2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #define DXGI_INIT_GUID
24 #include "dxgi_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(dxgi);
28 static CRITICAL_SECTION_DEBUG dxgi_cs_debug =
31 {&dxgi_cs_debug.ProcessLocksList,
32 &dxgi_cs_debug.ProcessLocksList},
33 0, 0, {(DWORD_PTR)(__FILE__ ": dxgi_cs")}
35 CRITICAL_SECTION dxgi_cs = {&dxgi_cs_debug, -1, 0, 0, 0, 0};
40 struct dxgi_device_layer *device_layers;
43 static struct dxgi_main dxgi_main;
45 static void dxgi_main_cleanup(void)
47 EnterCriticalSection(&dxgi_cs);
49 HeapFree(GetProcessHeap(), 0, dxgi_main.device_layers);
50 dxgi_main.device_layers = NULL;
51 dxgi_main.layer_count = 0;
53 FreeLibrary(dxgi_main.d3d10core);
54 dxgi_main.d3d10core = NULL;
56 LeaveCriticalSection(&dxgi_cs);
57 DeleteCriticalSection(&dxgi_cs);
60 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
62 TRACE("fdwReason %u\n", fdwReason);
66 case DLL_PROCESS_ATTACH:
67 DisableThreadLibraryCalls(hInstDLL);
70 case DLL_PROCESS_DETACH:
78 HRESULT WINAPI CreateDXGIFactory(REFIID riid, void **factory)
80 struct dxgi_factory *object;
83 TRACE("riid %s, factory %p\n", debugstr_guid(riid), factory);
85 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
88 ERR("Failed to allocate DXGI factory object memory\n");
93 hr = dxgi_factory_init(object);
96 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
97 HeapFree(GetProcessHeap(), 0, object);
102 TRACE("Created IDXGIFactory %p\n", object);
104 hr = IDXGIFactory_QueryInterface((IDXGIFactory *)object, riid, factory);
105 IDXGIFactory_Release((IDXGIFactory *)object);
110 static BOOL get_layer(enum dxgi_device_layer_id id, struct dxgi_device_layer *layer)
114 EnterCriticalSection(&dxgi_cs);
116 for (i = 0; i < dxgi_main.layer_count; ++i)
118 if (dxgi_main.device_layers[i].id == id)
120 *layer = dxgi_main.device_layers[i];
121 LeaveCriticalSection(&dxgi_cs);
126 LeaveCriticalSection(&dxgi_cs);
130 static HRESULT register_d3d10core_layers(HMODULE d3d10core)
132 EnterCriticalSection(&dxgi_cs);
134 if (!dxgi_main.d3d10core)
137 HRESULT (WINAPI *d3d10core_register_layers)(void);
141 ret = GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (LPCSTR)d3d10core, &mod);
144 LeaveCriticalSection(&dxgi_cs);
148 d3d10core_register_layers = (void *)GetProcAddress(mod, "D3D10CoreRegisterLayers");
149 hr = d3d10core_register_layers();
152 ERR("Failed to register d3d10core layers, returning %#x\n", hr);
153 LeaveCriticalSection(&dxgi_cs);
157 dxgi_main.d3d10core = mod;
160 LeaveCriticalSection(&dxgi_cs);
165 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
166 UINT flags, void *unknown0, void **device)
168 struct layer_get_size_args get_size_args;
169 struct dxgi_device *dxgi_device;
170 struct dxgi_device_layer d3d10_layer;
175 TRACE("d3d10core %p, factory %p, adapter %p, flags %#x, unknown0 %p, device %p.\n",
176 d3d10core, factory, adapter, flags, unknown0, device);
178 hr = register_d3d10core_layers(d3d10core);
181 ERR("Failed to register d3d10core layers, returning %#x\n", hr);
185 if (!get_layer(DXGI_DEVICE_LAYER_D3D10_DEVICE, &d3d10_layer))
187 ERR("Failed to get D3D10 device layer\n");
192 hr = d3d10_layer.init(d3d10_layer.id, &count, NULL);
195 WARN("Failed to initialize D3D10 device layer\n");
199 get_size_args.unknown0 = 0;
200 get_size_args.unknown1 = 0;
201 get_size_args.unknown2 = NULL;
202 get_size_args.unknown3 = NULL;
203 get_size_args.adapter = adapter;
204 get_size_args.interface_major = 10;
205 get_size_args.interface_minor = 1;
206 get_size_args.version_build = 4;
207 get_size_args.version_revision = 6000;
209 device_size = d3d10_layer.get_size(d3d10_layer.id, &get_size_args, 0);
210 device_size += sizeof(*dxgi_device);
212 dxgi_device = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, device_size);
215 ERR("Failed to allocate device memory\n");
216 return E_OUTOFMEMORY;
219 hr = dxgi_device_init(dxgi_device, &d3d10_layer, factory, adapter);
222 WARN("Failed to initialize device, hr %#x.\n", hr);
223 HeapFree(GetProcessHeap(), 0, dxgi_device);
228 TRACE("Created device %p.\n", dxgi_device);
229 *device = dxgi_device;
234 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count)
237 struct dxgi_device_layer *new_layers;
239 TRACE("layers %p, layer_count %u\n", layers, layer_count);
241 EnterCriticalSection(&dxgi_cs);
243 if (!dxgi_main.layer_count)
244 new_layers = HeapAlloc(GetProcessHeap(), 0, layer_count * sizeof(*new_layers));
246 new_layers = HeapReAlloc(GetProcessHeap(), 0, dxgi_main.device_layers,
247 (dxgi_main.layer_count + layer_count) * sizeof(*new_layers));
251 LeaveCriticalSection(&dxgi_cs);
252 ERR("Failed to allocate layer memory\n");
253 return E_OUTOFMEMORY;
256 for (i = 0; i < layer_count; ++i)
258 const struct dxgi_device_layer *layer = &layers[i];
260 TRACE("layer %d: id %#x, init %p, get_size %p, create %p\n",
261 i, layer->id, layer->init, layer->get_size, layer->create);
263 new_layers[dxgi_main.layer_count + i] = *layer;
266 dxgi_main.device_layers = new_layers;
267 dxgi_main.layer_count += layer_count;
269 LeaveCriticalSection(&dxgi_cs);