2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 /* Inner IUnknown methods */
29 static inline struct d3d10_device *d3d10_device_from_inner_unknown(IUnknown *iface)
31 return (struct d3d10_device *)((char*)iface - FIELD_OFFSET(struct d3d10_device, inner_unknown_vtbl));
34 static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **object)
36 struct d3d10_device *This = d3d10_device_from_inner_unknown(iface);
38 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
40 if (IsEqualGUID(riid, &IID_IUnknown)
41 || IsEqualGUID(riid, &IID_ID3D10Device))
43 IUnknown_AddRef((IUnknown *)This);
48 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
50 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
51 *object = &This->device_parent_vtbl;
55 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
61 static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
63 struct d3d10_device *This = d3d10_device_from_inner_unknown(iface);
64 ULONG refcount = InterlockedIncrement(&This->refcount);
66 TRACE("%p increasing refcount to %u\n", This, refcount);
71 static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
73 struct d3d10_device *This = d3d10_device_from_inner_unknown(iface);
74 ULONG refcount = InterlockedDecrement(&This->refcount);
76 TRACE("%p decreasing refcount to %u\n", This, refcount);
80 if (This->wined3d_device) IWineD3DDevice_Release(This->wined3d_device);
86 /* IUnknown methods */
88 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid, void **object)
90 struct d3d10_device *This = (struct d3d10_device *)iface;
91 TRACE("Forwarding to outer IUnknown\n");
92 return IUnknown_QueryInterface(This->outer_unknown, riid, object);
95 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
97 struct d3d10_device *This = (struct d3d10_device *)iface;
98 TRACE("Forwarding to outer IUnknown\n");
99 return IUnknown_AddRef(This->outer_unknown);
102 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
104 struct d3d10_device *This = (struct d3d10_device *)iface;
105 TRACE("Forwarding to outer IUnknown\n");
106 return IUnknown_Release(This->outer_unknown);
109 /* ID3D10Device methods */
111 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface,
112 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
114 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
115 iface, start_slot, buffer_count, buffers);
118 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface,
119 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
121 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
122 iface, start_slot, view_count, views);
125 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface, ID3D10PixelShader *shader)
127 struct d3d10_device *This = (struct d3d10_device *)iface;
128 struct d3d10_pixel_shader *ps = (struct d3d10_pixel_shader *)shader;
130 TRACE("iface %p, shader %p\n", iface, shader);
132 IWineD3DDevice_SetPixelShader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
135 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
136 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
138 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
139 iface, start_slot, sampler_count, samplers);
142 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, ID3D10VertexShader *shader)
144 struct d3d10_device *This = (struct d3d10_device *)iface;
145 struct d3d10_vertex_shader *vs = (struct d3d10_vertex_shader *)shader;
147 TRACE("iface %p, shader %p\n", iface, shader);
149 IWineD3DDevice_SetVertexShader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
152 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,
153 UINT index_count, UINT start_index_location, INT base_vertex_location)
155 struct d3d10_device *This = (struct d3d10_device *)iface;
157 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
158 iface, index_count, start_index_location, base_vertex_location);
160 IWineD3DDevice_SetBaseVertexIndex(This->wined3d_device, base_vertex_location);
161 IWineD3DDevice_DrawIndexedPrimitive(This->wined3d_device, start_index_location, index_count);
164 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface,
165 UINT vertex_count, UINT start_vertex_location)
167 struct d3d10_device *This = (struct d3d10_device *)iface;
169 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
170 iface, vertex_count, start_vertex_location);
172 IWineD3DDevice_DrawPrimitive(This->wined3d_device, start_vertex_location, vertex_count);
175 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
176 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
178 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
179 iface, start_slot, buffer_count, buffers);
182 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, ID3D10InputLayout *input_layout)
184 struct d3d10_device *This = (struct d3d10_device *)iface;
186 TRACE("iface %p, input_layout %p\n", iface, input_layout);
188 IWineD3DDevice_SetVertexDeclaration(This->wined3d_device,
189 input_layout ? ((struct d3d10_input_layout *)input_layout)->wined3d_decl : NULL);
192 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface,
193 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers,
194 const UINT *strides, const UINT *offsets)
196 struct d3d10_device *This = (struct d3d10_device *)iface;
199 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
200 iface, start_slot, buffer_count, buffers, strides, offsets);
202 for (i = 0; i < buffer_count; ++i)
204 IWineD3DDevice_SetStreamSource(This->wined3d_device, start_slot,
205 buffers[i] ? ((struct d3d10_buffer *)buffers[i])->wined3d_buffer : NULL,
206 offsets[i], strides[i]);
210 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
211 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
213 struct d3d10_device *This = (struct d3d10_device *)iface;
215 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
216 iface, buffer, debug_dxgi_format(format), offset);
218 IWineD3DDevice_SetIndexBuffer(This->wined3d_device, buffer ? ((struct d3d10_buffer *)buffer)->wined3d_buffer : NULL,
219 wined3dformat_from_dxgi_format(format));
220 if (offset) FIXME("offset %u not supported.\n", offset);
223 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
224 UINT instance_index_count, UINT instance_count, UINT start_index_location,
225 INT base_vertex_location, UINT start_instance_location)
227 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
228 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
229 iface, instance_index_count, instance_count, start_index_location,
230 base_vertex_location, start_instance_location);
233 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface,
234 UINT instance_vertex_count, UINT instance_count,
235 UINT start_vertex_location, UINT start_instance_location)
237 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
238 "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
239 start_vertex_location, start_instance_location);
242 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface,
243 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
245 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
246 iface, start_slot, buffer_count, buffers);
249 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
251 if (shader) FIXME("iface %p, shader %p stub!\n", iface, shader);
252 else WARN("iface %p, shader %p stub!\n", iface, shader);
255 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY topology)
257 struct d3d10_device *This = (struct d3d10_device *)iface;
259 TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
261 IWineD3DDevice_SetPrimitiveType(This->wined3d_device, (WINED3DPRIMITIVETYPE)topology);
264 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface,
265 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
267 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
268 iface, start_slot, view_count, views);
271 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface,
272 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
274 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
275 iface, start_slot, sampler_count, samplers);
278 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value)
280 FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value);
283 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface,
284 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
286 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
287 iface, start_slot, view_count, views);
290 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface,
291 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
293 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
294 iface, start_slot, sampler_count, samplers);
297 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface,
298 UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
299 ID3D10DepthStencilView *depth_stencil_view)
301 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
302 iface, render_target_view_count, render_target_views, depth_stencil_view);
305 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface,
306 ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
308 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
309 iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
312 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface,
313 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
315 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
316 iface, depth_stencil_state, stencil_ref);
319 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface,
320 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
322 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface, target_count, targets, offsets);
325 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface)
327 FIXME("iface %p stub!\n", iface);
330 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state)
332 FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
335 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface,
336 UINT viewport_count, const D3D10_VIEWPORT *viewports)
338 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface, viewport_count, viewports);
341 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface,
342 UINT rect_count, const D3D10_RECT *rects)
344 FIXME("iface %p, rect_count %u, rects %p\n", iface, rect_count, rects);
347 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface,
348 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
349 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
351 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
352 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
353 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
354 src_resource, src_subresource_idx, src_box);
357 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface,
358 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
360 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
363 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface,
364 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
365 const void *data, UINT row_pitch, UINT depth_pitch)
367 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
368 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
371 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
372 ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
374 struct d3d10_device *This = (struct d3d10_device *)iface;
375 IWineD3DRendertargetView *wined3d_view = ((struct d3d10_rendertarget_view *)render_target_view)->wined3d_view;
376 const WINED3DCOLORVALUE color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
378 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
379 iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
381 IWineD3DDevice_ClearRendertargetView(This->wined3d_device, wined3d_view, &color);
384 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
385 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
387 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
388 iface, depth_stencil_view, flags, depth, stencil);
391 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view)
393 FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
396 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface,
397 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
398 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
400 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
401 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
402 iface, dst_resource, dst_subresource_idx,
403 src_resource, src_subresource_idx, debug_dxgi_format(format));
406 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface,
407 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
409 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
410 iface, start_slot, buffer_count, buffers);
413 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface,
414 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
416 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
417 iface, start_slot, view_count, views);
420 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader)
422 FIXME("iface %p, shader %p stub!\n", iface, shader);
425 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
426 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
428 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
429 iface, start_slot, sampler_count, samplers);
432 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
434 FIXME("iface %p, shader %p stub!\n", iface, shader);
437 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
438 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
440 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
441 iface, start_slot, buffer_count, buffers);
444 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)
446 FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
449 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
450 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
452 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
453 iface, start_slot, buffer_count, buffers, strides, offsets);
456 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
457 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
459 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface, buffer, format, offset);
462 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
463 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
465 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
466 iface, start_slot, buffer_count, buffers);
469 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)
471 FIXME("iface %p, shader %p stub!\n", iface, shader);
474 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY *topology)
476 struct d3d10_device *This = (struct d3d10_device *)iface;
478 TRACE("iface %p, topology %p\n", iface, topology);
480 IWineD3DDevice_GetPrimitiveType(This->wined3d_device, (WINED3DPRIMITIVETYPE *)topology);
483 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface,
484 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
486 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
487 iface, start_slot, view_count, views);
490 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface,
491 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
493 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
494 iface, start_slot, sampler_count, samplers);
497 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface,
498 ID3D10Predicate **predicate, BOOL *value)
500 FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
503 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface,
504 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
506 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
507 iface, start_slot, view_count, views);
510 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
511 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
513 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
514 iface, start_slot, sampler_count, samplers);
517 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
518 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
520 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
521 iface, view_count, render_target_views, depth_stencil_view);
524 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
525 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
527 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
528 iface, blend_state, blend_factor, sample_mask);
531 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
532 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
534 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
535 iface, depth_stencil_state, stencil_ref);
538 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
539 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
541 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
542 iface, buffer_count, buffers, offsets);
545 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state)
547 FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
550 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface,
551 UINT *viewport_count, D3D10_VIEWPORT *viewports)
553 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface, viewport_count, viewports);
556 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects)
558 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface, rect_count, rects);
561 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface)
563 FIXME("iface %p stub!\n", iface);
568 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags)
570 FIXME("iface %p, flags %#x stub!\n", iface, flags);
575 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface)
577 FIXME("iface %p stub!\n", iface);
582 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface,
583 REFGUID guid, UINT *data_size, void *data)
585 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
586 iface, debugstr_guid(guid), data_size, data);
591 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface,
592 REFGUID guid, UINT data_size, const void *data)
594 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
595 iface, debugstr_guid(guid), data_size, data);
600 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface,
601 REFGUID guid, const IUnknown *data)
603 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
608 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface)
610 FIXME("iface %p stub!\n", iface);
613 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
615 FIXME("iface %p stub!\n", iface);
618 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
619 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
621 struct d3d10_device *This = (struct d3d10_device *)iface;
622 struct d3d10_buffer *object;
625 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer);
627 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
630 ERR("Failed to allocate D3D10 buffer object memory\n");
631 return E_OUTOFMEMORY;
634 hr = d3d10_buffer_init(object, This, desc, data);
637 WARN("Failed to initialize buffer, hr %#x.\n", hr);
638 HeapFree(GetProcessHeap(), 0, object);
642 *buffer = (ID3D10Buffer *)object;
644 TRACE("Created ID3D10Buffer %p\n", object);
649 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
650 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
652 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
657 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
658 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture2D **texture)
660 struct d3d10_device *This = (struct d3d10_device *)iface;
661 struct d3d10_texture2d *object;
664 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
666 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
669 ERR("Failed to allocate D3D10 texture2d object memory\n");
670 return E_OUTOFMEMORY;
673 hr = d3d10_texture2d_init(object, This, desc);
676 WARN("Failed to initialize texture, hr %#x.\n", hr);
677 HeapFree(GetProcessHeap(), 0, object);
681 *texture = (ID3D10Texture2D *)object;
683 TRACE("Created ID3D10Texture2D %p\n", object);
688 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
689 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture3D **texture)
691 struct d3d10_device *device = (struct d3d10_device *)iface;
692 struct d3d10_texture3d *object;
695 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
697 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
700 ERR("Failed to allocate D3D10 texture3d object memory.\n");
701 return E_OUTOFMEMORY;
704 hr = d3d10_texture3d_init(object, device, desc);
707 WARN("Failed to initialize texture, hr %#x.\n", hr);
708 HeapFree(GetProcessHeap(), 0, object);
712 TRACE("Created 3D texture %p.\n", object);
713 *texture = (ID3D10Texture3D *)object;
718 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
719 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
721 struct d3d10_shader_resource_view *object;
724 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
726 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
729 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
730 return E_OUTOFMEMORY;
733 hr = d3d10_shader_resource_view_init(object);
736 WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
737 HeapFree(GetProcessHeap(), 0, object);
741 TRACE("Created shader resource view %p.\n", object);
742 *view = (ID3D10ShaderResourceView *)object;
747 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
748 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
750 struct d3d10_rendertarget_view *object;
753 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
755 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
758 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
759 return E_OUTOFMEMORY;
762 hr = d3d10_rendertarget_view_init(object, (struct d3d10_device *)iface, resource, desc);
765 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
766 HeapFree(GetProcessHeap(), 0, object);
770 TRACE("Created rendertarget view %p.\n", object);
771 *view = (ID3D10RenderTargetView *)object;
776 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
777 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
779 struct d3d10_depthstencil_view *object;
782 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
784 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
787 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
788 return E_OUTOFMEMORY;
791 hr = d3d10_depthstencil_view_init(object);
794 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
795 HeapFree(GetProcessHeap(), 0, object);
799 TRACE("Created depthstencil view %p.\n", object);
800 *view = (ID3D10DepthStencilView *)object;
805 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
806 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
807 SIZE_T shader_byte_code_length, ID3D10InputLayout **input_layout)
809 struct d3d10_device *This = (struct d3d10_device *)iface;
810 struct d3d10_input_layout *object;
813 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
814 "\tshader_byte_code_length %lu, input_layout %p\n",
815 iface, element_descs, element_count, shader_byte_code,
816 shader_byte_code_length, input_layout);
818 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
821 ERR("Failed to allocate D3D10 input layout object memory\n");
822 return E_OUTOFMEMORY;
825 hr = d3d10_input_layout_init(object, This, element_descs, element_count,
826 shader_byte_code, shader_byte_code_length);
829 WARN("Failed to initialize input layout, hr %#x.\n", hr);
830 HeapFree(GetProcessHeap(), 0, object);
834 TRACE("Created input layout %p.\n", object);
835 *input_layout = (ID3D10InputLayout *)object;
840 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
841 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
843 struct d3d10_device *This = (struct d3d10_device *)iface;
844 struct d3d10_vertex_shader *object;
847 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
848 iface, byte_code, byte_code_length, shader);
850 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
853 ERR("Failed to allocate D3D10 vertex shader object memory\n");
854 return E_OUTOFMEMORY;
857 hr = d3d10_vertex_shader_init(object, This, byte_code, byte_code_length);
860 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
861 HeapFree(GetProcessHeap(), 0, object);
865 TRACE("Created vertex shader %p.\n", object);
866 *shader = (ID3D10VertexShader *)object;
871 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
872 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
874 struct d3d10_device *This = (struct d3d10_device *)iface;
875 struct d3d10_geometry_shader *object;
878 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
879 iface, byte_code, byte_code_length, shader);
881 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
884 ERR("Failed to allocate D3D10 geometry shader object memory\n");
885 return E_OUTOFMEMORY;
888 hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length);
891 WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
892 HeapFree(GetProcessHeap(), 0, object);
895 TRACE("Created geometry shader %p.\n", object);
896 *shader = (ID3D10GeometryShader *)object;
901 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
902 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
903 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
905 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
906 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
907 iface, byte_code, byte_code_length, output_stream_decls,
908 output_stream_decl_count, output_stream_stride, shader);
913 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
914 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
916 struct d3d10_device *This = (struct d3d10_device *)iface;
917 struct d3d10_pixel_shader *object;
920 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
921 iface, byte_code, byte_code_length, shader);
923 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
926 ERR("Failed to allocate D3D10 pixel shader object memory\n");
927 return E_OUTOFMEMORY;
930 hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length);
933 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
934 HeapFree(GetProcessHeap(), 0, object);
938 TRACE("Created pixel shader %p.\n", object);
939 *shader = (ID3D10PixelShader *)object;
944 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
945 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
947 struct d3d10_blend_state *object;
950 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
952 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
955 ERR("Failed to allocate D3D10 blend state object memory.\n");
956 return E_OUTOFMEMORY;
959 hr = d3d10_blend_state_init(object);
962 WARN("Failed to initialize blend state, hr %#x.\n", hr);
963 HeapFree(GetProcessHeap(), 0, object);
967 TRACE("Created blend state %p.\n", object);
968 *blend_state = (ID3D10BlendState *)object;
973 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
974 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
976 struct d3d10_depthstencil_state *object;
979 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
981 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
984 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
985 return E_OUTOFMEMORY;
988 hr = d3d10_depthstencil_state_init(object);
991 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
992 HeapFree(GetProcessHeap(), 0, object);
996 TRACE("Created depthstencil state %p.\n", object);
997 *depth_stencil_state = (ID3D10DepthStencilState *)object;
1002 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface,
1003 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
1005 struct d3d10_rasterizer_state *object;
1008 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
1010 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1013 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1014 return E_OUTOFMEMORY;
1017 hr = d3d10_rasterizer_state_init(object);
1020 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
1021 HeapFree(GetProcessHeap(), 0, object);
1025 TRACE("Created rasterizer state %p.\n", object);
1026 *rasterizer_state = (ID3D10RasterizerState *)object;
1031 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
1032 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
1034 struct d3d10_sampler_state *object;
1037 FIXME("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
1039 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1042 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1043 return E_OUTOFMEMORY;
1046 hr = d3d10_sampler_state_init(object);
1049 WARN("Failed to initialize sampler state, hr %#x.\n", hr);
1050 HeapFree(GetProcessHeap(), 0, object);
1054 TRACE("Created sampler state %p.\n", object);
1055 *sampler_state = (ID3D10SamplerState *)object;
1060 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
1061 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
1063 struct d3d10_query *object;
1066 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
1068 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1071 ERR("Failed to allocate D3D10 query object memory.\n");
1072 return E_OUTOFMEMORY;
1075 hr = d3d10_query_init(object);
1078 WARN("Failed to initialize query, hr %#x.\n", hr);
1079 HeapFree(GetProcessHeap(), 0, object);
1083 TRACE("Created query %p.\n", object);
1084 *query = (ID3D10Query *)object;
1089 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,
1090 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
1092 FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
1097 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface,
1098 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
1100 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
1105 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface,
1106 DXGI_FORMAT format, UINT *format_support)
1108 FIXME("iface %p, format %s, format_support %p stub!\n",
1109 iface, debug_dxgi_format(format), format_support);
1114 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface,
1115 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
1117 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1118 iface, debug_dxgi_format(format), sample_count, quality_level_count);
1123 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info)
1125 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
1128 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface,
1129 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
1130 UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
1132 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1133 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1134 iface, desc, type, active_counters, name, name_length,
1135 units, units_length, description, description_length);
1140 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface)
1142 FIXME("iface %p stub!\n", iface);
1147 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface,
1148 HANDLE resource_handle, REFIID guid, void **resource)
1150 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1151 iface, resource_handle, debugstr_guid(guid), resource);
1156 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height)
1158 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
1161 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height)
1163 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
1166 static const struct ID3D10DeviceVtbl d3d10_device_vtbl =
1168 /* IUnknown methods */
1169 d3d10_device_QueryInterface,
1170 d3d10_device_AddRef,
1171 d3d10_device_Release,
1172 /* ID3D10Device methods */
1173 d3d10_device_VSSetConstantBuffers,
1174 d3d10_device_PSSetShaderResources,
1175 d3d10_device_PSSetShader,
1176 d3d10_device_PSSetSamplers,
1177 d3d10_device_VSSetShader,
1178 d3d10_device_DrawIndexed,
1180 d3d10_device_PSSetConstantBuffers,
1181 d3d10_device_IASetInputLayout,
1182 d3d10_device_IASetVertexBuffers,
1183 d3d10_device_IASetIndexBuffer,
1184 d3d10_device_DrawIndexedInstanced,
1185 d3d10_device_DrawInstanced,
1186 d3d10_device_GSSetConstantBuffers,
1187 d3d10_device_GSSetShader,
1188 d3d10_device_IASetPrimitiveTopology,
1189 d3d10_device_VSSetShaderResources,
1190 d3d10_device_VSSetSamplers,
1191 d3d10_device_SetPredication,
1192 d3d10_device_GSSetShaderResources,
1193 d3d10_device_GSSetSamplers,
1194 d3d10_device_OMSetRenderTargets,
1195 d3d10_device_OMSetBlendState,
1196 d3d10_device_OMSetDepthStencilState,
1197 d3d10_device_SOSetTargets,
1198 d3d10_device_DrawAuto,
1199 d3d10_device_RSSetState,
1200 d3d10_device_RSSetViewports,
1201 d3d10_device_RSSetScissorRects,
1202 d3d10_device_CopySubresourceRegion,
1203 d3d10_device_CopyResource,
1204 d3d10_device_UpdateSubresource,
1205 d3d10_device_ClearRenderTargetView,
1206 d3d10_device_ClearDepthStencilView,
1207 d3d10_device_GenerateMips,
1208 d3d10_device_ResolveSubresource,
1209 d3d10_device_VSGetConstantBuffers,
1210 d3d10_device_PSGetShaderResources,
1211 d3d10_device_PSGetShader,
1212 d3d10_device_PSGetSamplers,
1213 d3d10_device_VSGetShader,
1214 d3d10_device_PSGetConstantBuffers,
1215 d3d10_device_IAGetInputLayout,
1216 d3d10_device_IAGetVertexBuffers,
1217 d3d10_device_IAGetIndexBuffer,
1218 d3d10_device_GSGetConstantBuffers,
1219 d3d10_device_GSGetShader,
1220 d3d10_device_IAGetPrimitiveTopology,
1221 d3d10_device_VSGetShaderResources,
1222 d3d10_device_VSGetSamplers,
1223 d3d10_device_GetPredication,
1224 d3d10_device_GSGetShaderResources,
1225 d3d10_device_GSGetSamplers,
1226 d3d10_device_OMGetRenderTargets,
1227 d3d10_device_OMGetBlendState,
1228 d3d10_device_OMGetDepthStencilState,
1229 d3d10_device_SOGetTargets,
1230 d3d10_device_RSGetState,
1231 d3d10_device_RSGetViewports,
1232 d3d10_device_RSGetScissorRects,
1233 d3d10_device_GetDeviceRemovedReason,
1234 d3d10_device_SetExceptionMode,
1235 d3d10_device_GetExceptionMode,
1236 d3d10_device_GetPrivateData,
1237 d3d10_device_SetPrivateData,
1238 d3d10_device_SetPrivateDataInterface,
1239 d3d10_device_ClearState,
1241 d3d10_device_CreateBuffer,
1242 d3d10_device_CreateTexture1D,
1243 d3d10_device_CreateTexture2D,
1244 d3d10_device_CreateTexture3D,
1245 d3d10_device_CreateShaderResourceView,
1246 d3d10_device_CreateRenderTargetView,
1247 d3d10_device_CreateDepthStencilView,
1248 d3d10_device_CreateInputLayout,
1249 d3d10_device_CreateVertexShader,
1250 d3d10_device_CreateGeometryShader,
1251 d3d10_device_CreateGeometryShaderWithStreamOutput,
1252 d3d10_device_CreatePixelShader,
1253 d3d10_device_CreateBlendState,
1254 d3d10_device_CreateDepthStencilState,
1255 d3d10_device_CreateRasterizerState,
1256 d3d10_device_CreateSamplerState,
1257 d3d10_device_CreateQuery,
1258 d3d10_device_CreatePredicate,
1259 d3d10_device_CreateCounter,
1260 d3d10_device_CheckFormatSupport,
1261 d3d10_device_CheckMultisampleQualityLevels,
1262 d3d10_device_CheckCounterInfo,
1263 d3d10_device_CheckCounter,
1264 d3d10_device_GetCreationFlags,
1265 d3d10_device_OpenSharedResource,
1266 d3d10_device_SetTextFilterSize,
1267 d3d10_device_GetTextFilterSize,
1270 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
1272 /* IUnknown methods */
1273 d3d10_device_inner_QueryInterface,
1274 d3d10_device_inner_AddRef,
1275 d3d10_device_inner_Release,
1278 static void STDMETHODCALLTYPE d3d10_subresource_destroyed(void *parent) {}
1280 const struct wined3d_parent_ops d3d10_subresource_parent_ops =
1282 d3d10_subresource_destroyed,
1285 /* IWineD3DDeviceParent IUnknown methods */
1287 static inline struct d3d10_device *device_from_device_parent(IWineD3DDeviceParent *iface)
1289 return (struct d3d10_device *)((char*)iface - FIELD_OFFSET(struct d3d10_device, device_parent_vtbl));
1292 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
1294 struct d3d10_device *This = device_from_device_parent(iface);
1295 return d3d10_device_QueryInterface((ID3D10Device *)This, riid, object);
1298 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
1300 struct d3d10_device *This = device_from_device_parent(iface);
1301 return d3d10_device_AddRef((ID3D10Device *)This);
1304 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
1306 struct d3d10_device *This = device_from_device_parent(iface);
1307 return d3d10_device_Release((ID3D10Device *)This);
1310 /* IWineD3DDeviceParent methods */
1312 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
1314 struct d3d10_device *This = device_from_device_parent(iface);
1316 TRACE("iface %p, device %p\n", iface, device);
1318 IWineD3DDevice_AddRef(device);
1319 This->wined3d_device = device;
1322 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
1323 IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
1324 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
1326 struct d3d10_device *This = device_from_device_parent(iface);
1327 struct d3d10_texture2d *texture;
1328 D3D10_TEXTURE2D_DESC desc;
1331 FIXME("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
1332 "\tpool %#x, level %u, face %u, surface %p partial stub!\n",
1333 iface, superior, width, height, format, usage, pool, level, face, surface);
1335 FIXME("Implement DXGI<->wined3d usage conversion\n");
1338 desc.Height = height;
1341 desc.Format = dxgi_format_from_wined3dformat(format);
1342 desc.SampleDesc.Count = 1;
1343 desc.SampleDesc.Quality = 0;
1346 desc.CPUAccessFlags = 0;
1349 hr = d3d10_device_CreateTexture2D((ID3D10Device *)This, &desc, NULL, (ID3D10Texture2D **)&texture);
1352 ERR("CreateTexture2D failed, returning %#x\n", hr);
1356 *surface = texture->wined3d_surface;
1357 IWineD3DSurface_AddRef(*surface);
1358 ID3D10Texture2D_Release((ID3D10Texture2D *)texture);
1363 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
1364 IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format,
1365 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
1366 IWineD3DSurface **surface)
1368 struct d3d10_device *This = device_from_device_parent(iface);
1369 struct d3d10_texture2d *texture;
1370 D3D10_TEXTURE2D_DESC desc;
1373 FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1374 "\tmultisample_quality %u, lockable %u, surface %p partial stub!\n",
1375 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
1377 FIXME("Implement DXGI<->wined3d usage conversion\n");
1380 desc.Height = height;
1383 desc.Format = dxgi_format_from_wined3dformat(format);
1384 desc.SampleDesc.Count = multisample_type ? multisample_type : 1;
1385 desc.SampleDesc.Quality = multisample_quality;
1386 desc.Usage = D3D10_USAGE_DEFAULT;
1387 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
1388 desc.CPUAccessFlags = 0;
1391 hr = d3d10_device_CreateTexture2D((ID3D10Device *)This, &desc, NULL, (ID3D10Texture2D **)&texture);
1394 ERR("CreateTexture2D failed, returning %#x\n", hr);
1398 *surface = texture->wined3d_surface;
1399 IWineD3DSurface_AddRef(*surface);
1400 ID3D10Texture2D_Release((ID3D10Texture2D *)texture);
1405 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
1406 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
1407 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
1409 struct d3d10_device *This = device_from_device_parent(iface);
1410 struct d3d10_texture2d *texture;
1411 D3D10_TEXTURE2D_DESC desc;
1414 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1415 "\tmultisample_quality %u, discard %u, surface %p partial stub!\n",
1416 iface, width, height, format, multisample_type, multisample_quality, discard, surface);
1418 FIXME("Implement DXGI<->wined3d usage conversion\n");
1421 desc.Height = height;
1424 desc.Format = dxgi_format_from_wined3dformat(format);
1425 desc.SampleDesc.Count = multisample_type ? multisample_type : 1;
1426 desc.SampleDesc.Quality = multisample_quality;
1427 desc.Usage = D3D10_USAGE_DEFAULT;
1428 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
1429 desc.CPUAccessFlags = 0;
1432 hr = d3d10_device_CreateTexture2D((ID3D10Device *)This, &desc, NULL, (ID3D10Texture2D **)&texture);
1435 ERR("CreateTexture2D failed, returning %#x\n", hr);
1439 *surface = texture->wined3d_surface;
1440 IWineD3DSurface_AddRef(*surface);
1441 ID3D10Texture2D_Release((ID3D10Texture2D *)texture);
1446 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
1447 IUnknown *superior, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
1448 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
1452 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p.\n",
1453 iface, superior, width, height, depth, format, pool, usage, volume);
1455 hr = IWineD3DDevice_CreateVolume(device_from_device_parent(iface)->wined3d_device,
1456 width, height, depth, usage, format, pool, NULL, &d3d10_subresource_parent_ops, volume);
1459 WARN("Failed to create wined3d volume, hr %#x.\n", hr);
1466 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
1467 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
1469 IWineDXGIDevice *wine_device;
1472 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
1474 hr = IWineD3DDeviceParent_QueryInterface(iface, &IID_IWineDXGIDevice, (void **)&wine_device);
1477 ERR("Device should implement IWineDXGIDevice\n");
1481 hr = IWineDXGIDevice_create_swapchain(wine_device, present_parameters, swapchain);
1482 IWineDXGIDevice_Release(wine_device);
1485 ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
1492 static const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl =
1494 /* IUnknown methods */
1495 device_parent_QueryInterface,
1496 device_parent_AddRef,
1497 device_parent_Release,
1498 /* IWineD3DDeviceParent methods */
1499 device_parent_WineD3DDeviceCreated,
1500 device_parent_CreateSurface,
1501 device_parent_CreateRenderTarget,
1502 device_parent_CreateDepthStencilSurface,
1503 device_parent_CreateVolume,
1504 device_parent_CreateSwapChain,
1507 void d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
1509 device->vtbl = &d3d10_device_vtbl;
1510 device->inner_unknown_vtbl = &d3d10_device_inner_unknown_vtbl;
1511 device->device_parent_vtbl = &d3d10_wined3d_device_parent_vtbl;
1512 device->refcount = 1;
1513 device->outer_unknown = outer_unknown;