wined3d: Explicitly pass the draw rect to device_clear_render_targets().
[wine] / dlls / shfolder / shfolder.spec
1 @ stdcall SHGetFolderPathA(long long long long ptr) shell32.SHGetFolderPathA
2 @ stdcall SHGetFolderPathW(long long long long ptr) shell32.SHGetFolderPathW