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[wine] / dlls / d3dx8 / tests / math.c
1 /*
2  * Copyright 2007 David Adam
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #include <assert.h>
20 #include "d3dx8.h"
21
22 #include "wine/test.h"
23
24 #define admitted_error 0.0001f
25
26 #define expect_color(expectedcolor,gotcolor) ok((fabs(expectedcolor.r-gotcolor.r)<admitted_error)&&(fabs(expectedcolor.g-gotcolor.g)<admitted_error)&&(fabs(expectedcolor.b-gotcolor.b)<admitted_error)&&(fabs(expectedcolor.a-gotcolor.a)<admitted_error),"Expected Color= (%f, %f, %f, %f)\n , Got Color= (%f, %f, %f, %f)\n", expectedcolor.r, expectedcolor.g, expectedcolor.b, expectedcolor.a, gotcolor.r, gotcolor.g, gotcolor.b, gotcolor.a);
27
28 #define expect_mat(expectedmat,gotmat)\
29 { \
30     int i,j,equal=1; \
31     for (i=0; i<4; i++)\
32         {\
33          for (j=0; j<4; j++)\
34              {\
35                  if (fabs(U(expectedmat).m[i][j]-U(gotmat).m[i][j])>admitted_error) \
36                  {\
37                   equal=0;\
38                  }\
39              }\
40         }\
41     ok(equal, "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \
42        "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \
43        U(expectedmat).m[0][0],U(expectedmat).m[0][1],U(expectedmat).m[0][2],U(expectedmat).m[0][3], \
44        U(expectedmat).m[1][0],U(expectedmat).m[1][1],U(expectedmat).m[1][2],U(expectedmat).m[1][3], \
45        U(expectedmat).m[2][0],U(expectedmat).m[2][1],U(expectedmat).m[2][2],U(expectedmat).m[2][3], \
46        U(expectedmat).m[3][0],U(expectedmat).m[3][1],U(expectedmat).m[3][2],U(expectedmat).m[3][3], \
47        U(gotmat).m[0][0],U(gotmat).m[0][1],U(gotmat).m[0][2],U(gotmat).m[0][3], \
48        U(gotmat).m[1][0],U(gotmat).m[1][1],U(gotmat).m[1][2],U(gotmat).m[1][3], \
49        U(gotmat).m[2][0],U(gotmat).m[2][1],U(gotmat).m[2][2],U(gotmat).m[2][3], \
50        U(gotmat).m[3][0],U(gotmat).m[3][1],U(gotmat).m[3][2],U(gotmat).m[3][3]); \
51 }
52
53 #define expect_plane(expectedplane,gotplane) ok((fabs(expectedplane.a-gotplane.a)<admitted_error)&&(fabs(expectedplane.b-gotplane.b)<admitted_error)&&(fabs(expectedplane.c-gotplane.c)<admitted_error)&&(fabs(expectedplane.d-gotplane.d)<admitted_error),"Expected Plane= (%f, %f, %f, %f)\n , Got Plane= (%f, %f, %f, %f)\n", expectedplane.a, expectedplane.b, expectedplane.c, expectedplane.d, gotplane.a, gotplane.b, gotplane.c, gotplane.d);
54
55 #define expect_vec(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error),"Expected Vector= (%f, %f)\n , Got Vector= (%f, %f)\n", expectedvec.x, expectedvec.y, gotvec.x, gotvec.y);
56
57 #define expect_vec3(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error),"Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, gotvec.x, gotvec.y, gotvec.z);
58
59 #define expect_vec4(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error)&&(fabs(expectedvec.w-gotvec.w)<admitted_error),"Expected Vector= (%f, %f, %f, %f)\n , Got Vector= (%f, %f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, expectedvec.w, gotvec.x, gotvec.y, gotvec.z, gotvec.w);
60
61 static void D3DXColorTest(void)
62 {
63     D3DXCOLOR color, color1, color2, expected, got;
64     LPD3DXCOLOR funcpointer;
65     FLOAT scale;
66
67     color.r = 0.2f; color.g = 0.75f; color.b = 0.41f; color.a = 0.93f;
68     color1.r = 0.6f; color1.g = 0.55f; color1.b = 0.23f; color1.a = 0.82f;
69     color2.r = 0.3f; color2.g = 0.5f; color2.b = 0.76f; color2.a = 0.11f;
70
71     scale = 0.3f;
72
73 /*_______________D3DXColorAdd________________*/
74     expected.r = 0.9f; expected.g = 1.05f; expected.b = 0.99f, expected.a = 0.93f;
75     D3DXColorAdd(&got,&color1,&color2);
76     expect_color(expected,got);
77     /* Test the NULL case */
78     funcpointer = D3DXColorAdd(&got,NULL,&color2);
79     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
80     funcpointer = D3DXColorAdd(NULL,NULL,&color2);
81     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
82     funcpointer = D3DXColorAdd(NULL,NULL,NULL);
83     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
84
85 /*_______________D3DXColorAdjustContrast______*/
86     expected.r = 0.41f; expected.g = 0.575f; expected.b = 0.473f, expected.a = 0.93f;
87     D3DXColorAdjustContrast(&got,&color,scale);
88     expect_color(expected,got);
89
90 /*_______________D3DXColorAdjustSaturation______*/
91     expected.r = 0.486028f; expected.g = 0.651028f; expected.b = 0.549028f, expected.a = 0.93f;
92     D3DXColorAdjustSaturation(&got,&color,scale);
93     expect_color(expected,got);
94
95 /*_______________D3DXColorLerp________________*/
96     expected.r = 0.32f; expected.g = 0.69f; expected.b = 0.356f; expected.a = 0.897f;
97     D3DXColorLerp(&got,&color,&color1,scale);
98     expect_color(expected,got);
99     /* Test the NULL case */
100     funcpointer = D3DXColorLerp(&got,NULL,&color1,scale);
101     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
102     funcpointer = D3DXColorLerp(NULL,NULL,&color1,scale);
103     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
104     funcpointer = D3DXColorLerp(NULL,NULL,NULL,scale);
105     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
106
107 /*_______________D3DXColorModulate________________*/
108     expected.r = 0.18f; expected.g = 0.275f; expected.b = 0.1748f; expected.a = 0.0902f;
109     D3DXColorModulate(&got,&color1,&color2);
110     expect_color(expected,got);
111     /* Test the NULL case */
112     funcpointer = D3DXColorModulate(&got,NULL,&color2);
113     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
114     funcpointer = D3DXColorModulate(NULL,NULL,&color2);
115     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
116     funcpointer = D3DXColorModulate(NULL,NULL,NULL);
117     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
118
119 /*_______________D3DXColorNegative________________*/
120     expected.r = 0.8f; expected.g = 0.25f; expected.b = 0.59f; expected.a = 0.93f;
121     D3DXColorNegative(&got,&color);
122     expect_color(got,expected);
123     /* Test the greater than 1 case */
124     color1.r = 0.2f; color1.g = 1.75f; color1.b = 0.41f; color1.a = 0.93f;
125     expected.r = 0.8f; expected.g = -0.75f; expected.b = 0.59f; expected.a = 0.93f;
126     D3DXColorNegative(&got,&color1);
127     expect_color(got,expected);
128     /* Test the negative case */
129     color1.r = 0.2f; color1.g = -0.75f; color1.b = 0.41f; color1.a = 0.93f;
130     expected.r = 0.8f; expected.g = 1.75f; expected.b = 0.59f; expected.a = 0.93f;
131     D3DXColorNegative(&got,&color1);
132     expect_color(got,expected);
133     /* Test the NULL case */
134     funcpointer = D3DXColorNegative(&got,NULL);
135     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
136     funcpointer = D3DXColorNegative(NULL,NULL);
137     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
138
139 /*_______________D3DXColorScale________________*/
140     expected.r = 0.06f; expected.g = 0.225f; expected.b = 0.123f; expected.a = 0.279f;
141     D3DXColorScale(&got,&color,scale);
142     expect_color(expected,got);
143     /* Test the NULL case */
144     funcpointer = D3DXColorScale(&got,NULL,scale);
145     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
146     funcpointer = D3DXColorScale(NULL,NULL,scale);
147     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
148
149 /*_______________D3DXColorSubtract_______________*/
150     expected.r = -0.1f; expected.g = 0.25f; expected.b = -0.35f, expected.a = 0.82f;
151     D3DXColorSubtract(&got,&color,&color2);
152     expect_color(expected,got);
153     /* Test the NULL case */
154     funcpointer = D3DXColorSubtract(&got,NULL,&color2);
155     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
156     funcpointer = D3DXColorSubtract(NULL,NULL,&color2);
157     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
158     funcpointer = D3DXColorSubtract(NULL,NULL,NULL);
159     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
160 }
161
162 static void D3DXMatrixTest(void)
163 {
164     D3DXMATRIX expectedmat, gotmat, mat, mat2, mat3;
165     LPD3DXMATRIX funcpointer;
166     D3DXPLANE plane;
167     D3DXQUATERNION q, r;
168     D3DXVECTOR3 at, axis, eye, last, scaling;
169     D3DXVECTOR4 light;
170     BOOL expected, got;
171     FLOAT angle, determinant, expectedfloat, gotfloat;
172
173     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
174     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
175     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
176     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
177     U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
178     U(mat).m[3][3] = -40.0f;
179
180     U(mat2).m[0][0] = 1.0f; U(mat2).m[1][0] = 2.0f; U(mat2).m[2][0] = 3.0f;
181     U(mat2).m[3][0] = 4.0f; U(mat2).m[0][1] = 5.0f; U(mat2).m[1][1] = 6.0f;
182     U(mat2).m[2][1] = 7.0f; U(mat2).m[3][1] = 8.0f; U(mat2).m[0][2] = -8.0f;
183     U(mat2).m[1][2] = -7.0f; U(mat2).m[2][2] = -6.0f; U(mat2).m[3][2] = -5.0f;
184     U(mat2).m[0][3] = -4.0f; U(mat2).m[1][3] = -3.0f; U(mat2).m[2][3] = -2.0f;
185     U(mat2).m[3][3] = -1.0f;
186
187     plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
188
189     q.x = 1.0f; q.y = -4.0f; q.z =7.0f; q.w = -11.0f;
190     r.x = 0.87f; r.y = 0.65f; r.z =0.43f; r.w= 0.21f;
191
192     at.x = -2.0f; at.y = 13.0f; at.z = -9.0f;
193     axis.x = 1.0f; axis.y = -3.0f; axis.z = 7.0f;
194     eye.x = 8.0f; eye.y = -5.0f; eye.z = 5.75f;
195     last.x = 9.7f; last.y = -8.6; last.z = 1.3f;
196     scaling.x = 0.03f; scaling.y =0.05f; scaling.z = 0.06f;
197
198     light.x = 9.6f; light.y = 8.5f; light.z = 7.4; light.w = 6.3;
199
200     angle = D3DX_PI/3.0f;
201
202 /*____________D3DXMatrixAffineTransformation______*/
203     U(expectedmat).m[0][0] = -459.239990f; U(expectedmat).m[0][1] = -576.719971f; U(expectedmat).m[0][2] = -263.440002f; U(expectedmat).m[0][3] = 0.0f;
204     U(expectedmat).m[1][0] = 519.760010f; U(expectedmat).m[1][1] = -352.440002f; U(expectedmat).m[1][2] = -277.679993f; U(expectedmat).m[1][3] = 0.0f;
205     U(expectedmat).m[2][0] = 363.119995f; U(expectedmat).m[2][1] = -121.040001f; U(expectedmat).m[2][2] = -117.479996f; U(expectedmat).m[2][3] = 0.0f;
206     U(expectedmat).m[3][0] = -1239.0f; U(expectedmat).m[3][1] = 667.0f; U(expectedmat).m[3][2] = 567.0f; U(expectedmat).m[3][3] = 1.0f;
207     D3DXMatrixAffineTransformation(&gotmat,3.56f,&at,&q,&axis);
208     expect_mat(expectedmat,gotmat);
209 /* Test the NULL case */
210     U(expectedmat).m[0][0] = -459.239990f; U(expectedmat).m[0][1] = -576.719971f; U(expectedmat).m[0][2] = -263.440002f; U(expectedmat).m[0][3] = 0.0f;
211     U(expectedmat).m[1][0] = 519.760010f; U(expectedmat).m[1][1] = -352.440002f; U(expectedmat).m[1][2] = -277.679993f; U(expectedmat).m[1][3] = 0.0f;
212     U(expectedmat).m[2][0] = 363.119995f; U(expectedmat).m[2][1] = -121.040001f; U(expectedmat).m[2][2] = -117.479996f; U(expectedmat).m[2][3] = 0.0f;
213     U(expectedmat).m[3][0] = 1.0f; U(expectedmat).m[3][1] = -3.0f; U(expectedmat).m[3][2] = 7.0f; U(expectedmat).m[3][3] = 1.0f;
214     D3DXMatrixAffineTransformation(&gotmat,3.56f,NULL,&q,&axis);
215     expect_mat(expectedmat,gotmat);
216
217 /*____________D3DXMatrixfDeterminant_____________*/
218     expectedfloat = -147888.0f;
219     gotfloat = D3DXMatrixfDeterminant(&mat);
220     ok(fabs( gotfloat - expectedfloat ) < admitted_error, "Expected: %f, Got: %f\n", expectedfloat, gotfloat);
221
222 /*____________D3DXMatrixInverse______________*/
223     U(expectedmat).m[0][0] = 16067.0f/73944.0f; U(expectedmat).m[0][1] = -10165.0f/147888.0f; U(expectedmat).m[0][2] = -2729.0f/147888.0f; U(expectedmat).m[0][3] = -1631.0f/49296.0f;
224     U(expectedmat).m[1][0] = -565.0f/36972.0f; U(expectedmat).m[1][1] = 2723.0f/73944.0f; U(expectedmat).m[1][2] = -1073.0f/73944.0f; U(expectedmat).m[1][3] = 289.0f/24648.0f;
225     U(expectedmat).m[2][0] = -389.0f/2054.0f; U(expectedmat).m[2][1] = 337.0f/4108.0f; U(expectedmat).m[2][2] = 181.0f/4108.0f; U(expectedmat).m[2][3] = 317.0f/4108.0f;
226     U(expectedmat).m[3][0] = 163.0f/5688.0f; U(expectedmat).m[3][1] = -101.0f/11376.0f; U(expectedmat).m[3][2] = -73.0f/11376.0f; U(expectedmat).m[3][3] = -127.0f/3792.0f;
227     expectedfloat = -147888.0f;
228     D3DXMatrixInverse(&gotmat,&determinant,&mat);
229     expect_mat(expectedmat,gotmat);
230     ok(fabs( determinant - expectedfloat ) < admitted_error, "Expected: %f, Got: %f\n", expectedfloat, determinant);
231     funcpointer = D3DXMatrixInverse(&gotmat,NULL,&mat2);
232     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
233
234 /*____________D3DXMatrixIsIdentity______________*/
235     expected = FALSE;
236     got = D3DXMatrixIsIdentity(&mat3);
237     ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
238     D3DXMatrixIdentity(&mat3);
239     expected = TRUE;
240     got = D3DXMatrixIsIdentity(&mat3);
241     ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
242     U(mat3).m[0][0] = 0.000009f;
243     expected = FALSE;
244     got = D3DXMatrixIsIdentity(&mat3);
245     ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
246     /* Test the NULL case */
247     expected = FALSE;
248     got = D3DXMatrixIsIdentity(NULL);
249     ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
250
251 /*____________D3DXMatrixLookatLH_______________*/
252     U(expectedmat).m[0][0] = -0.822465f; U(expectedmat).m[0][1] = -0.409489f; U(expectedmat).m[0][2] = -0.394803f; U(expectedmat).m[0][3] = 0.0f;
253     U(expectedmat).m[1][0] = -0.555856f; U(expectedmat).m[1][1] = 0.431286f; U(expectedmat).m[1][2] = 0.710645f; U(expectedmat).m[1][3] = 0.0f;
254     U(expectedmat).m[2][0] = -0.120729f; U(expectedmat).m[2][1] = 0.803935f; U(expectedmat).m[2][2] = -0.582335f; U(expectedmat).m[2][3] = 0.0f;
255     U(expectedmat).m[3][0] = 4.494634f; U(expectedmat).m[3][1] = 0.809719f; U(expectedmat).m[3][2] = 10.060076f; U(expectedmat).m[3][3] = 1.0f;
256     D3DXMatrixLookAtLH(&gotmat,&eye,&at,&axis);
257     expect_mat(expectedmat,gotmat);
258
259 /*____________D3DXMatrixLookatRH_______________*/
260     U(expectedmat).m[0][0] = 0.822465f; U(expectedmat).m[0][1] = -0.409489f; U(expectedmat).m[0][2] = 0.394803f; U(expectedmat).m[0][3] = 0.0f;
261     U(expectedmat).m[1][0] = 0.555856f; U(expectedmat).m[1][1] = 0.431286f; U(expectedmat).m[1][2] = -0.710645f; U(expectedmat).m[1][3] = 0.0f;
262     U(expectedmat).m[2][0] = 0.120729f; U(expectedmat).m[2][1] = 0.803935f; U(expectedmat).m[2][2] = 0.582335f; U(expectedmat).m[2][3] = 0.0f;
263     U(expectedmat).m[3][0] = -4.494634f; U(expectedmat).m[3][1] = 0.809719f; U(expectedmat).m[3][2] = -10.060076f; U(expectedmat).m[3][3] = 1.0f;
264     D3DXMatrixLookAtRH(&gotmat,&eye,&at,&axis);
265     expect_mat(expectedmat,gotmat);
266
267 /*____________D3DXMatrixMultiply______________*/
268     U(expectedmat).m[0][0] = 73.0f; U(expectedmat).m[0][1] = 193.0f; U(expectedmat).m[0][2] = -197.0f; U(expectedmat).m[0][3] = -77.0f;
269     U(expectedmat).m[1][0] = 231.0f; U(expectedmat).m[1][1] = 551.0f; U(expectedmat).m[1][2] = -489.0f; U(expectedmat).m[1][3] = -169.0;
270     U(expectedmat).m[2][0] = 239.0f; U(expectedmat).m[2][1] = 523.0f; U(expectedmat).m[2][2] = -400.0f; U(expectedmat).m[2][3] = -116.0f;
271     U(expectedmat).m[3][0] = -164.0f; U(expectedmat).m[3][1] = -320.0f; U(expectedmat).m[3][2] = 187.0f; U(expectedmat).m[3][3] = 31.0f;
272     D3DXMatrixMultiply(&gotmat,&mat,&mat2);
273     expect_mat(expectedmat,gotmat);
274
275 /*____________D3DXMatrixMultiplyTranspose____*/
276     U(expectedmat).m[0][0] = 73.0f; U(expectedmat).m[0][1] = 231.0f; U(expectedmat).m[0][2] = 239.0f; U(expectedmat).m[0][3] = -164.0f;
277     U(expectedmat).m[1][0] = 193.0f; U(expectedmat).m[1][1] = 551.0f; U(expectedmat).m[1][2] = 523.0f; U(expectedmat).m[1][3] = -320.0;
278     U(expectedmat).m[2][0] = -197.0f; U(expectedmat).m[2][1] = -489.0f; U(expectedmat).m[2][2] = -400.0f; U(expectedmat).m[2][3] = 187.0f;
279     U(expectedmat).m[3][0] = -77.0f; U(expectedmat).m[3][1] = -169.0f; U(expectedmat).m[3][2] = -116.0f; U(expectedmat).m[3][3] = 31.0f;
280     D3DXMatrixMultiplyTranspose(&gotmat,&mat,&mat2);
281     expect_mat(expectedmat,gotmat);
282
283 /*____________D3DXMatrixOrthoLH_______________*/
284     U(expectedmat).m[0][0] = 0.8f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
285     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.270270f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
286     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.151515f; U(expectedmat).m[2][3] = 0.0f;
287     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -0.484848f; U(expectedmat).m[3][3] = 1.0f;
288     D3DXMatrixOrthoLH(&gotmat, 2.5f, 7.4f, -3.2f, -9.8f);
289     expect_mat(expectedmat,gotmat);
290
291 /*____________D3DXMatrixOrthoOffCenterLH_______________*/
292     U(expectedmat).m[0][0] = 3.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
293     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.180180f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
294     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.045662f; U(expectedmat).m[2][3] = 0.0f;
295     U(expectedmat).m[3][0] = -1.727272f; U(expectedmat).m[3][1] = -0.567568f; U(expectedmat).m[3][2] = 0.424658f; U(expectedmat).m[3][3] = 1.0f;
296     D3DXMatrixOrthoOffCenterLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 9.3, -12.6);
297     expect_mat(expectedmat,gotmat);
298
299 /*____________D3DXMatrixOrthoOffCenterRH_______________*/
300     U(expectedmat).m[0][0] = 3.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
301     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.180180f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
302     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.045662f; U(expectedmat).m[2][3] = 0.0f;
303     U(expectedmat).m[3][0] = -1.727272f; U(expectedmat).m[3][1] = -0.567568f; U(expectedmat).m[3][2] = 0.424658f; U(expectedmat).m[3][3] = 1.0f;
304     D3DXMatrixOrthoOffCenterRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 9.3, -12.6);
305     expect_mat(expectedmat,gotmat);
306
307 /*____________D3DXMatrixOrthoRH_______________*/
308     U(expectedmat).m[0][0] = 0.8f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
309     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.270270f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
310     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.151515f; U(expectedmat).m[2][3] = 0.0f;
311     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -0.484848f; U(expectedmat).m[3][3] = 1.0f;
312     D3DXMatrixOrthoRH(&gotmat, 2.5f, 7.4f, -3.2f, -9.8f);
313     expect_mat(expectedmat,gotmat);
314
315 /*____________D3DXMatrixPerspectiveFovLH_______________*/
316     U(expectedmat).m[0][0] = 13.288858f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
317     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 9.966644f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
318     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.783784f; U(expectedmat).m[2][3] = 1.0f;
319     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
320     D3DXMatrixPerspectiveFovLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
321     expect_mat(expectedmat,gotmat);
322
323 /*____________D3DXMatrixPerspectiveFovRH_______________*/
324     U(expectedmat).m[0][0] = 13.288858f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
325     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 9.966644f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
326     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.783784f; U(expectedmat).m[2][3] = -1.0f;
327     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
328     D3DXMatrixPerspectiveFovRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
329     expect_mat(expectedmat,gotmat);
330
331 /*____________D3DXMatrixPerspectiveLH_______________*/
332     U(expectedmat).m[0][0] = -24.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
333     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = -6.4f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
334     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.783784f; U(expectedmat).m[2][3] = 1.0f;
335     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
336     D3DXMatrixPerspectiveLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
337     expect_mat(expectedmat,gotmat);
338
339 /*____________D3DXMatrixPerspectiveOffCenterLH_______________*/
340     U(expectedmat).m[0][0] = 11.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
341     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.576577f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
342     U(expectedmat).m[2][0] = -1.727273f; U(expectedmat).m[2][1] = -0.567568f; U(expectedmat).m[2][2] = 0.840796f; U(expectedmat).m[2][3] = 1.0f;
343     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -2.690547f; U(expectedmat).m[3][3] = 0.0f;
344     D3DXMatrixPerspectiveOffCenterLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 3.2f, -16.9f);
345     expect_mat(expectedmat,gotmat);
346
347 /*____________D3DXMatrixPerspectiveOffCenterRH_______________*/
348     U(expectedmat).m[0][0] = 11.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
349     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.576577f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
350     U(expectedmat).m[2][0] = 1.727273f; U(expectedmat).m[2][1] = 0.567568f; U(expectedmat).m[2][2] = -0.840796f; U(expectedmat).m[2][3] = -1.0f;
351     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -2.690547f; U(expectedmat).m[3][3] = 0.0f;
352     D3DXMatrixPerspectiveOffCenterRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 3.2f, -16.9f);
353     expect_mat(expectedmat,gotmat);
354
355 /*____________D3DXMatrixPerspectiveRH_______________*/
356     U(expectedmat).m[0][0] = -24.0f; U(expectedmat).m[0][1] = -0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
357     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = -6.4f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
358     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.783784f; U(expectedmat).m[2][3] = -1.0f;
359     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
360     D3DXMatrixPerspectiveRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
361     expect_mat(expectedmat,gotmat);
362
363 /*____________D3DXMatrixReflect______________*/
364     U(expectedmat).m[0][0] = 0.307692f; U(expectedmat).m[0][1] = -0.230769f; U(expectedmat).m[0][2] = 0.923077f; U(expectedmat).m[0][3] = 0.0f;
365     U(expectedmat).m[1][0] = -0.230769; U(expectedmat).m[1][1] = 0.923077f; U(expectedmat).m[1][2] = 0.307693f; U(expectedmat).m[1][3] = 0.0f;
366     U(expectedmat).m[2][0] = 0.923077f; U(expectedmat).m[2][1] = 0.307693f; U(expectedmat).m[2][2] = -0.230769f; U(expectedmat).m[2][3] = 0.0f;
367     U(expectedmat).m[3][0] = 1.615385f; U(expectedmat).m[3][1] = 0.538462f; U(expectedmat).m[3][2] = -2.153846f; U(expectedmat).m[3][3] = 1.0f;
368     D3DXMatrixReflect(&gotmat,&plane);
369     expect_mat(expectedmat,gotmat);
370
371 /*____________D3DXMatrixRotationAxis_____*/
372     U(expectedmat).m[0][0] = 0.508475f; U(expectedmat).m[0][1] = 0.763805f; U(expectedmat).m[0][2] = 0.397563f; U(expectedmat).m[0][3] = 0.0f;
373     U(expectedmat).m[1][0] = -0.814652f; U(expectedmat).m[1][1] = 0.576271f; U(expectedmat).m[1][2] = -0.065219f; U(expectedmat).m[1][3] = 0.0f;
374     U(expectedmat).m[2][0] = -0.278919f; U(expectedmat).m[2][1] = -0.290713f; U(expectedmat).m[2][2] = 0.915254f; U(expectedmat).m[2][3] = 0.0f;
375     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
376     D3DXMatrixRotationAxis(&gotmat,&axis,angle);
377     expect_mat(expectedmat,gotmat);
378
379 /*____________D3DXMatrixRotationQuaternion______________*/
380     U(expectedmat).m[0][0] = -129.0f; U(expectedmat).m[0][1] = -162.0f; U(expectedmat).m[0][2] = -74.0f; U(expectedmat).m[0][3] = 0.0f;
381     U(expectedmat).m[1][0] = 146.0f; U(expectedmat).m[1][1] = -99.0f; U(expectedmat).m[1][2] = -78.0f; U(expectedmat).m[1][3] = 0.0f;
382     U(expectedmat).m[2][0] = 102.0f; U(expectedmat).m[2][1] = -34.0f; U(expectedmat).m[2][2] = -33.0f; U(expectedmat).m[2][3] = 0.0f;
383     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
384     D3DXMatrixRotationQuaternion(&gotmat,&q);
385     expect_mat(expectedmat,gotmat);
386
387 /*____________D3DXMatrixRotationX______________*/
388     U(expectedmat).m[0][0] = 1.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
389     U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 0.5f; U(expectedmat).m[1][2] = sqrt(3.0f)/2.0f; U(expectedmat).m[1][3] = 0.0f;
390     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = -sqrt(3.0f)/2.0f; U(expectedmat).m[2][2] = 0.5f; U(expectedmat).m[2][3] = 0.0f;
391     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
392     D3DXMatrixRotationX(&gotmat,angle);
393     expect_mat(expectedmat,gotmat);
394
395 /*____________D3DXMatrixRotationY______________*/
396     U(expectedmat).m[0][0] = 0.5f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = -sqrt(3.0f)/2.0f; U(expectedmat).m[0][3] = 0.0f;
397     U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 1.0f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
398     U(expectedmat).m[2][0] = sqrt(3.0f)/2.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.5f; U(expectedmat).m[2][3] = 0.0f;
399     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
400     D3DXMatrixRotationY(&gotmat,angle);
401     expect_mat(expectedmat,gotmat);
402
403 /*____________D3DXMatrixRotationYawPitchRoll____*/
404     U(expectedmat).m[0][0] = 0.888777f; U(expectedmat).m[0][1] = 0.091875f; U(expectedmat).m[0][2] = -0.449037f; U(expectedmat).m[0][3] = 0.0f;
405     U(expectedmat).m[1][0] = 0.351713f; U(expectedmat).m[1][1] = 0.491487f; U(expectedmat).m[1][2] = 0.796705f; U(expectedmat).m[1][3] = 0.0f;
406     U(expectedmat).m[2][0] = 0.293893f; U(expectedmat).m[2][1] = -0.866025f; U(expectedmat).m[2][2] = 0.404509f; U(expectedmat).m[2][3] = 0.0f;
407     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
408     D3DXMatrixRotationYawPitchRoll(&gotmat, 3.0f*angle/5.0f, angle, 3.0f*angle/17.0f);
409     expect_mat(expectedmat,gotmat);
410
411 /*____________D3DXMatrixRotationZ______________*/
412     U(expectedmat).m[0][0] = 0.5f; U(expectedmat).m[0][1] = sqrt(3.0f)/2.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
413     U(expectedmat).m[1][0] = -sqrt(3.0f)/2.0f; U(expectedmat).m[1][1] = 0.5f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
414     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 1.0f; U(expectedmat).m[2][3] = 0.0f;
415     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
416     D3DXMatrixRotationZ(&gotmat,angle);
417     expect_mat(expectedmat,gotmat);
418
419 /*____________D3DXMatrixScaling______________*/
420     U(expectedmat).m[0][0] = 0.69f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
421     U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 0.53f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
422     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 4.11f; U(expectedmat).m[2][3] = 0.0f;
423     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
424     D3DXMatrixScaling(&gotmat,0.69f,0.53f,4.11f);
425     expect_mat(expectedmat,gotmat);
426
427 /*____________D3DXMatrixShadow______________*/
428     U(expectedmat).m[0][0] = 12.786773f; U(expectedmat).m[0][1] = 5.000961f; U(expectedmat).m[0][2] = 4.353778f; U(expectedmat).m[0][3] = 3.706595f;
429     U(expectedmat).m[1][0] = 1.882715; U(expectedmat).m[1][1] = 8.805615f; U(expectedmat).m[1][2] = 1.451259f; U(expectedmat).m[1][3] = 1.235532f;
430     U(expectedmat).m[2][0] = -7.530860f; U(expectedmat).m[2][1] = -6.667949f; U(expectedmat).m[2][2] = 1.333590f; U(expectedmat).m[2][3] = -4.942127f;
431     U(expectedmat).m[3][0] = -13.179006f; U(expectedmat).m[3][1] = -11.668910f; U(expectedmat).m[3][2] = -10.158816f; U(expectedmat).m[3][3] = -1.510094f;
432     D3DXMatrixShadow(&gotmat,&light,&plane);
433     expect_mat(expectedmat,gotmat);
434
435 /*____________D3DXMatrixTransformation______________*/
436     U(expectedmat).m[0][0] = -0.2148f; U(expectedmat).m[0][1] = 1.3116f; U(expectedmat).m[0][2] = 0.4752f; U(expectedmat).m[0][3] = 0.0f;
437     U(expectedmat).m[1][0] = 0.9504f; U(expectedmat).m[1][1] = -0.8836f; U(expectedmat).m[1][2] = 0.9244f; U(expectedmat).m[1][3] = 0.0f;
438     U(expectedmat).m[2][0] = 1.0212f; U(expectedmat).m[2][1] = 0.1936f; U(expectedmat).m[2][2] = -1.3588f; U(expectedmat).m[2][3] = 0.0f;
439     U(expectedmat).m[3][0] = 18.2985f; U(expectedmat).m[3][1] = -29.624001f; U(expectedmat).m[3][2] = 15.683499f; U(expectedmat).m[3][3] = 1.0f;
440     D3DXMatrixTransformation(&gotmat,&at,&q,NULL,&eye,&r,&last);
441     expect_mat(expectedmat,gotmat);
442
443 /*____________D3DXMatrixTranslation______________*/
444     U(expectedmat).m[0][0] = 1.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
445     U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 1.0f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
446     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 1.0f; U(expectedmat).m[2][3] = 0.0f;
447     U(expectedmat).m[3][0] = 0.69f; U(expectedmat).m[3][1] = 0.53f; U(expectedmat).m[3][2] = 4.11f; U(expectedmat).m[3][3] = 1.0f;
448     D3DXMatrixTranslation(&gotmat,0.69f,0.53f,4.11f);
449     expect_mat(expectedmat,gotmat);
450
451 /*____________D3DXMatrixTranspose______________*/
452     U(expectedmat).m[0][0] = 10.0f; U(expectedmat).m[0][1] = 11.0f; U(expectedmat).m[0][2] = 19.0f; U(expectedmat).m[0][3] = 2.0f;
453     U(expectedmat).m[1][0] = 5.0; U(expectedmat).m[1][1] = 20.0f; U(expectedmat).m[1][2] = -21.0f; U(expectedmat).m[1][3] = 3.0f;
454     U(expectedmat).m[2][0] = 7.0f; U(expectedmat).m[2][1] = 16.0f; U(expectedmat).m[2][2] = 30.f; U(expectedmat).m[2][3] = -4.0f;
455     U(expectedmat).m[3][0] = 8.0f; U(expectedmat).m[3][1] = 33.0f; U(expectedmat).m[3][2] = 43.0f; U(expectedmat).m[3][3] = -40.0f;
456     D3DXMatrixTranspose(&gotmat,&mat);
457     expect_mat(expectedmat,gotmat);
458 }
459
460 static void D3DXPlaneTest(void)
461 {
462     D3DXMATRIX mat;
463     D3DXPLANE expectedplane, gotplane, nulplane, plane;
464     D3DXVECTOR3 expectedvec, gotvec, vec1, vec2, vec3;
465     LPD3DXVECTOR3 funcpointer;
466     D3DXVECTOR4 vec;
467     FLOAT expected, got;
468
469     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
470     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
471     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
472     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
473     U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
474     U(mat).m[3][3] = -40.0f;
475
476     plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
477
478     vec.x = 2.0f; vec.y = 5.0f; vec.z = -6.0f; vec.w = 11.0f;
479
480 /*_______________D3DXPlaneDot________________*/
481     expected = 42.0f;
482     got = D3DXPlaneDot(&plane,&vec),
483     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
484     expected = 0.0f;
485     got = D3DXPlaneDot(NULL,&vec),
486     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
487     expected = 0.0f;
488     got = D3DXPlaneDot(NULL,NULL),
489     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
490
491 /*_______________D3DXPlaneDotCoord________________*/
492     expected = -28.0f;
493     got = D3DXPlaneDotCoord(&plane,&vec),
494     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
495     expected = 0.0f;
496     got = D3DXPlaneDotCoord(NULL,&vec),
497     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
498     expected = 0.0f;
499     got = D3DXPlaneDotCoord(NULL,NULL),
500     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
501
502 /*_______________D3DXPlaneDotNormal______________*/
503     expected = -35.0f;
504     got = D3DXPlaneDotNormal(&plane,&vec),
505     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
506     expected = 0.0f;
507     got = D3DXPlaneDotNormal(NULL,&vec),
508     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
509     expected = 0.0f;
510     got = D3DXPlaneDotNormal(NULL,NULL),
511     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
512
513 /*_______________D3DXPlaneFromPointNormal_______*/
514     vec1.x = 11.0f; vec1.y = 13.0f; vec1.z = 15.0f;
515     vec2.x = 17.0f; vec2.y = 31.0f; vec2.z = 24.0f;
516     expectedplane.a = 17.0f; expectedplane.b = 31.0f; expectedplane.c = 24.0f; expectedplane.d = -950.0f;
517     D3DXPlaneFromPointNormal(&gotplane,&vec1,&vec2);
518     expect_plane(expectedplane, gotplane);
519
520 /*_______________D3DXPlaneFromPoints_______*/
521     vec1.x = 1.0f; vec1.y = 2.0f; vec1.z = 3.0f;
522     vec2.x = 1.0f; vec2.y = -6.0f; vec2.z = -5.0f;
523     vec3.x = 83.0f; vec3.y = 74.0f; vec3.z = 65.0f;
524     expectedplane.a = 0.085914f; expectedplane.b = -0.704492f; expectedplane.c = 0.704492f; expectedplane.d = -0.790406f;
525     D3DXPlaneFromPoints(&gotplane,&vec1,&vec2,&vec3);
526     expect_plane(expectedplane, gotplane);
527     /* Test if 2 vectors are parallels */
528     vec3.x = 1.0f; vec3.y = 1.0f; vec3.z = 2.0f;
529     expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
530     D3DXPlaneFromPoints(&gotplane,&vec1,&vec2,&vec3);
531     expect_plane(expectedplane, gotplane);
532
533 /*_______________D3DXPlaneIntersectLine___________*/
534     vec1.x = 9.0f; vec1.y = 6.0f; vec1.z = 3.0f;
535     vec2.x = 2.0f; vec2.y = 5.0f; vec2.z = 8.0f;
536     expectedvec.x = 20.0f/3.0f; expectedvec.y = 17.0f/3.0f; expectedvec.z = 14.0f/3.0f;
537     D3DXPlaneIntersectLine(&gotvec,&plane,&vec1,&vec2);
538     expect_vec3(expectedvec, gotvec);
539     /* Test a parallele line */
540     vec1.x = 11.0f; vec1.y = 13.0f; vec1.z = 15.0f;
541     vec2.x = 17.0f; vec2.y = 31.0f; vec2.z = 24.0f;
542     expectedvec.x = 20.0f/3.0f; expectedvec.y = 17.0f/3.0f; expectedvec.z = 14.0f/3.0f;
543     funcpointer = D3DXPlaneIntersectLine(&gotvec,&plane,&vec1,&vec2);
544     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
545
546 /*_______________D3DXPlaneNormalize______________*/
547     expectedplane.a = -3.0f/sqrt(26.0f); expectedplane.b = -1.0f/sqrt(26.0f); expectedplane.c = 4.0f/sqrt(26.0f); expectedplane.d = 7.0/sqrt(26.0f);
548     D3DXPlaneNormalize(&gotplane, &plane);
549     expect_plane(expectedplane, gotplane);
550     nulplane.a = 0.0; nulplane.b = 0.0f, nulplane.c = 0.0f; nulplane.d = 0.0f;
551     expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
552     D3DXPlaneNormalize(&gotplane, &nulplane);
553     expect_plane(expectedplane, gotplane);
554     nulplane.a = 0.0; nulplane.b = 0.0f, nulplane.c = 0.0f; nulplane.d = 4.3f;
555     expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
556     D3DXPlaneNormalize(&gotplane, &nulplane);
557     expect_plane(expectedplane, gotplane);
558
559 /*_______________D3DXPlaneTransform____________*/
560     expectedplane.a = 49.0f; expectedplane.b = -98.0f; expectedplane.c = 55.0f; expectedplane.d = -165.0f;
561     D3DXPlaneTransform(&gotplane,&plane,&mat);
562     expect_plane(expectedplane, gotplane);
563 }
564
565 static void D3X8QuaternionTest(void)
566 {
567     D3DXMATRIX mat;
568     D3DXQUATERNION expectedquat, gotquat, Nq, Nq1, nul, q, r, s, t, u;
569     LPD3DXQUATERNION funcpointer;
570     D3DXVECTOR3 axis, expectedvec;
571     FLOAT angle, expected, got, scale, scale2;
572     BOOL expectedbool, gotbool;
573
574     nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; nul.w = 0.0f;
575     q.x = 1.0f, q.y = 2.0f; q.z = 4.0f; q.w = 10.0f;
576     r.x = -3.0f; r.y = 4.0f; r.z = -5.0f; r.w = 7.0;
577     t.x = -1111.0f, t.y= 111.0f; t.z = -11.0f; t.w = 1.0f;
578     u.x = 91.0f; u.y = - 82.0f; u.z = 7.3f; u.w = -6.4f;
579
580     scale = 0.3f;
581     scale2 = 0.78f;
582
583 /*_______________D3DXQuaternionBaryCentric________________________*/
584     expectedquat.x = -867.444458; expectedquat.y = 87.851111f; expectedquat.z = -9.937778f; expectedquat.w = 3.235555f;
585     D3DXQuaternionBaryCentric(&gotquat,&q,&r,&t,scale,scale2);
586     expect_vec4(expectedquat,gotquat);
587
588 /*_______________D3DXQuaternionConjugate________________*/
589     expectedquat.x = -1.0f; expectedquat.y = -2.0f; expectedquat.z = -4.0f; expectedquat.w = 10.0f;
590     D3DXQuaternionConjugate(&gotquat,&q);
591     expect_vec4(expectedquat,gotquat);
592     /* Test the NULL case */
593     funcpointer = D3DXQuaternionConjugate(&gotquat,NULL);
594     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
595     funcpointer = D3DXQuaternionConjugate(NULL,NULL);
596     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
597
598 /*_______________D3DXQuaternionDot______________________*/
599     expected = 55.0f;
600     got = D3DXQuaternionDot(&q,&r);
601     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
602     /* Tests the case NULL */
603     expected=0.0f;
604     got = D3DXQuaternionDot(NULL,&r);
605     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
606     expected=0.0f;
607     got = D3DXQuaternionDot(NULL,NULL);
608     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
609
610 /*_______________D3DXQuaternionExp______________________________*/
611     expectedquat.x = -0.216382f; expectedquat.y = -0.432764f; expectedquat.z = -0.8655270f; expectedquat.w = -0.129449f;
612     D3DXQuaternionExp(&gotquat,&q);
613     expect_vec4(expectedquat,gotquat);
614     /* Test the null quaternion */
615     expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f;
616     D3DXQuaternionExp(&gotquat,&nul);
617     expect_vec4(expectedquat,gotquat);
618     /* Test the case where the norm of the quaternion is <1 */
619     Nq1.x = 0.2f; Nq1.y = 0.1f; Nq1.z = 0.3; Nq1.w= 0.9f;
620     expectedquat.x = 0.195366; expectedquat.y = 0.097683f; expectedquat.z = 0.293049f; expectedquat.w = 0.930813f;
621     D3DXQuaternionExp(&gotquat,&Nq1);
622     expect_vec4(expectedquat,gotquat);
623
624 /*_______________D3DXQuaternionIdentity________________*/
625     expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f;
626     D3DXQuaternionIdentity(&gotquat);
627     expect_vec4(expectedquat,gotquat);
628     /* Test the NULL case */
629     funcpointer = D3DXQuaternionIdentity(NULL);
630     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
631
632 /*_______________D3DXQuaternionInverse________________________*/
633     expectedquat.x = -1.0f/121.0f; expectedquat.y = -2.0f/121.0f; expectedquat.z = -4.0f/121.0f; expectedquat.w = 10.0f/121.0f;
634     D3DXQuaternionInverse(&gotquat,&q);
635     expect_vec4(expectedquat,gotquat);
636     /* test the null quaternion */
637     expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.0f;
638     D3DXQuaternionInverse(&gotquat,&nul);
639     expect_vec4(expectedquat,gotquat);
640
641 /*_______________D3DXQuaternionIsIdentity________________*/
642     s.x = 0.0f; s.y = 0.0f; s.z = 0.0f; s.w = 1.0f;
643     expectedbool = TRUE;
644     gotbool = D3DXQuaternionIsIdentity(&s);
645     ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
646     s.x = 2.3f; s.y = -4.2f; s.z = 1.2f; s.w=0.2f;
647     expectedbool = FALSE;
648     gotbool = D3DXQuaternionIsIdentity(&q);
649     ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
650     /* Test the NULL case */
651     gotbool = D3DXQuaternionIsIdentity(NULL);
652     ok(gotbool == FALSE, "Expected boolean: %d, Got boolean: %d\n", FALSE, gotbool);
653
654 /*_______________D3DXQuaternionLength__________________________*/
655    expected = 11.0f;
656    got = D3DXQuaternionLength(&q);
657    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
658    /* Tests the case NULL */
659     expected=0.0f;
660     got = D3DXQuaternionLength(NULL);
661     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
662
663 /*_______________D3DXQuaternionLengthSq________________________*/
664     expected = 121.0f;
665     got = D3DXQuaternionLengthSq(&q);
666     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
667     /* Tests the case NULL */
668     expected=0.0f;
669     got = D3DXQuaternionLengthSq(NULL);
670     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
671
672 /*_______________D3DXQuaternionLn______________________________*/
673     expectedquat.x = 1.0f; expectedquat.y = 2.0f; expectedquat.z = 4.0f; expectedquat.w = 0.0f;
674     D3DXQuaternionLn(&gotquat,&q);
675     expect_vec4(expectedquat,gotquat);
676     expectedquat.x = -3.0f; expectedquat.y = 4.0f; expectedquat.z = -5.0f; expectedquat.w = 0.0f;
677     D3DXQuaternionLn(&gotquat,&r);
678     expect_vec4(expectedquat,gotquat);
679     Nq.x = 1.0f/11.0f; Nq.y = 2.0f/11.0f; Nq.z = 4.0f/11.0f; Nq.w=10.0f/11.0f;
680     expectedquat.x = 0.093768f; expectedquat.y = 0.187536f; expectedquat.z = 0.375073f; expectedquat.w = 0.0f;
681     D3DXQuaternionLn(&gotquat,&Nq);
682     expect_vec4(expectedquat,gotquat);
683     /* Test the cas where the norm of the quaternion is <1 */
684     Nq1.x = 0.2f; Nq1.y = 0.1f; Nq1.z = 0.3; Nq1.w= 0.9f;
685     expectedquat.x = 0.206945f; expectedquat.y = 0.103473f; expectedquat.z = 0.310418f; expectedquat.w = 0.0f;
686     D3DXQuaternionLn(&gotquat,&Nq1);
687     todo_wine{ expect_vec4(expectedquat,gotquat) };
688
689 /*_______________D3DXQuaternionMultiply________________________*/
690     expectedquat.x = 3.0f; expectedquat.y = 61.0f; expectedquat.z = -32.0f; expectedquat.w = 85.0f;
691     D3DXQuaternionMultiply(&gotquat,&q,&r);
692     expect_vec4(expectedquat,gotquat);
693
694 /*_______________D3DXQuaternionNormalize________________________*/
695     expectedquat.x = 1.0f/11.0f; expectedquat.y = 2.0f/11.0f; expectedquat.z = 4.0f/11.0f; expectedquat.w = 10.0f/11.0f;
696     D3DXQuaternionNormalize(&gotquat,&q);
697     expect_vec4(expectedquat,gotquat);
698     /* Test the nul quaternion */
699     expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.0f;
700     D3DXQuaternionNormalize(&gotquat,&nul);
701     expect_vec4(expectedquat,gotquat);
702
703 /*_______________D3DXQuaternionRotationAxis___________________*/
704     axis.x = 2.0f; axis.y = 7.0; axis.z = 13.0f;
705     angle = D3DX_PI/3.0f;
706     expectedquat.x = 0.067116; expectedquat.y = 0.234905f; expectedquat.z = 0.436251f; expectedquat.w = 0.866025f;
707     D3DXQuaternionRotationAxis(&gotquat,&axis,angle);
708     expect_vec4(expectedquat,gotquat);
709  /* Test the nul quaternion */
710     axis.x = 0.0f; axis.y = 0.0; axis.z = 0.0f;
711     expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.866025f;
712     D3DXQuaternionRotationAxis(&gotquat,&axis,angle);
713     expect_vec4(expectedquat,gotquat);
714
715 /*_______________D3DXQuaternionRotationMatrix___________________*/
716     /* test when the trace is >0 */
717     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
718     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
719     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
720     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
721     U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
722     U(mat).m[3][3] = 48.0f;
723     expectedquat.x = 2.368682f; expectedquat.y = 0.768221f; expectedquat.z = -0.384111f; expectedquat.w = 3.905125f;
724     D3DXQuaternionRotationMatrix(&gotquat,&mat);
725     expect_vec4(expectedquat,gotquat);
726     /* test the case when the greater element is (2,2) */
727     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
728     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
729     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
730     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
731     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = -60.0f; U(mat).m[2][2] = 40.0f;
732     U(mat).m[3][3] = 48.0f;
733     expectedquat.x = 1.233905f; expectedquat.y = -0.237290f; expectedquat.z = 5.267827f; expectedquat.w = -0.284747f;
734     D3DXQuaternionRotationMatrix(&gotquat,&mat);
735     expect_vec4(expectedquat,gotquat);
736     /* test the case when the greater element is (1,1) */
737     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
738     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
739     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
740     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
741     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 60.0f; U(mat).m[2][2] = -80.0f;
742     U(mat).m[3][3] = 48.0f;
743     expectedquat.x = 0.651031f; expectedquat.y = 6.144103f; expectedquat.z = -0.203447f; expectedquat.w = 0.488273f;
744     D3DXQuaternionRotationMatrix(&gotquat,&mat);
745     expect_vec4(expectedquat,gotquat);
746
747 /*_______________D3DXQuaternionRotationYawPitchRoll__________*/
748     expectedquat.x = 0.303261f; expectedquat.y = 0.262299f; expectedquat.z = 0.410073f; expectedquat.w = 0.819190f;
749     D3DXQuaternionRotationYawPitchRoll(&gotquat,D3DX_PI/4.0f,D3DX_PI/11.0f,D3DX_PI/3.0f);
750     expect_vec4(expectedquat,gotquat);
751
752 /*_______________D3DXQuaternionSlerp________________________*/
753     expectedquat.x = -0.2f; expectedquat.y = 2.6f; expectedquat.z = 1.3f; expectedquat.w = 9.1f;
754     D3DXQuaternionSlerp(&gotquat,&q,&r,scale);
755     expect_vec4(expectedquat,gotquat);
756     expectedquat.x = 334.0f; expectedquat.y = -31.9f; expectedquat.z = 6.1f; expectedquat.w = 6.7f;
757     D3DXQuaternionSlerp(&gotquat,&q,&t,scale);
758     expect_vec4(expectedquat,gotquat);
759
760 /*_______________D3DXQuaternionSquad________________________*/
761     expectedquat.x = -156.296f; expectedquat.y = 30.242f; expectedquat.z = -2.5022f; expectedquat.w = 7.3576f;
762     D3DXQuaternionSquad(&gotquat,&q,&r,&t,&u,scale);
763     expect_vec4(expectedquat,gotquat);
764
765 /*_______________D3DXQuaternionToAxisAngle__________________*/
766     Nq.x = 1.0f/22.0f; Nq.y = 2.0f/22.0f; Nq.z = 4.0f/22.0f; Nq.w = 10.0f/22.0f;
767     expectedvec.x = 1.0f/11.0f; expectedvec.y = 2.0f/11.0f; expectedvec.z = 4.0f/11.0f;
768     expected = 2.197869f;
769     D3DXQuaternionToAxisAngle(&Nq,&axis,&angle);
770     expect_vec3(expectedvec,axis);
771     ok(fabs( angle - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle);
772     /* Test if |w|>1.0f */
773     expectedvec.x = 1.0f/11.0f; expectedvec.y = 2.0f/11.0f; expectedvec.z = 4.0f/11.0f;
774     expected = 0.0f;
775     D3DXQuaternionToAxisAngle(&q,&axis,&angle);
776     expect_vec3(expectedvec,axis);
777     ok(fabs( angle - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle);
778     /* Test the null quaternion */
779     expectedvec.x = 1.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
780     expected = 0.0f;
781     D3DXQuaternionToAxisAngle(&nul,&axis,&angle);
782     expect_vec3(expectedvec,axis);
783     ok(fabs( angle - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle);
784 }
785
786 static void D3X8Vector2Test(void)
787 {
788     D3DXVECTOR2 expectedvec, gotvec, nul, nulproj, u, v, w, x;
789     LPD3DXVECTOR2 funcpointer;
790     D3DXVECTOR4 expectedtrans, gottrans;
791     D3DXMATRIX mat;
792     FLOAT coeff1, coeff2, expected, got, scale;
793
794     nul.x = 0.0f; nul.y = 0.0f;
795     u.x = 3.0f; u.y = 4.0f;
796     v.x = -7.0f; v.y = 9.0f;
797     w.x = 4.0f; w.y = -3.0f;
798     x.x = 2.0f; x.y = -11.0f;
799
800     U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
801     U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
802     U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
803     U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
804
805     coeff1 = 2.0f; coeff2 = 5.0f;
806     scale = -6.5f;
807
808 /*_______________D3DXVec2Add__________________________*/
809     expectedvec.x = -4.0f; expectedvec.y = 13.0f;
810     D3DXVec2Add(&gotvec,&u,&v);
811     expect_vec(expectedvec,gotvec);
812     /* Tests the case NULL */
813     funcpointer = D3DXVec2Add(&gotvec,NULL,&v);
814     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
815     funcpointer = D3DXVec2Add(NULL,NULL,NULL);
816     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
817
818 /*_______________D3DXVec2BaryCentric___________________*/
819     expectedvec.x = -12.0f; expectedvec.y = -21.0f;
820     D3DXVec2BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
821     expect_vec(expectedvec,gotvec);
822
823 /*_______________D3DXVec2CatmullRom____________________*/
824     expectedvec.x = 5820.25f; expectedvec.y = -3654.5625f;
825     D3DXVec2CatmullRom(&gotvec,&u,&v,&w,&x,scale);
826     expect_vec(expectedvec,gotvec);
827
828 /*_______________D3DXVec2CCW__________________________*/
829    expected = 55.0f;
830    got = D3DXVec2CCW(&u,&v);
831    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
832    /* Tests the case NULL */
833     expected=0.0f;
834     got = D3DXVec2CCW(NULL,&v);
835     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
836     expected=0.0f;
837     got = D3DXVec2CCW(NULL,NULL);
838     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
839
840 /*_______________D3DXVec2Dot__________________________*/
841     expected = 15.0f;
842     got = D3DXVec2Dot(&u,&v);
843     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
844     /* Tests the case NULL */
845     expected=0.0f;
846     got = D3DXVec2Dot(NULL,&v);
847     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
848     expected=0.0f;
849     got = D3DXVec2Dot(NULL,NULL);
850     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
851
852 /*_______________D3DXVec2Hermite__________________________*/
853     expectedvec.x = 2604.625f; expectedvec.y = -4533.0f;
854     D3DXVec2Hermite(&gotvec,&u,&v,&w,&x,scale);
855     expect_vec(expectedvec,gotvec);
856
857 /*_______________D3DXVec2Length__________________________*/
858    expected = 5.0f;
859    got = D3DXVec2Length(&u);
860    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
861    /* Tests the case NULL */
862     expected=0.0f;
863     got = D3DXVec2Length(NULL);
864     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
865
866 /*_______________D3DXVec2LengthSq________________________*/
867    expected = 25.0f;
868    got = D3DXVec2LengthSq(&u);
869    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
870    /* Tests the case NULL */
871     expected=0.0f;
872     got = D3DXVec2LengthSq(NULL);
873     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
874
875 /*_______________D3DXVec2Lerp__________________________*/
876    expectedvec.x = 68.0f; expectedvec.y = -28.5f;
877    D3DXVec2Lerp(&gotvec,&u,&v,scale);
878    expect_vec(expectedvec,gotvec);
879    /* Tests the case NULL */
880     funcpointer = D3DXVec2Lerp(&gotvec,NULL,&v,scale);
881     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
882     funcpointer = D3DXVec2Lerp(NULL,NULL,NULL,scale);
883     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
884
885 /*_______________D3DXVec2Maximize__________________________*/
886    expectedvec.x = 3.0f; expectedvec.y = 9.0f;
887    D3DXVec2Maximize(&gotvec,&u,&v);
888    expect_vec(expectedvec,gotvec);
889    /* Tests the case NULL */
890     funcpointer = D3DXVec2Maximize(&gotvec,NULL,&v);
891     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
892     funcpointer = D3DXVec2Maximize(NULL,NULL,NULL);
893     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
894
895 /*_______________D3DXVec2Minimize__________________________*/
896     expectedvec.x = -7.0f; expectedvec.y = 4.0f;
897     D3DXVec2Minimize(&gotvec,&u,&v);
898     expect_vec(expectedvec,gotvec);
899     /* Tests the case NULL */
900     funcpointer = D3DXVec2Minimize(&gotvec,NULL,&v);
901     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
902     funcpointer = D3DXVec2Minimize(NULL,NULL,NULL);
903     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
904
905 /*_______________D3DXVec2Normalize_________________________*/
906     expectedvec.x = 0.6f; expectedvec.y = 0.8f;
907     D3DXVec2Normalize(&gotvec,&u);
908     expect_vec(expectedvec,gotvec);
909     /* Test the nul vector */
910     expectedvec.x = 0.0f; expectedvec.y = 0.0f;
911     D3DXVec2Normalize(&gotvec,&nul);
912     expect_vec(expectedvec,gotvec);
913
914 /*_______________D3DXVec2Scale____________________________*/
915     expectedvec.x = -19.5f; expectedvec.y = -26.0f;
916     D3DXVec2Scale(&gotvec,&u,scale);
917     expect_vec(expectedvec,gotvec);
918     /* Tests the case NULL */
919     funcpointer = D3DXVec2Scale(&gotvec,NULL,scale);
920     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
921     funcpointer = D3DXVec2Scale(NULL,NULL,scale);
922     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
923
924 /*_______________D3DXVec2Subtract__________________________*/
925    expectedvec.x = 10.0f; expectedvec.y = -5.0f;
926    D3DXVec2Subtract(&gotvec,&u,&v);
927    expect_vec(expectedvec,gotvec);
928    /* Tests the case NULL */
929     funcpointer = D3DXVec2Subtract(&gotvec,NULL,&v);
930     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
931     funcpointer = D3DXVec2Subtract(NULL,NULL,NULL);
932     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
933
934 /*_______________D3DXVec2Transform_______________________*/
935     expectedtrans.x = 36.0f; expectedtrans.y = 44.0f; expectedtrans.z = 52.0f; expectedtrans.w = 60.0f;
936     D3DXVec2Transform(&gottrans,&u,&mat);
937     expect_vec4(expectedtrans,gottrans);
938
939 /*_______________D3DXVec2TransformCoord_______________________*/
940     expectedvec.x = 0.6f; expectedvec.y = 11.0f/15.0f;
941     D3DXVec2TransformCoord(&gotvec,&u,&mat);
942     expect_vec(expectedvec,gotvec);
943     /* Test the nul projected vector */
944     nulproj.x = -2.0f; nulproj.y = -1.0f;
945     expectedvec.x = 0.0f; expectedvec.y = 0.0f;
946     D3DXVec2TransformCoord(&gotvec,&nulproj,&mat);
947     expect_vec(expectedvec,gotvec);
948
949  /*_______________D3DXVec2TransformNormal______________________*/
950     expectedvec.x = 23.0f; expectedvec.y = 30.0f;
951     D3DXVec2TransformNormal(&gotvec,&u,&mat);
952     expect_vec(expectedvec,gotvec);
953 }
954
955 static void D3X8Vector3Test(void)
956 {
957     D3DVIEWPORT8 viewport;
958     D3DXVECTOR3 expectedvec, gotvec, nul, nulproj, u, v, w, x;
959     LPD3DXVECTOR3 funcpointer;
960     D3DXVECTOR4 expectedtrans, gottrans;
961     D3DXMATRIX mat, projection, view, world;
962     FLOAT coeff1, coeff2, expected, got, scale;
963
964     nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f;
965     u.x = 9.0f; u.y = 6.0f; u.z = 2.0f;
966     v.x = 2.0f; v.y = -3.0f; v.z = -4.0;
967     w.x = 3.0f; w.y = -5.0f; w.z = 7.0f;
968     x.x = 4.0f; x.y = 1.0f; x.z = 11.0f;
969
970     viewport.Width = 800; viewport.MinZ = 0.2f; viewport.X = 10;
971     viewport.Height = 680; viewport.MaxZ = 0.9f; viewport.Y = 5;
972
973     U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
974     U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
975     U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
976     U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
977
978     U(view).m[0][1] = 5.0f; U(view).m[0][2] = 7.0f; U(view).m[0][3] = 8.0f;
979     U(view).m[1][0] = 11.0f; U(view).m[1][2] = 16.0f; U(view).m[1][3] = 33.0f;
980     U(view).m[2][0] = 19.0f; U(view).m[2][1] = -21.0f; U(view).m[2][3] = 43.0f;
981     U(view).m[3][0] = 2.0f; U(view).m[3][1] = 3.0f; U(view).m[3][2] = -4.0f;
982     U(view).m[0][0] = 10.0f; U(view).m[1][1] = 20.0f; U(view).m[2][2] = 30.0f;
983     U(view).m[3][3] = -40.0f;
984
985     U(world).m[0][0] = 21.0f; U(world).m[0][1] = 2.0f; U(world).m[0][2] = 3.0f; U(world).m[0][3] = 4.0;
986     U(world).m[1][0] = 5.0f; U(world).m[1][1] = 23.0f; U(world).m[1][2] = 7.0f; U(world).m[1][3] = 8.0f;
987     U(world).m[2][0] = -8.0f; U(world).m[2][1] = -7.0f; U(world).m[2][2] = 25.0f; U(world).m[2][3] = -5.0f;
988     U(world).m[3][0] = -4.0f; U(world).m[3][1] = -3.0f; U(world).m[3][2] = -2.0f; U(world).m[3][3] = 27.0f;
989
990     coeff1 = 2.0f; coeff2 = 5.0f;
991     scale = -6.5f;
992
993 /*_______________D3DXVec3Add__________________________*/
994     expectedvec.x = 11.0f; expectedvec.y = 3.0f; expectedvec.z = -2.0f;
995     D3DXVec3Add(&gotvec,&u,&v);
996     expect_vec3(expectedvec,gotvec);
997     /* Tests the case NULL */
998     funcpointer = D3DXVec3Add(&gotvec,NULL,&v);
999     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1000     funcpointer = D3DXVec3Add(NULL,NULL,NULL);
1001     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1002
1003 /*_______________D3DXVec3BaryCentric___________________*/
1004     expectedvec.x = -35.0f; expectedvec.y = -67.0; expectedvec.z = 15.0f;
1005     D3DXVec3BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
1006
1007     expect_vec3(expectedvec,gotvec);
1008
1009 /*_______________D3DXVec3CatmullRom____________________*/
1010     expectedvec.x = 1458.0f; expectedvec.y = 22.1875f; expectedvec.z = 4141.375f;
1011     D3DXVec3CatmullRom(&gotvec,&u,&v,&w,&x,scale);
1012     expect_vec3(expectedvec,gotvec);
1013
1014 /*_______________D3DXVec3Cross________________________*/
1015     expectedvec.x = -18.0f; expectedvec.y = 40.0f; expectedvec.z = -39.0f;
1016     D3DXVec3Cross(&gotvec,&u,&v);
1017     expect_vec3(expectedvec,gotvec);
1018     /* Tests the case NULL */
1019     funcpointer = D3DXVec3Cross(&gotvec,NULL,&v);
1020     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1021     funcpointer = D3DXVec3Cross(NULL,NULL,NULL);
1022     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1023
1024 /*_______________D3DXVec3Dot__________________________*/
1025     expected = -8.0f;
1026     got = D3DXVec3Dot(&u,&v);
1027     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1028     /* Tests the case NULL */
1029     expected=0.0f;
1030     got = D3DXVec3Dot(NULL,&v);
1031     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1032     expected=0.0f;
1033     got = D3DXVec3Dot(NULL,NULL);
1034     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1035
1036 /*_______________D3DXVec3Hermite__________________________*/
1037     expectedvec.x = -6045.75f; expectedvec.y = -6650.0f; expectedvec.z = 1358.875f;
1038     D3DXVec3Hermite(&gotvec,&u,&v,&w,&x,scale);
1039     expect_vec3(expectedvec,gotvec);
1040
1041 /*_______________D3DXVec3Length__________________________*/
1042    expected = 11.0f;
1043    got = D3DXVec3Length(&u);
1044    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1045    /* Tests the case NULL */
1046     expected=0.0f;
1047     got = D3DXVec3Length(NULL);
1048     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1049
1050 /*_______________D3DXVec3LengthSq________________________*/
1051     expected = 121.0f;
1052     got = D3DXVec3LengthSq(&u);
1053     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1054    /* Tests the case NULL */
1055     expected=0.0f;
1056     got = D3DXVec3LengthSq(NULL);
1057     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1058
1059 /*_______________D3DXVec3Lerp__________________________*/
1060     expectedvec.x = 54.5f; expectedvec.y = 64.5f, expectedvec.z = 41.0f ;
1061     D3DXVec3Lerp(&gotvec,&u,&v,scale);
1062     expect_vec3(expectedvec,gotvec);
1063     /* Tests the case NULL */
1064     funcpointer = D3DXVec3Lerp(&gotvec,NULL,&v,scale);
1065     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1066     funcpointer = D3DXVec3Lerp(NULL,NULL,NULL,scale);
1067     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1068
1069 /*_______________D3DXVec3Maximize__________________________*/
1070     expectedvec.x = 9.0f; expectedvec.y = 6.0f; expectedvec.z = 2.0f;
1071     D3DXVec3Maximize(&gotvec,&u,&v);
1072     expect_vec3(expectedvec,gotvec);
1073     /* Tests the case NULL */
1074     funcpointer = D3DXVec3Maximize(&gotvec,NULL,&v);
1075     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1076     funcpointer = D3DXVec3Maximize(NULL,NULL,NULL);
1077     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1078
1079 /*_______________D3DXVec3Minimize__________________________*/
1080     expectedvec.x = 2.0f; expectedvec.y = -3.0f; expectedvec.z = -4.0f;
1081     D3DXVec3Minimize(&gotvec,&u,&v);
1082     expect_vec3(expectedvec,gotvec);
1083     /* Tests the case NULL */
1084     funcpointer = D3DXVec3Minimize(&gotvec,NULL,&v);
1085     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1086     funcpointer = D3DXVec3Minimize(NULL,NULL,NULL);
1087     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1088
1089 /*_______________D3DXVec3Normalize_________________________*/
1090     expectedvec.x = 9.0f/11.0f; expectedvec.y = 6.0f/11.0f; expectedvec.z = 2.0f/11.0f;
1091     D3DXVec3Normalize(&gotvec,&u);
1092     expect_vec3(expectedvec,gotvec);
1093     /* Test the nul vector */
1094     expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
1095     D3DXVec3Normalize(&gotvec,&nul);
1096     expect_vec3(expectedvec,gotvec);
1097
1098 /*_______________D3DXVec3Project_________________________*/
1099     expectedvec.x = 1135.721924f; expectedvec.y = 147.086914f; expectedvec.z = 0.153412f;
1100     D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
1101     D3DXVec3Project(&gotvec,&u,&viewport,&projection,&view,&world);
1102     expect_vec3(expectedvec,gotvec);
1103
1104 /*_______________D3DXVec3Scale____________________________*/
1105     expectedvec.x = -58.5f; expectedvec.y = -39.0f; expectedvec.z = -13.0f;
1106     D3DXVec3Scale(&gotvec,&u,scale);
1107     expect_vec3(expectedvec,gotvec);
1108     /* Tests the case NULL */
1109     funcpointer = D3DXVec3Scale(&gotvec,NULL,scale);
1110     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1111     funcpointer = D3DXVec3Scale(NULL,NULL,scale);
1112     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1113
1114 /*_______________D3DXVec3Subtract_______________________*/
1115     expectedvec.x = 7.0f; expectedvec.y = 9.0f; expectedvec.z = 6.0f;
1116     D3DXVec3Subtract(&gotvec,&u,&v);
1117     expect_vec3(expectedvec,gotvec);
1118     /* Tests the case NULL */
1119     funcpointer = D3DXVec3Subtract(&gotvec,NULL,&v);
1120     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1121     funcpointer = D3DXVec3Subtract(NULL,NULL,NULL);
1122     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1123
1124 /*_______________D3DXVec3Transform_______________________*/
1125     expectedtrans.x = 70.0f; expectedtrans.y = 88.0f; expectedtrans.z = 106.0f; expectedtrans.w = 124.0f;
1126     D3DXVec3Transform(&gottrans,&u,&mat);
1127     expect_vec4(expectedtrans,gottrans);
1128
1129 /*_______________D3DXVec3TransformCoord_______________________*/
1130     expectedvec.x = 70.0f/124.0f; expectedvec.y = 88.0f/124.0f; expectedvec.z = 106.0f/124.0f;
1131     D3DXVec3TransformCoord(&gotvec,&u,&mat);
1132     expect_vec3(expectedvec,gotvec);
1133     /* Test the nul projected vector */
1134     nulproj.x = 1.0f; nulproj.y = -1.0f, nulproj.z = -1.0f;
1135     expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
1136     D3DXVec3TransformCoord(&gotvec,&nulproj,&mat);
1137     expect_vec3(expectedvec,gotvec);
1138
1139 /*_______________D3DXVec3TransformNormal______________________*/
1140     expectedvec.x = 57.0f; expectedvec.y = 74.0f; expectedvec.z = 91.0f;
1141     D3DXVec3TransformNormal(&gotvec,&u,&mat);
1142     expect_vec3(expectedvec,gotvec);
1143
1144 /*_______________D3DXVec3Unproject_________________________*/
1145     expectedvec.x = -2.913411f; expectedvec.y = 1.593215f; expectedvec.z = 0.380724f;
1146     D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
1147     D3DXVec3Unproject(&gotvec,&u,&viewport,&projection,&view,&world);
1148     expect_vec3(expectedvec,gotvec);
1149 }
1150
1151 static void D3X8Vector4Test(void)
1152 {
1153     D3DXVECTOR4 expectedvec, gotvec, nul, u, v, w, x;
1154     LPD3DXVECTOR4 funcpointer;
1155     D3DXVECTOR4 expectedtrans, gottrans;
1156     D3DXMATRIX mat;
1157     FLOAT coeff1, coeff2, expected, got, scale;
1158
1159     nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; nul.w = 0.0f;
1160     u.x = 1.0f; u.y = 2.0f; u.z = 4.0f; u.w = 10.0;
1161     v.x = -3.0f; v.y = 4.0f; v.z = -5.0f; v.w = 7.0;
1162     w.x = 4.0f; w.y =6.0f; w.z = -2.0f; w.w = 1.0f;
1163     x.x = 6.0f; x.y = -7.0f; x.z =8.0f; x.w = -9.0f;
1164
1165     U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
1166     U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
1167     U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
1168     U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
1169
1170     coeff1 = 2.0f; coeff2 = 5.0;
1171     scale = -6.5f;
1172
1173 /*_______________D3DXVec4Add__________________________*/
1174     expectedvec.x = -2.0f; expectedvec.y = 6.0f; expectedvec.z = -1.0f; expectedvec.w = 17.0f;
1175     D3DXVec4Add(&gotvec,&u,&v);
1176     expect_vec4(expectedvec,gotvec);
1177     /* Tests the case NULL */
1178     funcpointer = D3DXVec4Add(&gotvec,NULL,&v);
1179     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1180     funcpointer = D3DXVec4Add(NULL,NULL,NULL);
1181     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1182
1183 /*_______________D3DXVec4BaryCentric____________________*/
1184     expectedvec.x = 8.0f; expectedvec.y = 26.0; expectedvec.z =  -44.0f; expectedvec.w = -41.0f;
1185     D3DXVec4BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
1186     expect_vec4(expectedvec,gotvec);
1187
1188 /*_______________D3DXVec4CatmullRom____________________*/
1189     expectedvec.x = 2754.625f; expectedvec.y = 2367.5625f; expectedvec.z = 1060.1875f; expectedvec.w = 131.3125f;
1190     D3DXVec4CatmullRom(&gotvec,&u,&v,&w,&x,scale);
1191     expect_vec4(expectedvec,gotvec);
1192
1193 /*_______________D3DXVec4Cross_________________________*/
1194     expectedvec.x = 390.0f; expectedvec.y = -393.0f; expectedvec.z = -316.0f; expectedvec.w = 166.0f;
1195     D3DXVec4Cross(&gotvec,&u,&v,&w);
1196     expect_vec4(expectedvec,gotvec);
1197
1198 /*_______________D3DXVec4Dot__________________________*/
1199     expected = 55.0f;
1200     got = D3DXVec4Dot(&u,&v);
1201     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1202     /* Tests the case NULL */
1203     expected=0.0f;
1204     got = D3DXVec4Dot(NULL,&v);
1205     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1206     expected=0.0f;
1207     got = D3DXVec4Dot(NULL,NULL);
1208     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1209
1210 /*_______________D3DXVec4Hermite_________________________*/
1211     expectedvec.x = 1224.625f; expectedvec.y = 3461.625f; expectedvec.z = -4758.875f; expectedvec.w = -5781.5f;
1212     D3DXVec4Hermite(&gotvec,&u,&v,&w,&x,scale);
1213     expect_vec4(expectedvec,gotvec);
1214
1215 /*_______________D3DXVec4Length__________________________*/
1216    expected = 11.0f;
1217    got = D3DXVec4Length(&u);
1218    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1219    /* Tests the case NULL */
1220     expected=0.0f;
1221     got = D3DXVec4Length(NULL);
1222     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1223
1224 /*_______________D3DXVec4LengthSq________________________*/
1225     expected = 121.0f;
1226     got = D3DXVec4LengthSq(&u);
1227     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1228     /* Tests the case NULL */
1229     expected=0.0f;
1230     got = D3DXVec4LengthSq(NULL);
1231     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1232
1233 /*_______________D3DXVec4Lerp__________________________*/
1234     expectedvec.x = 27.0f; expectedvec.y = -11.0f; expectedvec.z = 62.5;  expectedvec.w = 29.5;
1235     D3DXVec4Lerp(&gotvec,&u,&v,scale);
1236     expect_vec4(expectedvec,gotvec);
1237     /* Tests the case NULL */
1238     funcpointer = D3DXVec4Lerp(&gotvec,NULL,&v,scale);
1239     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1240     funcpointer = D3DXVec4Lerp(NULL,NULL,NULL,scale);
1241     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1242
1243 /*_______________D3DXVec4Maximize__________________________*/
1244     expectedvec.x = 1.0f; expectedvec.y = 4.0f; expectedvec.z = 4.0f; expectedvec.w = 10.0;
1245     D3DXVec4Maximize(&gotvec,&u,&v);
1246     expect_vec4(expectedvec,gotvec);
1247     /* Tests the case NULL */
1248     funcpointer = D3DXVec4Maximize(&gotvec,NULL,&v);
1249     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1250     funcpointer = D3DXVec4Maximize(NULL,NULL,NULL);
1251     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1252
1253 /*_______________D3DXVec4Minimize__________________________*/
1254     expectedvec.x = -3.0f; expectedvec.y = 2.0f; expectedvec.z = -5.0f; expectedvec.w = 7.0;
1255     D3DXVec4Minimize(&gotvec,&u,&v);
1256     expect_vec4(expectedvec,gotvec);
1257     /* Tests the case NULL */
1258     funcpointer = D3DXVec4Minimize(&gotvec,NULL,&v);
1259     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1260     funcpointer = D3DXVec4Minimize(NULL,NULL,NULL);
1261     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1262
1263 /*_______________D3DXVec4Normalize_________________________*/
1264     expectedvec.x = 1.0f/11.0f; expectedvec.y = 2.0f/11.0f; expectedvec.z = 4.0f/11.0f; expectedvec.w = 10.0f/11.0f;
1265     D3DXVec4Normalize(&gotvec,&u);
1266     expect_vec4(expectedvec,gotvec);
1267     /* Test the nul vector */
1268     expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f; expectedvec.w = 0.0f;
1269     D3DXVec4Normalize(&gotvec,&nul);
1270     expect_vec4(expectedvec,gotvec);
1271
1272 /*_______________D3DXVec4Scale____________________________*/
1273     expectedvec.x = -6.5f; expectedvec.y = -13.0f; expectedvec.z = -26.0f; expectedvec.w = -65.0f;
1274     D3DXVec4Scale(&gotvec,&u,scale);
1275     expect_vec4(expectedvec,gotvec);
1276     /* Tests the case NULL */
1277     funcpointer = D3DXVec4Scale(&gotvec,NULL,scale);
1278     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1279     funcpointer = D3DXVec4Scale(NULL,NULL,scale);
1280     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1281
1282 /*_______________D3DXVec4Subtract__________________________*/
1283     expectedvec.x = 4.0f; expectedvec.y = -2.0f; expectedvec.z = 9.0f; expectedvec.w = 3.0f;
1284     D3DXVec4Subtract(&gotvec,&u,&v);
1285     expect_vec4(expectedvec,gotvec);
1286     /* Tests the case NULL */
1287     funcpointer = D3DXVec4Subtract(&gotvec,NULL,&v);
1288     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1289     funcpointer = D3DXVec4Subtract(NULL,NULL,NULL);
1290     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1291
1292 /*_______________D3DXVec4Transform_______________________*/
1293     expectedtrans.x = 177.0f; expectedtrans.y = 194.0f; expectedtrans.z = 211.0f; expectedtrans.w = 228.0f;
1294     D3DXVec4Transform(&gottrans,&u,&mat);
1295     expect_vec4(expectedtrans,gottrans);
1296 }
1297
1298 START_TEST(math)
1299 {
1300     D3DXColorTest();
1301     D3DXMatrixTest();
1302     D3DXPlaneTest();
1303     D3X8QuaternionTest();
1304     D3X8Vector2Test();
1305     D3X8Vector3Test();
1306     D3X8Vector4Test();
1307 }