1 /* Direct3D private include file
4 This files contains all the structure that are not exported
5 through d3d.h and all common macros. */
7 #ifndef __GRAPHICS_WINE_D3D_PRIVATE_H
8 #define __GRAPHICS_WINE_D3D_PRIVATE_H
10 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
14 /*****************************************************************************
15 * Predeclare the interface implementation structures
17 typedef struct IDirect3DImpl IDirect3DImpl;
18 typedef struct IDirect3D2Impl IDirect3D2Impl;
19 typedef struct IDirect3D3Impl IDirect3D3Impl;
21 typedef struct IDirect3DLightImpl IDirect3DLightImpl;
22 typedef struct IDirect3DMaterial2Impl IDirect3DMaterial2Impl;
23 typedef struct IDirect3DTexture2Impl IDirect3DTexture2Impl;
24 typedef struct IDirect3DViewport2Impl IDirect3DViewport2Impl;
25 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
26 typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
27 typedef struct IDirect3DDevice2Impl IDirect3DDevice2Impl;
29 #include "ddraw_private.h"
31 extern ICOM_VTABLE(IDirect3D) mesa_d3dvt;
32 extern ICOM_VTABLE(IDirect3D2) mesa_d3d2vt;
33 extern ICOM_VTABLE(IDirect3D3) mesa_d3d3vt;
35 /*****************************************************************************
36 * IDirect3D implementation structure
41 ICOM_VFIELD(IDirect3D);
43 /* IDirect3D fields */
44 IDirectDrawImpl* ddraw;
48 /*****************************************************************************
49 * IDirect3D2 implementation structure
54 ICOM_VFIELD(IDirect3D2);
56 /* IDirect3D2 fields */
57 IDirectDrawImpl* ddraw;
64 ICOM_VFIELD(IDirect3D3);
66 /* IDirect3D2 fields */
67 IDirectDrawImpl* ddraw;
69 /* IDirect3D3 fields */
73 extern HRESULT WINAPI IDirect3DImpl_QueryInterface(
74 LPDIRECT3D iface,REFIID refiid,LPVOID *obj
76 extern ULONG WINAPI IDirect3DImpl_AddRef(LPDIRECT3D iface);
77 extern ULONG WINAPI IDirect3DImpl_Release(LPDIRECT3D iface)
79 extern HRESULT WINAPI IDirect3DImpl_Initialize(LPDIRECT3D iface,REFIID refiid);
80 extern HRESULT WINAPI IDirect3DImpl_EnumDevices(
81 LPDIRECT3D iface, LPD3DENUMDEVICESCALLBACK cb, LPVOID context
83 extern HRESULT WINAPI IDirect3DImpl_CreateLight(
84 LPDIRECT3D iface, LPDIRECT3DLIGHT *lplight, IUnknown *lpunk
86 extern HRESULT WINAPI IDirect3DImpl_CreateMaterial(
87 LPDIRECT3D iface, LPDIRECT3DMATERIAL *lpmaterial, IUnknown *lpunk
89 extern HRESULT WINAPI IDirect3DImpl_CreateViewport(
90 LPDIRECT3D iface, LPDIRECT3DVIEWPORT *lpviewport, IUnknown *lpunk
92 extern HRESULT WINAPI IDirect3DImpl_FindDevice(
93 LPDIRECT3D iface, LPD3DFINDDEVICESEARCH lpfinddevsrc,
94 LPD3DFINDDEVICERESULT lpfinddevrst)
96 extern HRESULT WINAPI IDirect3D2Impl_QueryInterface(LPDIRECT3D2 iface,REFIID refiid,LPVOID *obj);
97 extern ULONG WINAPI IDirect3D2Impl_AddRef(LPDIRECT3D2 iface);
98 extern ULONG WINAPI IDirect3D2Impl_Release(LPDIRECT3D2 iface);
99 extern HRESULT WINAPI IDirect3D2Impl_EnumDevices(
100 LPDIRECT3D2 iface,LPD3DENUMDEVICESCALLBACK cb, LPVOID context
102 extern HRESULT WINAPI IDirect3D2Impl_CreateLight(
103 LPDIRECT3D2 iface, LPDIRECT3DLIGHT *lplight, IUnknown *lpunk
105 extern HRESULT WINAPI IDirect3D2Impl_CreateMaterial(
106 LPDIRECT3D2 iface, LPDIRECT3DMATERIAL2 *lpmaterial, IUnknown *lpunk
108 extern HRESULT WINAPI IDirect3D2Impl_CreateViewport(
109 LPDIRECT3D2 iface, LPDIRECT3DVIEWPORT2 *lpviewport, IUnknown *lpunk
111 extern HRESULT WINAPI IDirect3D2Impl_FindDevice(
112 LPDIRECT3D2 iface, LPD3DFINDDEVICESEARCH lpfinddevsrc,
113 LPD3DFINDDEVICERESULT lpfinddevrst);
114 extern HRESULT WINAPI IDirect3D2Impl_CreateDevice(
115 LPDIRECT3D2 iface, REFCLSID rguid, LPDIRECTDRAWSURFACE surface,
116 LPDIRECT3DDEVICE2 *device);
118 /*****************************************************************************
119 * IDirect3DLight implementation structure
121 struct IDirect3DLightImpl
123 /* IUnknown fields */
124 ICOM_VFIELD(IDirect3DLight);
126 /* IDirect3DLight fields */
129 IDirect3D2Impl* d3d2;
135 /* Chained list used for adding / removing from viewports */
136 IDirect3DLightImpl *next, *prev;
138 /* Activation function */
139 void (*activate)(IDirect3DLightImpl*);
145 /*****************************************************************************
146 * IDirect3DMaterial2 implementation structure
148 struct IDirect3DMaterial2Impl
150 /* IUnknown fields */
151 ICOM_VFIELD(IDirect3DMaterial2);
153 /* IDirect3DMaterial2 fields */
156 IDirect3D2Impl* d3d2;
159 IDirect3DDeviceImpl* active_device1;
160 IDirect3DDevice2Impl* active_device2;
166 void (*activate)(IDirect3DMaterial2Impl* this);
170 /*****************************************************************************
171 * IDirect3DTexture2 implementation structure
173 struct IDirect3DTexture2Impl
175 /* IUnknown fields */
176 ICOM_VFIELD(IDirect3DTexture2);
178 /* IDirect3DTexture2 fields */
179 void* D3Ddevice; /* (void *) to use the same pointer
180 * for both Direct3D and Direct3D2 */
181 IDirectDrawSurface4Impl* surface;
185 extern HRESULT WINAPI IDirect3DTexture2Impl_QueryInterface(
186 LPDIRECT3DTEXTURE2 iface, REFIID riid, LPVOID* ppvObj
188 extern ULONG WINAPI IDirect3DTexture2Impl_AddRef(LPDIRECT3DTEXTURE2 iface);
189 extern ULONG WINAPI IDirect3DTexture2Impl_Release(LPDIRECT3DTEXTURE2 iface);
190 extern HRESULT WINAPI IDirect3DTextureImpl_GetHandle(LPDIRECT3DTEXTURE iface,
191 LPDIRECT3DDEVICE lpD3DDevice,
192 LPD3DTEXTUREHANDLE lpHandle)
194 extern HRESULT WINAPI IDirect3DTextureImpl_Initialize(LPDIRECT3DTEXTURE iface,
195 LPDIRECT3DDEVICE lpD3DDevice,
196 LPDIRECTDRAWSURFACE lpSurface)
198 extern HRESULT WINAPI IDirect3DTextureImpl_Unload(LPDIRECT3DTEXTURE iface);
199 extern HRESULT WINAPI IDirect3DTexture2Impl_GetHandle(
200 LPDIRECT3DTEXTURE2 iface, LPDIRECT3DDEVICE2 lpD3DDevice2,
201 LPD3DTEXTUREHANDLE lpHandle
203 extern HRESULT WINAPI IDirect3DTexture2Impl_PaletteChanged(
204 LPDIRECT3DTEXTURE2 iface, DWORD dwStart, DWORD dwCount
206 extern HRESULT WINAPI IDirect3DTexture2Impl_Load(
207 LPDIRECT3DTEXTURE2 iface, LPDIRECT3DTEXTURE2 lpD3DTexture2
210 /*****************************************************************************
211 * IDirect3DViewport2 implementation structure
213 struct IDirect3DViewport2Impl
215 /* IUnknown fields */
216 ICOM_VFIELD(IDirect3DViewport2);
218 /* IDirect3DViewport2 fields */
221 IDirect3D2Impl* d3d2;
223 /* If this viewport is active for one device, put the device here */
225 IDirect3DDeviceImpl* active_device1;
226 IDirect3DDevice2Impl* active_device2;
236 /* Activation function */
237 void (*activate)(IDirect3DViewport2Impl*);
239 /* Field used to chain viewports together */
240 IDirect3DViewport2Impl* next;
243 IDirect3DLightImpl* lights;
248 extern HRESULT WINAPI IDirect3DViewport2Impl_QueryInterface(
249 LPDIRECT3DVIEWPORT2 iface, REFIID riid, LPVOID* ppvObj
251 extern ULONG WINAPI IDirect3DViewport2Impl_AddRef(LPDIRECT3DVIEWPORT2 iface)
253 extern ULONG WINAPI IDirect3DViewport2Impl_Release(LPDIRECT3DVIEWPORT2 iface)
255 extern HRESULT WINAPI IDirect3DViewport2Impl_Initialize(
256 LPDIRECT3DVIEWPORT2 iface, LPDIRECT3D d3d
258 extern HRESULT WINAPI IDirect3DViewport2Impl_GetViewport(
259 LPDIRECT3DVIEWPORT2 iface, LPD3DVIEWPORT lpvp
261 extern HRESULT WINAPI IDirect3DViewport2Impl_SetViewport(
262 LPDIRECT3DVIEWPORT2 iface,LPD3DVIEWPORT lpvp
264 extern HRESULT WINAPI IDirect3DViewport2Impl_TransformVertices(
265 LPDIRECT3DVIEWPORT2 iface,DWORD dwVertexCount,LPD3DTRANSFORMDATA lpData,
266 DWORD dwFlags,LPDWORD lpOffScreen
268 extern HRESULT WINAPI IDirect3DViewport2Impl_LightElements(
269 LPDIRECT3DVIEWPORT2 iface,DWORD dwElementCount,LPD3DLIGHTDATA lpData
271 extern HRESULT WINAPI IDirect3DViewport2Impl_SetBackground(
272 LPDIRECT3DVIEWPORT2 iface, D3DMATERIALHANDLE hMat
274 extern HRESULT WINAPI IDirect3DViewport2Impl_GetBackground(
275 LPDIRECT3DVIEWPORT2 iface,LPD3DMATERIALHANDLE lphMat,LPBOOL lpValid
277 extern HRESULT WINAPI IDirect3DViewport2Impl_SetBackgroundDepth(
278 LPDIRECT3DVIEWPORT2 iface,LPDIRECTDRAWSURFACE lpDDSurface
280 extern HRESULT WINAPI IDirect3DViewport2Impl_GetBackgroundDepth(
281 LPDIRECT3DVIEWPORT2 iface,LPDIRECTDRAWSURFACE* lplpDDSurface,LPBOOL lpValid
283 extern HRESULT WINAPI IDirect3DViewport2Impl_Clear(
284 LPDIRECT3DVIEWPORT2 iface, DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags
286 extern HRESULT WINAPI IDirect3DViewport2Impl_AddLight(
287 LPDIRECT3DVIEWPORT2 iface,LPDIRECT3DLIGHT lpLight
289 extern HRESULT WINAPI IDirect3DViewport2Impl_DeleteLight(
290 LPDIRECT3DVIEWPORT2 iface,LPDIRECT3DLIGHT lpLight
292 extern HRESULT WINAPI IDirect3DViewport2Impl_NextLight(
293 LPDIRECT3DVIEWPORT2 iface, LPDIRECT3DLIGHT lpLight,
294 LPDIRECT3DLIGHT* lplpLight, DWORD dwFlags
296 extern HRESULT WINAPI IDirect3DViewport2Impl_GetViewport2(
297 LPDIRECT3DVIEWPORT2 iface, LPD3DVIEWPORT2 lpViewport2
299 extern HRESULT WINAPI IDirect3DViewport2Impl_SetViewport2(
300 LPDIRECT3DVIEWPORT2 iface, LPD3DVIEWPORT2 lpViewport2
303 /*****************************************************************************
304 * IDirect3DExecuteBuffer implementation structure
306 struct IDirect3DExecuteBufferImpl
308 /* IUnknown fields */
309 ICOM_VFIELD(IDirect3DExecuteBuffer);
311 /* IDirect3DExecuteBuffer fields */
312 IDirect3DDeviceImpl* d3ddev;
314 D3DEXECUTEBUFFERDESC desc;
317 /* This buffer will store the transformed vertices */
319 D3DVERTEXTYPE vertex_type;
321 /* This flags is set to TRUE if we allocated ourselves the
325 void (*execute)(IDirect3DExecuteBuffer* this,
326 IDirect3DDevice* dev,
327 IDirect3DViewport* vp);
330 extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(IDirect3DDeviceImpl* d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
332 /*****************************************************************************
333 * IDirect3DDevice implementation structure
335 struct IDirect3DDeviceImpl
337 /* IUnknown fields */
338 ICOM_VFIELD(IDirect3DDevice);
340 /* IDirect3DDevice fields */
342 IDirectDrawSurfaceImpl* surface;
344 IDirect3DViewport2Impl* viewport_list;
345 IDirect3DViewport2Impl* current_viewport;
347 void (*set_context)(IDirect3DDeviceImpl*);
351 /*****************************************************************************
352 * IDirect3DDevice2 implementation structure
354 struct IDirect3DDevice2Impl
356 /* IUnknown fields */
357 ICOM_VFIELD(IDirect3DDevice2);
359 /* IDirect3DDevice fields */
361 IDirectDrawSurfaceImpl* surface;
363 IDirect3DViewport2Impl* viewport_list;
364 IDirect3DViewport2Impl* current_viewport;
366 void (*set_context)(IDirect3DDevice2Impl*);
369 extern HRESULT WINAPI IDirect3DDevice2Impl_QueryInterface(
370 LPDIRECT3DDEVICE2 iface, REFIID riid, LPVOID* ppvObj
372 extern ULONG WINAPI IDirect3DDevice2Impl_AddRef(LPDIRECT3DDEVICE2 iface);
373 extern ULONG WINAPI IDirect3DDevice2Impl_Release(LPDIRECT3DDEVICE2 iface)
375 extern HRESULT WINAPI IDirect3DDevice2Impl_GetCaps(
376 LPDIRECT3DDEVICE2 iface, LPD3DDEVICEDESC lpdescsoft,
377 LPD3DDEVICEDESC lpdeschard
379 extern HRESULT WINAPI IDirect3DDevice2Impl_SwapTextureHandles(
380 LPDIRECT3DDEVICE2 iface,LPDIRECT3DTEXTURE2 lptex1,LPDIRECT3DTEXTURE2 lptex2
382 extern HRESULT WINAPI IDirect3DDevice2Impl_GetStats(
383 LPDIRECT3DDEVICE2 iface, LPD3DSTATS lpstats)
385 extern HRESULT WINAPI IDirect3DDevice2Impl_AddViewport(
386 LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp
388 extern HRESULT WINAPI IDirect3DDevice2Impl_DeleteViewport(
389 LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp)
391 extern HRESULT WINAPI IDirect3DDevice2Impl_NextViewport(
392 LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp,
393 LPDIRECT3DVIEWPORT2* lplpvp, DWORD dwFlags
395 extern HRESULT WINAPI IDirect3DDevice2Impl_EnumTextureFormats(
396 LPDIRECT3DDEVICE2 iface, LPD3DENUMTEXTUREFORMATSCALLBACK cb, LPVOID context
398 extern HRESULT WINAPI IDirect3DDevice2Impl_BeginScene(LPDIRECT3DDEVICE2 iface);
399 extern HRESULT WINAPI IDirect3DDevice2Impl_EndScene(LPDIRECT3DDEVICE2 iface);
400 extern HRESULT WINAPI IDirect3DDevice2Impl_GetDirect3D(
401 LPDIRECT3DDEVICE2 iface, LPDIRECT3D2 *lpd3d2
403 extern HRESULT WINAPI IDirect3DDevice2Impl_SetCurrentViewport(
404 LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp
406 extern HRESULT WINAPI IDirect3DDevice2Impl_GetCurrentViewport(
407 LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 *lplpvp
409 extern HRESULT WINAPI IDirect3DDevice2Impl_SetRenderTarget(
410 LPDIRECT3DDEVICE2 iface, LPDIRECTDRAWSURFACE lpdds, DWORD dwFlags
412 extern HRESULT WINAPI IDirect3DDevice2Impl_GetRenderTarget(
413 LPDIRECT3DDEVICE2 iface, LPDIRECTDRAWSURFACE *lplpdds
415 extern HRESULT WINAPI IDirect3DDevice2Impl_Begin(
416 LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
419 extern HRESULT WINAPI IDirect3DDevice2Impl_BeginIndexed(
420 LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
421 LPVOID lpvert, DWORD numvert, DWORD dwFlags
423 extern HRESULT WINAPI IDirect3DDevice2Impl_Vertex(
424 LPDIRECT3DDEVICE2 iface,LPVOID lpvert
426 extern HRESULT WINAPI IDirect3DDevice2Impl_Index(LPDIRECT3DDEVICE2 iface, WORD index);
427 extern HRESULT WINAPI IDirect3DDevice2Impl_End(LPDIRECT3DDEVICE2 iface,DWORD dwFlags);
428 extern HRESULT WINAPI IDirect3DDevice2Impl_GetRenderState(
429 LPDIRECT3DDEVICE2 iface, D3DRENDERSTATETYPE d3drs, LPDWORD lprstate
431 extern HRESULT WINAPI IDirect3DDevice2Impl_SetRenderState(
432 LPDIRECT3DDEVICE2 iface, D3DRENDERSTATETYPE dwRenderStateType,
435 extern HRESULT WINAPI IDirect3DDevice2Impl_GetLightState(
436 LPDIRECT3DDEVICE2 iface, D3DLIGHTSTATETYPE d3dls, LPDWORD lplstate
438 extern HRESULT WINAPI IDirect3DDevice2Impl_SetLightState(
439 LPDIRECT3DDEVICE2 iface, D3DLIGHTSTATETYPE dwLightStateType,
442 extern HRESULT WINAPI IDirect3DDevice2Impl_SetTransform(
443 LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE d3dts, LPD3DMATRIX lpmatrix
445 extern HRESULT WINAPI IDirect3DDevice2Impl_GetTransform(
446 LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE d3dts, LPD3DMATRIX lpmatrix
448 extern HRESULT WINAPI IDirect3DDevice2Impl_MultiplyTransform(
449 LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE d3dts, LPD3DMATRIX lpmatrix
451 extern HRESULT WINAPI IDirect3DDevice2Impl_DrawPrimitive(
452 LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
453 LPVOID lpvertex, DWORD vertcount, DWORD dwFlags
455 extern HRESULT WINAPI IDirect3DDevice2Impl_DrawIndexedPrimitive(
456 LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
457 LPVOID lpvertex, DWORD vertcount, LPWORD lpindexes, DWORD indexcount,
460 extern HRESULT WINAPI IDirect3DDevice2Impl_SetClipStatus(
461 LPDIRECT3DDEVICE2 iface, LPD3DCLIPSTATUS lpcs
463 extern HRESULT WINAPI IDirect3DDevice2Impl_GetClipStatus(
464 LPDIRECT3DDEVICE2 iface, LPD3DCLIPSTATUS lpcs
466 extern HRESULT WINAPI IDirect3DDeviceImpl_QueryInterface(
467 LPDIRECT3DDEVICE iface, REFIID riid, LPVOID* ppvObj
469 extern ULONG WINAPI IDirect3DDeviceImpl_AddRef(LPDIRECT3DDEVICE iface);
470 extern ULONG WINAPI IDirect3DDeviceImpl_Release(LPDIRECT3DDEVICE iface);
471 extern HRESULT WINAPI IDirect3DDeviceImpl_Initialize(
472 LPDIRECT3DDEVICE iface, LPDIRECT3D lpd3d, LPGUID lpGUID,
473 LPD3DDEVICEDESC lpd3ddvdesc
475 extern HRESULT WINAPI IDirect3DDeviceImpl_GetCaps(
476 LPDIRECT3DDEVICE iface, LPD3DDEVICEDESC lpD3DHWDevDesc,
477 LPD3DDEVICEDESC lpD3DSWDevDesc
479 extern HRESULT WINAPI IDirect3DDeviceImpl_SwapTextureHandles(
480 LPDIRECT3DDEVICE iface, LPDIRECT3DTEXTURE lpD3DTex1,
481 LPDIRECT3DTEXTURE lpD3DTex2
483 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateExecuteBuffer(
484 LPDIRECT3DDEVICE iface, LPD3DEXECUTEBUFFERDESC lpDesc,
485 LPDIRECT3DEXECUTEBUFFER *lplpDirect3DExecuteBuffer, IUnknown *pUnkOuter
487 extern HRESULT WINAPI IDirect3DDeviceImpl_GetStats(
488 LPDIRECT3DDEVICE iface, LPD3DSTATS lpD3DStats
490 extern HRESULT WINAPI IDirect3DDeviceImpl_Execute(
491 LPDIRECT3DDEVICE iface, LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
492 LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags
494 extern HRESULT WINAPI IDirect3DDeviceImpl_AddViewport(
495 LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpvp
497 extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteViewport(
498 LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpvp
500 extern HRESULT WINAPI IDirect3DDeviceImpl_NextViewport(
501 LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpvp,
502 LPDIRECT3DVIEWPORT* lplpvp, DWORD dwFlags
504 extern HRESULT WINAPI IDirect3DDeviceImpl_Pick(
505 LPDIRECT3DDEVICE iface, LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
506 LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags, LPD3DRECT lpRect
508 extern HRESULT WINAPI IDirect3DDeviceImpl_GetPickRecords(
509 LPDIRECT3DDEVICE iface, LPDWORD lpCount, LPD3DPICKRECORD lpD3DPickRec
511 extern HRESULT WINAPI IDirect3DDeviceImpl_EnumTextureFormats(
512 LPDIRECT3DDEVICE iface,LPD3DENUMTEXTUREFORMATSCALLBACK lpd3dEnumTextureProc,
515 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateMatrix(
516 LPDIRECT3DDEVICE iface, LPD3DMATRIXHANDLE lpD3DMatHandle
519 extern HRESULT WINAPI IDirect3DDeviceImpl_SetMatrix(
520 LPDIRECT3DDEVICE iface, D3DMATRIXHANDLE d3dMatHandle,
521 const LPD3DMATRIX lpD3DMatrix)
523 extern HRESULT WINAPI IDirect3DDeviceImpl_GetMatrix(
524 LPDIRECT3DDEVICE iface,D3DMATRIXHANDLE D3DMatHandle,LPD3DMATRIX lpD3DMatrix
526 extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteMatrix(
527 LPDIRECT3DDEVICE iface, D3DMATRIXHANDLE d3dMatHandle
529 extern HRESULT WINAPI IDirect3DDeviceImpl_BeginScene(LPDIRECT3DDEVICE iface)
531 extern HRESULT WINAPI IDirect3DDeviceImpl_EndScene(LPDIRECT3DDEVICE iface)
533 extern HRESULT WINAPI IDirect3DDeviceImpl_GetDirect3D(
534 LPDIRECT3DDEVICE iface, LPDIRECT3D *lpDirect3D
537 /* All non-static functions 'exported' by various sub-objects */
538 extern LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurface4Impl* surf);
539 extern LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurface4Impl* surf);
541 extern LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1);
542 extern LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2);
544 extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(IDirect3DDeviceImpl* d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
546 extern LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1);
547 extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2);
549 extern LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1);
550 extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2);
552 extern int is_OpenGL_dx3(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDeviceImpl** device);
553 extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
554 extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
555 extern int is_OpenGL(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDevice2Impl** device, IDirect3D2Impl* d3d);
558 extern void _dump_renderstate(D3DRENDERSTATETYPE type, DWORD value);
560 #define dump_mat(mat) \
561 TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
562 TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
563 TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
564 TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44);
566 #endif /* __GRAPHICS_WINE_D3D_PRIVATE_H */