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[wine] / dlls / d3d9 / tests / vertexdeclaration.c
1 /*
2  * Copyright (C) 2005 Henri Verbeet
3  * Copyright (C) 2006 Ivan Gyurdiev
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19
20 #define COBJMACROS
21 #include <d3d9.h>
22 #include "wine/test.h"
23
24 static HMODULE d3d9_handle = 0;
25
26 #define VDECL_CHECK(fcall) \
27     if(fcall != S_OK) \
28         trace(" Test failed on line #%d\n", __LINE__);
29
30 static HWND create_window(void)
31 {
32     WNDCLASS wc = {0};
33     wc.lpfnWndProc = DefWindowProc;
34     wc.lpszClassName = "d3d9_test_wc";
35     RegisterClass(&wc);
36
37     return CreateWindow("d3d9_test_wc", "d3d9_test",
38             0, 0, 0, 0, 0, 0, 0, 0, 0);
39 }
40
41 static IDirect3DDevice9 *init_d3d9(void)
42 {
43     IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
44     IDirect3D9 *d3d9_ptr = 0;
45     IDirect3DDevice9 *device_ptr = 0;
46     D3DPRESENT_PARAMETERS present_parameters;
47     HRESULT hres;
48
49     d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
50     ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
51     if (!d3d9_create) return NULL;
52     
53     d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
54     if (!d3d9_ptr)
55     {
56         skip("could not create D3D9\n");
57         return NULL;
58     }
59
60     ZeroMemory(&present_parameters, sizeof(present_parameters));
61     present_parameters.Windowed = TRUE;
62     present_parameters.hDeviceWindow = create_window();
63     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
64
65     hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
66
67     if(FAILED(hres))
68     {
69         hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
70         if(FAILED(hres))
71         {
72             trace("could not create device, IDirect3D9_CreateDevice returned %#x\n", hres);
73             return NULL;
74         }
75     }
76
77     return device_ptr;
78 }
79
80 static int get_refcount(IUnknown *object)
81 {
82     IUnknown_AddRef(object);
83     return IUnknown_Release(object);
84 }
85
86 static inline void print_elements(
87     D3DVERTEXELEMENT9 *elements) {
88
89     D3DVERTEXELEMENT9 last = D3DDECL_END();
90     D3DVERTEXELEMENT9 *ptr = elements;
91     int count = 0;
92
93     while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9))) {
94
95         trace(
96             "[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n",
97              count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex);
98
99         ptr++;
100         count++;
101     }
102 }
103
104 static int compare_elements(
105     IDirect3DVertexDeclaration9 *decl,
106     const D3DVERTEXELEMENT9 *expected_elements) {
107
108     HRESULT hr;
109     unsigned int i, size;
110     D3DVERTEXELEMENT9 last = D3DDECL_END();
111     D3DVERTEXELEMENT9 *elements = NULL;
112
113     /* How many elements are there? */
114     hr = IDirect3DVertexDeclaration9_GetDeclaration( decl, NULL, &size );
115     ok(SUCCEEDED(hr), "GetDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
116     if (FAILED(hr)) goto fail;
117
118     /* Allocate buffer */
119     elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DVERTEXELEMENT9) * size);
120     ok (elements != NULL, "Out of memory, aborting test\n");
121     if (elements == NULL) goto fail;
122
123     /* Get the elements */
124     hr = IDirect3DVertexDeclaration9_GetDeclaration( decl, elements, &size);
125     ok(SUCCEEDED(hr), "GetDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
126     if (FAILED(hr)) goto fail;
127
128     /* Compare one by one */
129     for (i = 0; i < size; i++) {
130
131         int status;
132
133         int end1 = memcmp(&elements[i], &last, sizeof(D3DVERTEXELEMENT9));
134         int end2 = memcmp(&expected_elements[i], &last, sizeof(D3DVERTEXELEMENT9));
135         status = ((end1 && !end2) || (!end1 && end2));
136         ok (!status, "Mismatch in size, test declaration is %s than expected\n",
137             (end1 && !end2) ? "shorter" : "longer");
138         if (status) { print_elements(elements); goto fail; }
139
140         status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9));
141         ok (!status, "Mismatch in element %d\n", i);
142         if (status) { print_elements(elements); goto fail; }
143     }
144
145     HeapFree(GetProcessHeap(), 0, elements);
146     return S_OK;
147
148     fail:
149     HeapFree(GetProcessHeap(), 0, elements);
150     return E_FAIL;
151 }
152
153 static IDirect3DVertexDeclaration9 *test_create_vertex_declaration(IDirect3DDevice9 *device_ptr, D3DVERTEXELEMENT9 *vertex_decl)
154 {
155     IDirect3DVertexDeclaration9 *decl_ptr = 0;
156     HRESULT hret = 0;
157
158     hret = IDirect3DDevice9_CreateVertexDeclaration(device_ptr, vertex_decl, &decl_ptr);
159     ok(hret == D3D_OK && decl_ptr != NULL, "CreateVertexDeclaration returned: hret 0x%x, decl_ptr %p. "
160         "Expected hret 0x%x, decl_ptr != %p. Aborting.\n", hret, decl_ptr, D3D_OK, NULL);
161
162     return decl_ptr;
163 }
164
165 static void test_get_set_vertex_declaration(IDirect3DDevice9 *device_ptr, IDirect3DVertexDeclaration9 *decl_ptr)
166 {
167     IDirect3DVertexDeclaration9 *current_decl_ptr = 0;
168     HRESULT hret = 0;
169     int decl_refcount = 0;
170     int i = 0;
171     
172     /* SetVertexDeclaration should not touch the declaration's refcount. */
173     i = get_refcount((IUnknown *)decl_ptr);
174     hret = IDirect3DDevice9_SetVertexDeclaration(device_ptr, decl_ptr);
175     decl_refcount = get_refcount((IUnknown *)decl_ptr);
176     ok(hret == D3D_OK && decl_refcount == i, "SetVertexDeclaration returned: hret 0x%x, refcount %d. "
177         "Expected hret 0x%x, refcount %d.\n", hret, decl_refcount, D3D_OK, i);
178     
179     /* GetVertexDeclaration should increase the declaration's refcount by one. */
180     i = decl_refcount+1;
181     hret = IDirect3DDevice9_GetVertexDeclaration(device_ptr, &current_decl_ptr);
182     decl_refcount = get_refcount((IUnknown *)decl_ptr);
183     ok(hret == D3D_OK && decl_refcount == i && current_decl_ptr == decl_ptr, 
184         "GetVertexDeclaration returned: hret 0x%x, current_decl_ptr %p refcount %d. "
185         "Expected hret 0x%x, current_decl_ptr %p, refcount %d.\n", hret, current_decl_ptr, decl_refcount, D3D_OK, decl_ptr, i);
186     IDirect3DVertexDeclaration9_Release(current_decl_ptr);
187 }
188
189 static void test_get_declaration(IDirect3DVertexDeclaration9 *decl_ptr, D3DVERTEXELEMENT9 *vertex_decl, UINT expected_num_elements)
190 {
191     int i;
192     UINT num_elements = 0;
193     D3DVERTEXELEMENT9 *decl = 0;
194     HRESULT hret = 0;
195
196     /* First test only getting the number of elements */
197     num_elements = 0x1337c0de;
198     hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements);
199     ok(hret == D3D_OK && num_elements == expected_num_elements,
200             "GetDeclaration returned: hret 0x%x, num_elements %d. "
201             "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
202
203     num_elements = 0;
204     hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements);
205     ok(hret == D3D_OK && num_elements == expected_num_elements,
206             "GetDeclaration returned: hret 0x%x, num_elements %d. "
207             "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
208
209     /* Also test the returned data */
210     decl = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DVERTEXELEMENT9) * expected_num_elements);
211
212     num_elements = 0x1337c0de;
213     hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements);
214     ok(hret == D3D_OK && num_elements == expected_num_elements,
215             "GetDeclaration returned: hret 0x%x, num_elements %d. "
216             "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
217     i = memcmp(decl, vertex_decl, sizeof(vertex_decl));
218     ok (!i, "Original and returned vertexdeclarations are not the same\n");
219     ZeroMemory(decl, sizeof(D3DVERTEXELEMENT9) * expected_num_elements);
220
221     num_elements = 0;
222     hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements);
223     ok(hret == D3D_OK && num_elements == expected_num_elements,
224             "GetDeclaration returned: hret 0x%x, num_elements %d. "
225             "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
226     i = memcmp(decl, vertex_decl, sizeof(vertex_decl));
227     ok (!i, "Original and returned vertexdeclarations are not the same\n");
228
229     HeapFree(GetProcessHeap(), 0, decl);
230 }
231
232 /* FIXME: also write a test, which shows that attempting to set
233  * an invalid vertex declaration returns E_FAIL */
234
235 static HRESULT test_fvf_to_decl(
236     IDirect3DDevice9* device,
237     IDirect3DVertexDeclaration9* default_decl,
238     DWORD test_fvf,
239     const D3DVERTEXELEMENT9 expected_elements[],
240     char object_should_change) 
241 {
242
243     HRESULT hr;
244     IDirect3DVertexDeclaration9 *result_decl = NULL;
245
246     /* Set a default declaration to make sure it is changed */
247     hr = IDirect3DDevice9_SetVertexDeclaration ( device, default_decl );
248     ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
249     if (FAILED(hr)) goto fail;
250
251     /* Set an FVF */
252     hr = IDirect3DDevice9_SetFVF( device, test_fvf);
253     ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
254     if (FAILED(hr)) goto fail;
255
256     /* Check if the declaration object changed underneath */
257     hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl);
258     ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
259     if (FAILED(hr)) goto fail;
260     if (object_should_change) {
261        ok(result_decl != default_decl, "result declaration matches original\n");
262        if (result_decl == default_decl) goto fail;
263     } else {
264        ok(result_decl == default_decl, "result declaration does not match original\n");
265        if (result_decl != default_decl) goto fail;
266     }
267
268     /* Declaration content/size test */
269     ok(result_decl != NULL, "result declaration was null\n");
270     if (result_decl == NULL) 
271         goto fail;
272     else if (compare_elements(result_decl, expected_elements) != S_OK)
273         goto fail;
274
275     if (result_decl) IUnknown_Release( result_decl );
276     return S_OK;    
277
278     fail:
279     if (result_decl) IUnknown_Release( result_decl );
280     return E_FAIL;
281 }
282
283 static HRESULT test_decl_to_fvf(IDirect3DDevice9* device, DWORD default_fvf,
284         const D3DVERTEXELEMENT9 test_decl[], DWORD test_fvf, BOOL todo)
285 {
286
287     HRESULT hr;
288     IDirect3DVertexDeclaration9 *vdecl = NULL;
289
290     DWORD result_fvf = 0xdeadbeef;
291
292     /* Set a default FVF of SPECULAR and DIFFUSE to make sure it is changed back to 0 */
293     hr = IDirect3DDevice9_SetFVF( device, default_fvf);
294     ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
295     if (FAILED(hr)) goto fail;
296
297     /* Create a testing declaration */
298     hr = IDirect3DDevice9_CreateVertexDeclaration( device, test_decl, &vdecl );
299     ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
300     if (FAILED(hr)) goto fail;
301
302     /* Set the declaration */
303     hr = IDirect3DDevice9_SetVertexDeclaration ( device, vdecl );
304     ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
305     if (FAILED(hr)) goto fail;
306
307     /* Check the FVF */
308     hr = IDirect3DDevice9_GetFVF( device, &result_fvf);
309     ok(SUCCEEDED(hr), "GetFVF returned %#x, expected %#x\n", hr, D3D_OK);
310     if (FAILED(hr)) goto fail;
311     if (todo) todo_wine ok(test_fvf == result_fvf, "result FVF was: %#x, expected: %#x\n", result_fvf, test_fvf);
312     else ok(test_fvf == result_fvf, "result FVF was: %#x, expected: %#x\n", result_fvf, test_fvf);
313     if (test_fvf != result_fvf) goto fail;
314
315     IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
316     if (vdecl) IUnknown_Release( vdecl );
317     return S_OK;
318
319     fail:
320     IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
321     if (vdecl) IUnknown_Release( vdecl );
322     return E_FAIL;
323 }
324
325 static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
326 {
327
328     HRESULT hr;
329     unsigned int i;
330
331     IDirect3DVertexDeclaration9* default_decl = NULL;
332     DWORD default_fvf = D3DFVF_SPECULAR | D3DFVF_DIFFUSE;
333     D3DVERTEXELEMENT9 default_elements[] =
334         { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 },
335           { 0, 4, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
336
337     /* Create a default declaration and FVF that does not match any of the tests */
338     hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, default_elements, &default_decl );
339     ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
340     if (FAILED(hr)) goto cleanup;
341
342     /* Test conversions from vertex declaration to an FVF.
343      * For some reason those seem to occur only for POSITION/POSITIONT,
344      * Otherwise the FVF is forced to 0 - maybe this is configuration specific */
345     {
346         CONST D3DVERTEXELEMENT9 test_buffer[] =
347             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
348         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZ, TRUE));
349     }
350     {
351         CONST D3DVERTEXELEMENT9 test_buffer[] =
352             { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
353         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZRHW, TRUE));
354     }
355     for (i = 0; i < 4; i++) {
356         CONST D3DVERTEXELEMENT9 test_buffer[] =
357             { { 0, 0, D3DDECLTYPE_FLOAT1+i, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END() };
358         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
359     }
360     {
361         CONST D3DVERTEXELEMENT9 test_buffer[] = 
362             { { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() };
363         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
364     }
365     {
366         CONST D3DVERTEXELEMENT9 test_buffer[] =
367             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
368         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
369     }
370     {
371         CONST D3DVERTEXELEMENT9 test_buffer[] =
372             { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
373         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
374     }
375     {
376         CONST D3DVERTEXELEMENT9 test_buffer[] =
377             { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
378         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
379     }
380     {
381         CONST D3DVERTEXELEMENT9 test_buffer[] =
382             { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
383         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
384     }
385
386     /* Make sure textures of different sizes work */
387     {
388         CONST D3DVERTEXELEMENT9 test_buffer[] =
389             { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
390         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
391     }
392     {
393         CONST D3DVERTEXELEMENT9 test_buffer[] =
394             { { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
395         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
396     }
397     {
398         CONST D3DVERTEXELEMENT9 test_buffer[] =
399             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
400         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
401     }
402     {
403         CONST D3DVERTEXELEMENT9 test_buffer[] =
404             { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
405         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
406     }
407
408     /* Make sure the TEXCOORD index works correctly - try several textures */
409     {
410         CONST D3DVERTEXELEMENT9 test_buffer[] =
411             { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
412               { 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
413               { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
414               { 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
415         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
416     }
417
418     /* No FVF mapping available */
419     {
420         CONST D3DVERTEXELEMENT9 test_buffer[] =
421             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1 }, D3DDECL_END() };
422         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
423     }
424     {
425         CONST D3DVERTEXELEMENT9 test_buffer[] =
426             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1 }, D3DDECL_END() };
427         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
428     }
429
430     /* Try empty declaration */
431     {
432         CONST D3DVERTEXELEMENT9 test_buffer[] = { D3DDECL_END() };
433         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
434     }
435
436     /* Now try a combination test */
437     {
438         CONST D3DVERTEXELEMENT9 test_buffer[] =
439             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITIONT, 0 },
440               { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 },
441               { 0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 },
442               { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
443               { 0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
444               { 0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
445         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
446     }
447
448     /* Test conversions from FVF to a vertex declaration 
449      * These seem to always occur internally. A new declaration object is created if necessary */
450
451     {
452         CONST D3DVERTEXELEMENT9 test_buffer[] =
453             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
454         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZ, test_buffer, 1));
455     }
456     {
457         CONST D3DVERTEXELEMENT9 test_buffer[] =
458             { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
459         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZW, test_buffer, 1));
460     }
461     {
462         CONST D3DVERTEXELEMENT9 test_buffer[] =
463           { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
464         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZRHW, test_buffer, 1));
465     }
466     {
467         CONST D3DVERTEXELEMENT9 test_buffer[] =
468             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
469               { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
470               { 0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
471         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
472             D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
473     }
474     {
475         CONST D3DVERTEXELEMENT9 test_buffer[] =
476             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
477               { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
478               { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
479         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
480            D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
481     }
482     {
483         CONST D3DVERTEXELEMENT9 test_buffer[] =
484             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
485               { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
486               { 0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
487         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5, test_buffer, 1));
488     }
489     {
490         CONST D3DVERTEXELEMENT9 test_buffer[] =
491             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
492               { 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
493         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1, test_buffer, 1));
494     }
495     {
496         CONST D3DVERTEXELEMENT9 test_buffer[] =
497             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
498               { 0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
499         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
500             D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
501     }
502     {
503         CONST D3DVERTEXELEMENT9 test_buffer[] =
504             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
505               { 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
506         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
507             D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
508     }
509     {
510          CONST D3DVERTEXELEMENT9 test_buffer[] =
511              { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
512                { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
513          VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2, test_buffer, 1));
514     }
515     {
516          CONST D3DVERTEXELEMENT9 test_buffer[] =
517              { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
518                { 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
519                { 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
520          VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
521              D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
522      }
523      {
524          CONST D3DVERTEXELEMENT9 test_buffer[] =
525              { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
526                { 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
527                { 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
528          VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
529              D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
530      }
531      {
532         CONST D3DVERTEXELEMENT9 test_buffer[] =
533             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
534               { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
535         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3, test_buffer, 1));
536     }
537     {
538         CONST D3DVERTEXELEMENT9 test_buffer[] =
539             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
540               { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
541               { 0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
542         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
543             D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
544     }
545     {
546         CONST D3DVERTEXELEMENT9 test_buffer[] =
547             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
548               { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
549               { 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
550         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
551             D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
552     }
553     {
554         CONST D3DVERTEXELEMENT9 test_buffer[] =
555             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
556               { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
557         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4, test_buffer, 1));
558     }
559     {
560         CONST D3DVERTEXELEMENT9 test_buffer[] =
561             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
562               { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
563               { 0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
564         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
565             D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
566     }
567     {
568         CONST D3DVERTEXELEMENT9 test_buffer[] =
569             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
570               { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
571               { 0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
572         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
573             D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
574     }
575     {
576         CONST D3DVERTEXELEMENT9 test_buffer[] =
577             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
578         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_NORMAL, test_buffer, 1));
579     }
580     {
581         CONST D3DVERTEXELEMENT9 test_buffer[] =
582             { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
583         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_PSIZE, test_buffer, 1));
584     }
585     {
586         CONST D3DVERTEXELEMENT9 test_buffer[] =
587             { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
588         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_DIFFUSE, test_buffer, 1));
589     }
590     {
591         CONST D3DVERTEXELEMENT9 test_buffer[] =
592             { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
593         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_SPECULAR, test_buffer, 1));
594     }
595
596     /* Make sure textures of different sizes work */
597     {
598         CONST D3DVERTEXELEMENT9 test_buffer[] =
599             { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
600         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
601             D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1, test_buffer, 1));
602     }
603     {
604         CONST D3DVERTEXELEMENT9 test_buffer[] =
605             { { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
606         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
607             D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1, test_buffer, 1));
608     }
609     {
610         CONST D3DVERTEXELEMENT9 test_buffer[] =
611             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
612         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
613             D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, test_buffer, 1));
614     }
615     {
616         CONST D3DVERTEXELEMENT9 test_buffer[] =
617             { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
618         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
619             D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1, test_buffer, 1));
620     }
621
622     /* Make sure the TEXCOORD index works correctly - try several textures */
623     {
624         CONST D3DVERTEXELEMENT9 test_buffer[] =
625             { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
626               { 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
627               { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
628               { 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
629         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
630             D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE2(2) |
631             D3DFVF_TEXCOORDSIZE4(3) | D3DFVF_TEX4, test_buffer, 1));
632     }
633
634     /* Now try a combination test  */
635     {
636        CONST D3DVERTEXELEMENT9 test_buffer[] =
637                 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
638                   { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
639                   { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 },
640                   { 0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
641                   { 0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 },
642                   { 0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
643        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_SPECULAR | D3DFVF_DIFFUSE |
644            D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEX2, test_buffer, 1));
645     }
646
647     /* Setting the FVF to 0 should result in no change to the default decl */
648     VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, 0, default_elements, 0));
649
650     cleanup:
651     IDirect3DDevice9_SetVertexDeclaration ( pDevice, NULL );
652     if ( default_decl ) IUnknown_Release (default_decl);
653 }
654
655 /* Check whether a declaration converted from FVF is shared.
656  * Check whether refcounts behave as expected */
657 static void test_fvf_decl_management(
658     IDirect3DDevice9* device) {
659
660     HRESULT hr;
661     IDirect3DVertexDeclaration9* result_decl1 = NULL;
662     IDirect3DVertexDeclaration9* result_decl2 = NULL;
663     IDirect3DVertexDeclaration9* result_decl3 = NULL;
664     IDirect3DVertexDeclaration9* result_decl4 = NULL;
665     int ref1, ref2, ref3, ref4;
666
667     DWORD test_fvf1 = D3DFVF_XYZRHW;
668     DWORD test_fvf2 = D3DFVF_NORMAL;
669     CONST D3DVERTEXELEMENT9 test_elements1[] =
670         { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
671     CONST D3DVERTEXELEMENT9 test_elements2[] =
672         { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
673
674     /* Clear down any current vertex declaration */
675     hr = IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
676     ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
677     if (FAILED(hr)) return;
678
679     /* Conversion */
680     hr = IDirect3DDevice9_SetFVF( device, test_fvf1);
681     ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
682     if (FAILED(hr)) return;
683
684     /* Get converted decl (#1) */
685     hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl1);
686     ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
687     if (FAILED(hr)) return;
688
689     /* Get converted decl again (#2) */
690     hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl2);
691     ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
692     if (FAILED(hr)) return;
693
694     /* Conversion */
695     hr = IDirect3DDevice9_SetFVF( device, test_fvf2);
696     ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
697     if (FAILED(hr)) return;
698
699     /* The contents should correspond to the first conversion */
700     VDECL_CHECK(compare_elements(result_decl1, test_elements1));
701
702     /* Get converted decl (#3) */
703     hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl3);
704     ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
705     if (FAILED(hr)) return;
706
707     /* The object should be the same */
708     ok (result_decl1 == result_decl2, "Declaration object changes on the second Get() call\n");
709     ok (result_decl2 != result_decl3, "Declaration object did not change during conversion\n");
710
711     /* The contents should correspond to the second conversion */
712     VDECL_CHECK(compare_elements(result_decl3, test_elements2));
713     /* Re-Check if the first decl was overwritten by the new Get() */
714     VDECL_CHECK(compare_elements(result_decl1, test_elements1));
715
716     hr = IDirect3DDevice9_SetFVF( device, test_fvf1);
717     ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
718     if (FAILED(hr)) return;
719
720     hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl4);
721     ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
722     if (FAILED(hr)) return;
723
724     ok(result_decl4 == result_decl1, "Setting an already used FVF over results in a different vertexdeclaration\n");
725
726     ref1 = get_refcount((IUnknown*) result_decl1);
727     ref2 = get_refcount((IUnknown*) result_decl2);
728     ref3 = get_refcount((IUnknown*) result_decl3);
729     ref4 = get_refcount((IUnknown*) result_decl4);
730     ok (ref1 == 3, "Refcount #1 is %d, expected 3\n", ref1);
731     ok (ref2 == 3, "Refcount #2 is %d, expected 3\n", ref2);
732     ok (ref3 == 1, "Refcount #3 is %d, expected 1\n", ref3);
733     ok (ref4 == 3, "Refcount #4 is %d, expected 3\n", ref4);
734
735     /* Clear down any current vertex declaration */
736     hr = IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
737     ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
738     if (FAILED(hr)) return;
739
740     IDirect3DVertexDeclaration9_Release(result_decl1);
741     IDirect3DVertexDeclaration9_Release(result_decl2);
742     IDirect3DVertexDeclaration9_Release(result_decl3);
743     IDirect3DVertexDeclaration9_Release(result_decl4);
744
745     return;
746 }
747
748 static void test_vertex_declaration_alignment(
749     IDirect3DDevice9* device) {
750
751     HRESULT hr;
752     IDirect3DVertexDeclaration9* result_decl = NULL;
753     unsigned int i;
754
755     CONST D3DVERTEXELEMENT9 test_elements[5][3] =
756     {
757         {
758             { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 },
759             { 0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 },
760             D3DDECL_END()
761         },
762         {
763             { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 },
764             { 0, 17, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 },
765             D3DDECL_END()
766         },
767         {
768             { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 },
769             { 0, 18, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 },
770             D3DDECL_END()
771         },
772         {
773             { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 },
774             { 0, 19, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 },
775             D3DDECL_END()
776         },
777         {
778             { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 },
779             { 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 },
780             D3DDECL_END()
781         }
782     };
783     HRESULT results[5] = {D3D_OK, E_FAIL, E_FAIL, E_FAIL, D3D_OK};
784
785     for(i = 0; i < sizeof(test_elements) / sizeof(test_elements[0]); i++) {
786         result_decl = NULL;
787         hr = IDirect3DDevice9_CreateVertexDeclaration(device, test_elements[i], &result_decl);
788         ok(hr == results[i], "CreateVertexDeclaration for declaration %d returned %#x, expected %#x\n",
789                               i, hr, results[i]);
790         if(result_decl) IDirect3DVertexDeclaration9_Release(result_decl);
791     }
792 }
793
794 static void test_unused_type(
795     IDirect3DDevice9* device) {
796
797     HRESULT hr;
798     IDirect3DVertexDeclaration9* result_decl = NULL;
799     unsigned int i;
800
801     static const D3DVERTEXELEMENT9 test_elements[][3] =
802     {
803         {
804             { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
805             { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_COLOR   , 0 },
806             D3DDECL_END()
807         },
808         {
809             { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
810             { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 0 },
811             D3DDECL_END()
812         },
813         {
814             { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
815             { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 1 },
816             D3DDECL_END()
817         },
818         {
819             { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
820             { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 12},
821             D3DDECL_END()
822         },
823         {
824             { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
825             { 1, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 12},
826             D3DDECL_END()
827         },
828         {
829             { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
830             { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_NORMAL,   0 },
831             D3DDECL_END()
832         },
833         {
834             { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
835             { 1, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_NORMAL,   0 },
836             D3DDECL_END()
837         },
838     };
839
840     for(i = 0; i < sizeof(test_elements) / sizeof(test_elements[0]); i++) {
841         result_decl = NULL;
842         hr = IDirect3DDevice9_CreateVertexDeclaration(device, test_elements[i], &result_decl);
843         ok(hr == E_FAIL, "CreateVertexDeclaration for declaration %d returned %#x, expected E_FAIL(%#x)\n",
844                               i, hr, E_FAIL);
845         if(result_decl) IDirect3DVertexDeclaration9_Release(result_decl);
846     }
847 }
848 START_TEST(vertexdeclaration)
849 {
850     static D3DVERTEXELEMENT9 simple_decl[] = {
851         { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
852         D3DDECL_END()};
853     UINT simple_decl_num_elements = sizeof(simple_decl) / sizeof(*simple_decl);
854     IDirect3DDevice9 *device_ptr = 0;
855     IDirect3DVertexDeclaration9 *decl_ptr = 0;
856     ULONG refcount;
857
858     d3d9_handle = LoadLibraryA("d3d9.dll");
859     if (!d3d9_handle)
860     {
861         skip("Could not load d3d9.dll\n");
862         return;
863     }
864
865     device_ptr = init_d3d9();
866     if (!device_ptr)
867     {
868         skip("Failed to initialise d3d9\n");
869         return;
870     }
871
872     decl_ptr = test_create_vertex_declaration(device_ptr, simple_decl);
873     if (!decl_ptr)
874     {
875         skip("Failed to create a vertex declaration\n");
876         return;
877     }
878
879     test_get_set_vertex_declaration(device_ptr, decl_ptr);
880     test_get_declaration(decl_ptr, simple_decl, simple_decl_num_elements);
881     test_fvf_decl_conversion(device_ptr);
882     test_fvf_decl_management(device_ptr);
883     test_vertex_declaration_alignment(device_ptr);
884     test_unused_type(device_ptr);
885
886     IDirect3DVertexDeclaration9_Release(decl_ptr);
887
888     refcount = IDirect3DDevice9_Release(device_ptr);
889     ok(!refcount, "Device has %u references left\n", refcount);
890 }