2 * IWineD3DTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
29 #define GLINFO_LOCATION (*gl_info)
31 static void texture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb)
33 /* Override the IWineD3DResource PreLoad method. */
34 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
35 IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
40 TRACE("(%p) : About to load texture.\n", This);
49 texture_internal_preload(iface, SRGB_RGB);
57 srgb_mode = This->baseTexture.is_srgb;
60 dirty = srgb_mode ? &This->baseTexture.srgbDirty : &This->baseTexture.dirty;
62 if (!device->isInDraw)
64 /* ActivateContext sets isInDraw to TRUE when loading a pbuffer into a texture,
65 * thus no danger of recursive calls. */
66 ActivateContext(device, NULL, CTXUSAGE_RESOURCELOAD);
69 if (This->resource.format_desc->format == WINED3DFMT_P8
70 || This->resource.format_desc->format == WINED3DFMT_A8P8)
72 for (i = 0; i < This->baseTexture.levels; ++i)
74 if (palette9_changed((IWineD3DSurfaceImpl *)This->surfaces[i]))
76 TRACE("Reloading surface because the d3d8/9 palette was changed.\n");
77 /* TODO: This is not necessarily needed with hw palettized texture support. */
78 IWineD3DSurface_LoadLocation(This->surfaces[i], SFLAG_INSYSMEM, NULL);
79 /* Make sure the texture is reloaded because of the palette change, this kills performance though :( */
80 IWineD3DSurface_ModifyLocation(This->surfaces[i], SFLAG_INTEXTURE, FALSE);
85 /* If the texture is marked dirty or the srgb sampler setting has changed
86 * since the last load then reload the surfaces. */
89 for (i = 0; i < This->baseTexture.levels; ++i)
91 IWineD3DSurface_LoadTexture(This->surfaces[i], srgb_mode);
96 TRACE("(%p) Texture not dirty, nothing to do.\n", iface);
99 /* No longer dirty. */
103 static void texture_cleanup(IWineD3DTextureImpl *This, D3DCB_DESTROYSURFACEFN surface_destroy_cb)
107 TRACE("(%p) : Cleaning up\n", This);
109 for (i = 0; i < This->baseTexture.levels; ++i)
111 if (This->surfaces[i])
113 /* Clean out the texture name we gave to the surface so that the
114 * surface doesn't try and release it */
115 surface_set_texture_name(This->surfaces[i], 0, TRUE);
116 surface_set_texture_name(This->surfaces[i], 0, FALSE);
117 surface_set_texture_target(This->surfaces[i], 0);
118 IWineD3DSurface_SetContainer(This->surfaces[i], 0);
119 surface_destroy_cb(This->surfaces[i]);
123 TRACE("(%p) : Cleaning up base texture\n", This);
124 basetexture_cleanup((IWineD3DBaseTexture *)This);
127 HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
128 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
130 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
131 const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
132 UINT pow2_width, pow2_height;
137 /* TODO: It should only be possible to create textures for formats
138 * that are reported as supported. */
139 if (WINED3DFMT_UNKNOWN >= format)
141 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
142 return WINED3DERR_INVALIDCALL;
145 /* Non-power2 support. */
146 if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO))
149 pow2_height = height;
153 /* Find the nearest pow2 match. */
154 pow2_width = pow2_height = 1;
155 while (pow2_width < width) pow2_width <<= 1;
156 while (pow2_height < height) pow2_height <<= 1;
158 if (pow2_width != width || pow2_height != height)
162 WARN("Attempted to create a mipmapped np2 texture without unconditional np2 support.\n");
163 return WINED3DERR_INVALIDCALL;
169 /* Calculate levels for mip mapping. */
170 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
172 if (!GL_SUPPORT(SGIS_GENERATE_MIPMAP))
174 WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
175 return WINED3DERR_INVALIDCALL;
180 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning WINED3DERR_INVALIDCALL.\n");
181 return WINED3DERR_INVALIDCALL;
188 levels = wined3d_log2i(max(width, height)) + 1;
189 TRACE("Calculated levels = %u.\n", levels);
192 hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels,
193 WINED3DRTYPE_TEXTURE, device, 0, usage, format_desc, pool, parent);
196 WARN("Failed to initialize basetexture, returning %#x.\n", hr);
200 /* Precalculated scaling for 'faked' non power of two texture coords.
201 * Second also don't use ARB_TEXTURE_RECTANGLE in case the surface format is P8 and EXT_PALETTED_TEXTURE
202 * is used in combination with texture uploads (RTL_READTEX). The reason is that EXT_PALETTED_TEXTURE
203 * doesn't work in combination with ARB_TEXTURE_RECTANGLE. */
204 if (GL_SUPPORT(WINE_NORMALIZED_TEXRECT) && (width != pow2_width || height != pow2_height))
206 texture->baseTexture.pow2Matrix[0] = 1.0f;
207 texture->baseTexture.pow2Matrix[5] = 1.0f;
208 texture->baseTexture.pow2Matrix[10] = 1.0f;
209 texture->baseTexture.pow2Matrix[15] = 1.0f;
210 texture->target = GL_TEXTURE_2D;
211 texture->cond_np2 = TRUE;
212 texture->baseTexture.minMipLookup = minMipLookup_noFilter;
214 else if (GL_SUPPORT(ARB_TEXTURE_RECTANGLE) && (width != pow2_width || height != pow2_height)
215 && !((format_desc->format == WINED3DFMT_P8) && GL_SUPPORT(EXT_PALETTED_TEXTURE)
216 && (wined3d_settings.rendertargetlock_mode == RTL_READTEX)))
218 if ((width != 1) || (height != 1)) texture->baseTexture.pow2Matrix_identity = FALSE;
220 texture->baseTexture.pow2Matrix[0] = (float)width;
221 texture->baseTexture.pow2Matrix[5] = (float)height;
222 texture->baseTexture.pow2Matrix[10] = 1.0f;
223 texture->baseTexture.pow2Matrix[15] = 1.0f;
224 texture->target = GL_TEXTURE_RECTANGLE_ARB;
225 texture->cond_np2 = TRUE;
226 texture->baseTexture.minMipLookup = minMipLookup_noFilter;
230 if ((width != pow2_width) || (height != pow2_height))
232 texture->baseTexture.pow2Matrix_identity = FALSE;
233 texture->baseTexture.pow2Matrix[0] = (((float)width) / ((float)pow2_width));
234 texture->baseTexture.pow2Matrix[5] = (((float)height) / ((float)pow2_height));
238 texture->baseTexture.pow2Matrix[0] = 1.0f;
239 texture->baseTexture.pow2Matrix[5] = 1.0f;
242 texture->baseTexture.pow2Matrix[10] = 1.0f;
243 texture->baseTexture.pow2Matrix[15] = 1.0f;
244 texture->target = GL_TEXTURE_2D;
245 texture->cond_np2 = FALSE;
247 TRACE("xf(%f) yf(%f)\n", texture->baseTexture.pow2Matrix[0], texture->baseTexture.pow2Matrix[5]);
249 /* Generate all the surfaces. */
252 for (i = 0; i < texture->baseTexture.levels; ++i)
254 /* Use the callback to create the texture surface. */
255 hr = IWineD3DDeviceParent_CreateSurface(device->device_parent, parent, tmp_w, tmp_h, format_desc->format,
256 usage, pool, i, WINED3DCUBEMAP_FACE_POSITIVE_X, &texture->surfaces[i]);
257 if (FAILED(hr) || ((IWineD3DSurfaceImpl *)texture->surfaces[i])->Flags & SFLAG_OVERSIZE)
259 FIXME("Failed to create surface %p, hr %#x\n", texture, hr);
260 texture->surfaces[i] = NULL;
261 texture_cleanup(texture, D3DCB_DefaultDestroySurface);
265 IWineD3DSurface_SetContainer(texture->surfaces[i], (IWineD3DBase *)texture);
266 TRACE("Created surface level %u @ %p.\n", i, texture->surfaces[i]);
267 surface_set_texture_target(texture->surfaces[i], texture->target);
268 /* Calculate the next mipmap level. */
269 tmp_w = max(1, tmp_w >> 1);
270 tmp_h = max(1, tmp_h >> 1);
272 texture->baseTexture.internal_preload = texture_internal_preload;
277 #undef GLINFO_LOCATION
279 /* *******************************************
280 IWineD3DTexture IUnknown parts follow
281 ******************************************* */
283 #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
285 static HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DTexture *iface, REFIID riid, LPVOID *ppobj)
287 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
288 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
289 if (IsEqualGUID(riid, &IID_IUnknown)
290 || IsEqualGUID(riid, &IID_IWineD3DBase)
291 || IsEqualGUID(riid, &IID_IWineD3DResource)
292 || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
293 || IsEqualGUID(riid, &IID_IWineD3DTexture)){
294 IUnknown_AddRef(iface);
299 return E_NOINTERFACE;
302 static ULONG WINAPI IWineD3DTextureImpl_AddRef(IWineD3DTexture *iface) {
303 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
304 TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
305 return InterlockedIncrement(&This->resource.ref);
308 static ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface) {
309 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
311 TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
312 ref = InterlockedDecrement(&This->resource.ref);
314 IWineD3DTexture_Destroy(iface, D3DCB_DefaultDestroySurface);
320 /* ****************************************************
321 IWineD3DTexture IWineD3DResource parts follow
322 **************************************************** */
323 static HRESULT WINAPI IWineD3DTextureImpl_GetDevice(IWineD3DTexture *iface, IWineD3DDevice** ppDevice) {
324 return resource_get_device((IWineD3DResource *)iface, ppDevice);
327 static HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
328 return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
331 static HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
332 return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
335 static HRESULT WINAPI IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture *iface, REFGUID refguid) {
336 return resource_free_private_data((IWineD3DResource *)iface, refguid);
339 static DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD PriorityNew) {
340 return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
343 static DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DTexture *iface) {
344 return resource_get_priority((IWineD3DResource *)iface);
347 static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
348 texture_internal_preload((IWineD3DBaseTexture *) iface, SRGB_ANY);
351 static void WINAPI IWineD3DTextureImpl_UnLoad(IWineD3DTexture *iface) {
353 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
354 TRACE("(%p)\n", This);
356 /* Unload all the surfaces and reset the texture name. If UnLoad was called on the
357 * surface before, this one will be a NOP and vice versa. Unloading an unloaded
360 for (i = 0; i < This->baseTexture.levels; i++) {
361 IWineD3DSurface_UnLoad(This->surfaces[i]);
362 surface_set_texture_name(This->surfaces[i], 0, FALSE); /* Delete rgb name */
363 surface_set_texture_name(This->surfaces[i], 0, TRUE); /* delete srgb name */
366 basetexture_unload((IWineD3DBaseTexture *)iface);
369 static WINED3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface) {
370 return resource_get_type((IWineD3DResource *)iface);
373 static HRESULT WINAPI IWineD3DTextureImpl_GetParent(IWineD3DTexture *iface, IUnknown **pParent) {
374 return resource_get_parent((IWineD3DResource *)iface, pParent);
377 /* ******************************************************
378 IWineD3DTexture IWineD3DBaseTexture parts follow
379 ****************************************************** */
380 static DWORD WINAPI IWineD3DTextureImpl_SetLOD(IWineD3DTexture *iface, DWORD LODNew) {
381 return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew);
384 static DWORD WINAPI IWineD3DTextureImpl_GetLOD(IWineD3DTexture *iface) {
385 return basetexture_get_lod((IWineD3DBaseTexture *)iface);
388 static DWORD WINAPI IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture *iface) {
389 return basetexture_get_level_count((IWineD3DBaseTexture *)iface);
392 static HRESULT WINAPI IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
393 return basetexture_set_autogen_filter_type((IWineD3DBaseTexture *)iface, FilterType);
396 static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture *iface) {
397 return basetexture_get_autogen_filter_type((IWineD3DBaseTexture *)iface);
400 static void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *iface) {
401 basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface);
404 /* Internal function, No d3d mapping */
405 static BOOL WINAPI IWineD3DTextureImpl_SetDirty(IWineD3DTexture *iface, BOOL dirty) {
406 return basetexture_set_dirty((IWineD3DBaseTexture *)iface, dirty);
409 static BOOL WINAPI IWineD3DTextureImpl_GetDirty(IWineD3DTexture *iface) {
410 return basetexture_get_dirty((IWineD3DBaseTexture *)iface);
413 /* Context activation is done by the caller. */
414 static HRESULT WINAPI IWineD3DTextureImpl_BindTexture(IWineD3DTexture *iface, BOOL srgb) {
415 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
416 BOOL set_gl_texture_desc;
419 TRACE("(%p) : relay to BaseTexture\n", This);
421 hr = basetexture_bind((IWineD3DBaseTexture *)iface, srgb, &set_gl_texture_desc);
422 if (set_gl_texture_desc && SUCCEEDED(hr)) {
424 for (i = 0; i < This->baseTexture.levels; ++i) {
425 if(This->baseTexture.is_srgb) {
426 surface_set_texture_name(This->surfaces[i], This->baseTexture.srgbTextureName, TRUE);
428 surface_set_texture_name(This->surfaces[i], This->baseTexture.textureName, FALSE);
431 /* Conditinal non power of two textures use a different clamping default. If we're using the GL_WINE_normalized_texrect
432 * partial driver emulation, we're dealing with a GL_TEXTURE_2D texture which has the address mode set to repeat - something
433 * that prevents us from hitting the accelerated codepath. Thus manually set the GL state. The same applies to filtering.
434 * Even if the texture has only one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW fallback on macos.
436 if(IWineD3DBaseTexture_IsCondNP2(iface)) {
438 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
439 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)");
440 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
441 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)");
442 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
443 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
444 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
445 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
447 This->baseTexture.states[WINED3DTEXSTA_ADDRESSU] = WINED3DTADDRESS_CLAMP;
448 This->baseTexture.states[WINED3DTEXSTA_ADDRESSV] = WINED3DTADDRESS_CLAMP;
449 This->baseTexture.states[WINED3DTEXSTA_MAGFILTER] = WINED3DTEXF_POINT;
450 This->baseTexture.states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT;
451 This->baseTexture.states[WINED3DTEXSTA_MIPFILTER] = WINED3DTEXF_NONE;
458 static UINT WINAPI IWineD3DTextureImpl_GetTextureDimensions(IWineD3DTexture *iface) {
459 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
460 TRACE("(%p)\n", This);
465 static BOOL WINAPI IWineD3DTextureImpl_IsCondNP2(IWineD3DTexture *iface) {
466 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
467 TRACE("(%p)\n", This);
469 return This->cond_np2;
472 /* *******************************************
473 IWineD3DTexture IWineD3DTexture parts follow
474 ******************************************* */
475 static void WINAPI IWineD3DTextureImpl_Destroy(IWineD3DTexture *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroySurface) {
476 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
478 texture_cleanup(This, D3DCB_DestroySurface);
479 /* free the object */
480 HeapFree(GetProcessHeap(), 0, This);
483 static HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc) {
484 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
486 if (Level < This->baseTexture.levels) {
487 TRACE("(%p) Level (%d)\n", This, Level);
488 return IWineD3DSurface_GetDesc(This->surfaces[Level], pDesc);
490 WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
491 return WINED3DERR_INVALIDCALL;
494 static HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface, UINT Level, IWineD3DSurface** ppSurfaceLevel) {
495 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
496 HRESULT hr = WINED3DERR_INVALIDCALL;
498 if (Level < This->baseTexture.levels) {
499 *ppSurfaceLevel = This->surfaces[Level];
500 IWineD3DSurface_AddRef(This->surfaces[Level]);
502 TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level);
504 if (WINED3D_OK != hr) {
505 WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
506 *ppSurfaceLevel = NULL; /* Just to be on the safe side.. */
511 static HRESULT WINAPI IWineD3DTextureImpl_LockRect(IWineD3DTexture *iface, UINT Level, WINED3DLOCKED_RECT *pLockedRect,
512 CONST RECT *pRect, DWORD Flags) {
513 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
514 HRESULT hr = WINED3DERR_INVALIDCALL;
516 if (Level < This->baseTexture.levels) {
517 hr = IWineD3DSurface_LockRect(This->surfaces[Level], pLockedRect, pRect, Flags);
519 if (WINED3D_OK == hr) {
520 TRACE("(%p) Level (%d) success\n", This, Level);
522 WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
528 static HRESULT WINAPI IWineD3DTextureImpl_UnlockRect(IWineD3DTexture *iface, UINT Level) {
529 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
530 HRESULT hr = WINED3DERR_INVALIDCALL;
532 if (Level < This->baseTexture.levels) {
533 hr = IWineD3DSurface_UnlockRect(This->surfaces[Level]);
535 if ( WINED3D_OK == hr) {
536 TRACE("(%p) Level (%d) success\n", This, Level);
538 WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
543 static HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, CONST RECT* pDirtyRect) {
544 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
545 This->baseTexture.dirty = TRUE;
546 This->baseTexture.srgbDirty = TRUE;
547 TRACE("(%p) : dirtyfication of surface Level (0)\n", This);
548 surface_add_dirty_rect(This->surfaces[0], pDirtyRect);
553 const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
556 IWineD3DTextureImpl_QueryInterface,
557 IWineD3DTextureImpl_AddRef,
558 IWineD3DTextureImpl_Release,
559 /* IWineD3DResource */
560 IWineD3DTextureImpl_GetParent,
561 IWineD3DTextureImpl_GetDevice,
562 IWineD3DTextureImpl_SetPrivateData,
563 IWineD3DTextureImpl_GetPrivateData,
564 IWineD3DTextureImpl_FreePrivateData,
565 IWineD3DTextureImpl_SetPriority,
566 IWineD3DTextureImpl_GetPriority,
567 IWineD3DTextureImpl_PreLoad,
568 IWineD3DTextureImpl_UnLoad,
569 IWineD3DTextureImpl_GetType,
570 /* IWineD3DBaseTexture */
571 IWineD3DTextureImpl_SetLOD,
572 IWineD3DTextureImpl_GetLOD,
573 IWineD3DTextureImpl_GetLevelCount,
574 IWineD3DTextureImpl_SetAutoGenFilterType,
575 IWineD3DTextureImpl_GetAutoGenFilterType,
576 IWineD3DTextureImpl_GenerateMipSubLevels,
577 IWineD3DTextureImpl_SetDirty,
578 IWineD3DTextureImpl_GetDirty,
579 IWineD3DTextureImpl_BindTexture,
580 IWineD3DTextureImpl_GetTextureDimensions,
581 IWineD3DTextureImpl_IsCondNP2,
582 /* IWineD3DTexture */
583 IWineD3DTextureImpl_Destroy,
584 IWineD3DTextureImpl_GetLevelDesc,
585 IWineD3DTextureImpl_GetSurfaceLevel,
586 IWineD3DTextureImpl_LockRect,
587 IWineD3DTextureImpl_UnlockRect,
588 IWineD3DTextureImpl_AddDirtyRect