2 * IDirect3D9 implementation
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 static inline struct d3d9 *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface)
29 return CONTAINING_RECORD(iface, struct d3d9, IDirect3D9Ex_iface);
32 static HRESULT WINAPI d3d9_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **out)
34 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
36 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
38 if (IsEqualGUID(riid, &IID_IDirect3D9)
39 || IsEqualGUID(riid, &IID_IUnknown))
41 IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
42 *out = &d3d9->IDirect3D9Ex_iface;
46 if (IsEqualGUID(riid, &IID_IDirect3D9Ex))
50 WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex.\n");
55 IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
56 *out = &d3d9->IDirect3D9Ex_iface;
60 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
66 static ULONG WINAPI d3d9_AddRef(IDirect3D9Ex *iface)
68 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
69 ULONG refcount = InterlockedIncrement(&d3d9->refcount);
71 TRACE("%p increasing refcount to %u.\n", iface, refcount);
76 static ULONG WINAPI d3d9_Release(IDirect3D9Ex *iface)
78 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
79 ULONG refcount = InterlockedDecrement(&d3d9->refcount);
81 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
86 wined3d_decref(d3d9->wined3d);
87 wined3d_mutex_unlock();
89 HeapFree(GetProcessHeap(), 0, d3d9);
95 static HRESULT WINAPI d3d9_RegisterSoftwareDevice(IDirect3D9Ex *iface, void *init_function)
97 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
100 TRACE("iface %p, init_function %p.\n", iface, init_function);
102 wined3d_mutex_lock();
103 hr = wined3d_register_software_device(d3d9->wined3d, init_function);
104 wined3d_mutex_unlock();
109 static UINT WINAPI d3d9_GetAdapterCount(IDirect3D9Ex *iface)
111 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
114 TRACE("iface %p.\n", iface);
116 wined3d_mutex_lock();
117 ret = wined3d_get_adapter_count(d3d9->wined3d);
118 wined3d_mutex_unlock();
123 static HRESULT WINAPI d3d9_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT adapter,
124 DWORD flags, D3DADAPTER_IDENTIFIER9 *identifier)
126 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
127 struct wined3d_adapter_identifier adapter_id;
130 TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
131 iface, adapter, flags, identifier);
133 adapter_id.driver = identifier->Driver;
134 adapter_id.driver_size = sizeof(identifier->Driver);
135 adapter_id.description = identifier->Description;
136 adapter_id.description_size = sizeof(identifier->Description);
137 adapter_id.device_name = identifier->DeviceName;
138 adapter_id.device_name_size = sizeof(identifier->DeviceName);
140 wined3d_mutex_lock();
141 hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, flags, &adapter_id);
142 wined3d_mutex_unlock();
144 identifier->DriverVersion = adapter_id.driver_version;
145 identifier->VendorId = adapter_id.vendor_id;
146 identifier->DeviceId = adapter_id.device_id;
147 identifier->SubSysId = adapter_id.subsystem_id;
148 identifier->Revision = adapter_id.revision;
149 memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
150 identifier->WHQLLevel = adapter_id.whql_level;
155 static UINT WINAPI d3d9_GetAdapterModeCount(IDirect3D9Ex *iface, UINT adapter, D3DFORMAT format)
157 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
160 TRACE("iface %p, adapter %u, format %#x.\n", iface, adapter, format);
162 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
163 if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
166 wined3d_mutex_lock();
167 ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format));
168 wined3d_mutex_unlock();
173 static HRESULT WINAPI d3d9_EnumAdapterModes(IDirect3D9Ex *iface, UINT adapter,
174 D3DFORMAT format, UINT mode_idx, D3DDISPLAYMODE *mode)
176 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
177 struct wined3d_display_mode wined3d_mode;
180 TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
181 iface, adapter, format, mode_idx, mode);
183 if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
184 return D3DERR_INVALIDCALL;
186 wined3d_mutex_lock();
187 hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format),
188 mode_idx, &wined3d_mode);
189 wined3d_mutex_unlock();
193 mode->Width = wined3d_mode.width;
194 mode->Height = wined3d_mode.height;
195 mode->RefreshRate = wined3d_mode.refresh_rate;
196 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
202 static HRESULT WINAPI d3d9_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT adapter, D3DDISPLAYMODE *mode)
204 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
205 struct wined3d_display_mode wined3d_mode;
208 TRACE("iface %p, adapter %u, mode %p.\n", iface, adapter, mode);
210 wined3d_mutex_lock();
211 hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode);
212 wined3d_mutex_unlock();
216 mode->Width = wined3d_mode.width;
217 mode->Height = wined3d_mode.height;
218 mode->RefreshRate = wined3d_mode.refresh_rate;
219 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
225 static HRESULT WINAPI d3d9_CheckDeviceType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
226 D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
228 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
231 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
232 iface, adapter, device_type, display_format, backbuffer_format, windowed);
234 wined3d_mutex_lock();
235 hr = wined3d_check_device_type(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
236 wined3dformat_from_d3dformat(backbuffer_format), windowed);
237 wined3d_mutex_unlock();
242 static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
243 D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
245 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
246 enum wined3d_resource_type wined3d_rtype;
249 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
250 iface, adapter, device_type, adapter_format, usage, resource_type, format);
252 switch (resource_type)
254 case D3DRTYPE_VERTEXBUFFER:
255 case D3DRTYPE_INDEXBUFFER:
256 wined3d_rtype = WINED3D_RTYPE_BUFFER;
260 wined3d_rtype = resource_type;
264 wined3d_mutex_lock();
265 hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
266 usage, wined3d_rtype, wined3dformat_from_d3dformat(format), WINED3D_SURFACE_TYPE_OPENGL);
267 wined3d_mutex_unlock();
272 static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
273 D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *levels)
275 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
278 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
279 iface, adapter, device_type, format, windowed, multisample_type, levels);
281 wined3d_mutex_lock();
282 hr = wined3d_check_device_multisample_type(d3d9->wined3d, adapter, device_type,
283 wined3dformat_from_d3dformat(format), windowed, multisample_type, levels);
284 wined3d_mutex_unlock();
289 static HRESULT WINAPI d3d9_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
290 D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
292 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
295 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
296 iface, adapter, device_type, adapter_format, rt_format, ds_format);
298 wined3d_mutex_lock();
299 hr = wined3d_check_depth_stencil_match(d3d9->wined3d, adapter, device_type,
300 wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
301 wined3dformat_from_d3dformat(ds_format));
302 wined3d_mutex_unlock();
307 static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT adapter,
308 D3DDEVTYPE device_type, D3DFORMAT src_format, D3DFORMAT dst_format)
310 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
313 TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
314 iface, adapter, device_type, src_format, dst_format);
316 wined3d_mutex_lock();
317 hr = wined3d_check_device_format_conversion(d3d9->wined3d, adapter, device_type,
318 wined3dformat_from_d3dformat(src_format), wined3dformat_from_d3dformat(dst_format));
319 wined3d_mutex_unlock();
324 void filter_caps(D3DCAPS9* pCaps)
326 DWORD ps_minor_version[] = {0, 4, 0, 0};
327 DWORD vs_minor_version[] = {0, 1, 0, 0};
328 DWORD textureFilterCaps =
329 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
330 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
331 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
332 D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
333 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
334 pCaps->TextureFilterCaps &= textureFilterCaps;
335 pCaps->CubeTextureFilterCaps &= textureFilterCaps;
336 pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
339 D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
340 D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
341 D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
342 D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
343 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
344 D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
345 D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
348 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
349 D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
352 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
353 D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
354 D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
355 D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
356 D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
357 D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
360 D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
361 D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
362 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
365 D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
366 D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
368 pCaps->VertexProcessingCaps &=
369 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
370 D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
371 D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
373 pCaps->TextureCaps &=
374 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
375 D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
376 D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
377 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
378 D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
379 D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
381 pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
382 pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs);
384 if (pCaps->PixelShaderVersion > 3)
385 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
388 DWORD major = pCaps->PixelShaderVersion;
389 pCaps->PixelShaderVersion = D3DPS_VERSION(major,ps_minor_version[major]);
392 if (pCaps->VertexShaderVersion > 3)
393 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
396 DWORD major = pCaps->VertexShaderVersion;
397 pCaps->VertexShaderVersion = D3DVS_VERSION(major,vs_minor_version[major]);
401 static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS9 *caps)
403 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
404 WINED3DCAPS *wined3d_caps;
407 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
410 return D3DERR_INVALIDCALL;
412 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS))))
413 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
414 memset(caps, 0, sizeof(*caps));
416 wined3d_mutex_lock();
417 hr = wined3d_get_device_caps(d3d9->wined3d, adapter, device_type, wined3d_caps);
418 wined3d_mutex_unlock();
420 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
421 HeapFree(GetProcessHeap(), 0, wined3d_caps);
423 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
424 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
431 static HMONITOR WINAPI d3d9_GetAdapterMonitor(IDirect3D9Ex *iface, UINT adapter)
433 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
436 TRACE("iface %p, adapter %u.\n", iface, adapter);
438 wined3d_mutex_lock();
439 ret = wined3d_get_adapter_monitor(d3d9->wined3d, adapter);
440 wined3d_mutex_unlock();
445 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
446 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
447 IDirect3DDevice9 **device)
449 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
450 struct d3d9_device *object;
453 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
454 iface, adapter, device_type, focus_window, flags, parameters, device);
456 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
459 ERR("Failed to allocate device memory.\n");
460 return E_OUTOFMEMORY;
463 hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, NULL);
466 WARN("Failed to initialize device, hr %#x.\n", hr);
467 HeapFree(GetProcessHeap(), 0, object);
471 TRACE("Created device %p.\n", object);
472 *device = (IDirect3DDevice9 *)object;
477 static UINT WINAPI d3d9_GetAdapterModeCountEx(IDirect3D9Ex *iface,
478 UINT adapter, const D3DDISPLAYMODEFILTER *filter)
480 FIXME("iface %p, adapter %u, filter %p stub!\n", iface, adapter, filter);
485 static HRESULT WINAPI d3d9_EnumAdapterModesEx(IDirect3D9Ex *iface,
486 UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
488 FIXME("iface %p, adapter %u, filter %p, mode_idx %u, mode %p stub!\n",
489 iface, adapter, filter, mode_idx, mode);
494 static HRESULT WINAPI d3d9_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
495 UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
497 FIXME("iface %p, adapter %u, mode %p, rotation %p stub!\n",
498 iface, adapter, mode, rotation);
503 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface,
504 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
505 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device)
507 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
508 struct d3d9_device *object;
511 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n",
512 iface, adapter, device_type, focus_window, flags, parameters, mode, device);
514 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
517 ERR("Failed to allocate device memory.\n");
518 return E_OUTOFMEMORY;
521 hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, mode);
524 WARN("Failed to initialize device, hr %#x.\n", hr);
525 HeapFree(GetProcessHeap(), 0, object);
529 TRACE("Created device %p.\n", object);
530 *device = &object->IDirect3DDevice9Ex_iface;
535 static HRESULT WINAPI d3d9_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid)
537 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
538 struct wined3d_adapter_identifier adapter_id;
541 TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid);
543 adapter_id.driver_size = 0;
544 adapter_id.description_size = 0;
545 adapter_id.device_name_size = 0;
547 wined3d_mutex_lock();
548 hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, 0, &adapter_id);
549 wined3d_mutex_unlock();
551 memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid));
556 static const struct IDirect3D9ExVtbl d3d9_vtbl =
563 d3d9_RegisterSoftwareDevice,
564 d3d9_GetAdapterCount,
565 d3d9_GetAdapterIdentifier,
566 d3d9_GetAdapterModeCount,
567 d3d9_EnumAdapterModes,
568 d3d9_GetAdapterDisplayMode,
569 d3d9_CheckDeviceType,
570 d3d9_CheckDeviceFormat,
571 d3d9_CheckDeviceMultiSampleType,
572 d3d9_CheckDepthStencilMatch,
573 d3d9_CheckDeviceFormatConversion,
575 d3d9_GetAdapterMonitor,
578 d3d9_GetAdapterModeCountEx,
579 d3d9_EnumAdapterModesEx,
580 d3d9_GetAdapterDisplayModeEx,
585 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended)
587 d3d9->IDirect3D9Ex_iface.lpVtbl = &d3d9_vtbl;
590 wined3d_mutex_lock();
591 d3d9->wined3d = wined3d_create(9, 0);
592 wined3d_mutex_unlock();
595 d3d9->extended = extended;