435     ddraw4_Initialize,
5436     ddraw4_RestoreDisplayMode,
5437     ddraw4_SetCooperativeLevel,
5438     ddraw4_SetDisplayMode,
5439     ddraw4_WaitForVerticalBlank,
5440     /* IDirectDraw2 */
5441     ddraw4_GetAvailableVidMem,
5442     /* IDirectDraw3 */
5443     ddraw4_GetSurfaceFromDC,
5444     /* IDirectDraw4 */
5445     ddraw4_RestoreAllSurfaces,
5446     ddraw4_TestCooperativeLevel,
5447     ddraw4_GetDeviceIdentifier,
5448 };
5449
5450 static const struct IDirectDraw3Vtbl ddraw3_vtbl =
5451 {
5452     /* IUnknown */
5453     ddraw3_QueryInterface,
5454     ddraw3_AddRef,
5455     ddraw3_Release,
5456     /* IDirectDraw */
5457     ddraw3_Compact,
5458     ddraw3_CreateClipper,
5459     ddraw3_CreatePalette,
5460     ddraw3_CreateSurface,
5461     ddraw3_DuplicateSurface,
5462     ddraw3_EnumDisplayModes,
5463     ddraw3_EnumSurfaces,
5464     ddraw3_FlipToGDISurface,
5465     ddraw3_GetCaps,
5466     ddraw3_GetDisplayMode,
5467     ddraw3_GetFourCCCodes,
5468     ddraw3_GetGDISurface,
5469     ddraw3_GetMonitorFrequency,
5470     ddraw3_GetScanLine,
5471     ddraw3_GetVerticalBlankStatus,
5472     ddraw3_Initialize,
5473     ddraw3_RestoreDisplayMode,
5474     ddraw3_SetCooperativeLevel,
5475     ddraw3_SetDisplayMode,
5476     ddraw3_WaitForVerticalBlank,
5477     /* IDirectDraw2 */
5478     ddraw3_GetAvailableVidMem,
5479     /* IDirectDraw3 */
5480     ddraw3_GetSurfaceFromDC,
5481 };
5482
5483 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5484 {
5485     /* IUnknown */
5486     ddraw2_QueryInterface,
5487     ddraw2_AddRef,
5488     ddraw2_Release,
5489     /* IDirectDraw */
5490     ddraw2_Compact,
5491     ddraw2_CreateClipper,
5492     ddraw2_CreatePalette,
5493     ddraw2_CreateSurface,
5494     ddraw2_DuplicateSurface,
5495     ddraw2_EnumDisplayModes,
5496     ddraw2_EnumSurfaces,
5497     ddraw2_FlipToGDISurface,
5498     ddraw2_GetCaps,
5499     ddraw2_GetDisplayMode,
5500     ddraw2_GetFourCCCodes,
5501     ddraw2_GetGDISurface,
5502     ddraw2_GetMonitorFrequency,
5503     ddraw2_GetScanLine,
5504     ddraw2_GetVerticalBlankStatus,
5505     ddraw2_Initialize,
5506     ddraw2_RestoreDisplayMode,
5507     ddraw2_SetCooperativeLevel,
5508     ddraw2_SetDisplayMode,
5509     ddraw2_WaitForVerticalBlank,
5510     /* IDirectDraw2 */
5511     ddraw2_GetAvailableVidMem,
5512 };
5513
5514 static const struct IDirectDrawVtbl ddraw1_vtbl =
5515 {
5516     /* IUnknown */
5517     ddraw1_QueryInterface,
5518     ddraw1_AddRef,
5519     ddraw1_Release,
5520     /* IDirectDraw */
5521     ddraw1_Compact,
5522     ddraw1_CreateClipper,
5523     ddraw1_CreatePalette,
5524     ddraw1_CreateSurface,
5525     ddraw1_DuplicateSurface,
5526     ddraw1_EnumDisplayModes,
5527     ddraw1_EnumSurfaces,
5528     ddraw1_FlipToGDISurface,
5529     ddraw1_GetCaps,
5530     ddraw1_GetDisplayMode,
5531     ddraw1_GetFourCCCodes,
5532     ddraw1_GetGDISurface,
5533     ddraw1_GetMonitorFrequency,
5534     ddraw1_GetScanLine,
5535     ddraw1_GetVerticalBlankStatus,
5536     ddraw1_Initialize,
5537     ddraw1_RestoreDisplayMode,
5538     ddraw1_SetCooperativeLevel,
5539     ddraw1_SetDisplayMode,
5540     ddraw1_WaitForVerticalBlank,
5541 };
5542
5543 static const struct IDirect3D7Vtbl d3d7_vtbl =
5544 {
5545     /* IUnknown methods */
5546     d3d7_QueryInterface,
5547     d3d7_AddRef,
5548     d3d7_Release,
5549     /* IDirect3D7 methods */
5550     d3d7_EnumDevices,
5551     d3d7_CreateDevice,
5552     d3d7_CreateVertexBuffer,
5553     d3d7_EnumZBufferFormats,
5554     d3d7_EvictManagedTextures
5555 };
5556
5557 static const struct IDirect3D3Vtbl d3d3_vtbl =
5558 {
5559     /* IUnknown methods */
5560     d3d3_QueryInterface,
5561     d3d3_AddRef,
5562     d3d3_Release,
5563     /* IDirect3D3 methods */
5564     d3d3_EnumDevices,
5565     d3d3_CreateLight,
5566     d3d3_CreateMaterial,
5567     d3d3_CreateViewport,
5568     d3d3_FindDevice,
5569     d3d3_CreateDevice,
5570     d3d3_CreateVertexBuffer,
5571     d3d3_EnumZBufferFormats,
5572     d3d3_EvictManagedTextures
5573 };
5574
5575 static const struct IDirect3D2Vtbl d3d2_vtbl =
5576 {
5577     /* IUnknown methods */
5578     d3d2_QueryInterface,
5579     d3d2_AddRef,
5580     d3d2_Release,
5581     /* IDirect3D2 methods */
5582     d3d2_EnumDevices,
5583     d3d2_CreateLight,
5584     d3d2_CreateMaterial,
5585     d3d2_CreateViewport,
5586     d3d2_FindDevice,
5587     d3d2_CreateDevice
5588 };
5589
5590 static const struct IDirect3DVtbl d3d1_vtbl =
5591 {
5592     /* IUnknown methods */
5593     d3d1_QueryInterface,
5594     d3d1_AddRef,
5595     d3d1_Release,
5596     /* IDirect3D methods */
5597     d3d1_Initialize,
5598     d3d1_EnumDevices,
5599     d3d1_CreateLight,
5600     d3d1_CreateMaterial,
5601     d3d1_CreateViewport,
5602     d3d1_FindDevice
5603 };
5604
5605 /*****************************************************************************
5606  * ddraw_find_decl
5607  *
5608  * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5609  * if none was found.
5610  *
5611  * This function is in ddraw.c and the DDraw object space because D3D7
5612  * vertex buffers are created using the IDirect3D interface to the ddraw
5613  * object, so they can be valid across D3D devices(theoretically. The ddraw
5614  * object also owns the wined3d device
5615  *
5616  * Parameters:
5617  *  This: Device
5618  *  fvf: Fvf to find the decl for
5619  *
5620  * Returns:
5621  *  NULL in case of an error, the vertex declaration for the FVF otherwise.
5622  *
5623  *****************************************************************************/
5624 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5625 {
5626     struct wined3d_vertex_declaration *pDecl = NULL;
5627     HRESULT hr;
5628     int p, low, high; /* deliberately signed */
5629     struct FvfToDecl *convertedDecls = This->decls;
5630
5631     TRACE("Searching for declaration for fvf %08x... ", fvf);
5632
5633     low = 0;
5634     high = This->numConvertedDecls - 1;
5635     while(low <= high) {
5636         p = (low + high) >> 1;
5637         TRACE("%d ", p);
5638         if(convertedDecls[p].fvf == fvf) {
5639             TRACE("found %p\n", convertedDecls[p].decl);
5640             return convertedDecls[p].decl;
5641         } else if(convertedDecls[p].fvf < fvf) {
5642             low = p + 1;
5643         } else {
5644             high = p - 1;
5645         }
5646     }
5647     TRACE("not found. Creating and inserting at position %d.\n", low);
5648
5649     hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
5650             fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5651     if (hr != S_OK) return NULL;
5652
5653     if(This->declArraySize == This->numConvertedDecls) {
5654         int grow = max(This->declArraySize / 2, 8);
5655         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5656                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5657         if (!convertedDecls)
5658         {
5659             wined3d_vertex_declaration_decref(pDecl);
5660             return NULL;
5661         }
5662         This->decls = convertedDecls;
5663         This->declArraySize += grow;
5664     }
5665
5666     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5667     convertedDecls[low].decl = pDecl;
5668     convertedDecls[low].fvf = fvf;
5669     This->numConvertedDecls++;
5670
5671     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5672     return pDecl;
5673 }
5674
5675 /* IWineD3DDeviceParent IUnknown methods */
5676
5677 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
5678 {
5679     return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
5680 }
5681
5682 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
5683 {
5684     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5685     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
5686 }
5687
5688 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
5689 {
5690     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5691     return ddraw7_AddRef(&This->IDirectDraw7_iface);
5692 }
5693
5694 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
5695 {
5696     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5697     return ddraw7_Release(&This->IDirectDraw7_iface);
5698 }
5699
5700 /* IWineD3DDeviceParent methods */
5701
5702 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
5703 {
5704     TRACE("iface %p, device %p\n", iface, device);
5705 }
5706
5707 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
5708         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5709         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
5710 {
5711     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5712     IDirectDrawSurfaceImpl *surf = NULL;
5713     UINT i = 0;
5714     DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
5715
5716     TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5717             "\tpool %#x, level %u, face %u, surface %p\n",
5718             iface, container_parent, width, height, format, usage, pool, level, face, surface);
5719
5720     searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5721     switch(face)
5722     {
5723         case WINED3DCUBEMAP_FACE_POSITIVE_X:
5724             TRACE("Asked for positive x\n");
5725             if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5726             {
5727                 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5728             }
5729             surf = This->tex_root; break;
5730         case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5731             TRACE("Asked for negative x\n");
5732             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5733         case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5734             TRACE("Asked for positive y\n");
5735             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5736         case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5737             TRACE("Asked for negative y\n");
5738             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5739         case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5740             TRACE("Asked for positive z\n");
5741             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5742         case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5743             TRACE("Asked for negative z\n");
5744             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5745         default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5746     }
5747
5748     if (!surf)
5749     {
5750         IDirectDrawSurface7 *attached;
5751         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
5752         surf = (IDirectDrawSurfaceImpl *)attached;
5753         IDirectDrawSurface7_Release(attached);
5754     }
5755     if (!surf) ERR("root search surface not found\n");
5756
5757     /* Find the wanted mipmap. There are enough mipmaps in the chain */
5758     while (i < level)
5759     {
5760         IDirectDrawSurface7 *attached;
5761         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
5762         if(!attached) ERR("Surface not found\n");
5763         surf = (IDirectDrawSurfaceImpl *)attached;
5764         IDirectDrawSurface7_Release(attached);
5765         ++i;
5766     }
5767
5768     /* Return the surface */
5769     *surface = surf->WineD3DSurface;
5770     IWineD3DSurface_AddRef(*surface);
5771
5772     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5773
5774     return D3D_OK;
5775 }
5776
5777 static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx)
5778 {
5779     IDirectDrawSurfaceImpl *s = (IDirectDrawSurfaceImpl *)surface;
5780     IDirectDrawSurfaceImpl **target = ctx;
5781
5782     if (!s->isRenderTarget)
5783     {
5784         *target = s;
5785         IDirectDrawSurface7_Release(surface);
5786         return DDENUMRET_CANCEL;
5787     }
5788
5789     /* Recurse into the surface tree */
5790     IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
5791
5792     IDirectDrawSurface7_Release(surface);
5793     if (*target) return DDENUMRET_CANCEL;
5794
5795     return DDENUMRET_OK;
5796 }
5797
5798 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
5799         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5800         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5801         IWineD3DSurface **surface)
5802 {
5803     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5804     IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
5805     IDirectDrawSurfaceImpl *target = NULL;
5806
5807     TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5808             "\tmultisample_quality %u, lockable %u, surface %p\n",
5809             iface, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface);
5810
5811     if (d3d_surface->isRenderTarget)
5812     {
5813         IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
5814     }
5815     else
5816     {
5817         target = d3d_surface;
5818     }
5819
5820     if (!target)
5821     {
5822         target = This->d3d_target;
5823         ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
5824     }
5825
5826     /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5827
5828     *surface = target->WineD3DSurface;
5829     IWineD3DSurface_AddRef(*surface);
5830     target->isRenderTarget = TRUE;
5831
5832     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
5833
5834     return D3D_OK;
5835 }
5836
5837 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
5838         UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5839         DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
5840 {
5841     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5842     IDirectDrawSurfaceImpl *ddraw_surface;
5843     DDSURFACEDESC2 ddsd;
5844     HRESULT hr;
5845
5846     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5847             "\tmultisample_quality %u, discard %u, surface %p\n",
5848             iface, width, height, format, multisample_type, multisample_quality, discard, surface);
5849
5850     *surface = NULL;
5851
5852     /* Create a DirectDraw surface */
5853     memset(&ddsd, 0, sizeof(ddsd));
5854     ddsd.dwSize = sizeof(ddsd);
5855     ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
5856     ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
5857     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
5858     ddsd.dwHeight = height;
5859     ddsd.dwWidth = width;
5860     if (format)
5861     {
5862         PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
5863     }
5864     else
5865     {
5866         ddsd.dwFlags ^= DDSD_PIXELFORMAT;
5867     }
5868
5869     This->depthstencil = TRUE;
5870     hr = IDirectDraw7_CreateSurface(&This->IDirectDraw7_iface, &ddsd,
5871             (IDirectDrawSurface7 **)&ddraw_surface, NULL);
5872     This->depthstencil = FALSE;
5873     if(FAILED(hr))
5874     {
5875         ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
5876         return hr;
5877     }
5878
5879     *surface = ddraw_surface->WineD3DSurface;
5880     IWineD3DSurface_AddRef(*surface);
5881     IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
5882
5883     return D3D_OK;
5884 }
5885
5886 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
5887         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5888         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
5889 {
5890     TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
5891                 iface, container_parent, width, height, depth, format, pool, usage, volume);
5892
5893     ERR("Not implemented!\n");
5894
5895     return E_NOTIMPL;
5896 }
5897
5898 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
5899         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
5900 {
5901     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5902     IDirectDrawSurfaceImpl *iterator;
5903     HRESULT hr;
5904
5905     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
5906
5907     hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
5908             This->ImplType, NULL, swapchain);
5909     if (FAILED(hr))
5910     {
5911         FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
5912         *swapchain = NULL;
5913         return hr;
5914     }
5915
5916     This->d3d_target->wineD3DSwapChain = *swapchain;
5917     iterator = This->d3d_target->complex_array[0];
5918     while (iterator)
5919     {
5920         iterator->wineD3DSwapChain = *swapchain;
5921         iterator = iterator->complex_array[0];
5922     }
5923
5924     return hr;
5925 }
5926
5927 static const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
5928 {
5929     /* IUnknown methods */
5930     device_parent_QueryInterface,
5931     device_parent_AddRef,
5932     device_parent_Release,
5933     /* IWineD3DDeviceParent methods */
5934     device_parent_WineD3DDeviceCreated,
5935     device_parent_CreateSurface,
5936     device_parent_CreateRenderTarget,
5937     device_parent_CreateDepthStencilSurface,
5938     device_parent_CreateVolume,
5939     device_parent_CreateSwapChain,
5940 };
5941
5942 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5943 {
5944     HRESULT hr;
5945     HDC hDC;
5946
5947     ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5948     ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5949     ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5950     ddraw->IDirectDraw3_iface.lpVtbl = &ddraw3_vtbl;
5951     ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5952     ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5953     ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5954     ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5955     ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5956     ddraw->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl;
5957     ddraw->numIfaces = 1;
5958     ddraw->ref7 = 1;
5959
5960     /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
5961      * this field. */
5962     ddraw->ImplType = DefaultSurfaceType;
5963
5964     /* Get the current screen settings. */
5965     hDC = GetDC(0);
5966     ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5967     ReleaseDC(0, hDC);
5968     ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5969     ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5970
5971     ddraw->wineD3D = wined3d_create(7, &ddraw->IDirectDraw7_iface);
5972     if (!ddraw->wineD3D)
5973     {
5974         WARN("Failed to create a wined3d object.\n");
5975         return E_OUTOFMEMORY;
5976     }
5977
5978     hr = wined3d_device_create(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type, NULL, 0,
5979             (IWineD3DDeviceParent *)&ddraw->device_parent_vtbl, &ddraw->wineD3DDevice);
5980     if (FAILED(hr))
5981     {
5982         WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5983         wined3d_decref(ddraw->wineD3D);
5984         return hr;
5985     }
5986
5987     /* Get the amount of video memory */
5988     ddraw->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(ddraw->wineD3DDevice);
5989
5990     list_init(&ddraw->surface_list);
5991
5992     return DD_OK;
5993 }