wined3d: Explicitly pass the draw rect to device_clear_render_targets().
[wine] / dlls / mmdevapi / mmdevapi.spec
1  2 stub @
2  3 stub @
3  4 stub @
4  5 stub @
5  6 stub @
6  7 stub @
7  8 stub @
8  9 stub @
9 10 stub @
10 11 stub @
11 12 stub @
12 13 stub @
13 14 stub @
14 15 stub @
15
16 @ stdcall -private DllCanUnloadNow()
17 @ stdcall -private DllGetClassObject( ptr ptr ptr )
18 @ stdcall -private DllRegisterServer()
19 @ stdcall -private DllUnregisterServer()